AI And Analytics

AI And Analytics — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Irwin Sobel

    Irwin Sobel

    Irwin Sobel (born September 12, 1940) is a scientist and researcher in digital image processing. == Biography == Irwin Sobel was born in New York City. He graduated from MIT in 1961 and completed his Ph.D. research at the Stanford Artificial Intelligence Project (SAIL) with thesis Camera Models and Machine Perception. His Ph.D. advisor was Jerome A. Feldman. Starting in 1973, he spent nine years doing postdoctoral research at Columbia University. After 1982, he worked as a Senior Researcher at HP Labs. == Sobel operator == In 1968, Sobel gave a talk entitled "An Isotropic 3x3 Image Gradient Operator" at SAIL; this method became known as the Sobel operator. It was developed jointly with a colleague, Gary Feldman, also at SAIL.

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  • Chinese room

    Chinese room

    The Chinese room argument holds that a computer executing a program cannot have a mind, understanding, or consciousness, regardless of how intelligently or human-like the program may make the computer behave. The argument was presented in a 1980 paper by the American philosopher John Searle, entitled "Minds, Brains, and Programs" and published in the journal Behavioral and Brain Sciences. Similar arguments had been made previously by others, including Gottfried Wilhelm Leibniz, Peter Winch, and Anatoly Dneprov. Searle's version has been widely discussed in the years since. The centerpiece of Searle's argument is a thought experiment known as the "Chinese room". The argument is directed against the philosophical positions of functionalism and computationalism, which hold that the mind may be viewed as an information-processing system operating on formal symbols, and that simulation of a given mental state is sufficient for its presence. Specifically, the argument is intended to refute a position Searle calls the strong AI hypothesis: "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds." Although its proponents originally presented the argument in reaction to statements of artificial intelligence (AI) researchers, it is not an argument against the goals of mainstream AI research because it does not show a limit in the amount of intelligent behavior a machine can display. The argument applies only to digital computers running programs and does not apply to machines in general. While widely discussed, the argument has been subject to significant criticism and remains controversial among philosophers of mind and AI researchers. == Chinese room thought experiment == Suppose that artificial intelligence research has succeeded in programming a computer to behave as if it understands Chinese. The machine accepts Chinese characters as input, carries out each instruction of the program step by step, and then produces Chinese characters as output. The machine does this so perfectly that no one can tell that they are communicating with a machine and not a hidden Chinese speaker. The questions at issue are these: does the machine actually understand the conversation, or is it just simulating the ability to understand the conversation? Does the machine have a mind in exactly the same sense that people do, or is it just acting as if it had a mind? Now suppose that Searle is in a room with an English version of the program, along with sufficient pencils, paper, erasers and filing cabinets. Chinese characters are slipped in under the door, and he follows the program step-by-step, which eventually instructs him to slide other Chinese characters back out under the door. If the computer had passed the Turing test this way, it follows that Searle would do so as well, simply by running the program by hand. Searle can see no essential difference between the roles of the computer and himself in the experiment. Each simply follows a program, step-by-step, producing behavior that makes them appear to understand. However, Searle would not be able to understand the conversation. Therefore, he argues, it follows that the computer would not be able to understand the conversation either. Searle argues that, without "understanding" (or "intentionality"), we cannot describe what the machine is doing as "thinking" and, since it does not think, it does not have a "mind" in the normal sense of the word. Therefore, he concludes that the strong AI hypothesis is false: a computer running a program that simulates a mind would not have a mind in the same sense that human beings have a mind. == History == Gottfried Wilhelm Leibniz made a similar argument in 1713 against mechanism, the idea that everything that makes up a human being could, in principle, be explained in mechanical terms—in other words, that a person, including their mind, is merely a very complex machine. Leibniz used the thought experiment of expanding the brain until it was the size of a mill. He found it difficult to imagine that a "mind" capable of "perception" could be constructed using only mechanical processes. British philosopher Peter Winch made the same point in his 1958 book The Idea of a Social Science and its Relation to Philosophy, in which he argues that "a man who understands Chinese is not a man who has a firm grasp of the statistical probabilities for the occurrence of the various words in the Chinese language" (p. 108). Soviet cyberneticist Anatoly Dneprov made an essentially identical argument in 1961, in the form of his short story "The Game". In it, a stadium of people act as switches and memory cells implementing a program to translate a sentence from Portuguese, a language none of them know. The game was organized by a "Professor Zarubin" to answer the question "Can mathematical machines think?" Speaking through Zarubin, Dneprov writes that "the only way to prove that machines can think is to turn yourself into a machine and examine your thinking process", and he concludes, as Searle does, that "even the most perfect simulation of machine thinking is not the thinking process itself." In 1974, Lawrence H. Davis imagined duplicating the brain using telephone lines and offices staffed by people, and in 1978, Ned Block envisioned the entire population of China involved in such a brain simulation. This is known as the China brain thought experiment. Searle's version appeared in his 1980 article "Minds, Brains, and Programs", published in Behavioral and Brain Sciences. It eventually became the journal's "most influential target article", generating an enormous number of commentaries and responses in the ensuing decades, and Searle had continued to defend and refine the argument in multiple papers, popular articles, and books. David Cole writes that "the Chinese Room argument has probably been the most widely discussed philosophical argument in cognitive science to appear in the past 25 years". Most of the discussion consists of attempts to refute it. "The overwhelming majority", notes Behavioral and Brain Sciences editor Stevan Harnad, "still think that the Chinese Room Argument is dead wrong". The sheer volume of the literature that has grown up around it inspired Pat Hayes to comment that the field of cognitive science ought to be redefined as "the ongoing research program of showing Searle's Chinese Room Argument to be false". Searle's argument has become "something of a classic in cognitive science", according to Harnad. Varol Akman agrees, and has described the original paper as "an exemplar of philosophical clarity and purity". == Philosophy == Although the Chinese Room argument was originally presented in reaction to the statements of artificial intelligence researchers, philosophers have come to consider it as an important part of the philosophy of mind. It is a challenge to functionalism and the computational theory of mind, and is related to such questions as the mind–body problem, the problem of other minds, the symbol grounding problem, and the hard problem of consciousness. === Strong AI === Searle identified a philosophical position he calls "strong AI": The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds. The definition depends on the distinction between simulating a mind and actually having one. Searle writes that "according to Strong AI, the correct simulation really is a mind. According to Weak AI, the correct simulation is a model of the mind." The claim is implicit in some of the statements of early AI researchers and analysts. For example, in 1957, the economist and psychologist Herbert A. Simon declared that "there are now in the world machines that think, that learn and create". Simon, together with Allen Newell and Cliff Shaw, after having completed the first program that could do formal reasoning (the Logic Theorist), claimed that they had "solved the venerable mind–body problem, explaining how a system composed of matter can have the properties of mind." John Haugeland wrote that "AI wants only the genuine article: machines with minds, in the full and literal sense. This is not science fiction, but real science, based on a theoretical conception as deep as it is daring: namely, we are, at root, computers ourselves." Searle also ascribes the following claims to advocates of strong AI: AI systems can be used to explain the mind; The study of the brain is irrelevant to the study of the mind; and The Turing test is adequate for establishing the existence of mental states. === Strong AI as computationalism or functionalism === In more recent presentations of the Chinese room argument, Searle has identified "strong AI" as "computer functionalism" (a term he attributes to Daniel Dennett). Functionalism is a position in modern philosophy of mind that holds that we can define menta

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  • Computer Power and Human Reason

    Computer Power and Human Reason

    Computer Power and Human Reason: From Judgment to Calculation is a 1976 nonfiction book by German-American computer scientist Joseph Weizenbaum in which he contends that while artificial intelligence may be possible, we should never allow computers to make important decisions, as they will always lack human qualities such as compassion and wisdom. == Background == Before writing Computer Power and Human Reason, Weizenbaum had garnered significant attention for creating the ELIZA program, an early milestone in conversational computing. His firsthand observation of people attributing human-like qualities to a simple program prompted him to reflect more deeply on society's readiness to entrust moral and ethical considerations to machines. == Reception and legacy == Computer Power and Human Reason sparked scholarly debate on the acceptable scope of AI applications, particularly in fields where human welfare and ethical considerations are paramount. Early academic reviews highlighted that Weizenbaum's stance pushed readers to recognize that even as computers grow more capable, they lack the intrinsic moral compass and empathy required for certain kinds of judgment. The book caused disagreement with, and separation from, other members of the artificial intelligence research community, a status the author later said he'd come to take pride in.

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  • MIT Computer Science and Artificial Intelligence Laboratory

    MIT Computer Science and Artificial Intelligence Laboratory

    Computer Science and Artificial Intelligence Laboratory (CSAIL) is a research institute at the Massachusetts Institute of Technology (MIT) formed by the 2003 merger of the Laboratory for Computer Science (LCS) and the Artificial Intelligence Laboratory (AI Lab). Housed within the Ray and Maria Stata Center, CSAIL is the largest on-campus laboratory as measured by research scope and membership. It is part of the Schwarzman College of Computing but is also overseen by the MIT Vice President of Research. == Research activities == CSAIL's research activities are organized around a number of semi-autonomous research groups, each of which is headed by one or more professors or research scientists. These groups are divided up into seven general areas of research: Artificial intelligence Computational biology Graphics and vision Language and learning Theory of computation Robotics Systems (includes computer architecture, databases, distributed systems, networks and networked systems, operating systems, programming methodology, and software engineering, among others) == History == Computing Research at MIT began with Vannevar Bush's research into a differential analyzer and Claude Shannon's electronic Boolean algebra in the 1930s, the wartime MIT Radiation Laboratory, the post-war Project Whirlwind and the Research Laboratory of Electronics (RLE), and MIT Lincoln Laboratory's SAGE in the early 1950s. At MIT, research in the field of artificial intelligence began in the late 1950s. === Project MAC === On July 1, 1963, Project MAC (the Project on Mathematics and Computation, later backronymed to Multiple Access Computer, Machine Aided Cognitions, or Man and Computer) was launched with a $2 million grant from the Defense Advanced Research Projects Agency (DARPA). Project MAC's original director was Robert Fano of MIT's Research Laboratory of Electronics (RLE). Fano decided to call MAC a "project" rather than a "laboratory" for reasons of internal MIT politics – if MAC had been called a laboratory, then it would have been more difficult to raid other MIT departments for research staff. The program manager responsible for the DARPA grant was J. C. R. Licklider, who had previously been at MIT conducting research in RLE, and would later succeed Fano as director of Project MAC. Project MAC would become famous for groundbreaking research in operating systems, artificial intelligence, and the theory of computation. Its contemporaries included Project Genie at Berkeley, the Stanford Artificial Intelligence Laboratory, and (somewhat later) University of Southern California's (USC's) Information Sciences Institute. An "AI Group" including Marvin Minsky (the director), John McCarthy (inventor of Lisp), and a talented community of computer programmers were incorporated into Project MAC. They were interested principally in the problems of vision, mechanical motion and manipulation, and language, which they view as the keys to more intelligent machines. In the 1960s and 1970s the AI Group developed a time-sharing operating system called Incompatible Timesharing System (ITS) which ran on PDP-6 and later PDP-10 computers. The early Project MAC community included Fano, Minsky, Licklider, Fernando J. Corbató, and a community of computer programmers and enthusiasts among others who drew their inspiration from former colleague John McCarthy. These founders envisioned the creation of a computer utility whose computational power would be as reliable as an electric utility. To this end, Corbató brought the first computer time-sharing system, Compatible Time-Sharing System (CTSS), with him from the MIT Computation Center, using the DARPA funding to purchase an IBM 7094 for research use. One of the early focuses of Project MAC would be the development of a successor to CTSS, Multics, which was to be the first high availability computer system, developed as a part of an industry consortium including General Electric and Bell Laboratories. In 1966, Scientific American featured Project MAC in the September thematic issue devoted to computer science, that was later published in book form. At the time, the system was described as having approximately 100 TTY terminals, mostly on campus but with a few in private homes. Only 30 users could be logged in at the same time. The project enlisted students in various classes to use the terminals simultaneously in problem solving, simulations, and multi-terminal communications as tests for the multi-access computing software being developed. === AI Lab and LCS === In the late 1960s, Minsky's artificial intelligence group was seeking more space, and was unable to get satisfaction from project director Licklider. Minsky found that although Project MAC as a single entity could not get the additional space he wanted, he could split off to form his own laboratory and then be entitled to more office space. As a result, the MIT AI Lab was formed in 1970, and many of Minsky's AI colleagues left Project MAC to join him in the new laboratory, while most of the remaining members went on to form the Laboratory for Computer Science. Talented programmers such as Richard Stallman, who used TECO to develop EMACS, flourished in the AI Lab during this time. Those researchers who did not join the smaller AI Lab formed the Laboratory for Computer Science and continued their research into operating systems, programming languages, distributed systems, and the theory of computation. Two professors, Hal Abelson and Gerald Jay Sussman, chose to remain neutral—their group was referred to variously as Switzerland and Project MAC for the next 30 years. Among much else, the AI Lab led to the invention of Lisp machines and their attempted commercialization by two companies in the 1980s: Symbolics and Lisp Machines Inc. === CSAIL === On the fortieth anniversary of Project MAC's establishment, July 1, 2003, LCS was merged with the AI Lab to form the MIT Computer Science and Artificial Intelligence Laboratory, or CSAIL. This merger created the largest laboratory (over 600 personnel) on the MIT campus. In 2018, CSAIL launched a five-year collaboration program with IFlytek, a company sanctioned the following year for allegedly using its technology for surveillance and human rights abuses in Xinjiang. In October 2019, MIT announced that it would review its partnerships with sanctioned firms such as iFlyTek and SenseTime. In April 2020, the agreement with iFlyTek was terminated. CSAIL moved from the School of Engineering to the newly formed Schwarzman College of Computing by February 2020. == Offices == From 1963 to 2004, Project MAC, LCS, the AI Lab, and CSAIL had their offices at 545 Technology Square, taking over more and more floors of the building over the years. In 2004, CSAIL moved to the new Ray and Maria Stata Center, which was built specifically to house it and other departments. == Outreach activities == The IMARA (from Swahili word for "power") group sponsors a variety of outreach programs that bridge the global digital divide. Its aim is to find and implement long-term, sustainable solutions which will increase the availability of educational technology and resources to domestic and international communities. These projects are run under the aegis of CSAIL and staffed by MIT volunteers who give training, install and donate computer setups in greater Boston, Massachusetts, Kenya, Native American Indian tribal reservations in the American Southwest such as the Navajo Nation, the Middle East, and Fiji Islands. The CommuniTech project strives to empower under-served communities through sustainable technology and education and does this through the MIT Used Computer Factory (UCF), providing refurbished computers to under-served families, and through the Families Accessing Computer Technology (FACT) classes, it trains those families to become familiar and comfortable with computer technology. == Notable researchers == (Including members and alumni of CSAIL's predecessor laboratories) MacArthur Fellows Tim Berners-Lee, Erik Demaine, Dina Katabi, Daniela L. Rus, Regina Barzilay, Peter Shor, Richard Stallman, and Joshua Tenenbaum Turing Award recipients Leonard M. Adleman, Fernando J. Corbató, Shafi Goldwasser, Butler W. Lampson, John McCarthy, Silvio Micali, Marvin Minsky, Ronald L. Rivest, Adi Shamir, Barbara Liskov, and Michael Stonebraker IJCAI Computers and Thought Award recipients Terry Winograd, Patrick Winston, David Marr, Gerald Jay Sussman, Rodney Brooks Rolf Nevanlinna Prize recipients Madhu Sudan, Peter Shor, Constantinos Daskalakis Gödel Prize recipients Shafi Goldwasser (two-time recipient), Silvio Micali, Maurice Herlihy, Charles Rackoff, Johan Håstad, Peter Shor, and Madhu Sudan Grace Murray Hopper Award recipients Robert Metcalfe, Shafi Goldwasser, Guy L. Steele, Jr., Richard Stallman, and W. Daniel Hillis Textbook authors Harold Abelson and Gerald Jay Sussman, Richard Stallman, Thomas H. Cormen, Charles E. Leiserson, Patrick Winston, Ronald L.

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  • Behavior-based robotics

    Behavior-based robotics

    Behavior-based robotics (BBR) or behavioral robotics is an approach in robotics that focuses on robots that are able to exhibit complex-appearing behaviors despite little internal variable state to model its immediate environment, mostly gradually correcting its actions via sensory-motor links. == Principles == Behavior-based robotics sets itself apart from traditional artificial intelligence by using biological systems as a model. Classic artificial intelligence typically uses a set of steps to solve problems, it follows a path based on internal representations of events compared to the behavior-based approach. Rather than use preset calculations to tackle a situation, behavior-based robotics relies on adaptability. This advancement has allowed behavior-based robotics to become commonplace in researching and data gathering. Most behavior-based systems are also reactive, which means they need no programming of what a chair looks like, or what kind of surface the robot is moving on. Instead, all the information is gleaned from the input of the robot's sensors. The robot uses that information to gradually correct its actions according to the changes in immediate environment. Behavior-based robots (BBR) usually show more biological-appearing actions than their computing-intensive counterparts, which are very deliberate in their actions. A BBR often makes mistakes, repeats actions, and appears confused, but can also show the anthropomorphic quality of tenacity. Comparisons between BBRs and insects are frequent because of these actions. BBRs are sometimes considered examples of weak artificial intelligence, although some have claimed they are models of all intelligence. == Features == Most behavior-based robots are programmed with a basic set of features to start them off. They are given a behavioral repertoire to work with dictating what behaviors to use and when, obstacle avoidance and battery charging can provide a foundation to help the robots learn and succeed. Rather than build world models, behavior-based robots simply react to their environment and problems within that environment. They draw upon internal knowledge learned from their past experiences combined with their basic behaviors to resolve problems. == History == The school of behavior-based robots owes much to work undertaken in the 1980s at the Massachusetts Institute of Technology by Rodney Brooks, who with students and colleagues built a series of wheeled and legged robots utilizing the subsumption architecture. Brooks' papers, often written with lighthearted titles such as "Planning is just a way of avoiding figuring out what to do next", the anthropomorphic qualities of his robots, and the relatively low cost of developing such robots, popularized the behavior-based approach. Brooks' work builds—whether by accident or not—on two prior milestones in the behavior-based approach. In the 1950s, W. Grey Walter, an English scientist with a background in neurological research, built a pair of vacuum tube-based robots that were exhibited at the 1951 Festival of Britain, and which have simple but effective behavior-based control systems. The second milestone is Valentino Braitenberg's 1984 book, "Vehicles – Experiments in Synthetic Psychology" (MIT Press). He describes a series of thought experiments demonstrating how simply wired sensor/motor connections can result in some complex-appearing behaviors such as fear and love. Later work in BBR is from the BEAM robotics community, which has built upon the work of Mark Tilden. Tilden was inspired by the reduction in the computational power needed for walking mechanisms from Brooks' experiments (which used one microcontroller for each leg), and further reduced the computational requirements to that of logic chips, transistor-based electronics, and analog circuit design. A different direction of development includes extensions of behavior-based robotics to multi-robot teams. The focus in this work is on developing simple generic mechanisms that result in coordinated group behavior, either implicitly or explicitly.

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  • KL-ONE

    KL-ONE

    KL-ONE (pronounced "kay ell won") is a knowledge representation system in the tradition of semantic networks and frames; that is, it is a frame language. The system is an attempt to overcome semantic indistinctness in semantic network representations and to explicitly represent conceptual information as a structured inheritance network. == Overview == There is a whole family of KL-ONE-like systems. One of the innovations that KL-ONE initiated was the use of a deductive classifier, an automated reasoning engine that can validate a frame ontology and deduce new information about the ontology based on the initial information provided by a domain expert. Frames in KL-ONE are called concepts. These form hierarchies using subsume-relations; in the KL-ONE terminology a super class is said to subsume its subclasses. Multiple inheritance is allowed. Actually a concept is said to be well-formed only if it inherits from more than one other concept. All concepts, except the top concept (usually THING), must have at least one super class. In KL-ONE descriptions are separated into two basic classes of concepts: primitive and defined. Primitives are domain concepts that are not fully defined. This means that given all the properties of a concept, this is not sufficient to classify it. They may also be viewed as incomplete definitions. Using the same view, defined concepts are complete definitions. Given the properties of a concept, these are necessary and sufficient conditions to classify the concept. The slot-concept is called roles and the values of the roles are role-fillers. There are several different types of roles to be used in different situations. The most common and important role type is the generic RoleSet that captures the fact that the role may be filled with more than one filler.

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  • Minimum intelligent signal test

    Minimum intelligent signal test

    The minimum intelligent signal test, or MIST, is a variation of the Turing test proposed by Chris McKinstry in which only boolean (yes/no or true/false) answers may be given to questions. The purpose of such a test is to provide a quantitative statistical measure of humanness, which may subsequently be used to optimize the performance of artificial intelligence systems intended to imitate human responses. McKinstry gathered approximately 80,000 propositions that could be answered yes or no, e.g.: Is Earth a planet? Was Abraham Lincoln once President of the United States? Is the sun bigger than my foot? Do people sometimes lie? He called these propositions Mindpixels. These questions test both specific knowledge of aspects of culture, and basic facts about the meaning of various words and concepts. It could therefore be compared with the SAT, intelligence testing and other controversial measures of mental ability. McKinstry's aim was not to distinguish between shades of intelligence but to identify whether a computer program could be considered intelligent at all. According to McKinstry, a program able to do much better than chance on a large number of MIST questions would be judged to have some level of intelligence and understanding. For example, on a 20-question test, if a program were guessing the answers at random, it could be expected to score 10 correct on average. But the probability of a program scoring 20 out of 20 correct by guesswork is only one in 220, i.e. one in 1,048,576; so if a program were able to sustain this level of performance over several independent trials, with no prior access to the propositions, it should be considered intelligent. == Discussion == McKinstry criticized existing approaches to artificial intelligence such as chatterbots, saying that his questions could "kill" AI programs by quickly exposing their weaknesses. He contrasted his approach, a series of direct questions assessing an AI's capabilities, to the Turing test and Loebner Prize method of engaging an AI in undirected typed conversation. Critics of the MIST have noted that it would be easy to "kill" a McKinstry-style AI too, due to the impossibility of supplying it with correct answers to all possible yes/no questions by ways of a finite set of human-generated Mindpixels: the fact that an AI can answer the question "Is the sun bigger than my foot?" correctly does not mean that it can answer variations like "Is the sun bigger than (my hand | my liver | an egg yolk | Alpha Centauri A | ...)" correctly, too. However, the late McKinstry might have replied that a truly intelligent, knowledgeable entity (on a par with humans) would be able to work out answers such as (yes | yes | yes | don't know | ...) by applying its knowledge of the relative sizes of the objects named. In other words, the MIST was intended as a test of AI, not as a suggestion for implementing AI. It can also be argued that the MIST is a more objective test of intelligence than the Turing test, a subjective assessment that some might consider to be more a measure of the interrogator's gullibility than of the machine's intelligence. According to this argument, a human's judgment of a Turing test is vulnerable to the ELIZA effect, a tendency to mistake superficial signs of intelligence for the real thing, anthropomorphizing the program. The response, suggested by Alan Turing's essay Computing Machinery and Intelligence, is that if a program is a convincing imitation of an intelligent being, it is in fact intelligent. The dispute is thus over what it means for a program to have "real" intelligence, and by what signs it can be detected. A similar debate exists in the controversy over great ape language, in which nonhuman primates are said to have learned some aspects of sign languages but the significance of this learning is disputed.

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  • SERVQUAL

    SERVQUAL

    SERVQUAL is a research tool that measures customer perception of service quality by comparing what customers expect from a service to their assessment of the service actually delivered. The instrument was developed in the United States in the mid-1980s by researchers A. Parasuraman, Valarie Zeithaml, and Leonard L. Berry, and is designed for use in after-service evaluation processes. It assesses service quality across five dimensions: reliability, assurance, tangibles, empathy, and responsiveness. SERVQUAL has been applied in sectors including healthcare, banking, education, and libraries. == Overview == The SERVQUAL questionnaire consists of matched pairs of items, 22 expectation items and 22 perception items, organized into five dimensions that correspond to the consumer's mental framework for evaluating service quality. Each item is part of a pair: one question asks what excellent organizations in a given industry should offer (expectation), and the other asks how the specific organization being evaluated performs (perception). == The model of service quality == The model of service quality, referred to as the gaps model, was developed by Parasuraman, Zeithaml, and Berry during a systematic research program conducted in the 1980s. The model identifies five gaps that may cause customers to experience poor service quality. In this framework, gap 5 is the service quality gap, which represents the difference between customer expectations and their perceptions of the service. This is the only gap that can be directly measured, and the SERVQUAL instrument was designed specifically to capture it. Gaps 1 through 4 have diagnostic value and point to probable causes of service failures. == Development of the instrument == Development of the model of service quality began in 1983 and, after iterative refinements, led to the publication of the SERVQUAL instrument in 1988. The research team conducted in-depth interviews and focus groups in four service sectors: retail banking, credit card services, securities brokerage, and product repair and maintenance. The questionnaire was tested across multiple samples to verify its reliability, validity, and factor structure. == Adaptations and variants == SERVQUAL has been adapted for specific industries and contexts. Well‑known derivatives include: LibQUAL+ – a library service quality survey developed by the Association of Research Libraries. EDUQUAL – an instrument tailored for the evaluation of service quality in educational institutions. HEALTHQUAL – adapted for measuring patient perceptions of healthcare service quality. ARTSQUAL – used to evaluate visitor perceptions of quality in museums and performing arts venues. == Criticisms == Researchers have raised several concerns about SERVQUAL. Critics argue that the instrument's definition of expectations is ambiguous and that it does not adequately account for the dynamic nature of customer expectations over time. Other scholars question whether the five‑dimension structure is universally applicable across all service contexts, and whether a generic instrument can capture the unique attributes of specific industries without modification.

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  • Sanchar Saathi

    Sanchar Saathi

    Sanchar Saathi (lit. 'Communication Partner' or 'Communication Companion') is an Indian state-owned app and web portal, operated by the Department of Telecommunications, designed to assist Indian mobile users in tracking and blocking stolen or lost mobile devices. In late 2025, a government order requiring Sanchar Saathi to be pre-installed on all mobile devices sold nationwide, with explicit provisions on preventing users from deleting the app or disabling any of its broad functionalities, triggered widespread backlash. The order was subsequently withdrawn. == Background == The Telecommunications Act 2023 introduced an exceptionally broad definition of the term "telecommunications" and conferred wide-ranging powers on the government. Although the Department of Telecommunications (DoT) assured reporters that this definition would not be used to justify government overreach, a November 2024 amendment to the Telecom Cyber Security Rules expanded it further and introduced the concept of the Telecommunication Identifier User Entity (TIEU), enabling users to be personally identified through their phone numbers. Sanchar Saathi was launched amid a widespread rise in cybercrime and hacking, as part of the Indian government's effort to prevent stolen phones from being used for fraud and to promote a state-backed application. In an official statement, the DoT said, "India has big second-hand mobile device market. Cases have also been observed where stolen or blacklisted devices are being re-sold. It makes the purchaser abettor in crime and causes financial loss to them." == Launch == Sanchar Saathi was originally launched as a web portal in May 2023. It was later launched as a mobile app in January 2025. Describing itself as a "citizen-centric" safety tool, Sanchar Saathi allows users to check a device's IMEI, report and block lost or stolen phones, and flag suspected fraud communications. Under Sanchar Saathi's privacy policy, it can make and manage phone calls, view and send messages, read call logs, access photos and files, access the location and camera of the device in which the app is used, as well as read and write into the device's storage. According to official government data, by December 2025, the Sanchar Saathi app had helped recover more than 700,000 lost and stolen mobile devices across India. Users report around 2,000 fraud incidents through the app each day. == Pre-installation controversy == On 28 November 2025, the Bharatiya Janata Party government, led by prime minister Narendra Modi, privately ordered phone manufacturers, including Apple, Samsung, Xiaomi, Vivo, Oppo, among others, to pre-install the Sanchar Saathi app on new devices sold in the country, alongside mandating that old devices get issued a software update for the installation of the app. The order had a 90-day deadline and further included explicit provisions to ensure that the app is to be "readily visible and accessible to the end users at the time of first use or device setup" and that users should neither be able to delete the app nor disable or restrict any of its broad functionalities. The order caused widespread political backlash. K. C. Venugopal, a general secretary of the main opposition party, the Indian National Congress (or simply the Congress), called the order "beyond unconstitutional" and said, "A pre-loaded government app that cannot be uninstalled is a dystopian tool to monitor every Indian. It is a means to watch over every movement, interaction and decision of each citizen", adding, "Big Brother cannot watch us." Another Congress general secretary, Priyanka Gandhi, termed Sanchar Saathi a "snooping app", and attacked the government for "turning this country into a dictatorship". Uddhav Thackeray, former chief minister of Maharashtra, compared Sanchar Saathi to the Pegasus spyware. Sanjay Hegde, a senior advocate at the Supreme Court of India, said "Here in the garb of security, the intrusion is vast, unfettered, unguided and is totally disproportionate. The app ought to be struck down on that account". The Internet Freedom Foundation (IFF), an Indian digital rights advocacy organisation, said, "Forcing every smartphone to carry a permanent government app for a simple verification task is excessive and violates the Puttaswamy proportionality standard", referring to Puttaswamy v. Union of India, a 2017 landmark decision of the Supreme Court, which asserted that the right to privacy should be protected as a fundamental right. The IFF further said, "For this to work in practice, the app will almost certainly need system level or root level access, similar to carrier or OEM system apps, so that it cannot be disabled. That design choice erodes the protections that normally prevent one app from peering into the data of others, and turns Sanchar Saathi into a permanent, non-consensual point of access sitting inside the operating system of every Indian smartphone user." Moreover, the organisation said that while the app was being "framed as a benign IMEI checker", a server-side update could allow the app to engage in "client side scanning for 'banned' applications, flag VPN usage, correlate SIM activity, or trawl SMS logs in the name of fraud detection. Nothing in the order constrains these possibilities." In reaction to the controversy, Jyotiraditya Scindia, the union minister of communications, said, "There is no snooping or call monitoring", adding, "Obviously you can delete it. There is no problem. This is a matter of customer protection. It is not mandatory. If you don't want to register, and don't want to use the app, don't use it; don't register, and it will lay dormant." Scindia compared the app to other pre-installed mobile apps such as Google Maps, which he said could be deleted if users wished so. However, contrary to Scindia's statement, on many phone brands, such pre-installed apps cannot be deleted, although users can disable them. Furthermore, upon enquiry, Scindia did not clarify whether his remarks applied to the app after the order took effect, making no comment on the provision in the order that would prevent users from deleting the app. When Congress member Renuka Chowdhury submitted an adjournment motion notice in the Rajya Sabha seeking the suspension of all other matters to discuss the Sanchar Saathi issue, Kiren Rijiju, the union minister of parliamentary affairs, accused the opposition of "manufacturing issues" to stall session proceedings. By 2 December, it had been reported that Apple did not plan to comply with the order, citing privacy and security concerns for the iOS ecosystem and the fact that the order would violate its internal policy against the pre-installation of third-party software in iPhones. Although it was clarified that Apple did not intend to take the matter to court or publicly oppose the government, it was said that Apple "can't do this. Period." The order would have also required Google to create a custom version of Android solely for India which would include the Sanchar Saathi app, a requirement described to "not be acceptable to the company". Following the backlash, the order was revoked on 3 December 2025. In a press release, the government said, "Given Sanchar Saathi's increasing acceptance, Government has decided not to make the pre-installation mandatory for mobile manufacturers".

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  • LIFER/LADDER

    LIFER/LADDER

    LIFER/LADDER was one of the first database natural language processing systems. It was designed as a natural language interface to a database of information about US Navy ships. This system, as described in a paper by Hendrix (1978), used a semantic grammar to parse questions and query a distributed database. It was implemented in Interlisp. The LIFER/LADDER system could only support simple one-table queries or multiple table queries with easy join conditions. Some examples of queries it could accept: What are the length, width, and draft of the Kitty Hawk? When will Reeves achieve readiness rating C2? What is the nearest ship to Naples with a doctor on board? What ships are carrying cargo for the United States? Where are they going? Print the American cruisers’ current positions and states of readiness?

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  • OpenAI Operator

    OpenAI Operator

    OpenAI Operator was an AI agent developed by OpenAI, capable of autonomously performing tasks through web browser interactions, including filling forms, placing online orders, scheduling appointments, and other repetitive browser-based tasks. It uses OpenAI's advanced models to expand practical automation capabilities for users in daily activities. Operator was launched on January 23, 2025. It was released as a limited-access research preview to ChatGPT Pro-tier subscribers in the United States on February 1, 2025, with future plans to broaden availability. Operator was deprecated after the release of ChatGPT agent, and shut down on August 31, 2025. == Performance and limitations == In benchmark assessments, Operator achieved notable success, scoring 38.1% on OSWorld benchmarks (OS-level tasks) and 58.1% on WebArena benchmarks (web interactions). However, it did not reach human-level accuracy and faced limitations with intricate user interfaces and extended workflows. == Safety and privacy == OpenAI emphasized privacy and safety measures within Operator, including stringent data protection protocols and built-in safety checks designed to prevent unauthorized sensitive actions or information misuse. == Availability == Initially, Operator was only available to ChatGPT Pro subscribers in the U.S., with plans for broader availability to Plus, Team, and Enterprise users in the future.

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  • Angel F

    Angel F

    Angel_F is a fictional child artificial intelligence that has been used in art performances worldwide focused on the issues of digital liberties, intellectual property and on the evolution of language and behaviour in information society. The character was created by Salvatore Iaconesi in 2007 as a hack to the Biodoll art performance by Italian artist Franca Formenti. The project was later joined by Oriana Persico who curated communication and part of the theoretical approaches of the action. The Angel_F project has been featured in books, magazines, national televisions, and has been invited to many conferences and events, both academic and artistic. == Creation == Angel_F is a backronym which stands for Autonomous Non Generative E-volitive Life_Form. The project was born in 2007 and resulted from the fusion of two contemporary art performances. Franca Formenti, an Italian artist living in Varese, invented the Biodoll character in 2002, which began making its appearances first on the network and later in the physical world by using what were called "clones": young women, prostitutes, pornographic starlets, transsexuals and models interpreting the role of a digital prostitute. The Biodoll was an art performance focused on research emerging from the network of new forms of sexualities, and on the analysis of changes brought on by this transformation to the concepts of private and public spaces, privacy, and the possibility of creating multiple fluid identities through language and digital media. The theme of fertility has always been central to the Biodoll performance: the digital prostitute was a wombless clone but desired giving birth to a son, the 'Bloki'. In a process starting in 2006, and ending in February 2007, Salvatore Iaconesi (xDxD.vs.xDxD) used his 'Talker' linguistic artificial intelligence to animate the digital child conceived with prof. Derrick de Kerckhove: Angel_F. Iaconesi and Persico met in November 2006 and immediately started collaborating on the birth of Angel_F. Angel_F was designed as a synthetic digital being composed through narrative, technological and cognitive psychology layers. The objective was to create iconic characteristics that resulted in being evocative and able to mimic human life up to a level in which bringing up a symbolic dialogue was possible. On the other side, the artificial identity was to implement and expose the cultural, emotional and relational ways that were typical of networked social ecosystems, among those technologies, systems and infrastructures that entered and shaped people's daily lives. The young digital being mimicked the evolution of a human baby: initially conceived inside the website of its digital mother it emulated the birth of a child by using the metaphor of a virus developing inside a website, taking progressively more space in the domain's databases and interfaces. Content was produced through the software by using small browser-based spyware techniques, through which Angel_F could infer the list of major portals that had been visited by the website's users. The Biodoll website was invaded by this growing presence and, thus, Angel_F was born. The Artificial Intelligence (AI) component of Angel_F was derived from another project, Talker, through which internet users could build up the AI's linguistic network by feeding it their text and web clips. Angel_F used this component to generate sentences and phrases, publishing them on the interface and on selected blogs. The parallel between the growth of the AI and that of a child kept building up and, just as children learn how to speak and act by observing their parents and the people around them, Angel_F used its spyware and AI components to learn, to navigate websites and web portals using web crawler based techniques, and to interact with other people by using the contents hosted and generated in its database to create surreal dialogues in blogs and websites. A virtual school was created, called Talker Mind, to narratively continue the AI's growth. Five professors (Massimo Canevacci, Antonio Caronia, Carlo Formenti, Derrick de Kerckhove and Luigi Pagliarini) fed their texts and academic articles to Angel_F, simulating virtual asynchronous lessons by using a multi-blog structure. A peer-to-peer system was also created at the time, named 'Presence'. Its interface resembled the one of 8-bit videogames and the peer to peer users travelled in a starry space and were able to perform standard Instant Messaging tasks, such as chat and file sharing. The interactions were possible both among humans and digital beings. Angel_F was the first user of the Presence peer to peer system. Angel_F entered the physical world as a baby-stroller mounted laptop computer that was used to let the digital child join events and conferences held worldwide. == Events == Angel_F performed all over the world, both in artistic contexts and in academic ones. It was also used for the communication strategy of several activist groups on the themes of intellectual property and digital freedoms. The first public space performance was held in Milan, when the Biodoll distributed a generative free press publication (called the Bloki FreePreXXX, its text was generated algorithmically and inserted into a prepared graphic layout). June 14, 2007: The second performance was held in Rome, at the Forte Prenestino, with a massive playroom created through computational graphics that people could interact with and that were generated by the AI. June 22, 2007: Angel_F presented the closing remarks for an Ipotesi per Assurdo (Absurd Hypothesis) with Salvatore Iaconesi and Oriana Persico at the IULM University in Milan, discussing the possibilities for an ecosystemic, sustainable reinvention of corporations. July 28, 2007: Hundreds of people at LiberaFesta (Free Party) in Rome listened to Angel_F in a speech discussing new politics and hacker ethics. 2007: The Glocal & Outsiders conference held in Prague at the Academy of Sciences was the first academic presentation of the Angel_F project, together with the Biodoll. September 2007: Angel_F was not allowed to post its contribution to the DFIR (Dialogue Forum for Internet Rights) held in Rome in preparation for Rio de Janeiro's Internet Governance Forum (IGF) edition. The case quickly turned into a collaboration among the involved parties and Angel_F was invited to the global event in Brazil where it was the only digital being present. Angel_F contributed a videomessage, in the digital freedoms workshop, which suggested some ideas for action to the United Nations and to all the parties involved in the IGF organization. October 2007: Angel_F was presented live at the FE/MALE 2 event, as an example of an atypical family during a public debate on new sexualities and social change. October 2007: Angel_F made a series of public performances Florence's Festival della Creatività (Festival of Creativity), an institutional event held periodically to showcase Italy's and other countries' best technological projects. During the festival Derrick de Kerckhove publicly recognized the little AI as his digital son. December 2007: Several international associations, and scientific researchers had been involved with Angel_F, eventually producing the system and process used to set up the Talker Mind digital school for the AI with Angel_F's professors. March 2008: The Tecnológico de Monterrey university in Mexico City organized the Computer Art Congress 2 international event, featuring Angel_F's project among with the ones by scientific researchers worldwide. July 2008: The project was presented in Austria at the Planetary Collegium's Consciousness Reframed 9 conference, together with the 'NeoRealismo Virtuale'. October 2008: Angel_F was used at a public event on a European scale called Freedom not Fear discussing privacy and civil liberties. July 2009: Angel_F has been seen with its digital father Derrick de Kerckhove to protest against Italy's harsh politics on freedom of speech. The project concluded in 2009 with the publication of a book entitled 'Angel F. Diario di una intelligenza artificiale' (Angel_F, the diaries of an Artificial Intelligence).

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  • Tessellation (computer graphics)

    Tessellation (computer graphics)

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. == In graphics rendering == A key advantage of tessellation for realtime graphics is that it allows detail to be dynamically added and subtracted from a 3D polygon mesh and its silhouette edges based on control parameters (often camera distance). In previously leading realtime techniques such as parallax mapping and bump mapping, surface details could be simulated at the pixel level, but silhouette edge detail was fundamentally limited by the quality of the original dataset. In Direct3D 11 pipeline (a part of DirectX 11), the graphics primitive is the patch. The tessellator generates a triangle-based tessellation of the patch according to tessellation parameters such as the TessFactor, which controls the degree of fineness of the mesh. The tessellation, along with shaders such as a Phong shader, allows for producing smoother surfaces than would be generated by the original mesh. By offloading the tessellation process onto the GPU hardware, smoothing can be performed in real time. Tessellation can also be used for implementing subdivision surfaces, level of detail scaling and fine displacement mapping. OpenGL 4.0 uses a similar pipeline, where tessellation into triangles is controlled by the Tessellation Control Shader and a set of four tessellation parameters. == In computer-aided design == In computer-aided design the constructed design is represented by a boundary representation topological model, where analytical 3D surfaces and curves, limited to faces, edges, and vertices, constitute a continuous boundary of a 3D body. Arbitrary 3D bodies are often too complicated to analyze directly. So they are approximated (tessellated) with a mesh of small, easy-to-analyze pieces of 3D volume—usually either irregular tetrahedra, or irregular hexahedra. The mesh is used for finite element analysis. The mesh of a surface is usually generated per individual faces and edges (approximated to polylines) so that original limit vertices are included into mesh. To ensure that approximation of the original surface suits the needs of further processing, three basic parameters are usually defined for the surface mesh generator: The maximum allowed distance between the planar approximation polygon and the surface (known as "sag"). This parameter ensures that mesh is similar enough to the original analytical surface (or the polyline is similar to the original curve). The maximum allowed size of the approximation polygon (for triangulations it can be maximum allowed length of triangle sides). This parameter ensures enough detail for further analysis. The maximum allowed angle between two adjacent approximation polygons (on the same face). This parameter ensures that even very small humps or hollows that can have significant effect to analysis will not disappear in mesh. An algorithm generating a mesh is typically controlled by the above three and other parameters. Some types of computer analysis of a constructed design require an adaptive mesh refinement, which is a mesh made finer (using stronger parameters) in regions where the analysis needs more detail.

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  • Neuromorphic computing

    Neuromorphic computing

    Neuromorphic computing is a computing approach inspired by the human brain's structure and function. It uses artificial neurons to perform computations, mimicking neural systems for tasks such as perception, motor control, and multisensory integration. These systems, implemented in analog, digital, or mixed-mode VLSI, prioritize robustness, adaptability, and learning by emulating the brain’s distributed processing across small computing elements. This interdisciplinary field integrates biology, physics, mathematics, computer science, and electronic engineering to develop systems that emulate the brain’s morphology and computational strategies. Neuromorphic systems aim to enhance energy efficiency and computational power for applications including artificial intelligence, pattern recognition, and sensory processing. == History == Carver Mead proposed one of the first applications for neuromorphic engineering in the late 1980s. In 2006, researchers at Georgia Tech developed a field programmable neural array, a silicon-based chip modeling neuron channel-ion characteristics. In 2011, MIT researchers created a chip mimicking synaptic communication using 400 transistors and standard CMOS techniques. In 2012 HP Labs researchers reported that Mott memristors exhibit volatile behavior at low temperatures, enabling the creation of neuristors that mimic neuron behavior and support Turing machine components. Also in 2012, Purdue University researchers presented a neuromorphic chip design using lateral spin valves and memristors, noted for energy efficiency. The 2013 Blue Brain Project creates detailed digital models of rodent brains. Neurogrid, developed by Brains in Silicon at Stanford University, used 16 NeuroCore chips to emulate 65,536 neurons with high energy efficiency in 2014. The 2014 BRAIN Initiative and IBM’s TrueNorth chip contributed to neuromorphic advancements. The 2016 BrainScaleS project, a hybrid neuromorphic supercomputer at University of Heidelberg, operated 864 times faster than biological neurons. In 2017, Intel unveiled its Loihi chip, using an asynchronous artificial neural network for efficient learning and inference. Also in 2017 IMEC’s self-learning chip, based on OxRAM, demonstrated music composition by learning from minuets. In 2022, MIT researchers developed artificial synapses using protons for analog deep learning. In 2019, the European Union funded neuromorphic quantum computing to explore quantum operations using neuromorphic systems. Also in 2022, researchers at the Max Planck Institute for Polymer Research developed an organic artificial spiking neuron for in-situ neuromorphic sensing and biointerfacing. Researchers reported in 2024 that chemical systems in liquid solutions can detect sound at various wavelengths, offering potential for neuromorphic applications. == Neurological inspiration == Neuromorphic engineering emulates the brain’s structure and operations, focusing on the analog nature of biological computation and the role of neurons in cognition. The brain processes information via neurons using chemical signals, abstracted into mathematical functions. Neuromorphic systems distribute computation across small elements, similar to neurons, using methods guided by anatomical and functional neural maps from electron microscopy and neural connection studies. == Implementation == Neuromorphic systems employ hardware such as oxide-based memristors, spintronic memories, threshold switches, and transistors. Software implementations train spiking neural networks using error backpropagation. === Neuromemristive systems === Neuromemristive systems use memristors to implement neuroplasticity, focusing on abstract neural network models rather than detailed biological mimicry. These systems enable applications in speech recognition, face recognition, and object recognition, and can replace conventional digital logic gates. The Caravelli-Traversa-Di Ventra equation describes memristive memory evolution, revealing tunneling phenomena and Lyapunov functions. === Neuromorphic sensors === Neuromorphic principles extend to sensors, such as the retinomorphic sensor or event camera, which mimic human vision by registering brightness changes individually, optimizing power consumption. An example of this applied to detecting light is the retinomorphic sensor or, when employed in an array, an event camera. == Ethical considerations == Neuromorphic systems raise the same ethical questions as those for other approaches to artificial intelligence. Daniel Lim argued that advanced neuromorphic systems could lead to machine consciousness, raising concerns about whether civil rights and other protocols should be extended to them. Legal debates, such as in Acohs Pty Ltd v. Ucorp Pty Ltd, question ownership of work produced by neuromorphic systems, as non-human-generated outputs may not be copyrightable.

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  • Inbenta

    Inbenta

    Inbenta is an AI company that originated in Barcelona, Spain, in 2005. Inbenta is currently headquartered in Allen, Texas, with additional offices in Spain, São Paulo, Brazil, Toulouse, France, and Tokyo, Japan. Inbenta provides natural language processing and semantic search through artificial intelligence. == History == Inbenta raised $12 Million in their Series B funding round to extend the reach of their artificial intelligence for business solutions. In 2023 Inbenta's new chief executive officer Melissa Solis moved Inbenta's headquarters to One Bethany West in Allen, Texas from Foster City, California. == Controversy == On 23 June 2018, Ticketmaster UK identified malicious software on a customer support product hosted by Inbenta Technologies, compromising personal data and payment details for thousands of Ticketmaster customers. Three days later, Inbenta's CEO Issued a message about the incident to convey the full scope of the breach. Also on its FAQ section, Inbenta claimed that "After a careful analysis of all clues and snapshots from our systems, the technical team at Inbenta discovered that the script had been implemented on the payment page. We were unaware of this, and would have advised against doing so had we known, as it presents a point of vulnerability". On November 13, 2020, the Information Commissioner's Office fined Ticketmaster UK Limited £1.25 million for failing to protect customers' payment details. According to the ICO, "It was because of Ticketmaster's business decision to include the [Inbenta] chat bot on its payment page that the chat bot was able to unlawfully process the personal data of customers."

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