Best AI Image Generators

Best AI Image Generators — hands-on reviews, top picks, pricing, pros and cons and a practical how-to guide on Aizhi.

  • Framebuffer

    Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. The phrase "screen buffer” refers to a logical function, while video memory refers to a hardware storage location. In particular, the screen buffer may be placed in the main RAM, the video memory, or some other hardware location. To reduce latency and avoid screen tearing, multiple frames can be buffered, and this technique is called multiple buffering. When this is so, at any time, only one frame would be visible, and the others would not be. The currently invisible frames are located in the off-screen buffer. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit palettized, 16-bit high color and 24-bit true color formats. An additional alpha channel is sometimes used to retain information about pixel transparency. The total amount of memory required for the framebuffer depends on the resolution of the output signal, and on the color depth or palette size. == History == Computer researchers had long discussed the theoretical advantages of a framebuffer but were unable to produce a machine with sufficient memory at an economically practicable cost. In 1947, the Manchester Baby computer used a Williams tube, later the Williams-Kilburn tube, to store 1024 bits on a cathode-ray tube (CRT) memory and displayed on a second CRT. Other research labs were exploring these techniques with MIT Lincoln Laboratory achieving a 4096 display in 1950. A color-scanned display was implemented in the late 1960s, called the Brookhaven RAster Display (BRAD), which used a drum memory and a television monitor. In 1969, A. Michael Noll of Bell Telephone Laboratories, Inc. implemented a scanned display with a frame buffer, using magnetic-core memory. A year or so later, the Bell Labs system was expanded to display an image with a color depth of three bits on a standard color TV monitor. The vector graphics used in the computer had to be converted for the scanned graphics of a TV display. In the early 1970s, the development of MOS memory (metal–oxide–semiconductor memory) integrated-circuit chips, particularly high-density DRAM (dynamic random-access memory) chips with at least 1 kb memory, made it practical to create, for the first time, a digital memory system with framebuffers capable of holding a standard video image. This led to the development of the SuperPaint system by Richard Shoup at Xerox PARC in 1972. Shoup was able to use the SuperPaint framebuffer to create an early digital video-capture system. By synchronizing the output signal to the input signal, Shoup was able to overwrite each pixel of data as it shifted in. Shoup also experimented with modifying the output signal using color tables. These color tables allowed the SuperPaint system to produce a wide variety of colors outside the range of the limited 8-bit data it contained. This scheme would later become commonplace in computer framebuffers. In 1974, Evans & Sutherland released the first commercial framebuffer, the Picture System, costing about $15,000. It was capable of producing resolutions of up to 512 by 512 pixels in 8-bit grayscale, and became a boon for graphics researchers who did not have the resources to build their own framebuffer. The New York Institute of Technology would later create the first 24-bit color system using three of the Evans & Sutherland framebuffers. Each framebuffer was connected to an RGB color output (one for red, one for green and one for blue), with a Digital Equipment Corporation PDP 11/04 minicomputer controlling the three devices as one. In 1975, the UK company Quantel produced the first commercial full-color broadcast framebuffer, the Quantel DFS 3000. It was first used in TV coverage of the 1976 Montreal Olympics to generate a picture-in-picture inset of the Olympic flaming torch while the rest of the picture featured the runner entering the stadium. The rapid improvement of integrated-circuit technology made it possible for many of the home computers of the late 1970s to contain low-color-depth framebuffers. Today, nearly all computers with graphical capabilities utilize a framebuffer for generating the video signal. Amiga computers, created in the 1980s, featured special design attention to graphics performance and included a unique Hold-And-Modify framebuffer capable of displaying 4096 colors. Framebuffers also became popular in high-end workstations and arcade system boards throughout the 1980s. SGI, Sun Microsystems, HP, DEC and IBM all released framebuffers for their workstation computers in this period. These framebuffers were usually of a much higher quality than could be found in most home computers, and were regularly used in television, printing, computer modeling and 3D graphics. Framebuffers were also used by Sega for its high-end arcade boards, which were also of a higher quality than on home computers. == Display modes == Framebuffers used in personal and home computing often had sets of defined modes under which the framebuffer can operate. These modes reconfigure the hardware to output different resolutions, color depths, memory layouts and refresh rate timings. In the world of Unix machines and operating systems, such conveniences were usually eschewed in favor of directly manipulating the hardware settings. This manipulation was far more flexible in that any resolution, color depth and refresh rate was attainable – limited only by the memory available to the framebuffer. An unfortunate side-effect of this method was that the display device could be driven beyond its capabilities. In some cases, this resulted in hardware damage to the display. More commonly, it simply produced garbled and unusable output. Modern CRT monitors fix this problem through the introduction of protection circuitry. When the display mode is changed, the monitor attempts to obtain a signal lock on the new refresh frequency. If the monitor is unable to obtain a signal lock or if the signal is outside the range of its design limitations, the monitor will ignore the framebuffer signal and possibly present the user with an error message. LCD monitors tend to contain similar protection circuitry, but for different reasons. Since the LCD must digitally sample the display signal (thereby emulating an electron beam), any signal that is out of range cannot be physically displayed on the monitor. == Color palette == Framebuffers have traditionally supported a wide variety of color modes. Due to the expense of memory, most early framebuffers used 1-bit (2 colors per pixel), 2-bit (4 colors), 4-bit (16 colors) or 8-bit (256 colors) color depths. The problem with such small color depths is that a full range of colors cannot be produced. The solution to this problem was indexed color, which adds a lookup table to the framebuffer. Each color stored in framebuffer memory acts as a color index. The lookup table serves as a palette with a limited number of different colors, while the rest is used as an index table. Here is a typical indexed 256-color image and its own palette (shown as a rectangle of swatches): In some designs, it was also possible to write data to the lookup table (or switch between existing palettes) on the fly, allowing dividing the picture into horizontal bars with their own palette and thus rendering an image that had a far wider palette. For example, viewing an outdoor shot photograph, the picture could be divided into four bars: the top one with emphasis on sky tones, the next with foliage tones, the next with skin and clothing tones, and the bottom one with ground colors. This required each palette to have overlapping colors, but, carefully done, allowed great flexibility. == Memory access == While framebuffers are commonly accessed via a memory mapping directly to the CPU memory space, this is not the only method by which they may be accessed. Framebuffers have varied widely in the methods used to access memory. Some of the most common are: Mapping the entire framebuffer to a given memory range. Port commands to set each pixel, range of pixels or palette entry. Mapping a memory range smaller than the framebuffer memory, then bank switching as necessary. The framebuffer organization may be packed pixel or planar. The framebuffer may be all

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  • Charge-coupled device

    Charge-coupled device

    A charge-coupled device (CCD) is an integrated circuit containing an array of linked, or coupled, capacitors. Under the control of an external circuit, each capacitor can transfer its electric charge to a neighboring capacitor. CCD sensors are a major technology used in digital imaging. In a CCD image sensor, pixels are represented by p-doped metal–oxide–semiconductor (MOS) capacitors. These MOS capacitors, the basic building blocks of a CCD, are biased above the threshold for inversion when image acquisition begins, allowing the conversion of incoming photons into electron charges at the semiconductor-oxide interface; the CCD is then used to read out these charges. Although CCDs are not the only technology to allow for light detection, CCD image sensors are widely used in professional, medical, and scientific applications where high-quality image data are required. In applications with less exacting quality demands, such as consumer and professional digital cameras, active pixel sensors, also known as CMOS sensors (complementary MOS sensors), are generally used. However, the large quality advantage CCDs enjoyed early on has narrowed over time and since the late 2010s CMOS sensors are the dominant technology, having largely if not completely replaced CCD image sensors. == History == The basis for the CCD is the metal–oxide–semiconductor (MOS) structure, with MOS capacitors being the basic building blocks of a CCD, and a depleted MOS structure used as the photodetector in early CCD devices. In the late 1960s, Willard Boyle and George E. Smith at Bell Labs were researching MOS technology while working on semiconductor bubble memory. They realized that an electric charge was the analog of the magnetic bubble and that it could be stored on a tiny MOS capacitor. As it was fairly straightforward to fabricate a series of MOS capacitors in a row, they connected a suitable voltage to them so that the charge could be stepped along from one to the next. This led to the invention of the charge-coupled device by Boyle and Smith in 1969. They conceived of the design of what they termed, in their notebook, "Charge 'Bubble' Devices". The initial paper describing the concept in April 1970 listed possible uses as memory, a delay line, and an imaging device. The device could also be used as a shift register. The essence of the design was the ability to transfer charge along the surface of a semiconductor from one storage capacitor to the next. The first experimental device demonstrating the principle was a row of closely spaced metal squares on an oxidized silicon surface electrically accessed by wire bonds. It was demonstrated by Gil Amelio, Michael Francis Tompsett and George Smith in April 1970. This was the first experimental application of the CCD in image sensor technology, and used a depleted MOS structure as the photodetector. The first patent (U.S. patent 4,085,456) on the application of CCDs to imaging was assigned to Tompsett, who filed the application in 1971. The first working CCD made with integrated circuit technology was a simple 8-bit shift register, reported by Tompsett, Amelio and Smith in August 1970. This device had input and output circuits and was used to demonstrate its use as a shift register and as a crude eight pixel linear imaging device. Development of the device progressed at a rapid rate. By 1971, Bell researchers led by Michael Tompsett were able to capture images with simple linear devices. Several companies, including Fairchild Semiconductor, RCA and Texas Instruments, picked up on the invention and began development programs. Fairchild's effort, led by ex-Bell researcher Gil Amelio, was the first with commercial devices, and by 1974 had a linear 500-element device and a 2D 100 × 100 pixel device. Peter L. P. Dillon, a scientist at Kodak Research Labs, invented the first color CCD image sensor by overlaying a color filter array on this Fairchild 100 x 100 pixel Interline CCD starting in 1974. Steven Sasson, an electrical engineer working for the Kodak Apparatus Division, invented a digital still camera using this same Fairchild 100 × 100 CCD in 1975. The interline transfer (ILT) CCD device was proposed by L. Walsh and R. Dyck at Fairchild in 1973 to reduce smear and eliminate a mechanical shutter. To further reduce smear from bright light sources, the frame-interline-transfer (FIT) CCD architecture was developed by K. Horii, T. Kuroda and T. Kunii at Matsushita (now Panasonic) in 1981. The first KH-11 KENNEN reconnaissance satellite equipped with charge-coupled device array (800 × 800 pixels) technology for imaging was launched in December 1976. Under the leadership of Kazuo Iwama, Sony started a large development effort on CCDs involving a significant investment. Eventually, Sony managed to mass-produce CCDs for their camcorders. Before this happened, Iwama died in August 1982. Subsequently, a CCD chip was placed on his tombstone to acknowledge his contribution. The first mass-produced consumer CCD video camera, the CCD-G5, was released by Sony in 1983, based on a prototype developed by Yoshiaki Hagiwara in 1981. Early CCD sensors suffered from shutter lag. This was largely resolved with the invention of the pinned photodiode (PPD). It was invented by Nobukazu Teranishi, Hiromitsu Shiraki and Yasuo Ishihara at NEC in 1980. They recognized that lag can be eliminated if the signal carriers could be transferred from the photodiode to the CCD. This led to their invention of the pinned photodiode, a photodetector structure with low lag, low noise, high quantum efficiency and low dark current. It was first publicly reported by Teranishi and Ishihara with A. Kohono, E. Oda and K. Arai in 1982, with the addition of an anti-blooming structure. The new photodetector structure invented at NEC was given the name "pinned photodiode" (PPD) by B.C. Burkey at Kodak in 1984. In 1987, the PPD began to be incorporated into most CCD devices, becoming a fixture in consumer electronic video cameras and then digital still cameras. Since then, the PPD has been used in nearly all CCD sensors and then CMOS sensors. In January 2006, Boyle and Smith were awarded the National Academy of Engineering Charles Stark Draper Prize, and in 2009 they were awarded the Nobel Prize for Physics for their invention of the CCD concept. Michael Tompsett was awarded the 2010 National Medal of Technology and Innovation, for pioneering work and electronic technologies including the design and development of the first CCD imagers. He was also awarded the 2012 IEEE Edison Medal for "pioneering contributions to imaging devices including CCD Imagers, cameras and thermal imagers". == Basics of operation == In a CCD for capturing images, there is a photoactive region (an epitaxial layer of silicon), and a transmission region made out of a shift register (the CCD, properly speaking). An image is projected through a lens onto the capacitor array (the photoactive region), causing each capacitor to accumulate an electric charge proportional to the light intensity at that location. A one-dimensional array, used in line-scan cameras, captures a single slice of the image, whereas a two-dimensional array, used in video and still cameras, captures a two-dimensional picture corresponding to the scene projected onto the focal plane of the sensor. Once the array has been exposed to the image, a control circuit causes each capacitor to transfer its contents to its neighbor (operating as a shift register). The last capacitor in the array dumps its charge into a charge amplifier, which converts the charge into a voltage. By repeating this process, the controlling circuit converts the entire contents of the array in the semiconductor to a sequence of voltages. In a digital device, these voltages are then sampled, digitized, and usually stored in memory; in an analog device (such as an analog video camera), they are processed into a continuous analog signal (e.g. by feeding the output of the charge amplifier into a low-pass filter), which is then processed and fed out to other circuits for transmission, recording, or other processing. == Detailed physics of operation == === Charge generation === Before the MOS capacitors are exposed to light, they are biased into the depletion region; in n-channel CCDs, the silicon under the bias gate is slightly p-doped or intrinsic. The gate is then biased at a positive potential, above the threshold for strong inversion, which will eventually result in the creation of an n channel below the gate as in a MOSFET. However, it takes time to reach this thermal equilibrium: up to hours in high-end scientific cameras cooled at low temperature. Initially after biasing, the holes are pushed far into the substrate, and no mobile electrons are at or near the surface; the CCD thus operates in a non-equilibrium state called deep depletion. Then, when electron–hole pairs are generated in the depletion region, they are separated by the electric field, the elec

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  • SAP StreamWork

    SAP StreamWork

    SAP StreamWork is an enterprise collaboration tool from SAP SE released in March 2010, and discontinued in December 2015. StreamWork allowed real-time collaboration like Google Wave, but focused on business activities such as analyzing data, planning meetings, and making decisions. It incorporated technology from Box.net and Evernote to allow users to connect to online files and documents, and document-reader technology from Scribd allowed users to view documents directly within its environment. StreamWork supported the OpenSocial set of application programming interfaces (APIs), allowing it to connect to tools built by third-party developers, such as Google Docs. A version of StreamWork intended for large enterprises used a virtual appliance based on Novell's SUSE Linux Enterprise to connect it to business systems, including those from SAP.

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  • Army Chief Information Officer/G-6

    Army Chief Information Officer/G-6

    In September 2020, the Army realigned the previously consolidated CIO/G-6 function into two separate roles, Office of the Chief Information Officer and Deputy Chief of Staff, G-6, that report to the secretary of the Army and chief of staff of the Army, respectively. The realignment came after several months of planning and coordination. Lt. Gen. John Morrison was nominated to the Senate for promotion and assignment as the G-6 and confirmed, assuming that position in August 2020. Subsequently, the Secretary of the Army, Ryan McCarthy appointed Dr. Raj G. Iyer as the first civilian Chief Information Officer, a career Senior Executive Service position in November 2020. == G-6 == Advise chief of staff of the Army and the Chief Information Officer on planning, fielding, and execution of C4IT worldwide Army operations Develop and execute the plan for the Unified Network Implement Army information assurance Supervise C4IT, Signal support, Information security, Force structure and equipping activities in support of warfighting operations Oversee management of the Signal forces == Planned realignment == On June 11, 2020, the Army announced that the two roles of CIO and Deputy Chief of Staff, G-6 (DCS, G-6) would be realigned no later than August 31, 2020, with separate individuals responsible for each position. With the realignment: CIO core functions will be policy, governance, and oversight. Focus areas include: Information Environment, Cybersecurity, Enterprise Architecture, and Data Policy/Oversight/Governance, Enterprise Architecture, Enterprise Cloud Management and IT Spend/Category Management. DCS, G-6 core functions will be planning, strategy, and implementation. Focus areas include: Information Environment/Network, Planning and Integration, Theater Synchronization, Architecture Integration, Enterprise Information Environment (EIE) Mission Area Portfolio Management and Mission Decision Packet Management. In order to support multi-domain operations, the Army will have to connect Enterprise networks and tactical networks. —LTG Morrison, DCS, G-6 DCS G-6 released the Army Unified Network Plan under the Army Digital Transformation Strategy, to help the Army to establish a Multi-Domain Operations capable force by 2028. The Unified Network will enable Army formations, as part of the Joint Force, to operate in highly contested and congested operational environments with the speed and global range to achieve decision dominance and maintain overmatch. The plan shapes, synchronizes, integrates and governs Unified Network efforts and aligns the personnel, organizational structure and capabilities required to enable MDO at all echelons. == Chief signal officers and their successors == Chief signal officers (1860–1964) Maj. Albert J. Myer 1860–1863 Lt. Col. William J. L. Nicodemus 1863–1864 Col. Benjamin F. Fisher 1864–1866 Col. Albert J. Myer 1866–1880 (promoted to brigadier general 16 June 1880) Brig. Gen. William B. Hazen 1880–1887 Brig. Gen. Adolphus W. Greely 1887–1906 Brig. Gen. James Allen 1906–1913 Brig. Gen. George P. Scriven 1913–1917 Brig. Gen. George O. Squier 1917–1923 (promoted to major general 6 October 1917) Maj. Gen. Charles McK. Saltzman 1924–1928 Maj. Gen. George Sabin Gibbs 1928–1931 Maj. Gen. Irving J. Carr 1931–1934 Maj. Gen. James B. Allison 1935–1937 Maj. Gen. Joseph O. Mauborgne 1937–1941 Maj. Gen. Dawson Olmstead 1941–1943 Maj. Gen. Harry C. Ingles 1943–1947 Maj. Gen. Spencer B. Akin 1947–1951 Maj. Gen. George I. Back 1951–1955 Lt. Gen. James D. O’Connell 1955–1959 Maj. Gen. Ralph T. Nelson 1959–1962 Maj. Gen. Earle F. Cook 1962–1963 Maj. Gen. David Parker Gibbs 1963–1964 Chiefs of communications-electronics (1964–1967) Maj. Gen. David Parker Gibbs 1964–1966 Maj. Gen. Walter E. Lotz, Jr. 1966–1967 Assistant chiefs of staff for communications-electronics (1967–1974) Maj. Gen. Walter E. Lotz, Jr. 1967–1968 Maj. Gen. George E. Pickett 1968–1972 Lt. Gen. Thomas Rienzi 1972–1974 Directors of telecommunications and command and control (1974–1978) (a directorate of ODCSOPS) Lt. Gen. Thomas Rienzi 1974–1977 Lt. Gen. Charles R. Myer 1977–1978 Assistant chiefs of staff for automation and communications (1978–1981) Lt. Gen. Charles R. Myer 1978–1979 Maj. Gen. Clay T. Buckingham 1979–1981 Assistant deputy chiefs of staff for operations and plans (command, control, communications, and computers) (1981–1984) Maj. Gen. Clay T. Buckingham 1981–1982 Maj. Gen. James M. Rockwell 1982–1984 Assistant chiefs of staff for information management (1984–1987) Lt. Gen. David K. Doyle 1984–1986 Lt. Gen. Thurman D. Rodgers 1986–1987 Directors of information systems for command, control, communications, and computers Lt. Gen. Thurman D. Rodgers 1987–1988 Lt. Gen. Bruce R. Harris 1988–1990 Lt. Gen. Jerome B. Hilmes 1990–1992 Lt. Gen. Peter A. Kind 1992–1994 Lt. Gen. Otto J. Guenther 1995–1997 Lt. Gen. William H. Campbell Chief Information Officer, Military Deputy to the Army Acquisition Executive, and Director of Information Systems for Command, Control, Communications and Computers Lt. Gen. William H. Campbell 1997–2000

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  • Clue (mobile app)

    Clue (mobile app)

    Clue is a menstrual health app developed by the Berlin-based technology company BioWink GmbH. The app has over 15 million users from 180 countries. The startup has raised over $17 million from backers that include Union Square Ventures and Mosaic Ventures. == History == Clue was co-founded by Ida Tin, Hans Raffauf, Mike LaVigne and Moritz von Buttlar in 2012. BioWink GmbH launched the app in 2013. Ida Tin's stated goal was to take female reproductive health “out of taboo land” and to start “a reproductive health revolution.” Tin previously led motorbike tours around the world and wrote a book about her experience. By July 2017, the Clue app had more than 8 million active users on both Android and iOS. Users were representative of more than 180 countries. In 2015, BioWink GmbH closed a $7 million Series A funding round led by Union Square Ventures and Mosaic Ventures, bringing the company's total funding to $10 million. The company was listed as one of Europe's Hottest Startups in 2015 by Wired UK, with Clue being named one of the best apps in 2015 by both Apple and Google. In March 2018, the company launched an editorial site to serve as a resource for accessible and scientific menstrual health information. == Mobile app == The Clue mobile application calculates and predicts a user's period, fertile window, and premenstrual syndrome. It also informs users the most or least likely time for becoming pregnant and allows them to track more than 30 health categories, including sex, sleep, pain, exercise, hair, skin, digestion, emotions and energy. The app can also explain how pill dosages impact fertility and includes an alarm system to allow for reminders for taking pills. In 2015, the company closed a Series A funding round and announced plans to use the proceeds to expand features of the mobile app and hire more staff. Clue also partnered with universities such as Stanford University, Columbia University, University of Washington, and University of Oxford to advance female health research. Clue integrated with Apple Inc.'s HealthKit for iOS 9 in September 2015, allowing data such as body temperature, cervical mucus quality, menstruation, ovulation test results, sexual activity, and spotting directly to the app. In 2016, Clue was available in 15 languages on both iOS and Android. That same year, Clue introduced a cycle-sharing feature and in 2017 a pill-tracking option. In February 2018, Clue made its app available on the Fitbit Ionic smartwatch. In 2026, Clue partnered with UK-based digital healthcare platform Evaro, an NHS-licensed provider, to offer embedded prescription services within the app.

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  • Too Good To Go

    Too Good To Go

    Too Good To Go is a service with a mobile application that connects customers to restaurants and stores that have surplus unsold food. The service covers major European cities, and in October 2020 started operations in North America. As part of the initiatives taken on the International Day of Awareness of Food Loss and Waste to reduce food loss and waste, the app is suggested alongside OLIO among many others. In 2023 Too Good To Go was the fastest-growing sustainable food app startup by number of downloads. As of August 2023, it claimed 164,000 businesses, serving 62 million users, have saved 155 million bags of food. As of March 2023, it claimed to have saved over 200 million meals. == History == The company was created in 2015 in Denmark by Thomas Bjørn Momsen, Klaus Bagge Pedersen, Adam Sigbrand and Brian Christensen. In 2017, Mette Lykke (co-founder of Endomondo) joined as CEO. In February 2019, the company raised an additional 6 million euros in a new round of investment. In August 2019, Too Good To Go was re-launched in Austria. In September 2019, Too Good To Go acquired the Spanish startup weSAVEeat and merged it into its own brand. In November 2019, the offer of Too Good To Go extended to plants through a partnership with the French retail plants company Jardiland. In December 2019, Too Good To Go partnered with the French grocery retail stores Intermarché, and donated 60K euros to the French charity Restaurants du Cœur. In October 2021, Bonnie Wright teamed up with Too Good To Go to drive the initiative to reduce food waste. == Corporate affairs == The key trends for the Danish entity Too Good To Go ApS are (as of the financial year ending December 31): == International expansion == As of March 2026 the company serves the European countries Austria, Belgium, Czechia, Denmark, the Faroe Islands, France, Germany, Ireland, Italy, the Netherlands, Norway, Poland, Portugal, Spain, Sweden, Switzerland, the United Kingdom. Outside of Europe the service is available in Australia, Canada, Japan, New Zealand and the United States. == Purpose == The purpose of Too Good To Go is to reduce food waste worldwide. It developed a mobile application that connects restaurants and stores that have unsold, surplus food, with customers who can then buy whatever food the outlet considers surplus to requirements—without being able to choose—at a much lower price than normal. The food on the app is priced at one-third its original price. The company claims this reduces the waste of food that would otherwise be discarded; food waste is a global problem that affects the environment. In three years active, the app reached more than 9.5 million users. As of 2022, more than 57.7 million users and 154,000 establishments have signed up, and 139 million meals have been collected. In 2019, the company had 350 employees in Europe. As of June 2023 the company was estimated to have 1,289 employees. == Use == Food outlets must notify the TGTG company about what they have available on each day, stating what sort of food they have (baked foods, meals, produce, vegan food), and the price for a 'surprise bag', whose contents they determine; the user cannot choose, but the original prices will be three or more times the TGTG price. Notification is made early based upon the quantity predicted to be left over, not at the end of a selling period. Users must register to use the service. A mobile phone with an Internet connection running Android or iOS is needed. The user runs the TGTG app, which lists outlets available within a chosen distance and time range. The customer can then order and pay for a 'surprise bag'. The supplier can cancel an order at any time if the expected surplus is not available—the purchaser is notified by text message—and the purchaser can cancel with two hours' notice. The phone must be taken to the food supplier in a specified pickup time window, often 30 or 60 minutes long, and the transaction is finalised by swiping the app—connected to the Internet—to confirm collection.

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  • Supper (Spotify)

    Supper (Spotify)

    Supper is a web-based application on the Spotify digital music streaming platform. The Supper app was born from a group of friends who had backgrounds in the music and gastronomy industries. Digital music solutions company Artisan Council later executed it. The app now sits in the top 40 applications on Spotify. == About == The Supper Spotify application matches recipes for all occasions and skill levels with a playlist for both preparation and presentation, as envisioned by the chefs themselves. Supper is credited with being one of the first apps to pair music with food. Playing on the social nature of music and food culture, users can seamlessly experience both for the first time with real time music streaming. == Supper.mx == In May 2014 Supper was launched outside of the Spotify streaming platform. Though still in partnership with Spotify, supper.mx allows users to view Supper's music + food collaborations on mobile, tablet and desktop, without the need to download Spotify directly. == Curators == All of the recipes and playlists featured on the Supper app come straight from a growing network of tastemakers, including chefs, musicians and institutions around the world. Each month the recipes and playlists are updated in conjunction with current holidays, events and seasons. === Launch === Launching in October 2013 the first edition of Supper featured content from a range of eating institutions and culture makers from the US and Australia. Brooklyn Bowl (Brooklyn) Roberta's Pizza (Brooklyn) Fancy Hanks (Melbourne) The Foresters/Queenies Upstairs (Sydney) Hipstamatic Panama House (Bondi) Sweetwater Inn (Melbourne) Soul Clap (Syd record label) Yellow Birds (Melbourne) === November 2013 === Yardbird (Hong Kong) Sonoma Bakery (Sydney) Do or Dine (Brooklyn) Cameo Gallery (Brooklyn) Hypertrak (Blog) Blue Smoke (NYC) The Crepes of Wrath (Blog) Willin Low // Wild Rocket - Wild Oats - Relish === December 2013 === The Copper Mill (Sydney) Thug Kitchen Mamak (Sydney) Tutu's (Brooklyn) Chin Chin (Melbourne) Flat Iron Steak (London) Greasy Spoon (Copenhagen) === January 2014 === Mexicali Taco & Co. (LA) Church & State (LA) Salts Cure (LA) Nopa (SF) L & E Oyster (LA) 4100 bar (LA) Golden Gopher (LA) The Pie Hole (LA) State Bird Provisions (SF) === Momofuku === In February 2014 Supper teamed up with restaurant heavy weights Momofuku. The recipes featured came from their iconic New York, Toronto and Sydney restaurants. Head office also got involved with an instructional from Brand Director Sue Chan on how to paint Momofuku vibes on to any party. === SXSW === March sees the Supper team migrate to Austin, Texas for SXSW, bringing together the best eateries the city has to offer as well as the music that has influenced them. Restaurants and eateries on board in 2014 included: The Backspace Kelis Swifts Attic Uchi Jackalope Paul Qui/East Side King Thai Kun Wonderland Hole in the Wall Justine's Brasserie The Liberty === Kelis === In April 2014 Kelis presented 5 of her recipes paired with a personal playlist for Supper. Kelis shared her recipes for apple farro, jerk ribs, New York vanilla bean cheesecake and Jerk Ribs. The Kelis/Supper collaboration coincided with the release of Kelis' 2014 album titled 'Food'. === Roberta's Pizza === In May 2014 Bushwick's Roberta's Pizza was guest curator on the Supper app and website. Included in their selections were restaurants and bars from across New York including Bun-ker Vietnamese, Old Stanley's Bar, St. Anselm, Chuko, Frank's Cocktail Lounge, Junior's Cheesecake, Xi'an Famous Foods, Xe Lua, 124 Old Rabbit and Yuji Ramen.

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  • List of ARM Cortex-M development tools

    List of ARM Cortex-M development tools

    This is a list of development tools for 32-bit ARM Cortex-M-based microcontrollers, which consists of Cortex-M0, Cortex-M0+, Cortex-M1, Cortex-M3, Cortex-M4, Cortex-M7, Cortex-M23, Cortex-M33, Cortex-M35P, Cortex-M52, Cortex-M55, and Cortex-M85 cores. == Development toolchains == IDE, compiler, linker, debugger, flashing (in alphabetical order): Ac6 System Workbench for STM32 (based on Eclipse and the GNU GCC toolchain with direct support for all ST-provided evaluation boards, Eval, Discovery and Nucleo, debug with ST-LINK) ARM Development Studio 5 by ARM Ltd. Atmel Studio by Atmel (based on Visual Studio and GNU GCC Toolchain) Code Composer Studio by Texas Instruments CoIDE by CooCox (note - website dead since 2018) Crossware Development Suite for ARM by Crossware CrossWorks for ARM by Rowley Dave by Infineon. For XMC processors only. Includes project wizard, detailed register decoding and a code library still under development. DRT by SOMNIUM Technologies. Based on GCC toolchain and proprietary linker technology. Available as a plugin for Atmel Studio and an Eclipse-based IDE. EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro etc. Embeetle IDE - free, fast (non-eclipse) IDE. Works both on Linux and Windows. emIDE by emide – free Visual Studio Style IDE including GNU Tools for ARM GNU ARM Eclipse – A family of Eclipse CDT extensions and tools for GNU ARM development GNU Tools (aka GCC) for ARM Embedded Processors by ARM Ltd – free GCC for bare metal IAR Embedded Workbench for ARM by IAR Systems ICC by ImageCraft Keil MDK-ARM by Keil LPCXpresso by NXP (formerly Red Suite by Code Red Technologies) MikroC by mikroe – mikroC MULTI by Green Hills Software, for all Arm 7, 9, Cortex-M, Cortex-R, Cortex-A Ride and RKit for ARM by Raisonance SEGGER Embedded Studio for ARM by Segger. SEGGER Ozone by Segger. STM32CubeIDE by STMicroelectronics - Combines STCubeMX with TrueSTUDIO into a single Eclipse style package Sourcery CodeBench by Mentor Graphics TASKING VX-Toolset by Altium TrueSTUDIO by Atollic Visual Studio by Microsoft as IDE, with GNU Tools as compiler/linker – e.g. supported by VisualGDB VXM Design's Buildroot toolchain for Cortex. It integrates GNU toolchain, Nuttx, filesystem and debugger/flasher in one build. winIDEA/winIDEAOpen by iSYSTEM YAGARTO – free GCC (no longer supported) Code::Blocks (EPS edition) (debug with ST-LINK no GDB and no OpenOCD required) IDE for Arduino ARM boards Arduino – IDE for Atmel SAM3X (Arduino Due) Energia – Arduino IDE for Texas Instruments Tiva and CC3200 Notes: == Debugging tools == JTAG and/or SWD debug interface host adapters (in alphabetical order): Black Magic Probe by 1BitSquared. CMSIS-DAP by Mbed. Crossconnect by Rowley Associates. DSTREAM by ARM Holdings Green Hills Probe and SuperTrace Probe by Green Hills Software. iTAG by iSYSTEM. I-jet by IAR Systems. Jaguar by Crossware. J-Link by Segger Supports JTAG and SWD. Supports ARM7, ARM9, ARM11, Cortex-A, Cortex-M, Cortex-R, Renesas RX, Microchip PIC32. Eclipse plug-in available. Supports GDB, RDI, Ozone debuggers. J-Trace by Segger. Supports JTAG, SWD, and ETM trace on Cortex-M. JTAGjet by Signum. LPC-LINK by Embedded Artists (for NXP) This is only embedded on NXP LPCXpresso development boards. LPC-LINK 2 by NXP. This device can be reconfigured to support 3 different protocols: J-LINK by Segger, CMSIS-DAP by ARM, Redlink by Code Red. Multilink debug probes, Cyclone in-system programming/debugging interfaces, and a GDB Server plug-in for Eclipse-based ARM IDEs by PEmicro. OpenOCD open source GDB server supports a variety of JTAG probes OpenOCD Eclipse plug-in available in GNU ARM Eclipse Plug-ins. AK-OPENJTAG by Artekit (Open JTAG-compatible). AK-LINK by Artekit. PEEDI by RONETIX Debug Probe by Raspberry Pi. RLink by Raisonance. ST-LINK/V2 by STMicroelectronics The ST-LINK/V2 debugger embedded on STM32 Nucleo and Discovery development boards can be converted to SEGGER J-LINK protocol. TRACE32 Debugger and ETM/ITM Trace by Lauterbach. ULINK by Keil. Debugging tools and/or debugging plug-ins (in alphabetical order): Memfault Error Analysis for post mortem debugging Percepio Tracealyzer, RTOS trace visualizer (with Eclipse plugin). Segger SystemView, RTOS trace visualizer. == Real-time operating systems == Commonly referred to as RTOS: == C/C++ software libraries == The following are free C/C++ libraries: ARM Cortex libraries: Cortex Microcontroller Software Interface Standard (CMSIS) libopencm3 (formerly called libopenstm32) libmaple for STM32F1 chips LPCOpen for NXP LPC chips Alternate C standard libraries: Bionic libc, dietlibc, EGLIBC, glibc, klibc, musl, Newlib, uClibc FAT file system libraries: EFSL, FatFs, Petit FatFs Fixed-point math libraries: libfixmath, fixedptc, FPMLib Encryption libraries: Comparison of TLS implementations wolfSSL == Non-C/C++ computer languages and software libraries ==

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  • Apache Parquet

    Apache Parquet

    Apache Parquet is a free and open-source column-oriented data storage format in the Apache Hadoop ecosystem inspired by Google Dremel interactive ad-hoc query system for analysis of read-only nested data. It is similar to RCFile and ORC, the other columnar-storage file formats in Hadoop, and is compatible with most of the data processing frameworks around Hadoop. It provides data compression and encoding schemes with enhanced performance to handle complex data in bulk. == History == The open-source project to build Apache Parquet began as a joint effort between Twitter and Cloudera using the record shredding and assembly algorithm as described in Google's Dremel. Parquet was designed as an improvement on the Trevni columnar storage format created by Doug Cutting, the creator of Hadoop. The name 'parquet' (lit. 'small compartment') refers to a style of decorative flooring and was chosen to "evoke the bottom layer of a database with an interesting layout". The first version, Apache Parquet 1.0, was released in July 2013. Since April 27, 2015, Apache Parquet has been a top-level Apache Software Foundation (ASF)-sponsored project. == Features == Apache Parquet is implemented using the record-shredding and assembly algorithm, which accommodates the complex data structures that can be used to store data. The values in each column are stored in contiguous memory locations, providing the following benefits: Column-wise compression is efficient in storage space Encoding and compression techniques specific to the type of data in each column can be used Queries that fetch specific column values need not read the entire row, thus improving performance Apache Parquet is implemented using the Apache Thrift framework, which increases its flexibility; it can work with a number of programming languages like C++, Java, Python, PHP, etc. As of August 2015, Parquet supports the big-data-processing frameworks including Apache Hive, Apache Drill, Apache Impala, Apache Crunch, Apache Pig, Cascading, Presto and Apache Spark. It is one of the external data formats used by the pandas Python data manipulation and analysis library. == Compression and encoding == In Parquet, compression is performed column by column, which enables different encoding schemes to be used for text and integer data. This strategy also keeps the door open for newer and better encoding schemes to be implemented as they are invented. Parquet supports various compression formats: snappy, gzip, LZO, brotli, zstd, and LZ4. === Dictionary encoding === Parquet has an automatic dictionary encoding enabled dynamically for data with a small number of unique values (i.e. below 105) that enables significant compression and boosts processing speed. === Bit packing === Storage of integers is usually done with dedicated 32 or 64 bits per integer. For small integers, packing multiple integers into the same space makes storage more efficient. === Run-length encoding (RLE) === To optimize storage of multiple occurrences of the same value, run-length encoding is used, which is where a single value is stored once along with the number of occurrences. Parquet implements a hybrid of bit packing and RLE, in which the encoding switches based on which produces the best compression results. This strategy works well for certain types of integer data and combines well with dictionary encoding. == Cloud Storage and Data Lakes == Parquet is widely used as the underlying file format in modern cloud-based data lake architectures. Cloud storage systems such as Amazon S3, Azure Data Lake Storage, and Google Cloud Storage commonly store data in Parquet format due to its efficient columnar representation and retrieval capabilities. Data lakehouse frameworks—including Apache Iceberg, Delta Lake, and Apache Hudi —build an additional metadata layer on top of Parquet files to support features such as schema evolution, time-travel queries, and ACID-compliant transactions. In these architectures, Parquet files serve as the immutable storage layer while the table formats manage data versioning and transactional integrity. == Comparison == Apache Parquet is comparable to RCFile and Optimized Row Columnar (ORC) file formats — all three fall under the category of columnar data storage within the Hadoop ecosystem. They all have better compression and encoding with improved read performance at the cost of slower writes. In addition to these features, Apache Parquet supports limited schema evolution, i.e., the schema can be modified according to the changes in the data. It also provides the ability to add new columns and merge schemas that do not conflict. Apache Arrow is designed as an in-memory complement to on-disk columnar formats like Parquet and ORC. The Arrow and Parquet projects include libraries that allow for reading and writing between the two formats. == Implementations == Known implementations of Parquet include:

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  • Onshape

    Onshape

    Onshape is a computer-aided design (CAD) software system, delivered over the Internet via a software as a service (SaaS) model. It makes extensive use of cloud computing, with compute-intensive processing and rendering performed on Internet-based servers, and users are able to interact with the system via a web browser or the iOS and Android apps. As a SaaS system, Onshape upgrades are released directly to the web interface, and the software does not require maintenance by the user. Onshape allows teams to collaborate on a single shared design, the same way multiple writers can work together editing a shared document via cloud services. It is primarily focused on mechanical CAD (MCAD) and is used for product and machinery design across many industries, including consumer electronics, mechanical machinery, medical devices, 3D printing, machine parts, and industrial equipment. As of 2025, Onshape is popularly used as a CAD suite for the FIRST Robotics Competition (FRC) alongside the MKCad application available in the Onshape App Store. == Company history == Onshape was developed by a company with the same name. Founded in 2012, Onshape was based in Cambridge, Massachusetts (USA), with offices in Singapore and Pune, India. Its leadership team includes several engineers and executives who originated from SolidWorks, a popular 3D CAD program that runs on Microsoft Windows. Onshape’s co-founders include two former SolidWorks CEOs, Jon Hirschtick and John McEleney. In November 2012, former SolidWorks CEOs Jon Hirschtick and John McEleney led six co-founders launching Belmont Technology, a placeholder name that was later changed to Onshape. The company’s first round of funding was $9 million from North Bridge Venture Partners and Commonwealth Capital. In March 2015, Onshape released the public beta version of its cloud CAD software, after pre-production testing with more than a thousand CAD professionals in 52 countries. Included in the beta launch was Onshape for iPhone. In August 2015, the company released its Onshape for Android app. In December 2015, Onshape launched its full commercial release. The company also launched the Onshape App Store, offering CAM, simulation, rendering and other cloud-based engineering tools. The Onshape App Store was launched with 24 developer partners. In April 2016, Onshape introduced its Education Plan, with a free version of Onshape Professional geared for college students and educators. In May 2016, Onshape released FeatureScript, a new open source (MIT licensed) programming language for creating and customizing CAD features. In October 2019, Onshape agreed to be acquired by PTC. The acquisition closed in November 2019 for $470 million. In February 2024, Onshape released iOS support for the Apple Vision Pro, allowing for real world applications of CAD models and prototypes. In January 2025, Onshape released the CAM studio, allowing users to generate G-code for up to 5-axis Simultaneous milling. == Funding == Onshape was a venture-backed company with investments from firms including Andreessen Horowitz, Commonwealth Capital Ventures, New Enterprise Associates (NEA) and North Bridge Venture Partners. Total venture funding amounted to $169 million. == Supported file formats == === Modelling === ==== Importing ==== As of May 2025, Onshape supported importing (opening) the following common CAD file formats: Parasolid X_T (Preferred) STEP (ISO 10303) ISO JT (ISO 14306) ACIS IGES CATIA v4, v5, v6 Autodesk Inventor Part (.IPT) Assembly (.IAM) Presentation (.IPN) Drawing (.IDW) Pro/ENGINEER, Creo Rhinoceros 3D: .3dm .STL .OBJ SolidWorks file formats Siemens NX file formats Drawings (.DXF/.DWG) ==== Exporting ==== Onshape supports exporting to the following formats: STEP (ISO 10303) Parasolid XT ACIS IGES SolidWorks file formats .STL Rhinoceros 3D: .3dm Collada XML-spec based textual file === Drawing === Ordinary engineering or technical drawing can be exported as .PDF file. === Other Formats === In addition to CAD file formats, Onshape supports importing some Non-CAD file formats for viewing and referencing. === Assembly === Assemblies can be imported and exported to: STEP (ISO 10303) Parasolid XT ACIS Pro/ENGINEER, Creo ISO JT Rhinoceros 3D: .3dm Siemens NX file formats SolidWorks Pack and Go zip file File formats that assemblies can be only-exported to, are: IGES .STL Collada XML-spec based textual file

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  • AlternativeTo

    AlternativeTo

    AlternativeTo is a website which lists alternatives to web-based software, desktop computer software, and mobile apps, and sorts the alternatives by various criteria, including the number of registered users who have "Liked" each of them on AlternativeTo. Users can search the site to find better alternatives to an application they are using or previously have used, including free alternatives such as free web applications (cloud computing) which don't require any installation and can be accessed from any browser. == Differences == Unlike a number of other software directory websites, the software is not arranged into categories, but each individual piece of software has its own list of alternatives. However, users can also search by tag to find software, which offers an alternative way of finding related software. Users can also narrow their search by focusing on particular platforms and license types (such as "free for non-commercial use"). AlternativeTo lists basic information such as platform and license type at the top of each entry, but does not have comparison tables listing software features side by side. AlternativeTo does not host software for download but it provides links to official websites to where you can download or buy them. AlternativeTo allows anyone to register and suggest new alternatives, or to update the information held about existing entries. Suggestions and alterations are reviewed before being made publicly visible. Users can register using either email and password or OpenID. Login with Facebook has been discontinued. As AlternativeTo is itself a web application, it even has a page for alternatives to itself. == Features == Tweets from anyone mentioning particular pieces of software are also pulled in dynamically from Twitter. Each application has an RSS feed for notifying users of newly listed alternatives to that application. After a user has clicked the Like button next to an application, they are offered the opportunity to tell their friends on Facebook or their followers on Twitter that they liked it. The site also has a forum. For software developers, a JSON API used to be available, but has been taken down indefinitely.

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  • EyeOS

    EyeOS

    eyeOS was a web desktop for cloud computing, whose main purpose is to enable collaboration and communication among users. It is mainly written in PHP, XML, and JavaScript. It is a private-cloud application platform with a web-based desktop interface. eyeOS delivers a whole desktop from the cloud with file management, personal management information tools, and collaborative tools, with the integration of the client's applications. == History == The first publicly available eyeOS version was released on August 1, 2005, as eyeOS 0.6.0 in Olesa de Montserrat, Barcelona (Spain). A worldwide community of developers soon took part in the project and helped improve it by translating, testing, and developing it. After two years of development, the eyeOS Team published eyeOS 1.0 on June 4, 2007. Compared with previous versions, eyeOS 1.0 introduced a complete reorganization of the code and some new web technologies, like eyeSoft, a portage-based web software installation system. Moreover, eyeOS also included the eyeOS Toolkit, a set of libraries allowing easy and fast development of new web applications. With the release of eyeOS 1.1 on July 2, 2007, eyeOS changed its license and migrated from GNU GPL Version 2 to Version 3. Version 1.2 was released just a month after the 1.1 version and integrated full compatibility with Microsoft Word files. eyeOS 1.5 Gala was released on January 15, 2008. This version was the first to support both Microsoft Office and OpenOffice.org file formats for documents, presentations, and spreadsheets. With this version, eyeOS also gained the ability to import and export documents in both formats using server-side scripting. eyeOS 1.6 was released on April 25, 2008, and included many improvements such as synchronization with local computers, drag and drop, a mobile version, and more. eyeOS 1.8 Lars was released on January 7, 2009, and featured a completely rewritten file manager and a new sound API to develop media-rich applications. Later, on April 1, 2009, 1.8.5 was released with a new default theme and some rewritten apps, such as the Word Processor and the Address Book. On July 13, 2009, 1.8.6 was released with an interface for the iPhone and a new version of eyeMail with support for POP3 and IMAP. eyeOS 1.9 was released on December 29, 2009. It was followed up with the 1.9.0.1 release with minor fixes on February 18, 2010. These releases were the last of the "classic desktop" interfaces. A major re-work was completed in March 2010, now called eyeOS 2.x. However, a small group of eyeOS developers still maintain the code within the eyeOS forum, where support is provided, but the eyeOS group itself has stopped active 1.x development. It is now available as the On-eye project on GitHub. Active development was halted on 1.x as of February 3, 2010. eyeOS 2.0 release took place on March 3, 2010. This was a total restructure of the operating system. The 2.x stable is the new series of eyeOS, which is in active development and will replace 1.x as stable in a few months. It includes live collaboration and more social capabilities than eyeOS 1.x. eyeOS then released 2.2.0.0 on July 28, 2010. On December 14, 2010, a working group inside the eyeOS open-source development community began the structure development and further upgrade of eyeOS 1.9.x. The group's main goal is to continue the work eyeOS has stopped on 1.9.x. eyeOS released 2.5 on May 17, 2011. This was the last release under an open source license. It is available on SourceForge for download under another project called eyeOS 2.5 Open Source Version. On April 1, 2014, Telefónica announced their acquisition of eyeOS. eyeOS would maintain its headquarters in the Catalonia, Spain, where their staff would continue to work but now as part of Telefónica. After its integration into Telefónica, eyeOS would continue to function as an independent subsidiary under CEO Michel Kisfaludi. == Structure and API == For developers, EyeOS provides the eyeOS Toolkit, a set of libraries and functions to develop applications for eyeOS. Using the integrated Portage-based eyeSoft system, one can create their own repository for eyeOS and distribute applications through it. Each core part of the desktop is its own application, using JavaScript to send server commands as the user interacts. As actions are performed using AJAX (such as launching an application), it sends event information to the server. The server then sends back tasks for the client to do in XML format, such as drawing a widget. On the server, eyeOS uses XML files to store information. This makes it simple for a user to set up on the server, as it requires zero configuration other than the account information for the first user, making it simple to deploy. To avoid bottlenecks that flat files present, each user's information and settings are stored in different files, preventing resource starvation from occurring, though this in turn may create issues in high volume user environments due to host operating system open file descriptor limits. == Professional edition == A Professional Edition of eyeOS was launched on September 15, 2011, as an operating system for businesses. It uses a new version number and was released under version 1.0 instead of continuing with the next version number in the open source project. The Professional Edition retains the web desktop interface used by the open source version while targeting enterprise users. A host of new features designed for enterprises, like file sharing and synchronization (called eyeSync), Active Directory/LDAP connectivity, system-wide administration controls, and a local file execution tool called eyeRun were introduced. A new suite of Web Apps (a mail client, calendar, instant messaging, and collaboration tools) was also introduced, specific to the enterprise edition for the web desktop. With eyeOS Professional Edition 1.1, a to-do task manager tool, Citrix XenApp integration, and a Facebook like 'wall' for collaboration were introduced. == Awards == 2007 – Received the Softpedia's Pick award. 2007 – Finalist at SourceForge's 2007 Community Choice Awards at the "Best Project" category. The winner for that category was 7-Zip. 2007 – Won the Yahoo! Spain Web Revelation award in the Technology category. 2008 – Finalist for the Webware 100 awards by CNET, under the "Browsing" category. 2008 – Finalist at the SourceForge's 2008 Community Choice Awards at the "Most Likely to Change the World" category. The winner for that category was Linux. 2009 – Selected Project of the Month (August 2009) by SourceForge. 2009 – BMW Innovation Award. 2010 – Winner of Accelera (Ernst & Young). 2010 – Asturias & Girona Spanish Prince award “IMPULSA”. 2011 – Winner of MIT's TR35 award as Innovator of the Year in Spain. == Community == eyeOS community is formed with the eyeOS forums, which reached 10,000 members on April 4, 2008; the eyeOS wiki; and the eyeOS Application Communities, available at the eyeOS-Apps website, hosted and provided by openDesktop.org as well as Softpedia.

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  • Spherical basis

    Spherical basis

    In pure and applied mathematics, particularly quantum mechanics and computer graphics and their applications, a spherical basis is the basis used to express spherical tensors. The spherical basis closely relates to the description of angular momentum in quantum mechanics and spherical harmonic functions. While spherical polar coordinates are one orthogonal coordinate system for expressing vectors and tensors using polar and azimuthal angles and radial distance, the spherical basis are constructed from the standard basis and use complex numbers. == In three dimensions == A vector A in 3D Euclidean space R3 can be expressed in the familiar Cartesian coordinate system in the standard basis ex, ey, ez, and coordinates Ax, Ay, Az: or any other coordinate system with associated basis set of vectors. From this extend the scalars to allow multiplication by complex numbers, so that we are now working in C 3 {\displaystyle \mathbb {C} ^{3}} rather than R 3 {\displaystyle \mathbb {R} ^{3}} . === Basis definition === In the spherical bases denoted e+, e−, e0, and associated coordinates with respect to this basis, denoted A+, A−, A0, the vector A is: where the spherical basis vectors can be defined in terms of the Cartesian basis using complex-valued coefficients in the xy plane: in which i {\displaystyle i} denotes the imaginary unit, and one normal to the plane in the z direction: e 0 = e z {\displaystyle \mathbf {e} _{0}=\mathbf {e} _{z}} The inverse relations are: === Commutator definition === While giving a basis in a 3-dimensional space is a valid definition for a spherical tensor, it only covers the case for when the rank k {\displaystyle k} is 1. For higher ranks, one may use either the commutator, or rotation definition of a spherical tensor. The commutator definition is given below, any operator T q ( k ) {\displaystyle T_{q}^{(k)}} that satisfies the following relations is a spherical tensor: [ J ± , T q ( k ) ] = ℏ ( k ∓ q ) ( k ± q + 1 ) T q ± 1 ( k ) {\displaystyle [J_{\pm },T_{q}^{(k)}]=\hbar {\sqrt {(k\mp q)(k\pm q+1)}}T_{q\pm 1}^{(k)}} [ J z , T q ( k ) ] = ℏ q T q ( k ) {\displaystyle [J_{z},T_{q}^{(k)}]=\hbar qT_{q}^{(k)}} === Rotation definition === Analogously to how the spherical harmonics transform under a rotation, a general spherical tensor transforms as follows, when the states transform under the unitary Wigner D-matrix D ( R ) {\displaystyle {\mathcal {D}}(R)} , where R is a (3×3 rotation) group element in SO(3). That is, these matrices represent the rotation group elements. With the help of its Lie algebra, one can show these two definitions are equivalent. D ( R ) T q ( k ) D † ( R ) = ∑ q ′ = − k k T q ′ ( k ) D q ′ q ( k ) {\displaystyle {\mathcal {D}}(R)T_{q}^{(k)}{\mathcal {D}}^{\dagger }(R)=\sum _{q'=-k}^{k}T_{q'}^{(k)}{\mathcal {D}}_{q'q}^{(k)}} === Coordinate vectors === For the spherical basis, the coordinates are complex-valued numbers A+, A0, A−, and can be found by substitution of (3B) into (1), or directly calculated from the inner product ⟨, ⟩ (5): A 0 = ⟨ e 0 , A ⟩ = ⟨ e z , A ⟩ = A z {\displaystyle A_{0}=\left\langle \mathbf {e} _{0},\mathbf {A} \right\rangle =\left\langle \mathbf {e} _{z},\mathbf {A} \right\rangle =A_{z}} with inverse relations: In general, for two vectors with complex coefficients in the same real-valued orthonormal basis ei, with the property ei·ej = δij, the inner product is: where · is the usual dot product and the complex conjugate must be used to keep the magnitude (or "norm") of the vector positive definite. == Properties (three dimensions) == === Orthonormality === The spherical basis is an orthonormal basis, since the inner product ⟨, ⟩ (5) of every pair vanishes meaning the basis vectors are all mutually orthogonal: ⟨ e + , e − ⟩ = ⟨ e − , e 0 ⟩ = ⟨ e 0 , e + ⟩ = 0 {\displaystyle \left\langle \mathbf {e} _{+},\mathbf {e} _{-}\right\rangle =\left\langle \mathbf {e} _{-},\mathbf {e} _{0}\right\rangle =\left\langle \mathbf {e} _{0},\mathbf {e} _{+}\right\rangle =0} and each basis vector is a unit vector: ⟨ e + , e + ⟩ = ⟨ e − , e − ⟩ = ⟨ e 0 , e 0 ⟩ = 1 {\displaystyle \left\langle \mathbf {e} _{+},\mathbf {e} _{+}\right\rangle =\left\langle \mathbf {e} _{-},\mathbf {e} _{-}\right\rangle =\left\langle \mathbf {e} _{0},\mathbf {e} _{0}\right\rangle =1} hence the need for the normalizing factors of 1 / 2 {\displaystyle 1/\!{\sqrt {2}}} . === Change of basis matrix === The defining relations (3A) can be summarized by a transformation matrix U: ( e + e − e 0 ) = U ( e x e y e z ) , U = ( − 1 2 − i 2 0 + 1 2 − i 2 0 0 0 1 ) , {\displaystyle {\begin{pmatrix}\mathbf {e} _{+}\\\mathbf {e} _{-}\\\mathbf {e} _{0}\end{pmatrix}}=\mathbf {U} {\begin{pmatrix}\mathbf {e} _{x}\\\mathbf {e} _{y}\\\mathbf {e} _{z}\end{pmatrix}}\,,\quad \mathbf {U} ={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&-{\frac {i}{\sqrt {2}}}&0\\+{\frac {1}{\sqrt {2}}}&-{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,,} with inverse: ( e x e y e z ) = U − 1 ( e + e − e 0 ) , U − 1 = ( − 1 2 + 1 2 0 + i 2 + i 2 0 0 0 1 ) . {\displaystyle {\begin{pmatrix}\mathbf {e} _{x}\\\mathbf {e} _{y}\\\mathbf {e} _{z}\end{pmatrix}}=\mathbf {U} ^{-1}{\begin{pmatrix}\mathbf {e} _{+}\\\mathbf {e} _{-}\\\mathbf {e} _{0}\end{pmatrix}}\,,\quad \mathbf {U} ^{-1}={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&+{\frac {1}{\sqrt {2}}}&0\\+{\frac {i}{\sqrt {2}}}&+{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,.} It can be seen that U is a unitary matrix, in other words its Hermitian conjugate U† (complex conjugate and matrix transpose) is also the inverse matrix U−1. For the coordinates: ( A + A − A 0 ) = U ∗ ( A x A y A z ) , U ∗ = ( − 1 2 + i 2 0 + 1 2 + i 2 0 0 0 1 ) , {\displaystyle {\begin{pmatrix}A_{+}\\A_{-}\\A_{0}\end{pmatrix}}=\mathbf {U} ^{\mathrm {} }{\begin{pmatrix}A_{x}\\A_{y}\\A_{z}\end{pmatrix}}\,,\quad \mathbf {U} ^{\mathrm {} }={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&+{\frac {i}{\sqrt {2}}}&0\\+{\frac {1}{\sqrt {2}}}&+{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,,} and inverse: ( A x A y A z ) = ( U ∗ ) − 1 ( A + A − A 0 ) , ( U ∗ ) − 1 = ( − 1 2 + 1 2 0 − i 2 − i 2 0 0 0 1 ) . {\displaystyle {\begin{pmatrix}A_{x}\\A_{y}\\A_{z}\end{pmatrix}}=(\mathbf {U} ^{\mathrm {} })^{-1}{\begin{pmatrix}A_{+}\\A_{-}\\A_{0}\end{pmatrix}}\,,\quad (\mathbf {U} ^{\mathrm {} })^{-1}={\begin{pmatrix}-{\frac {1}{\sqrt {2}}}&+{\frac {1}{\sqrt {2}}}&0\\-{\frac {i}{\sqrt {2}}}&-{\frac {i}{\sqrt {2}}}&0\\0&0&1\end{pmatrix}}\,.} === Cross products === Taking cross products of the spherical basis vectors, we find an obvious relation: e q × e q = 0 {\displaystyle \mathbf {e} _{q}\times \mathbf {e} _{q}={\boldsymbol {0}}} where q is a placeholder for +, −, 0, and two less obvious relations: e ± × e ∓ = ± i e 0 {\displaystyle \mathbf {e} _{\pm }\times \mathbf {e} _{\mp }=\pm i\mathbf {e} _{0}} e ± × e 0 = ± i e ± {\displaystyle \mathbf {e} _{\pm }\times \mathbf {e} _{0}=\pm i\mathbf {e} _{\pm }} === Inner product in the spherical basis === The inner product between two vectors A and B in the spherical basis follows from the above definition of the inner product: ⟨ A , B ⟩ = A + B + ⋆ + A − B − ⋆ + A 0 B 0 ⋆ {\displaystyle \left\langle \mathbf {A} ,\mathbf {B} \right\rangle =A_{+}B_{+}^{\star }+A_{-}B_{-}^{\star }+A_{0}B_{0}^{\star }}

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  • SIP (software)

    SIP (software)

    SIP is an open source software tool used to connect computer programs or libraries written in C or C++ with the scripting language Python. It is an alternative to SWIG. SIP was originally developed in 1998 for PyQt — the Python bindings for the Qt GUI toolkit — but is suitable for generating bindings for any C or C++ library. == Concept == SIP takes a set of specification (.sip) files describing the API and generates the required C++ code. This is then compiled to produce the Python extension modules. A .sip file is essentially the class header file with some things removed (because SIP does not include a full C++ parser) and some things added (because C++ does not always provide enough information about how the API works). For PyQt v4 I use an internal tool (written using PyQt of course) called metasip. This is sort of an IDE for SIP. It uses GCC-XML to parse the latest header files and saves the relevant data, as XML, in a metasip project. metasip then does the equivalent of a diff against the previous version of the API and flags up any changes that need to be looked at. Those changes are then made through the GUI and ticked off the TODO list. Generating the .sip files is just a button click. In my subversion repository, PyQt v4 is basically just a 20M XML file. Updating PyQt v4 for a minor release of Qt v4 is about half an hours work. In terms of how the generated code works then I don't think it's very different from how any other bindings generator works. Python has a very good C API for writing extension modules - it's one of the reasons why so many 3rd party tools have Python bindings. For every C++ class, the SIP generated code creates a corresponding Python class implemented in C. == Notable applications that use SIP == PyQt, a python port of the application framework and widget toolkit Qt QGIS, a free and open-source cross-platform desktop geographic information system (GIS) QtiPlot, a computer program to analyze and visualize scientific data calibre (software), a free and open-source cross-platform e-book manager Veusz, a free and open-source cross-platform program to visualize scientific data

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  • GazoPa

    GazoPa

    GazoPa was an image search engine that used features from an image to search for and identify similar images which closed in 2011. GazoPa began in TechCrunch50 in 2008 before launching into a state of open beta in 2009. GazoPa branched out and released a flower photo community site called "GazoPa Bloom" in 2010. This site was for exploring flower images and, if users need help identifying a flower, uploading images for other people try to identify them. Both sites closed to the public in 2011 when the company decided to focus on other areas of their business.

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