AI App Gemini

AI App Gemini — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Resolution enhancement technology

    Resolution enhancement technology

    Resolution enhancement technology (RET) is a form of image processing technology used to manipulate dot characteristics popular among laser printer and inkjet printer manufacturers. Closely related RET techniques are also used in VLSI photolithography manufacturing technology, in particular in relation to 90 nanometre technology. Resolution refers to the sharpness of image detail, smoothness of curved lines, and the faithful reproduction of an image. In both cases, RET uses pre-compensation of the image in order to try to mitigate the effects of the printing process. Among the major issues in RET in VLSI technology are the fundamental properties of a wave: amplitude, phase, and direction.

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  • Reverse data management

    Reverse data management

    Reverse data management describes a branch and set of research questions in relational database theory that aim to reverse the common focus of standard data management. Instead of focusing on the "forward" transformation of an input databases (a set of relational tables) to an output table, which is the main focus of standard query evaluation, reverse data management reverses that focus and studies the possible input database transformations that would achieve a desired output. Usually the objective is to find an intervention (a deletion, addition, or change of tuples) of minimal size, in order to achieve a particular change in the output. The problem has been studied at least since the 1980s, but has received renewed attention due to an influential paper in the early 2000s that made a connection between provenance and view propagation. The term was coined in a VLDB 2011 vision paper. The problem has been receiving significant attention in recent years due to its connection to computational fairness. == Topics in reverse data management problems == Example topics in reverse data management include: Deletion propagation with source side-effects: Find a minimal number of tuples to delete in the database in order to delete a particular tuple in the output. Deletion propagation with view side-effects: Find a set of tuples to delete in the database in order to delete a particular tuple in the output, while removing the minimal number of other output tuples. Causal responsibility: Find a minimal number of tuples to delete in the database in order to make a particular input tuple counterfactual. This notion is inspired by the notions of actual cause and causal responsibility from the work of Halpern and Pearl. Resilience: Find a minimal number of tuples to delete in the database in order to make a Boolean query false. The complexity of this problem is identical to the problem of deletion propagation with source-side effects over a different database. Smallest witness problem: Find a minimal number of tuples to keep in the a database (or equivalently, delete a maximal number of tuples) while keeping a particular tuple in the output. Minimum repair: Given a database that violates certain integrity constraints, find a minimal number of tuples to delete in the database in order to fulfill all constraints (also called to "repair" the database).

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  • Sedona Canada Principles

    Sedona Canada Principles

    The Sedona Canada Principles are a set of authoritative guidelines published by The Sedona Conference to aid members of the Canadian legal community involved in the identification, collection, preservation, review and production of electronically stored information (ESI). The principles were drafted by a small group of lawyers, judges and technologists called the Sedona Working Group 7 or Sedona Canada. Sedona Canada is an offshoot of The Sedona Conference which is an American "non-profit ... research and educational institute dedicated to the advanced study of law and policy in the areas of antitrust law, complex litigation, and intellectual property rights". == Background == Civil procedure in Canada is jurisdictional with each province following its own rules of civil procedure. However, each province must address the fact that due to the advancement of technology the discovery process enshrined in the rules of civil procedure can be potentially derailed due to the sheer volume of electronically stored information (ESI). When dealing with litigation matters that involve electronically stored information (ESI), the discovery process is commonly called e-discovery. The problems associated with e-discovery in Canada led to the creation of the Sedona Canada Principles. Rule 29.1.03(4) of the wikibooks:Ontario Rules of Civil Procedure specifically refers to the Sedona Canada Principles in referencing Principles re Electronic Discovery although it has been reported that this rule has been largely ignored in practice. == Summary == The Sedona Canada Principles largely refer to the processes found in the Electronic Discovery Reference Model. The principles urge proportionality due to the potentially enormous volumes of documents that may be discoverable when dealing with ESI. They also encourage good faith in the document preservation stage and regular meetings between parties to discuss the scope of the litigation. Parties are urged to be aware of the potential costs involved in producing relevant ESI but are advised that only reasonably accessible ESI need be produced. The principles stipulate that parties should not be required to search for or collect deleted material unless there is an agreement or court order related to those terms. The use of electronic tools and processes such as data sampling and web harvesting are acceptable practices. Parties are encouraged to agree early in the litigation process on production format required for the exchange of relevant documents as part of the discovery process (native files, pdf, tiff, metadata requirements etc.). Agreements or direction should be sought, if necessary, with respect to privilege or other confidential information related to production of electronic documents and data. Parties should be aware that legal precedents can be formed as a result of e-discovery practices and sanctions can be considered for a party's failure to meet their discovery obligations unless it can be demonstrated that the failure was not intentional. All parties must bear the “reasonable” costs associated with e-discovery but other arrangements can be agreed upon by the parties or by court order. == Caselaw == In Warman v. National Post Company proportionality was at issue in a case where the plaintiff was suing the defendant for libel. A motion was brought by the defendant to have the plaintiff provide a mirror image of his hard drive in an effort to prove an internet article was indeed authored by the plaintiff. Issues of proportionality and the work of the Sedona Conference and Sedona Canada Principles were factored in to the decision to grant the defendant only limited access to the hard drive. In Innovative Health Group Inc. v. Calgary Health Region the plaintiff's legal obligation to produce imaged hard drives is in question. Justice Conrad refers to the advice of Sedona Canada on proportionality and problems associated with time and expense related to the difficulties associated with electronically stored information. In York University v. Michael Markicevic Justice Brown specifically refers to the need for the parties to agree upon a formal e-discovery plan to be drafted in consultation with Sedona Canada Principles. In Friends of Lansdowne v. Ottawa Master MacLeod refers to the need for Sedona Canada principles and states “This is particularly true in the current information age when e-mail is ubiquitous and multiple copies or variants of messages may be held on various kinds of data storage devices including individual hard drives, e-mail and Blackberry servers. Even documents that ultimately exist in paper form normally begin their life on computers and negotiations frequently involve exchanges of electronic drafts. To find every scrap of paper and every electronic trace of relevant information has become a nightmarish task that threatens to render any kind of litigation extravagantly expensive.” == Criticism == Critics of the Sedona Canada Principles believe they should address system integrity and that the true history of any file preserved cannot be identified without proof of the integrity of the electronic record systems management it comes from. Other criticism is more directed to the Sedona Canada working group and complaints that it is insular and irrelevant.

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  • BuildingSMART Data Dictionary

    BuildingSMART Data Dictionary

    buildingSMART Data Dictionary (bSDD) is a service provided by buildingSMART which offers free data dictionaries for the international standardization of construction planning. The structure of bSDD was defined by the Nonprofit organization Buildingsmart and is used to describe objects and their attributes in a BIM process. == Aim == The aim of bSDD is to enable architects and planners to exchange and share building data across different specialists and language boundaries and thus avoid misunderstandings caused by different interpretations of terms. The bSDD standard extends the more general IFC. Software developers can access and use the dictionaries. In May 2025 over 300 dictionaries are available, including IFC, extensions to it such as Airport Domain IFC extension module or classification systems like Uniclass. == Structure == The main structural parts of bSDD are: Dictionary: A dictionary is a collection of classes: Class: A class describes the various object types, such as Bag drop or Baggage conveyor in airport planning. A class contains properties: Property: A property describes a part of a class, e.g. color or weight. Related properties are organized in a group: GroupOfProperties: A group organizes related properties, e.g. environmental properties or electrical properties. == Creating and managing a directory == Every dictionary in bSDD must be published in the name of a registered organization. As soon as the content is activated, it receives an unchangeable URI. This means that the content remains permanently in bSDD and cannot be deleted - this ensures stable use of the dictionary. It is only possible to change the status to inactive if it is no longer to be used - however, the dictionary remains permanently.

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  • TikTok

    TikTok

    TikTok is a social media and short-form online video platform. It hosts user-submitted videos, which range in duration from three seconds to 60 minutes. It can be accessed through a mobile app or through its website. Since its launch, TikTok has become one of the world's most popular social media platforms, using recommendation algorithms to connect content creators and influencers with new audiences. In April 2020, TikTok surpassed two billion mobile downloads worldwide. The popularity of TikTok has allowed viral trends in food, fashion, and music to take off and increase the platform's cultural impact worldwide. TikTok has come under scrutiny due to data privacy violations, mental health concerns, misinformation, offensive content, addictive algorithm, its role during the Gaza war, and, following its 2026 divestiture in the U.S., alleged censorship of criticism of Donald Trump and discussions of Jeffrey Epstein. While TikTok remains accessible to users in most countries, a minority of countries (including India and Afghanistan) have implemented full or partial bans. Many other countries limit TikTok's use on government-issued devices for security or privacy reasons. == Corporate structure == TikTok Ltd was incorporated in the Cayman Islands in the Caribbean and is based in both Singapore and Los Angeles. It owns entities which are based respectively in Australia (which also runs the New Zealand business), United Kingdom (also owns subsidiaries in the European Union), and Singapore (owns operations in Southeast Asia and India). A spin-off company, TikTok USDS Joint Venture LLC was formed on 22 January 2026 to handle TikTok and other ByteDance properties in the United States, Oracle Corporation, MGX Fund Management Limited, Silver Lake each holding a 15% stake, ByteDance holds a 19.9% stake and the remaining 35.1% is shared between Dell Technologies founder Michael Dell and Vastmere Strategic Investments. Its parent company, Beijing-based ByteDance, is owned by founders and Chinese investors, other global investors, and employees. One of ByteDance's main domestic subsidiaries is owned by Chinese state funds and entities through a 1% golden share. Employees have reported that multiple overlaps exist between TikTok and ByteDance in terms of personnel management and product development. TikTok says that since 2020, its US-based CEO is responsible for making important decisions, and has downplayed its China connection. == History == === Douyin === Douyin (Chinese: 抖音; pinyin: Dǒuyīn; lit. 'Shaking Sound') was launched on 20 September 2016, by ByteDance, originally under the name A.me, before changing its name to Douyin in December 2016. Douyin was developed in nearly 7 months and within a year had 100 million users, with more than one billion videos viewed every day. While TikTok and Douyin share a similar user interface, the platforms operate separately. Douyin includes an in-video search feature that can search by people's faces for more videos of them, along with other features such as buying, booking hotels, and making geo-tagged reviews. === TikTok === ByteDance planned on Douyin expanding overseas. The founder of ByteDance, Zhang Yiming, stated that "China is home to only one-fifth of Internet users globally. If we don't expand on a global scale, we are bound to lose to peers eyeing the four-fifths. So, going global is a must." ByteDance created TikTok as an overseas version of Douyin. TikTok was launched in the international market in September 2017. On 9 November 2017, ByteDance spent nearly $1 billion to purchase Musical.ly, a startup headquartered in Shanghai with an overseas office in Santa Monica, California. Musical.ly was a social media video platform that allowed users to create short lip-sync and comedy videos, initially released in August 2014. TikTok merged with Musical.ly on 2 August 2018 with existing accounts and data consolidated into one app, keeping the title TikTok. On 23 January 2018, the TikTok app ranked first among free application downloads on app stores in Thailand and other countries. TikTok has been downloaded more than 130 million times in the United States and has reached 2 billion downloads worldwide, according to data from mobile research firm Sensor Tower (those numbers exclude Android users in China). In the United States, Jimmy Fallon, Tony Hawk, and other celebrities began using the app in 2018. Other celebrities like Jennifer Lopez, Jessica Alba, Will Smith, and Justin Bieber joined TikTok. In January 2019, TikTok allowed creators to embed merchandise sale links into their videos. On 3 September 2019, TikTok and the US National Football League (NFL) announced a multi-year partnership. The agreement came just two days before the NFL's 100th season kick-off at Soldier Field in Chicago where TikTok hosted activities for fans in honor of the deal. The partnership entails the launch of an official NFL TikTok account, which is to bring about new marketing opportunities such as sponsored videos and hashtag challenges. In July 2020, TikTok, excluding Douyin, reported close to 800 million monthly active users worldwide after less than four years of existence. In May 2021, TikTok appointed Shou Zi Chew as their new CEO who assumed the position from interim CEO Vanessa Pappas, following the resignation of Kevin A. Mayer on 27 August 2020. In September 2021, TikTok reported that it had reached 1 billion users. In 2021, TikTok earned $4 billion in advertising revenue. In October 2022, TikTok was reported to be planning an expansion into the e-commerce market in the US, following the launch of TikTok Shop in the United Kingdom. The company posted job listings for staff for a series of order fulfillment centers in the US and was reportedly planning to start the new live shopping business before the end of the year. The Financial Times reported that TikTok will launch a video gaming channel, but the report was denied in a statement to Digiday, with TikTok instead aiming to be a social hub for the gaming community. According to data from app analytics group Sensor Tower, advertising on TikTok in the US grew by 11% in March 2023, with companies including Pepsi, DoorDash, Amazon, and Apple among the top spenders. According to estimates from research group Insider Intelligence, TikTok is projected to generate $14.15 billion in revenue in 2023, up from $9.89 billion in 2022. In March 2024, The Wall Street Journal reported that TikTok's growth in the US had stagnated. ==== Plans to sell TikTok's US operations ==== Since at least 2020, following calls to ban TikTok in the country, the Committee on Foreign Investment in the United States (CFIUS) has been investigating the company's 2017 merger with Musical.ly but has not finalized any of its negotiations with TikTok, such as the Project Texas proposal, waiting instead for Congress to act. In January 2025, Chinese officials began preliminary talks about potentially selling TikTok's US operations to Elon Musk if the app faced an impending ban due to national security concerns. While Beijing preferred TikTok remain under ByteDance's control, the sale could happen through a competitive process or with US government involvement. One possibility involved Musk's platform, X, taking over TikTok's US business. The move came ahead of a Supreme Court case that upheld the constitutionality of a law that would force a sale or ban of TikTok in the US by 19 January 2025, due to national security concerns regarding its ties to China. Other potential buyers included Project Liberty's "The People's Bid For TikTok" consortium of Frank McCourt with Kevin O'Leary, Steven Mnuchin, MrBeast and Bobby Kotick, the seriousness of these potential buyers was unclear. The day before the impending ban, California-based conversational search engine company Perplexity AI submitted a bid for a merger with TikTok US. On 14 September 2025, the Wall Street Journal reported the US and China have reached the "framework of a deal" for the US operations of TikTok to be sold to a consortium of investors in the US including close Trump ally Larry Ellison of Oracle. The deal was completed by 22 January 2026, with a consortium of investors—including Oracle, Silver Lake, MGX, and others including the personal investment entity for Michael Dell—owning more than 80% of the new venture. ByteDance retained 19.9% ownership. Under the deal, the app would remain the same, and the algorithm would be adjusted over time to favor American topics for those users. === Expansion in other markets === TikTok was downloaded over 104 million times on Apple's App Store during the first half of 2018, according to data provided to CNBC by Sensor Tower. After merging with musical.ly in August, downloads increased and TikTok subsequently became the most downloaded app in the US in October 2018, which musical.ly had done once before. In February 2019, TikTok, together with Douyin, hit one billion downloads globally, excluding Android

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  • Enterprise Objects Framework

    Enterprise Objects Framework

    The Enterprise Objects Framework, or simply EOF, was introduced by NeXT in 1994 as a pioneering object-relational mapping product for its NeXTSTEP and OpenStep development platforms. EOF abstracts the process of interacting with a relational database by mapping database rows to Java or Objective-C objects. This largely relieves developers from writing low-level SQL code. EOF enjoyed some niche success in the mid-1990s among financial institutions who were attracted to the rapid application development advantages of NeXT's object-oriented platform. Since Apple Inc's merger with NeXT in 1996, EOF has evolved into a fully integrated part of WebObjects, an application server also originally from NeXT. Many of the core concepts of EOF re-emerged as part of Core Data, which further abstracts the underlying data formats to allow it to be based on non-SQL stores. == History == In the early 1990s NeXT Computer recognized that connecting to databases was essential to most businesses and yet also potentially complex. Every data source has a different data-access language (or API), driving up the costs to learn and use each vendor's product. The NeXT engineers wanted to apply the advantages of object-oriented programming, by getting objects to "talk" to relational databases. As the two technologies are very different, the solution was to create an abstraction layer, insulating developers from writing the low-level procedural code (SQL) specific to each data source. The first attempt came in 1992 with the release of Database Kit (DBKit), which wrapped an object-oriented framework around any database. Unfortunately, NEXTSTEP at the time was not powerful enough and DBKit had serious design flaws. NeXT's second attempt came in 1994 with the Enterprise Objects Framework (EOF) version 1, a complete rewrite that was far more modular and OpenStep compatible. EOF 1.0 was the first product released by NeXT using the Foundation Kit and introduced autoreleased objects to the developer community. The development team at the time was only four people: Jack Greenfield, Rich Williamson, Linus Upson and Dan Willhite. EOF 2.0, released in late 1995, further refined the architecture, introducing the editing context. At that point, the development team consisted of Dan Willhite, Craig Federighi, Eric Noyau and Charly Kleissner. EOF achieved a modest level of popularity in the financial programming community in the mid-1990s, but it would come into its own with the emergence of the World Wide Web and the concept of web applications. It was clear that EOF could help companies plug their legacy databases into the Web without any rewriting of that data. With the addition of frameworks to do state management, load balancing and dynamic HTML generation, NeXT was able to launch the first object-oriented Web application server, WebObjects, in 1996, with EOF at its core. In 2000, Apple Inc. (which had merged with NeXT) officially dropped EOF as a standalone product, meaning that developers would be unable to use it to create desktop applications for the forthcoming Mac OS X. It would, however, continue to be an integral part of a major new release of WebObjects. WebObjects 5, released in 2001, was significant for the fact that its frameworks had been ported from their native Objective-C programming language to the Java language. Critics of this change argue that most of the power of EOF was a side effect of its Objective-C roots, and that EOF lost the beauty or simplicity it once had. Third-party tools, such as EOGenerator, help fill the deficiencies introduced by Java (mainly due to the loss of categories). The Objective-C code base was re-introduced with some modifications to desktop application developers as Core Data, part of Apple's Cocoa API, with the release of Mac OS X Tiger in April 2005. == How EOF works == Enterprise Objects provides tools and frameworks for object-relational mapping. The technology specializes in providing mechanisms to retrieve data from various data sources, such as relational databases via JDBC and JNDI directories, and mechanisms to commit data back to those data sources. These mechanisms are designed in a layered, abstract approach that allows developers to think about data retrieval and commitment at a higher level than a specific data source or data source vendor. Central to this mapping is a model file (an "EOModel") that you build with a visual tool — either EOModeler, or the EOModeler plug-in to Xcode. The mapping works as follows: Database tables are mapped to classes. Database columns are mapped to class attributes. Database rows are mapped to objects (or class instances). You can build data models based on existing data sources or you can build data models from scratch, which you then use to create data structures (tables, columns, joins) in a data source. The result is that database records can be transposed into Java objects. The advantage of using data models is that applications are isolated from the idiosyncrasies of the data sources they access. This separation of an application's business logic from database logic allows developers to change the database an application accesses without needing to change the application. EOF provides a level of database transparency not seen in other tools and allows the same model to be used to access different vendor databases and even allows relationships across different vendor databases without changing source code. Its power comes from exposing the underlying data sources as managed graphs of persistent objects. In simple terms, this means that it organizes the application's model layer into a set of defined in-memory data objects. It then tracks changes to these objects and can reverse those changes on demand, such as when a user performs an undo command. Then, when it is time to save changes to the application's data, it archives the objects to the underlying data sources. === Using Inheritance === In designing Enterprise Objects developers can leverage the object-oriented feature known as inheritance. A Customer object and an Employee object, for example, might both inherit certain characteristics from a more generic Person object, such as name, address, and phone number. While this kind of thinking is inherent in object-oriented design, relational databases have no explicit support for inheritance. However, using Enterprise Objects, you can build data models that reflect object hierarchies. That is, you can design database tables to support inheritance by also designing enterprise objects that map to multiple tables or particular views of a database table. == Enterprise Objects (EOs) == An Enterprise Object is analogous to what is often known in object-oriented programming as a business object — a class which models a physical or conceptual object in the business domain (e.g. a customer, an order, an item, etc.). What makes an EO different from other objects is that its instance data maps to a data store. Typically, an enterprise object contains key-value pairs that represent a row in a relational database. The key is basically the column name, and the value is what was in that row in the database. So it can be said that an EO's properties persist beyond the life of any particular running application. More precisely, an Enterprise Object is an instance of a class that implements the com.webobjects.eocontrol.EOEnterpriseObject interface. An Enterprise Object has a corresponding model (called an EOModel) that defines the mapping between the class's object model and the database schema. However, an enterprise object doesn't explicitly know about its model. This level of abstraction means that database vendors can be switched without it affecting the developer's code. This gives Enterprise Objects a high degree of reusability. == EOF and Core Data == Despite their common origins, the two technologies diverged, with each technology retaining a subset of the features of the original Objective-C code base, while adding some new features. === Features Supported Only by EOF === EOF supports custom SQL; shared editing contexts; nested editing contexts; and pre-fetching and batch faulting of relationships, all features of the original Objective-C implementation not supported by Core Data. Core Data also does not provide the equivalent of an EOModelGroup—the NSManagedObjectModel class provides methods for merging models from existing models, and for retrieving merged models from bundles. === Features Supported Only by Core Data === Core Data supports fetched properties; multiple configurations within a managed object model; local stores; and store aggregation (the data for a given entity may be spread across multiple stores); customization and localization of property names and validation warnings; and the use of predicates for property validation. These features of the original Objective-C implementation are not supported by the Java implementation.

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  • SciDB

    SciDB

    SciDB is a column-oriented database management system (DBMS) designed for multidimensional data management and analytics common to scientific, geospatial, financial, and industrial applications. It is developed by Paradigm4 and co-created by Michael Stonebraker. == History == Stonebraker claims that arrays are 100 times faster in SciDB than in a relational DBMS on a class of problems. It is swapping rows and columns for mathematical arrays that put fewer restrictions on the data and can work in any number of dimensions unlike the conventionally widely used relational database management system model, in which each relation supports only one dimension of records. A 2011 conference presentation on SciDB promoted it as "not Hadoop". Marilyn Matz became chief executive Paradigm4 in 2014.

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  • Query language

    Query language

    A query language, also known as data query language or database query language (DQL), is a computer language used to make queries in databases and information systems. In database systems, query languages rely on strict theory to retrieve information. A well known example is the Structured Query Language (SQL). == Types == Broadly, query languages can be classified according to whether they are database query languages or information retrieval query languages. The difference is that a database query language attempts to give factual answers to factual questions, while an information retrieval query language attempts to find documents containing information that is relevant to an area of inquiry. Other types of query languages include: Full-text. The simplest query language is treating all terms as bag of words that are to be matched with the postings in the inverted index and where subsequently ranking models are applied to retrieve the most relevant documents. Only tokens are defined in the CFG. Web search engines often use this approach. Boolean. A query language that also supports the use of the Boolean operators AND, OR, NOT. Structured. A language that supports searching within (a combination of) fields when a document is structured and has been indexed using its document structure. Natural language. A query language that supports natural language by parsing the natural language query to a form that can be best used to retrieve relevant documents, for example with Question answering systems or conversational search. == Examples == Attempto Controlled English is a query language that is also a controlled natural language. AQL is a query language for the ArangoDB native multi-model database system. .QL is a proprietary object-oriented query language for querying relational databases; successor of Datalog. CodeQL is the analysis engine used by developers to automate security checks, and by security researchers to perform variant analysis on GitHub. Contextual Query Language (CQL) a formal language for representing queries to information retrieval systems such as web indexes or bibliographic catalogues. Cypher is a query language for the Neo4j graph database. DMX is a query language for data mining models. Datalog is a query language for deductive databases. F-logic is a declarative object-oriented language for deductive databases and knowledge representation. FQL enables you to use a SQL-style interface to query the data exposed by the Graph API. It provides advanced features not available in the Graph API. Gellish English is a language that can be used for queries in Gellish English Databases, for dialogues (requests and responses) as well as for information modeling and knowledge modeling. Gremlin is an Apache Software Foundation graph traversal language for OLTP and OLAP graph systems. GraphQL is a data query language developed by Facebook as an alternate to REST and ad-hoc webservice architectures. HTSQL is a query language that translates HTTP queries to SQL. ISBL is a query language for PRTV, one of the earliest relational database management systems. Jaql is a functional data processing and query language most commonly used for JSON query processing. JPQL is a query language defined as part of Jakarta Persistence (used in Java applications to make queries to a relational DB using entity objects instead of DB tables). jq is a functional programming language often used for processing queries against one or more JSON documents, including very large ones. JSONiq is a declarative query language designed for collections of JSON documents. KQL (Kusto Query Language), a query language by Microsoft used in Azure Data Explorer LDAP is an application protocol for querying and modifying directory services running over TCP/IP. LogiQL is a variant of Datalog and is the query language for the LogicBlox system. M Formula language, a mashup query language used in Microsoft's Power Query. MQL is a cheminformatics query language for a substructure search allowing beside nominal properties also numerical properties. MDX is a query language for OLAP databases. N1QL is a Couchbase's query language finding data in Couchbase Servers. Object Query Language OCL (Object Constraint Language). Despite its name, OCL is also an object query language and an OMG standard. OPath, intended for use in querying WinFS Stores. Poliqarp Query Language is a special query language designed to analyze annotated text. Used in the Poliqarp search engine. PQL is a special-purpose programming language for managing process models based on information about scenarios that these models describe. PRQL PRQL (Pipelined Relational Query Language) is a modern language for transforming data. Consists of a curated set of orthogonal transformations, which are combined together to form a pipeline. PTQL based on relational queries over program traces, allowing programmers to write expressive, declarative queries about program behavior. QUEL is a relational database access language, similar in most ways to SQL. RDQL is a RDF query language. SMARTS is the cheminformatics standard for a substructure search. SPARQL is a query language for RDF graphs. SQL is a well-known query language and data manipulation language for relational databases. XQuery is a query language for XML data sources. XPath is a declarative language for navigating XML documents. YQL is an SQL-like query language created by Yahoo!. Search engine query languages, e.g., as used by Google. or Bing

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  • Geo-replication

    Geo-replication

    Geo-replication systems are designed to provide improved availability and disaster tolerance by using geographically distributed data centers. This is intended to improve the response time for applications such as web portals. Geo-replication can be achieved using software, hardware or a combination of the two. == Software == Geo-replication software is a network performance-enhancing technology that is designed to provide improved access to portal or intranet content for users at the most remote parts of large organizations. It is based on the principle of storing complete replicas of portal content on local servers, and then keeping the content on those servers up-to-date using heavily compressed data updates. === Portal acceleration === Geo-replication technologies are used to provide replication of the content of portals, intranets, web applications, content and data between servers, across wide area networks WAN to allow users at remote sites to access central content at LAN speeds. Geo-replication software can improve the performance of data networks that suffer limited bandwidth, latency and periodic disconnection. Terabytes of data can be replicated over a wide area network, giving remote sites faster access to web applications. Geo-replication software uses a combination of data compression and content caching technologies. differencing technologies can also be employed to reduce the volume of data that has to be transmitted to keep portal content accurate across all servers. This update compression can reduce the load that portal traffic places on networks, and improve the response time of a portal. === Portal replication === Remote users of web portals and collaboration environments will frequently experience network bandwidth and latency problems which will slow down their experience of opening and closing files, and otherwise interacting with the portal. Geo-replication technology is deployed to accelerate the remote end user portal performance to be equivalent to that experienced by users locally accessing the portal in the central office. === Differencing engine technologies === To deliver this reduction in the size of the required data updates across a portal, geo-replication systems often use differencing engine technologies. These systems are able to difference the content of each portal server right down to the byte level. This knowledge of the content that is already on each server enables the system to rebuild any changes to the content on one server, across each of the other servers in the deployment from content already hosted on those other servers. This type of differencing system ensures that no content, at the byte level, is ever sent to a server twice. === Offline portal replication on laptops === Geo-replication systems are often extended to deliver local replication beyond the server and down to the laptop used by a single user. Server to laptop replication enables mobile users to have access to a local replica of their business portal on a standard laptop. This technology may be employed to provide in the field access to portal content by, for example, sales forces and combat forces. == Geo-replication systems ==

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  • Bottom-up and top-down approaches

    Bottom-up and top-down approaches

    Bottom-up and top-down are strategies of composition and decomposition in fields as diverse as information processing and ordering knowledge, software, humanistic and scientific theories (see systemics), time management, and organization. In practice they can be seen as a style of thinking, teaching, or leadership. A top-down approach (also known as stepwise design and stepwise refinement and in some cases used as a synonym of decomposition) is essentially the breaking down of a system to gain insight into its compositional subsystems in a reverse engineering fashion. In a top-down approach an overview of the system is formulated, specifying, but not detailing, any first-level subsystems. Each subsystem is then refined in yet greater detail, sometimes in many additional subsystem levels, until the entire specification is reduced to base elements. A top-down model is often specified with the assistance of black boxes, which makes it easier to manipulate. However, black boxes may fail to clarify elementary mechanisms or be detailed enough to realistically validate the model. A top-down approach starts with the big picture, then breaks down into smaller segments. A bottom-up approach is the piecing together of systems to give rise to more complex systems, thus making the original systems subsystems of the emergent system. Bottom-up processing is a type of information processing based on incoming data from the environment to form a perception. From a cognitive psychology perspective, information enters the eyes in one direction (sensory input, or the "bottom"), and is then turned into an image by the brain that can be interpreted and recognized as a perception (output that is "built up" from processing to final cognition). In a bottom-up approach the individual base elements of the system are first specified in great detail. These elements are then linked together to form larger subsystems, which then in turn are linked, sometimes in many levels, until a complete top-level system is formed. This strategy often resembles a "seed" model, by which the beginnings are small but eventually grow in complexity and completeness. But "organic strategies" may result in a tangle of elements and subsystems, developed in isolation and subject to local optimization as opposed to meeting a global purpose. == Computer science == === Software development === In the software development process, the top-down and bottom-up approaches play a key role. Top-down approaches emphasize planning and a complete understanding of the system. It is inherent that no coding can begin until a sufficient level of detail has been reached in the design of at least some part of the system. Top-down approaches are implemented by attaching the stubs in place of the module. But these delay testing of the ultimate functional units of a system until significant design is complete. Bottom-up emphasizes coding and early testing, which can begin as soon as the first module has been specified. But this approach runs the risk that modules may be coded without having a clear idea of how they link to other parts of the system, and that such linking may not be as easy as first thought. Re-usability of code is one of the main benefits of a bottom-up approach. Top-down design was promoted in the 1970s by IBM researchers Harlan Mills and Niklaus Wirth. Mills developed structured programming concepts for practical use and tested them in a 1969 project to automate the New York Times morgue index. The engineering and management success of this project led to the spread of the top-down approach through IBM and the rest of the computer industry. Among other achievements, Niklaus Wirth, the developer of Pascal programming language, wrote the influential paper Program Development by Stepwise Refinement. Since Niklaus Wirth went on to develop languages such as Modula and Oberon (where one could define a module before knowing about the entire program specification), one can infer that top-down programming was not strictly what he promoted. Top-down methods were favored in software engineering until the late 1980s, and object-oriented programming assisted in demonstrating the idea that both aspects of top-down and bottom-up programming could be used. Modern software design approaches usually combine top-down and bottom-up approaches. Although an understanding of the complete system is usually considered necessary for good design—leading theoretically to a top-down approach—most software projects attempt to make use of existing code to some degree. Pre-existing modules give designs a bottom-up flavor. === Programming === Top-down is a programming style, the mainstay of traditional procedural languages, in which design begins by specifying complex pieces and then dividing them into successively smaller pieces. The technique for writing a program using top-down methods is to write a main procedure that names all the major functions it will need. Later, the programming team looks at the requirements of each of those functions and the process is repeated. These compartmentalized subroutines eventually will perform actions so simple they can be easily and concisely coded. When all the various subroutines have been coded the program is ready for testing. By defining how the application comes together at a high level, lower-level work can be self-contained. In a bottom-up approach the individual base elements of the system are first specified in great detail. These elements are then linked together to form larger subsystems, which in turn are linked, sometimes at many levels, until a complete top-level system is formed. This strategy often resembles a "seed" model, by which the beginnings are small, but eventually grow in complexity and completeness. Object-oriented programming (OOP) is a paradigm that uses "objects" to design applications and computer programs. In mechanical engineering with software programs such as Pro/ENGINEER, Solidworks, and Autodesk Inventor users can design products as pieces not part of the whole and later add those pieces together to form assemblies like building with Lego. Engineers call this "piece part design". === Parsing === Parsing is the process of analyzing an input sequence (such as that read from a file or a keyboard) in order to determine its grammatical structure. This method is used in the analysis of both natural languages and computer languages, as in a compiler. Bottom-up parsing is parsing strategy that recognizes the text's lowest-level small details first, before its mid-level structures, and leaves the highest-level overall structure to last. In top-down parsing, on the other hand, one first looks at the highest level of the parse tree and works down the parse tree by using the rewriting rules of a formal grammar. == Natural sciences == === Nanotechnology === Top-down and bottom-up are two approaches for the manufacture of products. These terms were first applied to the field of nanotechnology by the Foresight Institute in 1989 to distinguish between molecular manufacturing (to mass-produce large atomically precise objects) and conventional manufacturing (which can mass-produce large objects that are not atomically precise). Bottom-up approaches seek to have smaller (usually molecular) components built up into more complex assemblies, while top-down approaches seek to create nanoscale devices by using larger, externally controlled ones to direct their assembly. Certain valuable nanostructures, such as Silicon nanowires, can be fabricated using either approach, with processing methods selected on the basis of targeted applications. A top-down approach often uses the traditional workshop or microfabrication methods where externally controlled tools are used to cut, mill, and shape materials into the desired shape and order. Micropatterning techniques, such as photolithography and inkjet printing belong to this category. Vapor treatment can be regarded as a new top-down secondary approaches to engineer nanostructures. Bottom-up approaches, in contrast, use the chemical properties of single molecules to cause single-molecule components to (a) self-organize or self-assemble into some useful conformation, or (b) rely on positional assembly. These approaches use the concepts of molecular self-assembly and/or molecular recognition. See also Supramolecular chemistry. Such bottom-up approaches should, broadly speaking, be able to produce devices in parallel and much cheaper than top-down methods but could potentially be overwhelmed as the size and complexity of the desired assembly increases. === Neuroscience and psychology === These terms are also employed in cognitive sciences including neuroscience, cognitive neuroscience and cognitive psychology to discuss the flow of information in processing. Typically, sensory input is considered bottom-up, and higher cognitive processes, which have more information from other sources, are considered top-down. A bottom-up proc

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  • SQL programming tool

    SQL programming tool

    In the field of software, SQL programming tools provide platforms for database administrators (DBAs) and application developers to perform daily tasks efficiently and accurately. Database administrators and application developers often face constantly changing environments which they rarely completely control. Many changes result from new development projects or from modifications to existing code, which, when deployed to production, do not always produce the expected result. For organizations to better manage development projects and the teams that develop code, suppliers of SQL programming tools normally provide more than facility to the database administrator or application developer to aid in database management and in quality code-deployment practices. == Features == SQL programming tools may include the following features: === SQL editing === SQL editors allow users to edit and execute SQL statements. They may support the following features: cut, copy, paste, undo, redo, find (and replace), bookmarks block indent, print, save file, uppercase/lowercase keyword highlighting auto-completion access to frequently used files output of query result editing query-results committing and rolling-back transactions inside cut paper === Object browsing === Tools may display information about database objects relevant to developers or to database administrators. Users may: view object descriptions view object definitions (DDL) create database objects enable and disable triggers and constraints recompile valid or invalid objects query or edit tables and views Some tools also provide features to display dependencies among objects, and allow users to expand these dependent objects recursively (for example: packages may reference views, views generally reference tables, super/subtypes, and so on). === Session browsing === Database administrators and application developers can use session browsing tools to view the current activities of each user in the database. They can check the resource-usage of individual users, statistics information, locked objects and the current running SQL of each individual session. === User-security management === DBAs can create, edit, delete, disable or enable user-accounts in the database using security-management tools. DBAs can also assign roles, system privileges, object privileges, and storage-quotas to users. === Debugging === Some tools offer features for the debugging of stored procedures: step in, step over, step out, run until exception, breakpoints, view & set variables, view call stack, and so on. Users can debug any program-unit without making any modification to it, including triggers and object types. === Performance monitoring === Monitoring tools may show the database resources — usage summary, service time summary, recent activities, top sessions, session history or top SQL — in easy-to-read graphs. Database administrators can easily monitor the health of various components in the monitoring instance. Application developers may also make use of such tools to diagnose and correct application-performance problems as well as improve SQL server performance. === Test data === Test data generation tools can populate the database by realistic test data for server or client side testing purposes. Also, this kind of software can upload sample blob files to database.

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  • How to Solve it by Computer

    How to Solve it by Computer

    How to Solve it by Computer is a computer science book by R. G. Dromey, first published by Prentice-Hall in 1982. It is occasionally used as a textbook, especially in India. It is an introduction to the whys of algorithms and data structures. Features of the book: The design factors associated with problems, The creative process behind coming up with innovative solutions for algorithms and data structures, The line of reasoning behind the constraints, factors and the design choices made. The very fundamental algorithms portrayed by this book are mostly presented in pseudocode and/or Pascal notation.

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  • Projection-slice theorem

    Projection-slice theorem

    In mathematics, the projection-slice theorem, central slice theorem or Fourier slice theorem in two dimensions states that the results of the following two calculations are equal: Take a two-dimensional function f(r), project (e.g. using the Radon transform) it onto a (one-dimensional) line, and do a Fourier transform of that projection. Take that same function, but do a two-dimensional Fourier transform first, and then slice the function through its origin, parallel to the projection line. In operator terms, if F1 and F2 are the 1- and 2-dimensional Fourier transform operators mentioned above, P1 is the projection operator (which projects a 2-D function onto a 1-D line), S1 is a slice operator (which extracts a 1-D central slice from a function), then F 1 P 1 = S 1 F 2 . {\displaystyle F_{1}P_{1}=S_{1}F_{2}.} This idea can be extended to higher dimensions. This theorem is used, for example, in the analysis of medical CT scans where a "projection" is an x-ray image of an internal organ. The Fourier transforms of these images are seen to be slices through the Fourier transform of the 3-dimensional density of the internal organ, and these slices can be interpolated to build up a complete Fourier transform of that density. The inverse Fourier transform is then used to recover the 3-dimensional density of the object. This technique was first derived by Ronald N. Bracewell in 1956 for a radio-astronomy problem. == The projection-slice theorem in N dimensions == In N dimensions, the projection-slice theorem states that the Fourier transform of the projection of an N-dimensional function f(r) onto an m-dimensional linear submanifold is equal to an m-dimensional slice of the N-dimensional Fourier transform of that function consisting of an m-dimensional linear submanifold through the origin in the Fourier space which is parallel to the projection submanifold. In operator terms: F m P m = S m F N . {\displaystyle F_{m}P_{m}=S_{m}F_{N}.\,} == The generalized Fourier-slice theorem == In addition to generalizing to N dimensions, the projection-slice theorem can be further generalized with an arbitrary change of basis. For convenience of notation, we consider the change of basis to be represented as B, an N-by-N invertible matrix operating on N-dimensional column vectors. Then the generalized Fourier-slice theorem can be stated as F m P m B = S m B − T | B − T | F N {\displaystyle F_{m}P_{m}B=S_{m}{\frac {B^{-T}}{|B^{-T}|}}F_{N}} where B − T = ( B − 1 ) T {\displaystyle B^{-T}=(B^{-1})^{T}} is the transpose of the inverse of the change of basis transform. == Proof in two dimensions == The projection-slice theorem is easily proven for the case of two dimensions. Without loss of generality, we can take the projection line to be the x-axis. There is no loss of generality because if we use a shifted and rotated line, the law still applies. Using a shifted line (in y) gives the same projection and therefore the same 1D Fourier transform results. The rotated function is the Fourier pair of the rotated Fourier transform, for which the theorem again holds. If f(x, y) is a two-dimensional function, then the projection of f(x, y) onto the x axis is p(x) where p ( x ) = ∫ − ∞ ∞ f ( x , y ) d y . {\displaystyle p(x)=\int _{-\infty }^{\infty }f(x,y)\,dy.} The Fourier transform of f ( x , y ) {\displaystyle f(x,y)} is F ( k x , k y ) = ∫ − ∞ ∞ ∫ − ∞ ∞ f ( x , y ) e − 2 π i ( x k x + y k y ) d x d y . {\displaystyle F(k_{x},k_{y})=\int _{-\infty }^{\infty }\int _{-\infty }^{\infty }f(x,y)\,e^{-2\pi i(xk_{x}+yk_{y})}\,dxdy.} The slice is then s ( k x ) {\displaystyle s(k_{x})} s ( k x ) = F ( k x , 0 ) = ∫ − ∞ ∞ ∫ − ∞ ∞ f ( x , y ) e − 2 π i x k x d x d y {\displaystyle s(k_{x})=F(k_{x},0)=\int _{-\infty }^{\infty }\int _{-\infty }^{\infty }f(x,y)\,e^{-2\pi ixk_{x}}\,dxdy} = ∫ − ∞ ∞ [ ∫ − ∞ ∞ f ( x , y ) d y ] e − 2 π i x k x d x {\displaystyle =\int _{-\infty }^{\infty }\left[\int _{-\infty }^{\infty }f(x,y)\,dy\right]\,e^{-2\pi ixk_{x}}dx} = ∫ − ∞ ∞ p ( x ) e − 2 π i x k x d x {\displaystyle =\int _{-\infty }^{\infty }p(x)\,e^{-2\pi ixk_{x}}dx} which is just the Fourier transform of p(x). The proof for higher dimensions is easily generalized from the above example. == The FHA cycle == If the two-dimensional function f(r) is circularly symmetric, it may be represented as f(r), where r = |r|. In this case the projection onto any projection line will be the Abel transform of f(r). The two-dimensional Fourier transform of f(r) will be a circularly symmetric function given by the zeroth-order Hankel transform of f(r), which will therefore also represent any slice through the origin. The projection-slice theorem then states that the Fourier transform of the projection equals the slice or F 1 A 1 = H , {\displaystyle F_{1}A_{1}=H,} where A1 represents the Abel-transform operator, projecting a two-dimensional circularly symmetric function onto a one-dimensional line, F1 represents the 1-D Fourier-transform operator, and H represents the zeroth-order Hankel-transform operator. == Extension to fan beam or cone-beam CT == The projection-slice theorem is suitable for CT image reconstruction with parallel beam projections. It does not directly apply to fanbeam or conebeam CT. The theorem was extended to fan-beam and conebeam CT image reconstruction by Shuang-ren Zhao in 1995.

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  • BioCreative

    BioCreative

    BioCreAtIvE (A critical assessment of text mining methods in molecular biology) consists in a community-wide effort for evaluating information extraction and text mining developments in the biological domain. It was preceded by the Knowledge Discovery and Data Mining (KDD) Challenge Cup for detection of gene mentions. == Community Challenges == === First edition (2004-2005) === Three main tasks were posed at the first BioCreAtIvE challenge: the entity extraction task, the gene name normalization task, and the functional annotation of gene products task. The data sets produced by this contest serve as a Gold Standard training and test set to evaluate and train Bio-NER tools and annotation extraction tools. === Second edition (2006-2007) === The second BioCreAtIvE challenge (2006-2007) had also 3 tasks: detection of gene mentions, extraction of unique idenfiers for genes and extraction information related to physical protein-protein interactions. It counted with participation of 44 teams from 13 countries. === Third edition (2011-2012) === The third edition of BioCreative included for the first time the InterActive Task (IAT), designed to evaluate the practical usability of text mining tools in real-world biocuration tasks. === Fifth edition (2016) === BioCreative V had 5 different tracks, including an interactive task (IAT) for usability of text mining systems and a track using the BioC format for curating information for BioGRID.

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  • Data (word)

    Data (word)

    The word data is most often used as a singular collective mass noun in educated everyday usage. However, due to the history and etymology of the word, considerable controversy has existed on whether it should be considered a mass noun used with verbs conjugated in the singular, or should be treated as the plural of the now-rarely-used datum. == Usage in English == In one sense, data is the plural form of datum. Datum actually can also be a count noun with the plural datums (see usage in datum article) that can be used with cardinal numbers (e.g., "80 datums"); data (originally a Latin plural) is not used like a normal count noun with cardinal numbers and can be plural with plural determiners such as these and many, or it can be used as a mass noun with a verb in the singular form. Even when a very small quantity of data is referenced (one number, for example), the phrase piece of data is often used, as opposed to datum. The debate over appropriate usage continues, but "data" as a singular form is far more common. In English, the word datum is still used in the general sense of "an item given". In cartography, geography, nuclear magnetic resonance and technical drawing, it is often used to refer to a single specific reference datum from which distances to all other data are measured. Any measurement or result is a datum, though data point is now far more common. Data is indeed most often used as a singular mass noun in educated everyday usage. Some major newspapers, such as The New York Times, use it either in the singular or plural. In The New York Times, the phrases "the survey data are still being analyzed" and "the first year for which data is available" have appeared within one day. The Wall Street Journal explicitly allows this usage in its style guide. The Associated Press style guide classifies data as a collective noun that takes the singular when treated as a unit but the plural when referring to individual items (e.g., "The data is sound" and "The data have been carefully collected"). In scientific writing, data is often treated as a plural, as in These data do not support the conclusions, but the word is also used as a singular mass entity like information (e.g., in computing and related disciplines). British usage now widely accepts treating data as singular in standard English, including everyday newspaper usage at least in non-scientific use. UK scientific publishing still prefers treating it as a plural. Some UK university style guides recommend using data for both singular and plural use, and others recommend treating it only as a singular in connection with computers. The IEEE Computer Society allows usage of data as either a mass noun or plural based on author preference, while IEEE in the editorial style manual indicates to always use the plural form. Some professional organizations and style guides require that authors treat data as a plural noun. For example, the Air Force Flight Test Center once stated that the word data is always plural, never singular.

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