Nicholas Carlini is an American researcher affiliated with Anthropic and previously with Google DeepMind who has published research in the fields of computer security and machine learning. He is known for his work on adversarial machine learning, particularly his work on the Carlini & Wagner attack in 2016. This attack was particularly useful in defeating defensive distillation, a method used to increase model robustness, and has since been effective against other defenses against adversarial input. In 2018, Carlini demonstrated an attack on Mozilla's DeepSpeech model, showing that hidden commands could be embedded in speech inputs, which the model would execute even if they were inaudible to humans. He also led a team at UC Berkeley that successfully broke seven out of nine defenses against adversarial attacks presented at the 2018 International Conference on Learning Representations. In addition to his work on adversarial attacks, Carlini has made significant contributions to understanding the privacy risks of machine learning models. In 2020, he revealed that large language models, like GPT-2, could memorize and output personally identifiable information. His research demonstrated that this issue worsened with larger models, and he later showed similar vulnerabilities in generative image models, such as Stable Diffusion. == Life and career == Nicholas Carlini obtained his Bachelor of Arts in Computer Science and Mathematics from the University of California, Berkeley, in 2013. He then continued his studies at the same university, where he pursued a PhD under the supervision of David Wagner, completing it in 2018. Carlini became known for his work on adversarial machine learning. In 2016, he worked alongside Wagner to develop the Carlini & Wagner attack, a method of generating adversarial examples against machine learning models. The attack was proved to be useful against defensive distillation, a popular mechanism where a student model is trained based on the features of a parent model to increase the robustness and generalizability of student models. The attack gained popularity when it was shown that the methodology was also effective against most other defenses, rendering them ineffective. In 2018, Carlini demonstrated an attack against Mozilla Foundation's DeepSpeech model where he showed that by hiding malicious commands inside normal speech input the speech model would respond to the hidden commands even when the commands were not discernible by humans. In the same year, Carlini and his team at UC Berkeley showed that out of the 11 papers presenting defenses to adversarial attacks accepted in that year's ICLR conference, seven of the defenses could be broken. Since 2021, he and his team have been working on large language models, creating a questionnaire where humans typically scored 35% whereas AI models scored in the 40%, with GPT-3 getting 38% which could be improved to 40% through few shot prompting. The best performer in the test was UnifiedQA, a model developed by Google specifically for answer questions and answer sets. Carlini has also developed methods to cause large language models like ChatGPT to answer harmful questions like how to construct bombs. He is also known for his work studying the privacy of machine learning models. In 2020, he showed for the first time that large language models would memorize some of the text data that they were trained on. For example, he found that GPT-2 could output personally identifiable information. He then led an analysis of larger models and studied how memorization increased with model size. Then, in 2022 he showed the same vulnerability in generative image models, and specifically diffusion models, by showing that Stable Diffusion could output images of people's faces that it was trained on. Following on this, Carlini then showed that ChatGPT would also sometimes output exact copies of webpages it was trained on, including personally identifiable information. Some of these studies have since been referenced by the courts in debating the copyright status of AI models. == Other work == Carlini received the Best of Show award at the 2020 IOCCC for implementing a tic-tac-toe game entirely with calls to printf, expanding on work from a research paper of his from 2015. The judges commented on his submission "This year's Best of Show (carlini) is such a novel way of obfuscation that it would be worth of a special mention in the (future) Best of IOCCC list!". [sic] == Awards == Best Student Paper Award, IEEE S&P 2017 ("Towards Evaluating the Robustness of Neural Networks") Best Paper Award, ICML 2018 ("Obfuscated Gradients Give a False Sense of Security: Circumventing Defenses to Adversarial Examples") Distinguished Paper Award, USENIX 2021 ("Poisoning the Unlabeled Dataset of Semi-Supervised Learning") Distinguished Paper Award, USENIX 2023 ("Tight Auditing of Differentially Private Machine Learning") Best Paper Award, ICML 2024 ("Stealing Part of a Production Language Model") Best Paper Award, ICML 2024 ("Considerations for Differentially Private Learning with Large-Scale Public Pretraining")
Dr. Sbaitso
Dr. Sbaitso ( SPAYT-soh) is an artificial intelligence speech synthesis program released late in 1991 by Creative Labs in Singapore for MS-DOS-based personal computers. The name is an acronym for "SoundBlaster Acting Intelligent Text-to-Speech Operator." == History == Dr. Sbaitso was distributed with various sound cards manufactured by Creative Technology in the early 1990s. The text-to-speech engine used is a version of Monologue, which was developed by First Byte Software. Monologue is a later release of First Byte's "SmoothTalker" software from 1984. The program "conversed" with the user as if it were a psychologist, though most of its responses were along the lines of "WHY DO YOU FEEL THAT WAY?" rather than any sort of complicated interaction. When confronted with a phrase it could not understand, it would often reply with something such as "THAT'S NOT MY PROBLEM." Dr. Sbaitso repeated text out loud that was typed after the word "SAY." Repeated swearing or abusive behavior on the part of the user caused Dr. Sbaitso to "break down" in a "PARITY ERROR" before resetting itself. The same would happen, if the user types "SAY PARITY." The program introduced itself with the following lines: HELLO [UserName], MY NAME IS DOCTOR SBAITSO. I AM HERE TO HELP YOU. SAY WHATEVER IS IN YOUR MIND FREELY, OUR CONVERSATION WILL BE KEPT IN STRICT CONFIDENCE. MEMORY CONTENTS WILL BE WIPED OFF AFTER YOU LEAVE, SO, TELL ME ABOUT YOUR PROBLEMS. The program was designed to showcase the digitized voices the cards were able to produce, though the quality was far from lifelike. Additionally, there was a version of this program for Microsoft Windows through the use of a program called Prody Parrot; this version of the software featured a more detailed graphical user interface. The text-to-speech was also used as the voice of 1st Prize from the Baldi's Basics series, albeit slowed down. == Commands == If the user submits "HELP", a list of commands will appear. If the user then submits "M", more commands will appear. There are three pages of commands in total, with guidance on how to use each of the features.
Discrete diffusion model
In machine learning, discrete diffusion models are a class of diffusion models, which themselves are a class of latent variable generative models. Each discrete diffusion model consists of two major components: the forward jump diffusion process, and the reverse jump diffusion process. The goal of diffusion modeling is, given a given dataset and a forward process, to learn a model for the reverse process, such that the reverse process can generate new elements that are distributed similarly as the original dataset. A trained discrete diffusion model can be sampled in many ways, which trades off computational efficiency and sample quality. In general, higher quality data can be obtained, but at the price of higher computational cost. In standard diffusion modeling, the diffusion process takes place over a state space that is continuous space of R n {\displaystyle \mathbb {R} ^{n}} , but over a discrete set S {\displaystyle S} . A discrete set is simply a set where one cannot speak of "infinitesimally close" points. Points can be more or less separated from each other, but the separation is always a finite number. This in particular means the standard framework of continuous diffusion does not apply, since it uses gaussian noise, which is continuous. Nevertheless, an analogous theory can be produced. Discrete diffusion is usually used for language modeling. In practice, the state space S {\displaystyle S} is not only discrete, but finite, so this is what we will assume from now on. == Continuous time Markov process == In the case of continuous state space, during the forward discrete diffusion process, at each step t → t + d t {\displaystyle t\to t+dt} , we mix in an infinitesimal amount of gaussian noise d x t = − 1 2 β ( t ) x t d t + β ( t ) d W t {\displaystyle dx_{t}=-{\frac {1}{2}}\beta (t)x_{t}dt+{\sqrt {\beta (t)}}dW_{t}} . This changes the probability density function, by first a convolution with the density of a gaussian, followed by a scaling. In the case of discrete state space, the gaussian noise must be replaced by a noise that takes values over a finite set. For example, if the noise is the uniform distribution over S {\displaystyle S} , then the probability distribution at time t + d t {\displaystyle t+dt} satisfies q t + d t ( x ) = ( 1 − d t ) q t ( x ) + d t ( 1 | S | ∑ y ∈ S q t ( y ) ) {\displaystyle q_{t+dt}(x)=(1-dt)q_{t}(x)+dt\left({\frac {1}{|S|}}\sum _{y\in S}q_{t}(y)\right)} More succinctly, ∂ t q t ( x ) = − ( 1 − 1 | S | ) q t ( x ) + ∑ y ∈ S , y ≠ x 1 | S | q t ( y ) {\displaystyle \partial _{t}q_{t}(x)=-\left(1-{\frac {1}{|S|}}\right)q_{t}(x)+\sum _{y\in S,y\neq x}{\frac {1}{|S|}}q_{t}(y)} In general, we do not need to convolve with a uniformly distributed noise, but with an arbitrary noise process. That is, we use an arbitrary matrix Q t {\displaystyle Q_{t}} such that ∂ t q t ( y ) = ∑ x ∈ S Q t ( y , x ) q t ( x ) {\displaystyle \partial _{t}q_{t}(y)=\sum _{x\in S}Q_{t}(y,x)q_{t}(x)} where Q t {\displaystyle Q_{t}} is called the rate matrix. Any matrix may be used as a rate matrix if it has non-negative off-diagonals, and each column sums to 0: Q t ( y , x ) ≥ 0 ∀ y ≠ x , ∑ y ∈ S Q t ( y , x ) = 0 ∀ x {\displaystyle Q_{t}(y,x)\geq 0\quad \forall y\neq x,\quad \sum _{y\in S}Q_{t}(y,x)=0\quad \forall x} A continuous time Markov chain (CTMC) is defined by a continuous function Q {\displaystyle Q} that maps any time t ∈ [ 0 , T ) {\displaystyle t\in [0,T)} to a rate matrix Q t {\displaystyle Q_{t}} . Given the function Q {\displaystyle Q} , time-evolution under the CTMC is done as follows: Given state x t {\displaystyle x_{t}} at time t {\displaystyle t} , and given an infinitesimal d t {\displaystyle dt} , the state at t + d t {\displaystyle t+dt} is x t + d t {\displaystyle x_{t+dt}} , such that Pr ( x t + d t | x t ) = { 1 + Q t ( x t + d t , x t ) d t if x t + d t = x t Q t ( x t + d t , x t ) d t else {\displaystyle \Pr(x_{t+dt}|x_{t})={\begin{cases}1+Q_{t}(x_{t+dt},x_{t})dt&{\text{if }}x_{t+dt}=x_{t}\\Q_{t}(x_{t+dt},x_{t})dt&{\text{else}}\end{cases}}} This implies that the probability distribution function evolves according to ∂ t q t ( y ) = ∑ x ∈ S Q t ( y , x ) q t ( x ) {\displaystyle \partial _{t}q_{t}(y)=\sum _{x\in S}Q_{t}(y,x)q_{t}(x)} which is what we previously specified. === Backward process === Similarly to the case of continuous diffusion, in discrete diffusion, there exists a backward diffusion process Q ¯ t {\displaystyle {\bar {Q}}_{t}} : s ( x , t ) y := q t ( y ) q t ( x ) , Q ¯ t ( y , x ) := { s ( x , t ) y Q t ( x , y ) if y ≠ x − ∑ y : y ≠ x Q ¯ t ( y , x ) if y = x {\displaystyle s(x,t)_{y}:={\frac {q_{t}(y)}{q_{t}(x)}},\quad {\bar {Q}}_{t}(y,x):={\begin{cases}s(x,t)_{y}Q_{t}(x,y)&{\text{if }}y\neq x\\-\sum _{y:y\neq x}{\bar {Q}}_{t}(y,x)&{\text{if }}y=x\end{cases}}} where s ( x , t ) y {\displaystyle s(x,t)_{y}} should be interpreted as the discrete score or concrete score, since, abusing notation a bit, the score function is ∇ ln ρ t ( x ) = 1 d x ( ρ t ( x + d x ) ρ t ( x ) − 1 ) {\displaystyle \nabla \ln \rho _{t}(x)={\frac {1}{dx}}\left({\frac {\rho _{t}(x+dx)}{\rho _{t}(x)}}-1\right)} . If we picture the distribution q t {\displaystyle q_{t}} as a bunch of point-masses, one per state x ∈ S {\displaystyle x\in S} , then the forward diffusion from time t {\displaystyle t} to t + d t {\displaystyle t+dt} is performed by removing Q t ( x , y ) q t ( y ) d t {\displaystyle Q_{t}(x,y)q_{t}(y)dt} from the mass at y {\displaystyle y} and moving it to the mass at x {\displaystyle x} , for each pair x ≠ y {\displaystyle x\neq y} . Thus, the process is reversed in detail by the CTMC defined by Q ¯ {\displaystyle {\bar {Q}}} , since Q ¯ t ( y , x ) q t ( x ) = Q t ( x , y ) q t ( y ) {\displaystyle {\bar {Q}}_{t}(y,x)q_{t}(x)=Q_{t}(x,y)q_{t}(y)} . Given Q ¯ t {\displaystyle {\bar {Q}}_{t}} , if we have a way to sample from q t {\displaystyle q_{t}} , then we can sample from q t − d t {\displaystyle q_{t-dt}} by first sampling x t ∼ q t {\displaystyle x_{t}\sim q_{t}} , then sampling x t − d t {\displaystyle x_{t-dt}} according to Pr ( x t − d t | x t ) = { 1 + Q ¯ t ( x t − d t , x t ) d t if x t − d t = x t Q ¯ t ( x t − d t , x t ) d t else {\displaystyle \Pr(x_{t-dt}|x_{t})={\begin{cases}1+{\bar {Q}}_{t}(x_{t-dt},x_{t})dt&{\text{if }}x_{t-dt}=x_{t}\\{\bar {Q}}_{t}(x_{t-dt},x_{t})dt&{\text{else}}\end{cases}}} === Overall plan of score-matching discrete diffusion modeling === Similar to score-matching continuous diffusion, score-matching discrete diffusion is a method to sample an initial distribution. If we have a certain function s θ {\displaystyle s_{\theta }} that approximates the true score function s θ ( x , t ) y ≈ s ( x , t ) y {\displaystyle s_{\theta }(x,t)_{y}\approx s(x,t)_{y}} , then it allows a corresponding Q ¯ θ {\displaystyle {\bar {Q}}^{\theta }} to be defined in the same way. If we also have a base distribution q base {\displaystyle q_{\text{base}}} such that it is easy to sample from, and approximately equal to the true terminal distribution q base ≈ q T {\displaystyle q_{\text{base}}\approx q_{T}} , then we can perform the backward CTMC with Q ¯ θ {\displaystyle {\bar {Q}}^{\theta }} and q T θ := q terminal {\displaystyle q_{T}^{\theta }:=q_{\text{terminal}}} . When both approximations are good, the backward CTMC would give q 0 θ ≈ q 0 {\displaystyle q_{0}^{\theta }\approx q_{0}} . This is the idea of score-matching discrete diffusion modeling. If q data {\displaystyle q_{\text{data}}} is sharp, in the sense that for some x , x ′ {\displaystyle x,x'} , we have q data ( x ) ≫ q data ( x ′ ) {\displaystyle q_{\text{data}}(x)\gg q_{\text{data}}(x')} , then the score function would diverge as 1 / t {\displaystyle 1/t} at the t → 0 {\displaystyle t\to 0} limit. To avoid this in practice, it is common to use early stopping, which is to stop the backward process at some time δ > 0 {\displaystyle \delta >0} , and sample from q δ θ {\displaystyle q_{\delta }^{\theta }} instead of q 0 θ {\displaystyle q_{0}^{\theta }} . === Tractable forward processes === The theory of CTMC works for any continuous choice of rate matrices Q {\displaystyle Q} . However, most choices are computationally expensive and cannot be used in practice. In the case of continuous diffusion, the gaussian noise is used for the simple reason that the sum of any number of gaussians is still a gaussian. This allows one to sample any x t ∼ ρ t {\displaystyle x_{t}\sim \rho _{t}} by sampling a single x 0 ∼ ρ 0 {\displaystyle x_{0}\sim \rho _{0}} , followed by a single gaussian noise z ∼ N ( 0 , I ) {\displaystyle z\sim {\mathcal {N}}(0,I)} , and let x t = α ¯ t x 0 + σ t z {\displaystyle x_{t}={\sqrt {{\bar {\alpha }}_{t}}}x_{0}+\sigma _{t}z} , without needing any x s {\displaystyle x_{s}} for any 0 < s < t {\displaystyle 0
Chromosome (evolutionary algorithm)
A chromosome or genotype in evolutionary algorithms (EA) is a set of parameters which define a proposed solution of the problem that the evolutionary algorithm is trying to solve. The set of all solutions, also called individuals according to the biological model, is known as the population. The genome of an individual consists of one, more rarely of several, chromosomes and corresponds to the genetic representation of the task to be solved. A chromosome is composed of a set of genes, where a gene consists of one or more semantically connected parameters, which are often also called decision variables. They determine one or more phenotypic characteristics of the individual or at least have an influence on them. In the basic form of genetic algorithms, the chromosome is represented as a binary string, while in later variants and in EAs in general, a wide variety of other data structures are used. == Chromosome design == When creating the genetic representation of a task, it is determined which decision variables and other degrees of freedom of the task should be improved by the EA and possible additional heuristics and how the genotype-phenotype mapping should look like. The design of a chromosome translates these considerations into concrete data structures for which an EA then has to be selected, configured, extended, or, in the worst case, created. Finding a suitable representation of the problem domain for a chromosome is an important consideration, as a good representation will make the search easier by limiting the search space; similarly, a poorer representation will allow a larger search space. In this context, suitable mutation and crossover operators must also be found or newly defined to fit the chosen chromosome design. An important requirement for these operators is that they not only allow all points in the search space to be reached in principle, but also make this as easy as possible. The following requirements must be met by a well-suited chromosome: It must allow the accessibility of all admissible points in the search space. Design of the chromosome in such a way that it covers only the search space and no additional areas. so that there is no redundancy or only as little redundancy as possible. Observance of strong causality: small changes in the chromosome should only lead to small changes in the phenotype. This is also called locality of the relationship between search and problem space. Designing the chromosome in such a way that it excludes prohibited regions in the search space completely or as much as possible. While the first requirement is indispensable, depending on the application and the EA used, one usually only has to be satisfied with fulfilling the remaining requirements as far as possible. The evolutionary search is supported and possibly considerably accelerated by a fulfillment as complete as possible. == Examples of chromosomes == === Chromosomes for binary codings === In their classical form, GAs use bit strings and map the decision variables to be optimized onto them. An example for one Boolean and three integer decision variables with the value ranges 0 ≤ D 1 ≤ 60 {\displaystyle 0\leq D_{1}\leq 60} , 28 ≤ D 2 ≤ 30 {\displaystyle 28\leq D_{2}\leq 30} and − 12 ≤ D 3 ≤ 14 {\displaystyle -12\leq D_{3}\leq 14} may illustrate this: Note that the negative number here is given in two's complement. This straight forward representation uses five bits to represent the three values of D 2 {\displaystyle D_{2}} , although two bits would suffice. This is a significant redundancy. An improved alternative, where 28 is to be added for the genotype-phenotype mapping, could look like this: with D 2 = 28 + D 2 ′ = 29 {\displaystyle D_{2}=28+D'_{2}=29} . === Chromosomes with real-valued or integer genes === For the processing of tasks with real-valued or mixed-integer decision variables, EAs such as the evolution strategy or the real-coded GAs are suited. In the case of mixed-integer values, rounding is often used, but this represents some violation of the redundancy requirement. If the necessary precisions of the real values can be reasonably narrowed down, this violation can be remedied by using integer-coded GAs. For this purpose, the valid digits of real values are mapped to integers by multiplication with a suitable factor. For example, 12.380 becomes the integer 12380 by multiplying by 1000. This must of course be taken into account in genotype-phenotype mapping for evaluation and result presentation. A common form is a chromosome consisting of a list or an array of integer or real values. === Chromosomes for permutations === Combinatorial problems are mainly concerned with finding an optimal sequence of a set of elementary items. As an example, consider the problem of the traveling salesman who wants to visit a given number of cities exactly once on the shortest possible tour. The simplest and most obvious mapping onto a chromosome is to number the cities consecutively, to interpret a resulting sequence as permutation and to store it directly in a chromosome, where one gene corresponds to the ordinal number of a city. Then, however, the variation operators may only change the gene order and not remove or duplicate any genes. The chromosome thus contains the path of a possible tour to the cities. As an example the sequence 3 , 5 , 7 , 1 , 4 , 2 , 9 , 6 , 8 {\displaystyle 3,5,7,1,4,2,9,6,8} of nine cities may serve, to which the following chromosome corresponds: In addition to this encoding frequently called path representation, there are several other ways of representing a permutation, for example the ordinal representation or the matrix representation. === Chromosomes for co-evolution === When a genetic representation contains, in addition to the decision variables, additional information that influences evolution and/or the mapping of the genotype to the phenotype and is itself subject to evolution, this is referred to as co-evolution. A typical example is the evolution strategy (ES), which includes one or more mutation step sizes as strategy parameters in each chromosome. Another example is an additional gene to control a selection heuristic for resource allocation in a scheduling tasks. This approach is based on the assumption that good solutions are based on an appropriate selection of strategy parameters or on control gene(s) that influences genotype-phenotype mapping. The success of the ES gives evidence to this assumption. === Chromosomes for complex representations === The chromosomes presented above are well suited for processing tasks of continuous, mixed-integer, pure-integer or combinatorial optimization. For a combination of these optimization areas, on the other hand, it becomes increasingly difficult to map them to simple strings of values, depending on the task. The following extension of the gene concept is proposed by the EA GLEAM (General Learning Evolutionary Algorithm and Method) for this purpose: A gene is considered to be the description of an element or elementary trait of the phenotype, which may have multiple parameters. For this purpose, gene types are defined that contain as many parameters of the appropriate data type as are required to describe the particular element of the phenotype. A chromosome now consists of genes as data objects of the gene types, whereby, depending on the application, each gene type occurs exactly once as a gene or can be contained in the chromosome any number of times. The latter leads to chromosomes of dynamic length, as they are required for some problems. The gene type definitions also contain information on the permissible value ranges of the gene parameters, which are observed during chromosome generation and by corresponding mutations, so they cannot lead to lethal mutations. For tasks with a combinatorial part, there are suitable genetic operators that can move or reposition genes as a whole, i.e. with their parameters. A scheduling task is used as an illustration, in which workflows are to be scheduled that require different numbers of heterogeneous resources. A workflow specifies which work steps can be processed in parallel and which have to be executed one after the other. In this context, heterogeneous resources mean different processing times at different costs in addition to different processing capabilities. Each scheduling operation therefore requires one or more parameters that determine the resource selection, where the value ranges of the parameters depend on the number of alternative resources available for each work step. A suitable chromosome provides one gene type per work step and in this case one corresponding gene, which has one parameter for each required resource. The order of genes determines the order of scheduling operations and, therefore, the precedence in case of allocation conflicts. The exemplary gene type definition of work step 15 with two resources, for which there are four and seven alternatives respectively
Optical neural network
An optical neural network is a physical implementation of an artificial neural network with optical components. Early optical neural networks used a photorefractive Volume hologram to interconnect arrays of input neurons to arrays of output with synaptic weights in proportion to the multiplexed hologram's strength. Volume holograms were further multiplexed using spectral hole burning to add one dimension of wavelength to space to achieve four dimensional interconnects of two dimensional arrays of neural inputs and outputs. This research led to extensive research on alternative methods using the strength of the optical interconnect for implementing neuronal communications. Some artificial neural networks that have been implemented as optical neural networks include the Hopfield neural network and the Kohonen self-organizing map with liquid crystal spatial light modulators Optical neural networks can also be based on the principles of neuromorphic engineering, creating neuromorphic photonic systems. Typically, these systems encode information in the networks using spikes, mimicking the functionality of spiking neural networks in optical and photonic hardware. Photonic devices that have demonstrated neuromorphic functionalities include (among others) vertical-cavity surface-emitting lasers, integrated photonic modulators, optoelectronic systems based on superconducting Josephson junctions or systems based on resonant tunnelling diodes. == Electrochemical vs. optical neural networks == Biological neural networks function on an electrochemical basis, while optical neural networks use electromagnetic waves. Optical interfaces to biological neural networks can be created with optogenetics, but is not the same as an optical neural networks. In biological neural networks there exist a lot of different mechanisms for dynamically changing the state of the neurons, these include short-term and long-term synaptic plasticity. Synaptic plasticity is among the electrophysiological phenomena used to control the efficiency of synaptic transmission, long-term for learning and memory, and short-term for short transient changes in synaptic transmission efficiency. Implementing this with optical components is difficult, and ideally requires advanced photonic materials. Properties that might be desirable in photonic materials for optical neural networks include the ability to change their efficiency of transmitting light, based on the intensity of incoming light. == Rising Era of Optical Neural Networks == With the increasing significance of computer vision in various domains, the computational cost of these tasks has increased, making it more important to develop the new approaches of the processing acceleration. Optical computing has emerged as a potential alternative to GPU acceleration for modern neural networks, particularly considering the looming obsolescence of Moore's Law. Consequently, optical neural networks have garnered increased attention in the research community. Presently, two primary methods of optical neural computing are under research: silicon photonics-based and free-space optics. Each approach has its benefits and drawbacks; while silicon photonics may offer superior speed, it lacks the massive parallelism that free-space optics can deliver. Given the substantial parallelism capabilities of free-space optics, researchers have focused on taking advantage of it. One implementation, proposed by Lin et al., involves the training and fabrication of phase masks for a handwritten digit classifier. By stacking 3D-printed phase masks, light passing through the fabricated network can be read by a photodetector array of ten detectors, each representing a digit class ranging from 1 to 10. Although this network can achieve terahertz-range classification, it lacks flexibility, as the phase masks are fabricated for a specific task and cannot be retrained. An alternative method for classification in free-space optics, introduced by Cahng et al., employs a 4F system that is based on the convolution theorem to perform convolution operations. This system uses two lenses to execute the Fourier transforms of the convolution operation, enabling passive conversion into the Fourier domain without power consumption or latency. However, the convolution operation kernels in this implementation are also fabricated phase masks, limiting the device's functionality to specific convolutional layers of the network only. In contrast, Li et al. proposed a technique involving kernel tiling to use the parallelism of the 4F system while using a Digital Micromirror Device (DMD) instead of a phase mask. This approach allows users to upload various kernels into the 4F system and execute the entire network's inference on a single device. Unfortunately, modern neural networks are not designed for the 4F systems, as they were primarily developed during the CPU/GPU era. Mostly because they tend to use a lower resolution and a high number of channels in their feature maps. == Other Implementations == In 2007 there was one model of Optical Neural Network: the Programmable Optical Array/Analogic Computer (POAC). It had been implemented in the year 2000 and reported based on modified Joint Fourier Transform Correlator (JTC) and Bacteriorhodopsin (BR) as a holographic optical memory. Full parallelism, large array size and the speed of light are three promises offered by POAC to implement an optical CNN. They had been investigated during the last years with their practical limitations and considerations yielding the design of the first portable POAC version. The practical details – hardware (optical setups) and software (optical templates) – were published. However, POAC is a general purpose and programmable array computer that has a wide range of applications including: image processing pattern recognition target tracking real-time video processing document security optical switching == Progress in the 2020s == Taichi from Tsinghua University in Beijing is a hybrid ONN that combines the power efficiency and parallelism of optical diffraction and the configurability of optical interference. Taichi offers 13.96 million parameters. Taichi avoids the high error rates that afflict deep (multi-layer) networks by combining clusters of fewer-layer diffractive units with arrays of interferometers for reconfigurable computation. Its encoding protocol divides large network models into sub-models that can be distributed across multiple chiplets in parallel. Taichi achieved 91.89% accuracy in tests with the Omniglot database. It was also used to generate music Bach and generate images the styles of Van Gogh and Munch. The developers claimed energy efficiency of up to 160 trillion operations second−1 watt−1 and an area efficiency of 880 trillion multiply-accumulate operations mm−2 or 103 more energy efficient than the NVIDIA H100, and 102 times more energy efficient and 10 times more area efficient than previous ONNs. Time dimension has recently been introduced into diffractive neural network by fs laser lithography of perovskite hydration. The temporal behaviour of the neuron can be modulated by the fs laser at the nanoscale, enabling a programmable holographic neural network with temporal evolution functionality, i.e., the functionality can change with time under the hydration stimuli. An in-memory temporal inference functionality was demonstrated to mimic the function evolution of the human brain, i.e., the functionality can change from simple digit image classification to more complicated digit and clothing product image classification with time. This is the first time of introducing time dimension into the optical neural network, laying a foundation for future brain-like photonic chip development.
Open information extraction
In natural language processing, open information extraction (OIE) is the task of generating a structured, machine-readable representation of the information in text, usually in the form of triples or n-ary propositions. == Overview == A proposition can be understood as truth-bearer, a textual expression of a potential fact (e.g., "Dante wrote the Divine Comedy"), represented in an amenable structure for computers [e.g., ("Dante", "wrote", "Divine Comedy")]. An OIE extraction normally consists of a relation and a set of arguments. For instance, ("Dante", "passed away in" "Ravenna") is a proposition formed by the relation "passed away in" and the arguments "Dante" and "Ravenna". The first argument is usually referred as the subject while the second is considered to be the object. The extraction is said to be a textual representation of a potential fact because its elements are not linked to a knowledge base. Furthermore, the factual nature of the proposition has not yet been established. In the above example, transforming the extraction into a full fledged fact would first require linking, if possible, the relation and the arguments to a knowledge base. Second, the truth of the extraction would need to be determined. In computer science transforming OIE extractions into ontological facts is known as relation extraction. In fact, OIE can be seen as the first step to a wide range of deeper text understanding tasks such as relation extraction, knowledge-base construction, question answering, semantic role labeling. The extracted propositions can also be directly used for end-user applications such as structured search (e.g., retrieve all propositions with "Dante" as subject). OIE was first introduced by TextRunner developed at the University of Washington Turing Center headed by Oren Etzioni. Other methods introduced later such as Reverb, OLLIE, ClausIE or CSD helped to shape the OIE task by characterizing some of its aspects. At a high level, all of these approaches make use of a set of patterns to generate the extractions. Depending on the particular approach, these patterns are either hand-crafted or learned. == OIE systems and contributions == Reverb suggested the necessity to produce meaningful relations to more accurately capture the information in the input text. For instance, given the sentence "Faust made a pact with the devil", it would be erroneous to just produce the extraction ("Faust", "made", "a pact") since it would not be adequately informative. A more precise extraction would be ("Faust", "made a pact with", "the devil"). Reverb also argued against the generation of overspecific relations. OLLIE stressed two important aspects for OIE. First, it pointed to the lack of factuality of the propositions. For instance, in a sentence like "If John studies hard, he will pass the exam", it would be inaccurate to consider ("John", "will pass", "the exam") as a fact. Additionally, the authors indicated that an OIE system should be able to extract non-verb mediated relations, which account for significant portion of the information expressed in natural language text. For instance, in the sentence "Obama, the former US president, was born in Hawaii", an OIE system should be able to recognize a proposition ("Obama", "is", "former US president"). ClausIE introduced the connection between grammatical clauses, propositions, and OIE extractions. The authors stated that as each grammatical clause expresses a proposition, each verb mediated proposition can be identified by solely recognizing the set of clauses expressed in each sentence. This implies that to correctly recognize the set of propositions in an input sentence, it is necessary to understand its grammatical structure. The authors studied the case in the English language that only admits seven clause types, meaning that the identification of each proposition only requires defining seven grammatical patterns. The finding also established a separation between the recognition of the propositions and its materialization. In a first step, the proposition can be identified without any consideration of its final form, in a domain-independent and unsupervised way, mostly based on linguistic principles. In a second step, the information can be represented according to the requirements of the underlying application, without conditioning the identification phase. Consider the sentence "Albert Einstein was born in Ulm and died in Princeton". The first step will recognize the two propositions ("Albert Einstein", "was born", "in Ulm") and ("Albert Einstein", "died", "in Princeton"). Once the information has been correctly identified, the propositions can take the particular form required by the underlying application [e.g., ("Albert Einstein", "was born in", "Ulm") and ("Albert Einstein", "died in", "Princeton")]. CSD introduced the idea of minimality in OIE. It considers that computers can make better use of the extractions if they are expressed in a compact way. This is especially important in sentences with subordinate clauses. In these cases, CSD suggests the generation of nested extractions. For example, consider the sentence "The Embassy said that 6,700 Americans were in Pakistan". CSD generates two extractions [i] ("6,700 Americans", "were", "in Pakistan") and [ii] ("The Embassy", "said", "that [i]"). This is usually known as reification.
Teaching dimension
In computational learning theory, the teaching dimension of a concept class C is defined to be max c ∈ C { w C ( c ) } {\displaystyle \max _{c\in C}\{w_{C}(c)\}} , where w C ( c ) {\displaystyle {w_{C}(c)}} is the minimum size of a witness set for c in C. Intuitively, this measures the number of instances that are needed to identify a concept in the class, using supervised learning with examples provided by a helpful teacher who is trying to convey the concept as succinctly as possible. This definition was formulated in 1995 by Sally Goldman and Michael Kearns, based on earlier work by Goldman, Ron Rivest, and Robert Schapire. The teaching dimension of a finite concept class can be used to give a lower and an upper bound on the membership query cost of the concept class. In Stasys Jukna's book "Extremal Combinatorics", a lower bound is given for the teaching dimension in general: Let C be a concept class over a finite domain X. If the size of C is greater than 2 k ( | X | k ) , {\displaystyle 2^{k}{|X| \choose k},} then the teaching dimension of C is greater than k. However, there are more specific teaching models that make assumptions about teacher or learner, and can get lower values for the teaching dimension. For instance, several models are the classical teaching (CT) model, the optimal teacher (OT) model, recursive teaching (RT), preference-based teaching (PBT), and non-clashing teaching (NCT).