AI Chat Free Online

AI Chat Free Online — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Coalition for App Fairness

    Coalition for App Fairness

    The Coalition for App Fairness (CAF) is a coalition comprised by companies, who aim to reach a fairer deal for the inclusion of their apps into the Apple App Store or the Google Play Store. The organization's executive director is Meghan DiMuzio and its headquarters are located in Washington, D.C. == Background == In July 2015, Spotify launched an email campaign to urge its App Store subscribers to cancel their subscriptions and start new ones through its website, bypassing the 30% transaction fee for in-app purchases required for iOS applications by technology company Apple Inc. A later update to the Spotify app on iOS was rejected by Apple, prompting Spotify's general counsel Horacio Gutierrez to write a letter to Apple's then-general counsel Bruce Sewell, stating: "This latest episode raises serious concerns under both U.S. and EU competition law. It continues a troubling pattern of behavior by Apple to exclude and diminish the competitiveness of Spotify on iOS and as a rival to Apple Music, particularly when seen against the backdrop of Apple's previous anticompetitive conduct aimed at Spotify … we cannot stand by as Apple uses the App Store approval process as a weapon to harm competitors." In August 2020, Epic Games updated their Fortnite Battle Royale game app on both Apple's App Store and Google's Google Play to include its own storefront that offered a 20% discount on V-Bucks, the in-game currency, if players bought through there rather than through the app stores' storefront, both which take a 30% revenue cut of the sale. Both Apple and Google removed the Fortnite app within hours, as this alternate storefront violated their terms of use that required all in-app purchases to be made through their storefronts. Epic immediately filed lawsuits against both companies challenging their storefront policies on antitrust principles, arguing that their non-negotiable 30% revenue cut is too high and the restrictions against alternate storefronts anticompetitive. Apple countersued Epic over its behavior, leading to a highly publicized 2021 bench trial. Ultimately, Epic largely lost its lawsuit against Apple, though the court did order Apple to allow developers to point users to alternative payment methods. Conversely, Epic won its antitrust lawsuit against Google in late 2023. == Foundation == On 24 September 2020, Epic Games joined forces with thirteen other prominent companies—including the music streaming platform Spotify, Tinder owner Match Group, the encrypted mail service Proton Mail, and the crypto currency website Blockchain.com—to establish the Coalition for App Fairness. It also includes Basecamp. The coalition criticizes the fact that for now the app stores of both Apple and Google charge their clients a 30% fee on any purchases made over their stores. Apple and Google defended themselves by arguing that the 30% transaction fee is a standard in the industry while the Coalition for App Fairness states that there is no other transaction fee which is even close to the 30%. In October 2020, it was reported that the coalition grew from 13 to 40 members since its foundation and received more than 400 applications for membership. In October 2025, X (formerly Twitter) joined CAF. This was seen as a larger pushback in the industry against Apple and Google, and a step towards hopefully passing the Bipartisan Open App Markets Act. == Aims == The group has broadened their demands for the app stores and now also aim for a better treatment for the apps available in the App Store. They claim that Apple favors its own services before other services available on the market and unjustifiably excludes other apps from their App Store. The group has also been viewing other transaction fees like the 5% fee which is charged by credit card companies, and states that Apple charges up to 600% more and would like the 30% fee, which was only included in 2011 by Apple, adapted to a comparable percentage that charge other providers of payment solutions. Its demands are mainly directed at Apple's strict control over its App Store, but to a lesser extent are also directed towards Google. Google allows apps to be downloaded over an independent web link or also another App Store, such as the Epic Game App Store. The organization emphasizes that no app developer should come into the position in which they are discriminated and are not granted the same rights as to the developers of the owner of the app store. == Reactions == In October 2020, Microsoft presented a new framework concerning the access to its Windows 10 operating system by app stores other than the one offered by Microsoft. The new framework is based on the demands of the Coalition for App Fairness. Microsoft emphasized though, that these principles would not apply to the Xbox. In December 2020, Apple announced that they would be lowering the revenue cut Apple takes for app developers making $1M or less from 30% to 15% if app developers fill out an application for the lowered revenue cut. In March 2021, Google followed suit by also lowering the revenue cut from the Play Store from 30% to 15% for the first million in revenue earned by a developer each year. == Notable members == Members listed are notable companies listed as members the groups website: Blockchain.com Deezer Epic Games European Digital SME Alliance Fanfix Life360 Masimo Nium Proton Mail Spotify TapTap Threema Vipps

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  • Lingoes

    Lingoes

    Lingoes is a dictionary and machine translation app. Lingoes was created in China. Lingoes is often compared to its competitor Babylon because of similarities in their GUI, functionalities and most importantly being freeware. == Features and expandability == Dictionaries and encyclopedias can be installed on Lingoes in the form of new add-ons to extend its functionality. Add-ons for Wikipedia, Baidu Baike, Longman Dictionary of Contemporary English, Merriam-Webster's Collegiate Dictionary, WordNet, MacMillan English Dictionary, Collins English Dictionary and other cross-English dictionaries (e.g. Arabic, French or German) are available in Lingoes' official website. The program has the ability to pronounce words and install additional text-to-speech engines available for download also through Lingoes' website. Lingoes also offers a whole-text translation ability using online translation service providers like Google Translate, Yahoo! Babel Fish Translation, SYSTRAN, Cross-Language, Click2Translate, and others. Lingoes offers to translate a text via a mouse-over popup, or by double-clicking the selected text. Additional tools, termed as appendices in the program, include a currency converter, weights and measure units converter and international time zones converter. Additional ones, such as the periodic table of elements, a scientific calculator, Traditional Chinese and Simplified Chinese conversion utility or a Base64 encoding utility, can be added through the website.

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  • The Best Free AI Copywriting Tool for Beginners

    The Best Free AI Copywriting Tool for Beginners

    Curious about the best AI copywriting tool? An AI copywriting tool is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI copywriting tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Is an AI Voice Assistant Worth It in 2026?

    Is an AI Voice Assistant Worth It in 2026?

    Trying to pick the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Gold (linker)

    Gold (linker)

    In software engineering, gold is a linker for ELF files. It became an official GNU package and was added to binutils in March 2008 and first released in binutils version 2.19. gold was developed by Ian Lance Taylor and a small team at Google. The motivation for writing gold was to make a linker that is faster than the GNU linker, especially for large applications coded in C++. Unlike the GNU linker, gold does not use the BFD library to process object files. While this limits the object file formats it can process to ELF only, it is also claimed to result in a cleaner and faster implementation without an additional abstraction layer. The author cited complete removal of BFD as a reason to create a new linker from scratch rather than incrementally improve the GNU linker. This rewrite also fixes some bugs in old ld that break ELF files in various minor ways. To specify gold in a makefile, one sets the LD or LD environment variable to ld.gold. To specify gold through a compiler option, one can use the gcc option -fuse-ld=gold. Fedora has moved gold from binutils into its own package due to concerns it is suffering from bitrot after Google's interest has moved to LLVM. In particular, gold does not read LDFLAGS variable, so cannot see libraries in folders like /usr/local/lib. On 2025-02-02 the 2.44 version of GNU Binutils removed gold from the default source distribution and into a separate package, stating that "the gold linker is now deprecated and will eventually be removed unless volunteers step forward and offer to continue development and maintenance".

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  • Eric Xing

    Eric Xing

    Eric Poe Xing (Chinese: 邢波) is an American computer scientist who has been serving as president of Mohamed bin Zayed University of Artificial Intelligence (MBZUAI) since January 2021. He is also a professor in the Carnegie Mellon University School of Computer Science where he founded the SAILING Lab in 2004, and is the co-founder of the AI companies Petuum and GenBio AI. Xing's research focuses on statistical machine learning, probabilistic graphical models, and systems for distributed machine learning. He was elected a Fellow of the Institute of Electrical and Electronics Engineers in 2019 for "contributions to machine learning algorithms and systems" and a Fellow of the Association for Computing Machinery in 2022 for "contributions to algorithms, architectures, and applications in machine learning." == Education == Xing earned a B.Sc. in physics from Tsinghua University in 1993, and an M.Sc. in computer science from Rutgers University in 1998. He earned a Ph.D. in molecular biology and biochemistry from Rutgers in 1999, supervised by molecular cancer researcher Chung S. Yang. His dissertation examined the inactivation of the Rb and p53 pathways in human esophageal squamous cell carcinoma. He earned a second Ph.D. in computer science from the University of California, Berkeley in 2004, supervised by Richard Karp, Michael I. Jordan, and Stuart J. Russell. His thesis applied probabilistic graphical models to motif identification and haplotype inference in genomic data. == Career == Xing joined Carnegie Mellon University (CMU) as a faculty member in 2004, where he created the Statistical Artificial Intelligence and Integrative Genomics (SAILING) Lab. He held visiting appointments from 2010 to 2011, serving as a visiting research professor at Facebook Inc. and as a visiting associate professor in the Department of Statistics at Stanford University. He served as co-Program Chair of the International Conference on Machine Learning (ICML) in 2014 and General Chair in 2019. Xing served as the founding director of CMU’s Center for Machine Learning and Health, established in 2015 as part of the Pittsburgh Health Data Alliance, a collaboration between CMU, the University of Pittsburgh, and the University of Pittsburgh Medical Center. In 2016, Xing co-founded Petuum Inc., a US-based startup. In 2017, Petuum raised $93 million in a round of venture funding from SoftBank. In 2018 Petuum was named a World Economic Forum Technology Pioneer. In 2019, Xing received the Carnegie Science Award for Startup Entrepreneurs in recognition of his leadership of Petuum. On 29 November 2020, Xing was appointed president of the Mohamed bin Zayed University of Artificial Intelligence (MBZUAI), with the appointment taking effect in January 2021. In 2024, Xing co-founded GenBio AI where he is chief scientist. The US-based startup, which he co-founded with David Baker, Ziv Bar-Joseph, Emma Lundberg, Le Song and Fred Hu, aims to create AI-driven digital organisms (AIDO) for the purposes of modeling medical treatments. Xing has overseen the launch of the MBZUAI Institute of Foundation Models (IFM), which focuses on research and development of large-scale foundation models. In 2025–2026, IFM released the open-source reasoning model K2 Think, which was covered internationally as part of the UAE’s push to develop domestically controlled (“sovereign”) AI capabilities. IFM presented PAN as a “world model” research project and demonstrated related systems publicly. MBZUAI also collaborated with G42 and Cerebras Systems on the Jais language model, an open-source Arabic–English large language model released in 2023, according to Reuters. == Awards and honors == Xing is a recipient of the National Science Foundation (NSF) Career Award and the Alfred P. Sloan Research Fellowship. Xing is an elected Fellow of the following institutes and associations: Association for the Advancement of Artificial Intelligence (AAAI) 2016 Institute of Electrical and Electronics Engineers (IEEE) 2019 for "contributions to machine learning algorithms and systems" American Statistical Association (ASA) 2022 Association for Computing Machinery (ACM) 2022 for "contributions to algorithms, architectures, and applications in machine learning" Institute of Mathematical Statistics (IMS) 2023 International Society for Computational Biology (ISCB) 2026 == Selected publications == Eric P. Xing; Michael I. Jordan; Stuart J. Russell; Andrew Y. Ng (2003). "Distance Metric Learning with Application to Clustering with Side-Information" (PDF). Advances in Neural Information Processing Systems 15. Advances in Neural Information Processing Systems. Wikidata Q77691192. Edoardo M. Airoldi; David M. Blei; Stephen E Fienberg; Eric P Xing (1 September 2008). "Mixed Membership Stochastic Blockmodels". Journal of Machine Learning Research. 9: 1981–2014. ISSN 1533-7928. PMC 3119541. PMID 21701698. Wikidata Q35058357. Eric P. Xing; Michael I. Jordan; Richard M. Karp (28 June 2001), Feature selection for high-dimensional genomic microarray data, vol. 18, pp. 601–608, Wikidata Q138678867 Xing EP; Karp RM (1 January 2001). "CLIFF: clustering of high-dimensional microarray data via iterative feature filtering using normalized cuts". Bioinformatics. 17 Suppl 1: S306-15. doi:10.1093/BIOINFORMATICS/17.SUPPL_1.S306. ISSN 1367-4803. PMID 11473022. Wikidata Q30657299.

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  • Hebbian theory

    Hebbian theory

    Hebbian theory is a neuropsychological theory claiming that an increase in synaptic efficacy arises from a presynaptic cell's repeated and persistent stimulation of a postsynaptic cell. It is an attempt to explain synaptic plasticity, the adaptation of neurons during the learning process. Hebbian theory was introduced by Donald Hebb in his 1949 book The Organization of Behavior. The theory is also called Hebb's rule, Hebb's law, Hebb's postulate, and cell assembly theory. Hebb states it as follows: Let us assume that the persistence or repetition of a reverberatory activity (or "trace") tends to induce lasting cellular changes that add to its stability. ... When an axon of cell A is near enough to excite a cell B and repeatedly or persistently takes part in firing it, some growth process or metabolic change takes place in one or both cells such that A's efficiency, as one of the cells firing B, is increased. The theory is often summarized as "Neurons that fire together, wire together." However, Hebb emphasized that cell A needs to "take part in firing" cell B, and such causality can occur only if cell A fires just before, not at the same time as, cell B. This aspect of causation in Hebb's work foreshadowed what is now known about spike-timing-dependent plasticity, which requires temporal precedence. Hebbian theory attempts to explain associative or Hebbian learning, in which simultaneous activation of cells leads to pronounced increases in synaptic strength between those cells. It also provides a biological basis for errorless learning methods for education and memory rehabilitation. In the study of neural networks in cognitive function, it is often regarded as the neuronal basis of unsupervised learning. == Engrams, cell assembly theory, and learning == Hebbian theory provides an explanation for how neurons might connect to become engrams, which may be stored in overlapping cell assemblies, or groups of neurons that encode specific information. Initially created as a way to explain recurrent activity in specific groups of cortical neurons, Hebb's theories on the form and function of cell assemblies can be understood from the following: The general idea is an old one, that any two cells or systems of cells that are repeatedly active at the same time will tend to become 'associated' so that activity in one facilitates activity in the other. Hebb also wrote: When one cell repeatedly assists in firing another, the axon of the first cell develops synaptic knobs (or enlarges them if they already exist) in contact with the soma of the second cell. D. Alan Allport posits additional ideas regarding cell assembly theory and its role in forming engrams using the concept of auto-association, or the brain's ability to retrieve information based on a partial cue, described as follows: If the inputs to a system cause the same pattern of activity to occur repeatedly, the set of active elements constituting that pattern will become increasingly strongly inter-associated. That is, each element will tend to turn on every other element and (with negative weights) to turn off the elements that do not form part of the pattern. To put it another way, the pattern as a whole will become 'auto-associated'. We may call a learned (auto-associated) pattern an engram. Research conducted in the laboratory of Nobel laureate Eric Kandel has provided evidence supporting the role of Hebbian learning mechanisms at synapses in the marine gastropod Aplysia californica. Because synapses in the peripheral nervous system of marine invertebrates are much easier to control in experiments, Kandel's research found that Hebbian long-term potentiation along with activity-dependent presynaptic facilitation are both necessary for synaptic plasticity and classical conditioning in Aplysia californica. While research on invertebrates has established fundamental mechanisms of learning and memory, much of the work on long-lasting synaptic changes between vertebrate neurons involves the use of non-physiological experimental stimulation of brain cells. However, some of the physiologically relevant synapse modification mechanisms that have been studied in vertebrate brains do seem to be examples of Hebbian processes. One such review indicates that long-lasting changes in synaptic strengths can be induced by physiologically relevant synaptic activity using both Hebbian and non-Hebbian mechanisms. == Principles == In artificial neurons and artificial neural networks, Hebb's principle can be described as a method of determining how to alter the weights between model neurons. The weight between two neurons increases if the two neurons activate simultaneously, and reduces if they activate separately. Nodes that tend to be either both positive or both negative at the same time have strong positive weights, while those that tend to be opposite have strong negative weights. The following is a formulaic description of Hebbian learning (many other descriptions are possible): w i j = x i x j , {\displaystyle \,w_{ij}=x_{i}x_{j},} where w i j {\displaystyle w_{ij}} is the weight of the connection from neuron j {\displaystyle j} to neuron i {\displaystyle i} , and x i {\displaystyle x_{i}} is the input for neuron i {\displaystyle i} . This is an example of pattern learning, where weights are updated after every training example. In a Hopfield network, connections w i j {\displaystyle w_{ij}} are set to zero if i = j {\displaystyle i=j} (no reflexive connections allowed). With binary neurons (activations either 0 or 1), connections would be set to 1 if the connected neurons have the same activation for a pattern. When several training patterns are used, the expression becomes an average of the individuals: w i j = 1 p ∑ k = 1 p x i k x j k , {\displaystyle w_{ij}={\frac {1}{p}}\sum _{k=1}^{p}x_{i}^{k}x_{j}^{k},} where w i j {\displaystyle w_{ij}} is the weight of the connection from neuron j {\displaystyle j} to neuron i {\displaystyle i} , p {\displaystyle p} is the number of training patterns and x i k {\displaystyle x_{i}^{k}} the k {\displaystyle k} -th input for neuron i {\displaystyle i} . This is learning by epoch, with weights updated after all the training examples are presented and is last term applicable to both discrete and continuous training sets. Again, in a Hopfield network, connections w i j {\displaystyle w_{ij}} are set to zero if i = j {\displaystyle i=j} (no reflexive connections). A variation of Hebbian learning that takes into account phenomena such as blocking and other neural learning phenomena is the mathematical model of Harry Klopf. Klopf's model assumes that parts of a system with simple adaptive mechanisms can underlie more complex systems with more advanced adaptive behavior, such as neural networks. == Relationship to unsupervised learning, stability, and generalization == Because of the simple nature of Hebbian learning, based only on the coincidence of pre- and post-synaptic activity, it may not be intuitively clear why this form of plasticity leads to meaningful learning. However, it can be shown that Hebbian plasticity does pick up the statistical properties of the input in a way that can be categorized as unsupervised learning. This can be mathematically shown in a simplified example. Let us work under the simplifying assumption of a single rate-based neuron of rate y ( t ) {\displaystyle y(t)} , whose inputs have rates x 1 ( t ) . . . x N ( t ) {\displaystyle x_{1}(t)...x_{N}(t)} . The response of the neuron y ( t ) {\displaystyle y(t)} is usually described as a linear combination of its input, ∑ i w i x i {\displaystyle \sum _{i}w_{i}x_{i}} , followed by a response function f {\displaystyle f} : y = f ( ∑ i = 1 N w i x i ) . {\displaystyle y=f\left(\sum _{i=1}^{N}w_{i}x_{i}\right).} As defined in the previous sections, Hebbian plasticity describes the evolution in time of the synaptic weight w {\displaystyle w} : d w i d t = η x i y . {\displaystyle {\frac {dw_{i}}{dt}}=\eta x_{i}y.} Assuming, for simplicity, an identity response function f ( a ) = a {\displaystyle f(a)=a} , we can write d w i d t = η x i ∑ j = 1 N w j x j {\displaystyle {\frac {dw_{i}}{dt}}=\eta x_{i}\sum _{j=1}^{N}w_{j}x_{j}} or in matrix form: d w d t = η x x T w . {\displaystyle {\frac {d\mathbf {w} }{dt}}=\eta \mathbf {x} \mathbf {x} ^{T}\mathbf {w} .} As in the previous chapter, if training by epoch is done an average ⟨ … ⟩ {\displaystyle \langle \dots \rangle } over discrete or continuous (time) training set of x {\displaystyle \mathbf {x} } can be done: d w d t = ⟨ η x x T w ⟩ = η ⟨ x x T ⟩ w = η C w . {\displaystyle {\frac {d\mathbf {w} }{dt}}=\langle \eta \mathbf {x} \mathbf {x} ^{T}\mathbf {w} \rangle =\eta \langle \mathbf {x} \mathbf {x} ^{T}\rangle \mathbf {w} =\eta C\mathbf {w} .} where C = ⟨ x x T ⟩ {\displaystyle C=\langle \,\mathbf {x} \mathbf {x} ^{T}\rangle } is the correlation matrix of the input under the additional assumption that ⟨ x ⟩ = 0 {\displaystyle \langle \mathbf

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  • Judea Pearl

    Judea Pearl

    Judea Pearl (Hebrew: יהודה פרל; born September 4, 1936) is an Israeli-American electrical engineer, computer scientist and philosopher, best known for championing the probabilistic approach to artificial intelligence and the development of Bayesian networks (see the article on belief propagation). He is also credited for developing a theory of causal and counterfactual inference based on structural models (see article on causality). In 2011, the Association for Computing Machinery (ACM) awarded Pearl with the Turing Award, the highest distinction in computer science, "for fundamental contributions to artificial intelligence through the development of a calculus for probabilistic and causal reasoning". He is the author of several books, including the technical Causality: Models, Reasoning and Inference, and The Book of Why, a book on causality aimed at the general public. Judea Pearl is the father of journalist Daniel Pearl, who was kidnapped and murdered by terrorists in Pakistan connected with Al-Qaeda and the International Islamic Front in 2002. == Biography == Judea Pearl was born in Tel Aviv, British Mandate for Palestine, in 1936 to Eliezer and Tova Pearl, who were Polish Jewish immigrants, grew up in Bnei Brak. His grandfather Chaim Pearl was one of Bnei Brak's founders. He is a descendant of Menachem Mendel of Kotzk on his mother's side. After serving in the Israel Defense Forces and joining a kibbutz, Pearl decided to study engineering in 1956. He received a B.S. in electrical engineering from the Technion 1960. That same year, he emigrated to the United States and pursued graduate studies. He received an M.S. in electrical engineering from the Newark College of Engineering (now New Jersey Institute of Technology) in 1961, and went on to receive an M.S. in physics from Rutgers University and a PhD in electrical engineering from the Polytechnic Institute of Brooklyn (now the New York University Tandon School of Engineering) in 1965. He worked at RCA Research Laboratories (now SRI International) in Princeton, New Jersey on superconductive parametric amplifiers and storage devices and at Electronic Memories, Inc., on advanced memory systems. When semiconductors "wiped out" Pearl's work, as he later expressed it, he joined UCLA's School of Engineering in 1970 and started work on probabilistic artificial intelligence. He is one of the founding editors of the Journal of Causal Inference. Pearl is currently a professor of computer science and statistics and director of the Cognitive Systems Laboratory at UCLA. He and his wife, Ruth, had three children. In addition, as of 2011, he is a member of the International Advisory Board of NGO Monitor. Former Israeli Chief Rabbi, Rabbi Yisrael Meir Lau, partnered with Judea Pearl in the documentary With My Whole Broken Heart. == Murder of Daniel Pearl == In 2002, his son, Daniel Pearl, a journalist working for the Wall Street Journal was kidnapped and murdered in Pakistan, leading Judea and the other members of the family and friends to create the Daniel Pearl Foundation. On the seventh anniversary of Daniel's death, Judea wrote an article in the Wall Street Journal titled Daniel Pearl and the Normalization of Evil: When will our luminaries stop making excuses for terror?. Emeritus Chief Rabbi Jonathan Sacks quoted Judea Pearl's beliefs in a lesson on Judaism: "I asked Judea Pearl, father of the murdered journalist Daniel Pearl, why he was working for reconciliation between Jews and Muslims...he replied with heartbreaking lucidity, 'Hate killed my son. Therefore I am determined to fight hate.'" == Views == On his religious views, Pearl states that he is a "practicing disbeliever." He is very connected to Jewish traditions such as holidays and kiddush on Friday night. Pearl sits on the NGO Monitor international advisory board, a right-wing organization based in Jerusalem that reports on non-governmental organization activity from a pro-Israel perspective. == Research == Pearl is credited for "laying the foundations of modern artificial intelligence, so computer systems can process uncertainty and relate causes to effects." He is one of the pioneers of Bayesian networks and the probabilistic approach to artificial intelligence, and one of the first to mathematize causal modeling in the empirical sciences. His work is also intended as a high-level cognitive model. He is interested in the philosophy of science, knowledge representation, nonstandard logics, and learning. Pearl is described as "one of the giants in the field of artificial intelligence" by UCLA computer science professor Richard E. Korf. His work on causality has "revolutionized the understanding of causality in statistics, psychology, medicine and the social sciences" according to the Association for Computing Machinery. === Notable contributions === A summary of Pearl's scientific contributions is available in a chronological account authored by Stuart J. Russell (2012). An annotated bibliography of Pearl's contributions was compiled by the ACM in 2012. A video describing Pearl's major contributions to AI is available here. Pearl's opinion pieces, touching on Jewish identity, the war on terrorism, and the Middle East conflict can be accessed here. === Books === Heuristics, Addison-Wesley, 1984 Probabilistic Reasoning in Intelligent Systems, Morgan-Kaufmann, 1988 Pearl, Judea (2000). Causality: Models, Reasoning, and Inference. Cambridge University Press. I Am Jewish: Personal Reflections Inspired by the Last Words of Daniel Pearl, Jewish Lights, 2004. (Winner of a 2004 National Jewish Book Award) Causal Inference in Statistics: A Primer, (with Madelyn Glymour and Nicholas Jewell), Wiley, 2016. ISBN 978-1-119-18684-7 A previous survey: Causal inference in statistics: An overview, Statistics Surveys, 3:96–146, 2009. Pearl, Judea; Dana Mackenzie (2018). "The Book of Why: The New Science of Cause and Effect". Science. 361 (6405): 855. Bibcode:2018Sci...361..855.. doi:10.1126/science.aau9731. === Awards ===

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  • Bump (application)

    Bump (application)

    Bump was an iOS and Android mobile app that enabled smartphone users to transfer contact information, photos and files between devices. In 2011, it was #8 on Apple's list of all-time most popular free iPhone apps, and by February 2013 it had been downloaded 125 million times. Its developer, Bump Technologies, shut down the service and discontinued the app on January 31, 2014, after being acquired by Google for Google Photos and Android Camera. == Features == Bump sent contact information, photos and files to another device over the internet. Before activating the transfer, each user confirmed what they want to send to the other user. To initiate a transfer, two people physically bumped their phones together. A screen appeared on both users' smartphone displays, allowing them to confirm what they want to send to each other. When two users bumped their phones, software on the phones send a variety of sensor data to an algorithm running on Bump servers, which included the location of the phone, accelerometer readings, IP address, and other sensor readings. The algorithm figured out which two phones felt the same physical bump and then transfers the information between those phones. Bump did not use Near Field Communication. February 2012 release of Bump 3.0 for iOS, the company streamlined the app to focus on its most frequently used features: contact and photo sharing. Bump 3.0 for Android maintained the features eliminated from the iOS version but moved them behind swipeable layers. In May 2012, a Bump update enabled users to transfer photos from their phone to their computer via a web service. To initiate a transfer, the user goes to the Bump website on their computer and bumps the smartphone on the computer keyboard's space bar. By December 2012, various Bump updates for iOS and Android had added the abilities to share video, audio, and any files. Users swipe to access those features. In February 2013, an update to the Bump iOS and Android apps enabled users to transfer photos, videos, contacts and other files from a computer to a smartphone and vice versa via a web service. To perform the transfer, users went to the Bump website on their computer and bump the smartphone on the computer keyboard's space bar. == History == The underlying idea of a synchronous gesture like bumping two devices for content transfer or pairing them was first conceived by Ken Hinkley of Microsoft Research in 2003. This idea was presented at a user interface and technology conference that same year. The paper proposed the use of accelerometers and a bumping gesture of two devices to enable communication, screen sharing and content transfer between them. Similar to this original concept, the idea for Bump app was conceived by David Lieb, a former employee of Texas Instruments, while he was attending the University of Chicago Booth School of Business for his MBA. While going through the orientation and meeting process of business school, he became frustrated by constantly entering contact information into his iPhone and felt that the process could be improved. His fellow Texas Instruments employees Andy Huibers and Jake Mintz, who was a classmate of Lieb's at the University of Chicago's MBA program, joined Lieb to form Bump Technologies. Bump Technologies launched in 2008 and is located in Mountain View, CA. Early funding for the project was provided by startup incubator Y Combinator, Sequoia Capital and other angel investors. It gained attention at the CTIA international wireless conference, due to its accessibility and novelty factor. In October 2009, Bump received $3.4m in Series A funding followed in January 2011 with a $16m series B financing round led by Andreessen Horowitz. Silicon Valley venture capitalist Marc Andreessen sits on the company's board. The Bump app debuted in the Apple iOS App Store in March 2009 and was “one of the apps that helped to define the iPhone” (Harry McCracken, Technologizer). It soon became the billionth download on Apple's App Store. An Android version launched in November 2009. By the time Bump 3.0 for iOS was released in February 2012, the app had been installed 77 million times, with users sharing more than 2 million photos daily. As of February 2013, there had been 125 million Bump app downloads. == Other apps created by Bump Technologies == Bump Technologies worked with PayPal in March 2010 to create a PayPal iPhone application. The application, which allows two users to automatically activate an Internet transfer of money between their accounts, found widespread adoption. A similar version was released for Android in August 2010. The Bump capability in PayPal's apps was removed in March 2012. At that time, Bump Technologies released Bump Pay, an iOS app that lets users transfer money via PayPal by physically bumping two smartphones together. The tool was originally created for the Bump team to use when splitting up restaurant bills. The payment feature was not added to the Bump app because the company “wanted to make it as simple as possible so people understand how this works,” Lieb told ABC News. Bump Pay was the first app from the company's Bump Labs initiative. A goal of Bump Labs is to test new app ideas that may not fit within the main Bump app. ING Direct added a feature to its iPhone app in 2011 that lets users transfer money to each other using Bump's technology. The feature was later added to its Android app, now called Capital One 360. In July 2012, Bump Technologies released Flock, an iPhone photo sharing app. An Android version was released in December 2012. Using geolocation data embedded in photos and a user's Facebook connections, Flock finds pictures the user takes while out with friends and family and puts everyone's photos from that event into a single shared album. Users receive a push notification after the event, asking if they want to share their photos with friends who were there in the moment. The app will also scan previous photos in the iPhone camera roll and uncover photos that have yet to be shared. If location services were enabled at the time a photo was taken, Flock allows users to create an album of photos from the past with the friends who were there with them. == Acquisition by Google == On September 16, 2013, Bump Technologies announced that it had been acquired by Google. On December 31, 2013, they broke the news that both Bump and Flock would be discontinued so that the team could focus on new projects at Google. The apps were removed from the App Store and Google Play on January 31, 2014. The company subsequently deleted all user data and shut down their servers, thus rendering existing installations of the apps inoperable.

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  • Michael Kohlhase

    Michael Kohlhase

    Michael Kohlhase (born 13 September 1964, in Erlangen) is a German computer scientist and professor at University of Erlangen–Nuremberg, where he is head of the KWARC research group (Knowledge Adaptation and Reasoning for Content). == Academic Positions == Michael Kohlhase is president of the OpenMath Society and a trustee of the Interest Group for Mathematical Knowledge Management (MKM). He was a trustee of the Conference on Automated Deduction and the CALCULEMUS Interest Group. He has been Conference Chair of CADE-21 and Program Chair of the KI-2006, MKM-2005, and CALCULEMUS-2000 conferences and has served on the Programme Committees of more than three dozen international conferences. Kohlhase holds an adjunct associate professorship at Carnegie Mellon University and was (2006–2008) vice director of the Department of Safe and Secure Cognitive Systems at German Research Centre for Artificial Intelligence (DFKI) Lab Bremen. In 2014, he became a member of the Global Digital Mathematics Library Working Group of the IMU. == Academic career == Michael Kohlhase obtained a degree in Mathematics (1989) from University of Bonn, a doctorate (1994) and habilitation (1999) in Computer Science at Saarland University. He has pursued his doctoral and post-doctoral research in extended research visits at Carnegie Mellon University, University of Amsterdam, the University of Edinburgh, and SRI International. From 2000–2003, he has conducted research and taught at the School of Computer Science at Carnegie Mellon University, where he was appointed to an adjunct associate professor. In September 2003 he was appointed as Professor of Computer Science at Jacobs University Bremen (International University Bremen until 2007), and 2006–2008 he was vice director of the Department of Safe and Secure Cognitive Systems of the German Research Centre for Artificial Intelligence (DFKI) Bremen. Since September 2016 he holds the Professorship for Knowledge Representation and Processing at University of Erlangen–Nuremberg. He has authored or edited four books and published almost 100 peer-reviewed papers. == Awards and Scholarships == 2000 3-year Heisenberg-Stipend of the Deutsche Forschungsgemeinschaft (DFG). 1996 AKI-prize, dissertation prize of the "Arbeitsgemeinschaft deutscher KI-Institute (AKI)" 1991 dissertation stipend of the Studienstiftung (German National Academic Foundation) 1986 masters stipend of Studienstiftung == Research interests == Michael Kohlhase's current research interests include Automated theorem proving and knowledge representation for mathematics, inference-based techniques for natural language processing and semantics, and computer-supported education. Much of his concrete work is based on web-based content markup formats like MathML, OpenMath, and OMDoc and systems for managing this data, e.g. semantic search engines for mathematical formulae, semantic extensions to LaTeX, or converting legacy LaTeX documents from the arXiv.

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  • Top 10 AI Background Removers Compared (2026)

    Top 10 AI Background Removers Compared (2026)

    Curious about the best AI background remover? An AI background remover is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI background remover slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Presentation Makers: Free vs Paid (2026)

    AI Presentation Makers: Free vs Paid (2026)

    Curious about the best AI presentation maker? An AI presentation maker is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI presentation maker slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Clips (software)

    Clips (software)

    Clips is a discontinued mobile video editing software application created by Apple Inc. It was released onto the iOS App Store on April 6, 2017, for free. Initially, it was only available on 64-bit devices running iOS 10.3 or later; as of version 3.1.3, it requires iOS 16.0 or later. Apple describes it as an app for "making and sharing fun videos with text, effects, graphics, and more.". Its final release was on May 9, 2024 before was removed from the App Store on October 10, 2025. == Features == After launching of the app, the user sees the view of the front-facing camera. The app allows the user to create a new clip by tapping on a red record button, or use photos or videos from the device's photo library. Once a clip is recorded, it can be added to a project timeline shown at the bottom of the screen. The user can share their project on social media platforms. The user can also add filters and effects to the project. "Live Titles" (available in several styles) can also be created by dictating to the device.

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  • Best AI Website Builders in 2026

    Best AI Website Builders in 2026

    Comparing the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Markov chain Monte Carlo

    Markov chain Monte Carlo

    In statistics, Markov chain Monte Carlo (MCMC) is a class of algorithms used to draw samples from a probability distribution. Given a probability distribution, one can construct a Markov chain whose elements' distribution approximates it, i.e. the Markov chain's equilibrium distribution matches the target distribution. The more steps that are included, the more closely the distribution of the sample matches the actual desired distribution. Markov chain Monte Carlo methods are used to study probability distributions that are too complex or too high dimensional to study with analytic techniques alone. Various algorithms exist for constructing such Markov chains, including the Metropolis–Hastings algorithm. == General explanation == Markov chain Monte Carlo methods create samples from a continuous random variable, with probability density proportional to a known function. These samples can be used to evaluate an integral over that variable, as its expected value or variance. Practically, an ensemble of chains is generally developed, starting from a set of points arbitrarily chosen and sufficiently distant from each other. These chains are stochastic processes of "walkers" which move around randomly according to an algorithm that looks for places with a reasonably high contribution to the integral to move into next, assigning them higher probabilities. Random walk Monte Carlo methods are a kind of random simulation or Monte Carlo method. However, whereas the random samples of the integrand used in a conventional Monte Carlo integration are statistically independent, those used in MCMC are autocorrelated. Correlations of samples introduces the need to use the Markov chain central limit theorem when estimating the error of mean values. These algorithms create Markov chains such that they have an equilibrium distribution which is proportional to the function given. == History == The development of MCMC methods is deeply rooted in the early exploration of Monte Carlo (MC) techniques in the mid-20th century, particularly in physics. These developments were marked by the Metropolis algorithm proposed by Nicholas Metropolis, Arianna W. Rosenbluth, Marshall Rosenbluth, Augusta H. Teller, and Edward Teller in 1953, which was designed to tackle high-dimensional integration problems using early computers. Then in 1970, W. K. Hastings generalized this algorithm and inadvertently introduced the component-wise updating idea, later known as Gibbs sampling. Simultaneously, the theoretical foundations for Gibbs sampling were being developed, such as the Hammersley–Clifford theorem from Julian Besag's 1974 paper. Although the seeds of MCMC were sown earlier, including the formal naming of Gibbs sampling in image processing by Stuart Geman and Donald Geman (1984) and the data augmentation method by Martin A. Tanner and Wing Hung Wong (1987), its "revolution" in mainstream statistics largely followed demonstrations of the universality and ease of implementation of sampling methods (especially Gibbs sampling) for complex statistical (particularly Bayesian) problems, spurred by increasing computational power and software like BUGS. This transformation was accompanied by significant theoretical advancements, such as Luke Tierney's (1994) rigorous treatment of MCMC convergence, and Jun S. Liu, Wong, and Augustine Kong's (1994, 1995) analysis of Gibbs sampler structure. Subsequent developments further expanded the MCMC toolkit, including particle filters (Sequential Monte Carlo) for sequential problems, Perfect sampling aiming for exact simulation (Jim Propp and David B. Wilson, 1996), RJMCMC (Peter J. Green, 1995) for handling variable-dimension models, and deeper investigations into convergence diagnostics and the central limit theorem. Overall, the evolution of MCMC represents a paradigm shift in statistical computation, enabling the analysis of numerous previously intractable complex models and continually expanding the scope and impact of statistics. == Mathematical setting == Suppose (Xn) is a Markov Chain in the general state space X {\displaystyle {\mathcal {X}}} with specific properties. We are interested in the limiting behavior of the partial sums: S n ( h ) = 1 n ∑ i = 1 n h ( X i ) {\displaystyle S_{n}(h)={\dfrac {1}{n}}\sum _{i=1}^{n}h(X_{i})} as n goes to infinity. Particularly, we hope to establish the Law of Large Numbers and the Central Limit Theorem for MCMC. In the following, we state some definitions and theorems necessary for the important convergence results. In short, we need the existence of invariant measure and Harris recurrent to establish the Law of Large Numbers of MCMC (Ergodic Theorem). And we need aperiodicity, irreducibility and extra conditions such as reversibility to ensure the Central Limit Theorem holds in MCMC. === Irreducibility and aperiodicity === Recall that in the discrete setting, a Markov chain is said to be irreducible if it is possible to reach any state from any other state in a finite number of steps with positive probability. However, in the continuous setting, point-to-point transitions have zero probability. In this case, φ-irreducibility generalizes irreducibility by using a reference measure φ on the measurable space ( X , B ( X ) ) {\displaystyle ({\mathcal {X}},{\mathcal {B}}({\mathcal {X}}))} . Definition (φ-irreducibility) Given a measure φ {\displaystyle \varphi } defined on ( X , B ( X ) ) {\displaystyle ({\mathcal {X}},{\mathcal {B}}({\mathcal {X}}))} , the Markov chain ( X n ) {\displaystyle (X_{n})} with transition kernel K ( x , y ) {\displaystyle K(x,y)} is φ-irreducible if, for every A ∈ B ( X ) {\displaystyle A\in {\mathcal {B}}({\mathcal {X}})} with φ ( A ) > 0 {\displaystyle \varphi (A)>0} , there exists n {\displaystyle n} such that K n ( x , A ) > 0 {\displaystyle K^{n}(x,A)>0} for all x ∈ X {\displaystyle x\in {\mathcal {X}}} (Equivalently, P x ( τ A < ∞ ) > 0 {\displaystyle P_{x}(\tau _{A}<\infty )>0} , here τ A = inf { n ≥ 1 ; X n ∈ A } {\displaystyle \tau _{A}=\inf\{n\geq 1;X_{n}\in A\}} is the first n {\displaystyle n} for which the chain enters the set A {\displaystyle A} ). This is a more general definition for irreducibility of a Markov chain in non-discrete state space. In the discrete case, an irreducible Markov chain is said to be aperiodic if it has period 1. Formally, the period of a state ω ∈ X {\displaystyle \omega \in {\mathcal {X}}} is defined as: d ( ω ) := g c d { m ≥ 1 ; K m ( ω , ω ) > 0 } {\displaystyle d(\omega ):=\mathrm {gcd} \{m\geq 1\,;\,K^{m}(\omega ,\omega )>0\}} For the general (non-discrete) case, we define aperiodicity in terms of small sets: Definition (Cycle length and small sets) A φ-irreducible Markov chain ( X n ) {\displaystyle (X_{n})} has a cycle of length d if there exists a small set C {\displaystyle C} , an associated integer M {\displaystyle M} , and a probability distribution ν M {\displaystyle \nu _{M}} such that d is the greatest common divisor of: { m ≥ 1 ; ∃ δ m > 0 such that C is small for ν m ≥ δ m ν M } . {\displaystyle \{m\geq 1\,;\,\exists \,\delta _{m}>0{\text{ such that }}C{\text{ is small for }}\nu _{m}\geq \delta _{m}\nu _{M}\}.} A set C {\displaystyle C} is called small if there exists m ∈ N ∗ {\displaystyle m\in \mathbb {N} ^{}} and a nonzero measure ν m {\displaystyle \nu _{m}} such that: K m ( x , A ) ≥ ν m ( A ) , ∀ x ∈ C , ∀ A ∈ B ( X ) . {\displaystyle K^{m}(x,A)\geq \nu _{m}(A),\quad \forall x\in C,\,\forall A\in {\mathcal {B}}({\mathcal {X}}).} === Harris recurrent === Definition (Harris recurrence) A set A {\displaystyle A} is Harris recurrent if P x ( η A = ∞ ) = 1 {\displaystyle P_{x}(\eta _{A}=\infty )=1} for all x ∈ A {\displaystyle x\in A} , where η A = ∑ n = 1 ∞ I A ( X n ) {\displaystyle \eta _{A}=\sum _{n=1}^{\infty }\mathbb {I} _{A}(X_{n})} is the number of visits of the chain ( X n ) {\displaystyle (X_{n})} to the set A {\displaystyle A} . The chain ( X n ) {\displaystyle (X_{n})} is said to be Harris recurrent if there exists a measure ψ {\displaystyle \psi } such that the chain is ψ {\displaystyle \psi } -irreducible and every measurable set A {\displaystyle A} with ψ ( A ) > 0 {\displaystyle \psi (A)>0} is Harris recurrent. A useful criterion for verifying Harris recurrence is the following: Proposition If for every A ∈ B ( X ) {\displaystyle A\in {\mathcal {B}}({\mathcal {X}})} , we have P x ( τ A < ∞ ) = 1 {\displaystyle P_{x}(\tau _{A}<\infty )=1} for every x ∈ A {\displaystyle x\in A} , then P x ( η A = ∞ ) = 1 {\displaystyle P_{x}(\eta _{A}=\infty )=1} for all x ∈ X {\displaystyle x\in {\mathcal {X}}} , and the chain ( X n ) {\displaystyle (X_{n})} is Harris recurrent. This definition is only needed when the state space X {\displaystyle {\mathcal {X}}} is uncountable. In the countable case, recurrence corresponds to E x [ η x ] = ∞ {\displaystyle \mathbb {E} _{x}[\eta _{x}]=\infty } , which is equivalent to P x ( τ x < ∞ ) = 1 {\displaystyle P_{x}(\tau _{x}<\infty )=1} for all x ∈ X {\displaystyle x\i

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