NETtalk (artificial neural network)

NETtalk (artificial neural network)

NETtalk is an artificial neural network that learns to pronounce written English text by supervised learning. It takes English text as input, and produces a matching phonetic transcriptions as output. It is the result of research carried out in the mid-1980s by Terrence Sejnowski and Charles Rosenberg. The intent behind NETtalk was to construct simplified models that might shed light on the complexity of learning human level cognitive tasks, and their implementation as a connectionist model that could also learn to perform a comparable task. The authors trained it by backpropagation. The network was trained on a large amount of English words and their corresponding pronunciations, and is able to generate pronunciations for unseen words with a high level of accuracy. The output of the network was a stream of phonemes, which fed into DECtalk to produce audible speech. It achieved popular success, appearing on the Today show. From the point of view of modeling human cognition, NETtalk does not specifically model the image processing stages and letter recognition of the visual cortex. Rather, it assumes that the letters have been pre-classified and recognized. It is NETtalk's task to learn proper associations between the correct pronunciation with a given sequence of letters based on the context in which the letters appear. A similar architecture was subsequently used for the opposite task, that of converting continuous speech signal to a phoneme sequence. == Training == The training dataset was a 20,008-word subset of the Brown Corpus, with manually annotated phoneme and stress for each letter. The development process was described in a 1993 interview. It took three months -- 250 person-hours -- to create the training dataset, but only a few days to train the network. After it was run successfully on this, the authors tried it on a phonological transcription of an interview with a young Latino boy from a barrio in Los Angeles. This resulted in a network that reproduced his Spanish accent. The original NETtalk was implemented on a Ridge 32, which took 0.275 seconds per learning step (one forward and one backward pass). Training NETtalk became a benchmark to test for the efficiency of backpropagation programs. For example, an implementation on Connection Machine-1 (with 16384 processors) ran at 52x speedup. An implementation on a 10-cell Warp ran at 340x speedup. The following table compiles the benchmark scores as of 1988. Speed is measured in "millions of connections per second" (MCPS). For example, the original NETtalk on Ridge 32 took 0.275 seconds per forward-backward pass, giving 18629 / 10 6 0.275 = 0.068 {\displaystyle {\frac {18629/10^{6}}{0.275}}=0.068} MCPS. Relative times are normalized to the MicroVax. == Architecture == The network had three layers and 18,629 adjustable weights, large by the standards of 1986. There were worries that it would overfit the dataset, but it was trained successfully. The input of the network has 203 units, divided into 7 groups of 29 units each. Each group is a one-hot encoding of one character. There are 29 possible characters: 26 letters, comma, period, and word boundary (whitespace). To produce the pronunciation of a single character, the network takes the character itself, as well as 3 characters before and 3 characters after it. The hidden layer has 80 units. The output has 26 units. 21 units encode for articulatory features (point of articulation, voicing, vowel height, etc.) of phonemes, and 5 units encode for stress and syllable boundaries. Sejnowski studied the learned representation in the network, and found that phonemes that sound similar are clustered together in representation space. The output of the network degrades, but remains understandable, when some hidden neurons are removed.

Mobile cloud storage

Mobile cloud storage is a form of cloud storage that is accessible on mobile devices such as laptops, tablets, and smartphones. Mobile cloud storage providers offer services that allow the user to create and organize files, folders, music, and photos, similar to other cloud computing models. Services are used by both individuals and companies. Most cloud file storage providers offer limited free use but charge for additional storage once the free limit is exceeded. These costs are usually charged as a monthly subscription rate and have different rates depending on the amount of storage desired. In 2018, cloud services revenue was about $182.4 billion and in 2022 it is projected to grow to $331.2 billion. The cloud storage industry was projected to grow 17.2 percent in 2019 (Costello, 2019). == History == The concept of cloud computing trace back to 1960s, when the groundwork for modern internet and network technologies was being laid (Human for humans, 2024). One of the pivotal figures in this early period was J.C.R. Licklider, a visionary computer scientist who worked on ARPANET, the precursor to the internet. Licklider's ideas set the stage for the development of distributed computing systems, which are fundamental to cloud computing. Moving into the 1990s, AT&T introduced PersonaLink Services, a more advanced online platform offering electronic mail and online storage. Major turning point in 2006 The launch of Amazon Web Services (AWS) in 2006 marked a major turning point. AWS introduced Amazon S3 (Simple Storage Service), which allowed businesses and developers to store and retrieve any amount of data, at any time, from anywhere on the web. This development was revolutionary, providing scalable, reliable, and low-cost data storage infrastructure that transformed how organizations managed their data. == Applications == Some mobile device manufacturers include mobile cloud storage apps with their product. These apps facilitate synchronization of user files across multiple platforms. Part of the process for setting up new mobile devices frequently includes configuring a cloud storage service to Backup the device's files and information. Apple iOS devices come pre-loaded and configured to use Apple's mobile cloud storage service iCloud. Google offers a similar feature with the Android operating system by backing up the device using a Google Drive account. The Samsung Galaxy smartphone has partnered with Dropbox, while Microsoft similarly offers Microsoft OneDrive. Some mobile cloud storage apps are platform-independent. For example, Nasuni's Mobile Access app is available on any Android or iOS device. Most companies offering Cloud Storage have secure website to access files allowing use on any device that can browse the Internet.

Birkhoff algorithm

Birkhoff's algorithm (also called Birkhoff-von-Neumann algorithm) is an algorithm for decomposing a bistochastic matrix into a convex combination of permutation matrices. It was published by Garrett Birkhoff in 1946. It has many applications. One such application is for the problem of fair random assignment: given a randomized allocation of items, Birkhoff's algorithm can decompose it into a lottery on deterministic allocations. == Terminology == A bistochastic matrix (also called: doubly-stochastic) is a matrix in which all elements are greater than or equal to 0 and the sum of the elements in each row and column equals 1. An example is the following 3-by-3 matrix: ( 0.2 0.3 0.5 0.6 0.2 0.2 0.2 0.5 0.3 ) {\displaystyle {\begin{pmatrix}0.2&0.3&0.5\\0.6&0.2&0.2\\0.2&0.5&0.3\end{pmatrix}}} A permutation matrix is a special case of a bistochastic matrix, in which each element is either 0 or 1 (so there is exactly one "1" in each row and each column). An example is the following 3-by-3 matrix: ( 0 1 0 0 0 1 1 0 0 ) {\displaystyle {\begin{pmatrix}0&1&0\\0&0&1\\1&0&0\end{pmatrix}}} A Birkhoff decomposition (also called: Birkhoff-von-Neumann decomposition) of a bistochastic matrix is a presentation of it as a sum of permutation matrices with non-negative weights. For example, the above matrix can be presented as the following sum: 0.2 ( 0 1 0 0 0 1 1 0 0 ) + 0.2 ( 1 0 0 0 1 0 0 0 1 ) + 0.1 ( 0 1 0 1 0 0 0 0 1 ) + 0.5 ( 0 0 1 1 0 0 0 1 0 ) {\displaystyle 0.2{\begin{pmatrix}0&1&0\\0&0&1\\1&0&0\end{pmatrix}}+0.2{\begin{pmatrix}1&0&0\\0&1&0\\0&0&1\end{pmatrix}}+0.1{\begin{pmatrix}0&1&0\\1&0&0\\0&0&1\end{pmatrix}}+0.5{\begin{pmatrix}0&0&1\\1&0&0\\0&1&0\end{pmatrix}}} Birkhoff's algorithm receives as input a bistochastic matrix and returns as output a Birkhoff decomposition. == Tools == A permutation set of an n-by-n matrix X is a set of n entries of X containing exactly one entry from each row and from each column. A theorem by Dénes Kőnig says that: Every bistochastic matrix has a permutation-set in which all entries are positive.The positivity graph of an n-by-n matrix X is a bipartite graph with 2n vertices, in which the vertices on one side are n rows and the vertices on the other side are the n columns, and there is an edge between a row and a column if the entry at that row and column is positive. A permutation set with positive entries is equivalent to a perfect matching in the positivity graph. A perfect matching in a bipartite graph can be found in polynomial time, e.g. using any algorithm for maximum cardinality matching. Kőnig's theorem is equivalent to the following:The positivity graph of any bistochastic matrix admits a perfect matching.A matrix is called scaled-bistochastic if all elements are non-negative, and the sum of each row and column equals c, where c is some positive constant. In other words, it is c times a bistochastic matrix. Since the positivity graph is not affected by scaling:The positivity graph of any scaled-bistochastic matrix admits a perfect matching. == Algorithm == Birkhoff's algorithm is a greedy algorithm: it greedily finds perfect matchings and removes them from the fractional matching. It works as follows. Let i = 1. Construct the positivity graph GX of X. Find a perfect matching in GX, corresponding to a positive permutation set in X. Let z[i] > 0 be the smallest entry in the permutation set. Let P[i] be a permutation matrix with 1 in the positive permutation set. Let X := X − z[i] P[i]. If X contains nonzero elements, Let i = i + 1 and go back to step 2. Otherwise, return the sum: z[1] P[1] + ... + z[2] P[2] + ... + z[i] P[i]. The algorithm is correct because, after step 6, the sum in each row and each column drops by z[i]. Therefore, the matrix X remains scaled-bistochastic. Therefore, in step 3, a perfect matching always exists. == Run-time complexity == By the selection of z[i] in step 4, in each iteration at least one element of X becomes 0. Therefore, the algorithm must end after at most n2 steps. However, the last step must simultaneously make n elements 0, so the algorithm ends after at most n2 − n + 1 steps, which implies O ( n 2 ) {\displaystyle O(n^{2})} . In 1960, Joshnson, Dulmage and Mendelsohn showed that Birkhoff's algorithm actually ends after at most n2 − 2n + 2 steps, which is tight in general (that is, in some cases n2 − 2n + 2 permutation matrices may be required). == Application in fair division == In the fair random assignment problem, there are n objects and n people with different preferences over the objects. It is required to give an object to each person. To attain fairness, the allocation is randomized: for each (person, object) pair, a probability is calculated, such that the sum of probabilities for each person and for each object is 1. The probabilistic-serial procedure can compute the probabilities such that each agent, looking at the matrix of probabilities, prefers his row of probabilities over the rows of all other people (this property is called envy-freeness). This raises the question of how to implement this randomized allocation in practice? One cannot just randomize for each object separately, since this may result in allocations in which some people get many objects while other people get no objects. Here, Birkhoff's algorithm is useful. The matrix of probabilities, calculated by the probabilistic-serial algorithm, is bistochastic. Birkhoff's algorithm can decompose it into a convex combination of permutation matrices. Each permutation matrix represents a deterministic assignment, in which every agent receives exactly one object. The coefficient of each such matrix is interpreted as a probability; based on the calculated probabilities, it is possible to pick one assignment at random and implement it. == Extensions == The problem of computing the Birkhoff decomposition with the minimum number of terms has been shown to be NP-hard, but some heuristics for computing it are known. This theorem can be extended for the general stochastic matrix with deterministic transition matrices. Budish, Che, Kojima and Milgrom generalize Birkhoff's algorithm to non-square matrices, with some constraints on the feasible assignments. They also present a decomposition algorithm that minimizes the variance in the expected values. Vazirani generalizes Birkhoff's algorithm to non-bipartite graphs. Valls et al. showed that it is possible to obtain an ϵ {\displaystyle \epsilon } -approximate decomposition with O ( log ⁡ ( 1 / ϵ 2 ) ) {\displaystyle O(\log(1/\epsilon ^{2}))} permutations.

PL/Perl

PL/Perl (Procedural Language/Perl) is a procedural language supported by the PostgreSQL RDBMS. PL/Perl, as an imperative programming language, allows more control than the relational algebra of SQL. Programs created in the PL/Perl language are called functions and can use most of the features that the Perl programming language provides, including common flow control structures and syntax that has incorporated regular expressions directly. These functions can be evaluated as part of a SQL statement, or in response to a trigger or rule. The design goals of PL/Perl were to create a loadable procedural language that: can be used to create functions and trigger procedures, adds control structures to the SQL language, can perform complex computations, can be defined to be either trusted or untrusted by the server, is easy to use. PL/Perl is one of many "PL" languages available for PostgreSQL PL/pgSQL PL/Java, plPHP, PL/Python, PL/R, PL/Ruby, PL/sh, and PL/Tcl.

Enterprise architecture

Enterprise architecture (EA) is a business function concerned with the structures and behaviours of a business, especially business roles and processes that create and use business data. The international definition according to the Federation of Enterprise Architecture Professional Organizations is "a well-defined practice for conducting enterprise analysis, design, planning, and implementation, using a comprehensive approach at all times, for the successful development and execution of strategy. Enterprise architecture applies architecture principles and practices to guide organizations through the business, information, process, and technology changes necessary to execute their strategies. These practices utilize the various aspects of an enterprise to identify, motivate, and achieve these changes." The United States Federal Government is an example of an organization that practices EA, in this case with its Capital Planning and Investment Control processes. Companies such as Independence Blue Cross, Intel, Volkswagen AG, and InterContinental Hotels Group also use EA to improve their business architectures as well as to improve business performance and productivity. Additionally, the Federal Enterprise Architecture's reference guide aids federal agencies in the development of their architectures. == Introduction == As a discipline, EA "proactively and holistically lead[s] enterprise responses to disruptive forces by identifying and analyzing the execution of change" towards organizational goals. EA gives business and IT leaders recommendations for policy adjustments and provides best strategies to support and enable business development and change within the information systems the business depends on. EA provides a guide for decision making towards these objectives. The National Computing Centre's EA best practice guidance states that an EA typically "takes the form of a comprehensive set of cohesive models that describe the structure and functions of an enterprise. The individual models in an EA are arranged in a logical manner that provides an ever-increasing level of detail about the enterprise." Important players within EA include enterprise architects and solutions architects. Enterprise architects are at the top level of the architect hierarchy, meaning they have more responsibilities than solutions architects. While solutions architects focus on their own relevant solutions, enterprise architects focus on solutions for and the impact on the whole organization. Enterprise architects oversee many solution architects and business functions. As practitioners of EA, enterprise architects support an organization's strategic vision by acting to align people, process, and technology decisions with actionable goals and objectives that result in quantifiable improvements toward achieving that vision. The practice of EA "analyzes areas of common activity within or between organizations, where information and other resources are exchanged to guide future states from an integrated viewpoint of strategy, business, and technology." === Definitions === The term enterprise can be defined as an organizational unit, organization, or collection of organizations that share a set of common goals and collaborate to provide specific products or services to customers. In that sense, the term enterprise covers various types of organizations, regardless of their size, ownership model, operational model, or geographical distribution. It includes those organizations' complete sociotechnical system, including people, information, processes, and technologies. Enterprise as a sociotechnical system defines the scope of EA. The term architecture refers to fundamental concepts or properties of a system in its environment; and embodied in its elements, relationships, and in the principles of its design and evolution. A methodology for developing and using architecture to guide the transformation of a business from a baseline state to a target state, sometimes through several transition states, is usually known as an enterprise architecture framework. A framework provides a structured collection of processes, techniques, artifact descriptions, reference models, and guidance for the production and use of an enterprise-specific architecture description. Open-source tools supporting EA practice, such as the Essential Project, have also been evaluated for suitability in academic and commercial training contexts. Paramount to changing the EA is the identification of a sponsor. Their mission, vision, strategy, and the governance framework define all roles, responsibilities, and relationships involved in the anticipated transformation. Changes considered by enterprise architects typically include innovations in the structure or processes of an organization; innovations in the use of information systems or technologies; the integration and/or standardization of business processes; and improvement of the quality and timeliness of business information. According to the standard ISO/IEC/IEEE 42010, the product used to describe the architecture of a system is called an architectural description. In practice, an architectural description contains a variety of lists, tables, and diagrams. These are models known as views. In the case of EA, these models describe the logical business functions or capabilities, business processes, human roles and actors, the physical organization structure, data flows and data stores, business applications and platform applications, hardware, and communications infrastructure. The first use of the term "enterprise architecture" is often incorrectly attributed to John Zachman's 1987 A framework for information systems architecture. The first publication to use it was instead a National Institute of Standards (NIST) Special Publication on the challenges of information system integration. The NIST article describes EA as consisting of several levels. Business unit architecture is the top level and might be a total corporate entity or a sub-unit. It establishes for the whole organization necessary frameworks for "satisfying both internal information needs" as well as the needs of external entities, which include cooperating organizations, customers, and federal agencies. The lower levels of the EA that provide information to higher levels are more attentive to detail on behalf of their superiors. In addition to this structure, business unit architecture establishes standards, policies, and procedures that either enhance or stymie the organization's mission. The main difference between these two definitions is that Zachman's concept was the creation of individual information systems optimized for business, while NIST's described the management of all information systems within a business unit. The definitions in both publications, however, agreed that due to the "increasing size and complexity of the [i]mplementations of [i]nformation systems... logical construct[s] (or architecture) for defining and controlling the interfaces and... [i]ntegration of all the components of a system" is necessary. Zachman in particular urged for a "strategic planning methodology." == Overview == === Schools of thought === Within the field of enterprise architecture, there are three overarching schools: Enterprise IT Design, Enterprise Integrating, and Enterprise Ecosystem Adaption. Which school one subscribes to will impact how they see the EA's purpose and scope, as well as the means of achieving it, the skills needed to conduct it, and the locus of responsibility for conducting it. Under Enterprise IT Design, the main purpose of EA is to guide the process of planning and designing an enterprise's IT/IS capabilities to meet the desired organizational objectives, often by greater alignment between IT/IS and business concerns. Architecture proposals and decisions are limited to the IT/IS aspects of the enterprise and other aspects service only as inputs. The Enterprise Integrating school believes that the purpose of EA is to create a greater coherency between the various concerns of an enterprise (HR, IT, Operations, etc.), including the link between strategy formulation and execution. Architecture proposals and decisions here encompass all aspects of the enterprise. The Enterprise Ecosystem Adaption school states that the purpose of EA is to foster and maintain the learning capabilities of enterprises so they may be sustainable. Consequently, a great deal of emphasis is put on improving the capabilities of the enterprise to improve itself, to innovate, and to coevolve with its environment. Typically, proposals and decisions encompass both the enterprise and its environment. === Benefits, challenges, and criticisms === The benefits of EA are achieved through its direct and indirect contributions to organizational goals. Notable benefits include support in the areas related to design and re-design of the organizational structures during mergers, acquisitions, or

Comparison of machine learning software

The following tables are a comparison of machine learning software such as software frameworks, libraries, and computer programs used for machine learning. == Machine learning software == == Other comparisons == == Machine learning helper libraries and platforms == Apache OpenNLP — natural language processing toolkit CUDA — GPU computing platform used to accelerate machine learning and deep learning workloads Horovod — distributed training framework for deep learning Hugging Face Transformers — library of pretrained transformer models built on other machine learning frameworks Kubeflow — machine learning platform for Kubernetes Mallet — toolkit for natural language processing and text analysis NumPy — numerical computing library used in machine learning OpenCV — computer vision library with machine learning functions ONNX — open format for representing machine learning models pandas — data analysis and data preparation library used in machine learning PlaidML — tensor compiler and backend for machine learning frameworks Polars — Dataframe library used for machine learning data preparation and analysis PyArrow — columnar data library used in machine learning data processing ROOT (TMVA) — data analysis framework with machine learning tools SciPy — scientific computing and optimization library used in machine learning == Online development environments for machine learning == Google Colab — hosted Jupyter Notebook environment commonly used for machine learning and deep learning JupyterLab — notebook-based development environment for machine learning and data science Jupyter Notebook — interactive notebook environment used for machine learning and data science Kaggle — online data science and machine learning platform

Small Data

Small Data: the Tiny Clues that Uncover Huge Trends is Martin Lindstrom's seventh book. It chronicles his work as a branding expert, working with consumers across the world to better understand their behavior. The theory behind the book is that businesses can better create products and services based on observing consumer behavior in their homes, as opposed to relying solely on big data. == Content == The book is based on a several year period of consumer studies for major corporations across the globe. It features case studies of the author's work interviewing consumers in their homes and using his observations to create hypotheses as to why they use products the way that they do. == Public reception == The book was a New York Times Bestseller upon release and was positively reviewed on several websites, Including Entrepreneur and Forbes. In 2016, it was named a Best Business Book by strategy+business and one of Inc. Magazine's Best Sales and Marketing books.