AI Assistant Zara

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  • INDECT

    INDECT

    INDECT is a research project in the area of intelligent security systems performed by several European universities since 2009 and funded by the European Union. The purpose of the project is to involve European scientists and researchers in the development of solutions to and tools for automatic threat detection through e.g. processing of CCTV camera data streams, standardization of video sequence quality for user applications, threat detection in computer networks as well as data and privacy protection. The area of research, applied methods, and techniques are described in the public deliverables which are available to the public on the project's website. Practically, all information related to the research is public. Only documents that comprise information related to financial data or information that could negatively influence the competitiveness and law enforcement capabilities of parties involved in the project are not published. This follows regulations and practices applied in EU research projects. == Application and target users == The main end-user of INDECT solutions are police forces and security services. The principle of operation of the project is detecting threats and identifying sources of threats, without monitoring and searching for particular citizens or groups of citizens. Then, the system operator (i.e. police officer) decides whether an intervention of services responsible for public security are required or not. Further investigation eventually leading to persons related to threats is performed, preserving the presumption of innocence, based on existing procedures already used by police services and prosecutors. As it can be found in the project deliverables, INDECT does not involve storage of personal data (such as names, addresses, identity document numbers, etc.). A similar, behavior-based surveillance program was SAMURAI (Suspicious and Abnormal behavior Monitoring Using a netwoRk of cAmeras & sensors for sItuation awareness enhancement). == Expected results == The main expected results of the INDECT project are: Trial of intelligent analysis of video and audio data for threat detection in urban environments Creation of tools and technology for privacy and data protection during storage and transmission of information using quantum cryptography and new methods of digital watermarking Performing computer-aided detection of threats and targeted crimes in Internet resources with privacy-protecting solutions Construction of a search engine for rapid semantic search based on watermarking of content related to child pornography and human organ trafficking Implementation of a distributed computer system that is capable of effective intelligent processing == Controversy == Some media and other sources accuse INDECT of privacy abuse, collecting personal data, and keeping information from the public. Consequently, these issues have been commented and discussed by some Members of the European Parliament. As seen in the project's documentation, INDECT does not involve mobile phone tracking or call interception. The rumors about testing INDECT during 2012 UEFA European Football Championship also turned out to be false. The mid-term review of the Seventh Framework Programme to the European Parliament strongly urges the European Commission to immediately make all documents available and to define a clear and strict mandate for the research goal, the application, and the end users of INDECT, and stresses a thorough investigation of the possible impact on fundamental rights. Nevertheless, according to Mr. Paweł Kowal, MEP, the project had the ethical review on 15 March 2011 in Brussels with the participation of ethics experts from Austria, France, Netherlands, Germany and Great Britain.

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  • Apache Giraph

    Apache Giraph

    Apache Giraph is an Apache project to perform graph processing on big data. Giraph utilizes Apache Hadoop's MapReduce implementation to process graphs. Facebook used Giraph with some performance improvements to analyze one trillion edges using 200 machines in 4 minutes. Giraph is based on a paper published by Google about its own graph processing system called Pregel. It can be compared to other Big Graph processing libraries such as Cassovary. As of September 2023, it is no longer actively developed.

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  • Parity benchmark

    Parity benchmark

    Parity problems are widely used as benchmark problems in genetic programming but inherited from the artificial neural network community. Parity is calculated by summing all the binary inputs and reporting if the sum is odd or even. This is considered difficult because: a very simple artificial neural network cannot solve it, and all inputs need to be considered and a change to any one of them changes the answer.

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  • Implicit blockmodeling

    Implicit blockmodeling

    Implicit blockmodeling is an approach in blockmodeling, similar to a valued and homogeneity blockmodeling, where initially an additional normalization is used and then while specifying the parameter of the relevant link is replaced by the block maximum. This approach was first proposed by Batagelj and Ferligoj in 2000, and developed by Aleš Žiberna in 2007/08. Comparing with homogeneity, the implicit blockmodeling will perform similarly with max-regular equivalence, but slightly worse in other settings. It will perform worse than valued and homogeneity blockmodeling with a pre-specified blockmodel.

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  • ARIS Express

    ARIS Express

    ARIS Express is a free-of-charge modeling tool for business process analysis and management. It supports different modeling notations such as BPMN 2, Event-driven Process Chains (EPC), Organizational charts, process landscapes, whiteboards, etc. ARIS Express was initially developed by IDS Scheer, which was bought by Software AG in December 2010. The tool is provided as freeware on the ARIS Community webpage. ARIS Express is notable - having been mentioned in research published by Schumm, Garcia, Krumnow and Greenwood amongst others. == History == ARIS Express was first announced on April 28, 2009 in a press release by IDS Scheer. The first release was on July 28, 2009 in a public beta test on ARIS Community. Only people, who registered before for the beta test were allowed to download and test this beta version. This closed beta test was followed with another public beta test. The official release of ARIS Express 1.0 was on September 9, 2009. In this first stable version, features such as Microsoft Visio import were added, which were not present in the version for the public beta test. On February 26, 2010, ARIS Express 2.0 was released. Major changes compared to version 1.0 include BPMN 2 support, integrated spellchecking and ARISalign integration. On May 25, 2010, version 2.1 of ARIS Express was released. This update improves BPMN 2 support, provides a new online help system for instant feedback, better ARISalign integration and some new symbols in different diagrams. Along with the release, a poster showing the most important modeling concepts supported by ARIS Express was released. In addition, an executable setup is provided for Microsoft Windows-based systems. Beginning of July, an update was released as ARIS Express 2.2, providing bug fixes only. ARIS Express version 2.2 is the current stable release. An official press release published mid of August 2010 said there are more than 50,000 downloads of ARIS Express. On February 2, 2011, version 2.3 of ARIS Express was released. This new version changes the file format of ARIS Express so that models can be shown in an interactive model viewer in ARIS Community. The release announcement contained no details about additional features or changes. == Functionality == === Overview === ARIS Express is a standalone single-user application. It is divided in a home screen and a modeling environment. The home screen is used to create new models or open recently edited ones. The modeling environment is used to edit diagrams. === Supported notations === The following notations are supported by ARIS Express. Users can create diagrams containing an unlimited number of modeling objects. BPMN 2 Collaboration Diagrams Event-driven Process Chains (EPC) Organizational charts Process landscape (value-added chain diagram) Data model in ERM notation IT infrastructure (network diagram) System landscape (component diagram) Whiteboard General diagram === Noteworthy features === Besides common features such as creating new diagrams, saving them as files or adding objects to the modeling canvas, ARIS Express also provides some noteworthy features, which can't be found in most comparable modeling tools. fragments - Often used modeling constructs such as an exclusive decision in a process model can be stored as fragments so that they are available for direct reuse in another model. smart designs - The flow of a process model or hierarchies of other models can be captured in a spreadsheet-like interface. While entering the data in the spreadsheet, the model is generated and laid out in the background while typing. mini toolbar - While moving the mouse pointer over an object in a diagram, a small toolbar is shown allowing quick access to the most important modeling actions. Microsoft Visio import - Diagrams created with Microsoft Visio 2007 or above can be imported to and edited in ARIS Express. A Microsoft Visio export is not provided. ARISalign import - Models created on the online collaboration platform ARISalign can be opened and edited in ARIS Express. === Exports === ARIS Express can export diagrams to different formats such as: PDF JPEG PNG EMF ADF ADF is the file format of ARIS Express. The professional tools of ARIS Platform are able to import diagrams stored in the ADF format. Yet, there are major limitations during import - namely, each object in diagram will be treated as unique object, despite having same type and name, forcing redrawing large sections of diagrams after import. Besides export formats, it is also possible to use the clipboard to copy and paste an ARIS Express diagram into typical office suites such as Microsoft PowerPoint. == Technology == ARIS Express is a Java-based application, which shares some of the features of ARIS Platform products such as ARIS Business Architect and ARIS Business Designer. In contrast to ARIS Platform products, ARIS Express doesn't use a central database for model storage. Instead, each diagram is stored in an ADF file. ARIS Express uses Java Web Start. After download, the application can be started immediately without installation procedure. For Microsoft Windows based systems, an ordinary setup is provided, too. ARIS Express requires Java 1.6.10 or above. On first startup, the user must enter a valid ARIS Community account to register the application. Creating an ARIS Community account is free-of-charge. After installation, no Internet connection is needed to use ARIS Express. ARIS Express uses a mechanism provided by Java Web Start to automatically update the application as soon as a new version becomes available and the user is connected to the Internet during startup. There are reports that this automated update failed while upgrading from version 1.0 to version 2.0. As ARIS Express is based on Java Web Start, it can be installed on any platform supported by Java. The ARIS Community and other Internet sources have reports of successful deployment of ARIS Express on other operating systems than Microsoft Windows. However, ARIS Express is officially supported only on Microsoft Windows. == Miscellaneous == A quick reference sheet is available for ARIS Express. The poster shows all supported diagrams plus the most important modelling concepts for each supported modelling language. ARIS Express contains a hidden game, a so-called Easter Egg. The game can be started by clicking several times on the product logo in the about dialog. Highscores achieved in the game can be submitted to a special page in ARIS Community. A Firefox Personas is available for ARIS Express.

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  • Constructing skill trees

    Constructing skill trees

    Constructing skill trees (CST) is a hierarchical reinforcement learning algorithm which can build skill trees from a set of sample solution trajectories obtained from demonstration. CST uses an incremental MAP (maximum a posteriori) change point detection algorithm to segment each demonstration trajectory into skills and integrate the results into a skill tree. CST was introduced by George Konidaris, Scott Kuindersma, Andrew Barto and Roderic Grupen in 2010. == Algorithm == CST consists of mainly three parts;change point detection, alignment and merging. The main focus of CST is online change-point detection. The change-point detection algorithm is used to segment data into skills and uses the sum of discounted reward R t {\displaystyle R_{t}} as the target regression variable. Each skill is assigned an appropriate abstraction. A particle filter is used to control the computational complexity of CST. The change point detection algorithm is implemented as follows. The data for times t ∈ T {\displaystyle t\in T} and models Q with prior p ( q ∈ Q ) {\displaystyle p(q\in Q)} are given. The algorithm is assumed to be able to fit a segment from time j + 1 {\displaystyle j+1} to t using model q with the fit probability P ( j , t , q ) {\displaystyle P(j,t,q)_{}^{}} . A linear regression model with Gaussian noise is used to compute P ( j , t , q ) {\displaystyle P(j,t,q)} . The Gaussian noise prior has mean zero, and variance which follows I n v e r s e G a m m a ( v 2 , u 2 ) {\displaystyle \mathrm {InverseGamma} \left({\frac {v}{2}},{\frac {u}{2}}\right)} . The prior for each weight follows N o r m a l ( 0 , σ 2 δ ) {\displaystyle \mathrm {Normal} (0,\sigma ^{2}\delta )} . The fit probability P ( j , t , q ) {\displaystyle P(j,t,q)} is computed by the following equation. P ( j , t , q ) = π − n 2 δ m | ( A + D ) − 1 | 1 2 u v 2 ( y + u ) u + v 2 Γ ( n + v 2 ) Γ ( v 2 ) {\displaystyle P(j,t,q)={\frac {\pi ^{-{\frac {n}{2}}}}{\delta ^{m}}}\left|(A+D)^{-1}\right|^{\frac {1}{2}}{\frac {u^{\frac {v}{2}}}{(y+u)^{\frac {u+v}{2}}}}{\frac {\Gamma ({\frac {n+v}{2}})}{\Gamma ({\frac {v}{2}})}}} Then, CST compute the probability of the changepoint at time j with model q, P t ( j , q ) {\displaystyle P_{t}(j,q)} and P j MAP {\displaystyle P_{j}^{\text{MAP}}} using a Viterbi algorithm. P t ( j , q ) = ( 1 − G ( t − j − 1 ) ) P ( j , t , q ) p ( q ) P j MAP {\displaystyle P_{t}(j,q)=(1-G(t-j-1))P(j,t,q)p(q)P_{j}^{\text{MAP}}} P j MAP = max i , q P j ( i , q ) g ( j − i ) 1 − G ( j − i − 1 ) , ∀ j < t {\displaystyle P_{j}^{\text{MAP}}=\max _{i,q}{\frac {P_{j}(i,q)g(j-i)}{1-G(j-i-1)}},\forall j Read more →

  • Stress majorization

    Stress majorization

    Stress majorization is an optimization strategy used in multidimensional scaling (MDS) where, for a set of n {\displaystyle n} m {\displaystyle m} -dimensional data items, a configuration X {\displaystyle X} of n {\displaystyle n} points in r {\displaystyle r} ( ≪ m ) {\displaystyle (\ll m)} -dimensional space is sought that minimizes the so-called stress function σ ( X ) {\displaystyle \sigma (X)} . Usually r {\displaystyle r} is 2 {\displaystyle 2} or 3 {\displaystyle 3} , i.e. the ( n × r ) {\displaystyle (n\times r)} matrix X {\displaystyle X} lists points in 2 − {\displaystyle 2-} or 3 − {\displaystyle 3-} dimensional Euclidean space so that the result may be visualised (i.e. an MDS plot). The function σ {\displaystyle \sigma } is a cost or loss function that measures the squared differences between ideal ( m {\displaystyle m} -dimensional) distances and actual distances in r-dimensional space. It is defined as: σ ( X ) = ∑ i < j ≤ n w i j ( d i j ( X ) − δ i j ) 2 {\displaystyle \sigma (X)=\sum _{i Read more →

  • Polynomial kernel

    Polynomial kernel

    In machine learning, the polynomial kernel is a kernel function commonly used with support vector machines (SVMs) and other kernelized models, that represents the similarity of vectors (training samples) in a feature space over polynomials of the original variables, allowing learning of non-linear models. Intuitively, the polynomial kernel looks not only at the given features of input samples to determine their similarity, but also combinations of these. In the context of regression analysis, such combinations are known as interaction features. The (implicit) feature space of a polynomial kernel is equivalent to that of polynomial regression, but without the combinatorial blowup in the number of parameters to be learned. When the input features are binary-valued (booleans), then the features correspond to logical conjunctions of input features. == Definition == For degree-d polynomials, the polynomial kernel is defined as K ( x , y ) = ( x T y + c ) d {\displaystyle K(\mathbf {x} ,\mathbf {y} )=(\mathbf {x} ^{\mathsf {T}}\mathbf {y} +c)^{d}} where x and y are vectors of size n in the input space, i.e. vectors of features computed from training or test samples and c ≥ 0 is a free parameter trading off the influence of higher-order versus lower-order terms in the polynomial. When c = 0, the kernel is called homogeneous. (A further generalized polykernel divides xTy by a user-specified scalar parameter a.) As a kernel, K corresponds to an inner product in a feature space based on some mapping φ: K ( x , y ) = ⟨ φ ( x ) , φ ( y ) ⟩ {\displaystyle K(\mathbf {x} ,\mathbf {y} )=\langle \varphi (\mathbf {x} ),\varphi (\mathbf {y} )\rangle } The nature of φ can be seen from an example. Let d = 2, so we get the special case of the quadratic kernel. After using the multinomial theorem (twice—the outermost application is the binomial theorem) and regrouping, K ( x , y ) = ( ∑ i = 1 n x i y i + c ) 2 = ∑ i = 1 n ( x i 2 ) ( y i 2 ) + ∑ i = 2 n ∑ j = 1 i − 1 ( 2 x i x j ) ( 2 y i y j ) + ∑ i = 1 n ( 2 c x i ) ( 2 c y i ) + c 2 {\displaystyle K(\mathbf {x} ,\mathbf {y} )=\left(\sum _{i=1}^{n}x_{i}y_{i}+c\right)^{2}=\sum _{i=1}^{n}\left(x_{i}^{2}\right)\left(y_{i}^{2}\right)+\sum _{i=2}^{n}\sum _{j=1}^{i-1}\left({\sqrt {2}}x_{i}x_{j}\right)\left({\sqrt {2}}y_{i}y_{j}\right)+\sum _{i=1}^{n}\left({\sqrt {2c}}x_{i}\right)\left({\sqrt {2c}}y_{i}\right)+c^{2}} From this it follows that the feature map is given by: φ ( x ) = ( x n 2 , … , x 1 2 , 2 x n x n − 1 , … , 2 x n x 1 , 2 x n − 1 x n − 2 , … , 2 x n − 1 x 1 , … , 2 x 2 x 1 , 2 c x n , … , 2 c x 1 , c ) {\displaystyle \varphi (x)=\left(x_{n}^{2},\ldots ,x_{1}^{2},{\sqrt {2}}x_{n}x_{n-1},\ldots ,{\sqrt {2}}x_{n}x_{1},{\sqrt {2}}x_{n-1}x_{n-2},\ldots ,{\sqrt {2}}x_{n-1}x_{1},\ldots ,{\sqrt {2}}x_{2}x_{1},{\sqrt {2c}}x_{n},\ldots ,{\sqrt {2c}}x_{1},c\right)} generalizing for ( x T y + c ) d {\displaystyle \left(\mathbf {x} ^{T}\mathbf {y} +c\right)^{d}} , where x ∈ R n {\displaystyle \mathbf {x} \in \mathbb {R} ^{n}} , y ∈ R n {\displaystyle \mathbf {y} \in \mathbb {R} ^{n}} and applying the multinomial theorem: ( x T y + c ) d = ∑ j 1 + j 2 + ⋯ + j n + 1 = d d ! j 1 ! ⋯ j n ! j n + 1 ! x 1 j 1 ⋯ x n j n c j n + 1 d ! j 1 ! ⋯ j n ! j n + 1 ! y 1 j 1 ⋯ y n j n c j n + 1 = φ ( x ) T φ ( y ) {\displaystyle {\begin{alignedat}{2}\left(\mathbf {x} ^{T}\mathbf {y} +c\right)^{d}&=\sum _{j_{1}+j_{2}+\dots +j_{n+1}=d}{\frac {\sqrt {d!}}{\sqrt {j_{1}!\cdots j_{n}!j_{n+1}!}}}x_{1}^{j_{1}}\cdots x_{n}^{j_{n}}{\sqrt {c}}^{j_{n+1}}{\frac {\sqrt {d!}}{\sqrt {j_{1}!\cdots j_{n}!j_{n+1}!}}}y_{1}^{j_{1}}\cdots y_{n}^{j_{n}}{\sqrt {c}}^{j_{n+1}}\\&=\varphi (\mathbf {x} )^{T}\varphi (\mathbf {y} )\end{alignedat}}} The last summation has l d = ( n + d d ) {\displaystyle l_{d}={\tbinom {n+d}{d}}} elements, so that: φ ( x ) = ( a 1 , … , a l , … , a l d ) {\displaystyle \varphi (\mathbf {x} )=\left(a_{1},\dots ,a_{l},\dots ,a_{l_{d}}\right)} where l = ( j 1 , j 2 , . . . , j n , j n + 1 ) {\displaystyle l=(j_{1},j_{2},...,j_{n},j_{n+1})} and a l = d ! j 1 ! ⋯ j n ! j n + 1 ! x 1 j 1 ⋯ x n j n c j n + 1 | j 1 + j 2 + ⋯ + j n + j n + 1 = d {\displaystyle a_{l}={\frac {\sqrt {d!}}{\sqrt {j_{1}!\cdots j_{n}!j_{n+1}!}}}x_{1}^{j_{1}}\cdots x_{n}^{j_{n}}{\sqrt {c}}^{j_{n+1}}\quad |\quad j_{1}+j_{2}+\dots +j_{n}+j_{n+1}=d} == Practical use == Although the RBF kernel is more popular in SVM classification than the polynomial kernel, the latter is quite popular in natural language processing (NLP). The most common degree is d = 2 (quadratic), since larger degrees tend to overfit on NLP problems. Various ways of computing the polynomial kernel (both exact and approximate) have been devised as alternatives to the usual non-linear SVM training algorithms, including: full expansion of the kernel prior to training/testing with a linear SVM, i.e. full computation of the mapping φ as in polynomial regression; basket mining (using a variant of the apriori algorithm) for the most commonly occurring feature conjunctions in a training set to produce an approximate expansion; inverted indexing of support vectors. One problem with the polynomial kernel is that it may suffer from numerical instability: when xTy + c < 1, K(x, y) = (xTy + c)d tends to zero with increasing d, whereas when xTy + c > 1, K(x, y) tends to infinity.

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  • Visual servoing

    Visual servoing

    Visual servoing, also known as vision-based robot control and abbreviated VS, is a technique which uses feedback information extracted from a vision sensor (visual feedback) to control the motion of a robot. One of the earliest papers that talks about visual servoing was from the SRI International Labs in 1979. == Visual servoing taxonomy == There are two fundamental configurations of the robot end-effector (hand) and the camera: Eye-in-hand, or end-point open-loop control, where the camera is attached to the moving hand and observing the relative position of the target. Eye-to-hand, or end-point closed-loop control, where the camera is fixed in the world and observing the target and the motion of the hand. Visual Servoing control techniques are broadly classified into the following types: Image-based (IBVS) Position/pose-based (PBVS) Hybrid approach IBVS was proposed by Weiss and Sanderson. The control law is based on the error between current and desired features on the image plane, and does not involve any estimate of the pose of the target. The features may be the coordinates of visual features, lines or moments of regions. IBVS has difficulties with motions very large rotations, which has come to be called camera retreat. PBVS is a model-based technique (with a single camera). This is because the pose of the object of interest is estimated with respect to the camera and then a command is issued to the robot controller, which in turn controls the robot. In this case the image features are extracted as well, but are additionally used to estimate 3D information (pose of the object in Cartesian space), hence it is servoing in 3D. Hybrid approaches use some combination of the 2D and 3D servoing. There have been a few different approaches to hybrid servoing 2-1/2-D Servoing Motion partition-based Partitioned DOF Based == Survey == The following description of the prior work is divided into 3 parts Survey of existing visual servoing methods. Various features used and their impacts on visual servoing. Error and stability analysis of visual servoing schemes. === Survey of existing visual servoing methods === Visual servo systems, also called servoing, have been around since the early 1980s , although the term visual servo itself was only coined in 1987. Visual Servoing is, in essence, a method for robot control where the sensor used is a camera (visual sensor). Servoing consists primarily of two techniques, one involves using information from the image to directly control the degrees of freedom (DOF) of the robot, thus referred to as Image Based Visual Servoing (IBVS). While the other involves the geometric interpretation of the information extracted from the camera, such as estimating the pose of the target and parameters of the camera (assuming some basic model of the target is known). Other servoing classifications exist based on the variations in each component of a servoing system , e.g. the location of the camera, the two kinds are eye-in-hand and hand–eye configurations. Based on the control loop, the two kinds are end-point-open-loop and end-point-closed-loop. Based on whether the control is applied to the joints (or DOF) directly or as a position command to a robot controller the two types are direct servoing and dynamic look-and-move. Being one of the earliest works the authors proposed a hierarchical visual servo scheme applied to image-based servoing. The technique relies on the assumption that a good set of features can be extracted from the object of interest (e.g. edges, corners and centroids) and used as a partial model along with global models of the scene and robot. The control strategy is applied to a simulation of a two and three DOF robot arm. Feddema et al. introduced the idea of generating task trajectory with respect to the feature velocity. This is to ensure that the sensors are not rendered ineffective (stopping the feedback) for any the robot motions. The authors assume that the objects are known a priori (e.g. CAD model) and all the features can be extracted from the object. The work by Espiau et al. discusses some of the basic questions in visual servoing. The discussions concentrate on modeling of the interaction matrix, camera, visual features (points, lines, etc..). In an adaptive servoing system was proposed with a look-and-move servoing architecture. The method used optical flow along with SSD to provide a confidence metric and a stochastic controller with Kalman filtering for the control scheme. The system assumes (in the examples) that the plane of the camera and the plane of the features are parallel., discusses an approach of velocity control using the Jacobian relationship s˙ = Jv˙ . In addition the author uses Kalman filtering, assuming that the extracted position of the target have inherent errors (sensor errors). A model of the target velocity is developed and used as a feed-forward input in the control loop. Also, mentions the importance of looking into kinematic discrepancy, dynamic effects, repeatability, settling time oscillations and lag in response. Corke poses a set of very critical questions on visual servoing and tries to elaborate on their implications. The paper primarily focuses the dynamics of visual servoing. The author tries to address problems like lag and stability, while also talking about feed-forward paths in the control loop. The paper also, tries to seek justification for trajectory generation, methodology of axis control and development of performance metrics. Chaumette in provides good insight into the two major problems with IBVS. One, servoing to a local minima and second, reaching a Jacobian singularity. The author show that image points alone do not make good features due to the occurrence of singularities. The paper continues, by discussing the possible additional checks to prevent singularities namely, condition numbers of J_s and Jˆ+_s, to check the null space of ˆ J_s and J^T_s . One main point that the author highlights is the relation between local minima and unrealizable image feature motions. Over the years many hybrid techniques have been developed. These involve computing partial/complete pose from Epipolar Geometry using multiple views or multiple cameras. The values are obtained by direct estimation or through a learning or a statistical scheme. While others have used a switching approach that changes between image-based and position-based on a Lyapnov function. The early hybrid techniques that used a combination of image-based and pose-based (2D and 3D information) approaches for servoing required either a full or partial model of the object in order to extract the pose information and used a variety of techniques to extract the motion information from the image. used an affine motion model from the image motion in addition to a rough polyhedral CAD model to extract the object pose with respect to the camera to be able to servo onto the object (on the lines of PBVS). 2-1/2-D visual servoing developed by Malis et al. is a well known technique that breaks down the information required for servoing into an organized fashion which decouples rotations and translations. The papers assume that the desired pose is known a priori. The rotational information is obtained from partial pose estimation, a homography, (essentially 3D information) giving an axis of rotation and the angle (by computing the eigenvalues and eigenvectors of the homography). The translational information is obtained from the image directly by tracking a set of feature points. The only conditions being that the feature points being tracked never leave the field of view and that a depth estimate be predetermined by some off-line technique. 2-1/2-D servoing has been shown to be more stable than the techniques that preceded it. Another interesting observation with this formulation is that the authors claim that the visual Jacobian will have no singularities during the motions. The hybrid technique developed by Corke and Hutchinson, popularly called portioned approach partitions the visual (or image) Jacobian into motions (both rotations and translations) relating X and Y axes and motions related to the Z axis. outlines the technique, to break out columns of the visual Jacobian that correspond to the Z axis translation and rotation (namely, the third and sixth columns). The partitioned approach is shown to handle the Chaumette Conundrum discussed in. This technique requires a good depth estimate in order to function properly. outlines a hybrid approach where the servoing task is split into two, namely main and secondary. The main task is keep the features of interest within the field of view. While the secondary task is to mark a fixation point and use it as a reference to bring the camera to the desired pose. The technique does need a depth estimate from an off-line procedure. The paper discusses two examples for which depth estimates are obtained from robot odometry and by assuming that all

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  • Variable kernel density estimation

    Variable kernel density estimation

    In statistics, adaptive or "variable-bandwidth" kernel density estimation is a form of kernel density estimation in which the size of the kernels used in the estimate are varied depending upon either the location of the samples or the location of the test point. It is a particularly effective technique when the sample space is multi-dimensional. == Rationale == Given a set of samples, { x → i } {\displaystyle \lbrace {\vec {x}}_{i}\rbrace } , we wish to estimate the density, P ( x → ) {\displaystyle P({\vec {x}})} , at a test point, x → {\displaystyle {\vec {x}}} : P ( x → ) ≈ W n h D {\displaystyle P({\vec {x}})\approx {\frac {W}{nh^{D}}}} W = ∑ i = 1 n w i {\displaystyle W=\sum _{i=1}^{n}w_{i}} w i = K ( x → − x → i h ) {\displaystyle w_{i}=K\left({\frac {{\vec {x}}-{\vec {x}}_{i}}{h}}\right)} where n is the number of samples, K is the "kernel", h is its width and D is the number of dimensions in x → {\displaystyle {\vec {x}}} . The kernel can be thought of as a simple, linear filter. Using a fixed filter width may mean that in regions of low density, all samples will fall in the tails of the filter with very low weighting, while regions of high density will find an excessive number of samples in the central region with weighting close to unity. To fix this problem, we vary the width of the kernel in different regions of the sample space. There are two methods of doing this: balloon and pointwise estimation. In a balloon estimator, the kernel width is varied depending on the location of the test point. In a pointwise estimator, the kernel width is varied depending on the location of the sample. For multivariate estimators, the parameter, h, can be generalized to vary not just the size, but also the shape of the kernel. This more complicated approach will not be covered here. == Balloon estimators == A common method of varying the kernel width is to make it inversely proportional to the density at the test point: h = k [ n P ( x → ) ] 1 / D {\displaystyle h={\frac {k}{\left[nP({\vec {x}})\right]^{1/D}}}} where k is a constant. If we back-substitute the estimated PDF, and assuming a Gaussian kernel function, we can show that W is a constant: W = k D ( 2 π ) D / 2 {\displaystyle W=k^{D}(2\pi )^{D/2}} A similar derivation holds for any kernel whose normalising function is of the order hD, although with a different constant factor in place of the (2 π)D/2 term. This produces a generalization of the k-nearest neighbour algorithm. That is, a uniform kernel function will return the KNN technique. There are two components to the error: a variance term and a bias term. The variance term is given as: e 1 = P ∫ K 2 n h D {\displaystyle e_{1}={\frac {P\int K^{2}}{nh^{D}}}} . The bias term is found by evaluating the approximated function in the limit as the kernel width becomes much larger than the sample spacing. By using a Taylor expansion for the real function, the bias term drops out: e 2 = h 2 n ∇ 2 P {\displaystyle e_{2}={\frac {h^{2}}{n}}\nabla ^{2}P} An optimal kernel width that minimizes the error of each estimate can thus be derived. == Use for statistical classification == The method is particularly effective when applied to statistical classification. There are two ways we can proceed: the first is to compute the PDFs of each class separately, using different bandwidth parameters, and then compare them as in Taylor. Alternatively, we can divide up the sum based on the class of each sample: P ( j , x → ) ≈ 1 n ∑ i = 1 , c i = j n w i {\displaystyle P(j,{\vec {x}})\approx {\frac {1}{n}}\sum _{i=1,c_{i}=j}^{n}w_{i}} where ci is the class of the ith sample. The class of the test point may be estimated through maximum likelihood.

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  • Multiple correspondence analysis

    Multiple correspondence analysis

    In statistics, multiple correspondence analysis (MCA) is a data analysis technique for nominal categorical data, used to detect and represent underlying structures in a data set. It does this by representing data as points in a low-dimensional Euclidean space. The procedure thus appears to be the counterpart of principal component analysis for categorical data. MCA can be viewed as an extension of simple correspondence analysis (CA) in that it is applicable to a large set of categorical variables. == As an extension of correspondence analysis == MCA is performed by applying the CA algorithm to either an indicator matrix (also called complete disjunctive table – CDT) or a Burt table formed from these variables. An indicator matrix is an individuals × variables matrix, where the rows represent individuals and the columns are dummy variables representing categories of the variables. Analyzing the indicator matrix allows the direct representation of individuals as points in geometric space. The Burt table is the symmetric matrix of all two-way cross-tabulations between the categorical variables, and has an analogy to the covariance matrix of continuous variables. Analyzing the Burt table is a more natural generalization of simple correspondence analysis, and individuals or the means of groups of individuals can be added as supplementary points to the graphical display. In the indicator matrix approach, associations between variables are uncovered by calculating the chi-square distance between different categories of the variables and between the individuals (or respondents). These associations are then represented graphically as "maps", which eases the interpretation of the structures in the data. Oppositions between rows and columns are then maximized, in order to uncover the underlying dimensions best able to describe the central oppositions in the data. As in factor analysis or principal component analysis, the first axis is the most important dimension, the second axis the second most important, and so on, in terms of the amount of variance accounted for. The number of axes to be retained for analysis is determined by calculating modified eigenvalues. == Details == Since MCA is adapted to draw statistical conclusions from categorical variables (such as multiple choice questions), the first thing one needs to do is to transform quantitative data (such as age, size, weight, day time, etc) into categories (using for instance statistical quantiles). When the dataset is completely represented as categorical variables, one is able to build the corresponding so-called complete disjunctive table. We denote this table X {\displaystyle X} . If I {\displaystyle I} persons answered a survey with J {\displaystyle J} multiple choices questions with 4 answers each, X {\displaystyle X} will have I {\displaystyle I} rows and 4 J {\displaystyle 4J} columns. More theoretically, assume X {\displaystyle X} is the completely disjunctive table of I {\displaystyle I} observations of K {\displaystyle K} categorical variables. Assume also that the k {\displaystyle k} -th variable have J k {\displaystyle J_{k}} different levels (categories) and set J = ∑ k = 1 K J k {\displaystyle J=\sum _{k=1}^{K}J_{k}} . The table X {\displaystyle X} is then a I × J {\displaystyle I\times J} matrix with all coefficient being 0 {\displaystyle 0} or 1 {\displaystyle 1} . Set the sum of all entries of X {\displaystyle X} to be N {\displaystyle N} and introduce Z = X / N {\displaystyle Z=X/N} . In an MCA, there are also two special vectors: first r {\displaystyle r} , that contains the sums along the rows of Z {\displaystyle Z} , and c {\displaystyle c} , that contains the sums along the columns of Z {\displaystyle Z} . Note D r = diag ( r ) {\displaystyle D_{r}={\text{diag}}(r)} and D c = diag ( c ) {\displaystyle D_{c}={\text{diag}}(c)} , the diagonal matrices containing r {\displaystyle r} and c {\displaystyle c} respectively as diagonal. With these notations, computing an MCA consists essentially in the singular value decomposition of the matrix: M = D r − 1 / 2 ( Z − r c T ) D c − 1 / 2 {\displaystyle M=D_{r}^{-1/2}(Z-rc^{T})D_{c}^{-1/2}} The decomposition of M {\displaystyle M} gives you P {\displaystyle P} , Δ {\displaystyle \Delta } and Q {\displaystyle Q} such that M = P Δ Q T {\displaystyle M=P\Delta Q^{T}} with P, Q two unitary matrices and Δ {\displaystyle \Delta } is the generalized diagonal matrix of the singular values (with the same shape as Z {\displaystyle Z} ). The positive coefficients of Δ 2 {\displaystyle \Delta ^{2}} are the eigenvalues of Z {\displaystyle Z} . The interest of MCA comes from the way observations (rows) and variables (columns) in Z {\displaystyle Z} can be decomposed. This decomposition is called a factor decomposition. The coordinates of the observations in the factor space are given by F = D r − 1 / 2 P Δ {\displaystyle F=D_{r}^{-1/2}P\Delta } The i {\displaystyle i} -th rows of F {\displaystyle F} represent the i {\displaystyle i} -th observation in the factor space. And similarly, the coordinates of the variables (in the same factor space as observations!) are given by G = D c − 1 / 2 Q Δ {\displaystyle G=D_{c}^{-1/2}Q\Delta } == Recent works and extensions == In recent years, several students of Jean-Paul Benzécri have refined MCA and incorporated it into a more general framework of data analysis known as geometric data analysis. This involves the development of direct connections between simple correspondence analysis, principal component analysis and MCA with a form of cluster analysis known as Euclidean classification. Two extensions have great practical use. It is possible to include, as active elements in the MCA, several quantitative variables. This extension is called factor analysis of mixed data (see below). Very often, in questionnaires, the questions are structured in several issues. In the statistical analysis it is necessary to take into account this structure. This is the aim of multiple factor analysis which balances the different issues (i.e. the different groups of variables) within a global analysis and provides, beyond the classical results of factorial analysis (mainly graphics of individuals and of categories), several results (indicators and graphics) specific of the group structure. == Application fields == In the social sciences, MCA is arguably best known for its application by Pierre Bourdieu, notably in his books La Distinction, Homo Academicus and The State Nobility. Bourdieu argued that there was an internal link between his vision of the social as spatial and relational --– captured by the notion of field, and the geometric properties of MCA. Sociologists following Bourdieu's work most often opt for the analysis of the indicator matrix, rather than the Burt table, largely because of the central importance accorded to the analysis of the 'cloud of individuals'. == Multiple correspondence analysis and principal component analysis == MCA can also be viewed as a PCA applied to the complete disjunctive table. To do this, the CDT must be transformed as follows. Let y i k {\displaystyle y_{ik}} denote the general term of the CDT. y i k {\displaystyle y_{ik}} is equal to 1 if individual i {\displaystyle i} possesses the category k {\displaystyle k} and 0 if not. Let denote p k {\displaystyle p_{k}} , the proportion of individuals possessing the category k {\displaystyle k} . The transformed CDT (TCDT) has as general term: x i k = y i k / p k − 1 {\displaystyle x_{ik}=y_{ik}/p_{k}-1} The unstandardized PCA applied to TCDT, the column k {\displaystyle k} having the weight p k {\displaystyle p_{k}} , leads to the results of MCA. This equivalence is fully explained in a book by Jérôme Pagès. It plays an important theoretical role because it opens the way to the simultaneous treatment of quantitative and qualitative variables. Two methods simultaneously analyze these two types of variables: factor analysis of mixed data and, when the active variables are partitioned in several groups: multiple factor analysis. This equivalence does not mean that MCA is a particular case of PCA as it is not a particular case of CA. It only means that these methods are closely linked to one another, as they belong to the same family: the factorial methods. == Software == There are numerous software of data analysis that include MCA, such as STATA and SPSS. The R package FactoMineR also features MCA. This software is related to a book describing the basic methods for performing MCA . There is also a Python package for [1] which works with numpy array matrices; the package has not been implemented yet for Spark dataframes.

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  • Genetic operator

    Genetic operator

    A genetic operator is an operator used in evolutionary algorithms (EA) to guide the algorithm towards a solution to a given problem. There are three main types of operators (mutation, crossover and selection), which must work in conjunction with one another in order for the algorithm to be successful. Genetic operators are used to create and maintain genetic diversity (mutation operator), combine existing solutions (also known as chromosomes) into new solutions (crossover) and select between solutions (selection). The classic representatives of evolutionary algorithms include genetic algorithms, evolution strategies, genetic programming and evolutionary programming. In his book discussing the use of genetic programming for the optimization of complex problems, computer scientist John Koza has also identified an 'inversion' or 'permutation' operator; however, the effectiveness of this operator has never been conclusively demonstrated and this operator is rarely discussed in the field of genetic programming. For combinatorial problems, however, these and other operators tailored to permutations are frequently used by other EAs. Mutation (or mutation-like) operators are said to be unary operators, as they only operate on one chromosome at a time. In contrast, crossover operators are said to be binary operators, as they operate on two chromosomes at a time, combining two existing chromosomes into one new chromosome. == Operators == Genetic variation is a necessity for the process of evolution. Genetic operators used in evolutionary algorithms are analogous to those in the natural world: survival of the fittest, or selection; reproduction (crossover, also called recombination); and mutation. === Selection === Selection operators give preference to better candidate solutions (chromosomes), allowing them to pass on their 'genes' to the next generation (iteration) of the algorithm. The best solutions are determined using some form of objective function (also known as a 'fitness function' in evolutionary algorithms), before being passed to the crossover operator. Different methods for choosing the best solutions exist, for example, fitness proportionate selection and tournament selection. A further or the same selection operator is used to determine the individuals for being selected to form the next parental generation. The selection operator may also ensure that the best solution(s) from the current generation always become(s) a member of the next generation without being altered; this is known as elitism or elitist selection. === Crossover === Crossover is the process of taking more than one parent solutions (chromosomes) and producing a child solution from them. By recombining portions of good solutions, the evolutionary algorithm is more likely to create a better solution. As with selection, there are a number of different methods for combining the parent solutions, including the edge recombination operator (ERO) and the 'cut and splice crossover' and 'uniform crossover' methods. The crossover method is often chosen to closely match the chromosome's representation of the solution; this may become particularly important when variables are grouped together as building blocks, which might be disrupted by a non-respectful crossover operator. Similarly, crossover methods may be particularly suited to certain problems; the ERO is considered a good option for solving the travelling salesman problem. === Mutation === The mutation operator encourages genetic diversity amongst solutions and attempts to prevent the evolutionary algorithm converging to a local minimum by stopping the solutions becoming too close to one another. In mutating the current pool of solutions, a given solution may change between slightly and entirely from the previous solution. By mutating the solutions, an evolutionary algorithm can reach an improved solution solely through the mutation operator. Again, different methods of mutation may be used; these range from a simple bit mutation (flipping random bits in a binary string chromosome with some low probability) to more complex mutation methods in which genes in the solution are changed, for example by adding a random value from the Gaussian distribution to the current gene value. As with the crossover operator, the mutation method is usually chosen to match the representation of the solution within the chromosome. == Combining operators == While each operator acts to improve the solutions produced by the evolutionary algorithm working individually, the operators must work in conjunction with each other for the algorithm to be successful in finding a good solution. Using the selection operator on its own will tend to fill the solution population with copies of the best solution from the population. If the selection and crossover operators are used without the mutation operator, the algorithm will tend to converge to a local minimum, that is, a good but sub-optimal solution to the problem. Using the mutation operator on its own leads to a random walk through the search space. Only by using all three operators together can the evolutionary algorithm become a noise-tolerant global search algorithm, yielding good solutions to the problem at hand.

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  • Josh (app)

    Josh (app)

    Josh (stylized as JOSH) was a video-sharing social networking service but it has since evolved into a live call and chat application owned by VerSe Innovation – an Indian technology company based in Bangalore, India. Josh was an Indian short video app that was launched in immediately after the Indian Government banned TikTok and other Chinese apps in June 2020. The founders of the platform have promoted the app as the “Instagram for Bharat” referring to their focus on the Indian audience that speaks its own regional and state languages. Josh was among the top 10 most downloaded apps social and entertainment apps in India of 2021 and had 150 million monthly active users as per April 2022. The word 'Josh' translates to fervour or passion. The app was launched under the aegis of the Atmanirbhar Bharat campaign and to compete with the duopoly of Google and Facebook in India. Josh's parent company VerSe Innovations Pvt. Ltd. owns another startup Dailyhunt, which a content and news aggregator application. Both Dailyhunt and Josh are a part of the VerSe's focus on the "next billion" regional language users of India. Founders Virendra Gupta and Umang Bedi conceptualised Josh as a short-video platform that made content creation accessible to vernacular language users, essentially the non-English speaking audience in India. == Features == Josh is currently available in 12 Indian languages and allows users to upload, share, remix bite-sized videos of up to 120 seconds. There are various categories across the video section including viral, trending, glamour, dance, devotion, yoga and cooking among others. Similar to Instagram and TikTok, it has a video feed which is curated for individuals on the basis of their app behaviour. The app hosts many daily, weekly and monthly social media challenges. == Funding == In December 2020, within 3 months of its launch, Josh's parent app VerSe Innovation raised more than $100 million from investors including Alphabet Inc's Google and Microsoft. In February 2021, VerSe Innovation raised $100 million in Series H funding from Qatar Investment Authority, the sovereign wealth fund of the State of Qatar, and Glade Brook Capital Partners. In August 2021, VerSe raised over $450 million in its Series I financing round with a valuation of $1 billion. Investors included Canada Pension Plan Investment Board (CPPIB), Siguler Guff, Baillie Gifford, Carlyle Asia Partners Growth II affiliates, and others. The startup announced its plan to expand overseas and broaden its ecommerce play for both Dailyhunt and Josh. In April 2022, VerSe announced that it has raised $805 million in funding from investors at a valuation of nearly $5 billion. ByteDance Offloads Stake In Josh Parent VerSe, Exits At 56% Discount == Partnerships == In February 2021, Saregama and Josh signed a music licensing deal, wherein Josh expanded its musical library with 1.3 lakh songs from Saregama in 25 different languages. To improve their user experience, Josh partnered with computer vision company D-ID in August 2021. The company helped Josh introduce photo-to-video features, live portrait technology, animate their photos etc. In order to solidify their efforts in enhancing Josh, VerSe acquired Indian social networking platform GolBol in October 2021. The move came as an effort by the startup to strengthen their discovery initiatives on the platform and classify content at scale and understand the core behaviour of Indian regional audiences. Josh has also announced its plans to include live commerce as a potential revenue stream through its partnership with multiple large e-commerce players. == Notable campaigns == Say No To Dowry – In association with Josh, the Kerala Police partook in the #SayNo2Dowry online social media campaign that was started to highlight and stop the social evil in the state. Salute India – Josh entered the Guinness World Records by creating the largest online video album of people saluting (29,529). It organised an online campaign #SaluteIndia on the app during the 75th Independence Day of India during 10–15 August 2021.

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  • Optical neural network

    Optical neural network

    An optical neural network is a physical implementation of an artificial neural network with optical components. Early optical neural networks used a photorefractive Volume hologram to interconnect arrays of input neurons to arrays of output with synaptic weights in proportion to the multiplexed hologram's strength. Volume holograms were further multiplexed using spectral hole burning to add one dimension of wavelength to space to achieve four dimensional interconnects of two dimensional arrays of neural inputs and outputs. This research led to extensive research on alternative methods using the strength of the optical interconnect for implementing neuronal communications. Some artificial neural networks that have been implemented as optical neural networks include the Hopfield neural network and the Kohonen self-organizing map with liquid crystal spatial light modulators Optical neural networks can also be based on the principles of neuromorphic engineering, creating neuromorphic photonic systems. Typically, these systems encode information in the networks using spikes, mimicking the functionality of spiking neural networks in optical and photonic hardware. Photonic devices that have demonstrated neuromorphic functionalities include (among others) vertical-cavity surface-emitting lasers, integrated photonic modulators, optoelectronic systems based on superconducting Josephson junctions or systems based on resonant tunnelling diodes. == Electrochemical vs. optical neural networks == Biological neural networks function on an electrochemical basis, while optical neural networks use electromagnetic waves. Optical interfaces to biological neural networks can be created with optogenetics, but is not the same as an optical neural networks. In biological neural networks there exist a lot of different mechanisms for dynamically changing the state of the neurons, these include short-term and long-term synaptic plasticity. Synaptic plasticity is among the electrophysiological phenomena used to control the efficiency of synaptic transmission, long-term for learning and memory, and short-term for short transient changes in synaptic transmission efficiency. Implementing this with optical components is difficult, and ideally requires advanced photonic materials. Properties that might be desirable in photonic materials for optical neural networks include the ability to change their efficiency of transmitting light, based on the intensity of incoming light. == Rising Era of Optical Neural Networks == With the increasing significance of computer vision in various domains, the computational cost of these tasks has increased, making it more important to develop the new approaches of the processing acceleration. Optical computing has emerged as a potential alternative to GPU acceleration for modern neural networks, particularly considering the looming obsolescence of Moore's Law. Consequently, optical neural networks have garnered increased attention in the research community. Presently, two primary methods of optical neural computing are under research: silicon photonics-based and free-space optics. Each approach has its benefits and drawbacks; while silicon photonics may offer superior speed, it lacks the massive parallelism that free-space optics can deliver. Given the substantial parallelism capabilities of free-space optics, researchers have focused on taking advantage of it. One implementation, proposed by Lin et al., involves the training and fabrication of phase masks for a handwritten digit classifier. By stacking 3D-printed phase masks, light passing through the fabricated network can be read by a photodetector array of ten detectors, each representing a digit class ranging from 1 to 10. Although this network can achieve terahertz-range classification, it lacks flexibility, as the phase masks are fabricated for a specific task and cannot be retrained. An alternative method for classification in free-space optics, introduced by Cahng et al., employs a 4F system that is based on the convolution theorem to perform convolution operations. This system uses two lenses to execute the Fourier transforms of the convolution operation, enabling passive conversion into the Fourier domain without power consumption or latency. However, the convolution operation kernels in this implementation are also fabricated phase masks, limiting the device's functionality to specific convolutional layers of the network only. In contrast, Li et al. proposed a technique involving kernel tiling to use the parallelism of the 4F system while using a Digital Micromirror Device (DMD) instead of a phase mask. This approach allows users to upload various kernels into the 4F system and execute the entire network's inference on a single device. Unfortunately, modern neural networks are not designed for the 4F systems, as they were primarily developed during the CPU/GPU era. Mostly because they tend to use a lower resolution and a high number of channels in their feature maps. == Other Implementations == In 2007 there was one model of Optical Neural Network: the Programmable Optical Array/Analogic Computer (POAC). It had been implemented in the year 2000 and reported based on modified Joint Fourier Transform Correlator (JTC) and Bacteriorhodopsin (BR) as a holographic optical memory. Full parallelism, large array size and the speed of light are three promises offered by POAC to implement an optical CNN. They had been investigated during the last years with their practical limitations and considerations yielding the design of the first portable POAC version. The practical details – hardware (optical setups) and software (optical templates) – were published. However, POAC is a general purpose and programmable array computer that has a wide range of applications including: image processing pattern recognition target tracking real-time video processing document security optical switching == Progress in the 2020s == Taichi from Tsinghua University in Beijing is a hybrid ONN that combines the power efficiency and parallelism of optical diffraction and the configurability of optical interference. Taichi offers 13.96 million parameters. Taichi avoids the high error rates that afflict deep (multi-layer) networks by combining clusters of fewer-layer diffractive units with arrays of interferometers for reconfigurable computation. Its encoding protocol divides large network models into sub-models that can be distributed across multiple chiplets in parallel. Taichi achieved 91.89% accuracy in tests with the Omniglot database. It was also used to generate music Bach and generate images the styles of Van Gogh and Munch. The developers claimed energy efficiency of up to 160 trillion operations second−1 watt−1 and an area efficiency of 880 trillion multiply-accumulate operations mm−2 or 103 more energy efficient than the NVIDIA H100, and 102 times more energy efficient and 10 times more area efficient than previous ONNs. Time dimension has recently been introduced into diffractive neural network by fs laser lithography of perovskite hydration. The temporal behaviour of the neuron can be modulated by the fs laser at the nanoscale, enabling a programmable holographic neural network with temporal evolution functionality, i.e., the functionality can change with time under the hydration stimuli. An in-memory temporal inference functionality was demonstrated to mimic the function evolution of the human brain, i.e., the functionality can change from simple digit image classification to more complicated digit and clothing product image classification with time. This is the first time of introducing time dimension into the optical neural network, laying a foundation for future brain-like photonic chip development.

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  • NETtalk (artificial neural network)

    NETtalk (artificial neural network)

    NETtalk is an artificial neural network that learns to pronounce written English text by supervised learning. It takes English text as input, and produces a matching phonetic transcriptions as output. It is the result of research carried out in the mid-1980s by Terrence Sejnowski and Charles Rosenberg. The intent behind NETtalk was to construct simplified models that might shed light on the complexity of learning human level cognitive tasks, and their implementation as a connectionist model that could also learn to perform a comparable task. The authors trained it by backpropagation. The network was trained on a large amount of English words and their corresponding pronunciations, and is able to generate pronunciations for unseen words with a high level of accuracy. The output of the network was a stream of phonemes, which fed into DECtalk to produce audible speech. It achieved popular success, appearing on the Today show. From the point of view of modeling human cognition, NETtalk does not specifically model the image processing stages and letter recognition of the visual cortex. Rather, it assumes that the letters have been pre-classified and recognized. It is NETtalk's task to learn proper associations between the correct pronunciation with a given sequence of letters based on the context in which the letters appear. A similar architecture was subsequently used for the opposite task, that of converting continuous speech signal to a phoneme sequence. == Training == The training dataset was a 20,008-word subset of the Brown Corpus, with manually annotated phoneme and stress for each letter. The development process was described in a 1993 interview. It took three months -- 250 person-hours -- to create the training dataset, but only a few days to train the network. After it was run successfully on this, the authors tried it on a phonological transcription of an interview with a young Latino boy from a barrio in Los Angeles. This resulted in a network that reproduced his Spanish accent. The original NETtalk was implemented on a Ridge 32, which took 0.275 seconds per learning step (one forward and one backward pass). Training NETtalk became a benchmark to test for the efficiency of backpropagation programs. For example, an implementation on Connection Machine-1 (with 16384 processors) ran at 52x speedup. An implementation on a 10-cell Warp ran at 340x speedup. The following table compiles the benchmark scores as of 1988. Speed is measured in "millions of connections per second" (MCPS). For example, the original NETtalk on Ridge 32 took 0.275 seconds per forward-backward pass, giving 18629 / 10 6 0.275 = 0.068 {\displaystyle {\frac {18629/10^{6}}{0.275}}=0.068} MCPS. Relative times are normalized to the MicroVax. == Architecture == The network had three layers and 18,629 adjustable weights, large by the standards of 1986. There were worries that it would overfit the dataset, but it was trained successfully. The input of the network has 203 units, divided into 7 groups of 29 units each. Each group is a one-hot encoding of one character. There are 29 possible characters: 26 letters, comma, period, and word boundary (whitespace). To produce the pronunciation of a single character, the network takes the character itself, as well as 3 characters before and 3 characters after it. The hidden layer has 80 units. The output has 26 units. 21 units encode for articulatory features (point of articulation, voicing, vowel height, etc.) of phonemes, and 5 units encode for stress and syllable boundaries. Sejnowski studied the learned representation in the network, and found that phonemes that sound similar are clustered together in representation space. The output of the network degrades, but remains understandable, when some hidden neurons are removed.

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