AI Art Is Real Art

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  • Point-set registration

    Point-set registration

    In computer vision, pattern recognition, and robotics, point-set registration, also known as point-cloud registration or scan matching, is the process of finding a spatial transformation (e.g., scaling, rotation and translation) that aligns two point clouds. The purpose of finding such a transformation includes merging multiple data sets into a globally consistent model (or coordinate frame), and mapping a new measurement to a known data set to identify features or to estimate its pose. Raw 3D point cloud data are typically obtained from Lidars and RGB-D cameras. 3D point clouds can also be generated from computer vision algorithms such as triangulation, bundle adjustment, and more recently, monocular image depth estimation using deep learning. For 2D point set registration used in image processing and feature-based image registration, a point set may be 2D pixel coordinates obtained by feature extraction from an image, for example corner detection. Point cloud registration has extensive applications in autonomous driving, motion estimation and 3D reconstruction, object detection and pose estimation, robotic manipulation, simultaneous localization and mapping (SLAM), panorama stitching, virtual and augmented reality, and medical imaging. As a special case, registration of two point sets that only differ by a 3D rotation (i.e., there is no scaling and translation), is called the Wahba Problem and also related to the orthogonal procrustes problem. == Formulation == The problem may be summarized as follows: Let { M , S } {\displaystyle \lbrace {\mathcal {M}},{\mathcal {S}}\rbrace } be two finite size point sets in a finite-dimensional real vector space R d {\displaystyle \mathbb {R} ^{d}} , which contain M {\displaystyle M} and N {\displaystyle N} points respectively (e.g., d = 3 {\displaystyle d=3} recovers the typical case of when M {\displaystyle {\mathcal {M}}} and S {\displaystyle {\mathcal {S}}} are 3D point sets). The problem is to find a transformation to be applied to the moving "model" point set M {\displaystyle {\mathcal {M}}} such that the difference (typically defined in the sense of point-wise Euclidean distance) between M {\displaystyle {\mathcal {M}}} and the static "scene" set S {\displaystyle {\mathcal {S}}} is minimized. In other words, a mapping from R d {\displaystyle \mathbb {R} ^{d}} to R d {\displaystyle \mathbb {R} ^{d}} is desired which yields the best alignment between the transformed "model" set and the "scene" set. The mapping may consist of a rigid or non-rigid transformation. The transformation model may be written as T {\displaystyle T} , using which the transformed, registered model point set is: The output of a point set registration algorithm is therefore the optimal transformation T ⋆ {\displaystyle T^{\star }} such that M {\displaystyle {\mathcal {M}}} is best aligned to S {\displaystyle {\mathcal {S}}} , according to some defined notion of distance function dist ⁡ ( ⋅ , ⋅ ) {\displaystyle \operatorname {dist} (\cdot ,\cdot )} : where T {\displaystyle {\mathcal {T}}} is used to denote the set of all possible transformations that the optimization tries to search for. The most popular choice of the distance function is to take the square of the Euclidean distance for every pair of points: where ‖ ⋅ ‖ 2 {\displaystyle \|\cdot \|_{2}} denotes the vector 2-norm, s m {\displaystyle s_{m}} is the corresponding point in set S {\displaystyle {\mathcal {S}}} that attains the shortest distance to a given point m {\displaystyle m} in set M {\displaystyle {\mathcal {M}}} after transformation. Minimizing such a function in rigid registration is equivalent to solving a least squares problem. == Types of algorithms == When the correspondences (i.e., s m ↔ m {\displaystyle s_{m}\leftrightarrow m} ) are given before the optimization, for example, using feature matching techniques, then the optimization only needs to estimate the transformation. This type of registration is called correspondence-based registration. On the other hand, if the correspondences are unknown, then the optimization is required to jointly find out the correspondences and transformation together. This type of registration is called simultaneous pose and correspondence registration. === Rigid registration === Given two point sets, rigid registration yields a rigid transformation which maps one point set to the other. A rigid transformation is defined as a transformation that does not change the distance between any two points. Typically such a transformation consists of translation and rotation. In rare cases, the point set may also be mirrored. In robotics and computer vision, rigid registration has the most applications. === Non-rigid registration === Given two point sets, non-rigid registration yields a non-rigid transformation which maps one point set to the other. Non-rigid transformations include affine transformations such as scaling and shear mapping. However, in the context of point set registration, non-rigid registration typically involves nonlinear transformation. If the eigenmodes of variation of the point set are known, the nonlinear transformation may be parametrized by the eigenvalues. A nonlinear transformation may also be parametrized as a thin plate spline. === Other types === Some approaches to point set registration use algorithms that solve the more general graph matching problem. However, the computational complexity of such methods tend to be high and they are limited to rigid registrations. In this article, we will only consider algorithms for rigid registration, where the transformation is assumed to contain 3D rotations and translations (possibly also including a uniform scaling). The PCL (Point Cloud Library) is an open-source framework for n-dimensional point cloud and 3D geometry processing. It includes several point registration algorithms. == Correspondence-based registration == Correspondence-based methods assume the putative correspondences m ↔ s m {\displaystyle m\leftrightarrow s_{m}} are given for every point m ∈ M {\displaystyle m\in {\mathcal {M}}} . Therefore, we arrive at a setting where both point sets M {\displaystyle {\mathcal {M}}} and S {\displaystyle {\mathcal {S}}} have N {\displaystyle N} points and the correspondences m i ↔ s i , i = 1 , … , N {\displaystyle m_{i}\leftrightarrow s_{i},i=1,\dots ,N} are given. === Outlier-free registration === In the simplest case, one can assume that all the correspondences are correct, meaning that the points m i , s i ∈ R 3 {\displaystyle m_{i},s_{i}\in \mathbb {R} ^{3}} are generated as follows:where l > 0 {\displaystyle l>0} is a uniform scaling factor (in many cases l = 1 {\displaystyle l=1} is assumed), R ∈ SO ( 3 ) {\displaystyle R\in {\text{SO}}(3)} is a proper 3D rotation matrix ( SO ( d ) {\displaystyle {\text{SO}}(d)} is the special orthogonal group of degree d {\displaystyle d} ), t ∈ R 3 {\displaystyle t\in \mathbb {R} ^{3}} is a 3D translation vector and ϵ i ∈ R 3 {\displaystyle \epsilon _{i}\in \mathbb {R} ^{3}} models the unknown additive noise (e.g., Gaussian noise). Specifically, if the noise ϵ i {\displaystyle \epsilon _{i}} is assumed to follow a zero-mean isotropic Gaussian distribution with standard deviation σ i {\displaystyle \sigma _{i}} , i.e., ϵ i ∼ N ( 0 , σ i 2 I 3 ) {\displaystyle \epsilon _{i}\sim {\mathcal {N}}(0,\sigma _{i}^{2}I_{3})} , then the following optimization can be shown to yield the maximum likelihood estimate for the unknown scale, rotation and translation:Note that when the scaling factor is 1 and the translation vector is zero, then the optimization recovers the formulation of the Wahba problem. Despite the non-convexity of the optimization (cb.2) due to non-convexity of the set SO ( 3 ) {\displaystyle {\text{SO}}(3)} , seminal work by Berthold K.P. Horn showed that (cb.2) actually admits a closed-form solution, by decoupling the estimation of scale, rotation and translation. Similar results were discovered by Arun et al. In addition, in order to find a unique transformation ( l , R , t ) {\displaystyle (l,R,t)} , at least N = 3 {\displaystyle N=3} non-collinear points in each point set are required. More recently, Briales and Gonzalez-Jimenez have developed a semidefinite relaxation using Lagrangian duality, for the case where the model set M {\displaystyle {\mathcal {M}}} contains different 3D primitives such as points, lines and planes (which is the case when the model M {\displaystyle {\mathcal {M}}} is a 3D mesh). Interestingly, the semidefinite relaxation is empirically tight, i.e., a certifiably globally optimal solution can be extracted from the solution of the semidefinite relaxation. === Robust registration === The least squares formulation (cb.2) is known to perform arbitrarily badly in the presence of outliers. An outlier correspondence is a pair of measurements s i ↔ m i {\displaystyle s_{i}\leftrightarrow m_{i}} that departs from the generative model (cb.1). In this case, one can consider a differen

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  • Golden record (informatics)

    Golden record (informatics)

    In informatics, a golden record is the valid version of a data element (record) in a single source of truth system. It may refer to a database, specific table or data field, or any unit of information used. A golden copy is a consolidated data set, and is supposed to provide a single source of truth and a "well-defined version of all the data entities in an organizational ecosystem". Other names sometimes used include master source or master version. The term has been used in conjunction with data quality, master data management, and similar topics. (Different technical solutions exist, see master data management). == Master data == In master data management (MDM), the golden copy refers to the master data (master version) of the reference data which works as an authoritative source for the "truth" for all applications in a given IT landscape.

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  • Encyclopaedistics

    Encyclopaedistics

    Encyclopaedistics or encyclopaedics as a discipline, is the academic scholarship of encyclopedias as sources of encyclopedic knowledge and cultural objects as well; in this sense, this discipline is also known as "encyclopaedia studies" and can be termed as "theoretical encyclopaediography" by analogy with theoretical lexicography. Encyclopaedistics as a practical activity (profession or business) also called "encyclopaedic practice" or "encyclopedism" is the process of assembling encyclopaedias available to the public for sale or for free (encyclopaedia publishing or practical encyclopediography). In this sense, it is the art or craft of writing, compiling, and editing the paper or online encyclopedias. As a practical activity, encyclopaedistics originated in the Middle Ages in connection with the development of compendiums based on alphabetical structuring (e.g. first edition of Polyanthea by Dominicus Nanus Mirabellius). Encyclopaedistics is often defined as "the art and science of selecting and disseminating the information most significant to mankind". == Field of study == Encyclopaedistics is a specialized aspect of information science and communication science. At the same time, encyclopaedistics is also considered as one of scholarly disciplines which are seen as auxiliary for historical research (auxiliary sciences of history) . Third, encyclopaedics is a domain of philosophy (Romanticism). This term associated with German philosophers of the 18th century, such as Novalis, Friedrich Schlegel, who sought to create a "Scientific Bible" - both real and ideal book as the quintessence of human education (enlightenment). In any case, the most popular topics in encyclopaedia studies refferd the history of organization of encyclopaedic knowledge, encyclopaedic knowledge determination and selection, glossary composition, current state of development of encyclopaedic activity, features of making encyclopaedias and encyclopaedic articles, usage, role and significance of encyclopaedias, typology of encyclopaedic literature, encyclopaedists and encyclopaedic schools, opposition of classical encyclopaedias and Wikipedia as well as paper encyclopaedias and online encyclopaedias, case experience in building encyclopedias etc. In general, scholarly studies contribute to appearance of successful well-crafted encyclopaedias with high-quality articles. == Contemporary encyclopaedic practice == Today, academic institutions, universities, and publishing companies worldwide are engaged in encyclopaedic activity building national, multinational (universal), regional and subject-specific encyclopaedias, or doing studies related encyclopaedias. The development of national encyclopaedias is one of the prerogatives of the European Parliament in the policy of protection of accurate and verified information and in the fight against mis- and disinformation as well as in the policy of protecting, promoting and projecting Europe's values and interests in the world.

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  • Magic state distillation

    Magic state distillation

    Magic state distillation is a method for creating more accurate quantum states from multiple noisy ones, which is important for building fault tolerant quantum computers. It has also been linked to quantum contextuality, a concept thought to contribute to quantum computers' power. The technique was first proposed by Emanuel Knill in 2004, and further analyzed by Sergey Bravyi and Alexei Kitaev the same year. Thanks to the Gottesman–Knill theorem, it is known that some quantum operations (operations in the Clifford group) can be perfectly simulated in polynomial time on a classical computer. In order to achieve universal quantum computation, a quantum computer must be able to perform operations outside this set. Magic state distillation achieves this, in principle, by concentrating the usefulness of imperfect resources, represented by mixed states, into states that are conducive for performing operations that are difficult to simulate classically. A variety of qubit magic state distillation routines and distillation routines for qubits with various advantages have been proposed. == Stabilizer formalism == The Clifford group consists of a set of n {\displaystyle n} -qubit operations generated by the gates {H, S, CNOT} (where H is Hadamard and S is [ 1 0 0 i ] {\displaystyle {\begin{bmatrix}1&0\\0&i\end{bmatrix}}} ) called Clifford gates. The Clifford group generates stabilizer states which can be efficiently simulated classically, as shown by the Gottesman–Knill theorem. This set of gates with a non-Clifford operation is universal for quantum computation. == Magic states == Magic states are purified from n {\displaystyle n} copies of a mixed state ρ {\displaystyle \rho } . These states are typically provided via an ancilla to the circuit. A magic state for the π / 6 {\displaystyle \pi /6} rotation operator is | M ⟩ = cos ⁡ ( β / 2 ) | 0 ⟩ + e i π 4 sin ⁡ ( β / 2 ) | 1 ⟩ {\displaystyle |M\rangle =\cos(\beta /2)|0\rangle +e^{i{\frac {\pi }{4}}}\sin(\beta /2)|1\rangle } where β = arccos ⁡ ( 1 3 ) {\displaystyle \beta =\arccos \left({\frac {1}{\sqrt {3}}}\right)} . A non-Clifford gate can be generated by combining (copies of) magic states with Clifford gates. Since a set of Clifford gates combined with a non-Clifford gate is universal for quantum computation, magic states combined with Clifford gates are also universal. == Purification algorithm for distilling |M〉 == The first magic state distillation algorithm, invented by Sergey Bravyi and Alexei Kitaev, is as follows. Input: Prepare 5 imperfect states. Output: An almost pure state having a small error probability. repeat Apply the decoding operation of the five-qubit error correcting code and measure the syndrome. If the measured syndrome is | 0000 ⟩ {\displaystyle |0000\rangle } , the distillation attempt is successful. else Get rid of the resulting state and restart the algorithm. until The states have been distilled to the desired purity.

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  • Digital omnivore

    Digital omnivore

    A digital omnivore is a person who uses multiple modalities (devices) to access the Internet and other media content in their daily life. As people increasingly own mobile devices, cross-platform multimedia consumption has continued to shape the digital landscape, both in terms of the type of media content they consume and how they consume it. As of 2021, at least half of all global digital traffic is generated by mobile devices. == Connected devices and digital consumption == A 2015 study of digital media consumption showed that smartphones were primarily used for communication, and tablets were primarily used for entertainment – additionally, both were frequently used in conjuncture with other devices, like televisions. An earlier 2011 analysis of the way consumers in the U.S. viewed news content on their devices throughout the day demonstrated how people use different mobile devices for different functions. On a typical weekend morning, digital omnivores accessed their news using their tablet, favored their computer during the working day, and returned to tablet use in the evening, peaking between the hours of 9pm and midnight. Mobile phones were used for web-browsing throughout the day when users were away from their personal computer. Increased Wi-Fi availability and mobile broadband adoption have changed the way people are going online. In August 2011, more than a third (37.2%) of U.S. digital traffic coming from mobile phones occurred via a Wi-Fi connection while tablets, which traditionally required a Wi-Fi connection to access the Internet, are increasingly driving traffic using mobile broadband access. As of 2021, LTE, 5G, and other forms of mobile broadband access are available on the majority of mobile devices. Tablets contributed nearly 2% of all web browsing traffic in the United States in 2011. During this period, iPads also began to account for a higher share of Internet traffic than iPhones (46.8% vs. 42.6% of all iOS device traffic. == Implications for marketing, advertisers and publishers == As of 2021, the average amount of time spent daily consuming digital media was eight hours, an increase from 2020 and a further increase from 2019, partially as a result of the COVID-19 pandemic. Social media platforms such as Instagram, Facebook, Twitter, and TikTok, as well as other online platforms like YouTube, incorporate advertisements into the in-app or online experience, with some offering the ability to shop for and sell items through the app or website.

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  • Single-source publishing

    Single-source publishing

    Single-source publishing, also known as single-sourcing publishing, is a content management method which allows the same source content to be used across different forms of media and more than one time. The labor-intensive and expensive work of editing need only be carried out once, on only one document; that source document (the single source of truth) can then be stored in one place and reused. This reduces the potential for error, as corrections are only made one time in the source document. The benefits of single-source publishing primarily relate to the editor rather than the user. The user benefits from the consistency that single-sourcing brings to terminology and information. This assumes the content manager has applied an organized conceptualization to the underlying content (A poor conceptualization can make single-source publishing less useful). Single-source publishing is sometimes used synonymously with multi-channel publishing though whether or not the two terms are synonymous is a matter of discussion. == Definition == While there is a general definition of single-source publishing, there is no single official delineation between single-source publishing and multi-channel publishing, nor are there any official governing bodies to provide such a delineation. Single-source publishing is most often understood as the creation of one source document in an authoring tool and converting that document into different file formats or human languages (or both) multiple times with minimal effort. Multi-channel publishing can either be seen as synonymous with single-source publishing, or similar in that there is one source document but the process itself results in more than a mere reproduction of that source. == History == The origins of single-source publishing lie, indirectly, with the release of Windows 3.0 in 1990. With the eclipsing of MS-DOS by graphical user interfaces, help files went from being unreadable text along the bottom of the screen to hypertext systems such as WinHelp. On-screen help interfaces allowed software companies to cease the printing of large, expensive help manuals with their products, reducing costs for both producer and consumer. This system raised opportunities as well, and many developers fundamentally changed the way they thought about publishing. Writers of software documentation did not simply move from being writers of traditional bound books to writers of electronic publishing, but rather they became authors of central documents which could be reused multiple times across multiple formats. The first single-source publishing project was started in 1993 by Cornelia Hofmann at Schneider Electric in Seligenstadt, using software based on Interleaf to automatically create paper documentation in multiple languages based on a single original source file. XML, developed during the mid- to late-1990s, was also significant to the development of single-source publishing as a method. XML, a markup language, allows developers to separate their documentation into two layers: a shell-like layer based on presentation and a core-like layer based on the actual written content. This method allows developers to write the content only one time while switching it in and out of multiple different formats and delivery methods. In the mid-1990s, several firms began creating and using single-source content for technical documentation (Boeing Helicopter, Sikorsky Aviation and Pratt & Whitney Canada) and user manuals (Ford owners manuals) based on tagged SGML and XML content generated using the Arbortext Epic editor with add-on functions developed by a contractor. The concept behind this usage was that complex, hierarchical content that did not lend itself to discrete componentization could be used across a variety of requirements by tagging the differences within a single document using the capabilities built into SGML and XML. Ford, for example, was able to tag its single owner's manual files so that 12 model years could be generated via a resolution script running on the single completed file. Pratt & Whitney, likewise, was able to tag up to 20 subsets of its jet engine manuals in single-source files, calling out the desired version at publication time. World Book Encyclopedia also used the concept to tag its articles for American and British versions of English. Starting from the early 2000s, single-source publishing was used with an increasing frequency in the field of technical translation. It is still regarded as the most efficient method of publishing the same material in different languages. Once a printed manual was translated, for example, the online help for the software program which the manual accompanies could be automatically generated using the method. Metadata could be created for an entire manual and individual pages or files could then be translated from that metadata with only one step, removing the need to recreate information or even database structures. Although single-source publishing is now decades old, its importance has increased urgently as of the 2010s. As consumption of information products rises and the number of target audiences expands, so does the work of developers and content creators. Within the industry of software and its documentation, there is a perception that the choice is to embrace single-source publishing or render one's operations obsolete. == Criticism == Editors using single-source publishing have been criticized for below-standard work quality, leading some critics to describe single-source publishing as the "conveyor belt assembly" of content creation. While heavily used in technical translation, there are risks of error in regard to indexing. While two words might be synonyms in English, they may not be synonyms in another language. In a document produced via single-sourcing, the index will be translated automatically and the two words will be rendered as synonyms. This is because they are synonyms in the source language, while in the target language they are not.

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  • Algorithmic Puzzles

    Algorithmic Puzzles

    Algorithmic Puzzles is a book of puzzles based on computational thinking. It was written by computer scientists Anany and Maria Levitin, and published in 2011 by Oxford University Press. == Topics == The book begins with a "tutorial" introducing classical algorithm design techniques including backtracking, divide-and-conquer algorithms, and dynamic programming, methods for the analysis of algorithms, and their application in example puzzles. The puzzles themselves are grouped into three sets of 50 puzzles, in increasing order of difficulty. A final two chapters provide brief hints and more detailed solutions to the puzzles, with the solutions forming the majority of pages of the book. Some of the puzzles are well known classics, some are variations of known puzzles making them more algorithmic, and some are new. They include: Puzzles involving chessboards, including the eight queens puzzle, knight's tours, and the mutilated chessboard problem Balance puzzles River crossing puzzles The Tower of Hanoi Finding the missing element in a data stream The geometric median problem for Manhattan distance == Audience and reception == The puzzles in the book cover a wide range of difficulty, and in general do not require more than a high school level of mathematical background. William Gasarch notes that grouping the puzzles only by their difficulty and not by their themes is actually an advantage, as it provides readers with fewer clues about their solutions. Reviewer Narayanan Narayanan recommends the book to any puzzle aficionado, or to anyone who wants to develop their powers of algorithmic thinking. Reviewer Martin Griffiths suggests another group of readers, schoolteachers and university instructors in search of examples to illustrate the power of algorithmic thinking. Gasarch recommends the book to any computer scientist, evaluating it as "a delight".

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  • Knowledge graph

    Knowledge graph

    In knowledge representation and reasoning, a knowledge graph is a knowledge base that uses a graph-structured data model or topology to represent and operate on data. Knowledge graphs are often used to store interlinked descriptions of entities – objects, events, situations or abstract concepts – while also encoding the free-form semantics or relationships underlying these entities. Since the development of the Semantic Web, knowledge graphs have often been associated with linked open data projects, focusing on the connections between concepts and entities. They are also historically associated with and used by search engines such as Google, Bing, and Yahoo; knowledge engines and question-answering services such as WolframAlpha, Apple's Siri, and Amazon Alexa; and social networks such as LinkedIn and Facebook. Recent developments in data science and machine learning, particularly in graph neural networks, representation learning, and machine learning, have broadened the scope of knowledge graphs beyond their traditional use in search engines and recommender systems. They are increasingly used in scientific research, with notable applications in fields such as genomics, proteomics, and systems biology. == History == The term was coined as early as 1972 by the Austrian linguist Edgar W. Schneider, in a discussion of how to build modular instructional systems for courses. In the late 1980s, the University of Groningen and University of Twente jointly began a project called Knowledge Graphs, focusing on the design of semantic networks with edges restricted to a limited set of relations, to facilitate algebras on the graph. In subsequent decades, the distinction between semantic networks and knowledge graphs was blurred. Some early knowledge graphs were topic-specific. In 1985, Wordnet was founded, capturing semantic relationships between words and meanings – an application of this idea to language itself. In 2005, Marc Wirk founded Geonames to capture relationships between different geographic names and locales and associated entities. In 1998, Andrew Edmonds of Science in Finance Ltd in the UK created a system called ThinkBase that offered fuzzy-logic based reasoning in a graphical context. In 2007, both DBpedia and Freebase were founded as graph-based knowledge repositories for general-purpose knowledge. DBpedia focused exclusively on data extracted from Wikipedia, while Freebase also included a range of public datasets. Neither described themselves as a 'knowledge graph' but developed and described related concepts. In 2012, Google introduced their Knowledge Graph, building on DBpedia and Freebase among other sources. They later incorporated RDFa, Microdata, JSON-LD content extracted from indexed web pages, including the CIA World Factbook, Wikidata, and Wikipedia. Entity and relationship types associated with this knowledge graph have been further organized using terms from the schema.org vocabulary. The Google Knowledge Graph became a complement to string-based search within Google, and its popularity online brought the term into more common use. Since then, several large multinationals have advertised their use of knowledge graphs, further popularising the term. These include Facebook, LinkedIn, Airbnb, Microsoft, Amazon, Uber and eBay. In 2019, IEEE combined its annual international conferences on "Big Knowledge" and "Data Mining and Intelligent Computing" into the International Conference on Knowledge Graph. The development of large language models expanded interest in knowledge graphs as a way to structure information from unstructured text, with advances in language processing enabling their automatic or semi-automatic generation and expansion. The term knowledge graph has since broadened to include the dynamically constructed and adaptive graph structures, which support retrieval, reasoning, and summarization in generative systems. Microsoft Research's GraphRAG (2024) exemplified this development by integrating LLM-generated graphs into retrieval-augmented generation. == Definitions == There is no single commonly accepted definition of a knowledge graph. Most definitions view the topic through a Semantic Web lens and include these features: Flexible relations among knowledge in topical domains: A knowledge graph (i) defines abstract classes and relations of entities in a schema, (ii) mainly describes real world entities and their interrelations, organized in a graph, (iii) allows for potentially interrelating arbitrary entities with each other, and (iv) covers various topical domains. General structure: A network of entities, their semantic types, properties, and relationships. To represent properties, categorical or numerical values are often used. Supporting reasoning over inferred ontologies: A knowledge graph acquires and integrates information into an ontology and applies a reasoner to derive new knowledge. There are, however, many knowledge graph representations for which some of these features are not relevant. For those knowledge graphs, this simpler definition may be more useful: A digital structure that represents knowledge as concepts and the relationships between them (facts). A knowledge graph can include an ontology that allows both humans and machines to understand and reason about its contents. === Implementations === In addition to the above examples, the term has been used to describe open knowledge projects such as YAGO and Wikidata; federations like the Linked Open Data cloud; a range of commercial search tools, including Yahoo's semantic search assistant Spark, Google's Knowledge Graph, and Microsoft's Satori; and the LinkedIn and Facebook entity graphs. The term is also used in the context of note-taking software applications that allow a user to build a personal knowledge graph. The popularization of knowledge graphs and their accompanying methods have led to the development of graph databases such as Neo4j, GraphDB and AgensGraph. These graph databases allow users to easily store data as entities and their interrelationships, and facilitate operations such as data reasoning, node embedding, and ontology development on knowledge bases. In contrast, virtual knowledge graphs do not store information in specialized databases. They rely on an underlying relational database or data lake to answer queries on the graph. Such a virtual knowledge graph system must be properly configured in order to answer the queries correctly. This specific configuration is done through a set of mappings that define the relationship between the elements of the data source and the structure and ontology of the virtual knowledge graph. == Using a knowledge graph for reasoning over data == A knowledge graph formally represents semantics by describing entities and their relationships. Knowledge graphs may make use of ontologies as a schema layer. By doing this, they allow logical inference for retrieving implicit knowledge rather than only allowing queries requesting explicit knowledge. In order to allow the use of knowledge graphs in various machine learning tasks, several methods for deriving latent feature representations of entities and relations have been devised. These knowledge graph embeddings allow them to be connected to machine learning methods that require feature vectors like word embeddings. This can complement other estimates of conceptual similarity. Models for generating useful knowledge graph embeddings are commonly the domain of graph neural networks (GNNs). GNNs are deep learning architectures that comprise edges and nodes, which correspond well to the entities and relationships of knowledge graphs. The topology and data structures afforded by GNNs provide a convenient domain for semi-supervised learning, wherein the network is trained to predict the value of a node embedding (provided a group of adjacent nodes and their edges) or edge (provided a pair of nodes). These tasks serve as fundamental abstractions for more complex tasks such as knowledge graph reasoning and alignment. === Entity alignment === As new knowledge graphs are produced across a variety of fields and contexts, the same entity will inevitably be represented in multiple graphs. However, because no single standard for the construction or representation of knowledge graph exists, resolving which entities from disparate graphs correspond to the same real world subject is a non-trivial task. This task is known as knowledge graph entity alignment, and is an active area of research. Strategies for entity alignment generally seek to identify similar substructures, semantic relationships, shared attributes, or combinations of all three between two distinct knowledge graphs. Entity alignment methods use these structural similarities between generally non-isomorphic graphs to predict which nodes correspond to the same entity. In 2023, researchers found success in using large language models (LLMs) in the task of entity alignment. This was in particul

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  • Contrastive Language-Image Pre-training

    Contrastive Language-Image Pre-training

    Contrastive Language-Image Pre-training (CLIP) is a technique for training a pair of neural network models, one for image understanding and one for text understanding, using a contrastive objective. This method has enabled broad applications across multiple domains, including cross-modal retrieval, text-to-image generation, and aesthetic ranking. == Algorithm == The CLIP method trains a pair of models contrastively. One model takes in a piece of text as input and outputs a single vector representing its semantic content. The other model takes in an image and similarly outputs a single vector representing its visual content. The models are trained so that the vectors corresponding to semantically similar text-image pairs are close together in the shared vector space, while those corresponding to dissimilar pairs are far apart. To train a pair of CLIP models, one would start by preparing a large dataset of image-caption pairs. During training, the models are presented with batches of N {\displaystyle N} image-caption pairs. Let the outputs from the text and image models be respectively v 1 , . . . , v N , w 1 , . . . , w N {\displaystyle v_{1},...,v_{N},w_{1},...,w_{N}} . Two vectors are considered "similar" if their dot product is large. The loss incurred on this batch is the multi-class N-pair loss, which is a symmetric cross-entropy loss over similarity scores: − 1 N ∑ i ln ⁡ e v i ⋅ w i / T ∑ j e v i ⋅ w j / T − 1 N ∑ j ln ⁡ e v j ⋅ w j / T ∑ i e v i ⋅ w j / T {\displaystyle -{\frac {1}{N}}\sum _{i}\ln {\frac {e^{v_{i}\cdot w_{i}/T}}{\sum _{j}e^{v_{i}\cdot w_{j}/T}}}-{\frac {1}{N}}\sum _{j}\ln {\frac {e^{v_{j}\cdot w_{j}/T}}{\sum _{i}e^{v_{i}\cdot w_{j}/T}}}} In essence, this loss function encourages the dot product between matching image and text vectors ( v i ⋅ w i {\displaystyle v_{i}\cdot w_{i}} ) to be high, while discouraging high dot products between non-matching pairs. The parameter T > 0 {\displaystyle T>0} is the temperature, which is parameterized in the original CLIP model as T = e − τ {\displaystyle T=e^{-\tau }} where τ ∈ R {\displaystyle \tau \in \mathbb {R} } is a learned parameter. Other loss functions are possible. For example, Sigmoid CLIP (SigLIP) proposes the following loss function: L = 1 N ∑ i , j ∈ 1 : N f ( ( 2 δ i , j − 1 ) ( e τ w i ⋅ v j + b ) ) {\displaystyle L={\frac {1}{N}}\sum _{i,j\in 1:N}f((2\delta _{i,j}-1)(e^{\tau }w_{i}\cdot v_{j}+b))} where f ( x ) = ln ⁡ ( 1 + e − x ) {\displaystyle f(x)=\ln(1+e^{-x})} is the negative log sigmoid loss, and the Dirac delta symbol δ i , j {\displaystyle \delta _{i,j}} is 1 if i = j {\displaystyle i=j} else 0. == CLIP models == While the original model was developed by OpenAI, subsequent models have been trained by other organizations as well. === Image model === The image encoding models used in CLIP are typically vision transformers (ViT). The naming convention for these models often reflects the specific ViT architecture used. For instance, "ViT-L/14" means a "vision transformer large" (compared to other models in the same series) with a patch size of 14, meaning that the image is divided into 14-by-14 pixel patches before being processed by the transformer. The size indicator ranges from B, L, H, G (base, large, huge, giant), in that order. Other than ViT, the image model is typically a convolutional neural network, such as ResNet (in the original series by OpenAI), or ConvNeXt (in the OpenCLIP model series by LAION). Since the output vectors of the image model and the text model must have exactly the same length, both the image model and the text model have fixed-length vector outputs, which in the original report is called "embedding dimension". For example, in the original OpenAI model, the ResNet models have embedding dimensions ranging from 512 to 1024, and for the ViTs, from 512 to 768. Its implementation of ViT was the same as the original one, with one modification: after position embeddings are added to the initial patch embeddings, there is a LayerNorm. Its implementation of ResNet was the same as the original one, with 3 modifications: In the start of the CNN (the "stem"), they used three stacked 3x3 convolutions instead of a single 7x7 convolution, as suggested by. There is an average pooling of stride 2 at the start of each downsampling convolutional layer (they called it rect-2 blur pooling according to the terminology of ). This has the effect of blurring images before downsampling, for antialiasing. The final convolutional layer is followed by a multiheaded attention pooling. ALIGN a model with similar capabilities, trained by researchers from Google used EfficientNet, a kind of convolutional neural network. === Text model === The text encoding models used in CLIP are typically Transformers. In the original OpenAI report, they reported using a Transformer (63M-parameter, 12-layer, 512-wide, 8 attention heads) with lower-cased byte pair encoding (BPE) with 49152 vocabulary size. Context length was capped at 76 for efficiency. Like GPT, it was decoder-only, with only causally-masked self-attention. Its architecture is the same as GPT-2. Like BERT, the text sequence is bracketed by two special tokens [SOS] and [EOS] ("start of sequence" and "end of sequence"). Take the activations of the highest layer of the transformer on the [EOS], apply LayerNorm, then a final linear map. This is the text encoding of the input sequence. The final linear map has output dimension equal to the embedding dimension of whatever image encoder it is paired with. These models all had context length 77 and vocabulary size 49408. ALIGN used BERT of various sizes. == Dataset == === WebImageText === The CLIP models released by OpenAI were trained on a dataset called "WebImageText" (WIT) containing 400 million pairs of images and their corresponding captions scraped from the internet. The total number of words in this dataset is similar in scale to the WebText dataset used for training GPT-2, which contains about 40 gigabytes of text data. The dataset contains 500,000 text-queries, with up to 20,000 (image, text) pairs per query. The text-queries were generated by starting with all words occurring at least 100 times in English Wikipedia, then extended by bigrams with high mutual information, names of all Wikipedia articles above a certain search volume, and WordNet synsets. The dataset is private and has not been released to the public, and there is no further information on it. ==== Data preprocessing ==== For the CLIP image models, the input images are preprocessed by first dividing each of the R, G, B values of an image by the maximum possible value, so that these values fall between 0 and 1, then subtracting by [0.48145466, 0.4578275, 0.40821073], and dividing by [0.26862954, 0.26130258, 0.27577711]. The rationale was that these are the mean and standard deviations of the images in the WebImageText dataset, so this preprocessing step roughly whitens the image tensor. These numbers slightly differ from the standard preprocessing for ImageNet, which uses [0.485, 0.456, 0.406] and [0.229, 0.224, 0.225]. If the input image does not have the same resolution as the native resolution (224×224 for all except ViT-L/14@336px, which has 336×336 resolution), then the input image is first scaled by bicubic interpolation, so that its shorter side is the same as the native resolution, then the central square of the image is cropped out. === Others === ALIGN used over one billion image-text pairs, obtained by extracting images and their alt-tags from online crawling. The method was described as similar to how the Conceptual Captions dataset was constructed, but instead of complex filtering, they only applied a frequency-based filtering. Later models trained by other organizations had published datasets. For example, LAION trained OpenCLIP with published datasets LAION-400M, LAION-2B, and DataComp-1B. == Training == In the original OpenAI CLIP report, they reported training 5 ResNet and 3 ViT (ViT-B/32, ViT-B/16, ViT-L/14). Each was trained for 32 epochs. The largest ResNet model took 18 days to train on 592 V100 GPUs. The largest ViT model took 12 days on 256 V100 GPUs. All ViT models were trained on 224×224 image resolution. The ViT-L/14 was then boosted to 336×336 resolution by FixRes, resulting in a model. They found this was the best-performing model. In the OpenCLIP series, the ViT-L/14 model was trained on 384 A100 GPUs on the LAION-2B dataset, for 160 epochs for a total of 32B samples seen. == Applications == === Cross-modal retrieval === CLIP's cross-modal retrieval enables the alignment of visual and textual data in a shared latent space, allowing users to retrieve images based on text descriptions and vice versa, without the need for explicit image annotations. In text-to-image retrieval, users input descriptive text, and CLIP retrieves images with matching embeddings. In image-to-text retrieval, images are used to find related text content. CLIP’s ability to connect vis

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  • Quality of Data

    Quality of Data

    Quality of Data (QoD) is a designation coined by L. Veiga, that specifies and describes the required Quality of Service of a distributed storage system from the Consistency point of view of its data. It can be used to support big data management frameworks, Workflow management, and HPC systems (mainly for data replication and consistency). It takes into account data semantics, namely the Time interval of data freshness, the Sequence of tolerable number of outstanding versions of the data read before ore refresh, and the Value divergence allowed before displaying it. Initially it was based on a model from an existing research work regarding vector-field Consistency, awarded the best-paper prize in the ACM/IFIP/Usenix Middleware Conference 2007 and later enhanced for increased scalability and fault-tolerance. This consistency model has been successfully applied and proven in big data key/value store Apache HBase, initially designed as a middleware module seating between clusters from separate data centres. The HBase-QoD coupling minimises bandwidth usage and optimises resources allocation during replication achieving the desired consistency level at a more fine-grained level. QoD is defined by the three-dimensions of vector k=(θ,σ,ν), but with a broader view of the issue, applicable also to large-scale data management techniques in regards to their timely delivery. == Other descriptions == Quality of Data should not be confused with other definitions for data quality such as completeness, validity, and accuracy.

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  • Skyline operator

    Skyline operator

    The skyline operator is the subject of an optimization problem and computes the Pareto optimum on tuples with multiple dimensions. This operator is an extension to SQL proposed by Börzsönyi et al. to filter results from a database to keep only those objects that are not dominated by any other point on all dimensions. The name skyline comes from the view on Manhattan from the Hudson River, where those buildings can be seen that are not hidden by any other. A building is visible if it is not dominated by a building that is taller or closer to the river (two dimensions, distance to the river minimized, height maximized). Another application of the skyline operator involves selecting a hotel for a holiday. The user wants the hotel to be both cheap and close to the beach. However, hotels that are close to the beach may also be expensive. In this case, the skyline operator would only present those hotels that are not worse than any other hotel in both price and distance to the beach. == Formal specification == The skyline operator returns tuples that are not dominated by any other tuple. A tuple dominates another if it is at least as good in all dimensions and better in at least one dimension. Formally, we can think of each tuple as a vector p , q ∈ R n {\displaystyle p,q\in \mathbb {R} ^{n}} . p {\displaystyle p} dominates q {\displaystyle q} (written: p ≻ q {\displaystyle p\succ q} ) if p {\displaystyle p} is at least as good as q {\displaystyle q} in every dimension, and superior in at least one: p ≻ q ⇔ ∀ i ∈ [ n ] . p [ i ] ⪰ q [ i ] ∧ ∃ j ∈ [ n ] . p [ j ] ≻ q [ j ] . {\displaystyle p\succ q\Leftrightarrow \forall i\in [n].p[i]\succeq q[i]\wedge \exists j\in [n].p[j]\succ q[j].} Dominance ( p ≻ q {\displaystyle p\succ q} ) can be defined as any strict partial ordering, for example greater (with ≻:=> {\displaystyle \succ :=>} and ⪰:=≥ {\displaystyle \succeq :=\geq } ) or less (with ≻:=< {\displaystyle \succ :=<} and ⪰:=≤ {\displaystyle \succeq :=\leq } ). Assuming two dimensions and defining dominance in both dimensions as greater, we can compute the skyline in SQL-92 as follows: == Proposed syntax == As an extension to SQL, Börzsönyi et al. proposed the following syntax for the skyline operator: where d1, ... dm denote the dimensions of the skyline and MIN, MAX and DIFF specify whether the value in that dimension should be minimised, maximised or simply be different. Without an SQL extension, the SQL query requires an antijoin with not exists: == Implementation == The skyline operator can be implemented directly in SQL using current SQL constructs, but this has been shown to be very slow in disk-based database systems. Other algorithms have been proposed that make use of divide and conquer, indices, MapReduce and general-purpose computing on graphics cards. Skyline queries on data streams (i.e. continuous skyline queries) have been studied in the context of parallel query processing on multicores, owing to their wide diffusion in real-time decision making problems and data streaming analytics. Exasol features a native implementation.

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  • Regulation of algorithms

    Regulation of algorithms

    Regulation of algorithms, or algorithmic regulation, is the creation of laws, rules and public sector policies for promotion and regulation of algorithms, particularly in artificial intelligence and machine learning. For the subset of AI algorithms, the term regulation of artificial intelligence is used. The regulatory and policy landscape for artificial intelligence (AI) is an emerging issue in jurisdictions globally, including in the European Union. Regulation of AI is considered necessary to both encourage AI and manage associated risks, but challenging. Another emerging topic is the regulation of blockchain algorithms (Use of the smart contracts must be regulated) and is mentioned along with regulation of AI algorithms. Many countries have enacted regulations of high frequency trades, which is shifting due to technological progress into the realm of AI algorithms. The motivation for regulation of algorithms is the apprehension of losing control over the algorithms, whose impact on human life increases. Multiple countries have already introduced regulations in case of automated credit score calculation—right to explanation is mandatory for those algorithms. For example, The IEEE has begun developing a new standard to explicitly address ethical issues and the values of potential future users. Bias, transparency, and ethics concerns have emerged with respect to the use of algorithms in diverse domains ranging from criminal justice to healthcare—many fear that artificial intelligence could replicate existing social inequalities along race, class, gender, and sexuality lines. == Regulation of artificial intelligence == === Public discussion === In 2016, Joy Buolamwini founded Algorithmic Justice League after a personal experience with biased facial detection software in order to raise awareness of the social implications of artificial intelligence through art and research. In 2017 Elon Musk advocated regulation of algorithms in the context of the existential risk from artificial general intelligence. According to NPR, the Tesla CEO was "clearly not thrilled" to be advocating for government scrutiny that could impact his own industry, but believed the risks of going completely without oversight are too high: "Normally the way regulations are set up is when a bunch of bad things happen, there's a public outcry, and after many years a regulatory agency is set up to regulate that industry. It takes forever. That, in the past, has been bad but not something which represented a fundamental risk to the existence of civilisation." In response, some politicians expressed skepticism about the wisdom of regulating a technology that is still in development. Responding both to Musk and to February 2017 proposals by European Union lawmakers to regulate AI and robotics, Intel CEO Brian Krzanich has argued that artificial intelligence is in its infancy and that it is too early to regulate the technology. Instead of trying to regulate the technology itself, some scholars suggest to rather develop common norms including requirements for the testing and transparency of algorithms, possibly in combination with some form of warranty. One suggestion has been for the development of a global governance board to regulate AI development. In 2020, the European Union published its draft strategy paper for promoting and regulating AI. Algorithmic tacit collusion is a legally dubious antitrust practise committed by means of algorithms, which the courts are not able to prosecute. This danger concerns scientists and regulators in EU, US and beyond. European Commissioner Margrethe Vestager mentioned an early example of algorithmic tacit collusion in her speech on "Algorithms and Collusion" on March 16, 2017, described as follows: "A few years ago, two companies were selling a textbook called The Making of a Fly. One of those sellers used an algorithm which essentially matched its rival’s price. That rival had an algorithm which always set a price 27% higher than the first. The result was that prices kept spiralling upwards, until finally someone noticed what was going on, and adjusted the price manually. By that time, the book was selling – or rather, not selling – for 23 million dollars a copy." In 2018, the Netherlands employed an algorithmic system SyRI (Systeem Risico Indicatie) to detect citizens perceived being high risk for committing welfare fraud, which quietly flagged thousands of people to investigators. This caused a public protest. The district court of Hague shut down SyRI referencing Article 8 of the European Convention on Human Rights (ECHR). In 2020, algorithms assigning exam grades to students in the UK sparked open protest under the banner "Fuck the algorithm." This protest was successful and the grades were taken back. In 2024, the Munich Convention on AI, Data and Human Rights was introduced as part of growing international efforts to regulate artificial intelligence through a human rights lens. Developed through a collaborative drafting process involving scholars from the Technical University of Munich, Stellenbosch University, Ulster University, and KNUST, the initiative calls for an international conversation on a binding treaty to safeguard human rights and the principles enshrined in the UN Charter in the age of AI. === Implementation === AI law and regulations can be divided into three main topics, namely governance of autonomous intelligence systems, responsibility and accountability for the systems, and privacy and safety issues. The development of public sector strategies for management and regulation of AI has been increasingly deemed necessary at the local, national, and international levels and in fields from public service management to law enforcement, the financial sector, robotics, the military, and international law. There are many concerns that there is not enough visibility and monitoring of AI in these sectors. In the United States financial sector, for example, there have been calls for the Consumer Financial Protection Bureau to more closely examine source code and algorithms when conducting audits of financial institutions' non-public data. In the United States, on January 7, 2019, following an Executive Order on 'Maintaining American Leadership in Artificial Intelligence', the White House's Office of Science and Technology Policy released a draft Guidance for Regulation of Artificial Intelligence Applications, which includes ten principles for United States agencies when deciding whether and how to regulate AI. In response, the National Institute of Standards and Technology has released a position paper, the National Security Commission on Artificial Intelligence has published an interim report, and the Defense Innovation Board has issued recommendations on the ethical use of AI. In April 2016, for the first time in more than two decades, the European Parliament adopted a set of comprehensive regulations for the collection, storage, and use of personal information, the General Data Protection Regulation (GDPR)1 (European Union, Parliament and Council 2016). The GDPR's policy on the right of citizens to receive an explanation for algorithmic decisions highlights the pressing importance of human interpretability in algorithm design. In 2016, China published a position paper questioning the adequacy of existing international law to address the eventuality of fully autonomous weapons, becoming the first permanent member of the U.N. Security Council to broach the issue, and leading to proposals for global regulation. In the United States, steering on regulating security-related AI is provided by the National Security Commission on Artificial Intelligence. In 2017, the U.K. Vehicle Technology and Aviation Bill imposes liability on the owner of an uninsured automated vehicle when driving itself and makes provisions for cases where the owner has made "unauthorized alterations" to the vehicle or failed to update its software. Further ethical issues arise when, e.g., a self-driving car swerves to avoid a pedestrian and causes a fatal accident. In 2021, the European Commission proposed the Artificial Intelligence Act. == Algorithm certification == There is a concept of algorithm certification emerging as a method of regulating algorithms. Algorithm certification involves auditing whether the algorithm used during the life cycle 1) conforms to the protocoled requirements (e.g., for correctness, completeness, consistency, and accuracy); 2) satisfies the standards, practices, and conventions; and 3) solves the right problem (e.g., correctly model physical laws), and satisfies the intended use and user needs in the operational environment. == Regulation of blockchain algorithms == Blockchain systems provide transparent and fixed records of transactions and hereby contradict the goal of the European GDPR, which is to give individuals full control of their private data. By implementing the Decree on Development of Digital Economy, Bel

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  • Spanish Network of Excellence on Cybersecurity Research

    Spanish Network of Excellence on Cybersecurity Research

    The Spanish Network of Excellence on Cybersecurity Research (RENIC), is a research initiative to promote cybersecurity interests in Spain. == Members == === Board of Directors (2018) === President: Universidad de Málaga Vice president: CSIC Treasurer: Universidad Politécnica de Madrid Secretary: Universidad de Granada Vocals: Tecnalia, Universidad de La Laguna and Universidad de Modragón === Board of Directors (2016) === President: Universidad Carlos III de Madrid Vice president: Universidad Politécnica de Madrid Treasurer: Universidad de Granada Secretary: Universidad de León Vocals: Gradiant, Tecnalia, Universidad de Málaga === Founding Members === Centro Andaluz de Innovación y Tecnologías de la Información y las Comunicaciones (CITIC). Consejo Superior de Investigaciones Científicas (CSIC). Centro Tecnolóxico de Telecomunicaciones de Galicia (Gradiant). Instituto Imdea Software. Instituto Nacional de Ciberseguridad (INCIBE). Mondragón Unibertsitatea. Tecnalia. Universidad Carlos III de Madrid. Universidad Castilla la Mancha. Universidad de Granada. Universidad de la Laguna. Universidad de León. Universidad de Málaga. Universidad de Murcia. Universidad de Vigo. Universidad Internacional de la Rioja. Universidad Politécnica de Madrid. Universidad Rey Juan Carlos. === Members === Consejo Superior de Investigaciones Científicas (CSIC). Centro Tecnolóxico de Telecomunicaciones de Galicia (Gradiant). Instituto Imdea Software. Instituto Nacional de Ciberseguridad (INCIBE). Mondragón Unibertsitatea. Tecnalia. Universidad Carlos III de Madrid. Universidad de Castilla-La Mancha. Universidad de Granada. Universidad de la Laguna. Universidad de León. Universidad de Málaga. Universidad de Murcia. Universidad de Vigo. Universidad Politécnica de Madrid. Universidad Rey Juan Carlos. Universitat Oberta de Catalunya. IKERLAN. === Honorary Members === Centre for the Development of Industrial Technology (CDTI). (2017) Instituto Nacional de Ciberseguridad (INCIBE). (2016) == Initiatives and Participations == RENIC is ECSO member, and is also a member of its board of directors. A collaboration agreement between RENIC and the Innovative Business Cluster on Cybersecurity (AEI Cybersecurity) has been signed. RENIC is pleased to sponsor the Cybersecurity Research National Conferences (JNIC) JNIC2017 edition, organized by Universidad Rey Juan Carlos. RENIC is pleased to announce the publication of the online version of the Catalog and knowledge map of cybersecurity research

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  • Linguistic categories

    Linguistic categories

    Linguistic categories include Lexical category, a part of speech such as noun, preposition, etc. Syntactic category, a similar concept which can also include phrasal categories Grammatical category, a grammatical feature such as tense, gender, etc. The definition of linguistic categories is a major concern of linguistic theory, and thus, the definition and naming of categories varies across different theoretical frameworks and grammatical traditions for different languages. The operationalization of linguistic categories in lexicography, computational linguistics, natural language processing, corpus linguistics, and terminology management typically requires resource-, problem- or application-specific definitions of linguistic categories. In Cognitive linguistics it has been argued that linguistic categories have a prototype structure like that of the categories of common words in a language. == Linguistic category inventories == To facilitate the interoperability between lexical resources, linguistic annotations and annotation tools and for the systematic handling of linguistic categories across different theoretical frameworks, a number of inventories of linguistic categories have been developed and are being used, with examples as given below. The practical objective of such inventories is to perform quantitative evaluation (for language-specific inventories), to train NLP tools, or to facilitate cross-linguistic evaluation, querying or annotation of language data. At a theoretical level, the existence of universal categories in human language has been postulated, e.g., in Universal grammar, but also heavily criticized. === Part-of-Speech tagsets === Schools commonly teach that there are 9 parts of speech in English: noun, verb, article, adjective, preposition, pronoun, adverb, conjunction, and interjection. However, there are clearly many more categories and sub-categories. For nouns, the plural, possessive, and singular forms can be distinguished. In many languages words are also marked for their case (role as subject, object, etc.), grammatical gender, and so on; while verbs are marked for tense, aspect, and other things. In some tagging systems, different inflections of the same root word will get different parts of speech, resulting in a large number of tags. For example, NN for singular common nouns, NNS for plural common nouns, NP for singular proper nouns (see the POS tags used in the Brown Corpus). Other tagging systems use a smaller number of tags and ignore fine differences or model them as features somewhat independent from part-of-speech. In part-of-speech tagging by computer, it is typical to distinguish from 50 to 150 separate parts of speech for English. POS tagging work has been done in a variety of languages, and the set of POS tags used varies greatly with language. Tags usually are designed to include overt morphological distinctions, although this leads to inconsistencies such as case-marking for pronouns but not nouns in English, and much larger cross-language differences. The tag sets for heavily inflected languages such as Greek and Latin can be very large; tagging words in agglutinative languages such as Inuit languages may be virtually impossible. Work on stochastic methods for tagging Koine Greek (DeRose 1990) has used over 1,000 parts of speech and found that about as many words were ambiguous in that language as in English. A morphosyntactic descriptor in the case of morphologically rich languages is commonly expressed using very short mnemonics, such as ncmsan for category = noun, type = common, gender = masculine, number = singular, case = accusative, animate = no. The most popular tag set for POS tagging for American English is probably the Penn tag set, developed in the Penn Treebank project. === Multilingual annotation schemes === For Western European languages, cross-linguistically applicable annotation schemes for parts-of-speech, morphosyntax and syntax have been developed with the EAGLES Guidelines. The "Expert Advisory Group on Language Engineering Standards" (EAGLES) was an initiative of the European Commission that ran within the DG XIII Linguistic Research and Engineering programme from 1994 to 1998, coordinated by Consorzio Pisa Ricerche, Pisa, Italy. The EAGLES guidelines provide guidance for markup to be used with text corpora, particularly for identifying features relevant in computational linguistics and lexicography. Numerous companies, research centres, universities and professional bodies across the European Union collaborated to produce the EAGLES Guidelines, which set out recommendations for de facto standards and rules of best practice for: Large-scale language resources (such as text corpora, computational lexicons and speech corpora); Means of manipulating such knowledge, via computational linguistic formalisms, mark up languages and various software tools; Means of assessing and evaluating resources, tools and products. The Eagles guidelines have inspired subsequent work on other regions, as well, e.g., Eastern Europe. A generation later, a similar effort was initiated by the research community under the umbrella of Universal Dependencies. Petrov et al. have proposed a "universal", but highly reductionist, tag set, with 12 categories (for example, no subtypes of nouns, verbs, punctuation, etc.; no distinction of "to" as an infinitive marker vs. preposition (hardly a "universal" coincidence), etc.). Subsequently, this was complemented with cross-lingual specifications for dependency syntax (Stanford Dependencies), and morphosyntax (Interset interlingua, partially building on the Multext-East/Eagles tradition) in the context of the Universal Dependencies (UD), an international cooperative project to create treebanks of the world's languages with cross-linguistically applicable ("universal") annotations for parts of speech, dependency syntax, and (optionally) morphosyntactic (morphological) features. Core applications are automated text processing in the field of natural language processing (NLP) and research into natural language syntax and grammar, especially within linguistic typology. The annotation scheme has it roots in three related projects: The UD annotation scheme uses a representation in the form of dependency trees as opposed to a phrase structure trees. At as of February 2019, there are just over 100 treebanks of more than 70 languages available in the UD inventory. The project's primary aim is to achieve cross-linguistic consistency of annotation. However, language-specific extensions are permitted for morphological features (individual languages or resources can introduce additional features). In a more restricted form, dependency relations can be extended with a secondary label that accompanies the UD label, e.g., aux:pass for an auxiliary (UD aux) used to mark passive voice. The Universal Dependencies have inspired similar efforts for the areas of inflectional morphology, frame semantics and coreference. For phrase structure syntax, a comparable effort does not seem to exist, but the specifications of the Penn Treebank have been applied to (and extended for) a broad range of languages, e.g., Icelandic, Old English, Middle English, Middle Low German, Early Modern High German, Yiddish, Portuguese, Japanese, Arabic and Chinese. === Conventions for interlinear glosses === In linguistics, an interlinear gloss is a gloss (series of brief explanations, such as definitions or pronunciations) placed between lines (inter- + linear), such as between a line of original text and its translation into another language. When glossed, each line of the original text acquires one or more lines of transcription known as an interlinear text or interlinear glossed text (IGT)—interlinear for short. Such glosses help the reader follow the relationship between the source text and its translation, and the structure of the original language. There is no standard inventory for glosses, but common labels are collected in the Leipzig Glossing Rules. Wikipedia also provides a List of glossing abbreviations that draws on this and other sources. === General Ontology for Linguistic Description (GOLD) === GOLD ("General Ontology for Linguistic Description") is an ontology for descriptive linguistics. It gives a formalized account of the most basic categories and relations used in the scientific description of human language, e.g., as a formalization of interlinear glosses. GOLD was first introduced by Farrar and Langendoen (2003). Originally, it was envisioned as a solution to the problem of resolving disparate markup schemes for linguistic data, in particular data from endangered languages. However, GOLD is much more general and can be applied to all languages. In this function, GOLD overlaps with the ISO 12620 Data Category Registry (ISOcat); it is, however, more stringently structured. GOLD was maintained by the LINGUIST List and others from 2007 to 2010. The RELISH project created a mirro

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  • Sparse identification of non-linear dynamics

    Sparse identification of non-linear dynamics

    Sparse identification of nonlinear dynamics (SINDy) is a data-driven algorithm for obtaining dynamical systems from data. Given a series of snapshots of a dynamical system and its corresponding time derivatives, SINDy performs a sparsity-promoting regression (such as LASSO and sparse Bayesian inference) on a library of nonlinear candidate functions of the snapshots against the derivatives to find the governing equations. This procedure relies on the assumption that most physical systems only have a few dominant terms which dictate the dynamics, given an appropriately selected coordinate system and quality training data. It has been applied to identify the dynamics of fluids, based on proper orthogonal decomposition, as well as other complex dynamical systems, such as biological networks. == Mathematical Overview == First, consider a dynamical system of the form x ˙ = d d t x ( t ) = f ( x ( t ) ) , {\displaystyle {\dot {\textbf {x}}}={\frac {d}{dt}}{\textbf {x}}(t)={\textbf {f}}({\textbf {x}}(t)),} where x ( t ) ∈ R n {\displaystyle {\textbf {x}}(t)\in \mathbb {R} ^{n}} is a state vector (snapshot) of the system at time t {\displaystyle t} and the function f ( x ( t ) ) {\displaystyle {\textbf {f}}({\textbf {x}}(t))} defines the equations of motion and constraints of the system. The time derivative may be either prescribed or numerically approximated from the snapshots. With x {\displaystyle {\textbf {x}}} and x ˙ {\displaystyle {\dot {\textbf {x}}}} sampled at m {\displaystyle m} equidistant points in time ( t 1 , t 2 , ⋯ , t m {\displaystyle t_{1},t_{2},\cdots ,t_{m}} ), these can be arranged into matrices of the form X = [ x T ( t 1 ) x T ( t 2 ) ⋮ x T ( t m ) ] = [ x 1 ( t 1 ) x 2 ( t 1 ) ⋯ x n ( t 1 ) x 1 ( t 2 ) x 2 ( t 2 ) ⋯ x n ( t 2 ) ⋮ ⋮ ⋱ ⋮ x 1 ( t m ) x 2 ( t m ) ⋯ x n ( t m ) ] , {\displaystyle {\bf {{X}={\begin{bmatrix}\mathbf {x} ^{\mathsf {T}}(t_{1})\\\mathbf {x} ^{\mathsf {T}}(t_{2})\\\vdots \\\mathbf {x} ^{\mathsf {T}}(t_{m})\end{bmatrix}}={\begin{bmatrix}x_{1}(t_{1})&x_{2}(t_{1})&\cdots &x_{n}(t_{1})\\x_{1}(t_{2})&x_{2}(t_{2})&\cdots &x_{n}(t_{2})\\\vdots &\vdots &\ddots &\vdots \\x_{1}(t_{m})&x_{2}(t_{m})&\cdots &x_{n}(t_{m})\end{bmatrix}},}}} and similarly for X ˙ {\displaystyle {\dot {\mathbf {X} }}} . Next, a library Θ ( X ) {\displaystyle \mathbf {\Theta } (\mathbf {X} )} of nonlinear candidate functions of the columns of X {\displaystyle {\textbf {X}}} is constructed, which may be constant, polynomial, or more exotic functions (like trigonometric and rational terms, and so on): Θ ( X ) = [ | | | | | | 1 X X 2 X 3 ⋯ sin ⁡ ( X ) cos ⁡ ( X ) ⋯ | | | | | | ] {\displaystyle \ \ \ {\bf {{\Theta }({\bf {{X})={\begin{bmatrix}\vline &\vline &\vline &\vline &&\vline &\vline &\\1&{\bf {X}}&{\bf {{X}^{2}}}&{\bf {{X}^{3}}}&\cdots &\sin({\bf {{X})}}&\cos({\bf {{X})}}&\cdots \\\vline &\vline &\vline &\vline &&\vline &\vline &\end{bmatrix}}}}}}} The number of possible model structures from this library is combinatorially high. f ( x ( t ) ) {\displaystyle {\textbf {f}}({\textbf {x}}(t))} is then substituted by Θ ( X ) {\displaystyle {\bf {{\Theta }({\textbf {X}})}}} and a vector of coefficients Ξ = [ ξ 1 ξ 2 ⋯ ξ n ] {\displaystyle {\bf {{\Xi }=\left[{\bf {{\xi }_{1}{\bf {{\xi }_{2}\cdots {\bf {{\xi }_{n}}}}}}}\right]}}} determining the active terms in f ( x ( t ) ) {\displaystyle {\textbf {f}}({\textbf {x}}(t))} : X ˙ = Θ ( X ) Ξ {\displaystyle {\dot {\bf {X}}}={\bf {{\Theta }({\bf {{X}){\bf {\Xi }}}}}}} Because only a few terms are expected to be active at each point in time, an assumption is made that f ( x ( t ) ) {\displaystyle {\textbf {f}}({\textbf {x}}(t))} admits a sparse representation in Θ ( X ) {\displaystyle {\bf {{\Theta }({\textbf {X}})}}} . This then becomes an optimization problem in finding a sparse Ξ {\displaystyle {\bf {\Xi }}} which optimally embeds X ˙ {\displaystyle {\dot {\textbf {X}}}} . In other words, a parsimonious model is obtained by performing least squares regression on the system (4) with sparsity-promoting ( L 1 {\displaystyle L_{1}} ) regularization ξ k = arg ⁡ min ξ k ′ | | X ˙ k − Θ ( X ) ξ k ′ | | 2 + λ | | ξ k ′ | | 1 , {\displaystyle {\bf {{\xi }_{k}={\underset {\bf {{\xi }'_{k}}}{\arg \min }}\left|\left|{\dot {\bf {X}}}_{k}-{\bf {{\Theta }({\bf {{X}){\bf {{\xi }'_{k}}}}}}}\right|\right|_{2}+\lambda \left|\left|{\bf {{\xi }'_{k}}}\right|\right|_{1},}}} where λ {\displaystyle \lambda } is a regularization parameter. Finally, the sparse set of ξ k {\displaystyle {\bf {{\xi }_{k}}}} can be used to reconstruct the dynamical system: x ˙ k = Θ ( x ) ξ k {\displaystyle {\dot {x}}_{k}={\bf {{\Theta }({\bf {{x}){\bf {{\xi }_{k}}}}}}}}

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