AI Chat Got

AI Chat Got — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • GitHub Codespaces

    GitHub Codespaces

    GitHub Codespaces is a cloud-based online integrated development environment developed by GitHub. It allows users to create and manage development environments directly within the browser or through Visual Studio Code desktop. Codespaces is tightly integrated with GitHub repositories and enables on-demand coding, debugging, and testing in a full-featured development container hosted in the cloud. == Features == Instant development environments integrated with GitHub Browser-based and desktop access via Visual Studio Code Configurable Dockerfile or devcontainer.json environments Built-in support for GitHub Copilot, extensions, snippets, and SSH. == Licensing == GitHub Codespaces is proprietary software and available to GitHub users under various subscription plans. Codespaces includes a monthly usage quota for free tier users of 120 hours, and expanded access for GitHub education, Pro, Team, and GitHub Enterprise plans. == GitHub Classroom == GitHub Classroom is an educational tool developed by GitHub to streamline the process of managing programming assignments and coursework. Integrated with GitHub repositories, it allows instructors to distribute starter code, automate grading workflows, and track student progress. GitHub Classroom is widely used in computer science education and supports integration with GitHub Codespaces for cloud-based development environments. == Programming languages supported == == Extensions == Some of the popular extensions include:

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  • Artificial intelligence and elections

    Artificial intelligence and elections

    As artificial intelligence (AI) has become more mainstream, there is growing concern about how this will influence elections. Potential targets of AI include election processes, election offices, election officials and election vendors. There are also global efforts to improve elections using AI. == Tactics == Generative AI capabilities allow creation of misleading content. Examples of this include text-to-video, deepfake videos, text-to-image, AI-altered images, text-to-speech, voice cloning, and text-to-text. In the context of an election, a deepfake video of a candidate may propagate information that the candidate does not endorse. Chatbots could spread misinformation related to election locations, times or voting methods. In contrast to malicious actors in the past, these techniques require little technical skill and can spread rapidly. LLM-generated messages have the capacity to persuade humans on political issues. Researchers have begun to investigate how people rate messages that LLMs generate for how persuasive they are. When it came to policy issues, the LLM-generated messages received a 2.91 compared to a 2.80 when it came to smartness between the AI and humans. The LLM-generated messages were often more technical and analytical than human-generated messages. Generative AI has been used to micro-target people during tight political elections. The generation of targeted large language models has triggered concern that they will be used to leverage readily scale microtargeting. Rephrasing inputs have been used to generate fraudulent emails and phishing websites. Rephrasing inputs in a microtargeting does not violate the terms of OpenAI usage. There are no safeguards to prevent the use of rephrasing and creation of fraudulent emails. Political campaign managers have access to this allowing for them to create targeted content. == Usage by country == === Argentina === ==== 2023 elections ==== During the 2023 Argentine primary elections, Javier Milei's team distributed AI generated images including a fabricated image of his rival Sergio Massa and drew 3 million views. The team also created an unofficial Instagram account entitled "AI for the Homeland." Sergio Massa's team also distributed AI generated images and videos. === Bangladesh === ==== 2024 elections ==== In the run up to the 2024 Bangladeshi general election, deepfake videos of female opposition politicians appeared. Rumin Farhana was pictured in a bikini while Nipun Ray was shown in a swimming pool. === Canada === ==== 2025 elections ==== In the run up to the 2025 Canadian federal election, the use of AI tools is likely to figure prominently. India, Pakistan and Iran are all expected to make efforts to subvert the national vote using disinformation campaigns to deceive voters and sway diaspora communities. In a report by the Canadian Centre for Cyber Security called "Cyber Threats to Canada's Democratic Process: 2025 Update", it states that malicious actors including China and Russia: "are most likely to use generative AI as a means of creating and spreading disinformation, designed to sow division among Canadians and push narratives conducive to the interests of foreign states". === France === ==== 2024 elections ==== In the 2024 French legislative election, deepfake videos appeared claiming: i) That they showed the family of Marine le Pen. In the videos, young women, supposedly Le Pen's nieces, are seen skiing, dancing and at the beach "while making fun of France’s racial minorities": However, the family members don't exist. On social media there were over 2 million views. ii) In a video seen on social media, a deepfake video of a France24 broadcast appeared to report that the Ukrainian leadership had "tried to lure French president Emmanuel Macron to Ukraine to assassinate him and then blame his death on Russia". === Ghana === ==== 2024 elections ==== During the months before the December 2024 Ghanaian general election, a network of at least 171 fake accounts has been used to spam social media. Posts have been used by a group identified as "@TheTPatriots" to promote the New Patriotic Party, although it is not known whether the two are connected. All the networks' posts were "highly likely" to have been generated by ChatGPT and appear to be the "first secretly partisan network using AI to influence elections in Ghana". The opposition National Democratic Congress was also criticized with its leader John Mahama being called a drunkard. === India === ==== 2024 elections ==== In the 2024 Indian general election, politicians used deepfakes in their campaign materials. These deepfakes included politicians who had died prior to the election. Mathuvel Karunanidhi's party posted with his likeness even though he had died 2018. A video The All-India Anna Dravidian Progressive Federation party posted showed an audio clip of Jayaram Jayalalithaa even though she had died in 2016. The Deepfakes Analysis Unit (DAU) is an open source platform created in March 2024 for the public to share misleading content and assess if it had been AI-generated. AI was also used to translate political speeches in real time. This translating ability was widely used to reach more voters. === Indonesia === ==== 2024 elections ==== In the 2024 Indonesian presidential election, Prabowo Subianto made extensive use of AI-generated art in his campaign, which ranged from images of himself as an adorable child to various child portrayals in his advertisements. The Indonesian Children's Protection Commission condemned these ads, labeling them as a form of misuse. Other candidates, Anies Baswedan and Ganjar Pranowo, also incorporated AI art into their campaigns. Throughout the election period, all presidential candidates faced attacks from deepfakes, both in video and audio formats. === Ireland === ==== 2024 elections ==== In the last weeks of the 2024 Irish general election a spoof election poster appeared in Dublin featuring "an AI-generated candidate with three arms". The candidate is called Aidan Irwin, but no-one stood in the election with that name. A slogan on the poster says "put matters into artificial intelligence’s hands". The convincing election poster shows a man that "has six fingers on one hand, three arms, and a distorted thumb". === New Zealand === ==== 2023 elections ==== In May 2023, ahead of the 2023 New Zealand general election in October 2023, the New Zealand National Party published a "series of AI-generated political advertisements" on its Instagram account. After confirming that the images were faked, a party spokesperson said that it was "an innovative way to drive our social media". === Pakistan === ==== 2024 elections ==== AI has been used by the imprisoned ex-Prime Minister Imran Khan and his media team in the 2024 Pakistani general election: i) An AI generated audio of his voice was added to a video clip and was broadcast at a virtual rally. ii) An op-ed in The Economist written by Khan was later claimed by himself to have been written by AI which was later denied by his team. The article was liked and shared on social media by thousands of users. === South Africa === ==== 2024 elections ==== In the 2024 South African general election, there were several uses of AI content: i) A deepfaked video of Joe Biden emerged on social media showing him saying that "The U.S. would place sanctions on SA and declare it an enemy state if the African National Congress (ANC) won". ii) In a deepfake video, Donald Trump was shown endorsing the uMkhonto weSizwe party. It was posted to social media and was viewed more than 158,000 times. iii) Less than 3 months before the elections, a deepfake video showed U.S. rapper Eminem endorsing the Economic Freedom Fighters party while criticizing the ANC. The deepfake was viewed on social media more than 173,000 times. === South Korea === ==== 2022 elections ==== In the 2022 South Korean presidential election, a committee for one presidential candidate Yoon Suk Yeol released an AI avatar 'Al Yoon Seok-yeol' that would campaign in places the candidate could not go. The other presidential candidate Lee Jae-myung introduced a chatbot that provided information about the candidate's pledges. ==== 2024 elections ==== Deepfakes were used to spread misinformation before the 2024 South Korean legislative election with one source reporting 129 deepfake violations of election laws within a two week period. Seoul hosted the 2024 Summit for Democracy, a virtual gathering of world leaders initiated by US President Joe Biden in 2021. The focus of the summit was on digital threats to democracy including artificial intelligence and deepfakes. === Taiwan === ==== 2024 elections ==== AI-generated content was used during the 2024 Taiwanese presidential election. Among the media were: i) A deepfake video of General Secretary of the Chinese Communist Party Xi Jinping which showed him supporting the presidential elections. Created on social media, the video was "widely circulated

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  • Hyperparameter (machine learning)

    Hyperparameter (machine learning)

    In machine learning, a hyperparameter is a parameter that can be set in order to define any configurable part of a model's learning process. Hyperparameters can be classified as either model hyperparameters (such as the topology and size of a neural network) or algorithm hyperparameters (such as the learning rate and the batch size of an optimizer). These are named hyperparameters in contrast to parameters, which are characteristics that the model learns from the data. Hyperparameters are not required by every model or algorithm. Some simple algorithms such as ordinary least squares regression require none. However, the LASSO algorithm, for example, adds a regularization hyperparameter to ordinary least squares which must be set before training. Even models and algorithms without a strict requirement to define hyperparameters may not produce meaningful results if these are not carefully chosen. However, optimal values for hyperparameters are not always easy to predict. Some hyperparameters may have no meaningful effect, or one important variable may be conditional upon the value of another. Often a separate process of hyperparameter tuning is needed to find a suitable combination for the data and task. As well as improving model performance, hyperparameters can be used by researchers to introduce robustness and reproducibility into their work, especially if it uses models that incorporate random number generation. == Considerations == The time required to train and test a model can depend upon the choice of its hyperparameters. A hyperparameter is usually of continuous or integer type, leading to mixed-type optimization problems. The existence of some hyperparameters is conditional upon the value of others, e.g. the size of each hidden layer in a neural network can be conditional upon the number of layers. === Difficulty-learnable parameters === The objective function is typically non-differentiable with respect to hyperparameters. As a result, in most instances, hyperparameters cannot be learned using gradient-based optimization methods (such as gradient descent), which are commonly employed to learn model parameters. These hyperparameters are those parameters describing a model representation that cannot be learned by common optimization methods, but nonetheless affect the loss function. An example would be the tolerance hyperparameter for errors in support vector machines. === Untrainable parameters === Sometimes, hyperparameters cannot be learned from the training data because they aggressively increase the capacity of a model and can push the loss function to an undesired minimum (overfitting to the data), as opposed to correctly mapping the richness of the structure in the data. For example, if we treat the degree of a polynomial equation fitting a regression model as a trainable parameter, the degree would increase until the model perfectly fit the data, yielding low training error, but poor generalization performance. === Tunability === Most performance variation can be attributed to just a few hyperparameters. The tunability of an algorithm, hyperparameter, or interacting hyperparameters is a measure of how much performance can be gained by tuning it. For an LSTM, while the learning rate followed by the network size are its most crucial hyperparameters, batching and momentum have no significant effect on its performance. Although some research has advocated the use of mini-batch sizes in the thousands, other work has found the best performance with mini-batch sizes between 2 and 32. === Robustness === An inherent stochasticity in learning directly implies that the empirical hyperparameter performance is not necessarily its true performance. Methods that are not robust to simple changes in hyperparameters, random seeds, or even different implementations of the same algorithm cannot be integrated into mission critical control systems without significant simplification and robustification. Reinforcement learning algorithms, in particular, require measuring their performance over a large number of random seeds, and also measuring their sensitivity to choices of hyperparameters. Their evaluation with a small number of random seeds does not capture performance adequately due to high variance. Some reinforcement learning methods, e.g. DDPG (Deep Deterministic Policy Gradient), are more sensitive to hyperparameter choices than others. == Optimization == Hyperparameter optimization finds a tuple of hyperparameters that yields an optimal model which minimizes a predefined loss function on given test data. The objective function takes a tuple of hyperparameters and returns the associated loss. Typically these methods are not gradient based, and instead apply concepts from derivative-free optimization or black box optimization. == Reproducibility == Apart from tuning hyperparameters, machine learning involves storing and organizing the parameters and results, and making sure they are reproducible. In the absence of a robust infrastructure for this purpose, research code often evolves quickly and compromises essential aspects like bookkeeping and reproducibility. Online collaboration platforms for machine learning go further by allowing scientists to automatically share, organize and discuss experiments, data, and algorithms. Reproducibility can be particularly difficult for deep learning models. For example, research has shown that deep learning models depend very heavily even on the random seed selection of the random number generator.

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  • Neurorobotics

    Neurorobotics

    Neurorobotics is the combined study of neuroscience, robotics, and artificial intelligence. It is the science and technology of embodied autonomous neural systems. Neural systems include brain-inspired algorithms (e.g. connectionist networks), computational models of biological neural networks (e.g. artificial spiking neural networks, large-scale simulations of neural microcircuits) and actual biological systems (e.g. in vivo and in vitro neural nets). Such neural systems can be embodied in machines with mechanic or any other forms of physical actuation. This includes robots, prosthetic or wearable systems but also, at smaller scale, micro-machines and, at the larger scales, furniture and infrastructures. Neurorobotics is that branch of neuroscience with robotics, which deals with the study and application of science and technology of embodied autonomous neural systems like brain-inspired algorithms. It is based on the idea that the brain is embodied and the body is embedded in the environment. Therefore, most neurorobots are required to function in the real world, as opposed to a simulated environment. Beyond brain-inspired algorithms for robots neurorobotics may also involve the design of brain-controlled robot systems. == Major classes of models == Neurorobots can be divided into various major classes based on the robot's purpose. Each class is designed to implement a specific mechanism of interest for study. Common types of neurorobots are those used to study motor control, memory, action selection, and perception. === Locomotion and motor control === Neurorobots are often used to study motor feedback and control systems, and have proved their merit in developing controllers for robots. Locomotion is modeled by a number of neurologically inspired theories on the action of motor systems. Locomotion control has been mimicked using models or central pattern generators, clumps of neurons capable of driving repetitive behavior, to make four-legged walking robots. Other groups have expanded the idea of combining rudimentary control systems into a hierarchical set of simple autonomous systems. These systems can formulate complex movements from a combination of these rudimentary subsets. This theory of motor action is based on the organization of cortical columns, which progressively integrate from simple sensory input into a complex afferent signals, or from complex motor programs to simple controls for each muscle fiber in efferent signals, forming a similar hierarchical structure. Another method for motor control uses learned error correction and predictive controls to form a sort of simulated muscle memory. In this model, awkward, random, and error-prone movements are corrected for using error feedback to produce smooth and accurate movements over time. The controller learns to create the correct control signal by predicting the error. Using these ideas, robots have been designed which can learn to produce adaptive arm movements or to avoid obstacles in a course. === Learning and memory systems === Robots designed to test theories of animal memory systems. Many studies examine the memory system of rats, particularly the rat hippocampus, dealing with place cells, which fire for a specific location that has been learned. Systems modeled after the rat hippocampus are generally able to learn mental maps of the environment, including recognizing landmarks and associating behaviors with them, allowing them to predict the upcoming obstacles and landmarks. Another study has produced a robot based on the proposed learning paradigm of barn owls for orientation and localization based on primarily auditory, but also visual stimuli. The hypothesized method involves synaptic plasticity and neuromodulation, a mostly chemical effect in which reward neurotransmitters such as dopamine or serotonin affect the firing sensitivity of a neuron to be sharper. The robot used in the study adequately matched the behavior of barn owls. Furthermore, the close interaction between motor output and auditory feedback proved to be vital in the learning process, supporting active sensing theories that are involved in many of the learning models. Neurorobots in these studies are presented with simple mazes or patterns to learn. Some of the problems presented to the neurorobot include recognition of symbols, colors, or other patterns and execute simple actions based on the pattern. In the case of the barn owl simulation, the robot had to determine its location and direction to navigate in its environment. === Action selection and value systems === Action selection studies deal with negative or positive weighting to an action and its outcome. Neurorobots can and have been used to study simple ethical interactions, such as the classical thought experiment where there are more people than a life raft can hold, and someone must leave the boat to save the rest. However, more neurorobots used in the study of action selection contend with much simpler persuasions such as self-preservation or perpetuation of the population of robots in the study. These neurorobots are modeled after the neuromodulation of synapses to encourage circuits with positive results. In biological systems, neurotransmitters such as dopamine or acetylcholine positively reinforce neural signals that are beneficial. One study of such interaction involved the robot Darwin VII, which used visual, auditory, and a simulated taste input to "eat" conductive metal blocks. The arbitrarily chosen good blocks had a striped pattern on them while the bad blocks had a circular shape on them. The taste sense was simulated by conductivity of the blocks. The robot had positive and negative feedbacks to the taste based on its level of conductivity. The researchers observed the robot to see how it learned its action selection behaviors based on the inputs it had. Other studies have used herds of small robots which feed on batteries strewn about the room, and communicate its findings to other robots. === Sensory perception === Neurorobots have also been used to study sensory perception, particularly vision. These are primarily systems that result from embedding neural models of sensory pathways in automatas. This approach gives exposure to the sensory signals that occur during behavior and also enables a more realistic assessment of the degree of robustness of the neural model. It is well known that changes in the sensory signals produced by motor activity provide useful perceptual cues that are used extensively by organisms. For example, researchers have used the depth information that emerges during replication of human head and eye movements to establish robust representations of the visual scene. == Biological robots == Biological robots are not officially neurorobots in that they are not neurologically inspired AI systems, but actual neuron tissue wired to a robot. This employs the use of cultured neural networks to study brain development or neural interactions. These typically consist of a neural culture raised on a multielectrode array (MEA), which is capable of both recording the neural activity and stimulating the tissue. In some cases, the MEA is connected to a computer which presents a simulated environment to the brain tissue and translates brain activity into actions in the simulation, as well as providing sensory feedback The ability to record neural activity gives researchers a window into a brain, which they can use to learn about a number of the same issues neurorobots are used for. An area of concern with the biological robots is ethics. Many questions are raised about how to treat such experiments. The central question concerns consciousness and whether or not the rat brain experiences it. There are many theories about how to define consciousness. == Implications for neuroscience == Neuroscientists benefit from neurorobotics because it provides a blank slate to test various possible methods of brain function in a controlled and testable environment. While robots are more simplified versions of the systems they emulate, they are more specific, allowing more direct testing of the issue at hand. They also have the benefit of being accessible at all times, while it is more difficult to monitor large portions of a brain while the human or animal is active, especially individual neurons. The development of neuroscience has produced neural treatments. These include pharmaceuticals and neural rehabilitation. Progress is dependent on an intricate understanding of the brain and how exactly it functions. It is difficult to study the brain, especially in humans, due to the danger associated with cranial surgeries. Neurorobots can improved the range of tests and experiments that can be performed in the study of neural processes.

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  • Indic computing

    Indic computing

    Indic Computing means "computing in Indic", i.e., Indian Scripts and Languages. It involves developing software in Indic Scripts/languages, Input methods, Localization of computer applications, web development, Database Management, Spell checkers, Speech to Text and Text to Speech applications and OCR in Indian languages. Unicode standard version 15.0 specifies codes for 9 Indic scripts in Chapter 12 titled "South and Central Asia-I, Official Scripts of India". The 9 scripts are Bengali, Devanagari, Gujarati, Gurmukhi, Kannada, Malayalam, Oriya, Tamil and Telugu. A lot of Indic Computing projects are going on. They involve some government sector companies, some volunteer groups and individual people. == Government sector == Indian Union Government made it mandatory for Mobile phone companies whose handsets manufactured, stored, sold and distributed in India to have support for displaying and typing text using fonts for all 22 languages. This move has seen rise in use of Indian languages by millions of users. === TDIL === The Department of Electronics and Information Technology, India initiated the TDIL (Technology Development for Indian Languages) with the objective of developing Information Processing Tools and Techniques to facilitate human-machine interaction without a language barrier; creating and accessing multilingual knowledge resources; and integrating them to develop innovative user products and services. In 2005, it started distributing language software tools developed by Government/Academic/Private companies in the form of CD for non commercial use. Some of the outcomes of TDIL program have been deployed on Indian Language Technology Proliferation & Deployment Centre. This Centre disseminates all the linguistic resources, tools & applications which have been developed under TDIL funding. This programme took to exponential expansion under the leadership of Dr. Swaran Lata who also created international foot-print of the programme. She has now retired. === C-DAC === C-DAC is an India based government software company which is involved in developing language related software. It is best known for developing InScript Keyboard, the standard keyboard for Indian languages. It has also developed lot of Indic language solutions including Word Processors, typing tools, text to speech software, OCR in Indian languages etc. ==== BharateeyaOO.org ==== The work developed out of CDAC, Bangalore (earlier known as NCST, Bangalore) became BharateeyaOO. OpenOffice 2.1 had support for over 10 Indian languages. ==== BOSS ==== BOSS linux was developed by the Centre for Development of Advanced Computing (CDAC) to promote use of open-source software in India. == NGO and Volunteer groups == === Indlinux === Indlinux organisation helped organise the individual volunteers working on different indic language versions of Linux and its applications. === Sarovar === Sarovar.org is India's first portal to host projects under Free/Open source licenses. It is located in Trivandrum, India and hosted at Asianet data center. Sarovar.org is customised, installed and maintained by Linuxense as part of their community services and sponsored by River Valley Technologies. Sarovar.org is built on Debian Etch and GForge and runs off METTLE. === Pinaak === Pinaak is a non-government charitable society devoted to Indic language computing. It works for software localization, developing language software, localizing open source software, enriching online encyclopedias etc. In addition to this Pinaak works for educating people about computing, ethical use of Internet and use of Indian languages on Internet. === Ankur Group === Ankur Group is working toward supporting Bengali language (Bengali) on Linux operating system including localized Bengali GUI, Live CD, English-to-Bengali translator, Bengali OCR and Bengali Dictionary etc. === BhashaIndia === === SMC === SMC is a free software group, working to bridge the language divide in Kerala in the technology front and is today the biggest language computing community in India. == Input methods == === Full size keyboards === With the advent of Unicode inputting Indic text on computer has become very easy. A number of methods exist for this purpose, but the main ones are:- ==== InScript ==== Inscript is the standard keyboard for Indian languages. Developed by C-DAC and standardized by Government of India. Nowadays it comes inbuilt in all major operating systems including Microsoft Windows (2000, XP, Vista, 7), Linux and Macintosh. ==== Phonetic transliteration ==== This is a typing method in which, for instance, the user types text in an Indian language using Roman characters and it is phonetically converted to equivalent text in Indian script in real time. This type of conversion is done by phonetic text editors, word processors and software plugins. Building up on the idea, one can use phonetic IME tools that allow Indic text to be input in any application. Some examples of phonetic transliterators are Xlit, Google Indic Transliteration, BarahaIME, Indic IME, Rupantar, SMC's Indic Keyboard and Microsoft Indic Language Input Tool. SMC's Indic Keyboard has support for as many as 23 languages whereas Google Indic Keyboard only supports 11 Indian languages. They can be broadly classified as: Fixed transliteration scheme based tools – They work using a fixed transliteration scheme to convert text. Some examples are Indic IME, Rupantar and BarahaIME. Intelligent/Learning based transliteration tools – They compare the word with a dictionary and then convert it to the equivalent words in the target language. Some of the popular ones are Google Indic Transliteration, Xlit, Microsoft Indic Language Input Tool and QuillPad. ==== Remington (typewriter) ==== This layout was developed when computers had not been invented or deployed with Indic languages, and typewriters were the only means to type text in Indic scripts. Since typewriters were mechanical and could not include a script processor engine, each character had to be placed on the keyboard separately, which resulted in a very complex and difficult to learn keyboard layout. With the advent of Unicode, the Remington layout was added to various typing tools for sake of backward compatibility, so that old typists did not have to learn a new keyboard layout. Nowadays this layout is only used by old typists who are used to this layout due to several years of usage. One tool to include Remington layout is Indic IME. A font that is based on the Remington keyboard layout is Kruti Dev. Another online tool that very closely supports the old Remington keyboard layout using Kruti Dev is the Remington Typing tool. === Braille === IBus Sharada Braille, which supports seven Indian languages was developed by SMC. === Mobile phones with Numeric keyboards === Mobile/Hand/cell phone basic models have 12 keys like the plain old telephone keypad. Each key is mapped to 3 or 4 English letters to facilitate data entry in English. For inputting Indian languages with this kind of keypad, there are two ways to do so. First is the Multi-tap Method and second uses visual help from the screen like Panini Keypad. The primary usage is SMS. 140 characters size used for English/Roman languages can be used to accommodate only about 70 language characters when Unicode Proprietary compression is used some times to increase the size of single message for Complex script languages like Hindi. A research study of the available methods and recommendations of proposed standard was released by Broadband Wireless Consortium of India (BWCI). ==== Transliteration/Phonetic methods ==== English is used to type in Indian languages. QuillPad IndiSMS ==== Native methods ==== In native methods, the letters of the language are displayed on the screen corresponding to the numeral keys based on the probabilities of those letters for that language. Additional letters can be accessed by using a special key. When a word is partially typed, options are presented from which the user can make a selection. === Smart phones with Qwerty keyboards === Most smart phones have about 35 keys catering primarily to the English language. Numerals and some symbols are accessed with a special key called Alt. Indic input methods are yet to evolve for these types of phones, as support of Unicode for rendering is not widely available. === For Smart Phones with Soft/Virtual keyboards === Inscript is being adopted for smart phone usage. For Android phones which can render Indic languages, Swalekh Multilingual Keypad Multiling Keyboard app are available. Gboard offers support for several Indian languages. == Localization == Localization means translating software, operating systems, websites etc. various applications in Indian language. Various volunteers groups are working in this direction. === Mandrake Tamil Version === A notable example is the Tamil version of Mandrake linux(defunct since 2011). Tamil speakers in Toronto (Canada) released Mandrake,

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  • Grokking (machine learning)

    Grokking (machine learning)

    In machine learning, grokking, or delayed generalization, is a phenomenon observed in some settings where a model abruptly transitions from overfitting (performing well only on training data) to generalizing (performing well on both training and test data), after many training iterations with little or no improvement on the held-out data. This contrasts with what is typically observed in machine learning, where generalization occurs gradually alongside improved performance on training data. == Origin == Grokking was introduced by OpenAI researcher Alethea Power and colleagues in the January 2022 paper "Grokking: Generalization Beyond Overfitting on Small Algorithmic Datasets". It is derived from the word grok coined by Robert Heinlein in his novel Stranger in a Strange Land. In ML research, "grokking" is not used as a synonym for "generalization"; rather, it names a sometimes-observed delayed‑generalization training phenomenon in which training and held‑out performance do not improve in tandem, and in which held‑out performance rises abruptly later. Authors also analyze the "grokking time", the epoch or step at which this transition occurs in those scenarios. == Interpretations == Grokking can be understood as a phase transition during the training process. In particular, recent work has shown that grokking may be due to a complexity phase transition in the model during training. While grokking has been thought of as largely a phenomenon of relatively shallow models, grokking has been observed in deep neural networks and non-neural models and is the subject of active research. One potential explanation is that the weight decay (a component of the loss function that penalizes higher values of the neural network parameters, also called regularization) slightly favors the general solution that involves lower weight values, but that is also harder to find. According to Neel Nanda, the process of learning the general solution may be gradual, even though the transition to the general solution occurs more suddenly later. Recent theories have hypothesized that grokking occurs when neural networks transition from a "lazy training" regime where the weights do not deviate far from initialization, to a "rich" regime where weights abruptly begin to move in task-relevant directions. Follow-up empirical and theoretical work has accumulated evidence in support of this perspective, and it offers a unifying view of earlier work as the transition from lazy to rich training dynamics is known to arise from properties of adaptive optimizers, weight decay, initial parameter weight norm, and more. This perspective is complementary to a unifying "pattern learning speeds" framework that links grokking and double descent; within this view, delayed generalization can arise across training time ("epoch‑wise") or across model size ("model‑wise"), and the authors report "model‑wise grokking".

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  • Algorithmic inference

    Algorithmic inference

    Algorithmic inference gathers new developments in the statistical inference methods made feasible by the powerful computing devices widely available to any data analyst. Cornerstones in this field are computational learning theory, granular computing, bioinformatics, and, long ago, structural probability (Fraser 1966). The main focus is on the algorithms which compute statistics rooting the study of a random phenomenon, along with the amount of data they must feed on to produce reliable results. This shifts the interest of mathematicians from the study of the distribution laws to the functional properties of the statistics, and the interest of computer scientists from the algorithms for processing data to the information they process. == The Fisher parametric inference problem == Concerning the identification of the parameters of a distribution law, the mature reader may recall lengthy disputes in the mid 20th century about the interpretation of their variability in terms of fiducial distribution (Fisher 1956), structural probabilities (Fraser 1966), priors/posteriors (Ramsey 1925), and so on. From an epistemology viewpoint, this entailed a companion dispute as to the nature of probability: is it a physical feature of phenomena to be described through random variables or a way of synthesizing data about a phenomenon? Opting for the latter, Fisher defines a fiducial distribution law of parameters of a given random variable that he deduces from a sample of its specifications. With this law he computes, for instance "the probability that μ (mean of a Gaussian variable – omeur note) is less than any assigned value, or the probability that it lies between any assigned values, or, in short, its probability distribution, in the light of the sample observed". == The classic solution == Fisher fought hard to defend the difference and superiority of his notion of parameter distribution in comparison to analogous notions, such as Bayes' posterior distribution, Fraser's constructive probability and Neyman's confidence intervals. For half a century, Neyman's confidence intervals won out for all practical purposes, crediting the phenomenological nature of probability. With this perspective, when you deal with a Gaussian variable, its mean μ is fixed by the physical features of the phenomenon you are observing, where the observations are random operators, hence the observed values are specifications of a random sample. Because of their randomness, you may compute from the sample specific intervals containing the fixed μ with a given probability that you denote confidence. === Example === Let X be a Gaussian variable with parameters μ {\displaystyle \mu } and σ 2 {\displaystyle \sigma ^{2}} and { X 1 , … , X m } {\displaystyle \{X_{1},\ldots ,X_{m}\}} a sample drawn from it. Working with statistics S μ = ∑ i = 1 m X i {\displaystyle S_{\mu }=\sum _{i=1}^{m}X_{i}} and S σ 2 = ∑ i = 1 m ( X i − X ¯ ) 2 , where X ¯ = S μ m {\displaystyle S_{\sigma ^{2}}=\sum _{i=1}^{m}(X_{i}-{\overline {X}})^{2},{\text{ where }}{\overline {X}}={\frac {S_{\mu }}{m}}} is the sample mean, we recognize that T = S μ − m μ S σ 2 m − 1 m = X ¯ − μ S σ 2 / ( m ( m − 1 ) ) {\displaystyle T={\frac {S_{\mu }-m\mu }{\sqrt {S_{\sigma ^{2}}}}}{\sqrt {\frac {m-1}{m}}}={\frac {{\overline {X}}-\mu }{\sqrt {S_{\sigma ^{2}}/(m(m-1))}}}} follows a Student's t distribution (Wilks 1962) with parameter (degrees of freedom) m − 1, so that f T ( t ) = Γ ( m / 2 ) Γ ( ( m − 1 ) / 2 ) 1 π ( m − 1 ) ( 1 + t 2 m − 1 ) m / 2 . {\displaystyle f_{T}(t)={\frac {\Gamma (m/2)}{\Gamma ((m-1)/2)}}{\frac {1}{\sqrt {\pi (m-1)}}}\left(1+{\frac {t^{2}}{m-1}}\right)^{m/2}.} Gauging T between two quantiles and inverting its expression as a function of μ {\displaystyle \mu } you obtain confidence intervals for μ {\displaystyle \mu } . With the sample specification: x = { 7.14 , 6.3 , 3.9 , 6.46 , 0.2 , 2.94 , 4.14 , 4.69 , 6.02 , 1.58 } {\displaystyle \mathbf {x} =\{7.14,6.3,3.9,6.46,0.2,2.94,4.14,4.69,6.02,1.58\}} having size m = 10, you compute the statistics s μ = 43.37 {\displaystyle s_{\mu }=43.37} and s σ 2 = 46.07 {\displaystyle s_{\sigma ^{2}}=46.07} , and obtain a 0.90 confidence interval for μ {\displaystyle \mu } with extremes (3.03, 5.65). == Inferring functions with the help of a computer == From a modeling perspective the entire dispute looks like a chicken-egg dilemma: either fixed data by first and probability distribution of their properties as a consequence, or fixed properties by first and probability distribution of the observed data as a corollary. The classic solution has one benefit and one drawback. The former was appreciated particularly back when people still did computations with sheet and pencil. Per se, the task of computing a Neyman confidence interval for the fixed parameter θ is hard: you do not know θ, but you look for disposing around it an interval with a possibly very low probability of failing. The analytical solution is allowed for a very limited number of theoretical cases. Vice versa a large variety of instances may be quickly solved in an approximate way via the central limit theorem in terms of confidence interval around a Gaussian distribution – that's the benefit. The drawback is that the central limit theorem is applicable when the sample size is sufficiently large. Therefore, it is less and less applicable with the sample involved in modern inference instances. The fault is not in the sample size on its own part. Rather, this size is not sufficiently large because of the complexity of the inference problem. With the availability of large computing facilities, scientists refocused from isolated parameters inference to complex functions inference, i.e. re sets of highly nested parameters identifying functions. In these cases we speak about learning of functions (in terms for instance of regression, neuro-fuzzy system or computational learning) on the basis of highly informative samples. A first effect of having a complex structure linking data is the reduction of the number of sample degrees of freedom, i.e. the burning of a part of sample points, so that the effective sample size to be considered in the central limit theorem is too small. Focusing on the sample size ensuring a limited learning error with a given confidence level, the consequence is that the lower bound on this size grows with complexity indices such as VC dimension or detail of a class to which the function we want to learn belongs. === Example === A sample of 1,000 independent bits is enough to ensure an absolute error of at most 0.081 on the estimation of the parameter p of the underlying Bernoulli variable with a confidence of at least 0.99. The same size cannot guarantee a threshold less than 0.088 with the same confidence 0.99 when the error is identified with the probability that a 20-year-old man living in New York does not fit the ranges of height, weight and waistline observed on 1,000 Big Apple inhabitants. The accuracy shortage occurs because both the VC dimension and the detail of the class of parallelepipeds, among which the one observed from the 1,000 inhabitants' ranges falls, are equal to 6. == The general inversion problem solving the Fisher question == With insufficiently large samples, the approach: fixed sample – random properties suggests inference procedures in three steps: === Definition === For a random variable and a sample drawn from it a compatible distribution is a distribution having the same sampling mechanism M X = ( Z , g θ ) {\displaystyle {\mathcal {M}}_{X}=(Z,g_{\boldsymbol {\theta }})} of X with a value θ {\displaystyle {\boldsymbol {\theta }}} of the random parameter Θ {\displaystyle \mathbf {\Theta } } derived from a master equation rooted on a well-behaved statistic s. === Example === You may find the distribution law of the Pareto parameters A and K as an implementation example of the population bootstrap method as in the figure on the left. Implementing the twisting argument method, you get the distribution law F M ( μ ) {\displaystyle F_{M}(\mu )} of the mean M of a Gaussian variable X on the basis of the statistic s M = ∑ i = 1 m x i {\textstyle s_{M}=\sum _{i=1}^{m}x_{i}} when Σ 2 {\displaystyle \Sigma ^{2}} is known to be equal to σ 2 {\displaystyle \sigma ^{2}} (Apolloni, Malchiodi & Gaito 2006). Its expression is: F M ( μ ) = Φ ( m μ − s M σ m ) , {\displaystyle F_{M}(\mu )=\Phi {\left({\frac {m\mu -s_{M}}{\sigma {\sqrt {m}}}}\right)},} shown in the figure on the right, where Φ {\displaystyle \Phi } is the cumulative distribution function of a standard normal distribution. Computing a confidence interval for M given its distribution function is straightforward: we need only find two quantiles (for instance δ / 2 {\displaystyle \delta /2} and 1 − δ / 2 {\displaystyle 1-\delta /2} quantiles in case we are interested in a confidence interval of level δ symmetric in the tail's probabilities) as indicated on the left in the diagram showing the behavior of

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  • Expectation propagation

    Expectation propagation

    Expectation propagation (EP) is a technique in Bayesian machine learning. EP finds approximations to a probability distribution. It uses an iterative approach that uses the factorization structure of the target distribution. It differs from other Bayesian approximation approaches such as variational Bayesian methods. More specifically, suppose we wish to approximate an intractable probability distribution p ( x ) {\displaystyle p(\mathbf {x} )} with a tractable distribution q ( x ) {\displaystyle q(\mathbf {x} )} . Expectation propagation achieves this approximation by minimizing the Kullback–Leibler divergence K L ( p | | q ) {\displaystyle \mathrm {KL} (p||q)} . Variational Bayesian methods minimize K L ( q | | p ) {\displaystyle \mathrm {KL} (q||p)} instead. If q ( x ) {\displaystyle q(\mathbf {x} )} is a Gaussian N ( x | μ , Σ ) {\displaystyle {\mathcal {N}}(\mathbf {x} |\mu ,\Sigma )} , then K L ( p | | q ) {\displaystyle \mathrm {KL} (p||q)} is minimized with μ {\displaystyle \mu } and Σ {\displaystyle \Sigma } being equal to the mean of p ( x ) {\displaystyle p(\mathbf {x} )} and the covariance of p ( x ) {\displaystyle p(\mathbf {x} )} , respectively; this is called moment matching. == Applications == Expectation propagation via moment matching plays a vital role in approximation for indicator functions that appear when deriving the message passing equations for TrueSkill.

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  • Pulse-coupled networks

    Pulse-coupled networks

    Pulse-coupled networks or pulse-coupled neural networks (PCNNs) are neural models proposed by modeling a cat's visual cortex, and developed for high-performance biomimetic image processing. In 1989, Eckhorn introduced a neural model to emulate the mechanism of cat's visual cortex. The Eckhorn model provided a simple and effective tool for studying small mammal’s visual cortex, and was soon recognized as having significant application potential in image processing. In 1994, Johnson adapted the Eckhorn model to an image processing algorithm, calling this algorithm a pulse-coupled neural network. The basic property of the Eckhorn's linking-field model (LFM) is the coupling term. LFM is a modulation of the primary input by a biased offset factor driven by the linking input. These drive a threshold variable that decays from an initial high value. When the threshold drops below zero it is reset to a high value and the process starts over. This is different than the standard integrate-and-fire neural model, which accumulates the input until it passes an upper limit and effectively "shorts out" to cause the pulse. LFM uses this difference to sustain pulse bursts, something the standard model does not do on a single neuron level. It is valuable to understand, however, that a detailed analysis of the standard model must include a shunting term, due to the floating voltages level in the dendritic compartment(s), and in turn this causes an elegant multiple modulation effect that enables a true higher-order network (HON). A PCNN is a two-dimensional neural network. Each neuron in the network corresponds to one pixel in an input image, receiving its corresponding pixel's color information (e.g. intensity) as an external stimulus. Each neuron also connects with its neighboring neurons, receiving local stimuli from them. The external and local stimuli are combined in an internal activation system, which accumulates the stimuli until it exceeds a dynamic threshold, resulting in a pulse output. Through iterative computation, PCNN neurons produce temporal series of pulse outputs. The temporal series of pulse outputs contain information of input images and can be used for various image processing applications, such as image segmentation and feature generation. Compared with conventional image processing means, PCNNs have several significant merits, including robustness against noise, independence of geometric variations in input patterns, capability of bridging minor intensity variations in input patterns, etc. A simplified PCNN called a spiking cortical model was developed in 2009. == Applications == PCNNs are useful for image processing, as discussed in a book by Thomas Lindblad and Jason M. Kinser. PCNNs have been used in a variety of image processing applications, including: image segmentation, pattern recognition, feature generation, face extraction, motion detection, region growing, image denoising and image enhancement Multidimensional pulse image processing of chemical structure data using PCNN has been discussed by Kinser, et al. They have also been applied to an all pairs shortest path problem.

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  • Embedding (machine learning)

    Embedding (machine learning)

    In machine learning, embedding is a representation learning technique that maps complex, high-dimensional data into a lower-dimensional vector space of numerical vectors. == Technique == It also denotes the resulting representation, where meaningful patterns or relationships are preserved. As a technique, it learns these vectors from data like words, images, or user interactions, differing from manually designed methods such as one-hot encoding. This process reduces complexity and captures key features without needing prior knowledge of the domain. == Similarity == In natural language processing, words or concepts may be represented as feature vectors, where similar concepts are mapped to nearby vectors. The resulting embeddings vary by type, including word embeddings for text (e.g., Word2Vec), image embeddings for visual data, and knowledge graph embeddings for knowledge graphs, each tailored to tasks like NLP, computer vision, or recommendation systems. This dual role enhances model efficiency and accuracy by automating feature extraction and revealing latent similarities across diverse applications. To measure the distance between two embeddings, a similarity measure can be used to find the overall similarity of the concepts represented by the embeddings. If the vectors are normalized to have a magnitude of 1, then the similarity measures are proportional to cos ⁡ ( θ a b ) {\displaystyle \cos \left(\theta _{ab}\right)} . The cosine similarity disregards the magnitude of the vector when determining similarity, so it is less biased towards training data that appears very frequently. The dot product includes the magnitude inherently, so it will tend to value more popular data. Generally, for high-dimensional vector spaces, vectors tend to converge in distance, so Euclidean distance becomes less reliable for large embedding vectors.

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  • Weak artificial intelligence

    Weak artificial intelligence

    Weak artificial intelligence (weak AI) is artificial intelligence that implements a limited part of the mind, or, as narrow AI, artificial narrow intelligence (ANI), is focused on one narrow task. Weak AI is contrasted with strong AI, which can be interpreted in various ways: Artificial general intelligence (AGI): a machine with the ability to apply intelligence to any problem, rather than just one specific problem. Artificial superintelligence (ASI): a machine with a vastly superior intelligence to the average human being. Artificial consciousness: a machine that has consciousness, sentience and mind (John Searle uses "strong AI" in this sense). Narrow AI can be classified as being "limited to a single, narrowly defined task. Most modern AI systems would be classified in this category." Artificial general intelligence is conversely the opposite. == Applications and risks == Some examples of narrow AI are AlphaGo, self-driving cars, robot systems used in the medical field, and diagnostic doctors. Narrow AI systems are sometimes dangerous if unreliable. And the behavior that it follows can become inconsistent. It could be difficult for the AI to grasp complex patterns and get to a solution that works reliably in various environments. This "brittleness" can cause it to fail in unpredictable ways. Narrow AI failures can sometimes have significant consequences. It could for example cause disruptions in the electric grid, damage nuclear power plants, cause global economic problems, and misdirect autonomous vehicles. Medicines could be incorrectly sorted and distributed. Also, medical diagnoses can ultimately have serious and sometimes deadly consequences if the AI is faulty or biased. Simple AI programs have already worked their way into society, oftentimes unnoticed by the public. Autocorrection for typing, speech recognition for speech-to-text programs, and vast expansions in the data science fields are examples. Narrow AI has also been the subject of some controversy, including resulting in unfair prison sentences, discrimination against women in the workplace for hiring, resulting in death via autonomous driving, among other cases. Despite being "narrow" AI, recommender systems are efficient at predicting user reactions based on their posts, patterns, or trends. For instance, TikTok's "For You" algorithm can determine a user's interests or preferences in less than an hour. Some other social media AI systems are used to detect bots that may be involved in propaganda or other potentially malicious activities. == Weak AI versus strong AI == John Searle contests the possibility of strong AI (by which he means conscious AI). He further believes that the Turing test (created by Alan Turing and originally called the "imitation game", used to assess whether a machine can converse indistinguishably from a human) is not accurate or appropriate for testing whether an AI is "strong". Scholars such as Antonio Lieto have argued that the current research on both AI and cognitive modelling are perfectly aligned with the weak-AI hypothesis (that should not be confused with the "general" vs "narrow" AI distinction) and that the popular assumption that cognitively inspired AI systems espouse the strong AI hypothesis is ill-posed and problematic since "artificial models of brain and mind can be used to understand mental phenomena without pretending that that they are the real phenomena that they are modelling" (as, on the other hand, implied by the strong AI assumption).

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  • Random feature

    Random feature

    Random features (RF) are a technique used in machine learning to approximate kernel methods, introduced by Ali Rahimi and Ben Recht in their 2007 paper "Random Features for Large-Scale Kernel Machines", and extended by. RF uses a Monte Carlo approximation to kernel functions by randomly sampled feature maps. It is used for datasets that are too large for traditional kernel methods like support vector machine, kernel ridge regression, and gaussian process. == Mathematics == === Kernel method === Given a feature map ϕ : R d → V {\textstyle \phi :\mathbb {R} ^{d}\to V} , where V {\textstyle V} is a Hilbert space (more specifically, a reproducing kernel Hilbert space), the kernel trick replaces inner products in feature space ⟨ ϕ ( x i ) , ϕ ( x j ) ⟩ V {\displaystyle \langle \phi (x_{i}),\phi (x_{j})\rangle _{V}} by a kernel function k ( x i , x j ) : R d × R d → R {\displaystyle k(x_{i},x_{j}):\mathbb {R} ^{d}\times \mathbb {R} ^{d}\to \mathbb {R} } Kernel methods replaces linear operations in high-dimensional space by operations on the kernel matrix: K X := [ k ( x i , x j ) ] i , j ∈ 1 : N {\displaystyle K_{X}:=[k(x_{i},x_{j})]_{i,j\in 1:N}} where N {\textstyle N} is the number of data points. === Random kernel method === The problem with kernel methods is that the kernel matrix K X {\textstyle K_{X}} has size N × N {\textstyle N\times N} . This becomes computationally infeasible when N {\textstyle N} reaches the order of a million. The random kernel method replaces the kernel function k {\textstyle k} by an inner product in low-dimensional feature space R D {\textstyle \mathbb {R} ^{D}} : k ( x , y ) ≈ ⟨ z ( x ) , z ( y ) ⟩ {\displaystyle k(x,y)\approx \langle z(x),z(y)\rangle } where z {\textstyle z} is a randomly sampled feature map z : R d → R D {\textstyle z:\mathbb {R} ^{d}\to \mathbb {R} ^{D}} . This converts kernel linear regression into linear regression in feature space, kernel SVM into SVM in feature space, etc. Since we have K X ≈ Z X T Z X {\displaystyle K_{X}\approx Z_{X}^{T}Z_{X}} where Z X = [ z ( x 1 ) , … , z ( x N ) ] {\displaystyle Z_{X}=[z(x_{1}),\dots ,z(x_{N})]} , these methods no longer involve matrices of size O ( N 2 ) {\textstyle O(N^{2})} , but only random feature matrices of size O ( D N ) {\textstyle O(DN)} . == Random Fourier feature == === Radial basis function kernel === The radial basis function (RBF) kernel on two samples x i , x j ∈ R d {\displaystyle x_{i},x_{j}\in \mathbb {R} ^{d}} is defined as k ( x i , x j ) = exp ⁡ ( − ‖ x i − x j ‖ 2 2 σ 2 ) {\displaystyle k(x_{i},x_{j})=\exp \left(-{\frac {\|x_{i}-x_{j}\|^{2}}{2\sigma ^{2}}}\right)} where ‖ x i − x j ‖ 2 {\displaystyle \|x_{i}-x_{j}\|^{2}} is the squared Euclidean distance and σ {\displaystyle \sigma } is a free parameter defining the shape of the kernel. It can be approximated by a random Fourier feature map z : R d → R 2 D {\displaystyle z:\mathbb {R} ^{d}\to \mathbb {R} ^{2D}} : z ( x ) := 1 D [ cos ⁡ ⟨ ω 1 , x ⟩ , sin ⁡ ⟨ ω 1 , x ⟩ , … , cos ⁡ ⟨ ω D , x ⟩ , sin ⁡ ⟨ ω D , x ⟩ ] T {\displaystyle z(x):={\frac {1}{\sqrt {D}}}[\cos \langle \omega _{1},x\rangle ,\sin \langle \omega _{1},x\rangle ,\ldots ,\cos \langle \omega _{D},x\rangle ,\sin \langle \omega _{D},x\rangle ]^{T}} where ω 1 , . . . , ω D {\displaystyle \omega _{1},...,\omega _{D}} are IID samples from the multidimensional normal distribution N ( 0 , σ − 2 I ) {\displaystyle N(0,\sigma ^{-2}I)} . Since cos , sin {\displaystyle \cos ,\sin } are bounded, there is a stronger convergence guarantee by Hoeffding's inequality. === Random Fourier features === By Bochner's theorem, the above construction can be generalized to arbitrary positive definite shift-invariant kernel k ( x , y ) = k ( x − y ) {\displaystyle k(x,y)=k(x-y)} . Define its Fourier transform p ( ω ) = 1 2 π ∫ R d e − j ⟨ ω , Δ ⟩ k ( Δ ) d Δ {\displaystyle p(\omega )={\frac {1}{2\pi }}\int _{\mathbb {R} ^{d}}e^{-j\langle \omega ,\Delta \rangle }k(\Delta )d\Delta } then ω 1 , . . . , ω D {\displaystyle \omega _{1},...,\omega _{D}} are sampled IID from the probability distribution with probability density p {\displaystyle p} . This applies for other kernels like the Laplace kernel and the Cauchy kernel. === Neural network interpretation === Given a random Fourier feature map z {\displaystyle z} , training the feature on a dataset by featurized linear regression is equivalent to fitting complex parameters θ 1 , … , θ D ∈ C {\displaystyle \theta _{1},\dots ,\theta _{D}\in \mathbb {C} } such that f θ ( x ) = R e ( ∑ k θ k e i ⟨ ω k , x ⟩ ) {\displaystyle f_{\theta }(x)=\mathrm {Re} \left(\sum _{k}\theta _{k}e^{i\langle \omega _{k},x\rangle }\right)} which is a neural network with a single hidden layer, with activation function t ↦ e i t {\displaystyle t\mapsto e^{it}} , zero bias, and the parameters in the first layer frozen. In the overparameterized case, when 2 D ≥ N {\displaystyle 2D\geq N} , the network linearly interpolates the dataset { ( x i , y i ) } i ∈ 1 : N {\displaystyle \{(x_{i},y_{i})\}_{i\in 1:N}} , and the network parameters is the least-norm solution: θ ^ = arg ⁡ min θ ∈ C D , f θ ( x k ) = y k ∀ k ∈ 1 : N ‖ θ ‖ {\displaystyle {\hat {\theta }}=\arg \min _{\theta \in \mathbb {C} ^{D},f_{\theta }(x_{k})=y_{k}\forall k\in 1:N}\|\theta \|} At the limit of D → ∞ {\displaystyle D\to \infty } , the L2 norm ‖ θ ^ ‖ → ‖ f K ‖ H {\displaystyle \|{\hat {\theta }}\|\to \|f_{K}\|_{H}} where f K {\displaystyle f_{K}} is the interpolating function obtained by the kernel regression with the original kernel, and ‖ ⋅ ‖ H {\displaystyle \|\cdot \|_{H}} is the norm in the reproducing kernel Hilbert space for the kernel. == Other examples == === Random binning features === A random binning features map partitions the input space using randomly shifted grids at randomly chosen resolutions and assigns to an input point a binary bit string that corresponds to the bins in which it falls. The grids are constructed so that the probability that two points x i , x j ∈ R d {\displaystyle x_{i},x_{j}\in \mathbb {R} ^{d}} are assigned to the same bin is proportional to K ( x i , x j ) {\displaystyle K(x_{i},x_{j})} . The inner product between a pair of transformed points is proportional to the number of times the two points are binned together, and is therefore an unbiased estimate of K ( x i , x j ) {\displaystyle K(x_{i},x_{j})} . Since this mapping is not smooth and uses the proximity between input points, Random Binning Features works well for approximating kernels that depend only on the L 1 {\displaystyle L_{1}} distance between datapoints. === Orthogonal random features === Orthogonal random features uses a random orthogonal matrix instead of a random Fourier matrix. == Historical context == In NIPS 2006, deep learning had just become competitive with linear models like PCA and linear SVMs for large datasets, and people speculated about whether it could compete with kernel SVMs. However, there was no way to train kernel SVM on large datasets. The two authors developed the random feature method to train those. It was then found that the O ( 1 / D ) {\displaystyle O(1/D)} variance bound did not match practice: the variance bound predicts that approximation to within 0.01 {\displaystyle 0.01} requires D ∼ 10 4 {\displaystyle D\sim 10^{4}} , but in practice required only ∼ 10 2 {\displaystyle \sim 10^{2}} . Attempting to discover what caused this led to the subsequent two papers.

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  • Color science

    Color science

    Color science is the scientific study of color including lighting and optics; measurement of light and color; the physiology, psychophysics, and modeling of color vision; and color reproduction. It is the modern extension of traditional color theory. == Organizations == International Commission on Illumination (CIE) Illuminating Engineering Society (IES) Inter-Society Color Council (ISCC) Society for Imaging Science and Technology (IS&T) International Colour Association (AIC) Optica, formerly the Optical Society of America (OSA) The Colour Group Society of Dyers and Colourists (SDC) American Association of Textile Chemists and Colorists (AATCC) Association for Research in Vision and Ophthalmology (ARVO) ACM SIGGRAPH Vision Sciences Society (VSS) Council for Optical Radiation Measurements (CORM) == Journals == The preeminent scholarly journal publishing research papers in color science is Color Research and Application, started in 1975 by founding editor-in-chief Fred Billmeyer, along with Gunter Wyszecki, Michael Pointer and Rolf Kuehni, as a successor to the Journal of Colour (1964–1974). Previously most color science work had been split between journals with broader or partially overlapping focus such as the Journal of the Optical Society of America (JOSA), Photographic Science and Engineering (1957–1984), and the Journal of the Society of Dyers and Colourists (renamed Coloration Technology in 2001). Other journals where color science papers are published include the Journal of Imaging Science & Technology, the Journal of Perceptual Imaging, the Journal of the International Colour Association (JAIC), the Journal of the Color Science Association of Japan, Applied Optics, and the Journal of Vision. == Conferences == Congress of the International Color Association IS&T Color and Imaging Conference (CIC) SIGGRAPH International Symposium for Color Science and Art == Selected books == Berns, Roy S. (2019). Billmeyer and Saltzman's Principles of Color Technology (4th ed.). Wiley. doi:10.1002/9781119367314. 3rd ed. (2000). Daw, Nigel (2012). How Vision Works: The Physiological Mechanisms Behind What We See. Oxford. doi:10.1093/acprof:oso/9780199751617.001.0001. Elliot, Andrew J.; Fairchild, Mark D.; Franklin, Anna, eds. (2015). Handbook of Color Psychology. Cambridge. doi:10.1017/CBO9781107337930. Fairchild, Mark D. (2013). Color Appearance Models (3rd ed.). Wiley. doi:10.1002/9781118653128. Author's website. 2nd ed. (2005). Hunt, Robert W. G. (2004). The Reproduction of Colour (6th ed.). Wiley. doi:10.1002/0470024275. Kuehni, Rolf G. (2012). Color: An Introduction to Practice and Principles (3rd ed.). Wiley. doi:10.1002/9781118533567. 1st ed. (1997). Luo, Ming R., ed. (2016). Encyclopedia of Color Science and Technology. Springer. doi:10.1007/978-1-4419-8071-7. MacAdam, David L., ed. (1970). Sources of Color Science. MIT Press. Reinhard, Erik; Khan, Erum Arif; Akyuz, Ahmet Oguz; Johnson, Garrett (2008). Color Imaging: Fundamentals and Applications. CRC Press. doi:10.1201/b10637. Schanda, János, ed. (2007). Colorimetry: Understanding the CIE System. Wiley. doi:10.1002/9780470175637. Shamey, Renzo; Kuehni, Rolf G. (2020). Pioneers of Color Science. Springer. doi:10.1007/978-3-319-30811-1. Wyszecki, Günter; Stiles, Walter S. (1982). Color Science: Concepts and Methods, Quantitative Data and Formulae (2nd ed.). Wiley.

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  • Sample complexity

    Sample complexity

    The sample complexity of a machine learning algorithm represents the number of training-samples that it needs in order to successfully learn a target function. More precisely, the sample complexity is the number of training-samples that we need to supply to the algorithm, so that the function returned by the algorithm is within an arbitrarily small error of the best possible function, with probability arbitrarily close to 1. There are two variants of sample complexity: The weak variant fixes a particular input-output distribution; The strong variant takes the worst-case sample complexity over all input-output distributions. The No free lunch theorem, discussed below, proves that, in general, the strong sample complexity is infinite, i.e. that there is no algorithm that can learn the globally-optimal target function using a finite number of training samples. However, if we are only interested in a particular class of target functions (e.g., only linear functions) then the sample complexity is finite, and it depends linearly on the VC dimension on the class of target functions. == Definition == Let X {\displaystyle X} be a space which we call the input space, and Y {\displaystyle Y} be a space which we call the output space, and let Z {\displaystyle Z} denote the product X × Y {\displaystyle X\times Y} . For example, in the setting of binary classification, X {\displaystyle X} is typically a finite-dimensional vector space and Y {\displaystyle Y} is the set { − 1 , 1 } {\displaystyle \{-1,1\}} . Fix a hypothesis space H {\displaystyle {\mathcal {H}}} of functions h : X → Y {\displaystyle h\colon X\to Y} . A learning algorithm over H {\displaystyle {\mathcal {H}}} is a computable map from Z {\displaystyle Z} to H {\displaystyle {\mathcal {H}}} . In other words, it is an algorithm that takes as input a finite sequence of training samples and outputs a function from X {\displaystyle X} to Y {\displaystyle Y} . Typical learning algorithms include empirical risk minimization, without or with Tikhonov regularization. Fix a loss function L : Y × Y → R ≥ 0 {\displaystyle {\mathcal {L}}\colon Y\times Y\to \mathbb {R} _{\geq 0}} , for example, the square loss L ( y , y ′ ) = ( y − y ′ ) 2 {\displaystyle {\mathcal {L}}(y,y')=(y-y')^{2}} , where h ( x ) = y ′ {\displaystyle h(x)=y'} . For a given distribution ρ {\displaystyle \rho } on X × Y {\displaystyle X\times Y} , the expected risk of a hypothesis (a function) h ∈ H {\displaystyle h\in {\mathcal {H}}} is E ( h ) := E ρ [ L ( h ( x ) , y ) ] = ∫ X × Y L ( h ( x ) , y ) d ρ ( x , y ) {\displaystyle {\mathcal {E}}(h):=\mathbb {E} _{\rho }[{\mathcal {L}}(h(x),y)]=\int _{X\times Y}{\mathcal {L}}(h(x),y)\,d\rho (x,y)} In our setting, we have h = A ( S n ) {\displaystyle h={\mathcal {A}}(S_{n})} , where A {\displaystyle {\mathcal {A}}} is a learning algorithm and S n = ( ( x 1 , y 1 ) , … , ( x n , y n ) ) ∼ ρ n {\displaystyle S_{n}=((x_{1},y_{1}),\ldots ,(x_{n},y_{n}))\sim \rho ^{n}} is a sequence of vectors which are all drawn independently from ρ {\displaystyle \rho } . Define the optimal risk E H ∗ = inf h ∈ H E ( h ) . {\displaystyle {\mathcal {E}}_{\mathcal {H}}^{}={\underset {h\in {\mathcal {H}}}{\inf }}{\mathcal {E}}(h).} Set h n = A ( S n ) {\displaystyle h_{n}={\mathcal {A}}(S_{n})} , for each sample size n {\displaystyle n} . h n {\displaystyle h_{n}} is a random variable and depends on the random variable S n {\displaystyle S_{n}} , which is drawn from the distribution ρ n {\displaystyle \rho ^{n}} . The algorithm A {\displaystyle {\mathcal {A}}} is called consistent if E ( h n ) {\displaystyle {\mathcal {E}}(h_{n})} probabilistically converges to E H ∗ {\displaystyle {\mathcal {E}}_{\mathcal {H}}^{}} . In other words, for all ϵ , δ > 0 {\displaystyle \epsilon ,\delta >0} , there exists a positive integer N {\displaystyle N} , such that, for all sample sizes n ≥ N {\displaystyle n\geq N} , we have Pr ρ n [ E ( h n ) − E H ∗ ≥ ε ] < δ . {\displaystyle \Pr _{\rho ^{n}}[{\mathcal {E}}(h_{n})-{\mathcal {E}}_{\mathcal {H}}^{}\geq \varepsilon ]<\delta .} The sample complexity of A {\displaystyle {\mathcal {A}}} is then the minimum N {\displaystyle N} for which this holds, as a function of ρ , ϵ {\displaystyle \rho ,\epsilon } , and δ {\displaystyle \delta } . We write the sample complexity as N ( ρ , ϵ , δ ) {\displaystyle N(\rho ,\epsilon ,\delta )} to emphasize that this value of N {\displaystyle N} depends on ρ , ϵ {\displaystyle \rho ,\epsilon } , and δ {\displaystyle \delta } . If A {\displaystyle {\mathcal {A}}} is not consistent, then we set N ( ρ , ϵ , δ ) = ∞ {\displaystyle N(\rho ,\epsilon ,\delta )=\infty } . If there exists an algorithm for which N ( ρ , ϵ , δ ) {\displaystyle N(\rho ,\epsilon ,\delta )} is finite, then we say that the hypothesis space H {\displaystyle {\mathcal {H}}} is learnable. In others words, the sample complexity N ( ρ , ϵ , δ ) {\displaystyle N(\rho ,\epsilon ,\delta )} defines the rate of consistency of the algorithm: given a desired accuracy ϵ {\displaystyle \epsilon } and confidence δ {\displaystyle \delta } , one needs to sample N ( ρ , ϵ , δ ) {\displaystyle N(\rho ,\epsilon ,\delta )} data points to guarantee that the risk of the output function is within ϵ {\displaystyle \epsilon } of the best possible, with probability at least 1 − δ {\displaystyle 1-\delta } . In probably approximately correct (PAC) learning, one is concerned with whether the sample complexity is polynomial, that is, whether N ( ρ , ϵ , δ ) {\displaystyle N(\rho ,\epsilon ,\delta )} is bounded by a polynomial in 1 / ϵ {\displaystyle 1/\epsilon } and 1 / δ {\displaystyle 1/\delta } . If N ( ρ , ϵ , δ ) {\displaystyle N(\rho ,\epsilon ,\delta )} is polynomial for some learning algorithm, then one says that the hypothesis space H {\displaystyle {\mathcal {H}}} is PAC-learnable. This is a stronger notion than being learnable. == Unrestricted hypothesis space: infinite sample complexity == One can ask whether there exists a learning algorithm so that the sample complexity is finite in the strong sense, that is, there is a bound on the number of samples needed so that the algorithm can learn any distribution over the input-output space with a specified target error. More formally, one asks whether there exists a learning algorithm A {\displaystyle {\mathcal {A}}} , such that, for all ϵ , δ > 0 {\displaystyle \epsilon ,\delta >0} , there exists a positive integer N {\displaystyle N} such that for all n ≥ N {\displaystyle n\geq N} , we have sup ρ ( Pr ρ n [ E ( h n ) − E H ∗ ≥ ε ] ) < δ , {\displaystyle \sup _{\rho }\left(\Pr _{\rho ^{n}}[{\mathcal {E}}(h_{n})-{\mathcal {E}}_{\mathcal {H}}^{}\geq \varepsilon ]\right)<\delta ,} where h n = A ( S n ) {\displaystyle h_{n}={\mathcal {A}}(S_{n})} , with S n = ( ( x 1 , y 1 ) , … , ( x n , y n ) ) ∼ ρ n {\displaystyle S_{n}=((x_{1},y_{1}),\ldots ,(x_{n},y_{n}))\sim \rho ^{n}} as above. The No Free Lunch Theorem says that without restrictions on the hypothesis space H {\displaystyle {\mathcal {H}}} , this is not the case, i.e., there always exist "bad" distributions for which the sample complexity is arbitrarily large. Thus, in order to make statements about the rate of convergence of the quantity sup ρ ( Pr ρ n [ E ( h n ) − E H ∗ ≥ ε ] ) , {\displaystyle \sup _{\rho }\left(\Pr _{\rho ^{n}}[{\mathcal {E}}(h_{n})-{\mathcal {E}}_{\mathcal {H}}^{}\geq \varepsilon ]\right),} one must either constrain the space of probability distributions ρ {\displaystyle \rho } , e.g. via a parametric approach, or constrain the space of hypotheses H {\displaystyle {\mathcal {H}}} , as in distribution-free approaches. == Restricted hypothesis space: finite sample-complexity == The latter approach leads to concepts such as VC dimension and Rademacher complexity which control the complexity of the space H {\displaystyle {\mathcal {H}}} . A smaller hypothesis space introduces more bias into the inference process, meaning that E H ∗ {\displaystyle {\mathcal {E}}_{\mathcal {H}}^{}} may be greater than the best possible risk in a larger space. However, by restricting the complexity of the hypothesis space it becomes possible for an algorithm to produce more uniformly consistent functions. This trade-off leads to the concept of regularization. It is a theorem from VC theory that the following three statements are equivalent for a hypothesis space H {\displaystyle {\mathcal {H}}} : H {\displaystyle {\mathcal {H}}} is PAC-learnable. The VC dimension of H {\displaystyle {\mathcal {H}}} is finite. H {\displaystyle {\mathcal {H}}} is a uniform Glivenko-Cantelli class. This gives a way to prove that certain hypothesis spaces are PAC learnable, and by extension, learnable. === An example of a PAC-learnable hypothesis space === X = R d , Y = { − 1 , 1 } {\displaystyle X=\mathbb {R} ^{d},Y=\{-1,1\}} , and let H {\displaystyle {\mathcal {H}}} be the space of affine functions on X {\displaystyle X} , that is, functions of the form x ↦ ⟨ w , x ⟩ + b {\displaystyle x\mapsto \langl

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  • Aporia (company)

    Aporia (company)

    Aporia is a machine learning observability platform based in Tel Aviv, Israel. The company has a US office located in San Jose, California. Aporia has developed software for monitoring and controlling undetected defects and failures used by other companies to detect and report anomalies, and warn in the early stages of faults. == History == Aporia was founded in 2019 by Liran Hason and Alon Gubkin. In April 2021, the company raised a $5 million seed round for its monitoring platform for ML models. In February 2022, the company closed a Series A round of $25 million for its ML observability platform. Aporia was named by Forbes as the Next Billion-Dollar Company in June 2022. In November, the company partnered with ClearML, an MLOPs platform, to improve ML pipeline optimization. In January 2023, Aporia launched Direct Data Connectors, a novel technology allowing organizations to monitor their ML models in minutes (previously the process of integrating ML monitoring into a customer’s cloud environment took weeks or more.) DDC (Direct Data Connectors) enables users to connect Aporia to their preferred data source and monitor all of their data at once, without data sampling or data duplication (which is a huge security risk for major organizations. In April 2023, Aporia announced the company partnered with Amazon Web Services (AWS) to provide more reliable ML observability to AWS consumers by deploying Aporia's architecture to their AWS environment, this will allow customers to monitor their models in production regardless of platform.

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