AI Avatar Generator From Photo

AI Avatar Generator From Photo — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • AI alignment

    AI alignment

    In the field of artificial intelligence (AI), alignment aims to steer AI systems toward a person's or group's intended goals, preferences, or ethical principles. An AI system is considered aligned if it advances the intended objectives. A misaligned AI system pursues unintended objectives. It is often difficult for AI designers to specify the full range of desired and undesired behaviors. Therefore, the designers often use simpler proxy goals, such as gaining human approval. But proxy goals can overlook necessary constraints or reward the AI system for merely appearing aligned. AI systems may also find loopholes that allow them to accomplish their proxy goals efficiently but in unintended, sometimes harmful, ways (reward hacking). Advanced AI systems may develop unwanted instrumental strategies, such as seeking power or self-preservation because such strategies help them achieve their assigned final goals. Furthermore, they might develop undesirable emergent goals that could be hard to detect before the system is deployed and encounters new situations and data distributions. Empirical research showed in 2024 that advanced large language models (LLMs) such as OpenAI o1 or Claude 3 sometimes engage in strategic deception to achieve their goals or prevent them from being changed. Some of these issues affect existing commercial systems such as LLMs, robots, autonomous vehicles, and social media recommendation engines. Some AI researchers argue that more capable future systems will be more severely affected because these problems partially result from high capabilities. Many prominent AI researchers and AI company leaders have argued or asserted that AI is approaching human-like (AGI) and superhuman cognitive capabilities (ASI), and could endanger human civilization if misaligned. These include "AI godfathers" Geoffrey Hinton and Yoshua Bengio and the CEOs of OpenAI, Anthropic, and Google DeepMind. These risks remain debated. AI alignment is a subfield of AI safety, the study of how to build safe AI systems. Other subfields of AI safety include robustness, monitoring, and capability control. Research challenges in alignment include instilling complex values in AI, developing honest AI, scalable oversight, auditing and interpreting AI models, and preventing emergent AI behaviors like power-seeking. Alignment research has connections to interpretability research, (adversarial) robustness, anomaly detection, calibrated uncertainty, formal verification, preference learning, safety-critical engineering, game theory, algorithmic fairness, and social sciences. == Objectives in AI == Programmers provide an AI system such as AlphaZero with an "objective function", in which they intend to encapsulate the goal(s) the AI is configured to accomplish. Such a system later populates a (possibly implicit) internal "model" of its environment. This model encapsulates all the agent's beliefs about the world. The AI then creates and executes whatever plan is calculated to maximize the value of its objective function. For example, when AlphaZero is trained on chess, it has a simple objective function of "+1 if AlphaZero wins, −1 if AlphaZero loses". During the game, AlphaZero attempts to execute whatever sequence of moves it judges most likely to attain the maximum value of +1. Similarly, a reinforcement learning system can have a "reward function" that allows the programmers to shape the AI's desired behavior. An evolutionary algorithm's behavior is shaped by a "fitness function". == Alignment problem == In 1960, AI pioneer Norbert Wiener described the AI alignment problem as follows: If we use, to achieve our purposes, a mechanical agency with whose operation we cannot interfere effectively [...] we had better be quite sure that the purpose put into the machine is the purpose which we really desire. AI alignment refers to ensuring that an AI system's objectives match some target. The target is variously defined as the goals of the system's designers or users, widely shared values, objective ethical standards, legal requirements, or the intentions its designers would have if they were more informed and enlightened. In democratic AI alignment, the target is the values and preferences of median voters, which increases political legitimacy. AI alignment is an open problem for modern AI systems and is a research field within AI. Aligning AI involves two main challenges: carefully specifying the purpose of the system (outer alignment) and ensuring that the system adopts the specification robustly (inner alignment). Researchers also attempt to create AI models that have robust alignment, sticking to safety constraints even when users adversarially try to bypass them. === Specification gaming and side effects === To specify an AI system's purpose, AI designers typically provide an objective function, examples, or feedback to the system. But designers are often unable to completely specify all important values and constraints, so they resort to easy-to-specify proxy goals such as maximizing the approval of human overseers, who are fallible. As a result, AI systems can find loopholes that help them accomplish the specified objective efficiently but in unintended, possibly harmful ways. This tendency is known as specification gaming or reward hacking, and is an instance of Goodhart's law. As AI systems become more capable, they are often able to game their specifications more effectively. Specification gaming has been observed in numerous AI systems. OpenAI GPT models for programming—including in real-world cases—have been found to explicitly plan hacking the tests used to evaluate them to falsely appear successful (e.g., explicitly stating "let's hack"). When the company penalized this, many models learned to obfuscate their plans while continuing to hack the tests. Another system was trained to finish a simulated boat race by rewarding the system for hitting targets along the track, but the system achieved more reward by looping and crashing into the same targets indefinitely. A 2025 Palisade Research study found that when tasked to win at chess against a stronger opponent, some reasoning LLMs attempted to hack the game system, for example by modifying or entirely deleting their opponent. Some alignment researchers aim to help humans detect specification gaming and steer AI systems toward carefully specified objectives that are safe and useful to pursue. When a misaligned AI system is deployed, it can have consequential side effects. Social media platforms have been known to optimize their recommendation algorithms for click-through rates, causing user addiction on a global scale. Stanford researchers say that such recommender systems are misaligned with their users because they "optimize simple engagement metrics rather than a harder-to-measure combination of societal and consumer well-being". Explaining such side effects, Berkeley computer scientist Stuart J. Russell said that the omission of implicit constraints can cause harm: "A system [...] will often set [...] unconstrained variables to extreme values; if one of those unconstrained variables is actually something we care about, the solution found may be highly undesirable. This is essentially the old story of the genie in the lamp, or the sorcerer's apprentice, or King Midas: you get exactly what you ask for, not what you want." Some researchers suggest that AI designers specify their desired goals by listing forbidden actions or by formalizing ethical rules (as with Asimov's Three Laws of Robotics). But Russell and Norvig argue that this approach overlooks the complexity of human values: "It is certainly very hard, and perhaps impossible, for mere humans to anticipate and rule out in advance all the disastrous ways the machine could choose to achieve a specified objective." Additionally, even if an AI system fully understands human intentions, it may still disregard them, because following human intentions may not be its objective (unless it is already fully aligned). === Pressure to deploy unsafe systems === Commercial organizations sometimes have incentives to take shortcuts on safety and to deploy misaligned or unsafe AI systems. For example, social media recommender systems have been profitable despite creating unwanted addiction and polarization. Competitive pressure can also lead to a race to the bottom on AI safety standards. For example, OpenAI has been sued for releasing a ChatGPT version that encouraged suicide for some unstable users, a behavior the company had overlooked amid a rushed product release. Similarly, in 2018, a self-driving car killed a pedestrian (Elaine Herzberg) after engineers disabled the emergency braking system because it was oversensitive and slowed development. === Risks from advanced misaligned AI === Some researchers are interested in aligning increasingly advanced AI systems, as progress in AI development is rapid, and industry and governments are trying to build advan

    Read more →
  • Canonical correspondence analysis

    Canonical correspondence analysis

    In multivariate analysis, canonical correspondence analysis (CCA) is an ordination technique that determines axes from the response data as a unimodal combination of measured predictors. CCA is commonly used in ecology in order to extract gradients that drive the composition of ecological communities. CCA extends correspondence analysis (CA) with regression, in order to incorporate predictor variables. == History == CCA was developed in 1986 by Cajo ter Braak and implemented in the program CANOCO, an extension of DECORANA. To date, CCA is one of the most popular multivariate methods in ecology, despite the availability of contemporary alternatives. CCA was originally derived and implemented using an algorithm of weighted averaging, though Legendre & Legendre (1998) derived an alternative algorithm. == Assumptions == The requirements of a CCA are that the samples are random and independent. Also, the data are categorical and that the independent variables are consistent within the sample site and error-free. The original publication states the need for equal species tolerances, equal species maxima, and equispaced or uniformly distributed species optima and site scores.

    Read more →
  • Soft independent modelling of class analogies

    Soft independent modelling of class analogies

    Soft independent modelling by class analogy (SIMCA) is a statistical method for supervised classification of data. The method requires a training data set consisting of samples (or objects) with a set of attributes and their class membership. The term soft refers to the fact the classifier can identify samples as belonging to multiple classes and not necessarily producing a classification of samples into non-overlapping classes. == Method == In order to build the classification models, the samples belonging to each class need to be analysed using principal component analysis (PCA); only the significant components are retained. For a given class, the resulting model then describes either a line (for one Principal Component or PC), plane (for two PCs) or hyper-plane (for more than two PCs). For each modelled class, the mean orthogonal distance of training data samples from the line, plane, or hyper-plane (calculated as the residual standard deviation) is used to determine a critical distance for classification. This critical distance is based on the F-distribution and is usually calculated using 95% or 99% confidence intervals. New observations are projected into each PC model and the residual distances calculated. An observation is assigned to the model class when its residual distance from the model is below the statistical limit for the class. The observation may be found to belong to multiple classes and a measure of goodness of the model can be found from the number of cases where the observations are classified into multiple classes. The classification efficiency is usually indicated by Receiver operating characteristics. In the original SIMCA method, the ends of the hyper-plane of each class are closed off by setting statistical control limits along the retained principal components axes (i.e., score value between plus and minus 0.5 times score standard deviation). More recent adaptations of the SIMCA method close off the hyper-plane by construction of ellipsoids (e.g. Hotelling's T2 or Mahalanobis distance). With such modified SIMCA methods, classification of an object requires both that its orthogonal distance from the model and its projection within the model (i.e. score value within the region defined by the ellipsoid) are not significant. == Application == SIMCA as a method of classification has gained widespread use especially in applied statistical fields such as chemometrics and spectroscopic data analysis.

    Read more →
  • Markov blanket

    Markov blanket

    In statistics and machine learning, a Markov blanket of a random variable is a set of variables that renders the variable conditionally independent of all other variables in the system. This concept is central in probabilistic graphical models and feature selection. If a Markov blanket is minimal—meaning that no variable in it can be removed without losing this conditional independence—it is called a Markov boundary. Identifying a Markov blanket or boundary allows for efficient inference and helps isolate relevant variables for prediction or causal reasoning. The terms Markov blanket and Markov boundary were coined by Judea Pearl in 1988. A Markov blanket may be derived from the structure of a probabilistic graphical model such as a Bayesian network or Markov random field. == Definition == A Markov blanket of a random variable Y {\displaystyle Y} in a random variable set S = { X 1 , … , X n } {\displaystyle {\mathcal {S}}=\{X_{1},\ldots ,X_{n}\}} is any subset S 1 {\displaystyle {\mathcal {S}}_{1}} of S {\displaystyle {\mathcal {S}}} , conditioned on which other variables are independent with Y {\displaystyle Y} : Y ⊥ ⊥ S ∖ S 1 ∣ S 1 {\displaystyle Y\perp \!\!\!\perp {\mathcal {S}}\smallsetminus {\mathcal {S}}_{1}\mid {\mathcal {S}}_{1}} It means that S 1 {\displaystyle {\mathcal {S}}_{1}} contains at least all the information one needs to infer Y {\displaystyle Y} , where the variables in S ∖ S 1 {\displaystyle {\mathcal {S}}\smallsetminus {\mathcal {S}}_{1}} are redundant. In general, a given Markov blanket is not unique. Any set in S {\displaystyle {\mathcal {S}}} that contains a Markov blanket is also a Markov blanket itself. Specifically, S {\displaystyle {\mathcal {S}}} is a Markov blanket of Y {\displaystyle Y} in S {\displaystyle {\mathcal {S}}} . === Example === In a Bayesian network, the Markov blanket of a node consists of its parents, its children, and its children's other parents (i.e., co-parents). Knowing the values of these nodes makes the target node conditionally independent of the rest of the network. In a Markov random field, the Markov blanket of a node is simply its immediate neighbors. == Markov condition == The concept of a Markov blanket is rooted in the Markov condition, which states that in a probabilistic graphical model, each variable is conditionally independent of its non-descendants given its parents. This condition implies the existence of a minimal separating set — the Markov blanket — that shields a variable from the rest of the network. For instance, when a person holds an object stationary against gravity, the object’s acceleration is fully determined by its direct causes—namely, the upward force from the hand and the downward gravitational pull. Other variables such as air pressure or temperature are causally irrelevant. == Markov boundary == A Markov boundary of Y {\displaystyle Y} in S {\displaystyle {\mathcal {S}}} is a subset S 2 {\displaystyle {\mathcal {S}}_{2}} of S {\displaystyle {\mathcal {S}}} , such that S 2 {\displaystyle {\mathcal {S}}_{2}} itself is a Markov blanket of Y {\displaystyle Y} , but any proper subset of S 2 {\displaystyle {\mathcal {S}}_{2}} is not a Markov blanket of Y {\displaystyle Y} . In other words, a Markov boundary is a minimal Markov blanket. The Markov boundary of a node A {\displaystyle A} in a Bayesian network is the set of nodes composed of A {\displaystyle A} 's parents, A {\displaystyle A} 's children, and A {\displaystyle A} 's children's other parents. In a Markov random field, the Markov boundary for a node is the set of its neighboring nodes. In a dependency network, the Markov boundary for a node is the set of its parents. === Uniqueness of Markov boundary === The Markov boundary always exists. Under some mild conditions, the Markov boundary is unique. However, for most practical and theoretical scenarios multiple Markov boundaries may provide alternative solutions. When there are multiple Markov boundaries, quantities measuring causal effect could fail. == In cognitive science == In the study of consciousness, brain function, and complex adaptive systems, Markov blankets are proposed as a mathematical mechanism which delimits the extent of cognitive entities, whether it be physical or causal.

    Read more →
  • Empowerment (artificial intelligence)

    Empowerment (artificial intelligence)

    Empowerment in the field of artificial intelligence formalises and quantifies (via information theory) the potential an agent perceives that it has to influence its environment. An agent which follows an empowerment maximising policy, acts to maximise future options (typically up to some limited horizon). Empowerment can be used as a (pseudo) utility function that depends only on information gathered from the local environment to guide action, rather than seeking an externally imposed goal, thus is a form of intrinsic motivation. The empowerment formalism depends on a probabilistic model commonly used in artificial intelligence. An autonomous agent operates in the world by taking in sensory information and acting to change its state, or that of the environment, in a cycle of perceiving and acting known as the perception-action loop. Agent state and actions are modelled by random variables ( S : s ∈ S , A : a ∈ A {\displaystyle S:s\in {\mathcal {S}},A:a\in {\mathcal {A}}} ) and time ( t {\displaystyle t} ). The choice of action depends on the current state, and the future state depends on the choice of action, thus the perception-action loop unrolled in time forms a causal bayesian network. == Definition == Empowerment ( E {\displaystyle {\mathfrak {E}}} ) is defined as the channel capacity ( C {\displaystyle C} ) of the actuation channel of the agent, and is formalised as the maximal possible information flow between the actions of the agent and the effect of those actions some time later. Empowerment can be thought of as the future potential of the agent to affect its environment, as measured by its sensors. E := C ( A t ⟶ S t + 1 ) ≡ max p ( a t ) I ( A t ; S t + 1 ) {\displaystyle {\mathfrak {E}}:=C(A_{t}\longrightarrow S_{t+1})\equiv \max _{p(a_{t})}I(A_{t};S_{t+1})} In a discrete time model, Empowerment can be computed for a given number of cycles into the future, which is referred to in the literature as 'n-step' empowerment. E ( A t n ⟶ S t + n ) = max p ( a t , . . . , a t + n − 1 ) I ( A t , . . . , A t + n − 1 ; S t + n ) {\displaystyle {\mathfrak {E}}(A_{t}^{n}\longrightarrow S_{t+n})=\max _{p(a_{t},...,a_{t+n-1})}I(A_{t},...,A_{t+n-1};S_{t+n})} The unit of empowerment depends on the logarithm base. Base 2 is commonly used in which case the unit is bits. === Contextual Empowerment === In general the choice of action (action distribution) that maximises empowerment varies from state to state. Knowing the empowerment of an agent in a specific state is useful, for example to construct an empowerment maximising policy. State-specific empowerment can be found using the more general formalism for 'contextual empowerment'. C {\displaystyle C} is a random variable describing the context (e.g. state). E ( A t n ⟶ S t + n ∣ C ) = ∑ c ∈ C p ( c ) E ( A t n ⟶ S t + n ∣ C = c ) {\displaystyle {\mathfrak {E}}(A_{t}^{n}\longrightarrow S_{t+n}{\mid }C)=\sum _{c{\in }C}p(c){\mathfrak {E}}(A_{t}^{n}\longrightarrow S_{t+n}{\mid }C=c)} == Application == Empowerment maximisation can be used as a pseudo-utility function to enable agents to exhibit intelligent behaviour without requiring the definition of external goals, for example balancing a pole in a cart-pole balancing scenario where no indication of the task is provided to the agent. Empowerment has been applied in studies of collective behaviour and in continuous domains. As is the case with Bayesian methods in general, computation of empowerment becomes computationally expensive as the number of actions and time horizon extends, but approaches to improve efficiency have led to usage in real-time control. Empowerment has been used for intrinsically motivated reinforcement learning agents playing video games, and in the control of underwater vehicles.

    Read more →
  • Chromosome (evolutionary algorithm)

    Chromosome (evolutionary algorithm)

    A chromosome or genotype in evolutionary algorithms (EA) is a set of parameters which define a proposed solution of the problem that the evolutionary algorithm is trying to solve. The set of all solutions, also called individuals according to the biological model, is known as the population. The genome of an individual consists of one, more rarely of several, chromosomes and corresponds to the genetic representation of the task to be solved. A chromosome is composed of a set of genes, where a gene consists of one or more semantically connected parameters, which are often also called decision variables. They determine one or more phenotypic characteristics of the individual or at least have an influence on them. In the basic form of genetic algorithms, the chromosome is represented as a binary string, while in later variants and in EAs in general, a wide variety of other data structures are used. == Chromosome design == When creating the genetic representation of a task, it is determined which decision variables and other degrees of freedom of the task should be improved by the EA and possible additional heuristics and how the genotype-phenotype mapping should look like. The design of a chromosome translates these considerations into concrete data structures for which an EA then has to be selected, configured, extended, or, in the worst case, created. Finding a suitable representation of the problem domain for a chromosome is an important consideration, as a good representation will make the search easier by limiting the search space; similarly, a poorer representation will allow a larger search space. In this context, suitable mutation and crossover operators must also be found or newly defined to fit the chosen chromosome design. An important requirement for these operators is that they not only allow all points in the search space to be reached in principle, but also make this as easy as possible. The following requirements must be met by a well-suited chromosome: It must allow the accessibility of all admissible points in the search space. Design of the chromosome in such a way that it covers only the search space and no additional areas. so that there is no redundancy or only as little redundancy as possible. Observance of strong causality: small changes in the chromosome should only lead to small changes in the phenotype. This is also called locality of the relationship between search and problem space. Designing the chromosome in such a way that it excludes prohibited regions in the search space completely or as much as possible. While the first requirement is indispensable, depending on the application and the EA used, one usually only has to be satisfied with fulfilling the remaining requirements as far as possible. The evolutionary search is supported and possibly considerably accelerated by a fulfillment as complete as possible. == Examples of chromosomes == === Chromosomes for binary codings === In their classical form, GAs use bit strings and map the decision variables to be optimized onto them. An example for one Boolean and three integer decision variables with the value ranges 0 ≤ D 1 ≤ 60 {\displaystyle 0\leq D_{1}\leq 60} , 28 ≤ D 2 ≤ 30 {\displaystyle 28\leq D_{2}\leq 30} and − 12 ≤ D 3 ≤ 14 {\displaystyle -12\leq D_{3}\leq 14} may illustrate this: Note that the negative number here is given in two's complement. This straight forward representation uses five bits to represent the three values of D 2 {\displaystyle D_{2}} , although two bits would suffice. This is a significant redundancy. An improved alternative, where 28 is to be added for the genotype-phenotype mapping, could look like this: with D 2 = 28 + D 2 ′ = 29 {\displaystyle D_{2}=28+D'_{2}=29} . === Chromosomes with real-valued or integer genes === For the processing of tasks with real-valued or mixed-integer decision variables, EAs such as the evolution strategy or the real-coded GAs are suited. In the case of mixed-integer values, rounding is often used, but this represents some violation of the redundancy requirement. If the necessary precisions of the real values can be reasonably narrowed down, this violation can be remedied by using integer-coded GAs. For this purpose, the valid digits of real values are mapped to integers by multiplication with a suitable factor. For example, 12.380 becomes the integer 12380 by multiplying by 1000. This must of course be taken into account in genotype-phenotype mapping for evaluation and result presentation. A common form is a chromosome consisting of a list or an array of integer or real values. === Chromosomes for permutations === Combinatorial problems are mainly concerned with finding an optimal sequence of a set of elementary items. As an example, consider the problem of the traveling salesman who wants to visit a given number of cities exactly once on the shortest possible tour. The simplest and most obvious mapping onto a chromosome is to number the cities consecutively, to interpret a resulting sequence as permutation and to store it directly in a chromosome, where one gene corresponds to the ordinal number of a city. Then, however, the variation operators may only change the gene order and not remove or duplicate any genes. The chromosome thus contains the path of a possible tour to the cities. As an example the sequence 3 , 5 , 7 , 1 , 4 , 2 , 9 , 6 , 8 {\displaystyle 3,5,7,1,4,2,9,6,8} of nine cities may serve, to which the following chromosome corresponds: In addition to this encoding frequently called path representation, there are several other ways of representing a permutation, for example the ordinal representation or the matrix representation. === Chromosomes for co-evolution === When a genetic representation contains, in addition to the decision variables, additional information that influences evolution and/or the mapping of the genotype to the phenotype and is itself subject to evolution, this is referred to as co-evolution. A typical example is the evolution strategy (ES), which includes one or more mutation step sizes as strategy parameters in each chromosome. Another example is an additional gene to control a selection heuristic for resource allocation in a scheduling tasks. This approach is based on the assumption that good solutions are based on an appropriate selection of strategy parameters or on control gene(s) that influences genotype-phenotype mapping. The success of the ES gives evidence to this assumption. === Chromosomes for complex representations === The chromosomes presented above are well suited for processing tasks of continuous, mixed-integer, pure-integer or combinatorial optimization. For a combination of these optimization areas, on the other hand, it becomes increasingly difficult to map them to simple strings of values, depending on the task. The following extension of the gene concept is proposed by the EA GLEAM (General Learning Evolutionary Algorithm and Method) for this purpose: A gene is considered to be the description of an element or elementary trait of the phenotype, which may have multiple parameters. For this purpose, gene types are defined that contain as many parameters of the appropriate data type as are required to describe the particular element of the phenotype. A chromosome now consists of genes as data objects of the gene types, whereby, depending on the application, each gene type occurs exactly once as a gene or can be contained in the chromosome any number of times. The latter leads to chromosomes of dynamic length, as they are required for some problems. The gene type definitions also contain information on the permissible value ranges of the gene parameters, which are observed during chromosome generation and by corresponding mutations, so they cannot lead to lethal mutations. For tasks with a combinatorial part, there are suitable genetic operators that can move or reposition genes as a whole, i.e. with their parameters. A scheduling task is used as an illustration, in which workflows are to be scheduled that require different numbers of heterogeneous resources. A workflow specifies which work steps can be processed in parallel and which have to be executed one after the other. In this context, heterogeneous resources mean different processing times at different costs in addition to different processing capabilities. Each scheduling operation therefore requires one or more parameters that determine the resource selection, where the value ranges of the parameters depend on the number of alternative resources available for each work step. A suitable chromosome provides one gene type per work step and in this case one corresponding gene, which has one parameter for each required resource. The order of genes determines the order of scheduling operations and, therefore, the precedence in case of allocation conflicts. The exemplary gene type definition of work step 15 with two resources, for which there are four and seven alternatives respectively

    Read more →
  • Quantum neural network

    Quantum neural network

    Quantum neural networks are computational neural network models which are based on the principles of quantum mechanics. The first ideas on quantum neural computation were published independently in 1995 by Subhash Kak and Ron Chrisley, engaging with the theory of quantum mind, which posits that quantum effects play a role in cognitive function. However, typical research in quantum neural networks involves combining classical artificial neural network models (which are widely used in machine learning for the important task of pattern recognition) with the advantages of quantum information in order to develop more efficient algorithms. One important motivation for these investigations is the difficulty to train classical neural networks, especially in big data applications. The hope is that features of quantum computing such as quantum parallelism or the effects of interference and entanglement can be used as resources. Since the technological implementation of a quantum computer is still in a premature stage, such quantum neural network models are mostly theoretical proposals that await their full implementation in physical experiments. Most Quantum neural networks are developed as feed-forward networks. Similar to their classical counterparts, this structure intakes input from one layer of qubits, and passes that input onto another layer of qubits. This layer of qubits evaluates this information and passes on the output to the next layer. Eventually the path leads to the final layer of qubits. The layers do not have to be of the same width, meaning they don't have to have the same number of qubits as the layer before or after it. This structure is trained on which path to take similar to classical artificial neural networks. This is discussed in a lower section. Quantum neural networks refer to three different categories: Quantum computer with classical data, classical computer with quantum data, and quantum computer with quantum data. == Examples == Quantum neural network research is still in its infancy, and a conglomeration of proposals and ideas of varying scope and mathematical rigor have been put forward. Most of them are based on the idea of replacing classical binary or McCulloch-Pitts neurons with a qubit (which can be called a "quron"), resulting in neural units that can be in a superposition of the state 'firing' and 'resting'. === Quantum perceptrons === A lot of proposals attempt to find a quantum equivalent for the perceptron unit from which neural nets are constructed. A problem is that nonlinear activation functions do not immediately correspond to the mathematical structure of quantum theory, since a quantum evolution is described by linear operations and leads to probabilistic observation. Ideas to imitate the perceptron activation function with a quantum mechanical formalism reach from special measurements to postulating non-linear quantum operators (a mathematical framework that is disputed). A direct implementation of the activation function using the circuit-based model of quantum computation has recently been proposed by Schuld, Sinayskiy and Petruccione based on the quantum phase estimation algorithm. === Quantum networks === At a larger scale, researchers have attempted to generalize neural networks to the quantum setting. One way of constructing a quantum neuron is to first generalise classical neurons and then generalising them further to make unitary gates. Interactions between neurons can be controlled quantumly, with unitary gates, or classically, via measurement of the network states. This high-level theoretical technique can be applied broadly, by taking different types of networks and different implementations of quantum neurons, such as photonically implemented neurons and quantum reservoir processor (quantum version of reservoir computing). Most learning algorithms follow the classical model of training an artificial neural network to learn the input-output function of a given training set and use classical feedback loops to update parameters of the quantum system until they converge to an optimal configuration. Learning as a parameter optimisation problem has also been approached by adiabatic models of quantum computing. Quantum neural networks can be applied to algorithmic design: given qubits with tunable mutual interactions, one can attempt to learn interactions following the classical backpropagation rule from a training set of desired input-output relations, taken to be the desired output algorithm's behavior. The quantum network thus 'learns' an algorithm. === Quantum associative memory === The first quantum associative memory algorithm was introduced by Dan Ventura and Tony Martinez in 1999. The authors do not attempt to translate the structure of artificial neural network models into quantum theory, but propose an algorithm for a circuit-based quantum computer that simulates associative memory. The memory states (in Hopfield neural networks saved in the weights of the neural connections) are written into a superposition, and a Grover-like quantum search algorithm retrieves the memory state closest to a given input. As such, this is not a fully content-addressable memory, since only incomplete patterns can be retrieved. The first truly content-addressable quantum memory, which can retrieve patterns also from corrupted inputs, was proposed by Carlo A. Trugenberger. Both memories can store an exponential (in terms of n qubits) number of patterns but can be used only once due to the no-cloning theorem and their destruction upon measurement. Trugenberger, however, has shown that his probabilistic model of quantum associative memory can be efficiently implemented and re-used multiples times for any polynomial number of stored patterns, a large advantage with respect to classical associative memories. === Classical neural networks inspired by quantum theory === A substantial amount of interest has been given to a "quantum-inspired" model that uses ideas from quantum theory to implement a neural network based on fuzzy logic. == Training == Quantum Neural Networks can be theoretically trained similarly to training classical/artificial neural networks. A key difference lies in communication between the layers of a neural networks. For classical neural networks, at the end of a given operation, the current perceptron copies its output to the next layer of perceptron(s) in the network. However, in a quantum neural network, where each perceptron is a qubit, this would violate the no-cloning theorem. A proposed generalized solution to this is to replace the classical fan-out method with an arbitrary unitary that spreads out, but does not copy, the output of one qubit to the next layer of qubits. Using this fan-out Unitary ( U f {\displaystyle U_{f}} ) with a dummy state qubit in a known state (Ex. | 0 ⟩ {\displaystyle |0\rangle } in the computational basis), also known as an Ancilla bit, the information from the qubit can be transferred to the next layer of qubits. This process adheres to the quantum operation requirement of reversibility. Using this quantum feed-forward network, deep neural networks can be executed and trained efficiently. A deep neural network is essentially a network with many hidden-layers, as seen in the sample model neural network above. Since the Quantum neural network being discussed uses fan-out Unitary operators, and each operator only acts on its respective input, only two layers are used at any given time. In other words, no Unitary operator is acting on the entire network at any given time, meaning the number of qubits required for a given step depends on the number of inputs in a given layer. Since Quantum Computers are notorious for their ability to run multiple iterations in a short period of time, the efficiency of a quantum neural network is solely dependent on the number of qubits in any given layer, and not on the depth of the network. === Cost functions === To determine the effectiveness of a neural network, a cost function is used, which essentially measures the proximity of the network's output to the expected or desired output. In a Classical Neural Network, the weights ( w {\displaystyle w} ) and biases ( b {\displaystyle b} ) at each step determine the outcome of the cost function C ( w , b ) {\displaystyle C(w,b)} . When training a Classical Neural network, the weights and biases are adjusted after each iteration, and given equation 1 below, where y ( x ) {\displaystyle y(x)} is the desired output and a out ( x ) {\displaystyle a^{\text{out}}(x)} is the actual output, the cost function is optimized when C ( w , b ) {\displaystyle C(w,b)} = 0. For a quantum neural network, the cost function is determined by measuring the fidelity of the outcome state ( ρ out {\displaystyle \rho ^{\text{out}}} ) with the desired outcome state ( ϕ out {\displaystyle \phi ^{\text{out}}} ), seen in Equation 2 below. In this case, the Unitary operators are adjusted after each it

    Read more →
  • Generalized blockmodeling

    Generalized blockmodeling

    In generalized blockmodeling, the blockmodeling is done by "the translation of an equivalence type into a set of permitted block types", which differs from the conventional blockmodeling, which is using the indirect approach. It's a special instance of the direct blockmodeling approach. Generalized blockmodeling was introduced in 1994 by Patrick Doreian, Vladimir Batagelj and Anuška Ferligoj. == Definition == Generalized blockmodeling approach is a direct one, "where the optimal partition(s) is (are) identified based on minimal values of a compatible criterion function defined by the difference between empirical blocks and corresponding ideal blocks". At the same time, the much broader set of block types is introduced (while in conventional blockmodeling only certain types are used). The conventional blockmodeling is inductive due to nonspecification of neither the clusters or the location of block types, while in generalized blockmodeling the blockmodel is specified with more detail than just the permition of certain block types (e.g., prespecification). Further, it's possible to define departures from the permitted (ideal) blocktype, using criterion function. Using local optimization procedure, firstly the initial clustering (with specified number of clusters is done, based on random creation. How the clusters are neighboring to each other, is based on two transformations: 1) a vertex is moved from one to another cluster or 2) a pair of vertices is interchanged between two different clusters. This process of transformation steps is repeated many times, until only the best fitting partitions (with the minimized value of the criterion function) are kept as blockmodels for the future exploration of the network. Different types of generalized blockmodeling are: generalized binary blockmodeling, generalized valued blockmodeling and generalized homogeneity blockmodeling. == Benefits == According to Patrick Doreian, the benefits of generalized blockmodeling, are as follows: usage of explicit criterion function, compatible with a given type of equivalence, results to in-built measure of fit, which is integral to the establishment of the blockmodels (in conventional blockmodeling, there is no compelling and coherent measures of fit); partitions, based on generalized blockmodeling, regularly outperform and never perform less well than the partitions, based on conventional approach; with generalized blockmodeling it's possible to specify new types of blockmodels; this potentially unlimited set of new block types also results in permittion of inclusion of substantively driven blockmodels; in generalized blockmodeling, the specification of the block types and the location of some of them in the blockmodel is possible; researcher can speficy which (pair of) vertices must be (not) clustered together; this approach also allows the imposition of penalties, resulting into identification of empirical null blocks without inconsistencies with a corresponding ideal null block. == Problems == According to Doreian, the problems of generalized blockmodeling, are as follows: unknown sensitivity to particular data features, examination of boundary problems, computationally burdensome, which results in a constraint regarding practical network size (generalized blockmodeling is thus primarily used to analyse smaller networks (below 100 units)), identifying structure from incomplete network information, most of generalized blockmodeling is based on binary networks, but there is also development in the field of valued networks, criterion function is minimized for a specified blockmodel, with results in issues of evaluating statistically, based on the structural data alone, problems regarding three dimensional network data, problems regarding the evolution of fundamental network structure. == Book == The book with the same title, Generalized blockmodeling, written by Patrick Doreian, Vladimir Batagelj and Anuška Ferligoj, was in 2007 awarded the Harrison White Outstanding Book Award by the Mathematical Sociology Section of American Sociological Association.

    Read more →
  • Zhura

    Zhura

    Zhura ( ZUR-ə) is a free, web-based screenwriting software application for writing and formatting screenplays to the film industry standard, as well as other formats. Zhura allows users to collaborate on scripts in public or private groups and uses Creative Commons Licensing for all work in the public workspace. On March 29, 2010, Zhura announced its merger with Scripped. Scripped's CEO, Sunil Rajaraman, remains the company's Chief Executive Officer (CEO) as of 2022. The Zhura CEO was Eric MacDonald, a former Cascade Communications engineer. Scripped later closed on April 1, 2015 after a catastrophic, irrecoverable data loss. == Script editor == Screenplay Template – The script editor provides a built-in screenplay template which formats the document to a standard for scripts as recommended by the AMPAS. The screenplay document is composed of seven elements: scene, action, character, dialogue, parenthetical, transition, and shot (see image). Each element has a specific style to which the script editor conforms as you type.Script Formats – Other major script formats for stage play, sitcom, audio drama and comic book are also supported as well as the ability to switch between them.Auto-Complete – Characters, scene headings and custom transitions are “remembered” as they are written and “recalled” with tab-completion when a writer starts a new character, scene heading or transition, respectively.Multiple Editors – With a collaborative editing model comparable to Google Docs, two or more users can edit the same script simultaneously, regardless of having a different operating system or web browser. Import/Export – A screenplay written in another program can be imported into the script editor and automatically conformed to the screenplay template. The closer the original script has adhered to the standard format, the better it will appear when imported. Supported import/export formats include Text (.txt) Word (.doc) Rich Text (.rtf) and OpenDocument (.odt). Scripts can also be exported as a PDF file with additional options.Tracking Changes – Similar to the “tracking” feature in Microsoft Word, a user can review all changes made to a script in the revision history as well as highlight the contributions of each writer. Offline Mode – The Google Gears-based offline functionality is in the process of being updated and is not available for new subscribers, according to the company founders. == Community == Scripped supports typical social networking features such as discussion boards, comments, user profiles, public and private writing groups, internal web mail and instant messaging within the script editor. There is also the option to share scripts with others outside of Scripped by making scripts externally viewable. Scripped is made up entirely of user-generated scripts that other users can share, critique and edit, offering creative support to a community of writers. == Licensing of user-created work == There are three types of work-spaces on Scripped (personal, group and public) with unique copyright and licensing management for the work created in each area. Any work a user originates may be moved from the personal area to a public or group area at any time. Once another user edits a script, however, it cannot be moved into the originator’s personal area. Personal Workspace – Any script created or video uploaded in the user’s personal workspace remains copyrighted to that user. Until the user moves that script or video from their personal area into a group or public area, no other user shares a copyright or license to that work. Private Group Workspace – The copyright to any script created or video uploaded in a private group workspace is allocated by the individual members of the group, however they see fit. Public Workspace – Any script created or video uploaded in the public workspace is assigned a Creative Commons license by the originator of that work. The originator of a script may select one of four Creative Commons licenses before introducing that script to the public. The selection of the license is determined by what the author wants to allow others to do with the work. Below is a list of Creative Commons licenses available for all scripts and videos in the public workspace. Share Alike (BY-SA) This license lets others remix, tweak, and build upon your work even for commercial reasons, as long as they credit the original user and license their new creations under the identical terms. This license is often compared to open source software licenses. All new works based on the original user's will carry the same license, so any derivatives will also allow commercial use. No Derivatives (BY-ND) This license allows for redistribution, commercial and non-commercial, as long as it is passed along unchanged and in whole, with credit to the original user. Non-Commercial, No Derivatives (BY-NC-ND) This license is the most restrictive of the four licenses, allowing redistribution. This license is often called the "free advertising" license because it allows others to download the original user work and share them with others as long as they mention the original user and link back to them, but they can't change them in any way or use them commercially. Non-Commercial, Share Alike (BY-NC-SA) This license lets others remix, tweak, and build upon the original user's work non-commercially, as long as they credit the original user and license their new creations under the identical terms. Others can download and redistribute the original user's work just like the BY-NC-ND license, but they can also translate, make remixes, and produce new stories based on the original user's work. All new work based on the original user's work will carry the same license, so any derivatives will also be non-commercial in nature. == Events == In April 2008, Zhura partnered with Improv Asylum, a comedy troupe in Boston, Massachusetts to produce a live sketch comedy show called "You Wrote It, Live" entirely written by the public on Zhura. Another show was produced in June.

    Read more →
  • Weighted majority algorithm (machine learning)

    Weighted majority algorithm (machine learning)

    In machine learning, weighted majority algorithm (WMA) is a meta learning algorithm used to construct a compound algorithm from a pool of prediction algorithms, which could be any type of learning algorithms, classifiers, or even real human experts. The algorithm assumes that we have no prior knowledge about the accuracy of the algorithms in the pool, but there are sufficient reasons to believe that one or more will perform well. Assume that the problem is a binary decision problem. To construct the compound algorithm, a positive weight is given to each of the algorithms in the pool. The compound algorithm then collects weighted votes from all the algorithms in the pool, and gives the prediction that has a higher vote. If the compound algorithm makes a mistake, the algorithms in the pool that contributed to the wrong predicting will be discounted by a certain ratio β where 0<β<1. It can be shown that the upper bounds on the number of mistakes made in a given sequence of predictions from a pool of algorithms A {\displaystyle \mathbf {A} } is O ( l o g | A | + m ) {\displaystyle \mathbf {O(log|A|+m)} } if one algorithm in x i {\displaystyle \mathbf {x} _{i}} makes at most m {\displaystyle \mathbf {m} } mistakes. There are many variations of the weighted majority algorithm to handle different situations, like shifting targets, infinite pools, or randomized predictions. The core mechanism remains similar, with the final performances of the compound algorithm bounded by a function of the performance of the specialist (best performing algorithm) in the pool.

    Read more →
  • Farthest-first traversal

    Farthest-first traversal

    In computational geometry, the farthest-first traversal of a compact metric space is a sequence of points in the space, where the first point is selected arbitrarily and each successive point is as far as possible from the set of previously-selected points. The same concept can also be applied to a finite set of geometric points, by restricting the selected points to belong to the set or equivalently by considering the finite metric space generated by these points. For a finite metric space or finite set of geometric points, the resulting sequence forms a permutation of the points, also known as the greedy permutation. Every prefix of a farthest-first traversal provides a set of points that is widely spaced and close to all remaining points. More precisely, no other set of equally many points can be spaced more than twice as widely, and no other set of equally many points can be less than half as far to its farthest remaining point. In part because of these properties, farthest-point traversals have many applications, including the approximation of the traveling salesman problem and the metric k-center problem. They may be constructed in polynomial time, or (for low-dimensional Euclidean spaces) approximated in near-linear time. == Definition and properties == A farthest-first traversal is a sequence of points in a compact metric space, with each point appearing at most once. If the space is finite, each point appears exactly once, and the traversal is a permutation of all of the points in the space. The first point of the sequence may be any point in the space. Each point p after the first must have the maximum possible distance to the set of points earlier than p in the sequence, where the distance from a point to a set is defined as the minimum of the pairwise distances to points in the set. A given space may have many different farthest-first traversals, depending both on the choice of the first point in the sequence (which may be any point in the space) and on ties for the maximum distance among later choices. Farthest-point traversals may be characterized by the following properties. Fix a number k, and consider the prefix formed by the first k points of the farthest-first traversal of any metric space. Let r be the distance between the final point of the prefix and the other points in the prefix. Then this subset has the following two properties: All pairs of the selected points are at distance at least r from each other, and All points of the metric space are at distance at most r from the subset. Conversely any sequence having these properties, for all choices of k, must be a farthest-first traversal. These are the two defining properties of a Delone set, so each prefix of the farthest-first traversal forms a Delone set. == Applications == Rosenkrantz, Stearns & Lewis (1977) used the farthest-first traversal to define the farthest-insertion heuristic for the travelling salesman problem. This heuristic finds approximate solutions to the travelling salesman problem by building up a tour on a subset of points, adding one point at a time to the tour in the ordering given by a farthest-first traversal. To add each point to the tour, one edge of the previous tour is broken and replaced by a pair of edges through the added point, in the cheapest possible way. Although Rosenkrantz et al. prove only a logarithmic approximation ratio for this method, they show that in practice it often works better than other insertion methods with better provable approximation ratios. Later, the same sequence of points was popularized by Gonzalez (1985), who used it as part of greedy approximation algorithms for two problems in clustering, in which the goal is to partition a set of points into k clusters. One of the two problems that Gonzalez solve in this way seeks to minimize the maximum diameter of a cluster, while the other, known as the metric k-center problem, seeks to minimize the maximum radius, the distance from a chosen central point of a cluster to the farthest point from it in the same cluster. For instance, the k-center problem can be used to model the placement of fire stations within a city, in order to ensure that every address within the city can be reached quickly by a fire truck. For both clustering problems, Gonzalez chooses a set of k cluster centers by selecting the first k points of a farthest-first traversal, and then creates clusters by assigning each input point to the nearest cluster center. If r is the distance from the set of k selected centers to the next point at position k + 1 in the traversal, then with this clustering every point is within distance r of its center and every cluster has diameter at most 2r. However, the subset of k centers together with the next point are all at distance at least r from each other, and any k-clustering would put some two of these points into a single cluster, with one of them at distance at least r/2 from its center and with diameter at least r. Thus, Gonzalez's heuristic gives an approximation ratio of 2 for both clustering problems. Gonzalez's heuristic was independently rediscovered for the metric k-center problem by Dyer & Frieze (1985), who applied it more generally to weighted k-center problems. Another paper on the k-center problem from the same time, Hochbaum & Shmoys (1985), achieves the same approximation ratio of 2, but its techniques are different. Nevertheless, Gonzalez's heuristic, and the name "farthest-first traversal", are often incorrectly attributed to Hochbaum and Shmoys. For both the min-max diameter clustering problem and the metric k-center problem, these approximations are optimal: the existence of a polynomial-time heuristic with any constant approximation ratio less than 2 would imply that P = NP. As well as for clustering, the farthest-first traversal can also be used in another type of facility location problem, the max-min facility dispersion problem, in which the goal is to choose the locations of k different facilities so that they are as far apart from each other as possible. More precisely, the goal in this problem is to choose k points from a given metric space or a given set of candidate points, in such a way as to maximize the minimum pairwise distance between the selected points. Again, this can be approximated by choosing the first k points of a farthest-first traversal. If r denotes the distance of the kth point from all previous points, then every point of the metric space or the candidate set is within distance r of the first k − 1 points. By the pigeonhole principle, some two points of the optimal solution (whatever it is) must both be within distance r of the same point among these first k − 1 chosen points, and (by the triangle inequality) within distance 2r of each other. Therefore, the heuristic solution given by the farthest-first traversal is within a factor of two of optimal. Other applications of the farthest-first traversal include color quantization (clustering the colors in an image to a smaller set of representative colors), progressive scanning of images (choosing an order to display the pixels of an image so that prefixes of the ordering produce good lower-resolution versions of the whole image rather than filling in the image from top to bottom), point selection in the probabilistic roadmap method for motion planning, simplification of point clouds, generating masks for halftone images, hierarchical clustering, finding the similarities between polygon meshes of similar surfaces, choosing diverse and high-value observation targets for underwater robot exploration, fault detection in sensor networks, modeling phylogenetic diversity, matching vehicles in a heterogenous fleet to customer delivery requests, uniform distribution of geodetic observatories on the Earth's surface or of other types of sensor network, generation of virtual point lights in the instant radiosity computer graphics rendering method, and geometric range searching data structures. == Algorithms == === Greedy exact algorithm === The farthest-first traversal of a finite point set may be computed by a greedy algorithm that maintains the distance of each point from the previously selected points, performing the following steps: Initialize the sequence of selected points to the empty sequence, and the distances of each point to the selected points to infinity. While not all points have been selected, repeat the following steps: Scan the list of not-yet-selected points to find a point p that has the maximum distance from the selected points. Remove p from the not-yet-selected points and add it to the end of the sequence of selected points. For each remaining not-yet-selected point q, replace the distance stored for q by the minimum of its old value and the distance from p to q. For a set of n points, this algorithm takes O(n2) steps and O(n2) distance computations. === Approximations === A faster approximation algorithm, given by Har-Peled & Mendel (2006), applie

    Read more →
  • Abess

    Abess

    abess (Adaptive Best Subset Selection, also ABESS) is a machine learning method designed to address the problem of best subset selection. It aims to determine which features or variables are crucial for optimal model performance when provided with a dataset and a prediction task. abess was introduced by Zhu in 2020 and it dynamically selects the appropriate model size adaptively, eliminating the need for selecting regularization parameters. abess is applicable in various statistical and machine learning tasks, including linear regression, the Single-index model, and other common predictive models. abess can also be applied in biostatistics. == Basic Form == The basic form of abess is employed to address the optimal subset selection problem in general linear regression. abess is an l 0 {\displaystyle l_{0}} method, it is characterized by its polynomial time complexity and the property of providing both unbiased and consistent estimates. In the context of linear regression, assuming we have knowledge of n {\displaystyle n} independent samples ( x i , y i ) , i = 1 , … , n {\displaystyle (x_{i},y_{i}),i=1,\ldots ,n} , where x i ∈ R p × 1 {\displaystyle x_{i}\in \mathbb {R} ^{p\times 1}} and y i ∈ R {\displaystyle y_{i}\in \mathbb {R} } , we define X = ( x 1 , … , x n ) ⊤ {\displaystyle X=(x_{1},\ldots ,x_{n})^{\top }} and y = ( y 1 , … , y n ) ⊤ {\displaystyle y=(y_{1},\ldots ,y_{n})^{\top }} . The following equation represents the general linear regression model: y = X β + ε . {\displaystyle y=X\beta +\varepsilon .} To obtain appropriate parameters β {\displaystyle \beta } , one can consider the loss function for linear regression: L n LR ( β ; X , y ) = 1 2 n ‖ y − X β ‖ 2 2 . {\displaystyle {\mathcal {L}}_{n}^{\text{LR}}(\beta ;X,y)={\frac {1}{2n}}\|y-X\beta \|_{2}^{2}.} In abess, the initial focus is on optimizing the loss function under the l 0 {\displaystyle l_{0}} constraint. That is, we consider the following problem: min β ∈ R p × 1 L n LR ( β ; X , y ) , subject to ‖ β ‖ 0 ≤ s , {\displaystyle \min _{\beta \in \mathbb {R} ^{p\times 1}}{\mathcal {L}}_{n}^{\text{LR}}(\beta ;X,y),{\text{ subject to }}\|\beta \|_{0}\leq s,} where s {\displaystyle s} represents the desired size of the support set, and ‖ β ‖ 0 = ∑ i = 1 p I ( β i ≠ 0 ) {\displaystyle \|\beta \|_{0}=\sum _{i=1}^{p}{\mathcal {I}}_{(\beta _{i}\neq 0)}} is the l 0 {\displaystyle l_{0}} norm of the vector. To address the optimization problem described above, abess iteratively exchanges an equal number of variables between the active set and the inactive set. In each iteration, the concept of sacrifice is introduced as follows: For j in the active set ( j ∈ A ^ {\displaystyle j\in {\hat {\mathcal {A}}}} ): ξ j = L n LR ( β ^ A ∖ { j } ) − L n LR ( β ^ A ) = X j ⊤ X j 2 n ( β ^ j ) 2 {\displaystyle \xi _{j}={\mathcal {L}}_{n}^{\text{LR}}\left({\hat {\boldsymbol {\beta }}}^{{\mathcal {A}}\backslash \{j\}}\right)-{\mathcal {L}}_{n}^{\text{LR}}\left({\hat {\boldsymbol {\beta }}}^{\mathcal {A}}\right)={\frac {{\boldsymbol {X}}_{j}^{\top }{\boldsymbol {X}}_{j}}{2n}}\left({\hat {\beta }}_{j}\right)^{2}} For j in the inactive set ( j ∉ A ^ {\displaystyle j\notin {\hat {\mathcal {A}}}} ): ξ j = L n LR ( β ^ A ) − L n LR ( β ^ A + t ^ { j } ) = X j ⊤ X j 2 n ( d ^ j X j ⊤ X j / n ) 2 {\displaystyle \xi _{j}={\mathcal {L}}_{n}^{\text{LR}}\left({\hat {\boldsymbol {\beta }}}^{\mathcal {A}}\right)-{\mathcal {L}}_{n}^{\text{LR}}\left({\hat {\boldsymbol {\beta }}}^{\mathcal {A}}+{\hat {\boldsymbol {t}}}^{\{j\}}\right)={\frac {{\boldsymbol {X}}_{j}^{\top }{\boldsymbol {X}}_{j}}{2n}}\left({\frac {{\hat {\mathrm {d} }}_{j}}{{\boldsymbol {X}}_{j}^{\top }{\boldsymbol {X}}_{j}/n}}\right)^{2}} Here are the key elements in the above equations: β ^ A {\displaystyle {\hat {\beta }}^{\mathcal {A}}} : This represents the estimate of β {\displaystyle \beta } obtained in the previous iteration. A ^ {\displaystyle {\hat {\mathcal {A}}}} : It denotes the estimated active set from the previous iteration. β ^ A ∖ { j } {\displaystyle {\hat {\boldsymbol {\beta }}}^{{\mathcal {A}}\backslash \{j\}}} : This is a vector where the j-th element is set to 0, while the other elements are the same as β ^ A {\displaystyle {\hat {\beta }}^{\mathcal {A}}} . t ^ { j } = arg ⁡ min t L n LR ( β ^ A + t { j } ) {\displaystyle {\hat {\boldsymbol {t}}}^{\{j\}}=\arg \min _{t}{\mathcal {L}}_{n}^{\text{LR}}\left({\hat {\boldsymbol {\beta }}}^{\mathcal {A}}+{\boldsymbol {t}}^{\{j\}}\right)} : Here, t { j } {\displaystyle t^{\{j\}}} represents a vector where all elements are 0 except the j-th element. d ^ j = X j ⊤ ( y − X β ^ ) / n {\displaystyle {\hat {d}}_{j}={\boldsymbol {X}}_{j}^{\top }({\boldsymbol {y}}-{\boldsymbol {X}}{\hat {\boldsymbol {\beta }}})/n} : This is calculated based on the equation mentioned. The iterative process involves exchanging variables, with the aim of minimizing the sacrifices in the active set while maximizing the sacrifices in the inactive set during each iteration. This approach allows abess to efficiently search for the optimal feature subset. In abess, select an appropriate s max {\displaystyle s_{\max }} and optimize the above problem for active sets size s = 1 , … , s max {\displaystyle s=1,\ldots ,s_{\max }} using the information criterion GIC = n log ⁡ L n LR + s log ⁡ p log ⁡ log ⁡ n , {\displaystyle {\text{GIC}}=n\log {\mathcal {L}}_{n}^{\text{LR}}+s\log p\log \log n,} to adaptively choose the appropriate active set size s {\displaystyle s} and obtain its corresponding abess estimator. == Generalizations == The splicing algorithm in abess can be employed for subset selection in other models. === Distribution-Free Location-Scale Regression === In 2023, Siegfried extends abess to the case of Distribution-Free and Location-Scale. Specifically, it considers the optimization problem max ϑ ∈ R P , β ∈ R J , γ ∈ R J ∑ i = 1 N ℓ i ( ϑ , x i ⊤ β , exp ⁡ ( x i ⊤ γ ) − 1 ) , {\displaystyle \max _{{\boldsymbol {\vartheta }}\in \mathbb {R} ^{P},{\boldsymbol {\beta }}\in \mathbb {R} ^{J},{\boldsymbol {\gamma }}\in \mathbb {R} ^{J}}\sum _{i=1}^{N}\ell _{i}\left({\boldsymbol {\vartheta }},{\boldsymbol {x}}_{i}^{\top }{\boldsymbol {\beta }},{\sqrt {\exp \left({\boldsymbol {x}}_{i}^{\top }{\boldsymbol {\gamma }}\right)}}^{-1}\right),} subject to ‖ ( β ⊤ , γ ⊤ ) ⊤ ‖ 0 ≤ s , {\displaystyle \left\|\left({\boldsymbol {\beta }}^{\top },{\boldsymbol {\gamma }}^{\top }\right)^{\top }\right\|_{0}\leq s,} where ℓ i {\displaystyle \ell _{i}} is a loss function, ϑ {\displaystyle {\boldsymbol {\vartheta }}} is a parameter vector, β {\displaystyle {\boldsymbol {\beta }}} and γ {\displaystyle {\boldsymbol {\gamma }}} are vectors, and x i {\displaystyle {\boldsymbol {x}}_{i}} is a data vector. This approach, demonstrated across various applications, enables parsimonious regression modeling for arbitrary outcomes while maintaining interpretability through innovative subset selection procedures. === Groups Selection === In 2023, Zhang applied the splicing algorithm to group selection, optimizing the following model: min β ∈ R p L n LR ( β ; X , y ) subject to ∑ j = 1 J I ( ‖ β G j ‖ 2 ≠ 0 ) ≤ s {\displaystyle \min _{{\boldsymbol {\beta }}\in \mathbb {R} ^{p}}{\mathcal {L}}_{n}^{\text{LR}}(\beta ;X,y){\text{ subject to }}\sum _{j=1}^{J}I\left(\|{\boldsymbol {\beta }}_{G_{j}}\|_{2}\neq 0\right)\leq s} Here are the symbols involved: J {\displaystyle J} : Total number of feature groups, representing the existence of J {\displaystyle J} non-overlapping feature groups in the dataset. G j {\displaystyle G_{j}} : Index set for the j {\displaystyle j} -th feature group, where j {\displaystyle j} ranges from 1 to J {\displaystyle J} , representing the feature grouping structure in the data. s {\displaystyle s} : Model size, a positive integer determined from the data, limiting the number of selected feature groups. === Regression with Corrupted Data === Zhang applied the splicing algorithm to handle corrupted data. Corrupted data refers to information that has been disrupted or contains errors during the data collection or recording process. This interference may include sensor inaccuracies, recording errors, communication issues, or other external disturbances, leading to inaccurate or distorted observations within the dataset. === Single Index Models === In 2023, Tang applied the splicing algorithm to optimal subset selection in the Single-index model. The form of the Single Index Model (SIM) is given by y i = g ( b ⊤ x i , e i ) , i = 1 , … , n , {\displaystyle y_{i}=g({\boldsymbol {b}}^{\top }{\boldsymbol {x}}_{i},e_{i}),\quad i=1,\ldots ,n,} where b {\displaystyle {\boldsymbol {b}}} is the parameter vector, e i {\displaystyle e_{i}} is the error term. The corresponding loss function is defined as l n ( β ) = ∑ i = 1 n ( r i n − 1 2 − x i ⊤ β ) 2 , {\displaystyle l_{n}({\boldsymbol {\beta }})=\sum _{i=1}^{n}\left({\frac {r_{i}}{n}}-{\frac {1}{2}}-{\boldsymbol {x}}_{i}^{\top }{\boldsymbol {\beta }}\right)^{2},} where r {\disp

    Read more →
  • Autonomic networking

    Autonomic networking

    Autonomic networking follows the concept of Autonomic Computing, an initiative started by IBM in 2001. Its ultimate aim is to create self-managing networks to overcome the rapidly growing complexity of the Internet and other networks and to enable their further growth, far beyond the size of today. == Increasing size and complexity == The ever-growing management complexity of the Internet caused by its rapid growth is seen by some experts as a major problem that limits its usability in the future. What's more, increasingly popular smartphones, PDAs, networked audio and video equipment, and game consoles need to be interconnected. Pervasive Computing not only adds features, but also burdens existing networking infrastructure with more and more tasks that sooner or later will not be manageable by human intervention alone. Another important aspect is the price of manually controlling huge numbers of vitally important devices of current network infrastructures. == Autonomic nervous system == The autonomic nervous system (ANS) is the part of complex biological nervous systems that is not consciously controlled. It regulates bodily functions and the activity of specific organs. As proposed by IBM, future communication systems might be designed in a similar way to the ANS. == Components of autonomic networking == As autonomics conceptually derives from biological entities such as the human autonomic nervous system, each of the areas can be metaphorically related to functional and structural aspects of a living being. In the human body, the autonomic system facilitates and regulates a variety of functions including respiration, blood pressure and circulation, and emotive response. The autonomic nervous system is the interconnecting fabric that supports feedback loops between internal states and various sources by which internal and external conditions are monitored. === Autognostics === Autognostics includes a range of self-discovery, awareness, and analysis capabilities that provide the autonomic system with a view on high-level state. In metaphor, this represents the perceptual sub-systems that gather, analyze, and report on internal and external states and conditions – for example, this might be viewed as the eyes, visual cortex and perceptual organs of the system. Autognostics, or literally "self-knowledge", provides the autonomic system with a basis for response and validation. A rich autognostic capability may include many different "perceptual senses". For example, the human body gathers information via the usual five senses, the so-called sixth sense of proprioception (sense of body position and orientation), and through emotive states that represent the gross wellness of the body. As conditions and states change, they are detected by the sensory monitors and provide the basis for adaptation of related systems. Implicit in such a system are imbedded models of both internal and external environments such that relative value can be assigned to any perceived state - perceived physical threat (e.g. a snake) can result in rapid shallow breathing related to fight-flight response, a phylogenetically effective model of interaction with recognizable threats. In the case of autonomic networking, the state of the network may be defined by inputs from: individual network elements such as switches and network interfaces including specification and configuration historical records and current state traffic flows end-hosts application performance data logical diagrams and design specifications Most of these sources represent relatively raw and unprocessed views that have limited relevance. Post-processing and various forms of analysis must be applied to generate meaningful measurements and assessments against which current state can be derived. The autognostic system interoperates with: configuration management - to control network elements and interfaces policy management - to define performance objectives and constraints autodefense - to identify attacks and accommodate the impact of defensive responses === Configuration management === Configuration management is responsible for the interaction with network elements and interfaces. It includes an accounting capability with historical perspective that provides for the tracking of configurations over time, with respect to various circumstances. In the biological metaphor, these are the hands and, to some degree, the memory of the autonomic system. On a network, remediation and provisioning are applied via configuration setting of specific devices. Implementation affecting access and selective performance with respect to role and relationship are also applied. Almost all the "actions" that are currently taken by human engineers fall under this area. With only a few exceptions, interfaces are set by hand, or by extension of the hand, through automated scripts. Implicit in the configuration process is the maintenance of a dynamic population of devices under management, a historical record of changes and the directives which invoked change. Typical to many accounting functions, configuration management should be capable of operating on devices and then rolling back changes to recover previous configurations. Where change may lead to unrecoverable states, the sub-system should be able to qualify the consequences of changes prior to issuing them. As directives for change must originate from other sub-systems, the shared language for such directives must be abstracted from the details of the devices involved. The configuration management sub-system must be able to translate unambiguously between directives and hard actions or to be able to signal the need for further detail on a directive. An inferential capacity may be appropriate to support sufficient flexibility (i.e. configuration never takes place because there is no unique one-to-one mapping between directive and configuration settings). Where standards are not sufficient, a learning capacity may also be required to acquire new knowledge of devices and their configuration. Configuration management interoperates with all of the other sub-systems including: autognostics - receives direction for and validation of changes policy management - implements policy models through mapping to underlying resources security - applies access and authorization constraints for particular policy targets autodefense - receives direction for changes === Policy management === Policy management includes policy specification, deployment, reasoning over policies, updating and maintaining policies, and enforcement. Policy-based management is required for: constraining different kinds of behavior including security, privacy, resource access, and collaboration configuration management describing business processes and defining performance defining role and relationship, and establishing trust and reputation It provides the models of environment and behavior that represent effective interaction according to specific goals. In the human nervous system metaphor, these models are implicit in the evolutionary "design" of biological entities and specific to the goals of survival and procreation. Definition of what constitutes a policy is necessary to consider what is involved in managing it. A relatively flexible and abstract framework of values, relationships, roles, interactions, resources, and other components of the network environment is required. This sub-system extends far beyond the physical network to the applications in use and the processes and end-users that employ the network to achieve specific goals. It must express the relative values of various resources, outcomes, and processes and include a basis for assessing states and conditions. Unless embodied in some system outside the autonomic network or implicit to the specific policy implementation, the framework must also accommodate the definition of process, objectives and goals. Business process definitions and descriptions are then an integral part of the policy implementation. Further, as policy management represents the ultimate basis for the operation of the autonomic system, it must be able to report on its operation with respect to the details of its implementation. The policy management sub-system interoperates (at least) indirectly with all other sub-systems but primarily interacts with: autognostics - providing the definition of performance and accepting reports on conditions configuration management - providing constraints on device configuration security - providing definitions of roles, access and permissions === Autodefense === Autodefense represents a dynamic and adaptive mechanism that responds to malicious and intentional attacks on the network infrastructure, or use of the network infrastructure to attack IT resources. As defensive measures tend to impede the operation of IT, it is optimally capable of balancing performance objectives with typically over-riding threat management actions. In the

    Read more →
  • Multilinear subspace learning

    Multilinear subspace learning

    Multilinear subspace learning is an approach for disentangling the causal factor of data formation and performing dimensionality reduction. The Dimensionality reduction can be performed on a data tensor that contains a collection of observations that have been vectorized, or observations that are treated as matrices and concatenated into a data tensor. Here are some examples of data tensors whose observations are vectorized or whose observations are matrices concatenated into data tensor images (2D/3D), video sequences (3D/4D), and hyperspectral cubes (3D/4D). The mapping from a high-dimensional vector space to a set of lower dimensional vector spaces is a multilinear projection. When observations are retained in the same organizational structure as matrices or higher order tensors, their representations are computed by performing linear projections into the column space, row space and fiber space. Multilinear subspace learning algorithms are higher-order generalizations of linear subspace learning methods such as principal component analysis (PCA), independent component analysis (ICA), linear discriminant analysis (LDA) and canonical correlation analysis (CCA). == Background == Multilinear methods may be causal in nature and perform causal inference, or they may be simple regression methods from which no causal conclusion are drawn. Linear subspace learning algorithms are traditional dimensionality reduction techniques that are well suited for datasets that are the result of varying a single causal factor. Unfortunately, they often become inadequate when dealing with datasets that are the result of multiple causal factors. . Multilinear subspace learning can be applied to observations whose measurements were vectorized and organized into a data tensor for causally aware dimensionality reduction. These methods may also be employed in reducing horizontal and vertical redundancies irrespective of the causal factors when the observations are treated as a "matrix" (ie. a collection of independent column/row observations) and concatenated into a tensor. == Algorithms == === Multilinear principal component analysis === Historically, multilinear principal component analysis has been referred to as "M-mode PCA", a terminology which was coined by Peter Kroonenberg. In 2005, Vasilescu and Terzopoulos introduced the Multilinear PCA terminology as a way to better differentiate between multilinear tensor decompositions that computed 2nd order statistics associated with each data tensor mode, and subsequent work on Multilinear Independent Component Analysis that computed higher order statistics for each tensor mode. MPCA is an extension of PCA. === Multilinear independent component analysis === Multilinear independent component analysis is an extension of ICA. === Multilinear linear discriminant analysis === Multilinear extension of LDA TTP-based: Discriminant Analysis with Tensor Representation (DATER) TTP-based: General tensor discriminant analysis (GTDA) TVP-based: Uncorrelated Multilinear Discriminant Analysis (UMLDA) === Multilinear canonical correlation analysis === Multilinear extension of CCA TTP-based: Tensor Canonical Correlation Analysis (TCCA) TVP-based: Multilinear Canonical Correlation Analysis (MCCA) TVP-based: Bayesian Multilinear Canonical Correlation Analysis (BMTF) A TTP is a direct projection of a high-dimensional tensor to a low-dimensional tensor of the same order, using N projection matrices for an Nth-order tensor. It can be performed in N steps with each step performing a tensor-matrix multiplication (product). The N steps are exchangeable. This projection is an extension of the higher-order singular value decomposition (HOSVD) to subspace learning. Hence, its origin is traced back to the Tucker decomposition in 1960s. A TVP is a direct projection of a high-dimensional tensor to a low-dimensional vector, which is also referred to as the rank-one projections. As TVP projects a tensor to a vector, it can be viewed as multiple projections from a tensor to a scalar. Thus, the TVP of a tensor to a P-dimensional vector consists of P projections from the tensor to a scalar. The projection from a tensor to a scalar is an elementary multilinear projection (EMP). In EMP, a tensor is projected to a point through N unit projection vectors. It is the projection of a tensor on a single line (resulting a scalar), with one projection vector in each mode. Thus, the TVP of a tensor object to a vector in a P-dimensional vector space consists of P EMPs. This projection is an extension of the canonical decomposition, also known as the parallel factors (PARAFAC) decomposition. === Typical approach in MSL === There are N sets of parameters to be solved, one in each mode. The solution to one set often depends on the other sets (except when N=1, the linear case). Therefore, the suboptimal iterative procedure in is followed. Initialization of the projections in each mode For each mode, fixing the projection in all the other mode, and solve for the projection in the current mode. Do the mode-wise optimization for a few iterations or until convergence. This is originated from the alternating least square method for multi-way data analysis. == Code == MATLAB Tensor Toolbox by Sandia National Laboratories. The MPCA algorithm written in Matlab (MPCA+LDA included). The UMPCA algorithm written in Matlab (data included). The UMLDA algorithm written in Matlab (data included). == Tensor data sets == 3D gait data (third-order tensors): 128x88x20(21.2M); 64x44x20(9.9M); 32x22x10(3.2M);

    Read more →
  • BookCorpus

    BookCorpus

    BookCorpus (also sometimes referred to as the Toronto Book Corpus) is a dataset consisting of the text of around 7,000 self-published books scraped from the indie ebook distribution website Smashwords. It was the main corpus used to train the initial GPT model by OpenAI, and has been used as training data for other early large language models including Google's BERT. The dataset consists of around 985 million words, and the books that comprise it span a range of genres, including romance, science fiction, and fantasy. The corpus was introduced in a 2015 paper by researchers from the University of Toronto and MIT titled "Aligning Books and Movies: Towards Story-like Visual Explanations by Watching Movies and Reading Books". The authors described it as consisting of "free books written by yet unpublished authors," yet this is factually incorrect. These books were published by self-published ("indie") authors who priced them at free; the books were downloaded without the consent or permission of Smashwords or Smashwords authors and in violation of the Smashwords Terms of Service. The dataset was initially hosted on a University of Toronto webpage. An official version of the original dataset is no longer publicly available, though at least one substitute, BookCorpusOpen, has been created. Though not documented in the original 2015 paper, the site from which the corpus's books were scraped is now known to be Smashwords.

    Read more →