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  • Key frame

    Key frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with "inbetweens". == Use of key frames as a means to change parameters == In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light. In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights. Lights have many parameters, including light intensity, beam size, light color, and the texture cast by the light. Supposing that an animator wants the beam size to change smoothly from one value to another within a predefined period of time, that could be achieved by using key frames. At the start of the animation, a beam size value is set. Another value is set for the end of the animation. Thus, the software program automatically interpolates the two values, creating a smooth transition. == Video editing == In non-linear digital video editing, as well as in video compositing software, a key frame is a frame used to indicate the beginning or end of a change made to a parameter. For example, a key frame could be set to indicate the point at which audio will have faded up or down to a certain level. == Video compression == In video compression, a key frame, also known as an intra-frame, is a frame in which a complete image is stored in the data stream. In video compression, only changes that occur from one frame to the next are stored in the data stream, in order to greatly reduce the amount of information that must be stored. This technique capitalizes on the fact that most video sources (such as a typical movie) have only small changes in the image from one frame to the next. Whenever a drastic change to the image occurs, such as when switching from one camera shot to another or at a scene change, a key frame must be created. The entire image for the frame must be output when the visual difference between the two frames is so great that representing the new image incrementally from the previous frame would require more data than recreating the whole image. Because video compression only stores incremental changes between frames (except for key frames), it is not possible to fast-forward or rewind to any arbitrary spot in the video stream. That is because the data for a given frame only represents how that frame was different from the preceding one. For that reason, it is beneficial to include key frames at arbitrary intervals while encoding video. For example, a key frame may be output once for each 10 seconds of video, even though the video image does not change enough visually to warrant the automatic creation of the key frame. That would allow seeking within the video stream at a minimum of 10-second intervals. The downside is that the resulting video stream will be larger in disk size because many key frames are added when they are not necessary for the frame's visual representation. This drawback, however, does not produce significant compression loss when the bitrate is already set at a high value for better quality (as in the DVD MPEG-2 format).

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  • Arthur Zimek

    Arthur Zimek

    Arthur Zimek is a professor in data mining, data science and machine learning at the University of Southern Denmark in Odense, Denmark. He graduated from LMU Munich in Germany, where he worked with Prof. Hans-Peter Kriegel. His dissertation on "Correlation Clustering" was awarded the "SIGKDD Doctoral Dissertation Award 2009 Runner-up" by the Association for Computing Machinery. He is well known for his work on outlier detection, density-based clustering, correlation clustering, and the curse of dimensionality. He is one of the founders and core developers of the open-source ELKI data mining framework.

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  • Sasha Luccioni

    Sasha Luccioni

    Alexandra Sasha Luccioni (née Vorobyova; born 1990) is a computer scientist specializing in the intersection of artificial intelligence (AI) and climate change. Her work focuses on quantifying the environmental impact of AI technologies and promoting sustainable practices in machine learning development. == Early life and education == Alexandra Sasha Vorobyova was born in the Ukrainian Soviet Socialist Republic in 1990. When she was four years old, her family relocated to Ontario, Canada. Her interest in science is influenced by her family's history; her mother, grandmother, and great-grandmother all pursued careers in scientific fields. Luccioni earned a B.A. in language science from University of Paris III: Sorbonne Nouvelle in 2010. Subsequently, she completed a M.S. in cognitive science, with a minor in natural language processing, at École normale supérieure in Paris in 2012. Luccioni obtained her PhD in cognitive computing from Université du Québec à Montréal (UQAM) in 2018. == Career == Luccioni began her professional career at Nuance Communications in 2017, where she focused on natural language processing (NLP) and machine learning (ML) techniques to enhance conversational agents. She then joined Morgan Stanley’s AI/ML Center of Excellence in 2018, working on explainable artificial intelligence (AI) and decision-making systems. In 2019, she became a postdoctoral researcher at Université de Montréal and Mila, collaborating with computer scientist Yoshua Bengio on a project titled This Climate Does Not Exist. This initiative used generative adversarial networks to visualize the effects of climate change. During this time, she also contributed to integrating fairness and accountability into machine learning education at Mila. Luccioni briefly worked with the United Nations Global Pulse in 2021, developing tools to monitor COVID-19 misinformation. Later that year, she joined Hugging Face as a research scientist. Her role includes quantifying the carbon footprint of AI systems, co-chairing the carbon working group in the Big Science project, and advancing responsible machine learning practices. She helped create "CodeCarbon," an open-source software tool that estimates the carbon emissions produced during the training and operation of machine learning models. In addition to her research, she has developed tools to measure the environmental impact of AI models, communicated findings through media engagements, and presented at international conferences, including a TED Talk. In 2024, she was listed on BBC 100 Women and Time 100 AI.

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  • Dan Hendrycks

    Dan Hendrycks

    Dan Hendrycks (born 1994 or 1995) is an American machine learning researcher. He serves as the director of the Center for AI Safety, a nonprofit research organization based in San Francisco, California. == Early life and education == Hendrycks was raised in a Christian evangelical household in Marshfield, Missouri. He received a B.S. from the University of Chicago in 2018 and a Ph.D. from the University of California, Berkeley in Computer Science in 2022. == Career and research == Hendrycks' research focuses on topics that include machine learning safety, machine ethics, and robustness. He credits his participation in the effective altruism (EA) movement-linked 80,000 Hours program for his career focus towards AI safety, though denies being an advocate for EA. Hendrycks is the main author of the research paper that introduced the activation function GELU in 2016, and of the paper that introduced the language model benchmark MMLU (Massive Multitask Language Understanding) in 2020. In February 2022, Hendrycks co-authored recommendations for the US National Institute of Standards and Technology (NIST) to inform the management of risks from artificial intelligence. In September 2022, Hendrycks wrote a paper providing a framework for analyzing the impact of AI research on societal risks. He later published a paper in March 2023 examining how natural selection and competitive pressures could shape the goals of artificial agents. This was followed by "An Overview of Catastrophic AI Risks", which discusses four categories of risks: malicious use, AI race dynamics, organizational risks, and rogue AI agents. Hendrycks is the safety adviser of xAI, an AI startup company founded by Elon Musk in 2023. To avoid any potential conflicts of interest, he receives a symbolic one-dollar salary and holds no company equity. In November 2024, he also joined Scale AI as an advisor collecting a one-dollar salary. Hendrycks is the creator of Humanity's Last Exam, a benchmark for evaluating the capabilities of large language models, which he developed in collaboration with Scale AI. In 2024, Hendrycks published the textbook Introduction to AI Safety, Ethics, and Society, based on courseware he had previously developed. == Selected publications == Hendrycks, Dan; Gimpel, Kevin (2020-07-08). "Gaussian Error Linear Units (GELUs)". arXiv:1606.08415 [cs.LG]. Hendrycks, Dan; Gimpel, Kevin (2018-10-03). "A Baseline for Detecting Misclassified and Out-of-Distribution Examples in Neural Networks". International Conference on Learning Representations 2017. arXiv:1610.02136. Hendrycks, Dan; Mazeika, Mantas; Dietterich, Thomas (2019-01-28). "Deep Anomaly Detection with Outlier Exposure". International Conference on Learning Representations 2019. arXiv:1812.04606. Hendrycks, Dan; Mazeika, Mantas; Zou, Andy (2021-10-25). "What Would Jiminy Cricket Do? Towards Agents That Behave Morally". Conference on Neural Information Processing Systems 2021. arXiv:2110.13136.

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  • Data annotation

    Data annotation

    Data annotation is the process of labeling or tagging relevant metadata within a dataset to enable machines to interpret the data accurately. The dataset can take various forms, including images, audio files, video footage, or text. == Applications == Data is a fundamental component in the development of artificial intelligence (AI). Training AI models, particularly in computer vision and natural language processing, requires large volumes of annotated data. Proper annotation ensures that machine learning algorithms can recognize patterns and make accurate predictions. Common types of data annotation include classification, bounding boxes, semantic segmentation, and keypoint annotation. Data annotation is used in AI-driven fields, including healthcare, autonomous vehicles, retail, security, and entertainment. By accurately labeling data, machine learning models can perform complex tasks such as object detection, sentiment analysis, and speech recognition with greater precision. This growing demand has led to the emergence of specialized sectors and platforms dedicated to AI training and human-in-the-loop workflows, which often utilize Reinforcement Learning from Human Feedback (RLHF) to refine model behavior. == In computer vision == === Image classification === Image classification, also known as image categorization, involves assigning predefined labels to images. Machine learning algorithms trained on classified images can later recognize objects and differentiate between categories. For instance, an AI model trained to recognize furniture styles can distinguish between Georgian and Rococo armchairs. === Semantic segmentation === Semantic segmentation assigns each pixel in an image to a specific class, such as trees, vehicles, humans, or buildings. This type of annotation enables machine learning models to differentiate objects by grouping similar pixels, allowing for a detailed understanding of an image. === Bounding boxes === Bounding box annotation involves drawing rectangular boxes around objects in an image. This technique is commonly used in autonomous driving, security surveillance, and retail analytics to detect and classify objects such as pedestrians, vehicles, and products on store shelves. === 3D cuboids === 3D cuboid annotation enhances traditional bounding boxes by adding depth, enabling models to predict an object's spatial orientation, movement, and size. This method is particularly useful for autonomous vehicles and robotics, where understanding object dimensions and depth is critical. === Polygonal annotation === For objects with irregular shapes, such as curved or multi-sided items, polygonal annotation provides more precise labeling than bounding boxes. This technique is often used in applications that require detailed object recognition, such as medical imaging or aerial mapping. === Keypoint annotation === Keypoint annotation marks specific points on an object, such as facial landmarks or body joints, to enable tracking and motion analysis. This method is widely used in facial recognition, emotion detection, sports analytics, and augmented reality applications.

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  • Best AI Paraphrasing Tools in 2026

    Best AI Paraphrasing Tools in 2026

    Curious about the best AI paraphrasing tool? An AI paraphrasing tool is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI paraphrasing tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Xuedong Huang

    Xuedong Huang

    Xuedong David Huang (born October 20, 1962) is a Chinese-American computer scientist and technology executive who has made contributions to spoken language processing and artificial intelligence, including Azure AI Services. He is Zoom's chief technology officer after serving as Microsoft's Technical Fellow and Azure AI Chief Technology Officer for 30 years. Huang is a strong advocate of AI for Accessibility, and AI for Cultural Heritage. == Education == Huang received his PhD from the University of Edinburgh in 1989 (sponsored by the British ORS and Edinburgh University Scholarship), his MS from Tsinghua University in 1984, and BS from Hunan University in 1982. == Career == After receiving his PhD in 1989, Huang joined Carnegie Mellon University and worked with Raj Reddy and Kai-Fu Lee on speech recognition. At CMU, he directed the Sphinx-II speech system research which achieved the best performance in every category of DARPA's 1992 benchmarking. Microsoft Research recruited him to found and lead Microsoft's spoken language initiatives in 1993. His co-authored book Spoken Language Processing and his Historical speech recognition review succinctly summarize several generations of spoken language research. As Microsoft's Mr. Speech for three decades, Huang has been instrumental in creating Microsoft's Speech Application Programming Interface (SAPI), shipping Microsoft Speech Server, and modernizing spoken language and integrative AI services via Azure AI, which not only enables millions of 3rd party customers but also powers up Microsoft's Windows, Office, Teams, and Azure OpenAI Services. Huang helped Microsoft and Azure Cognitive Services achieve multiple industry's first human parity milestones on the following open research tasks: transcribing conversational speech, machine translation, conversational QnA, and computer vision image captioning. Huang has made significant contributions to the software and AI industry through his executive leadership and his scientific publications, owning more than 170 US patents and impacting billions through Azure AI enabled products and services. In 2016, Wired magazine named him one of 25 Geniuses. In 2021, Azure AI was named the winner of InfoWorld's Technology of the Year Award. Huang was awarded the Allen Newell research excellence medal in 1992, and IEEE Speech Processing Best Paper in 1993. He was recognized as an IEEE Fellow by Institute of Electrical and Electronics Engineers in 2000, named ACM Fellow by Association for Computing Machinery in 2017, and a member of Washington State Academy of Sciences. Huang received 2022 Asian American Corporate Leadership Award, and IEEE Amar Bose Industrial Leader Award. In 2023, he was elected a member of the US National Academy of Engineering (NAE), and a member of the American Academy of Arts and Sciences.

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  • Nondeterministic finite automaton

    Nondeterministic finite automaton

    In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source state and input symbol, and reading an input symbol is required for each state transition. A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is not a DFA, but not in this article. Using the subset construction algorithm, each NFA can be translated to an equivalent DFA; i.e., a DFA recognizing the same formal language. Like DFAs, NFAs only recognize regular languages. NFAs were introduced in 1959 by Michael O. Rabin and Dana Scott, who also showed their equivalence to DFAs. NFAs are used in the implementation of regular expressions: Thompson's construction is an algorithm for compiling a regular expression to an NFA that can efficiently perform pattern matching on strings. Conversely, Kleene's algorithm can be used to convert an NFA into a regular expression (whose size is generally exponential in the input automaton). NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA). == Informal introduction == There are at least two equivalent ways to describe the behavior of an NFA. The first way makes use of the nondeterminism in the name of an NFA. For each input symbol, the NFA transitions to a new state until all input symbols have been consumed. In each step, the automaton nondeterministically "chooses" one of the applicable transitions. If there exists at least one "lucky run", i.e. some sequence of choices leading to an accepting state after completely consuming the input, it is accepted. Otherwise, i.e. if no choice sequence at all can consume all the input and lead to an accepting state, the input is rejected. In the second way, the NFA consumes a string of input symbols, one by one. In each step, whenever two or more transitions are applicable, it "clones" itself into appropriately many copies, each one following a different transition. If no transition is applicable, the current copy is in a dead end, and it "dies". If, after consuming the complete input, any of the copies is in an accept state, the input is accepted, else, it is rejected. == Formal definition == For a more elementary introduction of the formal definition, see automata theory. === Automaton === An NFA is represented formally by a 5-tuple, ( Q , Σ , δ , q 0 , F ) {\displaystyle (Q,\Sigma ,\delta ,q_{0},F)} , consisting of a finite set of states Q {\displaystyle Q} , a finite set of input symbols called the alphabet Σ {\displaystyle \Sigma } , a transition function δ {\displaystyle \delta } : Q × Σ → P ( Q ) {\displaystyle Q\times \Sigma \rightarrow {\mathcal {P}}(Q)} , an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} , and a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} . Here, P ( Q ) {\displaystyle {\mathcal {P}}(Q)} denotes the power set of Q {\displaystyle Q} . === Recognized language === Given an NFA M = ( Q , Σ , δ , q 0 , F ) {\displaystyle M=(Q,\Sigma ,\delta ,q_{0},F)} , its recognized language is denoted by L ( M ) {\displaystyle L(M)} , and is defined as the set of all strings over the alphabet Σ {\displaystyle \Sigma } that are accepted by M {\displaystyle M} . Loosely corresponding to the above informal explanations, there are several equivalent formal definitions of a string w = a 1 a 2 . . . a n {\displaystyle w=a_{1}a_{2}...a_{n}} being accepted by M {\displaystyle M} : w {\displaystyle w} is accepted if a sequence of states, r 0 , r 1 , . . . , r n {\displaystyle r_{0},r_{1},...,r_{n}} , exists in Q {\displaystyle Q} such that: r 0 = q 0 {\displaystyle r_{0}=q_{0}} r i + 1 ∈ δ ( r i , a i + 1 ) {\displaystyle r_{i+1}\in \delta (r_{i},a_{i+1})} , for i = 0 , … , n − 1 {\displaystyle i=0,\ldots ,n-1} r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q 0 {\displaystyle q_{0}} . The second condition says that given each character of string w {\displaystyle w} , the machine will transition from state to state according to the transition function δ {\displaystyle \delta } . The last condition says that the machine accepts w {\displaystyle w} if the last input of w {\displaystyle w} causes the machine to halt in one of the accepting states. In order for w {\displaystyle w} to be accepted by M {\displaystyle M} , it is not required that every state sequence ends in an accepting state, it is sufficient if one does. Otherwise, i.e. if it is impossible at all to get from q 0 {\displaystyle q_{0}} to a state from F {\displaystyle F} by following w {\displaystyle w} , it is said that the automaton rejects the string. The set of strings M {\displaystyle M} accepts is the language recognized by M {\displaystyle M} and this language is denoted by L ( M ) {\displaystyle L(M)} . Alternatively, w {\displaystyle w} is accepted if δ ∗ ( q 0 , w ) ∩ F ≠ ∅ {\displaystyle \delta ^{}(q_{0},w)\cap F\not =\emptyset } , where δ ∗ : Q × Σ ∗ → P ( Q ) {\displaystyle \delta ^{}:Q\times \Sigma ^{}\rightarrow {\mathcal {P}}(Q)} is defined recursively by: δ ∗ ( r , ε ) = { r } {\displaystyle \delta ^{}(r,\varepsilon )=\{r\}} where ε {\displaystyle \varepsilon } is the empty string, and δ ∗ ( r , x a ) = ⋃ r ′ ∈ δ ∗ ( r , x ) δ ( r ′ , a ) {\displaystyle \delta ^{}(r,xa)=\bigcup _{r'\in \delta ^{}(r,x)}\delta (r',a)} for all x ∈ Σ ∗ , a ∈ Σ {\displaystyle x\in \Sigma ^{},a\in \Sigma } . In words, δ ∗ ( r , x ) {\displaystyle \delta ^{}(r,x)} is the set of all states reachable from state r {\displaystyle r} by consuming the string x {\displaystyle x} . The string w {\displaystyle w} is accepted if some accepting state in F {\displaystyle F} can be reached from the start state q 0 {\displaystyle q_{0}} by consuming w {\displaystyle w} . === Initial state === The above automaton definition uses a single initial state, which is not necessary. Sometimes, NFAs are defined with a set of initial states. There is an easy construction that translates an NFA with multiple initial states to an NFA with a single initial state, which provides a convenient notation. == Example == The following automaton M, with a binary alphabet, determines if the input ends with a 1. Let M = ( { p , q } , { 0 , 1 } , δ , p , { q } ) {\displaystyle M=(\{p,q\},\{0,1\},\delta ,p,\{q\})} where the transition function δ {\displaystyle \delta } can be defined by this state transition table (cf. upper left picture): State Input 0 1 p { p } { p , q } q ∅ ∅ {\displaystyle {\begin{array}{|c|cc|}{\bcancel {{}_{\text{State}}\quad {}^{\text{Input}}}}&0&1\\\hline p&\{p\}&\{p,q\}\\q&\emptyset &\emptyset \end{array}}} Since the set δ ( p , 1 ) {\displaystyle \delta (p,1)} contains more than one state, M is nondeterministic. The language of M can be described by the regular language given by the regular expression (0|1)1. All possible state sequences for the input string "1011" are shown in the lower picture. The string is accepted by M since one state sequence satisfies the above definition; it does not matter that other sequences fail to do so. The picture can be interpreted in a couple of ways: In terms of the above "lucky-run" explanation, each path in the picture denotes a sequence of choices of M. In terms of the "cloning" explanation, each vertical column shows all clones of M at a given point in time, multiple arrows emanating from a node indicate cloning, a node without emanating arrows indicating the "death" of a clone. The feasibility to read the same picture in two ways also indicates the equivalence of both above explanations. Considering the first of the above formal definitions, "1011" is accepted since when reading it M may traverse the state sequence ⟨ r 0 , r 1 , r 2 , r 3 , r 4 ⟩ = ⟨ p , p , p , p , q ⟩ {\displaystyle \langle r_{0},r_{1},r_{2},r_{3},r_{4}\rangle =\langle p,p,p,p,q\rangle } , which satisfies conditions 1 to 3. Concerning the second formal definition, bottom-up computation shows that δ ∗ ( p , ε ) = { p } {\displaystyle \delta ^{}(p,\varepsilon )=\{p\}} , hence δ ∗ ( p , 1 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,1)=\delta (p,1)=\{p,q\}} , hence δ ∗ ( p , 10 ) = δ ( p , 0 ) ∪ δ ( q , 0 ) = { p } ∪ { } {\displaystyle \delta ^{}(p,10)=\delta (p,0)\cup \delta (q,0)=\{p\}\cup \{\}} , hence δ ∗ ( p , 101 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,101)=\delta (p,1)=\{p,q\}} , and hence δ ∗ ( p , 1011 ) = δ ( p , 1 ) ∪ δ ( q , 1 ) = { p , q } ∪ { } {\displaystyle \delta ^{}(p,1011)=\delta (p,1)\cup \delta (q,1)=\{p,q\}\cup \{\}} ; since that set is

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  • Kolmogorov–Arnold Networks

    Kolmogorov–Arnold Networks

    Kolmogorov–Arnold Networks (KANs) are a type of artificial neural network architecture inspired by the Kolmogorov–Arnold representation theorem, also known as the superposition theorem. Unlike traditional multilayer perceptrons (MLPs), which rely on fixed activation functions and linear weights, KANs replace each weight with a learnable univariate function, often represented using splines. == History == KANs (Kolmogorov–Arnold Networks) were proposed by Liu et al. (2024) as a generalization of the Kolmogorov–Arnold representation theorem (KART), aiming to outperform MLPs in small-scale AI and scientific tasks. Before KANs, numerous studies explored KART's connections to neural networks or used it as a basis for designing new network architectures. In the 1980s and 1990s, early research applied KART to neural network design. Kůrková et al. (1992), Hecht-Nielsen (1987), and Nees (1994) established theoretical foundations for multilayer networks based on KART. Igelnik et al. (2003) introduced the Kolmogorov Spline Network using cubic splines to model complex functions. Sprecher (1996, 1997) introduced numerical methods for building network layers, while Nakamura et al. (1993) created activation functions with guaranteed approximation accuracy. These works linked KART's theoretical potential with practical neural network implementation. KART has also been used in other computational and theoretical fields. Coppejans (2004) developed nonparametric regression estimators using B-splines, Bryant (2008) applied it to high-dimensional image tasks, Liu (2015) investigated theoretical applications in optimal transport and image encryption, and more recently, Polar and Poluektov (2021) used Urysohn operators for efficient KART construction, while Fakhoury et al. (2022) introduced ExSpliNet, integrating KART with probabilistic trees and multivariate B-splines for improved function approximation. == Architecture == KANs are based on the Kolmogorov–Arnold representation theorem, which was linked to the 13th Hilbert problem. Given x = ( x 1 , x 2 , … , x n ) {\displaystyle x=(x_{1},x_{2},\dots ,x_{n})} consisting of n variables, a multivariate continuous function f ( x ) {\displaystyle f(x)} can be represented as: f ( x ) = f ( x 1 , … , x n ) = ∑ q = 1 2 n + 1 Φ q ( ∑ p = 1 n φ q , p ( x p ) ) {\displaystyle f(x)=f(x_{1},\dots ,x_{n})=\sum _{q=1}^{2n+1}\Phi _{q}\left(\sum _{p=1}^{n}\varphi _{q,p}(x_{p})\right)} (1) This formulation contains two nested summations: an outer and an inner sum. The outer sum ∑ q = 1 2 n + 1 {\displaystyle \sum _{q=1}^{2n+1}} aggregates 2 n + 1 {\displaystyle 2n+1} terms, each involving a function Φ q : R → R {\displaystyle \Phi _{q}:\mathbb {R} \to \mathbb {R} } . The inner sum ∑ p = 1 n {\displaystyle \sum _{p=1}^{n}} computes n terms for each q, where each term φ q , p : [ 0 , 1 ] → R {\displaystyle \varphi _{q,p}:[0,1]\to \mathbb {R} } is a continuous function of the single variable x p {\displaystyle x_{p}} . The inner continuous functions φ q , p {\displaystyle \varphi _{q,p}} are universal, independent of f {\displaystyle f} , while the outer functions Φ q {\displaystyle \Phi _{q}} depend on the specific function f {\displaystyle f} being represented. The representation (1) holds for all multivariate functions f {\displaystyle f} as proved in . If f {\displaystyle f} is continuous, then the outer functions Φ q {\displaystyle \Phi _{q}} are continuous; if f {\displaystyle f} is discontinuous, then the corresponding Φ q {\displaystyle \Phi _{q}} are generally discontinuous, while the inner functions φ q , p {\displaystyle \varphi _{q,p}} remain the same universal functions. Liu et al. proposed the name KAN. A general KAN network consisting of L layers takes x to generate the output as: K A N ( x ) = ( Φ L − 1 ∘ Φ L − 2 ∘ ⋯ ∘ Φ 1 ∘ Φ 0 ) x {\displaystyle \mathrm {KAN} (x)=(\Phi ^{L-1}\circ \Phi ^{L-2}\circ \cdots \circ \Phi ^{1}\circ \Phi ^{0})x} (3) Here, Φ l {\displaystyle \Phi ^{l}} is the function matrix of the l-th KAN layer or a set of pre-activations. Let i denote the neuron of the l-th layer and j the neuron of the (l+1)-th layer. The activation function φ j , i l {\displaystyle \varphi _{j,i}^{l}} connects (l, i) to (l+1, j): φ j , i l , l = 0 , … , L − 1 , i = 1 , … , n l , j = 1 , … , n l + 1 {\displaystyle \varphi _{j,i}^{l},\quad l=0,\dots ,L-1,\;i=1,\dots ,n_{l},\;j=1,\dots ,n_{l+1}} (4) where nl is the number of nodes of the l-th layer. Thus, the function matrix Φ l {\displaystyle \Phi ^{l}} can be represented as an n l + 1 × n l {\displaystyle n_{l+1}\times n_{l}} matrix of activations: x l + 1 = ( φ 1 , 1 l ( ⋅ ) φ 1 , 2 l ( ⋅ ) ⋯ φ 1 , n l l ( ⋅ ) φ 2 , 1 l ( ⋅ ) φ 2 , 2 l ( ⋅ ) ⋯ φ 2 , n l l ( ⋅ ) ⋮ ⋮ ⋱ ⋮ φ n l + 1 , 1 l ( ⋅ ) φ n l + 1 , 2 l ( ⋅ ) ⋯ φ n l + 1 , n l l ( ⋅ ) ) x l {\displaystyle x^{l+1}={\begin{pmatrix}\varphi _{1,1}^{l}(\cdot )&\varphi _{1,2}^{l}(\cdot )&\cdots &\varphi _{1,n_{l}}^{l}(\cdot )\\\varphi _{2,1}^{l}(\cdot )&\varphi _{2,2}^{l}(\cdot )&\cdots &\varphi _{2,n_{l}}^{l}(\cdot )\\\vdots &\vdots &\ddots &\vdots \\\varphi _{n_{l+1},1}^{l}(\cdot )&\varphi _{n_{l+1},2}^{l}(\cdot )&\cdots &\varphi _{n_{l+1},n_{l}}^{l}(\cdot )\end{pmatrix}}x^{l}} == Implementations == To make the KAN layers optimizable, the inner function is formed by the combination of spline and basic functions as the formula: φ ( x ) = w b b ( x ) + w s spline ( x ) {\displaystyle \varphi (x)=w_{b}\,b(x)+w_{s}\,{\text{spline}}(x)} where b ( x ) {\displaystyle b(x)} is the basic function, usually defined as s i l u ( x ) = x / ( 1 + e x ) {\displaystyle silu(x)=x/(1+e^{x})} and w b {\displaystyle w_{b}} is the base weight matrix. Also, w s {\displaystyle w_{s}} is the spline weight matrix and spline ( x ) {\displaystyle {\text{spline}}(x)} is the spline function. The spline function can be a sum of B-splines. spline ( x ) = ∑ i c i B i ( x ) {\displaystyle {\text{spline}}(x)=\sum _{i}c_{i}B_{i}(x)} Many studies suggested to use other polynomial and curve functions instead of B-spline to create new KAN variants. == Functions used == The choice of functional basis strongly influences the performance of KANs. Common function families include: B-splines: Provide locality, smoothness, and interpretability; they are the most widely used in current implementations. RBFs (include Gaussian RBFs): Capture localized features in data and are effective in approximating functions with non-linear or clustered structures. Chebyshev polynomials: Offer efficient approximation with minimized error in the maximum norm, making them useful for stable function representation. Rational function: Useful for approximating functions with singularities or sharp variations, as they can model asymptotic behavior better than polynomials. Fourier series: Capture periodic patterns effectively and are particularly useful in domains such as physics-informed machine learning. Wavelet functions (DoG, Mexican hat, Morlet, and Shannon): Used for feature extraction as they can capture both high-frequency and low-frequency data components. Piecewise linear functions: Provide efficient approximation for multivariate functions in KANs. == Usage == In some modern neural architectures like convolutional neural networks (CNNs), recurrent neural networks (RNNs), and Transformers, KANs are typically used as drop-in substitutes for MLP layers. Despite KANs' general-purpose design, researchers have created and used them for a number of tasks: Scientific machine learning (SciML): Function fitting, partial differential equations (PDEs) and physical/mathematical laws. Continual learning: KANs better preserve previously learned information during incremental updates, avoiding catastrophic forgetting due to the locality of spline adjustments. Graph neural networks: Extensions such as Kolmogorov–Arnold Graph Neural Networks (KA-GNNs) integrate KAN modules into message-passing architectures, showing improvements in molecular property prediction tasks. Sensor data processing: Kolmogorov–Arnold Networks (KANs) have recently been applied to sensor data processing due to their ability to model complex nonlinear relationships with relatively few parameters and improved interpretability compared to conventional multilayer perceptrons. Applications include industrial soft sensors, biomedical signal analysis, remote sensing, and environmental monitoring systems. == Drawbacks == KANs can be computationally intensive and require a large number of parameters due to their use of polynomial functions to capture data.

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  • Is an AI Code Generator Worth It in 2026?

    Is an AI Code Generator Worth It in 2026?

    Comparing the best AI code generator? An AI code generator is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI code generator slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Interlingual machine translation

    Interlingual machine translation

    Interlingual machine translation is one of the classic approaches to machine translation. In this approach, the source language, i.e. the text to be translated is transformed into an interlingua, i.e., an abstract language-independent representation. The target language is then generated from the interlingua. Within the rule-based machine translation paradigm, the interlingual approach is an alternative to the direct approach and the transfer approach. In the direct approach, words are translated directly without passing through an additional representation. In the transfer approach the source language is transformed into an abstract, less language-specific representation. Linguistic rules which are specific to the language pair then transform the source language representation into an abstract target language representation and from this the target sentence is generated. The interlingual approach to machine translation has advantages and disadvantages. The advantages are that it requires fewer components in order to relate each source language to each target language, it takes fewer components to add a new language, it supports paraphrases of the input in the original language, it allows both the analysers and generators to be written by monolingual system developers, and it handles languages that are very different from each other (e.g. English and Arabic). The obvious disadvantage is that the definition of an interlingua is difficult and maybe even impossible for a wider domain. The ideal context for interlingual machine translation is thus multilingual machine translation in a very specific domain. For example, Interlingua has been used as a pivot language in international conferences and has been proposed as a pivot language for the European Union. == History == The first ideas about interlingual machine translation appeared in the 17th century with Descartes and Leibniz, who came up with theories of how to create dictionaries using universal numerical codes, not unlike numerical tokens used by large language models nowadays. Others, such as Cave Beck, Athanasius Kircher and Johann Joachim Becher worked on developing an unambiguous universal language based on the principles of logic and iconographs. In 1668, John Wilkins described his interlingua in his "Essay towards a Real Character and a Philosophical Language". In the 18th and 19th centuries many proposals for "universal" international languages were developed, the most well known being Esperanto. That said, applying the idea of a universal language to machine translation did not appear in any of the first significant approaches. Instead, work started on pairs of languages. However, during the 1950s and 60s, researchers in Cambridge headed by Margaret Masterman, in Leningrad headed by Nikolai Andreev and in Milan by Silvio Ceccato started work in this area. The idea was discussed extensively by the Israeli philosopher Yehoshua Bar-Hillel in 1969. During the 1970s, noteworthy research was done in Grenoble by researchers attempting to translate physics and mathematical texts from Russian to French, and in Texas a similar project (METAL) was ongoing for Russian to English. Early interlingual MT systems were also built at Stanford in the 1970s by Roger Schank and Yorick Wilks; the former became the basis of a commercial system for the transfer of funds, and the latter's code is preserved at The Computer Museum at Boston as the first interlingual machine translation system. In the 1980s, renewed relevance was given to interlingua-based, and knowledge-based approaches to machine translation in general, with much research going on in the field. The uniting factor in this research was that high-quality translation required abandoning the idea of requiring total comprehension of the text. Instead, the translation should be based on linguistic knowledge and the specific domain in which the system would be used. The most important research of this era was done in distributed language translation (DLT) in Utrecht, which worked with a modified version of Esperanto, and the Fujitsu system in Japan. In 2016, Google Neural Machine Translation achieved "zero-shot translation", that is it directly translates one language into another. For example, it might be trained just for Japanese-English and Korean-English translation, but can perform Japanese-Korean translation. The system appears to have learned to produce a language-independent intermediate representation of language (an "interlingua"), which allows it to perform zero-shot translation by converting from and to the interlingua. == Outline == In this method of translation, the interlingua can be thought of as a way of describing the analysis of a text written in a source language such that it is possible to convert its morphological, syntactic, semantic (and even pragmatic) characteristics, that is "meaning" into a target language. This interlingua is able to describe all of the characteristics of all of the languages which are to be translated, instead of simply translating from one language to another. Sometimes two interlinguas are used in translation. It is possible that one of the two covers more of the characteristics of the source language, and the other possess more of the characteristics of the target language. The translation then proceeds by converting sentences from the first language into sentences closer to the target language through two stages. The system may also be set up such that the second interlingua uses a more specific vocabulary that is closer, or more aligned with the target language, and this could improve the translation quality. The above-mentioned system is based on the idea of using linguistic proximity to improve the translation quality from a text in one original language to many other structurally similar languages from only one original analysis. This principle is also used in pivot machine translation, where a natural language is used as a "bridge" between two more distant languages. For example, in the case of translating to English from Ukrainian using Russian as an intermediate language. == Translation process == In interlingual machine translation systems, there are two monolingual components: the analysis of the source language and the interlingual, and the generation of the interlingua and the target language. It is however necessary to distinguish between interlingual systems using only syntactic methods (for example the systems developed in the 1970s at the universities of Grenoble and Texas) and those based on artificial intelligence (from 1987 in Japan and the research at the universities of Southern California and Carnegie Mellon). The first type of system corresponds to that outlined in Figure 1. while the other types would be approximated by the diagram in Figure 4. The following resources are necessary to an interlingual machine translation system: Dictionaries (or lexicons) for analysis and generation (specific to the domain and the languages involved). A conceptual lexicon (specific to the domain), which is the knowledge base about events and entities known in the domain. A set of projection rules (specific to the domain and the languages). Grammars for the analysis and generation of the languages involved. One of the problems of knowledge-based machine translation systems is that it becomes impossible to create databases for domains larger than very specific areas. Another is that processing these databases is very computationally expensive. == Efficacy == One of the main advantages of this strategy is that it provides an economical way to make multilingual translation systems. With an interlingua it becomes unnecessary to make a translation pair between each pair of languages in the system. So instead of creating n ( n − 1 ) {\displaystyle n(n-1)} language pairs, where n {\displaystyle n} is the number of languages in the system, it is only necessary to make 2 n {\displaystyle 2n} pairs between the n {\displaystyle n} languages and the interlingua. The main disadvantage of this strategy is the difficulty of creating an adequate interlingua. It should be both abstract and independent of the source and target languages. The more languages added to the translation system, and the more different they are, the more potent the interlingua must be to express all possible translation directions. Another problem is that it is difficult to extract meaning from texts in the original languages to create the intermediate representation. == Existing interlingual machine translation systems == Calliope-Aero Carabao Linguistic Virtual Machine Grammatical Framework Number Translator Google Translate use English internally as a pivot language for some language pairs such as Chinese and Japanese, and more generally those with "higher quality" neural-network translators with English but not between each other.

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  • Isabelle Guyon

    Isabelle Guyon

    Isabelle Guyon (French pronunciation: [izabɛl ɡɥijɔ̃]; born August 15, 1961) is a French-born researcher in machine learning known for her work on support-vector machines, artificial neural networks and bioinformatics. She is a Chair Professor at the University of Paris-Saclay. Guyon serves as the Director of Research at Google DeepMind since October 2022. She is considered to be a pioneer in the field, with her contribution to the support-vector machines with Vladimir Vapnik and Bernhard Boser. == Biography == After graduating from the French engineering school ESPCI Paris in 1985, she joined the group of Gerard Dreyfus at the Université Pierre-et-Marie-Curie to do a PhD on neural networks architectures and training. Guyon defended her thesis in 1988 and was hired the year after at AT&T Bell Laboratories, first as a post-doc, then as a group leader. She worked at Bell Labs for six years, where she explored several research areas, from neural networks to pattern recognition and computational learning theory, with application to handwriting recognition. She collaborated with Yann LeCun, Léon Bottou, Vladimir Vapnik, Corinna Cortes, Yoshua Bengio, Patrice Simard, and met her future husband, Bernhard Boser. In 1996, Guyon left Bell Labs and raised her children at Berkeley, California. In Berkeley, she created her own machine learning consulting company, Clopinet. She became interested in medical applications, and used her previous work to classify the genes responsible for different types of cancers. Since 2003, Guyon has organized many challenges in data science, in order to stimulate research in this field. She founded ChaLearn in 2011, a non-profit organization aimed at creating machine learning challenges open to everyone. She was Program Chair of NeurIPS 2016 and became General Chair of NeurIPS in 2017. She is also Action Editor for the Journal of Machine Learning Research and Series Editor for Series: Challenges in Machine Learning. She is a member of the European Laboratory for Learning and Intelligent Systems. In 2016, Guyon came back to France to take the Chair Professorship in Big data between the University of Paris-Saclay and INRIA. She works in TAU (TAckling the Underspecified), a research collaboration of the Laboratoire de recherche en informatique. Together with Bernhard Schölkopf and Vladimir Vapnik, she received in 2020 the BBVA Foundation Frontiers of Knowledge Awards for her work in machine learning. == Scientific work == Guyon has worked in many subfields of machine learning, including neural networks, support-vector machines, feature selection and applications of machine learning to biology. === Support-vector machines === Among her most notable contributions, Guyon co-invented support-vector machines (SVM) in 1992, with Bernhard Boser and Vladimir Vapnik. SVM is a supervised machine learning algorithm, comparable to neural networks or decision trees, which has quickly become a classical technique in machine learning. SVMs have especially contributed to the popularization of kernel methods. === Neural networks === During her years at Bell Labs, Guyon took part of numerous projects involving neural networks. In particular, she wrote some of the first papers on the use of neural network for handwriting recognition using the MNIST database. She is also a co-inventor of the siamese neural networks, a neural network architecture used to learn similarities, with applications to signature, face or object recognition. === Machine learning for biology === Guyon is the author of many publications at the intersection of biology (cancer research and genomics) and artificial intelligence. She has notably introduced the use of support-vector machines to detect cancer using genes. === Machine learning challenges === Through her non-profit organization ChaLearn, Guyon has organized and directed challenges open to everyone in order to solve open problems in machine learning, including computer vision, neurosciences, particle physics, feature selection, causality and automated machine learning. Most of the challenges organized by ChaLearn have resulted in publications. Among the most cited ones are: Guyon et al., Result analysis of the NIPS 2003 feature selection challenge, Advances in neural information processing systems, 2005, link Escalera et al., ChaLearn Looking at People Challenge 2014: Dataset and Results, Computer Vision - ECCV 2014 Workshops, Springer International Publishing, 2014, link Guyon et al., A brief Review of the ChaLearn AutoML Challenge, JMLR: Workshop and Conference Proceedings 64:21-30, 2016, link Adam-Bourdario et al., The Higgs boson machine learning challenge, JMLR: Workshop and Conference Proceedings 42:19-55, 2015, link == Private life == She is married to Bernhard Boser, a professor at UC Berkeley. She has twins and one daughter, all three of whom have completed a science degree. Guyon has three citizenships: French by birth, Swiss by marriage and American by naturalization. == Awards and honors == Nomination at the French Academy of technologies (2024) Recipient of the BBVA Foundation Frontiers of Knowledge Awards (2020) American Medical Informatics Association Fellow (2011) == Publications == Bernhard Boser, Isabelle Guyon and Vladmir Vapnik, A training algorithm for optimal margin classifiers, Proceedings of the fifth annual workshop on Computational learning theory, 1992, doi:10.1145/130385.130401 Jane Bromley, Isabelle Guyon, Yann LeCun, Eduard Säckinger and Roopak Shah, Signature verification using a" siamese" time delay neural network, Advances in Neural Information Processing Systems, 1994. Isabelle Guyon and André Elisseeff, An introduction to variable and feature selection, Journal of Machine Learning Research, 2003. Isabelle Guyon, Jason Weston, Stephen Barnhill and Vladimir Vapnik, Gene selection for cancer classification using support vector machines, Machine Learning, Kluwer Academic Publishers, 2002, doi:10.1023/A:1012487302797

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  • Dave's Redistricting

    Dave's Redistricting

    Dave's Redistricting App (DRA) is an online web app originally created by Dave Bradlee that allows anyone to simulate redistricting a U.S. state's congressional and legislative districts. == Purpose == According to Bradlee, the software was designed to "put power in people's hands," and so that they "can see how the process works, so it's a little less mysterious than it was 10 years ago." Bradlee has noticed that many citizens are taking this process seriously and using his app to create legitimate redistricting maps that could be put in place. Some websites have called Bradlee the pioneer and cause of the rise of do-it-yourself redistricting. States such as Montana in 2021 allowed the general population to use it to submit redistricting proposals following the 2020 United States Census. Dave's Redistricting has frequently been mentioned as a resource that can be used to combat gerrymandering, given that the public has free access to it. Political science firms such as FiveThirtyEight have used the website to draw examples of gerrymandered districts, including on their famous Atlas of Redistricting. Dave Bradlee built the first generation of DRA. DRA 2020 is built by a small team of volunteers—Dave Bradlee, Terry Crowley, Alec Ramsay, and David Rinn—all with a shared passion for technology & democracy and all Microsoft veterans. Their mission is to empower civic organizations and citizen activists to advocate for fair congressional and legislative districts and increased transparency in the redistricting process. == Functions == Users can redraw the congressional and state legislative districts for all 50 states, the District of Columbia, and Puerto Rico using a variety of census and election datasets including Cook PVI. Maps can be optimized for different criteria. DRA 2020 added several major features to the first generation app: Sharing & collaborative editing of maps, like Google Docs Multiple statewide elections for all 50 states including the ability to import your own data Comprehensive analytics for evaluating and comparing maps Custom overlays, and Block-level editing DRA remains free to use. == Versions == 2.2: This uses Bing Maps, an outdated software that projects the districts of a single state onto a map of the United States. 2.5: After Bing Maps announced that it would no longer be updating for the foreseen future, the U.S. Map feature was removed. DRA 2020: At the end of 2018, a beta version of 2020 was released. This version that did not require Microsoft Silverlight and could be used in any web browser. DRA 2020 has been under continuous development since and is built using React (JavaScript library), Mapbox, OpenStreetMap, TypeScript, Node.js, Amazon Web Services, as well as many open source components, tools, and icons.

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  • Distributional–relational database

    Distributional–relational database

    A distributional–relational database, or word-vector database, is a database management system (DBMS) that uses distributional word-vector representations to enrich the semantics of structured data. As distributional word-vectors can be built automatically from large-scale corpora, this enrichment supports the construction of databases which can embed large-scale commonsense background knowledge into their operations. Distributional-Relational models can be applied to the construction of schema-agnostic databases (databases in which users can query the data without being aware of its schema), semantic search, schema-integration and inductive and abductive reasoning as well as different applications in which a semantically flexible knowledge representation model is needed. The main advantage of distributional–relational models over purely logical or semantic web models is the fact that the core semantic associations can be automatically captured from corpora, in contrast to the definition of manually curated ontologies and rule knowledge bases. == Distributional–relational models == Distributional–relational models were first formalized as a mechanism to cope with the vocabulary/semantic gap between users and the schema behind the data. In this scenario, distributional semantic relatedness measures, combined with semantic pivoting heuristics can support the approximation between user queries (expressed in their own vocabulary), and data (expressed in the vocabulary of the designer). In this model, the database symbols (entities and relations) are embedded into a distributional semantic space and have a geometric interpretation under a latent or explicit semantic space. The geometric aspect supports the semantic approximation between entities from different databases, or between a query term and a database entity. The distributional relational model then becomes a double layered model where the semantics of the structured data provides the fine-grained semantics intended by the database designer, which is extended by the distributional semantic model which contains the semantic associations expressed at a broader use. These models support the generalization from a closed communication scenario (in which database designers and users live in the same context, e.g. the same organization) to an open communication scenario (e.g. different organizations, the Web), creating an abstraction layer between users and the specific representation of the conceptual model.

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  • Timo Honkela

    Timo Honkela

    Timo Untamo Honkela (August 4, 1962 – May 9, 2020) was a computer scientist at the University of Helsinki, Aalto University School of Science and Aalto University School of Art, Design and Architecture. He holds a PhD from Helsinki University of Technology. From 2014 until 2018 he held a fixed-term professorship at the University of Helsinki. Before joining the University of Helsinki he worked as a non-tenured professor in two Schools of the Aalto University, The School of Art, Design and Architecture and the School of Science. He has presented his thoughts on his studies and work in the joint blog 375 Humanists. Timo Honkela conducted research on several areas related to knowledge engineering, cognitive modeling and natural language processing. Honkela was born in Kalajoki. From 1998 to 2000 he worked as a professor in the Aalto Media Lab. To the media Lab Honkela brought his expertise in Kohonen self-organising map (SOM) and worked closely with artist and designers around the topic. In 2001 Honkela collaborated with George Legrady to produce an interactive museum installation, Pockets Full of Memories to the Centre Georges Pompidou, National Museum of Modern Art in Paris. The concept, created by Legrady, provided for visitors a possibility to scan their own objects to a database and then organise them by Kohonen Self-Organizing Map algorithm. In 2017 Honkela published a book in Finnish. The book Rauhankone (English: Peace Machine) presents his idea of designing artificial intelligence and machine learning to serve humanity, in practice to help people to live in peace with each other. He died in Helsinki. == Publications == Timo Honkela, Wlodzislaw Duch, Mark Girolami and Samuel Kaski (editors): Artificial Neural Networks and Machine Learning, Springer, 2011. Jorma Laaksonen and Timo Honkela (editors): Advances in Self-Organizing Maps, Springer, 2011. Timo Honkela: Rauhankone. Gaudeamus, 2017.

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