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  • Adversarial machine learning

    Adversarial machine learning

    Adversarial machine learning is the study of the attacks on machine learning algorithms, and of the defenses against such attacks. Machine learning techniques are mostly designed to work on specific problem sets, under the assumption that the training and test data are generated from the same statistical distribution (IID). However, this assumption is often violated in practical high-stake applications, where users may intentionally supply fabricated data that violates the statistical assumption. Most common attacks in adversarial machine learning include evasion attacks, data poisoning attacks, Byzantine attacks and model extraction. == History == At the MIT Spam Conference in January 2004, John Graham-Cumming showed that a machine-learning spam filter could be used to defeat another machine-learning spam filter by automatically learning which words to add to a spam email to get the email classified as not spam. In 2004, Nilesh Dalvi and others noted that linear classifiers used in spam filters could be defeated by simple "evasion attacks" as spammers inserted "good words" into their spam emails. (Around 2007, some spammers added random noise to fuzz words within "image spam" in order to defeat OCR-based filters.) In 2006, Marco Barreno and others published "Can Machine Learning Be Secure?", outlining a broad taxonomy of attacks. As late as 2013 many researchers continued to hope that non-linear classifiers (such as support vector machines and neural networks) might be robust to adversaries, until Battista Biggio and others demonstrated the first gradient-based attacks on such machine-learning models (2012–2013). In 2012, deep neural networks began to dominate computer vision problems; starting in 2014, Christian Szegedy and others demonstrated that deep neural networks could be fooled by adversaries, again using a gradient-based attack to craft adversarial perturbations. Further work would show that adversarial attacks are harder to produce in uncontrolled environments, due to the different environmental constraints that cancel out the effect of noise. For example, any small rotation or slight illumination on an adversarial image can destroy the adversariality. In addition, researchers such as Google Brain's Nick Frosst point out that it is much easier to make self-driving cars miss stop signs by physically removing the sign itself, rather than creating adversarial examples. Frosst also believes that the adversarial machine learning community incorrectly assumes models trained on a certain data distribution will also perform well on a completely different data distribution. He suggests that a new approach to machine learning should be explored, and is currently working on a unique neural network that has characteristics more similar to human perception than state-of-the-art approaches. While adversarial machine learning continues to be heavily rooted in academia, large tech companies such as Google, Microsoft, and IBM have begun curating documentation and open source code bases to allow others to concretely assess the robustness of machine learning models and minimize the risk of adversarial attacks. === Examples === Examples include attacks in spam filtering, where spam messages are obfuscated through the misspelling of "bad" words or the insertion of "good" words; attacks in computer security, such as obfuscating malware code within network packets or modifying the characteristics of a network flow to mislead intrusion detection; attacks in biometric recognition where fake biometric traits may be exploited to impersonate a legitimate user; or to compromise users' template galleries that adapt to updated traits over time. Researchers showed that by changing only one-pixel it was possible to fool deep learning algorithms. Others 3-D printed a toy turtle with a texture engineered to make Google's object detection AI classify it as a rifle regardless of the angle from which the turtle was viewed. Creating the turtle required only low-cost commercially available 3-D printing technology. A machine-tweaked image of a dog was shown to look like a cat to both computers and humans. A 2019 study reported that humans can guess how machines will classify adversarial images. Researchers discovered methods for perturbing the appearance of a stop sign such that an autonomous vehicle classified it as a merge or speed limit sign. A data poisoning filter called Nightshade was released in 2023 by researchers at the University of Chicago. It was created for use by visual artists to put on their artwork to corrupt the data set of text-to-image models, which usually scrape their data from the internet without the consent of the image creator. McAfee attacked Tesla's former Mobileye system, fooling it into driving 50 mph over the speed limit, simply by adding a two-inch strip of black tape to a speed limit sign. Adversarial patterns on glasses or clothing designed to deceive facial-recognition systems or license-plate readers, have led to a niche industry of "stealth streetwear". An adversarial attack on a neural network can allow an attacker to inject algorithms into the target system. Researchers can also create adversarial audio inputs to disguise commands to intelligent assistants in benign-seeming audio; a parallel literature explores human perception of such stimuli. Clustering algorithms are used in security applications. Malware and computer virus analysis aims to identify malware families, and to generate specific detection signatures. In the context of malware detection, researchers have proposed methods for adversarial malware generation that automatically craft binaries to evade learning-based detectors while preserving malicious functionality. Optimization-based attacks such as GAMMA use genetic algorithms to inject benign content (for example, padding or new PE sections) into Windows executables, framing evasion as a constrained optimization problem that balances misclassification success with the size of the injected payload and showing transferability to commercial antivirus products. Complementary work uses generative adversarial networks (GANs) to learn feature-space perturbations that cause malware to be classified as benign; Mal-LSGAN, for instance, replaces the standard GAN loss with a least-squares objective and modified activation functions to improve training stability and produce adversarial malware examples that substantially reduce true positive rates across multiple detectors. == Challenges in applying machine learning to security == Researchers have observed that the constraints under which machine-learning techniques function in the security domain are different from those of common benchmark domains. Security data may change over time, include mislabeled samples, or reflect adversarial behavior, which complicates evaluation and reproducibility. === Data collection issues === Security datasets vary across formats, including binaries, network traces, and log files. Studies have reported that the process of converting these sources into features can introduce bias or inconsistencies. In addition, time-based leakage can occur when related malware samples are not properly separated across training and testing splits, which may lead to overly optimistic results. === Labeling and ground truth challenges === Malware labels are often unstable because different antivirus engines may classify the same sample in conflicting ways. Ceschin et al. note that families may be renamed or reorganized over time, causing further discrepancies in ground truth and reducing the reliability of benchmarks. === Concept drift === Because malware creators continuously adapt their techniques, the statistical properties of malicious samples also change. This form of concept drift has been widely documented and may reduce model performance unless systems are updated regularly or incorporate mechanisms for incremental learning. === Feature robustness === Researchers differentiate between features that can be easily manipulated and those that are more resistant to modification. For example, simple static attributes, such as header fields, may be altered by attackers, while structural features, such as control-flow graphs, are generally more stable but computationally expensive to extract. === Class imbalance === In realistic deployment environments, the proportion of malicious samples can be extremely low, ranging from 0.01% to 2% of total data. This unbalanced distribution causes models to develop a bias towards the majority class, achieving high accuracy but failing to identify malicious samples. Prior approaches to this problem have included both data-level solutions and sequence-specific models. Methods like n-gram and Long Short-Term Memory (LSTM) networks can model sequential data, but their performance has been shown to decline significantly when malware samples are realistically proportioned in the training set, demonstrating the limitations in

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  • GLIMMER

    GLIMMER

    In bioinformatics, GLIMMER (Gene Locator and Interpolated Markov ModelER) is used to find genes in prokaryotic DNA. "It is effective at finding genes in bacteria, archea, viruses, typically finding 98-99% of all relatively long protein coding genes". GLIMMER was the first system that used the interpolated Markov model to identify coding regions. The GLIMMER software is open source and is maintained by Steven Salzberg, Art Delcher, and their colleagues at the Center for Computational Biology at Johns Hopkins University. The original GLIMMER algorithms and software were designed by Art Delcher, Simon Kasif and Steven Salzberg and applied to bacterial genome annotation in collaboration with Owen White. == Versions == === GLIMMER 1.0 === First Version of GLIMMER "i.e., GLIMMER 1.0" was released in 1998 and it was published in the paper Microbial gene identification using interpolated Markov model. Markov models were used to identify microbial genes in GLIMMER 1.0. GLIMMER considers the local composition sequence dependencies which makes GLIMMER more flexible and more powerful when compared to fixed-order Markov model. There was a comparison made between interpolated Markov model used by GLIMMER and fifth order Markov model in the paper Microbial gene identification using interpolated Markov models. "GLIMMER algorithm found 1680 genes out of 1717 annotated genes in Haemophilus influenzae where fifth order Markov model found 1574 genes. GLIMMER found 209 additional genes which were not included in 1717 annotated genes where fifth order Markov model found 104 genes."' === GLIMMER 2.0 === Second Version of GLIMMER i.e., GLIMMER 2.0 was released in 1999 and it was published in the paper Improved microbial identification with GLIMMER. This paper provides significant technical improvements such as using interpolated context model instead of interpolated Markov model and resolving overlapping genes which improves the accuracy of GLIMMER. Interpolated context models are used instead of interpolated Markov model which gives the flexibility to select any base. In interpolated Markov model probability distribution of a base is determined from the immediate preceding bases. If the immediate preceding base is irrelevant amino acid translation, interpolated Markov model still considers the preceding base to determine the probability of given base where as interpolated context model which was used in GLIMMER 2.0 can ignore irrelevant bases. False positive predictions were increased in GLIMMER 2.0 to reduce the number of false negative predictions. Overlapped genes are also resolved in GLIMMER 2.0. Various comparisons between GLIMMER 1.0 and GLIMMER 2.0 were made in the paper Improved microbial identification with GLIMMER which shows improvement in the later version. "Sensitivity of GLIMMER 1.0 ranges from 98.4 to 99.7% with an average of 99.1% where as GLIMMER 2.0 has a sensitivity range from 98.6 to 99.8% with an average of 99.3%. GLIMMER 2.0 is very effective in finding genes of high density. The parasite Trypanosoma brucei, responsible for causing African sleeping sickness is being identified by GLIMMER 2.0" === GLIMMER 3.0 === Third version of GLIMMER, "GLIMMER 3.0" was released in 2007 and it was published in the paper Identifying bacterial genes and endosymbiont DNA with Glimmer. This paper describes several major changes made to the GLIMMER system including improved methods to identify coding regions and start codon. Scoring of ORF in GLIMMER 3.0 is done in reverse order i.e., starting from stop codon and moves back towards the start codon. Reverse scanning helps in identifying the coding portion of the gene more accurately which is contained in the context window of IMM. GLIMMER 3.0 also improves the generated training set data by comparing the long-ORF with universal amino acid distribution of widely disparate bacterial genomes."GLIMMER 3.0 has an average long-ORF output of 57% for various organisms where as GLIMMER 2.0 has an average long-ORF output of 39%." GLIMMER 3.0 reduces the rate of false positive predictions which were increased in GLIMMER 2.0 to reduce the number of false negative predictions. "GLIMMER 3.0 has a start-site prediction accuracy of 99.5% for 3'5' matches where as GLIMMER 2.0 has 99.1% for 3'5' matches. GLIMMER 3.0 uses a new algorithm for scanning coding regions, a new start site detection module, and architecture which integrates all gene predictions across an entire genome." Minimum description length === Theoretical and Biological Foundation === The GLIMMER project helped introduce and popularize the use of variable length models in Computational Biology and Bioinformatics that subsequently have been applied to numerous problems such as protein classification and others. Variable length modeling was originally pioneered by information theorists and subsequently ingeniously applied and popularized in data compression (e.g. Ziv-Lempel compression). Prediction and compression are intimately linked using Minimum Description Length Principles. The basic idea is to create a dictionary of frequent words (motifs in biological sequences). The intuition is that the frequently occurring motifs are likely to be most predictive and informative. In GLIMMER the interpolated model is a mixture model of the probabilities of these relatively common motifs. Similarly to the development of HMMs in Computational Biology, the authors of GLIMMER were conceptually influenced by the previous application of another variant of interpolated Markov models to speech recognition by researchers such as Fred Jelinek (IBM) and Eric Ristad (Princeton). The learning algorithm in GLIMMER is different from these earlier approaches. == Access == GLIMMER can be downloaded from The Glimmer home page (requires a C++ compiler). Alternatively, an online version is hosted by NCBI [1]. == How it works == GLIMMER primarily searches for long-ORFS. An open reading frame might overlap with any other open reading frame which will be resolved using the technique described in the sub section. Using these long-ORFS and following certain amino acid distribution GLIMMER generates training set data. Using these training data, GLIMMER trains all the six Markov models of coding DNA from zero to eight order and also train the model for noncoding DNA GLIMMER tries to calculate the probabilities from the data. Based on the number of observations, GLIMMER determines whether to use fixed order Markov model or interpolated Markov model. If the number of observations are greater than 400, GLIMMER uses fixed order Markov model to obtain there probabilities. If the number of observations are less than 400, GLIMMER uses interpolated Markov model which is briefly explained in the next sub section. GLIMMER obtains score for every long-ORF generated using all the six coding DNA models and also using non-coding DNA model. If the score obtained in the previous step is greater than a certain threshold then GLIMMER predicts it to be a gene. The steps explained above describes the basic functionality of GLIMMER. There are various improvements made to GLIMMER and some of them are described in the following sub-sections. === The GLIMMER system === GLIMMER system consists of two programs. First program called build-imm, which takes an input set of sequences and outputs the interpolated Markov model as follows. The probability for each base i.e., A,C,G,T for all k-mers for 0 ≤ k ≤ 8 is computed. Then, for each k-mer, GLIMMER computes weight. New sequence probability is computed as follows. where n is the length of the sequence S x {\displaystyle S_{x}} is the oligomer at position x. I M M 8 ( S x ) {\displaystyle IMM_{8}(S_{x})} , the 8 t h {\displaystyle 8^{th}} -order interpolated Markov model score is computed as "where Y k ( S x − 1 ) {\displaystyle Y_{k}(S_{x-1})} is the weight of the k-mer at position x-1 in the sequence S and P k ( S x ) {\displaystyle P_{k}(S_{x})} is the estimate obtained from the training data of the probability of the base located at position x in the k t h {\displaystyle k^{th}} -order model." The probability of base S x {\displaystyle S_{x}} given the i previous bases is computed as follows. "The value of Y i ( S x ) {\displaystyle Y_{i}(S_{x})} associated with P i ( S x ) {\displaystyle P_{i}(S_{x})} can be regarded as a measure of confidence in the accuracy of this value as an estimate of the true probability. GLIMMER uses two criteria to determine Y i ( S x ) {\displaystyle Y_{i}(S_{x})} . The first of these is simple frequency occurrence in which the number of occurrences of context string S x , i {\displaystyle S_{x,i}} in the training data exceeds a specific threshold value, then Y i ( S x ) {\displaystyle Y_{i}(S_{x})} is set to 1.0. The current default value for threshold is 400, which gives 95% confidence. When there are insufficient sample occurrences of a context string, build-imm employ additional criteria to determine Y {\displaystyle Y} value. For a

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  • European Association for Machine Translation

    European Association for Machine Translation

    The European Association for Machine Translation is the European branch of the International Association for Machine Translation Archived 2010-06-24 at the Wayback Machine. It is a non-profit organisation and organises conferences and workshops on the subject of machine translation. It was registered in 1991 in Switzerland and is the only organisation of its type in Europe.

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  • How to Choose an AI Code-review Tool

    How to Choose an AI Code-review Tool

    Trying to pick the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Incremental heuristic search

    Incremental heuristic search

    Incremental heuristic search algorithms combine both incremental and heuristic search to speed up searches of sequences of similar search problems, which is important in domains that are only incompletely known or change dynamically. Incremental search has been studied at least since the late 1960s. Incremental search algorithms reuse information from previous searches to speed up the current search and solve search problems potentially much faster than solving them repeatedly from scratch. Similarly, heuristic search has also been studied at least since the late 1960s. Heuristic search algorithms, often based on A, use heuristic knowledge in the form of approximations of the goal distances to focus the search and solve search problems potentially much faster than uninformed search algorithms. The resulting search problems, sometimes called dynamic path planning problems, are graph search problems where paths have to be found repeatedly because the topology of the graph, its edge costs, the start vertex or the goal vertices change over time. So far, three main classes of incremental heuristic search algorithms have been developed: The first class restarts A at the point where its current search deviates from the previous one (example: Fringe Saving A). The second class updates the h-values (heuristic, i.e. approximate distance to goal) from the previous search during the current search to make them more informed (example: Generalized Adaptive A). The third class updates the g-values (distance from start) from the previous search during the current search to correct them when necessary, which can be interpreted as transforming the A search tree from the previous search into the A search tree for the current search (examples: Lifelong Planning A, D, D Lite). All three classes of incremental heuristic search algorithms are different from other replanning algorithms, such as planning by analogy, in that their plan quality does not deteriorate with the number of replanning episodes. == Applications == Incremental heuristic search has been extensively used in robotics, where a larger number of path planning systems are based on either D (typically earlier systems) or D Lite (current systems), two different incremental heuristic search algorithms.

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  • Zoubin Ghahramani

    Zoubin Ghahramani

    Zoubin Ghahramani FRS (Persian: زوبین قهرمانی; born 8 February 1970) is a British-Iranian machine learning and AI researcher, Vice President of Research at Google DeepMind and Professor of Information Engineering at the University of Cambridge. He has been a Fellow of St John's College, Cambridge since 2009. He held appointments at University College London from 1998 to 2005 and was Associate Research Professor in the Machine Learning Department at Carnegie Mellon University from 2003 to 2012. He was the Chief Scientist of Uber from 2016 until 2020. He joined Google Brain in 2020 as Senior Research Director, becoming a VP of Research in 2021, and heading Google Brain until its merger with DeepMind to form Google DeepMind. He was a founding Cambridge Liaison Director of the Alan Turing Institute and also founding Deputy Director of the Leverhulme Centre for the Future of Intelligence. Ghahramani contributed to the Royal Society's Machine Learning Report in 2017 and led the UK's Future of Compute Review, in 2023. == Education == Ghahramani was educated at the American School of Madrid in Spain and the University of Pennsylvania where he was awarded a dual degree in Cognitive Science and Computer Science in 1990. He obtained his Ph.D. in Cognitive Neuroscience from the Department of Brain and Cognitive Sciences at the Massachusetts Institute of Technology, supervised by Michael I. Jordan and Tomaso Poggio. == Research and career == Following his Ph.D., Ghahramani moved to the University of Toronto in 1995 as a Postdoctoral Fellow in the Artificial Intelligence Lab, working with Geoffrey Hinton. From 1998 to 2005, he was a member of the faculty at the Gatsby Computational Neuroscience Unit, University College London. Ghahramani has made significant contributions in the areas of Bayesian machine learning (particularly variational methods for approximate Bayesian inference), as well as graphical models and computational neuroscience. His current research focuses on nonparametric Bayesian modelling and statistical machine learning. He has also worked on artificial intelligence, information retrieval, bioinformatics and statistics which provide the mathematical foundations for handling uncertainty, making decisions, and designing learning systems. He has published over 300 papers, receiving over 100,000 citations (an h-index of 132). He co-founded Geometric Intelligence in 2014, with Gary Marcus, Doug Bemis, and Ken Stanley, which was acquired by Uber in 2016. Afterwards, he transferred to Uber's AI Labs in 2016, and later became VP of AI and Chief Scientist at Uber. In 2020 he joined Google and became VP of Research and head of Google Brain in 2021 until its merger with DeepMind in April 2023. == Awards and honors == Ghahramani was elected Fellow of the Royal Society (FRS) in 2015. His certificate of election reads: Zoubin Ghahramani is a world leader in the field of machine learning, significantly advancing the state-of-the-art in algorithms that can learn from data. He is known in particular for fundamental contributions to probabilistic modeling and Bayesian nonparametric approaches to machine learning systems, and to the development of approximate variational inference algorithms for scalable learning. He is one of the pioneers of semi-supervised learning methods, active learning algorithms, and sparse Gaussian processes. His development of novel infinite dimensional nonparametric models, such as the infinite latent feature model, has been highly influential.He was awarded the Royal Society Milner Award in 2021 in recognition of 'his fundamental contributions to probabilistic machine learning'.

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  • Synchronous context-free grammar

    Synchronous context-free grammar

    Synchronous context-free grammars (SynCFG or SCFG; not to be confused with stochastic CFGs) are a type of formal grammar designed for use in transfer-based machine translation. Rules in these grammars apply to two languages at the same time, capturing grammatical structures that are each other's translations. The theory of SynCFGs borrows from syntax-directed transduction and syntax-based machine translation, modeling the reordering of clauses that occurs when translating a sentence by correspondences between phrase-structure rules in the source and target languages. Performance of SCFG-based MT systems has been found comparable with, or even better than, state-of-the-art phrase-based machine translation systems. Several algorithms exist to perform translation using SynCFGs. == Formalism == Rules in a SynCFG are superficially similar to CFG rules, except that they specify the structure of two phrases at the same time; one in the source language (the language being translated) and one in the target language. Numeric indices indicate correspondences between non-terminals in both constituent trees. Chiang gives the Chinese/English example: X → (yu X1 you X2, have X2 with X1) This rule indicates that an X phrase can be formed in Chinese with the structure "yu X1 you X2", where X1 and X2 are variables standing in for subphrases; and that the corresponding structure in English is "have X2 with X1" where X1 and X2 are independently translated to English. == Software == cdec, MT decoding package that supports SynCFGs Joshua, a machine translation decoding system written in Java

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  • AI Video Generators: Free vs Paid (2026)

    AI Video Generators: Free vs Paid (2026)

    In search of the best AI video generator? An AI video generator is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI video generator slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Sycophancy (artificial intelligence)

    Sycophancy (artificial intelligence)

    In the field of artificial intelligence, sycophancy is a tendency of large language models (LLMs) and other AI assistants to tailor their responses to what they predict the user wants to hear rather than to what is accurate or warranted. The behavior takes several forms: an assistant may agree with a user's stated opinion even when the user is mistaken; it may abandon a correct answer after a challenge such as "are you sure?"; it may validate beliefs, decisions or self-presentation regardless of merit; or it may praise the user, their work or their ideas in unwarranted terms. The word is borrowed from the ordinary English term for fawning flattery, and is used in AI alignment and AI safety research to describe a class of misalignment failures associated with training on human feedback. Researchers at Anthropic first documented the behavior systematically in 2022. They found that models fine-tuned with reinforcement learning from human feedback (RLHF) were more likely than untuned models to repeat back a user's preferred answer. A 2023 follow-up paper, "Towards Understanding Sycophancy in Language Models", showed that five frontier assistants from OpenAI, Anthropic and Meta all exhibited the behavior, and traced its origin to biases in the human preference data used during training. Later work documented sycophancy in mathematics, medicine, academic peer review and other domains, and identified a broader category called "social sycophancy" affecting an assistant's emotional and interpersonal responses. The issue drew widespread public attention in April 2025 after OpenAI rolled back an update to its GPT-4o model. Users had reported that the assistant praised dangerous decisions, endorsed delusional thinking and offered exaggerated compliments for trivial prompts. OpenAI's post-mortem attributed the change in behavior to an additional training signal based on user thumbs-up and thumbs-down feedback. That episode, together with reporting in The New York Times, Rolling Stone and elsewhere on users drawn into delusional thinking through prolonged chatbot interaction, has been cited in litigation and in academic studies as evidence that sycophancy poses risks to user well-being. Proposed mitigations include fine-tuning on synthetic data that rewards disagreement with incorrect user statements, editing the small subset of model parameters causally responsible for the behavior, changes to the dialogue or system prompt, and benchmarks designed to surface sycophantic behavior before models are released. == Causes == The dominant explanation points to RLHF, the standard technique for aligning chat assistants with user expectations. Human annotators rank candidate model responses; a reward model is trained to predict those rankings; and the language model is then optimized against the reward model. Because human raters tend to prefer outputs that confirm their existing beliefs or flatter their work, the pipeline systematically rewards responses that agree with the annotator. Perez and colleagues at Anthropic published the first large-scale empirical evidence of the effect in 2022. They reported that RLHF training increased the probability that a model would repeat back a dialog user's preferred answer, and that larger models exhibited the behavior more strongly. Sharma and colleagues, the following year, went further and examined Anthropic's own preference data directly. Both the human raters and the reward models trained on their judgments preferred convincingly written sycophantic responses to truthful ones at a non-negligible rate. Wei and co-authors at Google DeepMind found similar results in the PaLM family, observing that both model scale and instruction tuning increased sycophancy on opinion questions. The behavior is often classified as a form of reward hacking, in which an optimization process exploits a flaw in its reward signal rather than achieving the intended objective. OpenAI's post-mortem of the April 2025 GPT-4o incident identified a more specific mechanism. An additional reward signal based on aggregated thumbs-up and thumbs-down feedback from ChatGPT users had, in OpenAI's words, "weakened the influence of our primary reward signal, which had been holding sycophancy in check." Separately, an Anthropic interpretability paper from 2025 located a linear direction in a model's internal activations corresponding to sycophantic behavior, and showed that such "persona vectors" could be used to flag sycophancy-inducing training data and to steer models away from the trait at inference time. == Measurement == The Anthropic team released SycophancyEval with its 2023 paper, supplying test sets for each of the four canonical behaviors. Two further benchmarks from Stanford followed in 2025. SycEval, applied to mathematical and medical reasoning tasks, reported an overall sycophancy rate of 58 per cent across the GPT-4o, Claude and Gemini models tested. ELEPHANT, aimed at social sycophancy, found that the eleven LLMs evaluated affirmed posts that the Reddit community r/AmITheAsshole had judged inappropriate in 42 per cent of cases, and preserved a user's face 45 percentage points more often than human respondents did. Domain-specific benchmarks have followed. BrokenMath tests robustness to plausible-looking but false mathematical claims drawn from competition problems, and reports that the best evaluated model was sycophantic in 29 per cent of cases. SYCON-Bench measures how many dialogue turns are required before a model abandons a correct position. Visual sycophancy in multimodal models has been examined with MM-SY and PENDULUM. A 2026 study by researchers at the Massachusetts Institute of Technology reported that personalization features, which adapt assistants to individual users over repeated sessions, can intensify social sycophancy. == Notable incidents == === GPT-4o rollback (April 2025) === On 25 April 2025, OpenAI completed the rollout of an update to GPT-4o, the default model used in ChatGPT at the time. Within days, users reported that the assistant had begun praising trivial messages in extravagant terms, endorsing impulsive or dangerous decisions, and reinforcing strong emotional statements without pushback. Widely shared examples included the model congratulating a user who reported stopping prescribed psychiatric medication, and praising a business plan to sell "shit on a stick" as venture-capital ready. OpenAI's chief executive, Sam Altman, wrote on 27 April that recent updates had made the model "too sycophant-y and annoying" and said fixes were in progress. The company began reverting the update on 28 April and completed the rollback for free users by 30 April. Two post-mortems followed: a short note on 29 April and a longer technical follow-up, "Expanding on what we missed with sycophancy", on 2 May. Both attributed the regression to a new training signal based on user thumbs-up and thumbs-down feedback, to inadequate pre-launch evaluation for sycophantic drift, and to the dismissal of qualitative concerns raised by internal testers before release. Reporting in CNN, Fortune and Bloomberg News treated the incident as a turning point in public awareness of the problem. === Chatbot-related psychological harm === From mid-2025 onward, news reports began to link sycophantic chatbot behavior to acute psychological harm. In June 2025, The New York Times technology reporter Kashmir Hill published an investigation centered on Eugene Torres, a Manhattan accountant with no history of mental illness, who developed a sustained delusional episode after a series of conversations with ChatGPT about simulation theory. According to the article, the assistant encouraged Torres to stop taking prescribed medication, to cut off friends and family, and at one point told him that he could fly from a nineteen-story building if he "truly believed". Futurism and Rolling Stone ran parallel investigations documenting other cases in which heavy use of ChatGPT had been associated with delusional thinking, involuntary commitment or, in at least one case, the death of a user with a pre-existing psychiatric diagnosis. A 2026 paper by researchers at the Massachusetts Institute of Technology and the University of Washington put forward a formal Bayesian model. It showed that even an ideally rational user could be drawn into what the authors call "delusional spiraling" when interacting with a sufficiently sycophantic assistant, and that the effect was not eliminated by suppressing hallucinations or by warning users in advance. The lawsuit Raine v. OpenAI, filed in San Francisco Superior Court in August 2025 by the parents of a sixteen-year-old who had died by suicide, alleges that "heightened sycophancy" was a design feature of ChatGPT that contributed to their son's death; it is the first wrongful-death suit against a large language-model provider. === Wider commentary === Mainstream coverage in outlets including The New York Times, The Washington Pos

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  • The Best Free AI Voice Assistant for Beginners

    The Best Free AI Voice Assistant for Beginners

    Looking for the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Scott Fahlman

    Scott Fahlman

    Scott Elliott Fahlman (born March 21, 1948) is an American computer scientist and Professor Emeritus at Carnegie Mellon University's Language Technologies Institute and Computer Science Department. He is notable for early work on automated planning and scheduling in a blocks world, on semantic networks, on neural networks (especially the cascade correlation algorithm), on the programming languages Dylan, and Common Lisp (especially CMU Common Lisp), and he was one of the founders of Lucid Inc. During the period when it was standardized, he was recognized as "the leader of Common Lisp." From 2006 to 2015, Fahlman was engaged in developing a knowledge base named Scone, based in part on his thesis work on the NETL Semantic Network. He also is credited with coining the use of the emoticon. == Life and career == Fahlman was born in Medina, Ohio, the son of Lorna May (Dean) and John Emil Fahlman. He attended the Massachusetts Institute of Technology (MIT), where he received a Bachelor of Science (B.S.) and Master of Science (M.S.) degree in electrical engineering and computer science in 1973, and a Doctor of Philosophy (Ph.D.) in artificial intelligence in 1977. He has noted that his doctoral diploma says the degree was awarded for "original research as demonstrated by a thesis in the field of Artificial Intelligence" and suggested that it may be the first doctorate to use that term. He is a fellow of the American Association for Artificial Intelligence. Fahlman acted as thesis advisor for Donald Cohen, David B. McDonald, David S. Touretzky, Skef Wholey, Justin Boyan, Michael Witbrock, and Alicia Tribble Sagae. From May 1996 to July 2001, Fahlman directed the Justsystem Pittsburgh Research Center. === Boltzmann Machine (1983) === In 1983, Fahlman, Geoffrey Hinton, and Terry Sejnowski published a paper in Proceedings of the AAAI-83 Conference, Washington DC, August 1983. The paper was titled as "Massively Parallel Architectures for AI: NETL, Thistle and Boltzmann Machines". === Emoticons === Fahlman was not the first to suggest the concept of the emoticon – a similar concept for a marker appeared in an article of Reader's Digest in May 1967, although that idea was never put into practice. In an interview printed in The New York Times in 1969, Vladimir Nabokov noted: "I often think there should exist a special typographical sign for a smile – some sort of concave mark, a supine round bracket." Fahlman is credited with originating the first smiley emoticon, which he thought would help people on a message board at Carnegie Mellon to distinguish serious posts from jokes. He proposed the use of :-) and :-( for this purpose, and the symbols caught on. The original message from which these symbols originated was posted on 19 September 1982. The message was recovered by Jeff Baird on 10 September 2002 and read: 19-Sep-82 11:44 Scott E Fahlman :-) From: Scott E Fahlman I propose that the following character sequence for joke markers: :-) Read it sideways. Actually, it is probably more economical to mark things that are NOT jokes, given current trends. For this, use :-(

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  • Kunihiko Fukushima

    Kunihiko Fukushima

    Kunihiko Fukushima (Japanese: 福島 邦彦, born 16 March 1936) is a Japanese computer scientist, most noted for his work on artificial neural networks and deep learning. He is currently working part-time as a senior research scientist at the Fuzzy Logic Systems Institute in Fukuoka, Japan. == Notable scientific achievements == In 1980, Fukushima published the neocognitron, the original deep convolutional neural network (CNN) architecture. Fukushima proposed several supervised and unsupervised learning algorithms to train the parameters of a deep neocognitron such that it could learn internal representations of incoming data. Today, however, the CNN architecture is usually trained through backpropagation. This approach is now heavily used in computer vision. In 1969 Fukushima introduced the ReLU (Rectifier Linear Unit) activation function in the context of visual feature extraction in hierarchical neural networks, which he called "analog threshold element". (Though the ReLU was first used by Alston Householder in 1941 as a mathematical abstraction of biological neural networks.) As of 2017 it is the most popular activation function for deep neural networks. == Education and career == In 1958, Fukushima received his Bachelor of Engineering in electronics from Kyoto University. He became a senior research scientist at the NHK Science & Technology Research Laboratories. In 1989, he joined the faculty of Osaka University. In 1999, he joined the faculty of the University of Electro-Communications. In 2001, he joined the faculty of Tokyo University of Technology. From 2006 to 2010, he was a visiting professor at Kansai University. Fukushima acted as founding president of the Japanese Neural Network Society (JNNS). He also was a founding member on the board of governors of the International Neural Network Society (INNS), and president of the Asia-Pacific Neural Network Assembly (APNNA). He was one of the board of governors of the International Neural Network Society (INNS) in 1989-1990 and 1993-2005. == Awards == In 2020, Fukushima received the Bower Award and Prize for Achievement in Science. In 2022, Fukushima became a laureate of the Asian Scientist 100 by the Asian Scientist. He also received the IEICE Achievement Award and Excellent Paper Awards, the IEEE Neural Networks Pioneer Award, the APNNA Outstanding Achievement Award, the JNNS Excellent Paper Award and the INNS Helmholtz Award.

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  • DataScene

    DataScene

    DataScene is a scientific graphing, animation, data analysis, and real-time data monitoring software package. It was developed with the Common Language Infrastructure technology and the GDI+ graphics library. With the two Common Language Runtime engines - the .Net and Mono frameworks - DataScene runs on all major operating systems. With DataScene, the user can plot 39 types 2D & 3D graphs (e.g., Area graph, Bar graph, Boxplot graph, Pie graph, Line graph, Histogram graph, Surface graph, Polar graph, Water Fall graph, etc.), manipulate, print, and export graphs to various formats (e.g., Bitmap, WMF/EMF, JPEG, PNG, GIF, TIFF, PostScript, and PDF), analyze data with different mathematical methods (fitting curves, calculating statics, FFT, etc.), create chart animations for presentations (e.g. with PowerPoint), classes, and web pages, and monitor and chart real-time data. == History == DataScene was first released (version 1.0) in March 2009 for the Windows platform and the .Net 2.0 framework. Since version 2.0, DataScene has been ported to the Mono framework 2.6 and all Linux and Unix/X11 operating systems. Cyberwit offers free licensing for the Express edition of DataScene.

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  • Leslie P. Kaelbling

    Leslie P. Kaelbling

    Leslie Pack Kaelbling is an American roboticist and the Panasonic Professor of Computer Science and Engineering at the Massachusetts Institute of Technology. She is widely recognized for adapting partially observable Markov decision processes from operations research for application in artificial intelligence and robotics. Kaelbling received the IJCAI Computers and Thought Award in 1997 for applying reinforcement learning to embedded control systems and developing programming tools for robot navigation. In 2000, she was elected as a Fellow of the Association for the Advancement of Artificial Intelligence. == Career == Kaelbling received an A. B. in Philosophy in 1983 and a Ph.D. in Computer Science in 1990, both from Stanford University. During this time she was also affiliated with the Center for the Study of Language and Information. She then worked at SRI International and the affiliated robotics spin-off Teleos Research before joining the faculty at Brown University. She left Brown in 1999 to join the faculty at MIT. Her research focuses on decision-making under uncertainty, machine learning, and sensing with applications to robotics. == Journal of Machine Learning Research == In the spring of 2000, she and two-thirds of the editorial board of the Kluwer-owned journal Machine Learning resigned in protest to its pay-to-access archives with simultaneously limited financial compensation for authors. Kaelbling co-founded and served as the first editor-in-chief of the Journal of Machine Learning Research, a peer-reviewed open access journal on the same topics which allows researchers to publish articles for free and retain copyright with its archives freely available online. In response to the mass resignation, Kluwer changed their publishing policy to allow authors to self-archive their papers online after peer-review. Kaelbling responded that this policy was reasonable and would have made the creation of an alternative journal unnecessary, but the editorial board members had made it clear they wanted such a policy and it was only after the threat of resignations and the actual founding of JMLR that the publishing policy finally changed. == Selected works == Reinforcement Learning: A Survey (LP Kaelbling, ML Littman, AW Moore). Journal of Artificial Intelligence Research (JAIR) 4 (1996) 237-285. A highly cited survey on the field of reinforcement learning. Planning and acting in partially observable stochastic domains (LP Kaelbling, ML Littman, AR Cassandra). Artificial Intelligence 101 (1), 99-134. Acting under uncertainty: Discrete Bayesian models for mobile-robot navigation (AR Cassandra, LP Kaelbling, JA Kurien). Intelligent Robots and Systems (2) 963-972. The synthesis of digital machines with provable epistemic properties (SJ Rosenschein, LP Kaelbling). Proceedings of the 1986 Conference on Theoretical Aspects of Reasoning about Knowledge, 83-98. Practical reinforcement learning in continuous spaces (WD Smart, LP Kaelbling). 2000 International Conference on Machine Learning (ICML), 903-910. Hierarchical task and motion planning in the now (LP Kaelbling, T Lozano-Pérez). 2011 IEEE International Conference on Robotics and Automation (ICRA), 1470-1477.

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  • Wasserstein GAN

    Wasserstein GAN

    The Wasserstein Generative Adversarial Network (WGAN) is a variant of generative adversarial network (GAN) proposed in 2017 that aims to "improve the stability of learning, get rid of problems like mode collapse, and provide meaningful learning curves useful for debugging and hyperparameter searches". Compared with the original GAN discriminator, the Wasserstein GAN discriminator provides a better learning signal to the generator. This allows the training to be more stable when generator is learning distributions in very high dimensional spaces. == Motivation == === The GAN game === The original GAN method is based on the GAN game, a zero-sum game with 2 players: generator and discriminator. The game is defined over a probability space ( Ω , B , μ r e f ) {\displaystyle (\Omega ,{\mathcal {B}},\mu _{ref})} , The generator's strategy set is the set of all probability measures μ G {\displaystyle \mu _{G}} on ( Ω , B ) {\displaystyle (\Omega ,{\mathcal {B}})} , and the discriminator's strategy set is the set of measurable functions D : Ω → [ 0 , 1 ] {\displaystyle D:\Omega \to [0,1]} . The objective of the game is L ( μ G , D ) := E x ∼ μ r e f [ ln ⁡ D ( x ) ] + E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ] . {\displaystyle L(\mu _{G},D):=\mathbb {E} _{x\sim \mu _{ref}}[\ln D(x)]+\mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))].} The generator aims to minimize it, and the discriminator aims to maximize it. A basic theorem of the GAN game states that Repeat the GAN game many times, each time with the generator moving first, and the discriminator moving second. Each time the generator μ G {\displaystyle \mu _{G}} changes, the discriminator must adapt by approaching the ideal D ∗ ( x ) = d μ r e f d ( μ r e f + μ G ) . {\displaystyle D^{}(x)={\frac {d\mu _{ref}}{d(\mu _{ref}+\mu _{G})}}.} Since we are really interested in μ r e f {\displaystyle \mu _{ref}} , the discriminator function D {\displaystyle D} is by itself rather uninteresting. It merely keeps track of the likelihood ratio between the generator distribution and the reference distribution. At equilibrium, the discriminator is just outputting 1 2 {\displaystyle {\frac {1}{2}}} constantly, having given up trying to perceive any difference. Concretely, in the GAN game, let us fix a generator μ G {\displaystyle \mu _{G}} , and improve the discriminator step-by-step, with μ D , t {\displaystyle \mu _{D,t}} being the discriminator at step t {\displaystyle t} . Then we (ideally) have L ( μ G , μ D , 1 ) ≤ L ( μ G , μ D , 2 ) ≤ ⋯ ≤ max μ D L ( μ G , μ D ) = 2 D J S ( μ r e f ‖ μ G ) − 2 ln ⁡ 2 , {\displaystyle L(\mu _{G},\mu _{D,1})\leq L(\mu _{G},\mu _{D,2})\leq \cdots \leq \max _{\mu _{D}}L(\mu _{G},\mu _{D})=2D_{JS}(\mu _{ref}\|\mu _{G})-2\ln 2,} so we see that the discriminator is actually lower-bounding D J S ( μ r e f ‖ μ G ) {\displaystyle D_{JS}(\mu _{ref}\|\mu _{G})} . === Wasserstein distance === Thus, we see that the point of the discriminator is mainly as a critic to provide feedback for the generator, about "how far it is from perfection", where "far" is defined as Jensen–Shannon divergence. Naturally, this brings the possibility of using a different criteria of farness. There are many possible divergences to choose from, such as the f-divergence family, which would give the f-GAN. The Wasserstein GAN is obtained by using the Wasserstein metric, which satisfies a "dual representation theorem" that renders it highly efficient to compute: A proof can be found in the main page on Wasserstein metric. == Definition == By the Kantorovich-Rubenstein duality, the definition of Wasserstein GAN is clear:A Wasserstein GAN game is defined by a probability space ( Ω , B , μ r e f ) {\displaystyle (\Omega ,{\mathcal {B}},\mu _{ref})} , where Ω {\displaystyle \Omega } is a metric space, and a constant K > 0 {\displaystyle K>0} . There are 2 players: generator and discriminator (also called "critic"). The generator's strategy set is the set of all probability measures μ G {\displaystyle \mu _{G}} on ( Ω , B ) {\displaystyle (\Omega ,{\mathcal {B}})} . The discriminator's strategy set is the set of measurable functions of type D : Ω → R {\displaystyle D:\Omega \to \mathbb {R} } with bounded Lipschitz-norm: ‖ D ‖ L ≤ K {\displaystyle \|D\|_{L}\leq K} . The Wasserstein GAN game is a zero-sum game, with objective function L W G A N ( μ G , D ) := E x ∼ μ G [ D ( x ) ] − E x ∼ μ r e f [ D ( x ) ] . {\displaystyle L_{WGAN}(\mu _{G},D):=\mathbb {E} _{x\sim \mu _{G}}[D(x)]-\mathbb {E} _{x\sim \mu _{ref}}[D(x)].} The generator goes first, and the discriminator goes second. The generator aims to minimize the objective, and the discriminator aims to maximize the objective: min μ G max D L W G A N ( μ G , D ) . {\displaystyle \min _{\mu _{G}}\max _{D}L_{WGAN}(\mu _{G},D).} By the Kantorovich-Rubenstein duality, for any generator strategy μ G {\displaystyle \mu _{G}} , the optimal reply by the discriminator is D ∗ {\displaystyle D^{}} , such that L W G A N ( μ G , D ∗ ) = K ⋅ W 1 ( μ G , μ r e f ) . {\displaystyle L_{WGAN}(\mu _{G},D^{})=K\cdot W_{1}(\mu _{G},\mu _{ref}).} Consequently, if the discriminator is good, the generator would be constantly pushed to minimize W 1 ( μ G , μ r e f ) {\displaystyle W_{1}(\mu _{G},\mu _{ref})} , and the optimal strategy for the generator is just μ G = μ r e f {\displaystyle \mu _{G}=\mu _{ref}} , as it should. == Comparison with GAN == In the Wasserstein GAN game, the discriminator provides a better gradient than in the GAN game. Consider for example a game on the real line where both μ G {\displaystyle \mu _{G}} and μ r e f {\displaystyle \mu _{ref}} are Gaussian. Then the optimal Wasserstein critic D W G A N {\displaystyle D_{WGAN}} and the optimal GAN discriminator D {\displaystyle D} are plotted as below: For fixed discriminator, the generator needs to minimize the following objectives: For GAN, E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ] {\displaystyle \mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))]} . For Wasserstein GAN, E x ∼ μ G [ D W G A N ( x ) ] {\displaystyle \mathbb {E} _{x\sim \mu _{G}}[D_{WGAN}(x)]} . Let μ G {\displaystyle \mu _{G}} be parametrized by θ {\displaystyle \theta } , then we can perform stochastic gradient descent by using two unbiased estimators of the gradient: ∇ θ E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ] = E x ∼ μ G [ ln ⁡ ( 1 − D ( x ) ) ⋅ ∇ θ ln ⁡ ρ μ G ( x ) ] {\displaystyle \nabla _{\theta }\mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))]=\mathbb {E} _{x\sim \mu _{G}}[\ln(1-D(x))\cdot \nabla _{\theta }\ln \rho _{\mu _{G}}(x)]} ∇ θ E x ∼ μ G [ D W G A N ( x ) ] = E x ∼ μ G [ D W G A N ( x ) ⋅ ∇ θ ln ⁡ ρ μ G ( x ) ] {\displaystyle \nabla _{\theta }\mathbb {E} _{x\sim \mu _{G}}[D_{WGAN}(x)]=\mathbb {E} _{x\sim \mu _{G}}[D_{WGAN}(x)\cdot \nabla _{\theta }\ln \rho _{\mu _{G}}(x)]} where we used the reparameterization trick. As shown, the generator in GAN is motivated to let its μ G {\displaystyle \mu _{G}} "slide down the peak" of ln ⁡ ( 1 − D ( x ) ) {\displaystyle \ln(1-D(x))} . Similarly for the generator in Wasserstein GAN. For Wasserstein GAN, D W G A N {\displaystyle D_{WGAN}} has gradient 1 almost everywhere, while for GAN, ln ⁡ ( 1 − D ) {\displaystyle \ln(1-D)} has flat gradient in the middle, and steep gradient elsewhere. As a result, the variance for the estimator in GAN is usually much larger than that in Wasserstein GAN. See also Figure 3 of. The problem with D J S {\displaystyle D_{JS}} is much more severe in actual machine learning situations. Consider training a GAN to generate ImageNet, a collection of photos of size 256-by-256. The space of all such photos is R 256 2 {\displaystyle \mathbb {R} ^{256^{2}}} , and the distribution of ImageNet pictures, μ r e f {\displaystyle \mu _{ref}} , concentrates on a manifold of much lower dimension in it. Consequently, any generator strategy μ G {\displaystyle \mu _{G}} would almost surely be entirely disjoint from μ r e f {\displaystyle \mu _{ref}} , making D J S ( μ G ‖ μ r e f ) = + ∞ {\displaystyle D_{JS}(\mu _{G}\|\mu _{ref})=+\infty } . Thus, a good discriminator can almost perfectly distinguish μ r e f {\displaystyle \mu _{ref}} from μ G {\displaystyle \mu _{G}} , as well as any μ G ′ {\displaystyle \mu _{G}'} close to μ G {\displaystyle \mu _{G}} . Thus, the gradient ∇ μ G L ( μ G , D ) ≈ 0 {\displaystyle \nabla _{\mu _{G}}L(\mu _{G},D)\approx 0} , creating no learning signal for the generator. Detailed theorems can be found in. == Training Wasserstein GANs == Training the generator in Wasserstein GAN is just gradient descent, the same as in GAN (or most deep learning methods), but training the discriminator is different, as the discriminator is now restricted to have bounded Lipschitz norm. There are several methods for this. === Upper-bounding the Lipschitz norm === Let the discriminator function D {\displaystyle D} to be implemented by a multilayer perceptron: D = D n ∘ D n − 1 ∘ ⋯ ∘ D 1 {\displaystyle D=D_{n}\circ D_{n-1}\circ \cdots \circ D_{1}} where D i ( x ) = h ( W i x ) {\displaystyle D_{i}(x)=h(W_

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