AI Generator Zdjec Za Darmo

AI Generator Zdjec Za Darmo — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Racter

    Racter

    Racter is an artificial intelligence program that generates English language prose at random. It was published by Mindscape for IBM PC compatibles in 1984, then for the Apple II, Mac, and Amiga. An expanded version of the software, not the one released through Mindscape, was used to generate the text for the published book The Policeman's Beard Is Half Constructed. == History == Racter, short for raconteur, was written by William Chamberlain and Thomas Etter. Racter's initial creation was the short story Soft Ions, which appeared in the October 1981 issue of Omni (magazine). The publication's editors bought the story in January 1980, before it had even been written. In exchange for the rights, the editors offered financial support to Chamberlain and Etter so the two could refine Racter. In 1983, Racter produced a book called The Policeman's Beard Is Half Constructed (ISBN 0-446-38051-2). The program originally was written for an OSI which only supported file names at most six characters long, causing the name to be shorted to Racter and it was later adapted to run on a CP/M machine where it was written in "compiled ASIC on a Z80 microcomputer with 64K of RAM." This version, the program that allegedly wrote the book, was not released to the general public. The sophistication claimed for the program was likely exaggerated, as could be seen by investigation of the template system of text generation. In 1984, Mindscape released an interactive version of Racter, developed by Inrac Corporation, for IBM PC compatibles, and it was ported to the Apple II, Mac, and Amiga. The published Racter was similar to a chatterbot. The BASIC program that was released by Mindscape was far less sophisticated than anything that could have written the fairly sophisticated prose of The Policeman's Beard. The commercial version of Racter could be likened to a computerized version of Mad Libs, the game in which you fill in the blanks in advance and then plug them into a text template to produce a surrealistic tale. The commercial program attempted to parse text inputs, identifying significant nouns and verbs, which it would then regurgitate to create "conversations", plugging the input from the user into phrase templates which it then combined, along with modules that conjugated English verbs. By contrast, the text in The Policeman's Beard, apart from being edited from a large amount of output, would have been the product of Chamberlain's own specialized templates and modules, which were not included in the commercial release of the program. == Reception == The Boston Phoenix called the story Soft Ions "schematic nonsense. But the scheme is obvious enough and the nonsense accessible enough to an attentive reader that one can almost believe Chamberlain when he predicts that before long Racter will be ready to write for the pulp-reading public." PC Magazine described some of Policeman's Beard's scenes as "surprising for their frankness" and "reflective". It concluded that the book was "whimsical and wise and sometimes fun". Computer Gaming World described Racter as "a diversion into another dimension that might best be seen before paying the price of a ticket. (Try before you buy!)" A 1985 review of the program in The New York Times notes that, "As computers move ever closer to artificial intelligence, Racter is on the edge of artificial insanity." It also states that Racter's "always-changing sentences are grammatically correct, often funny and, for a computer, sometimes profound." The article includes examples showing interaction with Racter, most often Racter asking the user questions. == Reviews == Jeux & Stratégie #47

    Read more →
  • SNNS

    SNNS

    SNNS (Stuttgart Neural Network Simulator) is a neural network simulator originally developed at the University of Stuttgart. While it was originally built for X11 under Unix, there are Windows ports. Its successor JavaNNS never reached the same popularity. == Features == SNNS is written around a simulation kernel to which user written activation functions, learning procedures and output functions can be added. It has support for arbitrary network topologies and the standard release contains support for a number of standard neural network architectures and training algorithms. == Status == There is currently no ongoing active development of SNNS. In July 2008 the license was changed to the GNU LGPL.

    Read more →
  • Is an AI Writing Assistant Worth It in 2026?

    Is an AI Writing Assistant Worth It in 2026?

    In search of the best AI writing assistant? An AI writing assistant is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI writing assistant slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →
  • Node2vec

    Node2vec

    node2vec is an algorithm to generate vector representations of nodes on a graph. The node2vec framework learns low-dimensional representations for nodes in a graph through the use of random walks through a graph starting at a target node. It is useful for a variety of machine learning applications. node2vec follows the intuition that random walks through a graph can be treated like sentences in a corpus. Each node in a graph is treated like an individual word, and a random walk is treated as a sentence. By feeding these "sentences" into a skip-gram, or by using the continuous bag of words model, paths found by random walks can be treated as sentences, and traditional data-mining techniques for documents can be used. The algorithm generalizes prior work which is based on rigid notions of network neighborhoods, and argues that the added flexibility in exploring neighborhoods is the key to learning richer representations of nodes in graphs. The algorithm is considered one of the best graph classifiers.

    Read more →
  • Pooling layer

    Pooling layer

    In neural networks, a pooling layer is a kind of network layer that downsamples and aggregates information that is dispersed among many vectors into fewer vectors. It has several uses. It removes redundant information, thus reducing the amount of computation and memory required, which makes the model more robust to small variations in the input; and it increases the receptive field of neurons in later layers in the network. == Convolutional neural network pooling == Pooling is most commonly used in convolutional neural networks (CNN). Below is a description of pooling in 2-dimensional CNNs. The generalization to n-dimensions is immediate. As notation, we consider a tensor x ∈ R H × W × C {\displaystyle x\in \mathbb {R} ^{H\times W\times C}} , where H {\displaystyle H} is height, W {\displaystyle W} is width, and C {\displaystyle C} is the number of channels. A pooling layer outputs a tensor y ∈ R H ′ × W ′ × C ′ {\displaystyle y\in \mathbb {R} ^{H'\times W'\times C'}} . We define two variables f , s {\displaystyle f,s} called "filter size" (aka "kernel size") and "stride". Sometimes, it is necessary to use a different filter size and stride for horizontal and vertical directions. In such cases, we define 4 variables: f H , f W , s H , s W {\displaystyle f_{H},f_{W},s_{H},s_{W}} . The receptive field of an entry in the output tensor, y {\displaystyle y} , are all the entries in x {\displaystyle x} that can affect that entry. === Max pooling === Max Pooling (MaxPool) is commonly used in CNNs to reduce the spatial dimensions of feature maps. Define M a x P o o l ( x | f , s ) 0 , 0 , 0 = max ( x 0 : f − 1 , 0 : f − 1 , 0 ) {\displaystyle \mathrm {MaxPool} (x|f,s)_{0,0,0}=\max(x_{0:f-1,0:f-1,0})} where 0 : f − 1 {\displaystyle 0:f-1} means the range 0 , 1 , … , f − 1 {\displaystyle 0,1,\dots ,f-1} . Note that we need to avoid the off-by-one error. The next input is M a x P o o l ( x | f , s ) 1 , 0 , 0 = max ( x s : s + f − 1 , 0 : f − 1 , 0 ) {\displaystyle \mathrm {MaxPool} (x|f,s)_{1,0,0}=\max(x_{s:s+f-1,0:f-1,0})} and so on. The receptive field of y i , j , c {\displaystyle y_{i,j,c}} is x i s + f − 1 , j s + f − 1 , c {\displaystyle x_{is+f-1,js+f-1,c}} , so in general, M a x P o o l ( x | f , s ) i , j , c = m a x ( x i s : i s + f − 1 , j s : j s + f − 1 , c ) {\displaystyle \mathrm {MaxPool} (x|f,s)_{i,j,c}=\mathrm {max} (x_{is:is+f-1,js:js+f-1,c})} If the horizontal and vertical filter size and strides differ, then in general, M a x P o o l ( x | f , s ) i , j , c = m a x ( x i s H : i s H + f H − 1 , j s W : j s W + f W − 1 , c ) {\displaystyle \mathrm {MaxPool} (x|f,s)_{i,j,c}=\mathrm {max} (x_{is_{H}:is_{H}+f_{H}-1,js_{W}:js_{W}+f_{W}-1,c})} More succinctly, we can write y k = max ( { x k ′ | k ′ in the receptive field of k } ) {\displaystyle y_{k}=\max(\{x_{k'}|k'{\text{ in the receptive field of }}k\})} . If H {\displaystyle H} is not expressible as k s + f {\displaystyle ks+f} where k {\displaystyle k} is an integer, then for computing the entries of the output tensor on the boundaries, max pooling would attempt to take as inputs variables off the tensor. In this case, how those non-existent variables are handled depends on the padding conditions, illustrated on the right. Global Max Pooling (GMP) is a specific kind of max pooling where the output tensor has shape R C {\displaystyle \mathbb {R} ^{C}} and the receptive field of y c {\displaystyle y_{c}} is all of x 0 : H , 0 : W , c {\displaystyle x_{0:H,0:W,c}} . That is, it takes the maximum over each entire channel. It is often used just before the final fully connected layers in a CNN classification head. === Average pooling === Average pooling (AvgPool) is similarly defined A v g P o o l ( x | f , s ) i , j , c = a v e r a g e ( x i s : i s + f − 1 , j s : j s + f − 1 , c ) = 1 f 2 ∑ k ∈ i s : i s + f − 1 ∑ l ∈ j s : j s + f − 1 x k , l , c {\displaystyle \mathrm {AvgPool} (x|f,s)_{i,j,c}=\mathrm {average} (x_{is:is+f-1,js:js+f-1,c})={\frac {1}{f^{2}}}\sum _{k\in is:is+f-1}\sum _{l\in js:js+f-1}x_{k,l,c}} Global Average Pooling (GAP) is defined similarly to GMP. It was first proposed in Network-in-Network. Similarly to GMP, it is often used just before the final fully connected layers in a CNN classification head. === Interpolations === There are some interpolations of max pooling and average pooling. Mixed Pooling is a linear sum of max pooling and average pooling. That is, M i x e d P o o l ( x | f , s , w ) = w M a x P o o l ( x | f , s ) + ( 1 − w ) A v g P o o l ( x | f , s ) {\displaystyle \mathrm {MixedPool} (x|f,s,w)=w\mathrm {MaxPool} (x|f,s)+(1-w)\mathrm {AvgPool} (x|f,s)} where w ∈ [ 0 , 1 ] {\displaystyle w\in [0,1]} is either a hyperparameter, a learnable parameter, or randomly sampled anew every time. Lp Pooling is similar to average pooling, but uses Lp norm average instead of average: y k = ( 1 N ∑ k ′ in the receptive field of k | x k ′ | p ) 1 / p {\displaystyle y_{k}=\left({\frac {1}{N}}\sum _{k'{\text{ in the receptive field of }}k}|x_{k'}|^{p}\right)^{1/p}} where N {\displaystyle N} is the size of receptive field, and p ≥ 1 {\displaystyle p\geq 1} is a hyperparameter. If all activations are non-negative, then average pooling is the case of p = 1 {\displaystyle p=1} , and max pooling is the case of p → ∞ {\displaystyle p\to \infty } . Square-root pooling is the case of p = 2 {\displaystyle p=2} . Stochastic pooling samples a random activation x k ′ {\displaystyle x_{k'}} from the receptive field with probability x k ′ ∑ k ″ x k ″ {\displaystyle {\frac {x_{k'}}{\sum _{k''}x_{k''}}}} . It is the same as average pooling in expectation. Softmax pooling is like max pooling, but uses softmax, i.e. ∑ k ′ e β x k ′ x k ′ ∑ k ″ e β x k ″ {\displaystyle {\frac {\sum _{k'}e^{\beta x_{k'}}x_{k'}}{\sum _{k''}e^{\beta x_{k''}}}}} where β > 0 {\displaystyle \beta >0} . Average pooling is the case of β ↓ 0 {\displaystyle \beta \downarrow 0} , and max pooling is the case of β ↑ ∞ {\displaystyle \beta \uparrow \infty } Local Importance-based Pooling generalizes softmax pooling by ∑ k ′ e g ( x k ′ ) x k ′ ∑ k ″ e g ( x k ″ ) {\displaystyle {\frac {\sum _{k'}e^{g(x_{k'})}x_{k'}}{\sum _{k''}e^{g(x_{k''})}}}} where g {\displaystyle g} is a learnable function. === Other poolings === Spatial pyramidal pooling applies max pooling (or any other form of pooling) in a pyramid structure. That is, it applies global max pooling, then applies max pooling to the image divided into 4 equal parts, then 16, etc. The results are then concatenated. It is a hierarchical form of global pooling, and similar to global pooling, it is often used just before a classification head. Region of Interest Pooling (also known as RoI pooling) is a variant of max pooling used in R-CNNs for object detection. It is designed to take an arbitrarily-sized input matrix, and output a fixed-sized output matrix. Covariance pooling computes the covariance matrix of the vectors { x k , l , 0 : C − 1 } k ∈ i s : i s + f − 1 , l ∈ j s : j s + f − 1 {\displaystyle \{x_{k,l,0:C-1}\}_{k\in is:is+f-1,l\in js:js+f-1}} which is then flattened to a C 2 {\displaystyle C^{2}} -dimensional vector y i , j , 0 : C 2 − 1 {\displaystyle y_{i,j,0:C^{2}-1}} . Global covariance pooling is used similarly to global max pooling. As average pooling computes the average, which is a first-degree statistic, and covariance is a second-degree statistic, covariance pooling is also called "second-order pooling". It can be generalized to higher-order poolings. Blur Pooling means applying a blurring method before downsampling. For example, the Rect-2 blur pooling means taking an average pooling at f = 2 , s = 1 {\displaystyle f=2,s=1} , then taking every second pixel (identity with s = 2 {\displaystyle s=2} ). == Vision Transformer pooling == In Vision Transformers (ViT), there are the following common kinds of poolings. BERT-like pooling uses a dummy [CLS] token, "classification". For classification, the output at [CLS] is the classification token, which is then processed by a LayerNorm-feedforward-softmax module into a probability distribution, which is the network's prediction of class probability distribution. This is the one used by the original ViT and Masked Autoencoder. Global average pooling (GAP) does not use the dummy token, but simply takes the average of all output tokens as the classification token. It was mentioned in the original ViT as being equally good. Multihead attention pooling (MAP) applies a multi headed attention block to pooling. Specifically, it takes as input a list of vectors x 1 , x 2 , … , x n {\displaystyle x_{1},x_{2},\dots ,x_{n}} , which might be thought of as the output vectors of a layer of a ViT. It then applies a feedforward layer F F N {\displaystyle \mathrm {FFN} } on each vector, resulting in a matrix V = [ F F N ( v 1 ) , … , F F N ( v n ) ] {\displaystyle V=[\mathrm {FFN} (v_{1}),\dots ,\mathrm {FFN} (v_{n})]} . This is then sent to a multi-headed attention, resulting in M u l t i h e a d e d A

    Read more →
  • Yasuo Matsuyama

    Yasuo Matsuyama

    Yasuo Matsuyama (born March 23, 1947) is a Japanese researcher in machine learning and human-aware information processing. Matsuyama is a Professor Emeritus and an Honorary Researcher of the Research Institute of Science and Engineering of Waseda University. == Early life and education == Matsuyama received his bachelor’s, master’s and doctoral degrees in electrical engineering from Waseda University in 1969, 1971, and 1974 respectively. The dissertation title for the Doctor of Engineering is Studies on Stochastic Modeling of Neurons. There, he contributed to the spiking neurons with stochastic pulse-frequency modulation. Advisors were Jun’ichi Takagi, Kageo, Akizuki, and Katsuhiko Shirai. Upon the completion of the doctoral work at Waseda University, he was dispatched to the United States as a Japan-U.S. exchange fellow by the joint program of the Japan Society for the Promotion of Science, Fulbright Program, and the Institute of International Education. Through this exchange program, he completed his Ph.D. program at Stanford University in 1978. The dissertation title is Process Distortion Measures and Signal Processing. There, he contributed to the theory of probabilistic distortion measures and its applications to speech encoding with spectral clustering or vector quantization. His advisor was Robert. M. Gray. == Career == From 1977 to 1078, Matsuyama was a research assistant at the Information Systems Laboratory of Stanford University Archived 2018-03-16 at the Wayback Machine. From 1979 to 1996, he was a faculty of Ibaraki University, Japan (the final position was a professor and chairperson of the Information and System Sciences Major). Since 1996, he was a Professor of Waseda University, Department of Computer Science and Engineering. From 2011 to 2013, he was the director of the Media Network Center of Waseda University. At the 2011 Tōhoku earthquake and tsunami of March 11, 2011, he was in charge of the safety inquiry of 65,000 students, staffs and faculties. Since 2017, Matsuyama is a Professor Emeritus and an Honorary Researcher of the Research Institute of Science and Engineering of Waseda University. Since 2018, he serves as an acting president of the Waseda Electrical Engineering Society. == Work == Matsuyama’s works on machine learning and human-aware information processing have dual foundations. Studies on the competitive learning (vector quantization) for his Ph.D. at Stanford University brought about his succeeding works on machine learning contributions. Studies on stochastic spiking neurons for his Dr. Engineering at Waseda University set off applications of biological signals to the machine learning. Thus, his works can be grouped reflecting these dual foundations. Statistical machine learning algorithms: The use of the alpha-logarithmic likelihood ratio in learning cycles generated the alpha-EM algorithm (alpha-Expectation maximization algorithm). Because the alpha-logarithm includes the usual logarithm, the alpha-EM algorithm contains the EM-algorithm (more precisely, the log-EM algorithm). The merit of the speedup by the alpha-EM over the log-EM is due to the ability to utilize the past information. Such a usage of the messages from the past brought about the alpha-HMM estimation algorithm (alpha-hidden Markov model estimation algorithm) that is a generalized and faster version of the hidden Markov model estimation algorithm (HMM estimation algorithm). Competitive learning on empirical data: Starting from the speech compression studies at Stanford, Matsuyama developed generalized competitive learning algorithms; the harmonic competition and the multiple descent cost competition. The former realizes the multiple-object optimization. The latter admits deformable centroids. Both algorithms generalize the batch-mode vector quantization (simply called, vector quantization) and the successive-mode vector quantization (or, called learning vector quantization). A hierarchy from the alpha-EM to the vector quantization: Matsuyama contributed to generate and identify the hierarchy of the above algorithms. Alpha-EM ⊃ log-EM ⊃ basic competitive learning (vector quantization, VQ; or clustering). On the class of the vector quantization and competitive learning, he contributed to generate and identify the hierarchy of VQs. VQ ⇔ {batch mode VQ, and learning VQ} ⊂ {harmonic competition} ⊂ {multiple descent cost competition}. Applications to Human-aware information processing: The dual foundations of his led to the applications to huma-aware information processing. Retrieval systems for similar images and videos. Bipedal humanoid operations via invasive and noninvasive brain signals as well as gestures. Continuous authentication of uses by brain signals. Self-organization and emotional feature injection based on the competitive learning. Decomposition of DNA sequences by the independent component analysis (US Patent: US 8,244,474 B2). Data compression of speech signals by the competitive learning. The above theories and applications work as contributions to IoCT (Internet of Collaborative Things) and IoXT (http://www.asc-events.org/ASC17/Workshop.php Archived 2018-02-06 at the Wayback Machine). == Awards and honors == 2016: e-Teaching Award of Waseda University 2015: Best Textbook Award by the Japanese Society of Information Processing 2014: Fellow of the Japanese Society of Information Processing 2013: IEEE Life Fellow 2008: Y. Dote Memorial Best Paper Award of CSTST 2008 from ACM and IEEE 2006: LSI Intellectual Property Design Award from the LSI IP Committee 2004: Best Paper Award for Application Oriented Research from Asia Pacific Neural Network Assembly 2002: Fellow Award from the Institute of Electronics, Information and Communication Engineers. 2001: Telecommunication System Major Award of the Telecommunications Advancement Foundation 2001: Outstanding Paper Award of IEEE Transactions on Neural Networks Archived 2013-01-17 at the Wayback Machine 1998: Fellow Award from IEEE for contributions to learning algorithms with competition. 1992: Best Paper Award from the Institute of Electronics, Information and Communication Engineers 1989: Telecommunication System Promotion Award of the Telecommunications Advancement Foundation

    Read more →
  • Linguistic Systems

    Linguistic Systems

    Linguistic Systems, Inc., also known as LSI, provides language translation services (conversion) for all media in over 115 languages. LSI focuses on the translation of legal, medical, business, institutional, academic, government and personal documents. LSI is headquartered in Cambridge, Massachusetts. == About LSI == Linguistic Systems, Inc. (LSI) was founded in 1967 by Martin Roberts. LSI's translates to/from 115 languages, DTP, audio-visual conversions, software localization, consecutive and simultaneous interpreting services, foreign brand name analysis, and machine translation with post-editing. LSI has provided translation services to over half of the Fortune 500 companies and most of the Fortune 100. Among its clients are AT&T, Boeing, Citigroup, Coca-Cola, DuPont, Exxon-Mobil, General Electric, General Motors, Hewlett-Packard, IBM, Johnson & Johnson, Pfizer, Procter & Gamble, Simon & Schuster, Time Warner, Verizon, and Walmart. As of 2013, LSI had a network of more than 7,000 translators who translate into their native languages; These include lawyers, scientists, engineers, and other bilingual professionals.

    Read more →
  • How to Choose an AI Presentation Maker

    How to Choose an AI Presentation Maker

    Comparing the best AI presentation maker? An AI presentation maker is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI presentation maker slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →
  • Imieliński–Lipski algebra

    Imieliński–Lipski algebra

    In database theory, Imieliński–Lipski algebra is an extension of relational algebra onto tables with different types of null values. It is used to operate on relations with incomplete information. Imieliński–Lipski algebras are defined to satisfy precise conditions for semantically meaningful extension of the usual relational operators, such as projection, selection, union, and join, from operators on relations to operators on relations with various kinds of "null values". These conditions require that the system be safe in the sense that no incorrect conclusion is derivable by using a specified subset F of the relational operators; and that it be complete in the sense that all valid conclusions expressible by relational expressions using operators in F are in fact derivable in this system. For example, it is well known that the three-valued logic approach to deal with null values, supported treatment of nulls values by SQL is not complete, see Ullman book. To show this, let T be: Take SQL query Q SQL query Q will return empty set (no results) under 3-valued semantics currently adopted by all variants of SQL. This is the case because in SQL, NULL is never equal to any constant – in this case, neither to “Spring” nor “Fall” nor “Winter” (if there is Winter semester in this school). NULL='Spring' will evaluate to MAYBE and so will NULL='Fall'. The disjunction MAYBE OR MAYBE evaluates to MAYBE (not TRUE). Thus Igor will not be part of the answer (and of course neither will Rohit). But Igor should be returned as the answer. Indeed, regardless what semester Igor took the Networks class (no matter what was the unknown value of NULL), the selection condition will be true. This “Igor” will be missed by SQL and the SQL answer would be incomplete according to completeness requirements specified in Tomasz Imieliński, Witold Lipski, 'Incomplete Information in Relational Databases'. It is also argued there that 3-valued logic (TRUE, FALSE, MAYBE) can never provide guarantee of complete answer for tables with incomplete information. Three algebras which satisfy conditions of safety and completeness are defined as Imielinski–Lipski algebras: the Codd-Tables algebra, the V-tables algebra and the Conditional tables (C-tables) algebra. == Codd-tables algebra == Codd-tables algebra is based on the usual Codd's single NULL values. The table T above is an example of Codd-table. Codd-table algebra supports projection and positive selections only. It is also demonstrated in [IL84 that it is not possible to correctly extend more relational operators over Codd-Tables. For example, such basic operation as join is not extendable over Codd-tables. It is not possible to define selections with Boolean conditions involving negation and preserve completeness. For example, queries like the above query Q cannot be supported. In order to be able to extend more relational operators, more expressive form of null value representation is needed in tables which are called V-table. == V-tables algebra == V-tables algebra is based on many different ("marked") null values or variables allowed to appear in a table. V-tables allow to show that a value may be unknown but the same for different tuples. For example, in the table below Gaurav and Igor order the same (but unknown) beer in two unknown bars (which may, or may not be different – but remain unknown). Gaurav and Jane frequent the same unknown bar (Y1). Thus, instead one NULL value, we use indexed variables, or Skolem constants . V-tables algebra is shown to correctly support projection, positive selection (with no negation occurring in the selection condition), union, and renaming of attributes, which allows for processing arbitrary conjunctive queries. A very desirable property enjoyed by the V-table algebra is that all relational operators on tables are performed in exactly the same way as in the case of the usual relations. === Conditional tables (c-tables) algebra === Example of conditional table (c-table) is shown below. It has additional column “con” which is a Boolean condition involving variables, null values – same as in V-tables. over the following table c-table Conditional tables algebra, mainly of theoretical interest, supports projection, selection, union, join, and renaming. Under closed-world assumption, it can also handle the operator of difference, thus it can support all relational operators. == History == Imieliński–Lipski algebras were introduced by Tomasz Imieliński and Witold Lipski Jr. in Incomplete Information in Relational Databases.

    Read more →
  • EDLUT

    EDLUT

    EDLUT (Event-Driven LookUp Table) is a computer application for simulating networks of spiking neurons. It was developed in the University of Granada and source code was released under GNU GPL version 3. EDLUT uses event-driven simulation scheme and lookup tables to efficiently simulate medium or large spiking neural networks. This allows this application to simulate detailed biological neuron models and to interface with experimental setups (such as a robotic arm) in real time.

    Read more →
  • RE/flex

    RE/flex

    RE/flex (or RE-flex) is a computer program that generates lexical analyzers also known as "scanners" or "lexers". Lexical analysis is the process of converting an input character stream into a sequence of tokens, a task known as lexical tokenization. == Overview == Most notable lexer generators used in practice, including Flex, Ragel, and RE/flex are based on deterministic finite automata (DFA) for efficient pattern matching, despite the theoretical possibility of an exponential increase in DFA size. In practice, lexer specifications typically use deterministic regular expressions, which makes substantial DFA blowup uncommon. RE/flex translates a POSIX-compliant lexer specification directly into a DFA using standard construction techniques described in the compiler literature, extending the techniques to handle lazy matching and indentation detection applicable to specific programming language tokenization tasks. Like Flex, RE/flex generates efficient DFA-based scanners, but it shares no code with Flex and is implemented as a complete rewrite in C++. In addition to its native DFA-based engine, RE/flex can also be combined with external regular expression libraries that are not DFA-based, such as the C++ standard library regex engine, PCRE, and boost.regex. This is achieved by systematically rewriting the set of lexer patterns into a form suitable for tokenization with the selected external library. RE/flex performs this rewriting automatically using translation rules that are specific to each supported regular expression library. A lexer specification defines a set of regular expression patterns { p i : i = 1 , … , n } {\displaystyle \{p_{i}:i=1,\ldots ,n\}} corresponding to different token classes, such as identifiers, keywords, literals, and operators. These patterns can be combined into a single regular expression R = ( p 1 ) ∣ ( p 2 ) ∣ … ∣ ( p n ) {\displaystyle R=(p_{1})\mid (p_{2})\mid \ldots \mid (p_{n})} . When applied to an input string, a regular expression engine repeatedly matches R {\displaystyle R} , returning the index i of the matched subpattern ( p i ) {\displaystyle (p_{i})} , thereby decomposing the input into a sequence of tokens. Example use cases include: Compiler construction, such as the use of RE/flex in the Tiger Compiler project within the EPITA compiler construction curriculum Compiler-compiler systems, including its use in Ox, an attribute-grammar–based compiling system Pattern matching and search tools, such as grep-like utilities, including the use of RE/flex in ugrep

    Read more →
  • Tomáš Mikolov

    Tomáš Mikolov

    Tomáš Mikolov is a Czech computer scientist working in the field of machine learning. In March 2020, Mikolov became a senior research scientist at the Czech Institute of Informatics, Robotics and Cybernetics. == Career == Mikolov obtained his PhD in Computer Science from Brno University of Technology for his work on recurrent neural network-based language models. He is the lead author of the 2013 paper that introduced the Word2vec technique in natural language processing and is an author on the FastText architecture. Mikolov came up with the idea to generate text from neural language models in 2007 and his RNNLM toolkit was the first to demonstrate the capability to train language models on large corpora, resulting in large improvements over the state of the art. Prior to joining Facebook in 2014, Mikolov worked as a visiting researcher at Johns Hopkins University, Université de Montréal, Microsoft and Google. He left Facebook at some time in 2019/2020 to join the Czech Institute of Informatics, Robotics and Cybernetics. Mikolov has argued that humanity might be at a greater existential risk if an artificial general intelligence is not developed.

    Read more →
  • Text-to-image personalization

    Text-to-image personalization

    Text-to-Image personalization is a task in deep learning for computer graphics that augments pre-trained text-to-image generative models. In this task, a generative model that was trained on large-scale data (usually a foundation model), is adapted such that it can generate images of novel, user-provided concepts. These concepts are typically unseen during training, and may represent specific objects (such as the user's pet) or more abstract categories (new artistic style or object relations). Text-to-Image personalization methods typically bind the novel (personal) concept to new words in the vocabulary of the model. These words can then be used in future prompts to invoke the concept for subject-driven generation, inpainting, style transfer and even to correct biases in the model. To do so, models either optimize word-embeddings, fine-tune the generative model itself, or employ a mixture of both approaches. == Technology == Text-to-Image personalization was first proposed during August 2022 by two concurrent works, Textual Inversion and DreamBooth. In both cases, a user provides a few images (typically 3–5) of a concept, like their own dog, together with a coarse descriptor of the concept class (like the word "dog"). The model then learns to represent the subject through a reconstruction based objective, where prompts referring to the subject are expected to reconstruct images from the training set. In Textual Inversion, the personalized concepts are introduced into the text-to-image model by adding new words to the vocabulary of the model. Typical text-to-image models represent words (and sometimes parts-of-words) as tokens, or indices in a predefined dictionary. During generation, an input prompt is converted into such tokens, each of which is converted into a ‘word-embedding’: a continuous vector representation which is learned for each token as part of the model's training. Textual Inversion proposes to optimize a new word-embedding vector for representing the novel concept. This new embedding vector can then be assigned to a user-chosen string, and invoked whenever the user's prompt contains this string. In DreamBooth, rather than optimizing a new word vector, the full generative model itself is fine-tuned. The user first selects an existing token, typically one which rarely appears in prompts. The subject itself is then represented by a string containing this token, followed by a coarse descriptor of the subject's class. A prompt describing the subject will then take the form: "A photo of " (e.g. "a photo of sks cat" when learning to represent a specific cat). The text-to-image model is then tuned so that prompts of this form will generate images of the subject. == Textual Inversion == The key idea in Textual Inversion is to add a new term to the vocabulary of the diffusion model that corresponds to the new (personalized) concept. Textual Inversion operates by inverting the concepts into new pseudo-words within the textual embedding space of a pre-trained text-to-image model. These pseudo-words can be injected into new scenes using simple natural language descriptions, allowing for simple and intuitive modifications. The method allows a user to leverage multi-modal information — using a text-driven interface for ease of editing, but providing visual cues when approaching the limits of natural language. The resulting model is extremely light-weight per concept: only 1K long, but succeeds to encode detailed visual properties of the concept. == Extensions == Several approaches were proposed to refine and improve over the original methods. These include the following. Low-rank Adaptation (LoRA) - an adapter-based technique for efficient finetuning of models. In the case of text-to-image models, LoRA is typically used to modify the cross-attention layers of a diffusion model. Perfusion - a low rank update method that also locks the activations of the key matrix in the diffusion model's cross attention layers to the concept's coarse class. Extended Textual Inversion - a technique that learns an individual word embedding for each layer in the diffusion model's denoising network. Encoder-based methods that use another neural network to quickly personalize a model == Challenges and limitations == Text-to-image personalization methods must contend with several challenges. At their core is the goal of achieving high-fidelity to the personal concept while maintaining high alignment between novel prompts containing the subject, and the generated images (typically referred to as ‘editability’). Another challenge that personalization methods must contend with is memory requirements. Initial implementations of personalization methods required more than 20 Gigabytes of GPU memory, and more recent approaches have reported requirements of more than 40 Gigabytes. However, optimizations such as Flash Attention have since reduced this requirement considerably. Approaches that tune the entire generative model may also create checkpoints that are several gigabytes in size, making it difficult to share or store many models. Embedding based approaches require only a few kilobytes, but typically struggle to preserve identity while maintaining editability. More recent approaches have proposed hybrid tuning goals which optimize both an embedding and a subset of network weights. These can reduce storage requirements to as little as 100 Kilobytes while achieving quality comparable to full tuning methods. Finally, optimization processes can be lengthy, requiring several minutes of tuning for each novel concept. Encoder and quick-tuning methods aim to reduce this to seconds or less.

    Read more →
  • Tree transducer

    Tree transducer

    In theoretical computer science and formal language theory, a tree transducer (TT) is an abstract machine taking as input a tree, and generating output – generally other trees, but models producing words or other structures exist. Roughly speaking, tree transducers extend tree automata in the same way that word transducers extend word automata. Manipulating tree structures instead of words enable TT to model syntax-directed transformations of formal or natural languages. However, TT are not as well-behaved as their word counterparts in terms of algorithmic complexity, closure properties, etcetera. In particular, most of the main classes are not closed under composition. The main classes of tree transducers are: == Top-Down Tree Transducers (TOP) == A TOP T is a tuple (Q, Σ, Γ, I, δ) such that: Q is a finite set, the set of states; Σ is a finite ranked alphabet, called the input alphabet; Γ is a finite ranked alphabet, called the output alphabet; I is a subset of Q, the set of initial states; and δ is a set of rules of the form q ( f ( x 1 , … , x n ) ) → u {\displaystyle q(f(x_{1},\dots ,x_{n}))\to u} , where f is a symbol of Σ, n is the arity of f, q is a state, and u is a tree on Γ and Q × 1.. n {\displaystyle Q\times 1..n} , such pairs being nullary. === Examples of rules and intuitions on semantics === For instance, q ( f ( x 1 , … , x 3 ) ) → g ( a , q ′ ( x 1 ) , h ( q ″ ( x 3 ) ) ) {\displaystyle q(f(x_{1},\dots ,x_{3}))\to g(a,q'(x_{1}),h(q''(x_{3})))} is a rule – one customarily writes q ( x i ) {\displaystyle q(x_{i})} instead of the pair ( q , x i ) {\displaystyle (q,x_{i})} – and its intuitive semantics is that, under the action of q, a tree with f at the root and three children is transformed into g ( a , q ′ ( x 1 ) , h ( q ″ ( x 3 ) ) ) {\displaystyle g(a,q'(x_{1}),h(q''(x_{3})))} where, recursively, q ′ ( x 1 ) {\displaystyle q'(x_{1})} and q ″ ( x 3 ) {\displaystyle q''(x_{3})} are replaced, respectively, with the application of q ′ {\displaystyle q'} on the first child and with the application of q ″ {\displaystyle q''} on the third. === Semantics as term rewriting === The semantics of each state of the transducer T, and of T itself, is a binary relation between input trees (on Σ) and output trees (on Γ). A way of defining the semantics formally is to see δ {\displaystyle \delta } as a term rewriting system, provided that in the right-hand sides the calls are written in the form q ( x i ) {\displaystyle q(x_{i})} , where states q are unary symbols. Then the semantics [ [ q ] ] {\displaystyle [\![q]\!]} of a state q is given by [ [ q ] ] = { u ↦ v ∣ u is a tree on Σ , v is a tree on Γ , and q ( u ) → δ ∗ v } . {\displaystyle [\![q]\!]=\{u\mapsto v\mid u{\text{ is a tree on }}\Sigma ,\ v{\text{ is a tree on }}\Gamma {\text{, and }}q(u)\to _{\delta }^{}v\}.} The semantics of T is then defined as the union of the semantics of its initial states: [ [ T ] ] = ⋃ q ∈ I [ [ q ] ] . {\displaystyle [\![T]\!]=\bigcup _{q\in I}[\![q]\!].} === Determinism and domain === As with tree automata, a TOP is said to be deterministic (abbreviated DTOP) if no two rules of δ share the same left-hand side, and there is at most one initial state. In that case, the semantics of the DTOP is a partial function from input trees (on Σ) to output trees (on Γ), as are the semantics of each of the DTOP's states. The domain of a transducer is the domain of its semantics. Likewise, the image of a transducer is the image of its semantics. === Properties of DTOP === DTOP are not closed under union: this is already the case for deterministic word transducers. The domain of a DTOP is a regular tree language. Furthermore, the domain is recognisable by a deterministic top-down tree automaton (DTTA) of size at most exponential in that of the initial DTOP. That the domain is DTTA-recognizable is not surprising, considering that the left-hand sides of DTOP rules are the same as for DTTA. As for the reason for the exponential explosion in the worst case (that does not exist in the word case), consider the rule q ( f ( x 1 , x 2 ) ) → g ( p 1 ( x 1 ) , p 2 ( x 1 ) , p 3 ( x 2 ) ) {\displaystyle q(f(x_{1},x_{2}))\to g(p_{1}(x_{1}),p_{2}(x_{1}),p_{3}(x_{2}))} . In order for the computation to succeed, it must succeed for both children. That means that the right child must be in the domain of p 3 {\displaystyle p_{3}} . As for the left child, it must be in the domain of both p 1 {\displaystyle p_{1}} and p 2 {\displaystyle p_{2}} . Generally, since subtrees can be copied, a single subtree can be evaluated by multiple states during a run, despite the determinism, and unlike DTTA. Thus the construction of the DTTA recognising the domain of a DTOP must account for sets of states and compute the intersections of their domains, hence the exponential. In the special case of linear DTOP, that is to say DTOP where each x i {\displaystyle x_{i}} appears at most once in the right-hand side of each rule, the construction is linear in time and space. The image of a DTOP is not a regular tree language. Consider the transducer coding the transformation f ( x ) → g ( x , x ) {\displaystyle f(x)\to g(x,x)} ; that is, duplicate the child of the input. This is easily done by a rule q ( f ( x 1 ) ) → g ( p ( x 1 ) , p ( x 1 ) ) {\displaystyle q(f(x_{1}))\to g(p(x_{1}),p(x_{1}))} , where p encodes the identity. Then, absent any restrictions on the first child of the input, the image is a classical non-regular tree language. However, the domain of a DTOP cannot be restricted to a regular tree language. That is to say, given a DTOP T and a language L, one cannot in general build a DTOP T ′ {\displaystyle T'} such that the semantics of T ′ {\displaystyle T'} is that of T, restricted to L. This property is linked to the reason deterministic top-down tree automata are less expressive than bottom-up automata: once you go down a given path, information from other paths is inaccessible. Consider the transducer coding the transformation f ( x , y ) → y {\displaystyle f(x,y)\to y} ; that is, output the right child of the input. This is easily done by a rule q ( f ( x 1 , x 2 ) ) → p ( x 2 ) {\displaystyle q(f(x_{1},x_{2}))\to p(x_{2})} , where p encodes the identity. Now let's say we want to restrict this transducer to the finite (and thus, in particular, regular) domain { f ( c , a ) , f ( c , b ) } {\displaystyle \{f(c,a),\ f(c,b)\}} . We must use the rules q ( f ( x 1 , x 2 ) ) → p ( x 2 ) , p ( a ) → a , p ( b ) → b {\displaystyle q(f(x_{1},x_{2}))\to p(x_{2}),\ p(a)\to a,\ p(b)\to b} . But in the first rule, x 1 {\displaystyle x_{1}} does not appear at all, since nothing is produced from the left child. Thus, it is not possible to test that the left child is c. In contrast, since we produce from the right child, we can test that it is a or b. In general, the criterion is that DTOP cannot test properties of subtrees from which they do not produce output. DTOP are not closed under composition. However this problem can be solved by the addition of a lookahead: a tree automaton, coupled to the transducer, that can perform tests on the domain which the transducer is incapable of. This follows from the point about domain restriction: composing the DTOP encoding identity on { f ( c , a ) , f ( c , b ) } {\displaystyle \{f(c,a),\ f(c,b)\}} with the one encoding f ( x , y ) → y {\displaystyle f(x,y)\to y} must yield a transducer with the semantics { f ( c , a ) ↦ a , f ( c , b ) ↦ b } {\displaystyle \{f(c,a)\mapsto a,\ f(c,b)\mapsto b\}} , which we know is not expressible by a DTOP. The typechecking problem—testing whether the image of a regular tree language is included in another regular tree language—is decidable. The equivalence problem—testing whether two DTOP define the same functions—is decidable. == Bottom-Up Tree Transducers (BOT) == As in the simpler case of tree automata, bottom-up tree transducers are defined similarly to their top-down counterparts, but proceed from the leaves of the tree to the root, instead of from the root to the leaves. Thus the main difference is in the form of the rules, which are of the form f ( q 1 ( x 1 ) , … , q n ( x n ) ) → q ( u ) {\displaystyle f(q_{1}(x_{1}),\dots ,q_{n}(x_{n}))\to q(u)} .

    Read more →
  • How to Choose an AI Website Builder

    How to Choose an AI Website Builder

    Shopping for the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →