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  • Cloud robotics

    Cloud robotics

    Cloud robotics is a field of robotics that attempts to invoke cloud technologies such as cloud computing, cloud storage, and other Internet technologies centered on the benefits of converged infrastructure and shared services for robotics. When connected to the cloud, robots can benefit from the powerful computation, storage, and communication resources of a modern data center in the cloud, which can process and share information from various robots or agents (other machines, smart objects, humans, etc.). Humans can also delegate tasks to robots remotely through networks. Cloud computing technologies enable robot systems to be gain capability whilst reducing costs through cloud technologies. Thus, it is possible to build lightweight, low-cost, smarter robots with an intelligent "brain" in the cloud. The "brain" consists of data center, knowledge base, task planners, deep learning, information processing, environment models, communication support, etc. == Components == A cloud for robots potentially has at least six significant components: Building a "cloud brain" for robots, the main object of cloud robotics; Offering a global library of images, maps, and object data, often with geometry and mechanical properties, expert system, knowledge base (i.e. semantic web, data centres); Massively-parallel computation on demand for sample-based statistical modelling and motion planning, task planning, multi-robot collaboration, scheduling and coordination of system; Robot sharing of outcomes, trajectories, and dynamic control policies and robot learning support; Human sharing of open-source code, data, and designs for programming, experimentation, and hardware construction; On-demand human guidance and assistance for evaluation, learning, and error recovery; Augmented human–robot interaction through various ways (semantics knowledge base, Apple SIRI like service, etc.). == Applications == Autonomous mobile robots Google's self-driving cars are cloud robots. The cars use the network to access Google's enormous database of maps and satellite and environment model (like Streetview) and combines it with streaming data from GPS, cameras, and 3D sensors to monitor its own position within centimetres, and with past and current traffic patterns to avoid collisions. Each car can learn something about environments, roads, or driving, or conditions, and it sends the information to the Google cloud, where it can be used to improve the performance of other cars. Cloud medical robots a medical cloud (also called a healthcare cluster) consists of various services such as a disease archive, electronic medical records, a patient health management system, practice services, analytics services, clinic solutions, expert systems, etc. A robot can connect to the cloud to provide clinical service to patients, as well as deliver assistance to doctors (e.g. a co-surgery robot). Moreover, it also provides a collaboration service by sharing information between doctors and care givers about clinical treatment. Assistive robots A domestic robot can be employed for healthcare and life monitoring for elderly people. The system collects the health status of users and exchange information with cloud expert system or doctors to facilitate elderly peoples life, especially for those with chronic diseases. For example, the robots are able to provide support to prevent the elderly from falling down, emergency healthy support such as heart disease, blooding disease. Care givers of elderly people can also get notification when in emergency from the robot through network. Industrial robots As highlighted by the German government's Industry 4.0 Plan, "Industry is on the threshold of the fourth industrial revolution. Driven by the Internet, the real and virtual worlds are growing closer and closer together to form the Internet of Things. Industrial production of the future will be characterised by the strong individualisation of products under the conditions of highly flexible (large series) production, the extensive integration of customers and business partners in business and value-added processes, and the linking of production and high-quality services leading to so-called hybrid products." In manufacturing, such cloud based robot systems could learn to handle tasks such as threading wires or cables, or aligning gaskets from a professional knowledge base. A group of robots can share information for some collaborative tasks. Even more, a consumer is able to place customised product orders to manufacturing robots directly with online ordering systems. Another potential paradigm is shopping-delivery robot systems. Once an order is placed, a warehouse robot dispatches the item to an autonomous car or autonomous drone to deliver it to its recipient. == Research == RoboEarth was funded by the European Union's Seventh Framework Programme for research, technological development projects, specifically to explore the field of cloud robotics. The goal of RoboEarth is to allow robotic systems to benefit from the experience of other robots, paving the way for rapid advances in machine cognition and behaviour, and ultimately, for more subtle and sophisticated human-machine interaction. RoboEarth offers a Cloud Robotics infrastructure. RoboEarth's World-Wide-Web style database stores knowledge generated by humans – and robots – in a machine-readable format. Data stored in the RoboEarth knowledge base include software components, maps for navigation (e.g., object locations, world models), task knowledge (e.g., action recipes, manipulation strategies), and object recognition models (e.g., images, object models). The RoboEarth Cloud Engine includes support for mobile robots, autonomous vehicles, and drones, which require much computation for navigation. Rapyuta is an open source cloud robotics framework based on RoboEarth Engine developed by the robotics researcher at ETHZ. Within the framework, each robot connected to Rapyuta can have a secured computing environment (rectangular boxes) giving them the ability to move their heavy computation into the cloud. In addition, the computing environments are tightly interconnected with each other and have a high bandwidth connection to the RoboEarth knowledge repository. FogROS2 is an open-source extension to the Robot Operating System 2 (ROS 2) developed by researchers at UC Berkeley. It enables robots to offload computationally intensive tasks—such as SLAM, grasp planning, and motion planning—to cloud resources, thereby enhancing performance and reducing onboard computational requirements. FogROS2 automates the provisioning of cloud instances, deployment of ROS 2 nodes, and secure communication between robots and cloud services. The platform is designed to be compatible with existing ROS 2 applications without requiring code modifications. Further advancements include FogROS2-SGC, which facilitates secure global connectivity across different networks and locations, and FogROS2-FT, which introduces fault tolerance by replicating services across multiple cloud providers to ensure robustness against failures. KnowRob is an extensional project of RoboEarth. It is a knowledge processing system that combines knowledge representation and reasoning methods with techniques for acquiring knowledge and for grounding the knowledge in a physical system and can serve as a common semantic framework for integrating information from different sources. RoboBrain is a large-scale computational system that learns from publicly available Internet resources, computer simulations, and real-life robot trials. It accumulates everything robotics into a comprehensive and interconnected knowledge base. Applications include prototyping for robotics research, household robots, and self-driving cars. The goal is as direct as the project's name—to create a centralised, always-online brain for robots to tap into. The project is dominated by Stanford University and Cornell University. And the project is supported by the National Science Foundation, the Office of Naval Research, the Army Research Office, Google, Microsoft, Qualcomm, the Alfred P. Sloan Foundation and the National Robotics Initiative, whose goal is to advance robotics to help make the United States more competitive in the world economy. MyRobots is a service for connecting robots and intelligent devices to the Internet. It can be regarded as a social network for robots and smart objects (i.e. Facebook for robots). With socialising, collaborating and sharing, robots can benefit from those interactions too by sharing their sensor information giving insight on their perspective of their current state. COALAS is funded by the INTERREG IVA France (Channel) – England European cross-border co-operation programme. The project aims to develop new technologies for disabled people through social and technological innovation and through the users' social and psychological integrity. The objective is to produce a cognitive ambient

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  • Cipher device

    Cipher device

    A cipher device was a term used by the US military in the first half of the 20th century to describe a manually operated cipher equipment that converted the plaintext into ciphertext or vice versa. A similar term, cipher machine, was used to describe the cipher equipment that required external power for operation. Cipher box or crypto box is a physical cryptographic device used to encrypt and decrypt messages between plaintext (unencrypted) and ciphertext (encrypted or secret) forms. The ciphertext is suitable for transmission over a channel, such as radio, that might be observed by an adversary the communicating parties wish to conceal the plaintext from.

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  • Cryptovirology

    Cryptovirology

    Cryptovirology refers to the study of cryptography use in malware, such as ransomware and asymmetric backdoors. Traditionally, cryptography and its applications are defensive in nature, and provide privacy, authentication, and security to users. Cryptovirology employs a twist on cryptography, showing that it can also be used offensively. It can be used to mount extortion based attacks that cause loss of access to information, loss of confidentiality, and information leakage, tasks which cryptography typically prevents. The field was born with the observation that public-key cryptography can be used to break the symmetry between what an antivirus analyst sees regarding malware and what the attacker sees. The antivirus analyst sees a public key contained in the malware, whereas the attacker sees the public key contained in the malware as well as the corresponding private key (outside the malware) since the attacker created the key pair for the attack. The public key allows the malware to perform trapdoor one-way operations on the victim's computer that only the attacker can undo. == Overview == The field encompasses covert malware attacks in which the attacker securely steals private information such as symmetric keys, private keys, PRNG state, and the victim's data. Examples of such covert attacks are asymmetric backdoors. An asymmetric backdoor is a backdoor (e.g., in a cryptosystem) that can be used only by the attacker, even after it is found. This contrasts with the traditional backdoor that is symmetric, i.e., anyone that finds it can use it. Kleptography, a subfield of cryptovirology, is the study of asymmetric backdoors in key generation algorithms, digital signature algorithms, key exchanges, pseudorandom number generators, encryption algorithms, and other cryptographic algorithms. The NIST Dual EC DRBG random bit generator has an asymmetric backdoor in it. The EC-DRBG algorithm utilizes the discrete-log kleptogram from kleptography, which by definition makes the EC-DRBG a cryptotrojan. Like ransomware, the EC-DRBG cryptotrojan contains and uses the attacker's public key to attack the host system. The cryptographer Ari Juels indicated that NSA effectively orchestrated a kleptographic attack on users of the Dual EC DRBG pseudorandom number generation algorithm and that, although security professionals and developers have been testing and implementing kleptographic attacks since 1996, "you would be hard-pressed to find one in actual use until now." Due to public outcry about this cryptovirology attack, NIST rescinded the EC-DRBG algorithm from the NIST SP 800-90 standard. Covert information leakage attacks carried out by cryptoviruses, cryptotrojans, and cryptoworms that, by definition, contain and use the public key of the attacker is a major theme in cryptovirology. In "deniable password snatching," a cryptovirus installs a cryptotrojan that asymmetrically encrypts host data and covertly broadcasts it. This makes it available to everyone, noticeable by no one (except the attacker), and only decipherable by the attacker. An attacker caught installing the cryptotrojan claims to be a virus victim. An attacker observed receiving the covert asymmetric broadcast is one of the thousands, if not millions of receivers, and exhibits no identifying information whatsoever. The cryptovirology attack achieves "end-to-end deniability." It is a covert asymmetric broadcast of the victim's data. Cryptovirology also encompasses the use of private information retrieval (PIR) to allow cryptoviruses to search for and steal host data without revealing the data searched for even when the cryptotrojan is under constant surveillance. By definition, such a cryptovirus carries within its own coding sequence the query of the attacker and the necessary PIR logic to apply the query to host systems. == History == The first cryptovirology attack and discussion of the concept was by Adam L. Young and Moti Yung, at the time called "cryptoviral extortion" and it was presented at the 1996 IEEE Security & Privacy conference. In this attack, a cryptovirus, cryptoworm, or cryptotrojan contains the public key of the attacker and hybrid encrypts the victim's files. The malware prompts the user to send the asymmetric ciphertext to the attacker who will decipher it and return the symmetric decryption key it contains for a fee. The victim needs the symmetric key to decrypt the encrypted files if there is no way to recover the original files (e.g., from backups). The 1996 IEEE paper predicted that cryptoviral extortion attackers would one day demand e-money, long before Bitcoin even existed. Many years later, the media relabeled cryptoviral extortion as ransomware. In 2016, cryptovirology attacks on healthcare providers reached epidemic levels, prompting the U.S. Department of Health and Human Services to issue a Fact Sheet on Ransomware and HIPAA. The fact sheet states that when electronic protected health information is encrypted by ransomware, a breach has occurred, and the attack therefore constitutes a disclosure that is not permitted under HIPAA, the rationale being that an adversary has taken control of the information. Sensitive data might never leave the victim organization, but the break-in may have allowed data to be sent out undetected. California enacted a law that defines the introduction of ransomware into a computer system with the intent of extortion as being against the law. == Examples == === Tremor virus === While viruses in the wild have used cryptography in the past, the only purpose of such usage of cryptography was to avoid detection by antivirus software. For example, the tremor virus used polymorphism as a defensive technique in an attempt to avoid detection by anti-virus software. Though cryptography does assist in such cases to enhance the longevity of a virus, the capabilities of cryptography are not used in the payload. The One-half virus was amongst the first viruses known to have encrypted affected files. === Tro_Ransom.A virus === An example of a virus that informs the owner of the infected machine to pay a ransom is the virus nicknamed Tro_Ransom.A. This virus asks the owner of the infected machine to send $10.99 to a given account through Western Union. Virus.Win32.Gpcode.ag is a classic cryptovirus. This virus partially uses a version of 660-bit RSA and encrypts files with many different extensions. It instructs the owner of the machine to email a given mail ID if the owner desires the decryptor. If contacted by email, the user will be asked to pay a certain amount as ransom in return for the decryptor. === CAPI === It has been demonstrated that using just 8 different calls to Microsoft's Cryptographic API (CAPI), a cryptovirus can satisfy all its encryption needs. == Other uses of cryptography-enabled malware == Apart from cryptoviral extortion, there are other potential uses of cryptoviruses, such as deniable password snatching, cryptocounters, private information retrieval, and in secure communication between different instances of a distributed cryptovirus.

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  • Social media as a news source

    Social media as a news source

    Social media as a news source is defined as the use of online social media platforms such as Instagram, TikTok, and Facebook rather than the use of traditional media platforms like the newspaper or live TV to obtain news. Television had just begun to turn a nation of people who once listened to media content into watchers of media content between the 1950s and the 1980s when the popularity of social media had also begun creating a nation of media content creators. Almost half of Americans use social media as a news source, according to the Pew Research Center. As social media's role in news consumption grows, questions have emerged about its impact on knowledge, the formation of echo chambers, and the effectiveness of fact-checking efforts in combating misinformation. Social media platforms allow user-generated content and sharing content within one's own virtual network. Using social media as a news source allows users to engage with news in a variety of ways including: Consuming and discovering news Sharing or reposting news Posting one's own photos, videos, or reports of news (i.e., engage in citizen or participatory journalism) Commenting on news posts Using social media as a news source has become an increasingly popular way for people of all age groups to obtain current and important information. Just like many other new forms of technology there are going to be pros and cons. There are ways that social media positively affects the world of news and journalism but it is important to acknowledge that there are also ways in which social media has a negative effect on the news. With this accessibility, people now have more ways to consume false news, biased news, and even disturbing content. In 2019, the Pew Research Center created a poll that reported Americans are wary about the ways that social media sites share news and certain content. This wariness of accuracy grew as awareness that social media sites could be exploited by bad actors who concoct false narratives and fake news. == Relationship to traditional news sources == Unlike traditional news platforms such as newspapers and news shows, social media platforms allow people without professional journalistic backgrounds to create news and cover events that news agencies might not cover. Social media users may read a set of news that differs slightly from what newspaper editors prioritize in the print press. A 2019 study found that Facebook and Twitter users are more likely to share politics, public affairs, and visual media news. Typically social media users circulate more towards posting about negative news. A study of tweets found that while optimistic-sounding and neutral-sounding tweets were equally likely to express certainty or uncertainty, the pessimistic tweets were nearly twice as likely to appear certain of an outcome than uncertain. These results could imply that posts of a more pessimistic nature that are also written with an air of certainty are more likely to be shared or otherwise permeate groups on Twitter. A similar bias towards negativity has developed on Facebook, where internal memos revealed that an algorithm built to promote "meaningful social interaction" actually incentivized publishers to promote negative and sensational news. Biases towards negativity need to be considered when the utility of new media is addressed, as the potential for human opinion to overemphasize any particular news story is greater despite general improvement. In order to compete in this rapidly changing technological environment, there has been an upheaval of traditional news sources onto online spaces. The production and circulation of newspaper prints have continued to globally decline in accordance with the increasing presence of news outlets on social media. Prominent platforms such as Twitter and Facebook have been key in engaging users through the integration of journalistic news into their newsfeeds. This feature has now become a foundational part of these apps' interfaces. Social media incentivizes both legacy news brands and individual professional journalists to share their reporting and interact with audiences on social platforms to boost engagement. However, most people who consume news on social media report that accessing news is not their main motivation for being on social media, but rather, they see and consume news incidentally. Nonetheless, informational interviews reveal that these consumers rely on being informed through social media. Some news consumers attest that a news brand's participation in social media does not improve their trust in the brand and that more in-depth reporting and more transparency about biases would improve trust instead. == Use as a news source == Globally, data from 2020 shows that over 70% of adult participants from Kenya, South Africa, Chile, Bulgaria, Greece, and Argentina utilized social media for news while those from France, the UK, the Netherlands, Germany, and Japan were reportedly less than 40 percent. According to the Pew Research Center, 20% of adults in the United States in 2018 said they get their news from social media "often," compared to 16% who said they often get news from print newspapers, 26% who often get it from the radio, 33% who often get it from news websites, and 49% who often get it from TV. The same survey found that social media was the most popular way for American adults age 18–29 to get news, the second-to-last most popular way for Americans age 20–49 to get news, and the least popular way for American adults age 50-64 and 65+ to get the news. In 2019, the Pew Research Center found that over half of Americans (54%) either got their news "sometimes" or "often" from social media, and Facebook was the most popular social media site where American adults got their news. However, at least 50% off all respondents reported that the following were either a "very big problem" or a "moderately big problem" for getting news on social media: One-sided news (83%) Inaccurate news (81%) Censorship of the news (69%) Uncivil discussions about the news (69%) Harassment of journalists (57%) News organizations or personalities being banned (53%) Violent or disturbing news images or videos (51%) In a later survey from the same year, the Pew Research Center reported that 18% of American adults reported that the most common way they get news about politics and the election was from social media. Additional source information shows that from politics and the United States presidential election in 2016, the popularity of fake news had grown to global attention. With this information, the study explains that more than 60 percent of adults receive their news from social media, the most popular being Facebook. With the increase of fake news, and the large amount of adult participation on these social media sites, it made it much harder for those who were searching for news to find a source that they could find credible. Another study found that adult participants found their own friends on Facebook to be a more reliable source of information online compared to a professional news organization. Although, when news was posted by a news organization online, they were then found more reliable compared to when they are shared by their online friends. Showing that adult participants found that the news that was only posted on Facebook and social media was much more credible to them than compared to other forms of information spreading. The study further states that these outcomes have the potential explanation that the topic of the news article played a part in the ways they were affected. This could have affected the way adult participants interacted with the different news sources, such as their online friends compared to a news organization, prominently because depending on the story, they want to have the correct information about the news from the most credible source. === By young people === Social media platforms are some of the most easily accessible forms of news and with the growing generations, the technology is only going to grow. With that, the use of social media in younger generations is also going to grow alongside it. Technology in the hands of young kids can be a concern moving into the future. Globally, there is evidence that through social media, youth have become more directly involved in protests, social campaigns and generally, in the sharing of news across multiple platforms. The number of people who use social media platforms such as Twitter, Facebook, Instagram, or Snapchat as ways to seek information has increased significantly in recent years especially for people who are part of the younger generation.TikTok is a rapidly expanding platform that young adults can use to find news content on social media. TikTok is one of the sites that young adults and teens utilize to get news about trending themes and controversial topics. The younger generation accepts without hesitation the information that thei

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  • Sunrise Calendar

    Sunrise Calendar

    Sunrise is a discontinued electronic calendar application for mobile and desktop. The service was launched in 2013 by designers Pierre Valade and Jeremy Le Van. In October 2015, Microsoft announced that they had merged the Sunrise Calendar team into the larger Microsoft Outlook team where they will work closely with the Microsoft Outlook Mobile service. == History == The first iteration of Sunrise launched in 2012 and was a daily email digest of appointments, events and birthdays. Sunrise was launched initially as an iPhone application on February 19, 2013. In June 2013, Sunrise raised $2.2 million (~$2.91 million in 2024) in venture funding from Resolute.vc, NextView Ventures, Lerer Hippeau Ventures, SV Angel, and other angel investment firms like Loïc Le Meur, Dave Morin, Fabrice Grinda. In May 2014, Sunrise launched on Android as well as on the web via a web application. In July 2014, Sunrise announced it had raised $6 million (~$7.81 million in 2024) Series A from Balderton Capital. Bernard Liautaud joined the board. On February 11, 2015, Sunrise Atelier, Inc. was acquired by Microsoft for US$100 million (~$129 million in 2024). On October 28, 2015, Microsoft announced that Sunrise would be discontinued, and its functionality merged into Outlook Mobile. Microsoft later stated that the app would permanently cease functioning on August 31, 2016, but the shutdown was delayed to September 13, 2016, to coincide with an update to Outlook Mobile that incorporates aspects of Sunrise into its calendar interface. == Features == Sunrise allowed users to connect with Google Calendar, iCloud calendar and with Exchange Server. The following third-party services featured integration with Sunrise: Foursquare, GitHub, TripIt, Asana, Evernote, Google Tasks, Trello, Songkick, and Wunderlist. As a web app, users could sign-in and use Sunrise in a web browser, with no downloads required. A native Sunrise app could also be downloaded for OS X 10.9 and later, iOS 8.0 and later (both iPhone and iPad) as well as Android phones and tablets. In May 2015, Sunrise launched Meet, a keyboard for Android and iOS that lets users select available time slots in their calendar to schedule one-to-ones.

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  • Social media coverage of the Olympics

    Social media coverage of the Olympics

    Over the years, television broadcast rights have distinguished what Olympic-related content can be accessed by fans online. By doing so, mobile-friendly social platforms began to integrate into the Olympics. Athletes and fans use these platforms to share live updates, special moments, and behind-the-scenes specials. Various social media platforms have been used for Olympic content, including Twitter and Facebook. Some marketers credit social media for prompting the official U.S. broadcasters, NBC, to live stream events, including early rounds. == Background == The Olympics is able to advertise to its viewers and its host country with the use of data it collects through Social media marketing. Prominent social media platforms include: Twitter, Facebook, Instagram, Tumblr, YouTube, Google, MSN, Yahoo and many more. Campaign Initiatives and Artificial Intelligence technologies have been used to analyze the social media content of users. Information from consumers such as their preferences, demographics, age and locality are all analyzed to gain consumer insight. Campaign initiatives and AI technologies were used for such purposes in the 2010 Vancouver Winter Olympics and are in use currently. Social media marketing of the Olympics is a new phenomena, beginning prior to the 2008 Beijing Olympics == Variations == There are two classifications of social media marketing recognized by the IOC: Officially sanctioned content from rights holders and sponsors that maximizes the use of Olympic content (imagery, hashtag) Unofficial content that is generated by brands that leverage the excitement of the Olympics == 2008 Beijing Summer Olympics == Social media marketing emerged as a phenomenon during the 2008 Beijing Olympics, which progressed as a marketing and an advertising tactic ever since. The Beijing Olympics became the test subject for social media marketing initiatives started by advertising agencies. In 2008, social media marketing began the transition from one-sided communication to mass communication of the Olympic Games. Although social media marketing of the Olympic Games began in 2008, the audience to the Olympics was still primarily reached through television–reaching an audience of 4.3 billion viewers. At the time, the viewers of the Olympic Games through Internet website platforms made up an audience of approximately 390 million individuals. What was the beginning of Olympic social media marketing, was also the beginning of a more globalized experience of the Olympic Games via social media. Twitter, now a prominent social media platform, began in 2006 and grew to three million active users by the beginning of the 2008 Beijing Olympics. Members of Facebook, another prominent social media platform, tracking the Olympic Games grew from approximately one million during the Olympic Games of Athens 2004 to 90 million during the 2008 Beijing Olympics. Social media use, in general, increased by 24 percent between 2007 and 2008–from 63 percent of U.S. adults to 87 percent of U.S. adults. == 2010 Vancouver Winter Olympics == The International Olympic Committee (IOC) deemed The Vancouver Winter Olympics as "the first social media games” based on its fan base through social media platforms. The IOC launched their Facebook page a month before the games began, attracting 1.5 million fans. Shifting to online viewing attracted a younger audience than past Olympic games with over 60 percent of Facebook fans being under 24 years of age. Athletes like Lindsey Vonn and Shaun White reached fans on social media as the platform posted behind-the-scenes coverage on their experiences. The IOC used social media to create competitions between athletes and fans streamed online. Its YouTube channel hosted a “Best of Us” challenge in which the public could compete in games with their favorite athletes, acquiring three million viewers. Photos spread across social media platforms, such as Flickr, which had 11,000 photos posted by 600 photographers, bringing a new perspective to the games. Twitter contributed constant live updates of the competitions. The IOC's Twitter following doubled to 12,000 followers during the Vancouver Olympics, creating a larger viewer population for the games. The IOC created social media guidelines as more athletes and fans got online to interact with the Olympics. Social media was still relatively new as a marketing platform, so these guidelines confused many individuals. == 2012 London Summer Olympics == The London 2012 Olympic Games succeeded in broadcasting, participation and marketing. For the first time, the IOC broadcast the Olympic Games live and on-demand through YouTube, allowing fans to access the Games anytime, anywhere through live streaming. The combination of conventional broadcasting and mobile platforms reached a global audience of 4.8 billion people. Social media soared with Facebook, Twitter and Google+, attracting 4.7 million followers. Athletes shared photographs, interacted online with fans and updated daily, either in person or via an agent. Instagram was established by 2012, making itself a premier photo-sharing platform perfect for athletes to capture their emotions. Lewis Wiltshire, head of sport for Twitter UK said, "Never before have fans had such direct access to their sporting heroes." Social media created conversation on fan opinions regarding athletes, including 962,756 total mentions of Usain Bolt, “Fastest Man in History,” who defended the 100 meter and 200 meter gold medals. Michael Phelps followed with 828,081 total mentions. Olympic sponsors were active on social media; created several campaigns to promote their brands; and inspired viewers with mass participation and personalized events. The Adidas “Take the Stage” Campaign recognized talent around the world, installing a photo booth and inviting the 550 Olympics athletes to take the stage. (IOC Marketing Report 2012). David Beckham surprised fans at the photo booth in Westfield shopping centre, gaining popularity in UK media. Coca-Cola, Acer Inc., McDonald's, Visa Inc. and several others used similar tactics of participation to attract viewers. == 2014 Sochi Winter Olympics == === Channels === The 2014 Winter Olympic Games were held in Sochi, a city in Krasnodar Krai, Russia, establishing the first “social media Olympics” for Russia. The most popular Russian social media and networking service, VK, created an Olympic page, similar to Facebook's. The Olympic VK page has 2.8 million fans and—the most popular official community on the platform. Throughout the games, VK had 54 million Olympic mentions, an average of 1.5 million per day. Numbers grew on other social media pages: more than 2 million fans joined the Olympic Facebook page, 168,101 followed the Olympic Twitter, 150,000 followed the Olympic Instagram and three million visited the Olympic website in February 2014. There were 90,000 total updates on social media by Sochi 2014 Olympians and teams. The United States was the most active country during the games logging 22,598 posts across Facebook, Twitter, and Instagram. === Engagement === With social media there is also hashtags. The most popular hashtag was #sochi2014 with almost 11,000 uses. The next top five hashtags were #wearewinter, #teamusa, #olympics, #goaus and #wirfuerD. Another popular hashtag was #Sochiproblems, depicting local struggles. Photos of the poor state of Sochi on all platforms made the games the number one trending topic one week before the opening ceremony. #SochiFail and #SochiProblems gave multiple reports of the poor living arrangements, incomplete construction, broken elevators, and polluted waters. This was one way that social media provided awareness to its users. === Media Perceptions === Media perceptions varied during the games; the Olympics was viewed as a confrontation between Eastern and Western Civilizations. The LGBT community took a stand against the games. Sponsors for the games including Coca-Cola, Mcdonald's, and P&G protested against Russian authorities and Russian anti-LGBT laws. Many protests took a stand against Russian laws, which created a discussion between human rights advocates. Advocates believed organizations should not promote certain values in western markets while supporting an anti-human rights government in another market. == 2016 Rio Summer Olympics == Social media marketing was an influential tool in the promotion and analysis of the 2016 Rio Olympics. Thomas Bach, President of the International Olympic Committee said that the power of sport demonstrates that diversity and interconnectedness can enlighten us all. With over 25,000+ sources of accredited media covering the games, the 2016 games were the most consumed Olympic games to date. Marketing for the Rio Olympics began in 2013 and ultimately lasted 3 years. There were 26 million visits to Olympic.org, the official website of the Olympic games, and over 7 billion views of official Olympic content on social media. There were o

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  • Link encryption

    Link encryption

    Link encryption is an approach to communications security that encrypts and decrypts all network traffic at each network routing point (e.g. network switch, or node through which it passes) until arrival at its final destination. This repeated decryption and encryption is necessary to allow the routing information contained in each transmission to be read and employed further to direct the transmission toward its destination, before which it is re-encrypted. This contrasts with end-to-end encryption where internal information, but not the header/routing information, is encrypted by the sender at the point of origin and only decrypted by the intended recipient. Link encryption offers two main advantages: encryption is automatic so there is less opportunity for human error. if the communications link operates continuously and carries an unvarying level of traffic, link encryption defeats traffic analysis. On the other hand, end-to-end encryption ensures only the intended recipient has access to the plaintext. Link encryption can be used with end-to-end systems by superencrypting the messages. Bulk encryption refers to encrypting a large number of circuits at once, after they have been multiplexed.

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  • IBM remote batch terminals

    IBM remote batch terminals

    The IBM 2780 and the IBM 3780 are devices developed by IBM for performing remote job entry (RJE) and other batch functions over telephone lines; they communicate with the mainframe via Binary Synchronous Communications (BSC or Bisync) and replaced older terminals using synchronous transmit-receive (STR). In addition, IBM has developed workstation programs for the 1130, 360/20, 2922, System/360 other than 360/20, System/370 and System/3. == 2780 Data Transmission Terminal == The 2780 Data Transmission Terminal first shipped in 1967. It consists of: A line printer similar to the IBM 1443 that can print up to 240 lines per minute (lpm), or 300 lpm using an extremely restricted character set. A card reader/punch unit, similar to an IBM 1442, that can read up to 400 cards per minute (cpm) and can punch up to 355 cpm. A line buffer that stores data received or to be transmitted over the communications line. A binary synchronous adapter which controls the flow of data over the communications line. The 2780 is capable of local (offline) card to print operation. It comes in four models: Model 1: Can read punched cards and transmit the data to a remote host computer, and can receive and print data sent by the host. Model 2: Same as Model 1 but adds the ability to punch card data received from the host. Model 3: Can only print data received from the host, but not send data to it. Model 4: Can read and punch card data, but has no printing capabilities. The 2780 uses a dedicated communication line at speeds of 1200, 2000, 2400 or 4800 bits per second. It is a half duplex device, although full duplex lines can be used with some increase in throughput. It can communicate in Transcode (a 6-bit code), 8-bit EBCDIC, or 7-bit ASCII. == 2770 Data Communication System == The 2770, announced in 1969, "was said to surpass all other IBM terminals in the variety of available input-output devices." The 2770 was developed by the IBM General Products Division (GPD) in Rochester, MN. It comes standard with a desktop terminal with keyboard. The printer and other devices (any two in any combination) can be attached to the 2772 Multi-Purpose Control unit. Possible devices include: 50 Magnetic Data Inscriber 545 Card Punch Model 3 (non-printing) or Model 4 (printing) 1017 Paper Tape Reader 1018 Paper Tape Punch 1053 Printer Model 1 1255 Magnetic Character Reader Models 1, 2 or 3 2203 Printer Model A1 or A2 2213 Printer Model 1 or 2 2265 Display Station Model 2 2502 Card Reader Model A1 or A2 5496 Data Recorder == 3780 Data Communications Terminal == In May 1972, IBM announced the IBM 3780, an enhanced version of the 2780. The 3780 was developed by IBM's Data Processing Division (DPD). There is one model, with an optional card punch. The 3780 drops Transcode support and incorporates several performance enhancements. It supports compression of blank fields in data using run-length encoding. It provides the ability to interleave data between devices, introduces double buffering, and adds support for the Wait-before-transmit ACKnowledgement (WACK) and Temporary Text Delay (TTD) Binary Synchronous control characters. The integrated punched card unit can read cards at 600 cards per minute. The integrated printer is rated at 300, 350 or 425 lines per minute based on characters set (63, 52 or 39 characters). The 3781 Card Punch is an optional feature. It punches 160 columns per second, or 91 cards per minute if all 80 columns are punched. The IBM 2780 and 3780 were later emulated on various types of equipment, including eventually the personal computer. A notable early emulation was the DN60, by Digital Equipment Corporation in the late 1970s. == 3770 Data Communications System == In 1974 IBM Data Processing Division (DPD) offered a successor to the 3780, called the 3770 Data Communications System, supporting SDLC, BSC, BSC Multi-leaving and SNA, depending on the configuration. The 3770 is a family of desk console style terminals that offers a variety of keyboard and printer combinations as well as I/O equipment attachment and communications features. The terminals come built into a desk and include the following models: 3771 Communication Terminal (optional card reader, optional card punch, wire matrix printer) Models 1 (40 cps printer), 2 (80 cps printer), and 3 (120 cps printer). 3773 Communication Terminal (diskette, wire matrix printer) Models 1 (40 cps printer), 2 (80 cps printer), and 3 (120 cps printer). Each model has a P version which adds some programming features. 3774 Communication Terminal (optional card reader, optional card punch, optional belt printer, wire matrix printer) Models 1 (80 cps printer), and 2 (120 cps printer). Each model has a P version which adds some programming features, a 480-character display and a non-removable diskette. 3775 Communication Terminal (optional card reader, optional card punch, optional diskette, belt printer) Model 1 (120 lpm printer). The model P1 adds some programming features, a 480-character display and a non-removable diskette. 3776 Communication Terminal (optional card reader, optional card punch, optional diskette, belt printer) Models 1 (300 lpm printer) and 2 (400 lpm printer). Models 3 and 4 are similar to models 1 and 2. 3777 Communication Terminal (optional card reader, optional diskette, train printer) Model 1 (up to 1000 lpm printer depending on character set). Model 2 adds an optional card punch, model 3 adds an optional magnetic tape drive and model 4 replaces the train printer with a slower model called the IBM 3262. The model 4 also allows a second, optional, 3262. The following I/O devices can be attached to a 3770 terminal: IBM 2502 Card Reader: Models A1 (up to 150 card per minute), A2 (up to 300 cards per minute) or A3 (up to 400 cards per minute) IBM 3203 Printer Model 3: 1000 LPM using 48 character set IBM 3501 Card Reader: Up to 50 cards per minute desktop unit IBM 3521 Card Punch: Up to 50 cards per minute IBM 3782 Card Attachment unit, which allows the 2502 or 3521 to be attached to any terminal except the 3777 IBM 3784 Line Printer, can be attached to a 3774 as a second printer. Up to 155 LPM with 48 characters set print belt. == Workstation programs == IBM distributes workstation programs with systems software including OS/360 Attached Support Processor (ASP) Houston Automatic Spooling Priority (HASP and HASP II) Operating System/Virtual Storage 1 (OS/VS1) Operating System/Virtual Storage 2 (OS/VS2 MVS) Release 2 through 3.8 MVS versions from MVS/SP Version 1 through z/OS Priority Output Writers, Execution processors and input Readers (POWER) Remote Spooling Communications Subsystem (RSCS) Except for the RJE workstation programs in OS/360, these programs use a variation of BSC known as Multi-leaving. In addition, IBM provides separately ordered workstation programs using BSC. Systems Network Architecture (SNA) and TCP/IP. Workstation programs are available from IBM and third-party vendors to support all of these protocols: 2770/3770 2780/3780 Multileaving Network Job Entry (NJE) OS/360 RJE SNA TCP/IP

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  • Himmat (app)

    Himmat (app)

    Himmat is a women's safety mobile application of Delhi Police. It was launched by Home Minister Rajnath Singh on 1 January 2015. The app is freely available for Android mobile phones and can be downloaded from Delhi Police website. Delhi Police plans to launch app for other platforms in future. Low registrations and other problems resulted in a parliamentary panel calling the app a failure in 2018. Himmat has gone on to be called as one of India's best safety apps for women.

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  • Merit Network

    Merit Network

    Merit Network, Inc., is a nonprofit member-governed organization providing high-performance computer networking and related services to educational, government, health care, and nonprofit organizations, primarily in Michigan. Created in 1966, Merit operates the longest running regional computer network in the United States. == Organization == Created in 1966 as the Michigan Educational Research Information Triad by Michigan State University (MSU), the University of Michigan (U-M), and Wayne State University (WSU), Merit was created to investigate resource sharing by connecting the mainframe computers at these three Michigan public research universities. Merit's initial three node packet-switched computer network was operational in October 1972 using custom hardware based on DEC PDP-11 minicomputers and software developed by the Merit staff and the staffs at the three universities. Over the next dozen years the initial network grew as new services such as dial-in terminal support, remote job submission, remote printing, and file transfer were added; as gateways to the national and international Tymnet, Telenet, and Datapac networks were established, as support for the X.25 and TCP/IP protocols was added; as additional computers such as WSU's MVS system and the UM's electrical engineering's VAX running UNIX were attached; and as new universities became Merit members. Merit's involvement in national networking activities started in the mid-1980s with connections to the national supercomputing centers and work on the 56 kbit/s National Science Foundation Network (NSFNET), the forerunner of today's Internet. From 1987 until April 1995, Merit re-engineered and managed the NSFNET backbone service. MichNet, Merit's regional network in Michigan was attached to NSFNET and in the early 1990s Merit began extending "the Internet" throughout Michigan, offering both direct connect and dial-in services, and upgrading the statewide network from 56 kbit/s to 1.5 Mbit/s, and on to 45, 155, 622 Mbit/s, and eventually 1 and 10 Gbit/s. In 2003 Merit began its transition to a facilities based network, using fiber optic facilities that it shares with its members, that it purchases or leases under long-term agreements, or that it builds. In addition to network connectivity services, Merit offers a number of related services within Michigan and beyond, including: Internet2 connectivity, VPN, Network monitoring, Voice over IP (VOIP), Cloud storage, E-mail, Domain Name, Network Time, VMware and Zimbra software licensing, Colocation, and professional development seminars, workshops, classes, conferences, and meetings. == History == === Creating the network: 1966 to 1973 === The Michigan Educational Research Information Triad (MERIT) was formed in the fall of 1966 by Michigan State University (MSU), University of Michigan (U-M), and Wayne State University (WSU). More often known as the Merit Computer Network or simply Merit, it was created to design and implement a computer network connecting the mainframe computers at the universities. In the fall of 1969, after funding for the initial development of the network had been secured, Bertram Herzog was named director for MERIT. Eric Aupperle was hired as senior engineer, and was charged with finding hardware to make the network operational. The National Science Foundation (NSF) and the State of Michigan provided the initial funding for the network. In June 1970, the Applied Dynamics Division of Reliance Electric in Saline, Michigan was contracted to build three Communication Computers or CCs. Each would consist of a Digital Equipment Corporation (DEC) PDP-11 computer, dataphone interfaces, and interfaces that would attach them directly to the mainframe computers. The cost was to be slightly less than the $300,000 ($2,487,100, adjusted for inflation) originally budgeted. Merit staff wrote the software that ran on the CCs, while staff at each of the universities wrote the mainframe software to interface to the CCs. The first completed connection linked the IBM S/360-67 mainframe computers running the Michigan Terminal System at WSU and U-M, and was publicly demonstrated on December 14, 1971. The MSU node was completed in October 1972, adding a CDC 6500 mainframe running Scope/Hustler. The network was officially dedicated on May 15, 1973. === Expanding the network: 1974 to 1985 === In 1974, Herzog returned to teaching in the University of Michigan's Industrial Engineering Department, and Aupperle was appointed as director. Use of the all uppercase name "MERIT" was abandoned in favor of the mixed case "Merit". The first network connections were host to host interactive connections which allowed person to remote computer or local computer to remote computer interactions. To this, terminal to host connections, batch connections (remote job submission, remote printing, batch file transfer), and interactive file copy were added. And, in addition to connecting to host computers over custom hardware interfaces, the ability to connect to hosts or other networks over groups of asynchronous ports and via X.25 were added. Merit interconnected with Telenet (later SprintNet) in 1976 to give Merit users dial-in access from locations around the United States. Dial-in access within the U.S. and internationally was further expanded via Merit's interconnections to Tymnet, ADP's Autonet, and later still the IBM Global Network as well as Merit's own expanding network of dial-in sites in Michigan, New York City, and Washington, D.C. In 1978, Western Michigan University (WMU) became the fourth member of Merit (prompting a name change, as the acronym Merit no longer made sense as the group was no longer a triad). To expand the network, the Merit staff developed new hardware interfaces for the Digital PDP-11 based on printed circuit technology. The new system became known as the Primary Communications Processor (PCP), with the earliest PCPs connecting a PDP-10 located at WMU and a DEC VAX running UNIX at U-M's Electrical Engineering department. A second hardware technology initiative in 1983 produced the smaller Secondary Communication Processors (SCP) based on DEC LSI-11 processors. The first SCP was installed at the Michigan Union in Ann Arbor, creating UMnet, which extended Merit's network connectivity deeply into the U-M campus. In 1983 Merit's PCP and SCP software was enhanced to support TCP/IP and Merit interconnected with the ARPANET. === National networking, NSFNET, and the Internet: 1986 to 1995 === In 1986 Merit engineered and operated leased lines and satellite links that allowed the University of Michigan to access the supercomputing facilities at Pittsburgh, San Diego, and NCAR. In 1987, Merit, IBM and MCI submitted a winning proposal to NSF to implement a new NSFNET backbone network. The new NSFNET backbone network service began July 1, 1988. It interconnected supercomputing centers around the country at 1.5 megabits per second (T1), 24 times faster than the 56 kilobits-per-second speed of the previous network. The NSFNET backbone grew to link scientists and educators on university campuses nationwide and connect them to their counterparts around the world. The NSFNET project caused substantial growth at Merit, nearly tripling the staff and leading to the establishment of a new 24-hour Network Operations Center at the U-M Computer Center. In September 1990 in anticipation of the NSFNET T3 upgrade and the approaching end of the 5-year NSFNET cooperative agreement, Merit, IBM, and MCI formed Advanced Network and Services (ANS), a new non-profit corporation with a more broadly based Board of Directors than the Michigan-based Merit Network. Under its cooperative agreement with NSF, Merit remained ultimately responsible for the operation of NSFNET, but subcontracted much of the engineering and operations work to ANS. In 1991 the NSFNET backbone service was expanded to additional sites and upgraded to a more robust 45 Mbit/s (T3) based network. The new T3 backbone was named ANSNet and provided the physical infrastructure used by Merit to deliver the NSFNET Backbone Service. On April 30, 1995, the NSFNET project came to an end, when the NSFNET backbone service was decommissioned and replaced by a new Internet architecture with commercial Internet service providers (ISPs) interconnected at Network Access Points provided by multiple providers across the country. === Bringing the Internet to Michigan: 1985 to 2001 === During the 1980s, Merit Network grew to serve eight member universities, with Oakland University joining in 1985 and Central Michigan University, Eastern Michigan University, and Michigan Technological University joining in 1987. In 1990, Merit's board of directors formally changed the organization's name to Merit Network, Inc., and created the name MichNet to refer to Merit's statewide network. The board also approved a staff proposal to allow organizations other than publicly supported universities, referred to as aff

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  • SIGINT Activity Designator

    SIGINT Activity Designator

    A SIGINT Activity Designator (or SIGAD) identifies a signals intelligence (SIGINT) line of collection activity associated with a signals collection station, such as a base or a ship. For example, the SIGAD for Menwith Hill in the UK is USD1000. SIGADs are used by the signals intelligence agencies of Australia, Canada, New Zealand, the United Kingdom, and the United States (the Five Eyes). There are several thousand SIGADs including the substation SIGADs denoted with a trailing alpha character. Several dozen of these are significant. The leaked Boundless Informant reporting screenshot showed that it summarized 504 active SIGADs during a 30-day period in March 2013. == General format == A SIGAD consists of five to eight case insensitive alphanumeric characters. It takes the general form of an alphanumeric designator normally composed of a two- or three-letter prefix followed by one to three numbers. Often a dash is used to separate the alphabetic and numeric characters in the primary part of the designator, but less frequently a space is used as a separator or the alphabetic and numeric characters are concatenated together. An additional alphabetic character can be added to denote a sub-designator for a subset of the primary unit, such as a detachment. Lastly, a numeric character can be added after the aforementioned alphabetic to provide for a sub-sub-designator. In the examples below an X represents an alphabetic character and an N represents a numeric character that are part of the primary designator. Likewise, an x represents an alphabetic character and an n represents a numeric character that are part of a sub-designator. Here are valid generalized examples of SIGADs: The first two characters show which country operates the particular SIGINT facility, which can be US for the United States, UK for the United Kingdom, CA for Canada, AU for Australia and NZ for New Zealand. A third letter shows what sort of staff runs the station. SIGADs beginning with US without a third letter are used for intercept facilities run by the NSA. == PRISM SIGAD == One prominent SIGAD as of April 2013 is US-984XN, with an unclassified codename of PRISM. It is "the number one source of raw intelligence used for NSA analytic reports" according to National Security Agency sources in a document leaked by Edward Snowden. The President's Daily Brief, an all-source intelligence product, cited SIGAD US-984XN as a source in 1,477 items in 2012. The U.S. government operates the PRISM electronic surveillance collection program through NSA's Special Source Operations, an alliance with trusted telecommunications providers. == SIGADs for spy ships == The declassified SIGAD for the USS Liberty (AGTR-5) was USN-855. The USS Liberty incident occurred on 8 June 1967, during the Six-Day War, when Israeli Air Force jet fighter aircraft and Israeli Navy motor torpedo boats attacked the USS Liberty in international waters. The USS Pueblo (AGER-2) was a technical research ship, which was boarded and captured by North Korean forces on 23 January 1968, in what is known as the Pueblo incident. The declassified SIGAD for the NSA Direct Support Unit (DSU) from the Naval Security Group (NSG) on the USS Pueblo patrol involved in the incident was USN-467Y. The USS Pueblo, which officially remains a commissioned vessel of the United States Navy, is the only ship of the U.S. Navy currently being held captive. == Vietnam War SIGADs == The following are the Vietnam War-era declassified SIGADs from inside South Vietnam during the period of 1969 to 1975: Some locations have multiple SIGADs due to different types of collection activities and/or collection at different times during the period. The SIGADs beginning with USA were operated by the United States Air Force's United States Air Force Security Service (USAFSS). The SIGADs beginning with USM were operated by the United States Army's Army Security Agency (ASA). Lastly, the SIGADs beginning with USN were operated by the United States Navy's Naval Security Group (NAVSECGRU). All three of these units have been merged into other units or inactivated. The above list consists of the higher-echelon SIGADs. It does not include the numerous miscellaneous and temporary detachments, or direction finding stations belonging to major units or sites unless that detachment or site was the only one stationed in South Vietnam. Many of the "dets" were short-lived, often formed to support ongoing MACV operations or forward deployments of combat operational or maneuver units. These detachments usually were designated by a letter suffix attached to the higher-echelon SIGAD such as "USM-633J," which was a detachment of the 372d Radio Research Company, USM-633, supporting the United States Army's 25th Infantry Division. === Supporting Southeast Asia SIGADs === The following declassified SIGADs were highly relevant to the Vietnam Campaign, but were located in areas outside of South Vietnam in Southeast Asia. Again, detachments are not listed separately. In the case of the USS Maddox, naval Direct Support Units (DSUs) used the SIGAD USN-467 as a generic designator for their missions. Each specific patrol received a letter suffix for its duration. The subsequent mission would receive the next letter in an alphabetic sequence. Thus, SIGAD USN-467N specifically designates the USS Maddox patrol involved with the Gulf of Tonkin incident. == Joint Base SIGADs == In November 2005, the US Congress performed a fifth round of Base Realignment and Closure. This 2005 law also created twelve joint bases by merging adjacent installations belonging to different services in an effort to reduce costs and improve efficiencies. Joint bases with a primarily SIGINT mission have SIGADs that begin with USJ. A joint base would have a primary SIGAD in the general form of USJ-NNN, where NNN are numeric characters. An actual example is not given, since these units are currently active.

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  • Air Force Network

    Air Force Network

    Air Force Network (AFNet) is an Indian Air Force (IAF) owned, operated and managed digital information grid. The AFNet replaces the Indian Air Force's (IAF) old communication network set-up using the tropo-scatter technology of the 1950s making it a true net-centric combat force. The IAF project is part of the overall mission to network all three services; The Indian Army, The Indian Navy and The Indian Air Force. The former Defence Minister AK Antony inaugurated the IAF's the AFNET on 14 September 2010 dedicating it to the people of India, for their direct or indirect participation in the communication revolution. == Background == Armed Forces in India has been using troposcatters as primary means of military communications since the 1950s, thereby occupying huge and expensive 2G and 3G spectrums which otherwise could have been used for expanding and de-clogging the civilian wireless communication network. The rapid expansion of civilian mobile telephony leading to need for larger bandwidth for wireless communication and commercial need to operate the 3G network necessitated the Government of India to have the Indian Armed Forces vacate the spectrum occupied by them. Thus the government of India through Department of Telecommunication (DoT) started a project called "Network for Spectrum" to set up a fiber optics network for the exclusive use of Indian Armed Forces in exchange for spectrum being released by the Defence Forces. The aim of 'Network for Spectrum' being twofold - to facilitate the growth of national tele-density on the one hand, and ensuring modernization of defence communications with the state-of-the-art communication infrastructure, and to support net-centric military operations. The Department of Telecom and the Ministry of Defence signed the memorandum of understanding for vacating the spectrum and setting up dedicated network for the use of defence forces. In this MoU, DoT agreed to laying of 40,000 route kilometres of optical fibre cable connecting 219 Army stations, 33 Navy stations and 162 points for the Air Force. It further agreed to setting up an exclusive defence band and Defence Interest Zone along 100 km of the international border, where spectrum will be reserved only for use by the Armed Forces. The total cost of implementing "Network for Spectrum" project is estimated to be ₹ 10,000 crores. AFNet is Indian Air Force component of Digital Information Grid under "Network for Spectrum" project and the AFNet has been extended and connected to the Digital Information Grid Project under implementation for the Indian Navy and the Indian Army on 2015. == Project Origin == The Air Force Network (AFNet) had been developed by the Indian Air Force at a cost of ₹1,077 crore (US$235.53 million) in collaboration with HCL Technologies and Bharat Sanchar Nigam Limited. It will replace the Air Force's more than half-a-century-old telecom network. This project is part of the defence ministry's initiative to digitize the communication systems of the three armed forces under "Network for Spectrum" initiative to improve coordination among themselves and other Military and Strategic Institution. IAF was the first to complete this gigabyte digital information grid implemented under the AFNet project. AFNet will be connected and extended to a Unified Digital Grid encompassing all the legs of Indian Armed Forces. The then defence minister, A. K. Antony, inaugurated the AFNet, IAF's gigabyte digital information grid. The grid is aimed at improving the network-centric warfare capability of the Air Force. The event also saw the presence of other personalities including the then Minister of Communication & IT, A. Raja; the Marshal of the Air Force, Arjan Singh; the Chief of the Air Staff, the Chief of the Army Staff and other officials from the three services and members of the Industry. The event also featured a practice interception of a simulated aerial target by a MiG-29 which took off from an airbase in the Punjab sector using the AFNet capabilities. Further capabilities in line with network centric warfare were also demonstrated. This included sharing information, videos and pictures by operational assets and platforms like UAVs and AWACS to decision-makers who are several hundred kilometres apart. == Technology, Design & Structure == AFNet incorporates the latest traffic transportation technology in form of Internet Protocol (IP) packets over the network using Multiprotocol Label Switching (MPLS). A large Voice over Internet Protocol (VoIP) layer with stringent quality of service enforcement will facilitate robust, high quality voice, video and conferencing solutions. AFNet will prove to be an effective force multiplier for intelligence analysis, mission planning and control, post-mission feedback and related activities like maintenance, logistics and administration. A comprehensive design with multi-layer security precautions for “Defence in Depth” have been planned by incorporating encryption technologies, Intrusion Prevention Systems to ensure the resistance of the IT system against information manipulation and eavesdropping. The network is secured with a host of advanced state-of-the-art encryption technologies. It is designed for high reliability with redundancy built into the network design itself. The AFNet is also capable of transmitting video from unmanned surveillance aircraft (UAV), pictures from airborne warning and control systems (AWACS) to decision makers on the ground and providing intelligence inputs from remote areas. The AFNet is also expected to facilitate accelerated economic growth by providing radio frequency spectrum for telecommunication purposes. AFNET will be the largest Multi-protocol Label Switching (MPLS) network in the defence segment. == Demonstration == At the AFNet launch, the IAF showcased a practice interception of simulated enemy targets by a pair of Mig-29 fighter aircraft airborne from an advanced airbase in the Punjab sector using the gigabyte digital information grid. During the AFNet-assisted operations, the Indian fighter jets neutralised intruding targets in the western sector, which was played out live on the giant screens at the Air Force auditorium offering a glimpse of the harnessed potential of the system. The final orders for engaging the enemy targets were issued live by Antony, whose queries about how the operation went were responded to by the pilot as "excellent". Various other functionalities contributing towards Network Centric Warfare were also showcased. These consisted of facilitating video from Unmanned Aerial Vehicle (UAV), pictures from an AWACS aircraft to the decision-makers on ground sitting hundreds of kilometres away, providing intelligence inputs from far-flung areas at central locations seamlessly. This was possible mainly because of the robust networking platform provided by AFNet. == Integrated Air Command and Control System == Integrated Air Command and Control System (IACCS) is an automated command and control system for air defence operated by the Indian Air Force. IACCS operations rides the AFNET backbone integrating all ground-based and airborne sensors, air defense weapon systems and command and control (C2) nodes. Subsequent integration with other services networks and civil radars will provide an integrated Air Situation Picture to operators to carry out AD role. The project was envisaged in 1995 following the Purulia arms drop case and was a part of IAF’s first Air Power Doctrinal manual issued in the 2000s, later revised in 2022. The first node in the western sectors had been operationalised by September 2010. The first five nodes located in the western and south western sectors were commissioned in 2011. The Air Force was preparing to seek clearance for five further nodes which would cover the rest of the nation including the island territories. Through the IACCS, IAF will connect all of its space, air and ground assets quickly, for total awareness of a region. This will offer connectivity for all the ground platforms and airborne platforms (including AEW&C), as a part of the network centricity of IAF. The IACCS also facilitates real-time transport of images, data and voice, amongst satellites, aircraft and ground stations. By 2018, five IACCS nodes had been established including Barnala (Punjab), Wadsar (Gujarat), Aya Nagar (Delhi), Jodhpur (Rajasthan) and Ambala (Haryana). Following this, under Phase-II, 4 additional nodes and 10 sub-nodes are to be set up. The major nodes will be established in the Eastern, Central, Southern and Andaman and Nicobar sectors. The second phase will cost ₹8,000 crore (equivalent to ₹110 billion or US$1.1 billion in 2023). IACCS successfully integrated all operating radars, including its own, the Army's, and civilian ones, in 2023. This enabled the autonomous firing response capability to take down incoming missiles, aircraft, and UAVs. The Akashteer system of the Indian Army is being integrated with the IACCS

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  • Confidential computing

    Confidential computing

    Confidential computing is a security and privacy-enhancing computational technique focused on protecting data in use. Confidential computing can be used in conjunction with storage and network encryption, which protect data at rest and data in transit respectively. It is designed to address software, protocol, cryptographic, and basic physical and supply-chain attacks, although some critics have demonstrated architectural and side-channel attacks effective against the technology. The technology protects data in use by performing computations in a hardware-based trusted execution environment (TEE). Confidential data is released to the TEE only once it is assessed to be trustworthy. Different types of confidential computing define the level of data isolation used, whether virtual machine, application, or function, and the technology can be deployed in on-premise data centers, edge locations, or the public cloud. It is often compared with other privacy-enhancing computational techniques such as fully homomorphic encryption, secure multi-party computation, and Trusted Computing. Confidential computing is promoted by the Confidential Computing Consortium (CCC) industry group, whose membership includes major providers of the technology. == Properties == Trusted execution environments (TEEs) "prevent unauthorized access or modification of applications and data while they are in use, thereby increasing the security level of organizations that manage sensitive and regulated data". Trusted execution environments can be instantiated on a computer's processing components such as a central processing unit (CPU) or a graphics processing unit (GPU). In their various implementations, TEEs can provide different levels of isolation including virtual machine, individual application, or compute functions. Typically, data in use in a computer's compute components and memory exists in a decrypted state and can be vulnerable to examination or tampering by unauthorized software or administrators. According to the CCC, confidential computing protects data in use through a minimum of three properties: Data confidentiality: "Unauthorized entities cannot view data while it is in use within the TEE". Data integrity: "Unauthorized entities cannot add, remove, or alter data while it is in use within the TEE". Code integrity: "Unauthorized entities cannot add, remove, or alter code executing in the TEE". In addition to trusted execution environments, remote cryptographic attestation is an essential part of confidential computing. The attestation process assesses the trustworthiness of a system and helps ensure that confidential data is released to a TEE only after it presents verifiable evidence that it is genuine and operating with an acceptable security posture. It allows the verifying party to assess the trustworthiness of a confidential computing environment through an "authentic, accurate, and timely report about the software and data state" of that environment. "Hardware-based attestation schemes rely on a trusted hardware component and associated firmware to execute attestation routines in a secure environment". Without attestation, a compromised system could deceive others into trusting it, claim it is running certain software in a TEE, and potentially compromise the confidentiality or integrity of the data being processed or the integrity of the trusted code. == Technical approaches == Technical approaches to confidential computing may vary in which software, infrastructure and administrator elements are allowed to access confidential data. The "trust boundary," which circumscribes a trusted computing base (TCB), defines which elements have the potential to access confidential data, whether they are acting benignly or maliciously. Confidential computing implementations enforce the defined trust boundary at a specific level of data isolation. The three main types of confidential computing are: Virtual machine isolation Application isolation, also known as process isolation Function isolation, also known as library isolation Virtual machine isolation removes the elements controlled by the computer infrastructure or cloud provider, but allows potential data access by elements inside a virtual machine running on the infrastructure. Application or process isolation permits data access only by authorized software applications or processes. Function or library isolation is designed to permit data access only by authorized subroutines or modules within a larger application, blocking access by any other system element, including unauthorized code in the larger application. == Threat model == As confidential computing is concerned with the protection of data in use, only certain threat models can be addressed by this technique. Other types of attacks are better addressed by other privacy-enhancing technologies. === In scope === The following threat vectors are generally considered in scope for confidential computing: Software attacks: including attacks on the host’s software and firmware. This may include the operating system, hypervisor, BIOS, other software and workloads. Protocol attacks: including "attacks on protocols associated with attestation as well as workload and data transport". This includes vulnerabilities in the "provisioning or placement of the workload" or data that could cause a compromise. Cryptographic attacks: including "vulnerabilities found in ciphers and algorithms due to a number of factors, including mathematical breakthroughs, availability of computing power and new computing approaches such as quantum computing". The CCC notes several caveats in this threat vector, including relative difficulty of upgrading cryptographic algorithms in hardware and recommendations that software and firmware be kept up-to-date. A multi-faceted, defense-in-depth strategy is recommended as a best practice. Basic physical attacks: including cold boot attacks, bus and cache snooping and plugging attack devices into an existing port, such as a PCI Express slot or USB port. Basic upstream supply-chain attacks: including attacks that would compromise TEEs through changes such as added debugging ports. The degree and mechanism of protection against these threats varies with specific confidential computing implementations. === Out of scope === Threats generally defined as out of scope for confidential computing include: Sophisticated physical attacks: including physical attacks that "require long-term and/or invasive access to hardware" such as chip scraping techniques and electron microscope probes. Upstream hardware supply-chain attacks: including attacks on the CPU manufacturing process, CPU supply chain in key injection/generation during manufacture. Attacks on components of a host system that are not directly providing the capabilities of the trusted execution environment are also generally out-of-scope. Availability attacks: confidential computing is designed to protect the confidentiality and integrity of protected data and code. It does not address availability attacks such as Denial of Service or Distributed Denial of Service attacks. == Use cases == Confidential computing can be deployed in the public cloud, on-premise data centers, or distributed "edge" locations, including network nodes, branch offices, industrial systems and others. === Data privacy and security === Confidential computing protects the confidentiality and integrity of data and code from the infrastructure provider, unauthorized or malicious software and system administrators, and other cloud tenants, which may be a concern for organizations seeking control over sensitive or regulated data. The additional security capabilities offered by confidential computing can help accelerate the transition of more sensitive workloads to the cloud or edge locations. === Multi-party analytics === Confidential computing can enable multiple parties to engage in joint analysis using confidential or regulated data inside a TEE while preserving privacy and regulatory compliance. In this case, all parties benefit from the shared analysis, but no party's sensitive data or confidential code is exposed to the other parties or system host. Examples include multiple healthcare organizations contributing data to medical research, or multiple banks collaborating to identify financial fraud or money laundering. Oxford University researchers proposed the alternative paradigm called "Confidential Remote Computing" (CRC), which supports confidential operations in Trusted Execution Environments across endpoint computers considering multiple stakeholders as mutually distrustful data, algorithm and hardware providers. === Confidential generative AI === Confidential computing technologies can be applied to various stages of a generative AI deployments to help increase data or model privacy, security, and regulatory compliance. TEEs and remote attestation can protect the integrity of data during AI model training, keep

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  • List of broadband over power line deployments

    List of broadband over power line deployments

    This is a list of broadband over power line deployments. In this sense, "broadband" usually refers to Internet access using power line communication technology. == BPL pilot projects - 1st Gen (UPA) == === Inactive pilot projects === North America: United States: The United Telecom Council publishes the Federal Communications Commission (FCC)-mandated BPL Interference Resolution website, which provides a list of all BPL deployments in the US. Canada: Quebec: As of 2005, PLC communication technology developed by Ariane Controls is being installed inside and outside existing buildings to control lights and other energy-hungry devices. The cheap devices allow energy consumption to be better managed, and so save much energy and bring a clear return on investment. Western Europe: Sweden: Vattenfall is using PLC technology at 1200 baud for automatic meter reading based on an Iskraemeco product. Central and Eastern Europe, and Eurasia: Russian Federation: Electro-com has deployed widely BPL/PLC technology and offers internet access service in Moscow, Nizhny Novgorod, Ryazan, Kaluga and Rostov-on-Don, planning to extend coverage to main Russian cities. Currently the company does not provide other services, though plans to start providing telephone, and television services someday. Base equipment is a DefiDev modem with a DS2 chipset. The company had 35,000 subscribers and an annual growth of 15-20%. The company has, however, halted operations in Moscow in September, 2008, having sold its client network to an IDSL internet provider. Romania: In January, 2006, the Ministry of Communications and Information Technology introduced a PLC trial in the rural locality of Band, Mureș County, offering phone and broadband internet access for €7 per month. The technology was introduced to 50 households. Montenegro: In March, 2002, the Internet Crna Gora biggest internet provider in Montenegro launched a pilot project in town of Cetinje. Serbia: In August 2002, the Star Engineering from Niš launched a pilot project to show a completely new way to access the Internet, which is a new in that time in most countries around the world. Hungary: The first powerline service in Hungary was realized in September, 2003, in the Riverside apartment house in Budapest by 23Vnet Ltd. The PLC equipment was supplied by ASCOM Powerline. After four months the service was counting 100 users from 450 apartment owners. The bandwidth is 4.5 Mbit/s. Asia, Pacific, and Oceania: Indonesia: PT Kejora Gemilang Internusa "KEJORA", under their banner PLANET BROADBAND, is currently rolling out broadband over power line, with over 300,000 homes expected to be enabled by August 2010. PT. Kejora Gemilang Internusa signed an 8-year Joint Venture concession agreement with ICON+ a division of PT. Perusahaan Listrik Negara (Indonesia electricity company). Under the terms of the agreement PLAnet Broadband are to supply BPL/PLC to Jakarta West and West Java. Another company, PT. Broadband Powerline Indonesia, has been developing broadband over power line in apartment buildings since 2006. PT. BPI also produces data couplers to make broadband over powerline possible in three phases (R, S, T) with a single master. India : In India IIIT Allahabad has completed a project in co-operation with Corinex Communications Canada to implement a prototype of BPL for University campus and nearby villages. Africa and the Middle East: Egypt: The Engineering Office for Integrated Projects (EOIP) has deployed PLC technology widely in Alexandria, Fayed, and Tanta. Based on a locally developed system, the company provides AMR for electricity utilities. Currently, the company has about 70,000 subscribers. South Africa: Goal Technology Solutions (GTS) trialled the technology and is offering service in the suburbs of Pretoria, and plans to extend it to other areas. The tests were done with Mitsubishi equipment using a DS2 chipset, and the company claims a maximum throughput of 90 Mbit/s although initially only "512 Kbits/s ADSL equivalent speeds" are available. Now it uses DefiDev's equipment, and according to GTS's website, it will expand available bandwidth up to 5-20 Mbit/s. Ghana: Cactel Communications, Ltd. successfully deployed an MV solution pilot project in the Graphic Communications Group in Accra in June, 2005. A Cactel Remote Energy Management System (REMS) pilot project for the Electricity Company of Ghana (ECG) is running a 40-user pilot project at the University of Ghana in Legon. The current project combines fiber, radio link, Wi-Fi and PLC to provide broadband internet access and telephony. It showcases the interoperability of PLC technology and the company's expertise in emerging market design and deployment. Cactel hopes to deploy nationally, and is in deliberations with the national stakeholders and with Ghana's Ministry of Communications (MoC). AllTerra Communications successfully implemented a pilot test of broadband over power lines in Akosombo. In partnership with VRA, this test involves demonstrating transmission of broadband from medium to low voltage signals. AllTerra is working with VRA to expand the pilot project to include essential grid management utilities that will help balance and manage the current electricity transmission throughout their various substations. Using IT as a catalyst for economic development, AllTerra is expanding into numerous areas throughout Ghana. Vobiss Solutions Ltd successfully implemented a Hybrid Fibre BPL pilot network within EMEFS Hillview Estate in collaboration with ECG. Saudi Arabia: ElectroNet has been working with the Saudi Electric Company since 2005 on a pilot project using broadband over power lines over medium voltage cables and linking into low voltage distribution within a shopping mall. The pilot project also integrates automatic meter readers. Powerlines Communications Co. Ltd. implemented an AMR pilot project for Saudi Electricity Company in 2006. The project was located in the city of Jeddah on the west coast of Saudi Arabia. Digital KWh meters were installed in parallel with analog KWh meters. Readings taken by the Saudi Electricity Company showed variations of less than 1%. A BPL pilot project was included. Saudi Arabian Computer Management Consultants (SACMAC) has signed a deal to become an official system integrator and distributor for Mitsubishi PLC. It is expected to become a great success, because the existing broadband service, monopolized by the Saudi Telecom Company, is expensive and has poor customer service (some clients report that company techs arrive months after ordering). SACMAC has declined to talk about specifics of availability and price but says it will start rolling out the service in a few months (as of May 2006) and its price will be lower than current broadband providers. === Concluded pilot projects === The following pilot projects have ended: Australia, Tasmania: In November 2007, electricity retailer Aurora Energy ended its involvement with BPL and announced it was switching to Optical Fiber. This ended their commercial trial begun in September 2005, offering BPL services to 500 homes in the suburb of Tolmans Hill near Hobart, which had followed a successful technological trial earlier that year. Portugal ended BPL/PLC deployments in the country in October 2006, reportedly for economic reasons., Russian Federation: In September 2008, Russia's only BPL provider Electro-com ended deployments in Moscow for economic reasons. Spain: In May 2007 Iberdrola and Endesa (the main power companies in Spain) ended their projects to deploy PLC. United States: As of July 2010, the City of Manassas, VA has shut down their BPL deployment, which was the largest in the country. As of April 2007, Motorola has shuttered its Powerline LV Access BPL and reportedly plans to re-purpose the technology to a new system called Powerline MU, which is for use within multiple-unit dwellings. Motorola's system uses only residential-side low-voltage power lines for transmission to reduce the antenna effect, and successfully demonstrated frequency-notching for reduced potential for interference over the Amperion Inc. and Current Technologies LLC systems. Motorola invited the American Radio Relay League to participate with these tests, and even installed the Motorola system at their headquarters. Preliminary results were very positive with regard to interference, because the Motorola system does not use BPL on the powerlines leading up to the neighborhood. The BPL carrier is only used for the last leg of the trip from the pole to the house, and gets the signal to the pole via radio. This limits the interference to the area surrounding the last leg to the house. === Dismantled pilot projects === The following other BPL trials in the US are dismantled as of May 2008:

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  • PitchYaGame

    PitchYaGame

    PitchYaGame or #PitchYaGame (sometimes abbreviated to PYG) is a volunteer movement hosted on the social media platform Twitter to showcase, and present awards for, independent video games from around the world. == Description == PitchYaGame is hosted on the social media platform Twitter to showcase independent video games from around the world. Video pitches are presented by developers in June and November each year, and use the hashtag #PitchYaGame to identify and reference news about the showcase and the individual pitches, and the presentation of awards. The showcase was founded in May 2020 by Liam Twose, with the mission of recognising independent video games, and "focused on empowering indie game developers to strengthen their position in the industry." Twose has made clear that PitchYaGame is a showcase and not a hardcore competition, with "[j]ust enough of a push to make sure people put their best pitch forward." The team now comprises Twose (@LiamTwose at Twitter), operations manager "Indie Game Lover" (@IndieGameLover), and host Sarah Clancy (@ImSarahNow). The pitches were originally made monthly, with entries split into a number of categories, but this proved unmanageable. PitchYaGame collaborator, Sarah Clancy reported that judging the many entries on a monthly basis was "difficult and unwieldy." Therefore, pitches were later switched to six monthly, "feature creep" was reduced, and awards streamlined into gold, silver, bronze, runners-up, and most viral. == Sponsorship == In June 2021, PitchYaGame prizes were sponsored by Xsolla, and in November 2021 by Aurora Punks and Cold Pixel. No cash prizes were available in 2022, as the organisers moved PitchYaGame into a less-competitive, "more showcase centric format". == Reception == In October 2020, Elijah Beahm at The Escapist wrote that "One of the greatest challenges for any game is landing a solid pitch. You have to sell people, maybe even a publisher, to take your idea seriously. Most of the time, it's an obfuscated process that leaves the average developer scratching their heads, but Liam Twose and his team behind #PitchYaGame, 'PYG' for short, are looking to change all that with some clever social engineering." In March 2021, Cameron Koch at GameSpot wrote that "Using the #PitchYaGame, thousands of indie developers tweeted out pitches for their games on November 2 as part of a social media contest, and the results are astounding." He went on to say that "There is no arguing with the results. According to Twose, around 1100-1300 games were shared with the hashtag, and some real gems look to have shined through." In November 2021, Stafano "Stef" Castelli at IGN Italia wrote that "I myself enjoyed 'browsing through' the competitors, discovering a handful of intriguing video games in development." (translated from Italian). In November 2022, Eric Bartelson at Premortem Games wrote that "It's a great way to get games noticed by fellow developers, but also publishers, investors and press." In June 2023, Mark Plunkett in Kotaku wrote about the impossibility of keeping up with all the video game releases, and described PitchYaGame, which has attracted over 10,000 pitches since 2020, as an "astoundingly simple idea" that has "become an increasingly useful spot to catch up on some excellent-looking games that we may have otherwise completely slept on."

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