AI Assistant Unfiltered

AI Assistant Unfiltered — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Webull

    Webull

    Webull Corporation, often stylized as simply Webull, is a U.S.-based financial services holding company headquartered in St. Petersburg, Florida. It owns and operates the Webull electronic trading platform for self-directed retail investors. Depending on jurisdiction, the Webull platform offers trading in stocks, exchange-traded funds (ETFs), options, margin, bonds, cryptocurrency and futures, as well as market-data tools. Webull began operations in 2016 under Hunan Fumi Information Technology, a China-based financial technology company founded by Wang Anquan. It launched U.S. brokerage services through Webull Financial LLC in 2018 and expanded during the retail-trading boom of 2020 and 2021. In April 2025, Webull became a publicly traded company on the Nasdaq through a merger with special-purpose acquisition company SK Growth Opportunities Corporation. The company's U.S. brokerage revenue relies substantially on payment for order flow, with options trading accounting for the larger share of its order-flow rebates in 2025. Webull has faced regulatory actions related to options customer approvals, complaint handling, suspicious activity reporting, social-media marketing and customer disclosures. It has also faced scrutiny from U.S. lawmakers and state officials over its historical and operational ties to China and the handling of U.S. customer data. == History == === Founding === Webull was founded in 2016 under Hunan Fumi Information Technology, a China-based financial technology company, by Wang Anquan, a former employee of Alibaba Group and Xiaomi. Hunan Fumi Information Technology received backing from Xiaomi, Shunwei Capital, and other investors in China. Fumi Technology was a Hunan-based fintech start-up incubated by Xiaomi and raised about CNY200 million (approximately US$30 million) in a Series B financing round in 2018. On May 24, 2017, Webull Financial LLC was established as a Delaware limited liability company. It began offering brokerage services in the United States in May 2018. Wang hired Anthony Denier as CEO of the U.S. brokerage that year and the two mapped out their strategy on napkins at a Mexican restaurant in New York City. Webull Corporation was incorporated in the Cayman Islands in September 2019 as the group's holding company. === Retail trading boom === In May 2020, the company received SEC approval to launch a robo-advisor on its platform. By August 2020, the platform had over 11 million registered users, and in October 2020, it had 750,000 daily active users. Webull introduced options trading in 2020 and later added cryptocurrency trading through a separate digital-asset business. In November 2020, Webull began supporting cryptocurrency transactions. In December 2020, Webull launched trading services in Hong Kong. During the GameStop short squeeze in January 2021, Webull gained attention as some retail traders looked for alternatives to Robinhood. On January 27, 2021, Webull recorded its highest-ever number of active daily users, at 952,000, and the Webull app was downloaded across the Apple App and Google Play stores an estimated 100,000 times. That week, approximately 1.2 million people downloaded the Webull mobile app, which the company reported as a 1,548% week-over-week increase. On January 28, 2021, Webull was directed by its clearing house to temporarily halt buy orders for stocks affected by the GameStop short squeeze. In June 2021, Webull was reported to be considering a U.S. initial public offering that could raise up to $400 million. === Restructuring and expansion === Webull restructured its China-related corporate arrangements in 2022 and later stated that Hunan Fumi was no longer affiliated with the group. In 2022 and 2023, Webull expanded in several non-U.S. markets, including Singapore, Australia, South Africa, Japan, the United Kingdom and Indonesia. In June 2023, Webull moved cryptocurrency trading to a separate app called Webull Pay. By the end of 2023, Webull had 4.3 million funded accounts and US$8.2 billion in customer assets. In January 2024, Anthony Denier was promoted to group president of Webull Corporation. In November 2024, Webull launched overnight, or extended-hours, trading, expanding the trading window of U.S. stocks for users inside and outside the United States. === SPAC merger and Nasdaq listing === On February 28, 2024, Webull agreed to go public through a business combination with SK Growth Opportunities Corporation (NASDAQ: SKGR), a special-purpose acquisition company, in a deal that valued the company at approximately US$7.3 billion. The proposed valuation drew scrutiny because of Webull's limited financial disclosure at announcement, reliance on payment for order flow and small expected public float. SK Growth shareholders approved the business combination on March 30, 2025, and the transaction closed on April 10, 2025. Webull's Class A ordinary shares and warrants began trading on the Nasdaq on April 11, 2025 under the ticker symbols BULL and BULLW (incentive warrants traded under BULLZ until their redemption in June 2025). The merger brought Webull to the public market but generated little cash for the company: after shareholder redemptions, Webull disclosed net proceeds of US$430,066 from the transaction. After the listing, Webull's shares experienced extreme volatility, rising as much as 500% to US$79.56 on April 14, 2025, after closing at US$13.25 on the prior trading day. The initial post-listing surge increased the value of Webull holdings owned by earlier investors, including RIT Capital Partners, which had first invested in Webull in 2021. In April 2026, after Webull's shares had fallen about 70% over the previous year, the company authorized a US$100 million share repurchase program. == Business model and financials == Webull provides a self-directed electronic trading platform available through mobile, desktop and web applications. Depending on jurisdiction, the platform offers trading in stocks, exchange-traded funds, options, margin, futures, fixed income products, cryptocurrency, cash management features and market data tools. In the United States, Webull Financial LLC is a registered broker-dealer and member of FINRA and the Securities Investor Protection Corporation, while Webull operates in other markets through locally licensed brokerage subsidiaries. Webull operates a commission-free or low-cost brokerage model for self-directed retail investors. In the United States, a substantial part of its trading-related revenue comes from payment for order flow, while in some non-U.S. markets the company more commonly charges commissions directly to customers. The platform is aimed at more active retail investors, including users seeking options tools, extended-hours trading and real-time market data. For 2025, Webull reported total revenue of US$571.0 million, up from US$390.2 million in 2024. Equity and option order-flow rebates accounted for US$304.1 million, or 53.3% of revenue, making order-flow rebates the company's largest reported revenue category. Interest-related income accounted for US$154.3 million, handling charge income for US$87.3 million and other revenue for US$25.3 million. Options were the larger component of the company's order-flow rebates in 2025, generating US$210.0 million compared with US$94.2 million from equities. Webull also generates revenue from interest-related activities, including margin financing, customer bank deposits, stock lending and corporate bank deposits. The company has stated that its interest-related income is affected by interest rates, customer cash balances, margin balances and demand for stock lending. The company had approximately 20 million registered users worldwide as of February 2024. As of December 31, 2025, it reported 26.8 million registered users, 5.0 million funded accounts and US$24.6 billion in customer assets. As of March 2025, Webull operated in Hong Kong, Singapore, Australia, South Africa, Japan, the United Kingdom, the United States, Indonesia, Canada, Brazil, Thailand, Malaysia and Mexico. == Marketing and sponsorships == Webull has used paid digital advertising, referral incentives, free-stock promotions, affiliate marketing and sports sponsorships to acquire customers and promote its brand. In its 2025 annual filing, the company reported marketing and branding expenses of US$152.3 million in 2023, US$138.7 million in 2024 and US$135.9 million in 2025. Webull said most of its advertising and promotion costs were related to paid search and paid social advertising, and that it had reduced free-stock promotions while shifting toward deposit- and asset-transfer-based incentives. In September 2021, BSE Global, the parent company of the Brooklyn Nets and New York Liberty, entered into a global multi-year agreement with Webull. Under the agreement, Webull became an official sponsor and online brokerage partner of the teams, with branding that included a jersey patch on Brooklyn Nets uniforms. Spo

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  • Sora (text-to-video model)

    Sora (text-to-video model)

    Sora was a text-to-video model and social media app developed by OpenAI. Using artificial intelligence, the model generated short video clips based on prompts, and could also extend existing short videos. In February 2024, OpenAI previewed examples of its output to the public, with the first generation of Sora released publicly for ChatGPT Plus and ChatGPT Pro users in the United States and Canada in December 2024. The second generation of Sora was released to select users in the US and Canada at the end of September 2025. Sora 2 integrated social media features into the app. The app was shut down on April 26, 2026 and the application programming interface (API) is planned to be discontinued on September 24, 2026, marking the end of the Sora AI brand as a whole. By default, the generator used copyrighted material in its videos, unless copyright holders actively opt out of having their content included. Videos contained a visible, moving digital watermark to prevent misuse, but a week after Sora 2's release, third-party programs became available which could remove the watermark. == Background == Several other models capable of generating video from text had been created prior to Sora, including Meta's Make‑A‑Video, Runway's Gen‑2 and Google Veo. OpenAI, the company behind Sora, had released DALL·E 3, the third of its DALL-E text-to-image models, in September 2023. == History == === Initial release === The team that developed Sora named it after the Japanese word for 'sky' to signify its "limitless creative potential". On February 15, 2024, OpenAI first previewed Sora by releasing multiple clips of high-definition videos that it had created, including an SUV driving down a mountain road, an animation of a "short fluffy monster" next to a candle, two people walking through Tokyo in the snow, and fake historical footage of the California gold rush. OpenAI stated that it was able to generate videos as long as one minute. The company then shared a technical report that highlighted the methods used to train the model. OpenAI CEO Sam Altman also posted a series of tweets responding to Twitter users' prompts with Sora-generated videos of the prompts. As of December 9, 2024, OpenAI had gradually made Sora available to the public for ChatGPT Pro and ChatGPT Plus users in the U.S. and Canada. Prior to this, the company had provided limited access to a small "red team", including experts in misinformation and bias, to perform adversarial testing on the model. The company also shared Sora with a small group of creative professionals, including video makers and artists, to seek feedback on its usefulness in creative fields. In February 2025, OpenAI announced plans to integrate Sora into ChatGPT by letting users generate Sora videos from the chatbot. === Sora 2 === Sora 2 was unveiled on September 30, 2025, with an iOS app at the same time, as well as an Android app two months later. All videos generated by the model feature a visible, moving watermark to prevent misuse of the tool. The previous version of Sora also added a safety watermark to allow viewers to distinguish between real and fictional content. On October 7, 404 Media reported that third-party programs that could remove the watermark from Sora 2 videos had become prevalent. Many outlets, such as Wired magazine, have noted that the Sora 2 app is overtly similar to TikTok in style and features. === Discontinuation === On March 24, 2026, OpenAI announced on X that it was discontinuing Sora in both the mobile app and the API. The Sora app was shut down on April 26, 2026, while the API is planned to be shut down on September 24, 2026. OpenAI's partnership with Disney, which included a licensing agreement allowing Disney characters to be used within Sora, was also coming to an end. The decision prompted British technology news website The Register to label OpenAI a "product-killer", following in the footsteps of other technology companies such as Google, Amazon Web Services, Broadcom, Cloud Software Group, and Netscape. OpenAI did not provide a specific reason for discontinuing Sora in its shutdown notice. The reports that emerged regarding this discontinuity linked the decision to computation shortages, cost pressures, and a broader shift toward core enterprise products. Following its public launch, Sora's worldwide users peaked at around a million before declining to fewer than 500,000, while the service cost an estimated $1 million per day to operate due to the computational demands of video generation. == Legal regulation == In November 2024, an API key for Sora access was leaked by a group of testers on Hugging Face who posted a manifesto stating that they were protesting that Sora was used for "art washing". OpenAI revoked all access three hours after the leak was made public and stated that "hundreds of artists" have shaped the development and that "participation is voluntary". At the time of its launch, Sora 2 allowed copyrighted content by default unless copyright holders contacted OpenAI to restrict the generation of their content on the platform. On October 3, 2025, OpenAI stated that a future update to Sora 2 would give copyright holders "more granular control" over the generation of copyrighted content, but the company did not state whether existing content would be removed. On October 6, the chairman of the MPA criticized OpenAI's approach to copyright with Sora 2. On December 11, 2025, the Walt Disney Company announced that it would invest $1 billion in OpenAI to allow users to generate more than 200 of its copyrighted characters on Sora 2. These characters include those from Disney Animation, Pixar, Marvel Studios, and Star Wars. == Capabilities and limitations == The technology behind Sora is an adaptation of the technology behind DALL-E 3. According to OpenAI, Sora is a diffusion transformer, a denoising latent diffusion model with one transformer as its denoiser. A video is generated in latent space by denoising 3D "patches", then transformed to standard space by a video decompressor. Recaptioning is employed to augment training data by using a video-to-text model to create detailed captions for videos. OpenAI trained the model using publicly available videos as well as copyrighted videos licensed for the purpose, but did not reveal the number or the exact source of the videos. Upon its release, OpenAI acknowledged some of Sora's shortcomings, including its limited capacity to simulate complex physics, to understand causality and to differentiate left from right. OpenAI also stated that, in adherence to the company's existing safety practices, Sora will restrict text prompts for sexual, violent, hateful or celebrity imagery, as well as content featuring existing intellectual property. Sora researcher Tim Brooks stated that the model learned how to create 3D graphics from its dataset alone, while fellow Sora researcher Bill Peebles said that the model automatically created different video angles without being prompted. According to OpenAI, Sora-generated videos are also tagged with C2PA metadata to indicate that they are AI-processed. === Comparison with other models === The Artificial Analysis have placed Sora 2 pro lower than other text-to-video AI generators in the market on its leaderboard. Other models, such as Seedance 2.0 from ByteDance, Runaway 4.5 from Runaway, and Kling 3.0 from KlingAI, have ranked higher than Sora 2.0. == Reception == === Positive === In 2024, Will Douglas Heaven of the MIT Technology Review called the demonstration videos "impressive", but noted that they must have been cherry-picked and may not be representative of Sora's typical output. Lisa Lacy of CNET called its example videos "remarkably realistic – except perhaps when a human face appears close up or when sea creatures are swimming". In October 2025, The New York Times remarked that the release of the Sora 2 app in September 2025 was "jaw-dropping (for better and worse)" though also remarked that the app was a "social network in disguise" and "the type of product that companies like Meta and X have sought to build: a way to bring A.I. to the masses that people can share." The article expressed concern regarding the product's potential impact on society and its potential use to promote misinformation, disinformation, and scams. A 2025 study in Science Advances found that generative AI tools can lower barriers to entry in creative work. It enables users with diverse skill sets, including people with less formal artistic training and technical skills, to act on their creative and imaginative ideas. The lower barrier to entry allows such users previously locked out of the creative industry to produce content and easily act on their creative ideas. === Negative === Some internet users and online content creators, such as Hank Green, called the mobile app "SlopTok," a reference to both the mobile app TikTok and the term AI slop. Filmmaker Tyler Perry announced he would be putting a planned

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  • Perry Rhodan

    Perry Rhodan

    Perry Rhodan is a German space opera franchise, named after its hero. It commenced in 1961 and has been ongoing for decades, written by an ever-changing team of authors. Having sold approximately two billion copies (in novella format) worldwide (including over one billion in Germany alone), it is the most successful science fiction book series ever written. The first billion of worldwide sales was celebrated in 1986. The series has spun off into comic books, audio dramas, video games and the like. A reboot, Perry Rhodan NEO, was launched in 2011 and began publication in English in April 2021. == Print publication == The series has spun off into many different forms of media, but originated as a serial novella published weekly since 8 September 1961 in the Romanheft (Meaning "Magazine novel") format. These are digest-sized booklets, usually containing 66 pages, the German equivalent of the now-defunct (and generally longer) American pulp magazine. They are published by Pabel-Moewig Verlag, a subsidiary of Bauer Media Group headquartered in Hamburg. As of February 2019, 3000 booklet novels of the original series, 850 spinoff novels of the sister series Atlan and over 400 paperbacks and 200 hardcover editions have been published, totalling over 300,000 pages. == English translation == The first 126 novels (plus five novels of the spinoff series Atlan) were translated into English and published by Ace Books between 1969 and 1978, with the same translations used for the British edition published by Futura Publications which issued only 39 novels. When Ace cancelled its translation of the series, translator Wendayne Ackerman self-published the following 19 novels (under the business name 'Master Publications') and made them available by subscription only. Financial disputes with the German publishers led to the cancellation of the American translation in 1979. An attempt to revive the series in English was made in 1997–1998 by Vector Publications of the US, which published translations of four issues (1800–1803) from the current storyline being published in Germany at the time. The series and its spin-offs have captured a substantial fraction of the original German science fiction output and exert influence on many German writers in the field. == Structure == The series is told in an arc storyline structure. An arc—called a "cycle"—would have anywhere from 25 to 100 issues devoted to it. Similar subsequent cycles are referred to as a "grand-cycle". == History == ‘Perry Rhodan, der Erbe des Universums’ (Eng: ‘The Heir to the Universe’, though the American/British editions instead used the subtitle 'Peacelord of the Universe') was created by German science fiction authors K. H. Scheer and Walter Ernsting and launched in 1961 by German publishing house Arthur Moewig Verlag (now Pabel-Moewig Verlag). Originally planned as a 30 to 50 volume series, it has been published continuously every week since, celebrating the 3000th issue in 2019. Written by an ever-changing team of authors, many of whom, however, remained with the series for decades or life, Perry Rhodan is issued in weekly novella-size installments in the traditional German Heftroman (pulp booklet) format. Unlike most German Heftromane, Perry Rhodan consists not of unconnected novels but is a series with a continuous, increasingly complex plotline, with frequent back references to events. In addition to its original Heftroman form, the series now also appears in hardcovers, paperbacks, e-books, comics and audiobooks. Over the decades there have also been comic strips, numerous collectibles, several encyclopedias, audio plays, inspired music, etc. The series has seen partial translations into several languages. It also spawned the German-Italian-Spanish 1967 movie Mission Stardust, which is widely considered so terrible that many fans of the series pretend it never existed. Coinciding with the 50th-anniversary World Con, on 30 September 2011, a new series named Perry Rhodan Neo began publication, attracting new readers with a reboot of the story, starting in the year 2036 instead of 1971, and a related but independent story-line. On 2 April 2021, light novel and manga publisher J-Novel Club announced Perry Rhodan NEO as a launch title for its new J-Novel Pulp imprint, making this the first ongoing English release of new Perry Rhodan serials in over 20 years. It has become the most popular science fiction book series of all time. == Overview == === Fictional history === The story begins in 1971. During the first human Moon landing by US Space Force Major Perry Rhodan and his crew, they discover a marooned extraterrestrial space ship from the fictional planet Arkon, located in the (real) M13 cluster. Appropriating the Arkonide technology, they proceed to unify Terra and carve out a place for humanity in the galaxy and the cosmos. Two of the accomplishments that enable them to do so are positronic brains and starship drives for near-instantaneous hyperspatial translation. These were directly borrowed from Isaac Asimov's science fiction. As the series progresses, major characters, including the title character, are granted relative immortality. They are immune to age and disease, but not to violent death. The story continues over the course of millennia and includes flashbacks thousands and even millions of years into the past. The scope widens to encompass other galaxies, even more remote regions of space, parallel universes and cosmic structures, time travel, paranormal powers, a variety of aliens ranging from threatening to endearing, and bodiless entities, some of which have godlike powers. === Multiverse === The universe in which the main plot generally takes place is called the Einstein Universe (or "Meekorah"). Its laws are for the most part identical to those of the real universe, as known by late 20th century science. Newer theories about dark matter and dark energy are currently not used in the series. The laws of nature follow old theories that have been disproven, in order to protect series continuity. There are many other universes, each to a greater or lesser extent different from the familiar one, in which, for example one in which time runs slower, an anti-matter universe, a shrinking universe, etc. Each universe possesses its owntimelines, which are for the most part unreachable from each other but may be accessed by special means, thereby itself creating many more parallel timelines. The Einstein Universe is embedded in a high-dimensional manifold, called Hyperspace. This hyperspace consists of several subspaces use for faster-than-light travel by technological means. The exact traits of those higher dimensions are got yhr mode pity unexplained. The border of the universe is a dimension called the deep, once used for construction of the gigantic disc-shaped world Deepland. === Psionic Web and Moral Code === The Psionic Web crosses the whole universe, constantly emitting "vital energy" and "psionic energy", guaranteeing normal (organic among others) life and the wellbeing of higher entities. The Moral Code crosses through all universes, and is linked to the Psionic Web. It is subdivided into the Cosmogenes, which are again subdivided into the Cosmonucleotids. The Cosmonucleotids determine reality and fate for their respective parts of a given universe, via messengers. Higher beings are trying to gain control of this Code to rule reality. The Moral Code itself was not installed by the higher beings, the higher powers by themselves have no clue why or by whom the Code was made. Once the Cosmocrats ordered Perry Rhodan to find the answer to the third ultimate question: "Who initiated the LAW and what does it accomplish?" Perry Rhodan had the chance to receive the answer at the mountain of creation, but refused, as he knew that the answer would destroy his mind. The negative Superintelligence Koltoroc had received the answer to the last ultimate question, 69 million years BC at Negane Mountain, but it is not known if it made any use of the information. === Onion-shell model === An evolutionary schema, similar to the Great Chain of Being, called the "onion-shell model" is employed in relationship to all life. Here, continuous evolution is from lower to higher lifeforms, culminating in bodiless entities. Later in the series, further lifeforms, representing stages between the known shells, were introduced. The main shells are: Lifeless matter Bacteria Higher animals Intelligent species Intelligent species that have contacted other species Superintelligences (SI) Matter sources/ Matter sinks Cosmocrats / Chaotarchs (High Powers) Powers close to the "Horizon of the LAW", the essence of the Multiverse The Superintelligences are the next step above normal minds. They can be born, for example, when a species collectively gives up its bodies and unites their spirits. Such Superintelligences may claim as their domain areas consisting of up to several galaxies (the entity known as "E

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  • Land of Memories

    Land of Memories

    Land of Memories (Chinese: 机忆之地) is a Chinese science-fiction novel by Shen Yang (沈阳), a professor at Tsinghua University's School of Journalism and Communication. The story revolves around a former neuroscientist trying to recover her memories from the metaverse after suffering amnesia due to an accident. It contains almost 6,000 Chinese characters and was shortened from an AI-generated draft that was 43,000 characters long. The process involved 66 prompts spanning almost three hours. The novel was among 18 submissions that won the level-two prize at the Fifth Jiangsu Youth Science Education and Science Fiction Competition (第五届江苏省青年科普科幻作品大赛). The contest was restricted to participants between the age of 14 and 45 but did not forbid entries generated by AI. One of its organizers reached out to Shen after finding out that the professor had been experimenting with writing science fiction using AI. The judges were not told about the novel's origin in advance. Three of them, out of the six, approved the work. One judge, who had worked with AI models before, recognized that the novel was written by AI and criticized the work for lacking emotional appeal. The organizer who had contacted Shen said the novel's introduction was not bad but the story did not develop well. It would not meet the usual standards for publication. However, he still plans to allow AI-generated submissions in 2024. Fu Ruchu, editorial department director of the People's Literature Publishing House, said the novel was not easily identifiable as AI-generated and applauded its logical consistency. She warned that artificial intelligence could endanger the jobs of fiction writers and cause permanent damage to literary language.

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  • JAX (software)

    JAX (software)

    JAX is a Python library for accelerator-oriented array computation and program transformation, designed for high-performance numerical computing and large-scale machine learning. It is developed by Google with contributions from Nvidia and other community contributors. It is described as bringing together a modified version of the automatic differentiation system autograd and OpenXLA's XLA (Accelerated Linear Algebra). It is designed to follow the structure and workflow of NumPy as closely as possible and works with various existing frameworks such as TensorFlow and PyTorch. The primary features of JAX are: Providing a unified NumPy-like interface to computations that run on CPU, GPU, or TPU, in local or distributed settings. Built-in Just-In-Time (JIT) compilation via OpenXLA, an open-source machine learning compiler ecosystem. Efficient evaluation of gradients via its automatic differentiation transformations. Automatic vectorization to efficiently map functions over arrays representing batches of inputs. == Libraries using Jax == Flax Equinox Optax

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  • Evolutionary computation

    Evolutionary computation

    Evolutionary computation (EC) from computer science is a family of algorithms for global optimization inspired by biological evolution, and a subfield of computational intelligence and soft computing studying these algorithms. In technical terms, they are a family of population-based trial and error problem solvers with a metaheuristic or stochastic optimization character. In evolutionary computation, an initial set of candidate solutions is generated and iteratively updated. Each new generation is produced by stochastically removing less desired solutions, and introducing small random changes as well as, depending on the method, mixing parental information. In biological terminology, a population of solutions is subjected to natural selection (or artificial selection), mutation and possibly recombination. These biological functions serve as role models for the genetic operators - mutation, crossover, and selection - used in the EC procedures. As a result, the population will gradually evolve to increase in fitness, in this case the chosen fitness function of the algorithm. Evolutionary computation techniques can produce highly optimized solutions in a wide range of problem settings, making them popular in computer science. Many variants and extensions exist, suited to more specific families of problems and data structures. Evolutionary computation is also sometimes used in evolutionary biology as an in silico experimental procedure to study common aspects of general evolutionary processes. == History == The concept of mimicking evolutionary processes to solve problems originates before the advent of computers, such as when Alan Turing proposed a method of genetic search in 1948 . Turing's B-type u-machines resemble primitive neural networks, and connections between neurons were learnt via a sort of genetic algorithm. His P-type u-machines resemble a method for reinforcement learning, where pleasure and pain signals direct the machine to learn certain behaviors. However, Turing's paper went unpublished until 1968, and he died in 1954, so this early work had little to no effect on the field of evolutionary computation that was to develop. Evolutionary computing as a field began in earnest in the 1950s and 1960s. There were several independent attempts to use the process of evolution in computing at this time, which developed separately for roughly 15 years. Three branches emerged in different places to attain this goal: evolution strategies, evolutionary programming, and genetic algorithms. A fourth branch, genetic programming, eventually emerged in the early 1990s. These approaches differ in the method of selection, the permitted mutations, and the representation of genetic data. By the 1990s, the distinctions between the historic branches had begun to blur, and the term 'evolutionary computing' was coined in 1991 to denote a field that exists over all four paradigms. In 1962, Lawrence J. Fogel initiated the research of Evolutionary Programming in the United States, which was considered an artificial intelligence endeavor. In this system, finite state machines are used to solve a prediction problem: these machines would be mutated (adding or deleting states, or changing the state transition rules), and the best of these mutated machines would be evolved further in future generations. The final finite state machine may be used to generate predictions when needed. The evolutionary programming method was successfully applied to prediction problems, system identification, and automatic control. It was eventually extended to handle time series data and to model the evolution of gaming strategies. In 1964, Ingo Rechenberg and Hans-Paul Schwefel introduce the paradigm of evolution strategies in Germany. Since traditional gradient descent techniques produce results that may get stuck in local minima, Rechenberg and Schwefel proposed that random mutations (applied to all parameters of some solution vector) may be used to escape these minima. Child solutions were generated from parent solutions, and the more successful of the two was kept for future generations. This technique was first used by the two to successfully solve optimization problems in fluid dynamics. Initially, this optimization technique was performed without computers, instead relying on dice to determine random mutations. By 1965, the calculations were performed wholly by machine. John Henry Holland introduced genetic algorithms in the 1960s, and it was further developed at the University of Michigan in the 1970s. While the other approaches were focused on solving problems, Holland primarily aimed to use genetic algorithms to study adaptation and determine how it may be simulated. Populations of chromosomes, represented as bit strings, were transformed by an artificial selection process, selecting for specific 'allele' bits in the bit string. Among other mutation methods, interactions between chromosomes were used to simulate the recombination of DNA between different organisms. While previous methods only tracked a single optimal organism at a time (having children compete with parents), Holland's genetic algorithms tracked large populations (having many organisms compete each generation). By the 1990s, a new approach to evolutionary computation that came to be called genetic programming emerged, advocated for by John Koza among others. In this class of algorithms, the subject of evolution was itself a program written in a high-level programming language (there had been some previous attempts as early as 1958 to use machine code, but they met with little success). For Koza, the programs were Lisp S-expressions, which can be thought of as trees of sub-expressions. This representation permits programs to swap subtrees, representing a sort of genetic mixing. Programs are scored based on how well they complete a certain task, and the score is used for artificial selection. Sequence induction, pattern recognition, and planning were all successful applications of the genetic programming paradigm. Many other figures played a role in the history of evolutionary computing, although their work did not always fit into one of the major historical branches of the field. The earliest computational simulations of evolution using evolutionary algorithms and artificial life techniques were performed by Nils Aall Barricelli in 1953, with first results published in 1954. Another pioneer in the 1950s was Alex Fraser, who published a series of papers on simulation of artificial selection. As academic interest grew, dramatic increases in the power of computers allowed practical applications, including the automatic evolution of computer programs. Evolutionary algorithms are now used to solve multi-dimensional problems more efficiently than software produced by human designers, and also to optimize the design of systems. == Techniques == Evolutionary computing techniques mostly involve metaheuristic optimization algorithms. Broadly speaking, the field includes: Agent-based modeling Ant colony optimization Particle swarm optimization Swarm intelligence Artificial immune systems Artificial life Digital organism Cultural algorithms Differential evolution Dual-phase evolution Estimation of distribution algorithm Evolutionary algorithm Genetic algorithm Evolutionary programming Genetic programming Gene expression programming Grammatical evolution Evolution strategy Learnable evolution model Learning classifier system Memetic algorithms Neuroevolution Self-organization such as self-organizing maps, competitive learning Over recent years many dubious algorithms have been proposed, that are often just copies of existing algorithms (frequently Particle Swarm Optimization), where only the metaphor changed, but the algorithm itself is not new at all. A thorough catalogue with many of these dubious algorithms has been published in the Evolutionary Computation Bestiary. It is also important to note that many of these dubiously 'novel' algorithms have poor experimental validation. == Evolutionary algorithms == Evolutionary algorithms form a subset of evolutionary computation in that they generally only involve techniques implementing mechanisms inspired by biological evolution such as reproduction, mutation, recombination and natural selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the cost function determines the environment within which the solutions "live" (see also fitness function). Evolution of the population then takes place after the repeated application of the above operators. In this process, there are two main forces that form the basis of evolutionary systems: Recombination (e.g. crossover) and mutation create the necessary diversity and thereby facilitate novelty, while selection acts as a force increasing quality. Many aspects of such an evolutionary process are stochastic. Changed pieces of information due to recombination and mutati

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  • Oriented energy filters

    Oriented energy filters

    Oriented energy filters are used to grant sight to intelligent machines and sensors. The light comes in and is filtered so that it can be properly computed and analyzed by the computer allowing it to “perceive” what it is measuring. These energy measurements are then calculated to take a real time measurement of the oriented space time structure. 3D Gaussian filters are used to extract orientation measurements. They were chosen due to their ability to capture a broad spectrum and easy and efficient computations. The use of these vision systems can then be used in smart room, human interface and surveillance applications. The computations used can tell more than the standalone frame that most perceived motion devices such as a television frame. The objects captured by these devices would tell the velocity and energy of an object and its direction in relation to space and time. This also allows for better tracking ability and recognition.

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  • Blended artificial intelligence

    Blended artificial intelligence

    Blended artificial intelligence (blended AI) refers to the blending of different artificial intelligence techniques or approaches to achieve more robust and practical solutions. It involves integrating multiple AI models, algorithms, and technologies to leverage their respective strengths and compensate for their weaknesses. == Background == In the context of machine learning, blended AI can involve using different types of models, such as generative AI, decision trees, neural networks, and support vector machines. By combining their results, predictions are more accurate and reliable. This blending of models can be done through techniques like ensemble learning, where multiple models are trained independently and their predictions are combined to make a final decision. Blended AI can also involve combining different AI techniques or technologies, such as natural language processing, computer vision, and expert systems, to tackle complex problems that require a multi-dimensional approach. For example, in a sales scenario AI could be used for lead generation and gathering information from social media such as LinkedIn posts, or understanding a prospect's hobbies and interests. Another blended AI could achieve customer profiling including past interactions and purchasing habits, by them, their industry and growth areas. Blended AI could be used to do predictive analytics to look at historical sales data, market trends, and external factors to generate accurate sales forecasts. This method is critical to gauge and increase "efficiency, revenue, and productivity". Lastly, another could integrate all the information into the CRM to build and maintain better prospect and customer profiles. Blended AI aims to leverage the strengths of different AI techniques and technologies, allowing them to complement each other and create more powerful and comprehensive AI solutions. By combining multiple approaches, blended AI aims to achieve better performance, higher accuracy, improved robustness, and enhanced capabilities in solving diverse and challenging problems.

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  • Visible (mobile app)

    Visible (mobile app)

    Visible is a health tracking mobile app for people with long COVID and myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS). The company was founded by a Harry Leeming, an engineer from London living with long Covid since 2020, and Luke Martin-Fuller. In November 2022, Visible released an open beta of an app that aims to help people pace their activities to avoid post-exertional malaise. The app gathers data on exertion levels, symptom severity, and heart-rate variability. HRV is approximated using a smartphone's camera via a technique called photoplethysmography, and according to the app's developers, can indicate how much someone needs rest. The app is currently free, but is expected to be freemium in the future. Users can also opt to allow their data be used for research purposes. In July 2023, Visible and Imperial College London announced the start of the first two studies. One is on the effects of the menstrual cycle on long COVID symptoms, and the other is on the condition's epidemiology and economic impact. Visible has announced plans to couple the app with activity trackers for continuous monitoring of heart-rate and actimetry data, which the developers claim will be more effective. As of 2022, no clinical trials on Visible's effectiveness have been conducted.

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  • SF8

    SF8

    SF8 (Korean: 에스 에프 에잇) is a South Korean science fiction anthology television series. It is a movie-drama crossover project between MBC, the Directors Guild of Korea, the OTT platform Wavve and the production company Soo Film. The director's cuts of all episodes were released on Wavve on July 10, 2020 while MBC TV aired one episode a week from August 14 to October 9, 2020. The series has been regarded as a Korean equivalent of the British series Black Mirror as they have the same format and similar themes, though Min Kyu-dong believes that SF8 is more diversified since eight different filmmakers were involved in the project. SF8 was screened at the 24th Bucheon International Fantastic Film Festival. == Synopsis == SF8 revolves around people who dream of a perfect society. It tackles the themes of artificial intelligence, augmented reality, virtual reality, robots, games, fantasy, horror, superpowers and disasters. == Episodes == Short summaries adapted from BiFan. == Production == === Development === Min Kyu-dong, creator of the series, said that "sci-fi movies were the driving force behind many movie directors' dreams. Unfortunately, due to the relatively high budget and narrow market limitations, various works were not able to be produced." He had been working on this project for two years before he partnered with Wavve and MBC. He also took charge of casting the actors, which lasted for a year. During a press conference held at CGV Yongsan I'Park Mall in Seoul on July 8, 2020, Min Kyu-dong said that all the episodes were produced with an equal amount of budget and that the overall budget was lower than one of a small commercial film. Roh Deok, who co-wrote and directed the "Manxin" episode, mentioned that "while commercial film productions [...] inevitably limit the directors' freedom as a creator, [they] had more independence in production" and "although there were physical limits, [he] thinks [they] went through the process of discovering what [they] can do inside those boundaries." === Filming === Eight directors from the Directors Guild of Korea (DGK) each directed an episode from the series. Filming began on February 21, 2020 with Jang Cheol-soo's "White Crow" and ended on May 7 with Kim Ui-seok's "Empty Body". Filming was completed within 10 filming sessions for each episode. === Credits === Credits adapted from BiFan. == Release == The director's cut was released on the OTT platform Wavve on July 10, 2020 and the original episodes were aired on MBC TV from August 14 to October 9.

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  • Mobile Fortify

    Mobile Fortify

    Mobile Fortify is a mobile app used by United States Immigration and Customs Enforcement (ICE) on their government-issued phones. The app allows agents to take a photo in order to gather biometrics, including contactless fingerprints and faceprints, for the purpose of identifying an individual and their potential immigration status. The app was created by NEC. == History == In June 2025, use of Mobile Fortify by ICE was uncovered through leaked emails and the user manual, reported by 404 Media. The app is internally developed, and details of the parent company and developer were initially unknown. In January 2026, the DHS's 2025 AI Use Case Inventory revealed the vendor as NEC Corporation, an international conglomerate with subsidiaries in Argentina, Australia, China, India and Malaysia. Later that month, several senators demanded transparency around the app and its origins, and that ICE stop using it. A second letter was sent again in November, after hearing no response to the previous letter from ICE. == Technology == Unlike other facial recognition software, Fortify uses federally linked databases. By contrast, Clearview AI uses public social media databases for biometric scanning. Federal databases include DHS's automated biometric identification system (IDENT), containing more than 270 million biometric records, and Customs and Border Protection's Traveler Verification Service. The State Department's visa and passport photo database, the FBI's National Crime Information Center, National Law Enforcement Telecommunications Systems, and CBP's TECS and Seized Assets and Case Tracing System (SEACATS). == Oversight == Several senators urged ICE to stop using the app for fear of infringing on fourth amendment and first amendment rights, and requested details on who developed the app, when it was deployed, whether the app was tested for accuracy, and policies and practices governing its use. In June 2025, they sent an open letter to Todd Lyons, ICE acting director, signed by senators Cory Booker, Chris Van Hollen, Ed Markey, Bernie Sanders, Adam Schiff, Tina Smith, Elizabeth Warren, and Ron Wyden. On November 3, a second letter was sent to the ICE by senators, after not receiving answers to questions from the previous letter deadlined for October 2. == Criticism == Mobile Fortify, and ICE's use of similar biometric identification technologies (such as Mobile Identify, an app similar to Mobile Fortify to be used by local or regional law enforcement to assist in immigration enforcement ) has faced scrutiny from a variety of digital rights organizations, politicians, and news outlets. The criticism is already considered to potentially be a reason why the similar Mobile Identify app was pulled from the Google Play Store. Facial recognition technologies are known to produce false-positives and generally unreliable results, especially on those with darker skin tones. ICE has already previously mistakenly arrested a U.S. citizen under the belief he was illegally in the country, and later stated that he "could be deported based on biometric confirmation of his identity" prior to his release. U.S. representative Bennie Thompson, ranking member of the House Homeland Security Committee has previously commented that "ICE officials have told us that an apparent biometric match by Mobile Fortify is a ‘definitive’ determination of a person's status and that an ICE officer may ignore evidence of American citizenship—including a birth certificate—if the app says the person is an alien," and that "Mobile Fortify is a dangerous tool in the hands of ICE, and it puts American citizens at risk of detention and even deportation," On January 19, 2026, 404 Media reported on a case where a woman, identified in court documents as "MJMA", was scanned by Mobile Fortify twice in the same interaction, and two entirely different names were provided by the app. According to the Innovation Law Lab, whose attorneys are representing MJMA, both of the names were incorrect. ICE has stated that they will not allow people to decline to be scanned by Mobile Fortify, and that photos taken, even those of U.S. citizens, will be stored for 15 years, something that has been criticized primarily because ICE has not performed a Privacy Impact Assessment (PIA) for Mobile Fortify, the right to decline other forms of biometric verification to the U.S. government is often available under other circumstances, and the 15 year window is viewed as unnecessarily large.

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  • The Way (novel series)

    The Way (novel series)

    The Way series is a trilogy of science fiction novels and one short story by American author Greg Bear published from 1985 to 1999. The first novel was Eon (1985), followed by a sequel, Eternity and a prequel, Legacy. It also includes The Way of All Ghosts, a short story that falls between Legacy and Eon. == Novels == === Eon === Eon chronicles the appearance and discovery of the Thistledown, and its subsequent effect on humanity. In the early 21st century, the United States and the USSR are on the verge of nuclear war. In that tense political climate, an asteroid appears out of near space after an unusual supernova and settles into an extremely elliptical orbit near Earth orbit. The two nations each try to claim this mysterious object, which appears to be a virtual duplicate of Juno. It is hollow and contains seven vast terraformed chambers. Two of the chambers contain cities long abandoned by human beings who seemed to come from Earth's future. The asteroid is called the Thistledown by its builders. A startling discovery is that it is bigger inside than outside. The seventh chamber appears to stretch into infinity. The human inhabitants of the Thistledown come from an alternate timeline, approximately 1000 years in the future. In their timeline, human civilization was nearly destroyed by the "Death", a calamitous World War involving nuclear weapons. The Death occurred at approximately the same time as the appearance of the Thistledown in the present time. Its presence threatens to cause the Death to occur on the current timeline as well. An expedition is sent down the seemingly infinite seventh chamber (The "Way", as it is known) where it encounters the descendants of humanity. The high technology of this civilization, known as the Hexamon, has control over genetic engineering, human augmentation, and matter itself. The Hexamon includes several alien species who have come to live with humanity's descendants. The Hexamon itself is at war with an alien race known as the Jarts from further down the corridor still. In 2007, CGSociety organised a "CG Challenge" based upon Eon === Eternity === Jarts, politics, and technology make up the second book in the series: Eternity. The Jart religion is based on the preservation of all data, which encompasses all life forms, past and present, and sending that data to the Jarts' future masters, their descendants. === Legacy === In the third book (a prequel, set in the time before Eon), Legacy, soldier Olmy ap Sennon is sent to spy on a group of dissidents who have used the spacetime tunnel of "the Way" (introduced in Eon) to colonize the alien world of Lamarckia, a planet with an ecosystem that learns from its changed environment in a way that resembles Lamarckian evolution. Its plants and animals turn out to actually be parts of continent-sized organisms. === "The Way of All Ghosts" === In the short story "The Way of All Ghosts" soldier Olmy ap Sennon is sent to close a lesion that formed out of a wayward gate into perfection. This story was published in 1999 in Far Horizons. == Fictional history of the Thistledown == Within the universe of The Way, the Thistledown is an asteroid starship built by hollowing out Juno and fitting it with mass-driver (rail gun) engines and thermonuclear drives. Inside the asteroid, seven giant "Chambers" are built, of which two host cities for the inhabitants, while others host machinery and recreation areas. The asteroid is prepared 500 years in the future, as told in Bear's novel Eon, and is engaged on a multi-generational journey to Epsilon Eridani, around which a habitable planet is known to circle. The journey is meant to take 60 years, as the ship can only maintain a velocity of 20% the speed of light. This limitation is removed after the technology of the Thistledown was improved to include inertial dampeners, allowing higher accelerations. Inhabiting the Thistledown are the best and brightest of Earth, who are quite diverse both culturally and politically. The Thistledown's society includes one transcendent genius, Konrad Korzenowski, whose preference for living in the Thistledown as compared with an outer universe, causes him to experiment with closed-geodesic space time in the Seventh Chamber, 20 years into the Thistledown's voyage. The results of his experiments are shattering in the extreme: He creates a unique pocket universe: The Way. == The Way == === Origin === The eponymous Way is an extension of the 7th Chamber, and was formed in the novels using the machinery of the 6th Chamber. This machinery is a selective inertial damper, developed by engineers within the Thistledown with twofold purpose—to permit the Thistledown to accelerate to the limit of its engines (up to 99% the speed of light) and to selectively dampen inertia within the vessel, e.g., water within waterways, high velocity train systems. The inertial dampening machinery within the 6th Chamber is anchored to the structure of the Thistledown, equally spaced around the chamber at the vertices of a regular heptagon. === Creation === At the creation, and rejoining of the Way to the Thistledown, the character Konrad Korzenowski and his engineers designed and 'built' the Way out of the in-folded geodesics of the inertial dampening field of the 6th Chamber machinery. This is described in the books by first considering the inertial dampening field: Within the Thistledown, the field envelops the asteroid, effectively isolating it from the Einsteinian Metrical Frame, permitting relative inertia to be ignored. The Thistledown was, at the time of activation, isolated from its continuum, but only selectively. Its matter and energy anchored it to its continuum and relative time, but its geometry and quantum entanglement had been strained by the inertial dampener, thus making it susceptible to superspace distortions, and therefore it could be affected by them negatively. Korzenowski, having been influenced by the earlier work of Vazquez on Earth, and in developing her work within the Thistledown, planned a radical extension of the inertial field of the 6th Chamber - effectively extending the field away to an infinite extent within the 7th Chamber. In order to do this effectively, he and his engineers modified a set of semi-sentient field calibration tools to build the first Clavicles. Unlike the field calibration tools from which they were descended, the Clavicles possessed the ability not only to manipulate the field, but extend it as an extension of the will of the operator. Already radical enough, Korzenowski and his team went further. By extending the field of the 6th Chamber from within the 7th Chamber of the Thistledown, they could then directly access what Vasquez had calculated within her own work—alternate world lines as non-gravity bent geodesics of superspace. Korzenowski thus 'felt' superspace within the 7th Chamber, selecting the infinite selection of possible alternate pocket universes accessible by the Clavicle to form, as a sheer act of will, the Way from his designs and his vision. The resulting structure was constructed, not of matter, but of previously in-folded superspace vectors now infinitely extended. (in the manner of Schwarzschild folded geometry, or of an asymptotic curve.) The Way was thus opened. The Way's geometry also gave rise to the Flaw - as superspace geometry of the field boundary was extended infinitely, so the folded geodesics of the field unfold in the geometric centre of the Way to form a singularity. This singularity, the Flaw, rests within the Way's plasma tube (which in turn is sustained by the Flaw). The Flaw 'produces' gravity by actively repulsing matter away from itself in an acceleration at the square of the distance away from itself. In addition, any object encircling the Flaw, and then exerting pressure against it, experiences this pressure as a translation force along the Flaw's length perpendicular to the direction of force. The motion thus induced is controllable by the angle at which an annular ring enclosure is pressed against the Flaw. The same spatial transform also can be used to turn tip turbines in order to generate electricity. The Flaw permits a violation of the First Law of Thermodynamics, therefore defining the Way as a perpetual motion machine of the First Order, making energy out of nothing. === Early history === The Way, as formed, was described by Bear as being in vacuum and did not consist of matter within its infinite length. Due to extremely slight ambiguity involved in its creation, the synchronicity between time within the Way, and within the Thistledown, was not exact. Thus, the Engineers spend two decades working to correct these faults using the Clavicles to manipulate the junction between Way and Thistledown. During this period, ambition led Korzenowksi to use the clavicle to open the first exploratory gate within the way, leading to the universe of the Jarts. Though the gate to Jart world was closed, the advanced Jarts neve

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  • Artificial consciousness

    Artificial consciousness

    Artificial consciousness, also known as machine consciousness, synthetic consciousness, or digital consciousness, is consciousness hypothesized to be possible for artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence, cognitive science and neuroscience. The term "sentience" can be used when specifically designating ethical considerations stemming from a form of phenomenal consciousness (P-consciousness, or the ability to feel qualia). Since sentience involves the ability to experience ethically positive or negative (i.e., valenced) mental states, it may justify welfare concerns and legal protection, as with non-human animals. Some scholars believe that consciousness is generated by the interoperation of various parts of the brain; these mechanisms are labeled the neural correlates of consciousness (NCC). Some further believe that constructing a system (e.g., a computer system) that can emulate this NCC interoperation would result in a system that is conscious. Some scholars reject the possibility of non-biological conscious beings. == Philosophical views == As there are many hypothesized types of consciousness, there are many potential implementations of artificial consciousness. In the philosophical literature, perhaps the most common taxonomy of consciousness is into "access" and "phenomenal" variants. Access consciousness concerns those aspects of experience that can be apprehended, while phenomenal consciousness concerns those aspects of experience that seemingly cannot be apprehended, instead being characterized qualitatively in terms of "raw feels", "what it is like" or qualia. === Plausibility debate === Type-identity theorists and other skeptics hold the view that consciousness can be realized only in particular physical systems because consciousness has properties that necessarily depend on physical constitution. In his 2001 article "Artificial Consciousness: Utopia or Real Possibility," Giorgio Buttazzo says that a common objection to artificial consciousness is that, "Working in a fully automated mode, they [the computers] cannot exhibit creativity, unreprogrammation (which means can 'no longer be reprogrammed', from rethinking), emotions, or free will. A computer, like a washing machine, is a slave operated by its components." For other theorists (e.g., functionalists), who define mental states in terms of causal roles, any system that can instantiate the same pattern of causal roles, regardless of physical constitution, will instantiate the same mental states, including consciousness. ==== Thought experiments ==== David Chalmers proposed two thought experiments intending to demonstrate that "functionally isomorphic" systems (those with the same "fine-grained functional organization", i.e., the same information processing) will have qualitatively identical conscious experiences, regardless of whether they are based on biological neurons or digital hardware. The "fading qualia" is a reductio ad absurdum thought experiment. It involves replacing, one by one, the neurons of a brain with a functionally identical component, for example based on a silicon chip. Chalmers makes the hypothesis, knowing it in advance to be absurd, that "the qualia fade or disappear" when neurons are replaced one-by-one with identical silicon equivalents. Since the original neurons and their silicon counterparts are functionally identical, the brain's information processing should remain unchanged, and the subject's behaviour and introspective reports would stay exactly the same. Chalmers argues that this leads to an absurd conclusion: the subject would continue to report normal conscious experiences even as their actual qualia fade away. He concludes that the subject's qualia actually don't fade, and that the resulting robotic brain, once every neuron is replaced, would remain just as sentient as the original biological brain. Similarly, the "dancing qualia" thought experiment is another reductio ad absurdum argument. It supposes that two functionally isomorphic systems could have different perceptions (for instance, seeing the same object in different colors, like red and blue). It involves a switch that alternates between a chunk of brain that causes the perception of red, and a functionally isomorphic silicon chip, that causes the perception of blue. Since both perform the same function within the brain, the subject would not notice any change during the switch. Chalmers argues that this would be highly implausible if the qualia were truly switching between red and blue, hence the contradiction. Therefore, he concludes that the equivalent digital system would not only experience qualia, but it would perceive the same qualia as the biological system (e.g., seeing the same color). Greg Egan's short story Learning To Be Me (mentioned in §In fiction), illustrates how undetectable duplication of the brain and its functionality could be from a first-person perspective. Critics object that Chalmers' proposal begs the question in assuming that all mental properties and external connections are already sufficiently captured by abstract causal organization. Van Heuveln et al. argue that the dancing qualia argument contains an equivocation fallacy, conflating a "change in experience" between two systems with an "experience of change" within a single system. Mogensen argues that the fading qualia argument can be resisted by appealing to vagueness at the boundaries of consciousness and the holistic structure of conscious neural activity, which suggests consciousness may require specific biological substrates rather than being substrate-independent. Anil Seth argues that the complexity of brain neurons intrinsically matters in addition to their function and that it is not possible to replace any part of the brain with a perfect silicon equivalent. He points out that some of biological neurons exhibit activity aimed at cleaning up metabolic waste products, and writes that a perfect silicon replacement would require a silicon-based metabolism, but silicon is not suitable for creating such artificial metabolism. ==== In large language models ==== In 2022, Google engineer Blake Lemoine made a viral claim that Google's LaMDA chatbot was sentient. Lemoine supplied as evidence the chatbot's humanlike answers to many of his questions; however, the chatbot's behavior was judged by the scientific community as likely a consequence of mimicry, rather than machine sentience. Lemoine's claim was widely derided for being ridiculous. Moreover, attributing consciousness based solely on the basis of LLM outputs or the immersive experience created by an algorithm is considered a fallacy. However, while philosopher Nick Bostrom states that LaMDA is unlikely to be conscious, he additionally poses the question of "what grounds would a person have for being sure about it?" One would have to have access to unpublished information about LaMDA's architecture, and also would have to understand how consciousness works, and then figure out how to map the philosophy onto the machine: "(In the absence of these steps), it seems like one should be maybe a little bit uncertain. [...] there could well be other systems now, or in the relatively near future, that would start to satisfy the criteria." David Chalmers argued in 2023 that LLMs today display impressive conversational and general intelligence abilities, but are likely not conscious yet, as they lack some features that may be necessary, such as recurrent processing, a global workspace, and unified agency. Nonetheless, he considers that non-biological systems can be conscious, and suggested that future, extended models (LLM+s) incorporating these elements might eventually meet the criteria for consciousness, raising both profound scientific questions and significant ethical challenges. However, the view that consciousness can exist without biological phenomena is controversial and some reject it. Kristina Šekrst cautions that anthropomorphic terms such as "hallucination" can obscure important ontological differences between artificial and human cognition. While LLMs may produce human-like outputs, she argues that it does not justify ascribing mental states or consciousness to them. Instead, she advocates for an epistemological framework (such as reliabilism) that recognizes the distinct nature of AI knowledge production. She suggests that apparent understanding in LLMs may be a sophisticated form of AI hallucination. She also questions what would happen if an LLM were trained without any mention of consciousness. === Testing === Sentience is an inherently first-person phenomenon. Because of that, and due to the lack of an empirical definition of sentience, directly measuring it may be impossible. Although systems may display numerous behaviors correlated with sentience, determining whether a system is sentient is known as the hard pr

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  • Algorithmic accountability

    Algorithmic accountability

    Algorithmic accountability refers to the allocation of responsibility for the consequences of real-world actions influenced by algorithms used in decision-making processes. Ideally, algorithms should be designed to eliminate bias from their decision-making outcomes. This means they ought to evaluate only relevant characteristics of the input data, avoiding distinctions based on attributes that are generally inappropriate in social contexts, such as an individual's ethnicity in legal judgments. However, adherence to this principle is not always guaranteed, and there are instances where individuals may be adversely affected by algorithmic decisions. Responsibility for any harm resulting from a machine's decision may lie with the algorithm itself or with the individuals who designed it, particularly if the decision resulted from bias or flawed data analysis inherent in the algorithm's design. == Algorithm usage == Algorithms are widely utilized across various sectors of society that incorporate computational techniques in their control systems. These applications span numerous industries, including but not limited to medical, transportation, and payment services. In these contexts, algorithms perform functions such as: Approving or denying credit card applications; Approving or denying immigrant visas; Determining which taxpayers will be audited on their income taxes; Managing systems that control self-driving cars on a highway; Scoring individuals as potential criminals for use in legal proceedings; Search engines that match and rank database and internet search results; Recommendation systems that filter which news, entertainment, or purchase items are featured in a feed; Market-making algorithms that match sellers and buyers, such as in transportation (ride-hailing) or financial platforms. However, the implementation of these algorithms can be complex and opaque. Generally, algorithms function as "black boxes," meaning that the specific processes an input undergoes during execution are often not transparent, with users typically only seeing the resulting output. This lack of transparency raises concerns about potential biases within the algorithms, as the parameters influencing decision-making may not be well understood. The outputs generated can lead to perceptions of bias, especially if individuals in similar circumstances receive different results. According to Nicholas Diakopoulos: But these algorithms can make mistakes. They have biases. Yet they sit in opaque black boxes, their inner workings, their inner “thoughts” hidden behind layers of complexity. We need to get inside that black box, to understand how they may be exerting power on us, and to understand where they might be making unjust mistakes == Wisconsin Supreme Court case == Algorithms are prevalent across various fields and significantly influence decisions that affect the population at large. Their underlying structures and parameters often remain unknown to those impacted by their outcomes. A notable case illustrating this issue is a recent ruling by the Wisconsin Supreme Court concerning "risk assessment" algorithms used in criminal justice. The court determined that scores generated by such algorithms, which analyze multiple parameters from individuals, should not be used as a determining factor for arresting an accused individual. Furthermore, the court mandated that all reports submitted to judges must include information regarding the accuracy of the algorithm used to compute these scores. This ruling is regarded as a noteworthy development in how society should manage software that makes consequential decisions, highlighting the importance of reliability, particularly in complex settings like the legal system. The use of algorithms in these contexts necessitates a high degree of impartiality in processing input data. However, experts note that there is still considerable work to be done to ensure the accuracy of algorithmic results. Questions about the transparency of data processing continue to arise, which raises issues regarding the appropriateness of the algorithms and the intentions of their designers. == Controversies == A notable instance of potential algorithmic bias is highlighted in an article by The Washington Post regarding the ride-hailing service Uber. An analysis of collected data revealed that estimated waiting times for users varied based on the neighborhoods in which they resided. Key factors influencing these discrepancies included the predominant ethnicity and average income of the area. Specifically, neighborhoods with a majority white population and higher economic status tended to have shorter waiting times, while those with more diverse ethnic compositions and lower average incomes experienced longer waits. It’s important to clarify that this observation reflects a correlation identified in the data, rather than a definitive cause-and-effect relationship. No value judgments are made regarding the behavior of the Uber app in these cases. In TechCrunch website, Hemant Taneja wrote: Concern about “black box” algorithms that govern our lives has been spreading. New York University’s Information Law Institute hosted a conference on algorithmic accountability, noting: “Scholars, stakeholders, and policymakers question the adequacy of existing mechanisms governing algorithmic decision-making and grapple with new challenges presented by the rise of algorithmic power in terms of transparency, fairness, and equal treatment.” Yale Law School’s Information Society Project is studying this, too. “Algorithmic modeling may be biased or limited, and the uses of algorithms are still opaque in many critical sectors,” the group concluded. == Possible solutions == Discussions among experts have sought viable solutions to understand the operations of algorithms, often referred to as "black boxes." It is generally proposed that companies responsible for developing and implementing these algorithms should ensure their reliability by disclosing the internal processes of their systems. Hemant Taneja, writing for TechCrunch, emphasizes that major technology companies, such as Google, Amazon, and Uber, must actively incorporate algorithmic accountability into their operations. He suggests that these companies should transparently monitor their own systems to avoid stringent regulatory measures. One potential approach is the introduction of regulations in the tech sector to enforce oversight of algorithmic processes. However, such regulations could significantly impact software developers and the industry as a whole. It may be more beneficial for companies to voluntarily disclose the details of their algorithms and decision-making parameters, which could enhance the trustworthiness of their solutions. Another avenue discussed is the possibility of self-regulation by the companies that create these algorithms, allowing them to take proactive steps in ensuring accountability and transparency in their operations. In TechCrunch website, Hemant Taneja wrote: There’s another benefit — perhaps a huge one — to software-defined regulation. It will also show us a path to a more efficient government. The world’s legal logic and regulations can be coded into software and smart sensors can offer real-time monitoring of everything from air and water quality, traffic flows and queues at the DMV. Regulators define the rules, technologist create the software to implement them and then AI and ML help refine iterations of policies going forward. This should lead to much more efficient, effective governments at the local, national and global levels.

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  • Interim Measures for the Management of Generative AI Services

    Interim Measures for the Management of Generative AI Services

    The Interim Measures for the Management of Generative AI Services (Chinese: 生成式人工智能服务管理暂行办法; pinyin: Shēngchéng shì réngōng zhìnéng fúwù guǎnlǐ zànxíng bànfǎ) are a set of regulations governing public-facing generative artificial intelligence services in China. Issued on 10 July 2023 and effective from 15 August 2023, they were China's first binding regulation specifically targeting generative AI. They have been described as among the earliest such regulations adopted by any country. The measures were jointly issued by the Cyberspace Administration of China (CAC) and six other national bodies: the National Development and Reform Commission, the Ministry of Education, the Ministry of Science and Technology, the Ministry of Industry and Information Technology, the Ministry of Public Security, and the National Radio and Television Administration. Among the measures' most prominent requirements is that generative AI services must uphold Core Socialist Values and must not generate content that could subvert state power, harm national security, or undermine social stability. The measures also require providers of public-facing generative AI services to undergo security assessments and register their algorithms with the CAC. As of December 2025, 748 generative AI services had completed the filing process at the national level. == Background == The Interim Measures build on two earlier sets of regulations targeting specific algorithm applications. The Administrative Provisions on Algorithm Recommendation for Internet Information Services, effective from March 2022, established China's algorithm registry and required providers of recommendation algorithms with "public opinion properties or social mobilization capabilities" to file with the CAC and undergo security assessments. The Administrative Provisions on Deep Synthesis of Internet Information Services, effective from January 2023, extended similar requirements to algorithms used for generating synthetic media such as deepfakes. In April 2023, the CAC released a draft of the generative AI regulation for public comment. The draft included several requirements that attracted attention, including that generated content should "embody Core Socialist Values" and that training data should be "true and accurate". The public consultation period ran until May 2023. The final version, published in July 2023, was substantially revised from the draft. According to an analysis by the Future of Privacy Forum, changes appeared to reflect feedback from industry stakeholders including Baidu, Xiaomi, SenseTime, and others, as well as input from government-affiliated research institutes. The final measures adopted a more permissive tone, with the CAC describing its approach as "inclusive and prudent" (包容审慎) and emphasising "classified and graded" (分类分级) supervision. == Scope == The measures apply to services that use generative AI technology to provide text, images, audio, video, or other content to the public within mainland China (Article 2). They do not apply to organisations that develop or use generative AI internally without offering services to the domestic public, such as industry associations, enterprises, and research institutions. Overseas providers whose services are accessible to users in China are also subject to the measures. == Key provisions == === Content requirements === Article 4 sets out the core content obligations. Providers and users of generative AI services must uphold the Core Socialist Values. The measures prohibit generating content that incites subversion of national sovereignty or the socialist system, endangers national security or the nation's image, incites separatism, promotes terrorism or extremism, promotes ethnic hatred or discrimination, or contains violence, obscenity, or false information prohibited by law. These content prohibitions largely mirror those in Article 12 of the Cybersecurity Law and in prior regulations governing online content. Article 4 also requires that models be designed and trained to avoid discrimination, that services respect intellectual property rights, and that providers take effective measures to improve the transparency and accuracy of generated content. === Training data and labelling === Article 7 requires providers to ensure that training data is of high quality and legitimately sourced, and that it does not infringe upon intellectual property rights. Where personal information is used, consent must be obtained. The final version of this provision removed language from the draft that would have held providers responsible for the "legitimacy" of all pretraining data, replacing it with a requirement to "employ effective measures to improve the quality of training data". Article 8 requires providers to establish labelling rules for training data and to conduct quality assessments of data annotations. Article 12 requires that generated images, videos, and other synthetic content be labelled as AI-generated. === User rights and privacy === Article 11 requires providers to protect user privacy, to minimise the collection and retention of personal data, and to refrain from unlawfully sharing user information. Users have the right to request review, correction, or deletion of their personal information. Article 10 requires providers to take measures to prevent excessive dependence on or addiction to generative AI services by minors. === Security assessment and algorithm filing === Article 17 requires that providers of generative AI services with "public opinion properties or the capacity for social mobilization" (具有舆论属性或者社会动员能力) carry out security assessments and complete algorithm filing procedures in accordance with the Administrative Provisions on Algorithm Recommendation for Internet Information Services. == Implementation == === Algorithm filing process === In practice, the filing requirements under the Interim Measures have developed into a two-tier process. The first tier is the standard algorithm filing (算法备案) under the pre-existing Algorithm Recommendation Provisions, which involves submitting information about an algorithm's design, purpose, and data sources to the CAC. This process is primarily a registration mechanism. For public-facing generative AI products, there is an additional, more rigorous process commonly referred to as the "large model filing" (大模型备案). This involves submitting a security self-assessment report, data annotation rules, a keyword blocking list, and evaluation test question sets. The process includes technical testing at the provincial level, followed by review at the national CAC level. The algorithm filing targets specific algorithms, while the large model filing evaluates the broader system architecture, training data, model parameters, and potential social impact. The CAC publishes lists of generative AI services that have successfully completed the filing process. The first such list was published on 2 April 2024. According to the CAC's year-end announcements, 302 generative AI services had completed national-level filing by the end of 2024 (of which 238 were new that year), alongside 105 applications that completed local-level registration. By the end of 2025, the cumulative total had risen to 748 national-level filings and 435 local-level registrations. === Content compliance and testing === According to the Carnegie Endowment, the CAC has conducted compliance audits of generative AI services with a particular focus on ensuring appropriate responses to queries about politically sensitive topics. The large model filing process requires providers to pass both provincial-level and national-level technical testing before their services can be made available to the public. On 1 March 2024, the National Technical Committee 260 on Cybersecurity (TC260) published TC260-003, the Basic Security Requirements for Generative AI Services (生成式人工智能服务安全基本要求), a technical standard that provides detailed guidance on the security assessments required under the Interim Measures. The standard covers requirements for training data safety, model security, and content safety evaluation, and is used as a reference for the filing process. == Analysis == === Relationship to broader Chinese internet regulation === The content requirements in the Interim Measures extend China's existing framework for online information control to generative AI. Legal scholars have noted that the "Core Socialist Values" provision and the specific content prohibitions are consistent with longstanding requirements imposed on internet platforms under the Cybersecurity Law and related regulations. The Asia Society Policy Institute has described the Chinese government's highest regulatory priority in this area as retaining control of information, noting that content-related obligations receive stricter enforcement than other provisions. === Nature of the filing system === The character of the filing system has been debated by scholars. Angela Huyue Zh

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