AI Generator Outfit

AI Generator Outfit — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Zero-shot learning

    Zero-shot learning

    Zero-shot learning (ZSL) is a problem setup in deep learning where, at test time, a learner observes samples from classes which were not observed during training, and needs to predict the class that they belong to. The name is a play on words based on the earlier concept of one-shot learning, in which classification can be learned from only one, or a few, examples. Zero-shot methods generally work by associating observed and non-observed classes through some form of auxiliary information, which encodes observable distinguishing properties of objects. For example, given a set of images of animals to be classified, along with auxiliary textual descriptions of what animals look like, an artificial intelligence model which has been trained to recognize horses, but has never been given a zebra, can still recognize a zebra when it also knows that zebras look like striped horses. This problem is widely studied in computer vision, natural language processing, and machine perception. == Background and history == The first paper on zero-shot learning in natural language processing appeared in a 2008 paper by Chang, Ratinov, Roth, and Srikumar, at the AAAI'08, but the name given to the learning paradigm there was dataless classification. The first paper on zero-shot learning in computer vision appeared at the same conference, under the name zero-data learning. The term zero-shot learning itself first appeared in the literature in a 2009 paper from Palatucci, Hinton, Pomerleau, and Mitchell at NIPS'09. This terminology was repeated later in another computer vision paper and the term zero-shot learning caught on, as a take-off on one-shot learning that was introduced in computer vision years earlier. In computer vision, zero-shot learning models learned parameters for seen classes along with their class representations and rely on representational similarity among class labels so that, during inference, instances can be classified into new classes. In natural language processing, the key technical direction developed builds on the ability to "understand the labels"—represent the labels in the same semantic space as that of the documents to be classified. This supports the classification of a single example without observing any annotated data, the purest form of zero-shot classification. The original paper made use of the Explicit Semantic Analysis (ESA) representation but later papers made use of other representations, including dense representations. This approach was also extended to multilingual domains, fine entity typing and other problems. Moreover, beyond relying solely on representations, the computational approach has been extended to depend on transfer from other tasks, such as textual entailment and question answering. The original paper also points out that, beyond the ability to classify a single example, when a collection of examples is given, with the assumption that they come from the same distribution, it is possible to bootstrap the performance in a semi-supervised like manner (or transductive learning). Unlike standard generalization in machine learning, where classifiers are expected to correctly classify new samples to classes they have already observed during training, in ZSL, no samples from the classes have been given during training the classifier. It can therefore be viewed as an extreme case of domain adaptation. == Prerequisite information for zero-shot classes == Naturally, some form of auxiliary information has to be given about these zero-shot classes, and this type of information can be of several types. Learning with attributes: classes are accompanied by pre-defined structured description. For example, for bird descriptions, this could include "red head", "long beak". These attributes are often organized in a structured compositional way, and taking that structure into account improves learning. While this approach was used mostly in computer vision, there are some examples for it also in natural language processing. Learning from textual description. As pointed out above, this has been the key direction pursued in natural language processing. Here class labels are taken to have a meaning and are often augmented with definitions or free-text natural-language description. This could include for example a wikipedia description of the class. Class-class similarity. Here, classes are embedded in a continuous space. A zero-shot classifier can predict that a sample corresponds to some position in that space, and the nearest embedded class is used as a predicted class, even if no such samples were observed during training. == Generalized zero-shot learning == The above ZSL setup assumes that at test time, only zero-shot samples are given, namely, samples from new unseen classes. In generalized zero-shot learning, samples from both new and known classes, may appear at test time. This poses new challenges for classifiers at test time, because it is very challenging to estimate if a given sample is new or known. Some approaches to handle this include: a gating module, which is first trained to decide if a given sample comes from a new class or from an old one, and then, at inference time, outputs either a hard decision, or a soft probabilistic decision a generative module, which is trained to generate feature representation of the unseen classes—a standard classifier can then be trained on samples from all classes, seen and unseen. == Domains of application == Zero shot learning has been applied to the following fields: image classification semantic segmentation image generation object detection natural language processing computational biology abstract reasoning

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  • Contrast-to-noise ratio

    Contrast-to-noise ratio

    Contrast-to-noise ratio (CNR) is a measure used to determine image quality. CNR is similar to the metric signal-to-noise ratio (SNR), but subtracts a term before taking the ratio. This is important when there is a significant bias in an image, such as from haze. As can be seen in the picture at right, the intensity is rather high even though the features of the image are washed out by the haze. Thus this image may have a high SNR metric, but will have a low CNR metric. One way to define contrast-to-noise ratio is: C = | S A − S B | σ o {\displaystyle C={\frac {|S_{A}-S_{B}|}{\sigma _{o}}}} where SA and SB are signal intensities for signal producing structures A and B in the region of interest and σo is the standard deviation of the pure image noise.

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  • Zoho Office Suite

    Zoho Office Suite

    Zoho Office Suite is an online office suite developed by Zoho Corporation. == History == Zoho Office Suite was launched in 2005 with a web-based word processor. Additional products, such as those for spreadsheets and presentations, were incorporated later into the suite. The applications are distributed as software as a service (SaaS). == Products == Zoho uses an open API for its Writer, Sheet, Show, Creator, Meeting, and Planner products. It also has plugins into Microsoft Word and Excel, an OpenOffice.org plugin, and a plugin for Firefox. Zoho Office Suite is free for individuals but offers a plan for teams, which includes Zoho WorkDrive, Zoho Workplace and other Zoho apps. In October 2009, Zoho integrated some of their applications with the Google Apps online suite.

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  • Dropbox Carousel

    Dropbox Carousel

    Dropbox Carousel was a photo and video management app offered by Dropbox. The third-party native app, available on Android and iOS, allowed users to store, manage, and organize photos. Photos were organized by date, time and event and backed up on Dropbox. It competed in this space against other online photo storage services such as Google's Google Photos, Apple's iCloud, and Yahoo's Flickr. Chris Lee, Dropbox's head of product development for Carousel described the app as an add-on to Dropbox, a “dedicated experience for photos and videos” and a space for “reliving personal memories”. == History == Mailbox founder, Gentry Underwood unveiled Carousel at a gathering in San Francisco on April 9, 2014. Much of the features in Carousel come from Snapjoy, a photo start-up, that Dropbox acquired on December 19, 2012. When Carousel was launched, it marked amongst many others, a series of acquisitions made by Dropbox to prep up before opening its stock for public offering. The acquisitions would help demonstrate its expansive product offerings pitching potential profitability to investors. In December 2015, Dropbox announced that Carousel would be shut down and some Carousel features would be integrated into the primary Dropbox application. On March 31, 2016, Carousel was deactivated. == Features == Carousel prompted users to free local storage once it had synced and backed-up local photos to the cloud. Flashback was a feature (enabled by default) that showed past photos or videos taken the same day, a year, or some years back. Flashback used an algorithm designed to identify human faces - resulting in greater likelihood of the user's picture or people in the user's close circle appearing. A scrollable timeline, which was earlier a scroll wheel, at the bottom let the user scroll to photo(s) at a specific date with a finger swipe.

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  • PenTile matrix family

    PenTile matrix family

    PenTile matrix is a family of patented subpixel matrix schemes used in electronic device displays. PenTile is a trademark of Samsung. PenTile matrices are used in AMOLED and LCD displays. These subpixel layouts are specifically designed to operate with proprietary algorithms for subpixel rendering embedded in the display driver, allowing plug and play compatibility with conventional RGB (Red-Green-Blue) stripe panels. == Overview == "PenTile Matrix" (a neologism from penta-, meaning "five" in Greek and tile) describes the geometric layout of the prototypical subpixel arrangement developed in the early 1990s. The layout consists of a quincunx comprising two red subpixels, two green subpixels, and one central blue subpixel in each unit cell. It was inspired by biomimicry of the human retina, which has nearly equal numbers of L and M type cone cells, but significantly fewer S cones. As the S cones are primarily responsible for perceiving blue colors, which do not appreciably affect the perception of luminance, reducing the number of blue subpixels with respect to the red and green subpixels in a display does not reduce the image quality. However, the layout may cause color leakage image distortion, which can be reduced by filters. In some cases the layout causes reduced moiré and blockiness compared to conventional RGB layouts. The PenTile layout is specifically designed to work with and be dependent upon subpixel rendering that uses only one and a quarter subpixel per pixel, on average, to render an image. That is, that any given input pixel is mapped to either a red-centered logical pixel, or a green-centered logical pixel. === History === PenTile was invented by Candice H. Brown Elliott, for which she was awarded the Society for Information Display's Otto Schade Prize in 2014. The technology was licensed by the company Clairvoyante from 2000 until 2008, during which time several prototype PenTile displays were developed by a number of Asian liquid crystal display (LCD) manufacturers. In March 2008, Samsung Electronics acquired Clairvoyante's PenTile IP assets. Samsung then funded a new company, Nouvoyance, Inc. to continue development of the PenTile technology. == PenTile RGBG == PenTile RGBG layout used in AMOLED and plasma displays uses green pixels interleaved with alternating red and blue pixels. The human eye is most sensitive to green, especially for high resolution luminance information. The green subpixels are mapped to input pixels on a one-to-one basis. The red and blue subpixels are subsampled, reconstructing the chroma signal at a lower resolution. The luminance signal is processed using adaptive subpixel rendering filters to optimize reconstruction of high spatial frequencies from the input image, wherein the green subpixels provide the majority of the reconstruction. The red and blue subpixels are capable of reconstructing the horizontal and vertical spatial frequencies, but not the highest of the diagonal. Diagonal high spatial frequency information in the red and blue channels of the input image are transferred to the green subpixels for image reconstruction. Thus the RG-BG scheme creates a color display with one third fewer subpixels than a traditional RGB-RGB scheme but with the same measured luminance display resolution. This is similar to the Bayer filter commonly used in digital cameras. === Devices === As of 2021, "almost all" OLED screens in portable consumer devices use some form of Pentile subpixel layout. == PenTile RGBW == PenTile RGBW technology, used in LCD, adds an extra subpixel to the traditional red, green and blue subpixels that is a clear area without color filtering material and with the only purpose of letting backlight come through, hence W for white. This makes it possible to produce a brighter image compared to an RGB-matrix while using the same amount of power, or produce an equally bright image while using less power. The PenTile RGBW layout uses each red, green, blue and white subpixel to present high-resolution luminance information to the human eyes' red-sensing and green-sensing cone cells, while using the combined effect of all the color subpixels to present lower-resolution chroma (color) information to all three cone cell types. Combined, this optimizes the match of display technology to the biological mechanisms of human vision. The layout uses one third fewer subpixels for the same resolution as the RGB stripe (RGB-RGB) layout, in spite of having four color primaries instead of the conventional three, using subpixel rendering combined with metamer rendering. Metamer rendering optimizes the energy distribution between the white subpixel and the combined red, green, and blue subpixels: W <> RGB, to improve image sharpness. The display driver chip has an RGB to RGBW color vector space converter and gamut mapping algorithm, followed by metamer and subpixel rendering algorithms. In order to maintain saturated color quality, to avoid simultaneous contrast error between saturated colors and peak white brightness, while simultaneously reducing backlight power requirements, the display backlight brightness is under control of the PenTile driver engine. When the image is mostly desaturated colors, those near white or grey, the backlight brightness is significantly reduced, often to less than 50% peak, while the LCD levels are increased to compensate. When the image has very bright saturated colors, the backlight brightness is maintained at higher levels. The PenTile RGBW also has an optional high-brightness mode that doubles the brightness of the desaturated color image areas, such as black-and-white text, for improved outdoor viewability. === Devices === Motorola MC65 Motorola ES55 Motorola ES400 Motorola Atrix 4G Samsung Galaxy Note 10.1 2014 version Lenovo Yoga 2 Pro Lenovo Yoga 3 Pro HP ENVY TouchSmart 14-k022tx Sleekbook MSI GS60 Ghost Pro 4K Lenovo IdeaPad Y50 4K Asus ZenBook UX303LN 4K Asus ZenBook Pro UX501JW LG UH7500/6500/6100 LG ThinQ G7/G7+ Oculus Quest 1 == Controversy == An ongoing controversy regarding the definition or measurement of resolution of color subpixelated flat panel displays led many people to question the resolution claims of PenTile display products. Journalists have noted that in "just about every flat-panel TV in existence, each pixel is composed of one red, one green, and one blue subpixel (RGB), all of uniform size". In traditional flat-panel screens, the resolution is defined by the number of red, green, and blue subpixels, in groups of three, in an array in each axis. As a result, each pixel or group of subpixels can render any colour on the screen, regardless of neighbouring pixels. This is not the case with PenTile screens. The Video Electronics Standards Association (VESA) method of measuring and defining resolution in color displays is to measure the contrast of line pairs, requiring a minimum of 50% Michelson contrast for displays intended for rendering text. The developers of PenTile displays use this VESA criterion for contrast of line pairs to calculate the resolutions specified. In the RGBG layout the alternate red and blue subpixels are 'shared' or sub-sampled with neighboring pixels. Due to the one third lower subpixel density on PenTile displays the pixel structure may be more visible when compared to RGB stripe displays with the same pixel density. The loss of subpixels for a given resolution specification has led some journalists to describe the use of PenTile as "shady practice" and "sort of cheating". For a given size and resolution specification, the PenTile screen can appear grainy, pixelated, speckled, with blurred text on some saturated colors and backgrounds when compared to RGB stripe color. This effect is understood to be caused by the restriction of the number of subpixels that may participate in the image reconstruction when colors are highly saturated to primaries. In the RGBW case, this is caused as the W subpixel will not be available in order to maintain the saturated color. In the RGBG case, this effect will occur when the color boundary is primarily red or blue, as the fully populated (one green per pixel) sub-pixel cannot contribute. For all other cases, text and especially full color images are effectively reconstructed. == Advantages and disadvantages == The PenTile layout reduces the number of subpixels needed to create a specified resolution. Consequently it is possible to achieve an HD resolution on a PenTile AMOLED screen at lower cost than other technologies, and most reviewers note that "300 ppi" (as per VESA - not full pixels) resolution displays (such as Samsung Galaxy S III) make the PenTile effect less obvious than lower resolution PenTile displays (Droid Razr). The second advantage is lower power consumption: the HTC One S's use of a PenTile display makes it more energy efficient and thinner than equivalent LCD screens, giving it better battery life than the HTC One X's IPS LCD. A PenTile AMOLED screen is also

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  • Multicloud

    Multicloud

    Multicloud (also written as multi-cloud or multi cloud) is a term with varying interpretations, generally referring to a system using multiple cloud computing providers. According to ISO/IEC 22123-1: "multi-cloud is a cloud deployment model in which a customer uses public cloud services provided by two or more cloud service providers". Multi-cloud can involve various deployment models, including public, private, and hybrid clouds, and multiple service models, such as Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). Multicloud incorporates workload, data, traffic, and workflow portability options, which can result in varying implementation complexity. When effectively implemented, multicloud solutions can enhance architectural resilience, reduce dependence on a single vendor, and improve flexibility by leveraging services from different providers. However, multicloud strategies also present challenges, including increased operational complexity, security risks, higher costs, and integration difficulties. According to the 2024 State of the Cloud Report by Flexera, multi-cloud adoption has continued to rise in 2024. Enterprises increasingly silo applications into specific clouds and select best-fit services. Key use cases include data analysis in separate clouds and cross-cloud disaster recovery. == Advantages and challenges == There are several advantages to using a multicloud approach, including the ability to negotiate better pricing with cloud providers, the ability to quickly switch to another provider if needed, and the ability to avoid vendor lock-in. Multicloud can also be a good way to hedge against the risks of obsolescence, as it allows you to rely on multiple vendors and open standards, which can prolong the life of your systems. Additional benefits of the multicloud architecture include adherence to local policies that require certain data to be physically present within the area/country, geographical distribution of processing requests from physically closer cloud unit which in turn reduces latency and protect against disasters. Various issues and challenges also present themselves in a multicloud environment. Security and governance is more complicated, and more "moving parts" may create resiliency issues. == Difference between multicloud and hybrid cloud == Multicloud differs from hybrid cloud in that it refers to multiple cloud services from different vendors rather than multiple deployment modes (on-premises hardware, and public and private, cloud hosting). However, when considering a broad definition of multi-cloud, hybrid cloud can still be regarded as a special form of multi-cloud.

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  • JBoss Tools

    JBoss Tools

    JBoss Tools is a set of Eclipse plugins and features designed to help JBoss and JavaEE developers develop applications. It is an umbrella project for the JBoss developed plugins that will make it into JBoss Developer Studio. == Modules == JBoss Tools includes the following modules: Visual Page Editor (VPE). The visual editor contributed by Exadel supports visual editing of HTML and JSF (JSP and Facelets) pages. VPE also includes visual support for JSF component libraries including JBoss RichFaces. Seam Tools. Includes support for (for example) seam-gen, RichFaces VE integration, Seam related code completion and refactoring. Hibernate Tools. Supporting mapping files, annotations and JPA with reverse engineering, code completion, project wizards, refactoring, interactive HQL/JPA-QL/Criteria execution and more. In short a merger of Hibernate Tools and Exadel ORM features. JBoss AS Tools. Easy start, stop and debug of JBoss AS 4+ servers from within Eclipse. Also includes features for packaging and deployment of any type of Eclipse project. Drools IDE. Rules file editing, Rete View, working memory debugging/inspection and more. jBPM Tools. jBPM workflow editing, deployment, etc. JBossWS Tools. Inspecting, invoking, developing and functional/load/compliance testing of web services over HTTP, base tooling provided by soapUI with the addition of JBossWS specific features/support. JBoss ESB Tools. The structured xml editor for the jboss-esb.xml file used in JBoss ESB. Birt Tools. Hibernate and Seam extensions for Eclipse BIRT. Portal Tools. JBoss Tools supports the JSR-168 Portlet Specification (Portlet 1.0), JSR-286 Portlet Specification (Portlet 2.0) and works with PortletBridge for supporting Portlets in JSF/Seam applications. To enable these features, add the JBoss Portlet facet to a new or an existing web project. Core/General Tools. To reduce the UI clutter, most of the "configure project" menu items move into the Configure menu introduced in Eclipse 3.5 instead of always having a static JBoss Tools menu entry show up even in projects unrelated to JBoss Tools. Smooks Tools. The editor for Smooks configuration files. JBoss ESB Tools. The ESB project Wizard, which creates a project that can be deployed as an .esb archive to a JBoss AS-based server with JBoss ESB installed. JMX Tools. JMX Tools allows establishing multiple JMX connections and provides views for exploring the JMX tree and execute operations directly from Eclipse. The JMX Tools replaces the JMX node previously available in the JBoss Server View. JST/JSF Tools. RichFaces Support, Code Assists, Web XML/JSP/XHTML Editors, CSS Style Editing, web.xml validation, Faceleted taglib in taglib.xml is supported with XSD schema location. Project Examples. The experimental feature called Project Example wizard aims to allow users to download example projects from a remote site and have them working out-of-the-box. AS/Project Archives Tools. To deploy projects compressed, configurable in the server editor. If enabled, all projects deployed to that server will be compressed instead of in an exploded folder. Maven Tools. The optional integration with m2eclipse to provide Maven support for projects created by JBoss Tools and to some extent core WTP projects. BPEL Tools. A BPEL Editor based on the Eclipse BPEL project has been added to JBoss Tools. This means that users can create, edit and deploy BPEL artifacts for the Riftsaw BPEL Runtime. CDI (JSR-299) Tools. Support of the Contexts and Dependency Injection annotations; it works on any Eclipse Java project (via the Configure menu with CDI enabled).

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  • Tinybop

    Tinybop

    Tinybop is a Brooklyn based publisher of apps for children. == History == Tinybop is a Brooklyn-based children's media company established in 2011 by Raul Gutierrez. App titles are released in two series: the Explorer's Library - a series of science apps and Digital Toys - series of open-ended construction apps. == Published apps == Explorer's Library Titles: The Human Body – An anatomy app for children. Released 2013. The company's first app was illustrated by Kelli Anderson and has been downloaded millions of times. Selected for the American Library Association's Notable Children's Media List in 2022. Named Apple App Store's Best of 2013. Winner of the Digital Ehon Yuichi Kimura Prize for Children's Digital Media. Plants – An app about biomes around the world. Homes – An app about houses around with world. Illustrated by Tuesday Bassen. Winner of the Parents Gold Choice Award for children's apps. Simple Machines – A children's physics app about simple machines. The Earth – An app for children about the geologic Earth illustrated by Sarah Jacoby. Weather – A children's weather app. Skyscrapers – A children's app about building tall buildings. Space – An interactive solar system. Mammals – A children's app about mammals illustrated by Wenjia Tang. Winner of the Digital Ehon Award for Children's Educational media. Coral Reef – An app about marine ecosystems. Winner of an Excellence in Early Learning Digital Media Honor from the American Library Association. State of Matter – An app covering solids, liquids, and gases. Winner of Excellence in Early Learning Digital Media Honor from the American Library Association. Light and Color – An app about light and color. Selected for The American Library Association's Notable Children's Media List 2023. Winner of the 2022 Yoichi Sakakihara Prize for Children's Media. Digital Toys Titles: The Robot Factory – A robot building app for children illustrated by Owen Davey. Apple named The Robot Factory as iPad App of the Year in 2015. The Everything Machine – A visual coding app for children. The Everything Machine was named Apple's Best of 2015. Monsters – A monster creation app illustrated by Tianhua Mao. The Infinite Arcade – An arcade game building app. Me: A Kids Diary – A digital journal for children. Selected for The American Library Association's Notable Children's Media List 2020. The Creature Garden – An app that allows children to create fantastical animals illustrated by Natasha Durley. Selected for The American Library Association's Notable Children's Media List 2021. Things that Go Bump – A multiplayer game set in an enchanted Japanese house, released on Apple Arcade in 2018.

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  • Real-time computer graphics

    Real-time computer graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion. Computers have been capable of generating 2D images such as simple lines, images and polygons in real time since their invention. However, quickly rendering detailed 3D objects is a daunting task for traditional Von Neumann architecture-based systems. An early workaround to this problem was the use of sprites, 2D images that could imitate 3D graphics. Different techniques for rendering now exist, such as ray-tracing and rasterization. Using these techniques and advanced hardware, computers can now render images quickly enough to create the illusion of motion while simultaneously accepting user input. This means that the user can respond to rendered images in real time, producing an interactive experience. == Principles of real-time 3D computer graphics == The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing. In this process, millions or billions of rays are traced from the camera to the world for detailed rendering—this expensive operation can take hours or days to render a single frame. Real-time graphics systems must render each image in less than 1/30th of a second. Ray tracing is far too slow for these systems; instead, they employ the technique of z-buffer triangle rasterization. In this technique, every object is decomposed into individual primitives, usually triangles. Each triangle gets positioned, rotated and scaled on the screen, and rasterizer hardware (or a software emulator) generates pixels inside each triangle. These triangles are then decomposed into atomic units called fragments that are suitable for displaying on a display screen. The fragments are drawn on the screen using a color that is computed in several steps. For example, a texture can be used to "paint" a triangle based on a stored image, and then shadow mapping can alter that triangle's colors based on line-of-sight to light sources. === Video game graphics === Real-time graphics optimizes image quality subject to time and hardware constraints. GPUs and other advances increased the image quality that real-time graphics can produce. GPUs are capable of handling millions of triangles per frame, and modern DirectX/OpenGL class hardware is capable of generating complex effects, such as shadow volumes, motion blurring, and triangle generation, in real-time. The advancement of real-time graphics is evidenced in the progressive improvements between actual gameplay graphics and the pre-rendered cutscenes traditionally found in video games. Cutscenes are typically rendered in real-time—and may be interactive. Although the gap in quality between real-time graphics and traditional off-line graphics is narrowing, offline rendering remains much more accurate. === Advantages === Real-time graphics are typically employed when interactivity (e.g., player feedback) is crucial. When real-time graphics are used in films, the director has complete control of what has to be drawn on each frame, which can sometimes involve lengthy decision-making. Teams of people are typically involved in the making of these decisions. In real-time computer graphics, the user typically operates an input device to influence what is about to be drawn on the display. For example, when the user wants to move a character on the screen, the system updates the character's position before drawing the next frame. Usually, the display's response-time is far slower than the input device—this is justified by the immense difference between the (fast) response time of a human being's motion and the (slow) perspective speed of the human visual system. This difference has other effects too: because input devices must be very fast to keep up with human motion response, advancements in input devices (e.g., the current Wii remote) typically take much longer to achieve than comparable advancements in display devices. Another important factor controlling real-time computer graphics is the combination of physics and animation. These techniques largely dictate what is to be drawn on the screen—especially where to draw objects in the scene. These techniques help realistically imitate real world behavior (the temporal dimension, not the spatial dimensions), adding to the computer graphics' degree of realism. Real-time previewing with graphics software, especially when adjusting lighting effects, can increase work speed. Some parameter adjustments in fractal generating software may be made while viewing changes to the image in real time. == Rendering pipeline == The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more. === Architecture === The architecture of the real-time rendering pipeline can be divided into conceptual stages: application, geometry and rasterization. === Application stage === The application stage is responsible for generating "scenes", or 3D settings that are drawn to a 2D display. This stage is implemented in software that developers optimize for performance. This stage may perform processing such as collision detection, speed-up techniques, animation and force feedback, in addition to handling user input. Collision detection is an example of an operation that would be performed in the application stage. Collision detection uses algorithms to detect and respond to collisions between (virtual) objects. For example, the application may calculate new positions for the colliding objects and provide feedback via a force feedback device such as a vibrating game controller. The application stage also prepares graphics data for the next stage. This includes texture animation, animation of 3D models, animation via transforms, and geometry morphing. Finally, it produces primitives (points, lines, and triangles) based on scene information and feeds those primitives into the geometry stage of the pipeline. === Geometry stage === The geometry stage manipulates polygons and vertices to compute what to draw, how to draw it and where to draw it. Usually, these operations are performed by specialized hardware or GPUs. Variations across graphics hardware mean that the "geometry stage" may actually be implemented as several consecutive stages. ==== Model and view transformation ==== Before the final model is shown on the output device, the model is transformed onto multiple spaces or coordinate systems. Transformations move and manipulate objects by altering their vertices. Transformation is the general term for the four specific ways that manipulate the shape or position of a point, line or shape. ==== Lighting ==== In order to give the model a more realistic appearance, one or more light sources are usually established during transformation. However, this stage cannot be reached without first transforming the 3D scene into view space. In view space, the observer (camera) is typically placed at the origin. If using a right-handed coordinate system (which is considered standard), the observer looks in the direction of the negative z-axis with the y-axis pointing upwards and the x-axis pointing to the right. ==== Projection ==== Projection is a transformation used to represent a 3D model in a 2D space. The two main types of projection are orthographic projection (also called parallel) and perspective projection. The main characteristic of an orthographic projection is that parallel lines remain parallel after the transformation. Perspective projection utilizes the concept that if the distance between the observer and model increases, the model appears smaller than before. Essentially, perspective projection mimics human sight. ==== Clipping ==== Clipping is the process of removing primitives that are outside of the view box in order to facilitate the rasterizer stage. Once those primitives are removed, the primitives that remain will be drawn into new triangles that reach the next stage. ==== Screen mapping ==== The purpose of screen mapping is to find out the coordinates of the primitives during the clipping stage. ==== Rasterizer stage ==== The rasterizer

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  • Server.com

    Server.com

    Server.com is a domain name that was owned by software as a service (SaaS) company Server Corporation. They offered a suite of services from 1996 until 2007. It was the first SaaS site to offer a variety of services and the first to use the term WebApp to describe its services. It was selected as an Incredibly Useful Site by Yahoo! Internet Life magazine. net magazine listed Server.com among the 100 most influential websites of all time. Server.com launched in 1996 offering the first online personal information manager. In 1997, they rolled out the first threaded message board service; the first web based mailing list manager; one of the first online calendar services; and one of the first online form builders. In 2000, Server.com partnered with NBCi and became server.snap.com until 2001. In 2001, Server.com was serving 100 million monthly pageviews. Media Life declared it one of the 20 biggest ad domains on the Web. In 2002, Server.com developed one of the first web-based RSS aggregators. In 2007, all services were moved to YourWebApps.com. The domain name Server.com was sold in 2009 for $770,000.

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  • System appreciation

    System appreciation

    System appreciation is an activity often included in the maintenance phase of software engineering projects. Key deliverables from this phase include documentation that describes what the system does in terms of its functional features, and how it achieves those features in terms of its architecture and design. Software architecture recovery is often the first step within System appreciation.

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  • Cooperative storage cloud

    Cooperative storage cloud

    A cooperative storage cloud is a decentralized model of networked online storage where data is stored on multiple computers (nodes), hosted by the participants cooperating in the cloud. For the cooperative scheme to be viable, the total storage contributed in aggregate must be at least equal to the amount of storage needed by end users. However, some nodes may contribute less storage and some may contribute more. There may be reward models to compensate the nodes contributing more. Unlike a traditional storage cloud, a cooperative does not directly employ dedicated servers for the actual storage of the data, thereby eliminating the need for a significant dedicated hardware investment. Each node in the cooperative runs specialized software which communicates with a centralized control and orchestration server, thereby allowing the node to both consume and contribute storage space to the cloud. The centralized control and orchestration server requires several orders of magnitude less resources (storage, computing power, and bandwidth) to operate, relative to the overall capacity of the cooperative. == Data security == Files hosted in the cloud are fragmented and encrypted before leaving the local machine. They are then distributed randomly using a load balancing and geo-distribution algorithm to other nodes in the cooperative. Users can add an additional layer of security and reduce storage space by compressing and encrypting files before they are copied to the cloud. == Data redundancy == In order to maintain data integrity and high availability across a relatively unreliable set of computers over a wide area network like the Internet, the source node will add some level of redundancy to each data block. This allows the system to recreate the entire block even if some nodes are temporarily unavailable (due to loss of network connectivity, the machine being powered off or a hardware failure). The most storage and bandwidth efficient forms of redundancy use erasure coding techniques like Reed–Solomon. A simple, less CPU intensive but more expensive form of redundancy is duplicate copies. == Flexible contribution == Due to bandwidth or hardware constraints some nodes may not be able to contribute as much space as they consume in the cloud. On the other hand, nodes with large storage space and limited or no bandwidth constraints may contribute more than they consume, thereby the cooperative can stay in balance.

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  • Automated medical scribe

    Automated medical scribe

    Automated medical scribes (also called artificial intelligence scribes, AI scribes, digital scribes, virtual scribes, ambient AI scribes, AI documentation assistants, and digital/virtual/smart clinical assistants) are tools for transcribing medical speech, such as patient consultations and dictated medical notes. Many also produce summaries of consultations. Automated medical scribes based on large language models (LLMs, commonly called "AI", short for "artificial intelligence") increased drastically in popularity in 2024. There are privacy and antitrust concerns. Accuracy concerns also exist, and intensify in situations in which tools try to go beyond transcribing and summarizing, and are asked to format information by its meaning, since LLMs do not deal well with meaning (see weak artificial intelligence). Medics using these scribes are generally expected to understand the ethical and legal considerations, and supervise the outputs. The privacy protections of automated medical scribes vary widely. While it is possible to do all the transcription and summarizing locally, with no connection to the internet, most closed-source providers require that data be sent to their own servers over the internet, processed there, and the results sent back (as with digital voice assistants). Some retailers say their tools use zero-knowledge encryption (meaning that the service provider can't access the data). Others explicitly say that they use patient data to train their AIs, or rent or resell it to third parties; the nature of privacy protections used in such situations is unclear, and they are likely not to be fully effective. Most providers have not published any safety or utility data in academic journals, and are not responsive to requests from medical researchers studying their products. == Privacy == Some providers unclear about what happens to user data. Some may sell data to third parties. Some explicitly send user data to for-profit tech companies for secondary purposes, which may not be specified. Some require users to sign consents to such reuse of their data. Some ingest user data to train the software, promising to anonymize it; however, deanonymization may be possible (that is, it may become obvious who the patient is). It is intrinsically impossible to prevent an LLM from correlating its inputs; they work by finding similar patterns across very large data sets. Some information on the patient will be known from other sources (for instance, information that they were injured in an incident on a certain day might be available from the news media; information that they attended specific appointment locations at specific times is probably available to their cellphone provider/apps/data brokers; information about when they had a baby is probably implied by their online shopping records; and they might mention lifestyle changes to their doctor and on a forum or blog). The software may correlate such information with the "anonymized" clinical consultation record, and, asked about the named patient, provide information which they only told their doctor privately. Because a patient's record is all about the same patient, it is all unavoidably linked; in very many cases, medical histories are intrinsically identifiable. Depending on how common a condition and what other data is available, K-anonymity may be useless. Differential privacy could theoretically preserve privacy. Data broker companies like Google, Amazon, Apple and Microsoft have produced or bought up medical scribes, some of which use user data for secondary purposes, which has led to antitrust concerns. Transfer of patient records for AI training has, in the past, prompted legal action. Open-source programs typically do all the transcription locally, on the doctor's own computer. Open-source software is widely used in healthcare, with some national public healthcare bodies holding hack days. === Data resale and commercialization === Several AI medical scribe providers include terms in their service agreements that allow the reuse, sale, or commercialization of de-identified or user-submitted data. Although such data are generally described as anonymized or aggregated, these practices have raised ethical concerns among clinicians and privacy advocates regarding secondary uses of medical information beyond clinical documentation. Freed, an AI transcription and scribe platform, states in its Terms of Use that it may "collect, use, publish, disseminate, sell, transfer, and otherwise exploit" de-identified and aggregated data derived from user inputs. OpenEvidence similarly states that it may "collect, use, transfer, sell, and disclose non-personal information and customer usage data for any purpose including commercial uses." Doximity, which offers an AI-enabled medical scribe as part of its physician platform, grants itself a "nonexclusive, irrevocable, worldwide, perpetual, unlimited, assignable, sublicensable, royalty-free" license to "copy, prepare derivative works from, improve, distribute, publish, ... analyze, index, tag, [and] commercialize" content submitted by users, subject to its privacy policy. Because these terms allow broad secondary use—including sale, licensing, model-training, derivative works, and commercial exploitation of de-identified or user-submitted data—some commentators have recommended that clinicians review data-handling provisions carefully when adopting AI-scribe tools, particularly in clinical environments where patient privacy and regulatory compliance are critical. === Encryption === Multifactor authentication for access to the data is expected practice. Typically, Diffie–Hellman key exchange is used for encryption; this is the standard method commonly used for things like online banking. This encryption is expensive but not impossible to break; it is not generally considered safe against eavesdroppers with the resources of a nation-state. If content is encrypted between the client and the service provider's remote server (transport cryptography), then the server has an unencrypted copy. This is necessary if the data is used by the service provider (for instance, to train the software). Zero-knowledge encryption implies that the only unencrypted copy is at the client, and the server cannot decrypt the data any more easily than a monster-in-the-middle attacker. == Platforms == Scribes may operate on desktops, laptop, or mobile computers, under a variety of operating systems. These vary in their risks; for instance, mobiles can be lost. The underlying mobile or desktop operating systems are also part of the trusted computing base, and if they are not secure, the software relying on them cannot be secure either. Some AI medical scribe platforms are designed to operate as cloud-based applications that generate structured clinical documentation from clinician–patient conversations. These systems may offer features such as real-time transcription, document generation, and integration with electronic health record (EHR) systems. == Confabulation, omissions, and other errors == Like other LLMs, medical-scribe LLMs are prone to hallucinations, where they make up content based on statistically associations between their training data and the transcription audio. LLMs do not distinguish between trying to transcribe the audio and guessing what words will come next, but perform both processes mixed together. They are especially likely to take short silences or non-speech noises and invent some sort of speech to transcribe them as. LLM medical scribes have been known to confabulate racist and otherwise prejudiced content; this is partly because the training datasets of many LLMs contain pseudoscientific texts about medical racism. They may misgender patients. A survey found that most doctors preferred, in principle, that scribes be trained on data reviewed by medical subject experts. Relevant, accurate training data increases the probability of an accurate transcription, but does not guarantee accuracy. Software trained on thousands of real clinical conversations generated transcripts with lower word error rates. Software trained on manually-transcribed training data did better than software trained with automatically transcribed training data such as YouTube captions. Autoscribes omit parts of the conversation classes as irrelevant. The may wrongly classify pertinent information as irrelevant and omit it. They may also confuse historic and current symptoms, or otherwise misclassify information. They may also simply wrongly transcribe the speech, writing something incorrect instead. If clinicians do not carefully check the recording, such mistakes could make their way into their medical records and cause patient harms. == Patient consent == Professional organizations generally require that scribes be used only with patient consent; some bodies may require written consent. Medics must also abide by local surveillance laws, which may criminalize recording pri

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  • Pydio

    Pydio

    Pydio Cells, previously known as just Pydio and formerly known as AjaXplorer, is an open-source file-sharing and synchronisation software that runs on the user's own server or in the cloud. == Presentation == The project was created by musician Charles Du Jeu (current CEO and CTO) in 2007 under the name AjaXplorer. The name was changed in 2013 and became Pydio (an acronym for Put Your Data in Orbit). In May 2018, Pydio switched from PHP to Go with the release of Pydio Cells. The PHP version reached end-of-life state on 31 December 2019. Pydio Cells runs on any server supporting a recent Go version. Windows/Linux/macOS on the Intel architecture are directly supported; a fully functional working ARM implementation is under active development. Pydio Cells has been developed from scratch using the Go programming language; release 4.0.0 introduced code refactoring to fully support the Go modular structure as well as grid computing. Nevertheless, the web-based interface of Cells is very similar to the one from Pydio 8 (in PHP), and it successfully replicates most of its features, while adding a few more. There is also a new synchronisation client (also written in Go). The PHP version has been phased out as the company's focus is moving to Pydio Cells, with community feedback on the new features. According to the company, the switch to the new environment was made "to overcome inherent PHP limitations and provide you with a future-proof and modern solution for collaborating on documents". From a technical point of view, Pydio differs from solutions such as Google Drive or Dropbox. Pydio is not based on a public cloud; instead, the software connects to the user's existing storage (such as SAN / Local FS, SAMBA / CIFS, (s)FTP, NFS, S3-compatible cloud storage, Azure Blob Storage, Google Cloud Storage) as well as to the existing user directories (LDAP / AD, OAuth2 / OIDC SSO, SAML / Azure ADFS SSO, RADIUS, Shibboleth...), which allows companies to keep their data inside their infrastructure, according to their data security policy and user rights management. The software is built in a modular perspective; up to Pydio 8, various plugins allowed administrators to implement extra features. On the server side, Pydio Cells is deployed as a collection of independent microservices communicating among themselves using gRPC and logging user actions via Activity Streams 2.0 (AS2). Pydio Cells microservices are built with the Go Micro framework (using an embedded NATS server). A standard installation will deploy all required services on the same physical server, but for the purposes of performance, reliability and high availability, these can now be spread across several different servers (even in geographically separate locations) according to the 12-factors architecture pattern. Pydio Cells is available either through a free and open-source community distribution (Pydio Cells Home), or a commercially-licensed enterprise distribution (in two variants, Pydio Cells Connect and Pydio Cells Enterprise), which add features not available in the community distribution as well as additional levels of support beyond the community forums. == Features == File sharing between different internal users and across other Pydio instances SSL/TLS Encryption WebDAV file server Creation of dedicated workspaces, for each line of business / project / client, with a dedicated user rights management for each workspace. File-sharing with external users (private links, public links, password protection, download limitation, etc.) Online viewing and editing of documents with Collabora Office (Pydio Cells Enterprise also offers OnlyOffice integration) Preview and editing of image files Integrated audio and video reader Activity stream ('timeline') for all actions taken by users Integrated chat platform Client applications are available for all major desktop and mobile platforms.

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  • Outlook on the web

    Outlook on the web

    Outlook on the web (formerly Outlook Web App and Outlook Web Access) is a personal information manager web app from Microsoft. It is a web-based version of Microsoft Outlook, and is included in Exchange Server and Exchange Online (a component of Microsoft 365). It can be freely accessed from any web browser whether inside or outside an organization's network, and includes a web email client, a calendar tool, a contact manager, and a task manager. It also includes add-in integration, Skype on the web, and alerts as well as unified themes that span across all the web apps. == Purpose == Outlook on the web is available to Microsoft 365 (formerly Office 365) and Exchange Online subscribers, and is included with the on-premises Exchange Server, to enable users to connect to their email accounts via a web browser, without requiring the installation of Microsoft Outlook or other email clients. In case of Exchange Server, it is hosted on a local intranet and requires a network connection to the Exchange Server for users to work with e-mail, address book, calendars and task. The Exchange Online version, which can be bought either independently or through Office 365 licensing program, is hosted on Microsoft servers on the World Wide Web. == History == Outlook Web Access was created in 1995 by Microsoft Program Manager Thom McCann on the Exchange Server team. An early working version was demonstrated by Microsoft Vice President Paul Maritz at Microsoft's famous Internet summit in Seattle on December 27, 1995. The first customer version was shipped as part of the Exchange Server 5.0 release in early 1997. The first component to allow client-side scripts to issue HTTP requests (XMLHTTP) was originally written by the Outlook Web Access team. It soon became a part of Internet Explorer 5. Renamed XMLHttpRequest and standardized by the World Wide Web Consortium, it has since become one of the cornerstones of the Ajax technology used to build advanced web apps. Outlook Web Access was later renamed Outlook Web App in 2010. An update on August 4, 2015, renamed OWA to "Outlook on the web", often referred to in brief as simply "Outlook". == Components == === Mail === Mail is the webmail component of Outlook on the web. The default view is a three column view with folders and groups on the left, an email message list in the middle, and the selected message on the right. With the 2015 update, Microsoft introduced the ability to pin, sweep and archive messages, and undo the last action, as well as richer image editing features. It can connect to other services such as GitHub and Twitter through Office 365 Connectors. Actionable Messages in emails allows a user to complete a task from within the email, such as retweeting a Tweet on Twitter or setting a meeting date on a calendar. Outlook on the web supports S/MIME and includes features for managing calendars, contacts, tasks, documents (used with SharePoint or Office Web Apps), and other mailbox content. In the Exchange 2007 release, Outlook on the web (still called Outlook Web App at the time) also offers read-only access to documents stored in SharePoint sites and network UNC shares. === Calendar === Calendar is the calendaring component of Outlook on the web. With the update, Microsoft added a weather forecast directly in the Calendar, as well as icons (or "charms") as visual cues for an event. In addition, email reminders came to all events, and a special Birthday and Holiday event calendars are created automatically. Calendars can be shared and there are multiple views such as day, week, month, and today. Another view is work week which includes Mondays through Fridays in the calendar view. Calendar's "Board View" feature allows for a customizable calendar with widgets such as Goal, Calendar, Tasks and Tips. Calendar details can be added with HTML and rich-text editing, and files can be attached to calendar events and appointments. === People === People is the contact manager component of Outlook on the web. A user can search and edit existing contacts, as well as create new ones. Contacts can be placed into folders and duplicate contacts can be linked from multiple sources such as LinkedIn or Twitter. In Outlook Mail, a contact can be created by clicking on an email address sender, which pulls down a contact card with an add button to add to Outlook People. Contacts can be imported as well as placed into a list that can be utilized when composing an email in Outlook Mail. People can also sync with friends and connections lists on LinkedIn, Facebook, and Twitter. === To Do === To Do was originally launched as Tasks for Outlook Web App. Microsoft was slowly rolling out a preview of Tasks to its consumer-based Outlook.com service that in May 2015, was announced to be moving to the Office 365 infrastructure. It was initially a part of Calendar as a view. Microsoft has separated the services into its own web app in Outlook on the web. In a post on the Office Blogs in 2015, Microsoft announced that Outlook Web App would be renamed Outlook on the web and that Tasks would move under that brand. A user can create tasks, put them into categories, and move them to another folder. A feature added was the ability to set due days and sort and filter the tasks according to those criteria. The app provides the user with fields such as subject, start and end dates, percent complete, priority, and how much work was put into each task. Rich editing features like bold, italic, underline, numbering, and bullet points were also introduced. Tasks can be edited and categorized according to how the user wishes them to be sorted. == Removed features == Outlook on the web has had two interfaces available: one with a complete feature set (known as Premium) and one with reduced functionality (known as Light or sometimes Lite). Prior to Exchange 2010, the Premium client required Internet Explorer. Exchange 2000 and 2003 require Internet Explorer 5 and later, and Exchange 2007 requires Internet Explorer 6 and later. Exchange 2010 supports a wider range of web browsers: Internet Explorer 7 or later, Firefox 3.01 or later, Chrome, or Safari 3.1 or later. However, Exchange 2010 restricts its Firefox and Safari support to macOS and Linux. In Exchange 2013, these browser restrictions were lifted. In Exchange 2010 and earlier, the Light user interface is rendered for browsers other than Internet Explorer. The basic interface did not support search on Exchange Server 2003. In Exchange Server 2007, the Light interface supported searching mail items; managing contacts and the calendar was also improved. The 2010 version can connect to an external email account. The ability to add new accounts to Outlook on the web using the Connected accounts feature was removed in September 2018 and all connected accounts stopped synchronizing email the following month.

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