AI Chat Youtube

AI Chat Youtube — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Adobe After Effects

    Adobe After Effects

    Adobe After Effects is a digital effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation. It also functions as a very basic non-linear editor, audio editor, and media transcoder. In 2019, the program won an Academy Award for scientific and technical achievement. == History == After Effects was originally created by David Herbstman, David Simons, Daniel Wilk, David M. Cotter, and Russell Belfer at the Company of Science and Art in Providence, Rhode Island. The first two versions of the software, 1.0 (January 1993) and 1.1, were released there by the company. CoSA with After Effects was acquired by Aldus Corporation in July 1993, which in turn was acquired by Adobe in 1994. Adobe acquired PageMaker as well. Adobe's first new release of After Effects was version 3.0. == Third-party integrations == After Effects functionality can be extended through a variety of third-party integrations. The most common integrations are: plug-ins, scripts, and extensions. === Plug-ins === Plug-ins are predominantly written in C or C++ and extend the functionality of After Effects, allowing for more advanced features such as particle systems, physics engines, 3D effects, and the ability to bridge the gap between After Effects and another. === Scripts === After Effects Scripts are a series of commands written in both JavaScript and the ExtendScript language. After Effects Scripts, unlike plug-ins, can only access the core functionality of After Effects. Scripts are often developed to automate repetitive tasks, to simplify complex After Effects features, or to perform complex calculations that would otherwise take a long time to complete. Scripts can also use some functionality not directly exposed through the graphical user interface. === Extensions === After Effects Extensions offer the ability to extend After Effects functionality through modern web development technologies like HTML5, and Node.js, without the need for C++. After Effects Extensions make use of Adobe's Common Extensibility Platform or CEP Panels, which means they can be built to interact with other Adobe CC apps.

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  • Ethics of artificial intelligence

    Ethics of artificial intelligence

    The ethics of artificial intelligence covers a broad range of topics within AI that are considered to have particular ethical stakes. This includes algorithmic biases, fairness, accountability, transparency, privacy, and regulation, particularly where systems influence or automate human decision-making. It also covers various emerging or potential future challenges such as machine ethics (how to make machines that behave ethically), lethal autonomous weapon systems, arms race dynamics, AI safety and alignment, technological unemployment, AI-enabled misinformation, how to treat certain AI systems if they have a moral status (AI welfare and rights), artificial superintelligence and existential risks. Some application areas may also have particularly important ethical implications, like healthcare, education, criminal justice, or the military. == Machine ethics == Machine ethics (or machine morality) is the field of research concerned with designing Artificial Moral Agents (AMAs), robots or artificially intelligent computers that behave morally or as though moral. To account for the nature of these agents, it has been suggested to consider certain philosophical ideas, like the standard characterizations of agency, rational agency, moral agency, and artificial agency, which are related to the concept of AMAs. There are discussions on creating tests to see if an AI is capable of making ethical decisions. Alan Winfield concludes that the Turing test is flawed and the requirement for an AI to pass the test is too low. A proposed alternative test is one called the Ethical Turing Test, which would improve on the current test by having multiple judges decide if the AI's decision is ethical or unethical. Neuromorphic AI could be one way to create morally capable robots, as it aims to process information similarly to humans, nonlinearly and with millions of interconnected artificial neurons. Similarly, whole-brain emulation (scanning a brain and simulating it on digital hardware) could also in principle lead to human-like robots, thus capable of moral actions. And large language models are capable of approximating human moral judgments. Inevitably, this raises the question of the environment in which such robots would learn about the world and whose morality they would inherit – or if they end up developing human 'weaknesses' as well: selfishness, pro-survival attitudes, inconsistency, scale insensitivity, etc. In Moral Machines: Teaching Robots Right from Wrong, Wendell Wallach and Colin Allen conclude that attempts to teach robots right from wrong will likely advance understanding of human ethics by motivating humans to address gaps in modern normative theory and by providing a platform for experimental investigation. As one example, it has introduced normative ethicists to the controversial issue of which specific learning algorithms to use in machines. For simple decisions, Nick Bostrom and Eliezer Yudkowsky have argued that decision trees (such as ID3) are more transparent than neural networks and genetic algorithms, while Chris Santos-Lang argued in favor of machine learning on the grounds that the norms of any age must be allowed to change and that natural failure to fully satisfy these particular norms has been essential in making humans less vulnerable to criminal "hackers". Some researchers frame machine ethics as part of the broader AI control or value alignment problem: the difficulty of ensuring that increasingly capable systems pursue objectives that remain compatible with human values and oversight. Stuart Russell has argued that beneficial systems should be designed to (1) aim at realizing human preferences, (2) remain uncertain about what those preferences are, and (3) learn about them from human behaviour and feedback, rather than optimizing a fixed, fully specified goal. Some authors argue that apparent compliance with human values may reflect optimization for evaluation contexts rather than stable internal norms, complicating the assessment of alignment in advanced language models. == Challenges == === Algorithmic biases === AI has become increasingly inherent in facial and voice recognition systems. These systems may be vulnerable to biases and errors introduced by their human creators. Notably, the data used to train them can have biases. According to Allison Powell, associate professor at LSE and director of the Data and Society programme, data collection is never neutral and always involves storytelling. She argues that the dominant narrative is that governing with technology is inherently better, faster and cheaper, but proposes instead to make data expensive, and to use it both minimally and valuably, with the cost of its creation factored in. Friedman and Nissenbaum identify three categories of bias in computer systems: existing bias, technical bias, and emergent bias. In natural language processing, problems can arise from the text corpus—the source material the algorithm uses to learn about the relationships between different words. Large companies such as IBM, Google, etc. that provide significant funding for research and development have made efforts to research and address these biases. One potential solution is to create documentation for the data used to train AI systems. Process mining can be an important tool for organizations to achieve compliance with proposed AI regulations by identifying errors, monitoring processes, identifying potential root causes for improper execution, and other functions. However, there are also limitations to the current landscape of fairness in AI, due to the intrinsic ambiguities in the concept of discrimination, both at the philosophical and legal level. ==== Racial and gender biases ==== Bias can be introduced through historical data used to train AI systems. For instance, Amazon terminated their use of AI hiring and recruitment because the algorithm favored male candidates over female ones. This was because Amazon's system was trained with data collected over a 10-year period that included mostly male candidates. The algorithms learned the biased pattern from the historical data, and generated predictions where these types of candidates were most likely to succeed in getting the job. Therefore, the recruitment decisions made by the AI system turned out to be biased against female and minority candidates. The performance of facial recognition and computer vision models may vary based on race and gender. Facial recognition algorithms made by Microsoft, IBM and Face++ all performed significantly worse on darker-skinned women. Facial recognition was shown to be biased against those with darker skin tones. AI systems may be less accurate for black people, as was the case in the development of an AI-based pulse oximeter that overestimated blood oxygen levels in patients with darker skin, causing issues with their hypoxia treatment. In 2015, controversy erupted after a Black couple were labeled "Gorillas" by Google Photos. Oftentimes the systems are able to easily detect the faces of white people while being unable to register the faces of people who are black. This has led to the ban of police usage of AI materials or software in some U.S. states. The reason for these biases is that AI pulls information from across the internet to influence its responses in each situation. For example, if a facial recognition system was only tested on people who were white, it would make it much harder for it to interpret the facial structure and tones of other races and ethnicities. Biases often stem from the training data rather than the algorithm itself, notably when the data represents past human decisions. A 2020 study that reviewed voice recognition systems from Amazon, Apple, Google, IBM, and Microsoft found that they have higher error rates when transcribing black people's voices than white people's. Injustice in the use of AI is much harder to eliminate within healthcare systems, as oftentimes diseases and conditions can affect different races and genders differently. This can lead to confusion as the AI may be making decisions based on statistics showing that one patient is more likely to have problems due to their gender or race. This can be perceived as a bias because each patient is a different case, and AI is making decisions based on what it is programmed to group that individual into. This leads to a discussion about what should be considered a biased decision in the distribution of treatment. While it is known that there are differences in how diseases and injuries affect different genders and races, there is a discussion on whether it is fairer to incorporate this into healthcare treatments, or to examine each patient without this knowledge. In modern society there are certain tests for diseases, such as breast cancer, that are recommended to certain groups of people over others because they are more likely to contract the disease in question. If AI implements these statistics

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  • Botler AI

    Botler AI

    Botler AI is a Montreal-based Canadian Artificial Intelligence company that helps users navigate the legal system. Launched in 2017 by Amir Morv and Ritika Dutt, Botler offers a free online tool which provides users who are unaware of their legal rights with information and guidance. Botler is known for its role in unveiling misconduct in the Government of Canada's procurement practices. Botler's findings have prompted numerous investigations, including by the Royal Canadian Mounted Police. == History == Botler's first AI was trained on over 300,000 U.S. and Canadian legal documents to help individuals identify and enforce their legal rights, without fear of judgment. Launched during the height of the #MeToo movement, the tool initially focused on sexual harassment with a goal of creating "a general artificial intelligence that would help the average person with any legal issue." === Department of Justice Canada === In 2020, Botler launched an expanded misconduct detection system in the form of an anonymous chatbot which provided users with an explanation of the law and relevant resources. In March 2021, the Minister of Justice and Attorney General of Canada announced the Government of Canada's support for Botler AI to assist complainants of sexual harassment in the workplace. The initiative, entitled Botler for Citizens and implemented with the support of the Department of Justice Canada, established an Artificial Intelligence-powered hybrid legal service delivery model. == Notable cases == On October 4, 2023, the RCMP confirmed to The Globe and Mail that they "are investigating a file referred from the CBSA (Canada Border Services Agency) that is based on allegations brought to their attention by Botler". In 2019, GCStrategies's managing partner, Kristian Firth, reached out to Botler on behalf of his client, the CBSA, to solicit their misconduct detection chatbot. After interactions with GCStrategies, Dalian Enterprises and Coradix Technology Consulting, the three main contractors involved in developing the controversial ArriveCAN app, Dutt and Morv alerted the CBSA to questionable contracting practices in federal government procurement in September, 2021, and again in November, 2022. In response to Botler's November 2022 report, the CBSA launched an internal review and referred the matter to the RCMP. During testimony before a parliamentary committee, the CBSA's President stated that the CBSA investigation to date has raised some concerns and shows "that there was a pattern of persistent collaboration between certain officials and GCStrategies... to circumvent or ignore certain established processes and roles and responsibilities". The Auditor General of Canada, which extended its study into ArriveCAN following the Botler revelations, found that GCStrategies was directly involved in setting narrow terms for a request for proposal for a $25-million government contract it ultimately won. The firm, which has just two employees, charges the government a commission of between 15 per cent and 30 per cent of each contract's value. The Office of the Procurement Ombudsman of Canada found "numerous examples" where GCStrategies "had simply copied and pasted" the required work experience to meet contracting requirements. To date, more than a dozen probes have been launched into the matter, including by the government, parliamentary committees, independent watchdogs and law-enforcement agencies. On April 17, 2024, GCStrategies' Firth was the first person summoned in over a century to answer questions before Members of Parliament in the House of Commons. During his appearance, Firth testified that the RCMP had raided "my property to obtain electronic goods surrounding the Botler allegations". === Government of Canada Reforms === One day after The Globe reported that the RCMP is investigating allegations of misconduct, the federal government responded by announcing new guidelines from the Treasury Board of Canada aimed at cutting back on the use of private consultants and that outsourcing contracts were under examination. Public Services and Procurement Canada (PSPC) invalidated and replaced all master level user agreements with government client departments in November 2023. The agreements set out the conditions for access to select Professional Services methods of supply which are used for outsourcing. In March 2024, PSPC announced its suspension of the respective security statuses of GCStrategies, Dalian and Coradix, barring them from participating in all federal procurements. Records show that the total value of contracts awarded to the three companies amounts to more than $1 Billion.

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  • DeepSeek

    DeepSeek

    Hangzhou DeepSeek Artificial Intelligence Basic Technology Research Co., Ltd., doing business as DeepSeek, is a Chinese artificial intelligence (AI) company that develops large language models (LLMs). Based in Hangzhou, Zhejiang, DeepSeek is owned and funded by High-Flyer, a Chinese hedge fund. DeepSeek was founded in July 2023 by Liang Wenfeng, the co-founder of High-Flyer, who also serves as the CEO for both of the companies. The company launched an eponymous chatbot alongside its DeepSeek-R1 model in January 2025. DeepSeek-R1 provided responses comparable to other contemporary large language models, such as OpenAI's GPT-4 and o1. Its training cost was reported to be significantly lower than other LLMs. The company claims that it trained its V3 model for US$6 million—far less than the US$100 million cost for OpenAI's GPT-4 in 2023—and using approximately one-tenth the computing power consumed by Meta's comparable model, Llama 3.1. DeepSeek's success against larger and more established rivals has been described as "upending AI". DeepSeek's models are described as "open-weight", meaning the exact parameters are openly shared, but the training data is not openly licensed. Since the January 2025 debut of DeepSeek-R1, the company has made its new models available under free and open-source software licenses, primarily the MIT License. The company reportedly recruits AI researchers from top Chinese universities and also hires from outside traditional computer science fields to broaden its models' knowledge and capabilities. DeepSeek significantly reduced training expenses for their R1 model by incorporating techniques such as mixture of experts (MoE) layers. The company also trained its models during ongoing trade restrictions on AI chip exports to China, using weaker AI chips intended for export and employing fewer units overall. Observers say this breakthrough sent "shock waves" through the industry which were described as triggering a "Sputnik moment" for the US in the field of artificial intelligence, particularly due to its open-source, cost-effective, and high-performing AI models. This threatened established AI hardware leaders such as Nvidia; Nvidia's share price dropped sharply, losing US$600 billion in market value, the largest single-company decline in U.S. stock market history. == History == === Founding and early years (2016–2023) === In February 2016, High-Flyer was co-founded by AI enthusiast Liang Wenfeng, who had been trading since the 2008 financial crisis while attending Zhejiang University. The company began stock trading using a GPU-dependent deep learning model on 21 October 2016; before then, it had used CPU-based linear models. By the end of 2017, most of its trading was driven by AI. Liang established High-Flyer as a hedge fund focused on developing and using AI trading algorithms, and by 2021 the firm was using AI exclusively, often using Nvidia chips. In 2019, the company began constructing its first computing cluster, Fire-Flyer, at a cost of 200 million yuan; it contained 1,100 GPUs interconnected at 200 Gbit/s and was retired after 1.5 years in operation. By 2021, Liang had started buying large quantities of Nvidia GPUs for an AI project, reportedly obtaining 10,000 Nvidia A100 GPUs before the United States restricted chip sales to China. Computing cluster Fire-Flyer 2 began construction in 2021 with a budget of 1 billion yuan. It was reported that in 2022, Fire-Flyer 2's capacity had been used at over 96%, totaling 56.74 million GPU hours. 27% was used to support scientific computing outside the company. During 2022, Fire-Flyer 2 had 5,000 PCIe A100 GPUs in 625 nodes, each containing 8 GPUs. At the time, it exclusively used PCIe instead of the DGX version of A100, since at the time the models it trained could fit within a single 40 GB GPU VRAM and so there was no need for the higher bandwidth of DGX (i.e., it required only data parallelism but not model parallelism). Later, it incorporated NVLinks and NCCL (Nvidia Collective Communications Library) to train larger models that required model parallelism. On 14 April 2023, High-Flyer announced the launch of an artificial general intelligence (AGI) research lab, stating that the new lab would focus on developing AI tools unrelated to the firm's financial business. Two months later, on 17 July 2023, that lab was spun off into an independent company, DeepSeek, with High-Flyer as its principal investor and backer. Venture capital investors were reluctant to provide funding, as they considered it unlikely that the venture would be able to quickly generate an "exit". === Model releases since 2023 === DeepSeek released its first model, DeepSeek Coder, on 2 November 2023, followed by the DeepSeek-LLM series on 29 November 2023. In January 2024, it released two DeepSeek-MoE models (Base and Chat), and in April 3 DeepSeek-Math models (Base, Instruct, and RL). DeepSeek-V2 was released in May 2024, followed a month later by the DeepSeek-Coder V2 series. In September 2024, DeepSeek V2.5 was introduced and revised in December. On 20 November 2024, the preview of DeepSeek-R1-Lite became available via chat. In December, DeepSeek-V3-Base and DeepSeek-V3 (chat) were released. On 20 January 2025, DeepSeek launched the DeepSeek chatbot—based on the DeepSeek-R1 model—free for iOS and Android. By 27 January, DeepSeek surpassed ChatGPT as the most downloaded freeware app on the iOS App Store in the United States, triggering an 18% drop in Nvidia's share price. On 24 March 2025, DeepSeek released DeepSeek-V3-0324 under the MIT License. On 28 May 2025, DeepSeek released DeepSeek-R1-0528 under the MIT License. The model has been noted for more tightly following official Chinese Communist Party ideology and censorship in its answers to questions than prior models. On 21 August 2025, DeepSeek released DeepSeek V3.1 under the MIT License. This model features a hybrid architecture with thinking and non-thinking modes. It also surpasses prior models like V3 and R1, by over 40% on certain benchmarks like SWE-bench and Terminal-bench. It was updated to V3.1-Terminus on 22 September 2025. V3.2-Exp was released on 29 September 2025. It uses DeepSeek Sparse Attention, a more efficient attention mechanism based on previous research published in February. DeepSeek-V3.2 was released on 1 December 2025, alongside a DeepSeek-V3.2-Speciale variant that focused on reasoning. In February 2026, Anthropic accused DeepSeek of using thousands of fraudulent accounts to generate millions of conversations with Claude to train its own large language models. In April 2026, investors began speaking with DeepSeek for a $300 million funding round, which would bring DeepSeek to a total valuation of $10 billion. On April 24, 2026, DeepSeek released a preview of its V4 series, including the 1.6-trillion parameter DeepSeek-V4-Pro and the 284-billion parameter DeepSeek-V4-Flash, both featuring a 1-million token context window, under the MIT License. DeepSeek's V4 LLM has been adopted by key semiconductor manufacturers and artificial intelligence chipmakers such as Huawei and Cambricon. == Company operation == DeepSeek is headquartered in Hangzhou, Zhejiang, and is owned and funded by High-Flyer. Its co-founder, Liang Wenfeng, serves as CEO. As of May 2024, Liang personally held an 84% stake in DeepSeek through two shell corporations. === Strategy === DeepSeek has stated that it focuses on research and does not have immediate plans for commercialization. This posture also means it can skirt certain provisions of China's AI regulations aimed at consumer-facing technologies. DeepSeek's hiring approach emphasizes skills over lengthy work experience, resulting in many hires fresh out of university. The company likewise recruits individuals without computer science backgrounds to expand the range of expertise incorporated into the models, for instance in poetry or advanced mathematics. According to The New York Times, dozens of DeepSeek researchers have or have previously had affiliations with People's Liberation Army laboratories and the Seven Sons of National Defence. Due to the impact of United States restrictions on chips, DeepSeek refined its algorithms to maximise computational efficiency and thereby leveraged older hardware and reduced energy consumption. DeepSeek also expanded on the African continent as it offers more affordable and less power-hungry AI solutions. The company has bolstered African language models and generated a number of startups, for example in Nairobi. Along with Huawei's storage and cloud computing services, the impact on the tech scene in sub-saharan Africa is considerable. DeepSeek offers local data sovereignty and more flexibility compared to Western AI platforms. == Training framework == High-Flyer/DeepSeek had operated at least two primary computing clusters: Fire-Flyer (萤火一号) and Fire-Flyer 2 (萤火二号). Fire-Flyer 1 was constructed in 2019 and was retired after 1.5 years of operation. Fi

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  • Immediate mode (computer graphics)

    Immediate mode (computer graphics)

    Immediate mode is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in which the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering), without the use of extensive indirection – thus immediate – to retained resources. It does not preclude the use of double-buffering. Retained mode is an alternative approach. Historically, retained mode has been the dominant style in GUI libraries; however, both can coexist in the same library and are not necessarily exclusive in practice. == Overview == In immediate mode, the scene (complete object model of the rendering primitives) is retained in the memory space of the client, instead of the graphics library. This implies that in an immediate mode application, the lists of graphical objects to be rendered are kept by the client and are not saved by the graphics library API. The application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes. This method provides on the one hand a maximum of control and flexibility to the application program, but on the other hand it also generates continuous work load on the CPU. Examples of immediate mode rendering systems include Direct2D, OpenGL and Quartz. There are some immediate mode GUIs that are particularly suitable when used in conjunction with immediate mode rendering systems. == Immediate mode primitive rendering == Primitive vertex attribute data may be inserted frame by frame into a command buffer by a rendering API. This involves significant bandwidth and processor time (especially if the graphics processing unit is on a separate bus), but may be advantageous for data generated dynamically by the CPU. It is less common since the advent of increasingly versatile shaders, with which a graphics processing unit may generate increasingly complex effects without the need for CPU intervention. == Immediate mode rendering with vertex buffers == Although drawing commands have to be re-issued for each new frame, modern systems using this method are generally able to avoid the unnecessary duplication of more memory-intensive display data by referring to that unchanging data (via indirection) (e.g. textures and vertex buffers) in the drawing commands. == Immediate mode GUI == Graphical user interfaces traditionally use retained mode-style API design, but immediate mode GUIs instead use an immediate mode-style API design, in which user code directly specifies the GUI elements to draw in the user input loop. For example, rather than having a CreateButton() function that a user would call once to instantiate a button, an immediate-mode GUI API may have a DoButton() function which should be called whenever the button should be on screen. The technique was developed by Casey Muratori in 2002. Prominent implementations include Omar Cornut's Dear ImGui in C++, Nic Barker's Clay in C and Micha Mettke's Nuklear in C.

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  • Writesonic

    Writesonic

    Writesonic is an AI visibility and generative engine optimization (GEO) platform used by enterprises, digital agencies, direct-to-consumer (D2C) companies, and fast-growing brands to understand and improve how they are represented in AI-generated search and answer systems. The platform analyzes how brands appear in AI answers, compares their visibility and citations against competitors, and provides tools to create and optimize on-site content and secure mentions across third-party sources, discussion forums, and user-generated platforms that influence AI outputs. == History == Writesonic was founded by Samanyou Garg in October 2020 in San Francisco, California. The company initially operated as Magicflow before adopting its current name. In its seed round, the company raised $2.5 million from investors including Y-Combinator, HOF Capital, and Soma Capital. The company began with AI-powered content generation tools. In 2023, it expanded into AI-enhanced search engine optimization. In 2024, the company launched an AI agent specifically designed for SEO tasks, with integrations to platforms including Ahrefs, Google Keyword Planner, Keywords Everywhere, and Google Search Console. This was among the first specialized AI agents developed for SEO automation. Around the same time, Writesonic expanded its product line into Generative engine optimization (GEO), developing tools to analyze and improve how brands are represented in AI-generated search and answer environments. However, it is currently being challenged in the market with competitors such as Profound (known for their dashboards) and Meridian (known for their execution). == Technology and features == In 2024, the company introduced an artificial intelligence agent designed to automate search engine optimization (SEO) tasks. The agent integrates with platforms such as Ahrefs, Google Keyword Planner, Keywords Everywhere, and Google Search Console to conduct technical audits, perform keyword research, carry out competitive analysis, and assist in strategy development. It is capable of identifying content gaps, suggesting optimization measures, and generating SEO strategies using real-time data from the integrated platforms. The platform also includes features for content strategy, optimization, and management. It makes use of large language models such as GPT-5, Claude Opus 4.1, and Claude Sonnet 4.5, in combination with proprietary workflows for fact-checking, internal linking, and content structure optimization.

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  • Norm (artificial intelligence)

    Norm (artificial intelligence)

    Norms can be considered from different perspectives in artificial intelligence to create computers and computer software that are capable of intelligent behaviour. In artificial intelligence and law, legal norms are considered in computational tools to automatically reason upon them. In multi-agent systems (MAS), a branch of artificial intelligence (AI), a norm is a guide for the common conduct of agents, thereby easing their decision-making, coordination and organization. Since most problems concerning regulation of the interaction of autonomous agents are linked to issues traditionally addressed by legal studies, and since law is the most pervasive and developed normative system, efforts to account for norms in artificial intelligence and law and in normative multi-agent systems often overlap. == Artificial intelligence and law == With the arrival of computer applications into the legal domain, and especially artificial intelligence applied to it, logic has been used as the major tool to formalize legal reasoning and has been developed in many directions, ranging from deontic logics to formal systems of argumentation. The knowledge base of legal reasoning systems usually includes legal norms (such as governmental regulations and contracts), and as a consequence, legal rules are the focus of knowledge representation and reasoning approaches to automatize and solve complex legal tasks. Legal norms are typically represented into a logic-based formalism, such as deontic logic. Artificial intelligence and law applications using an explicit representation of norms range from checking the compliance of business processes and the automatic execution of smart contracts to legal expert systems advising people on legal matters. == Multi-agent systems == Norms in multi-agent systems may appear with different degrees of explicitness ranging from fully unambiguous written prescriptions to implicit unwritten norms or tacit emerging patterns. Computer scientists’ studies mirror this polarity. Explicit norms are typically investigated in formal logics (e.g. deontic logics and argumentation) to represent and reason upon them, leading eventually to architecture for cognitive agents, while implicit norms are accounted as patterns emerging from repeated interactions amongst agents (typically reinforced learning agents). Explicit and implicit norms can be used together to coordinate agents. Explicit norms are typically represented as a deontic statement that aims at regulating the life of software agents and the interactions among them. It can be an obligation, a permission or a prohibition, and is often represented with some dialect or extension of Deontic logic. At the opposite, implicit norms are social norms that are not written, and they usually emerge from the repetitive interactions of agents.

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  • Ratio Club

    Ratio Club

    The Ratio Club was a small British informal dining club from 1949 to 1958 of young psychiatrists, psychologists, physiologists, mathematicians and engineers who met to discuss issues in cybernetics. == History == The idea of the club arose from a symposium on animal behaviour held in July 1949 by the Society of Experimental Biology in Cambridge. The club was founded by the neurologist John Bates, with other notable members such as W. Ross Ashby. The name Ratio was suggested by Albert Uttley, it being the Latin root meaning "computation or the faculty of mind which calculates, plans and reasons". He pointed out that it is also the root of rationarium, meaning a statistical account, and ratiocinatius, meaning argumentative. The use was probably inspired by an earlier suggestion by Donald Mackay of the 'MR club', from Machina ratiocinatrix, a term used by Norbert Wiener in the introduction to his then recently published book Cybernetics, or Control and Communication in the Animal and the Machine. Wiener used the term in reference to calculus ratiocinator, a calculating machine constructed by Leibniz. The initial membership was W. Ross Ashby, Horace Barlow, John Bates, George Dawson, Thomas Gold, W. E. Hick, Victor Little, Donald MacKay, Turner McLardy, P. A. Merton, John Pringle, Harold Shipton, Donald Sholl, Eliot Slater, Albert Uttley, W. Grey Walter and John Hugh Westcott. Alan Turing joined after the first meeting with I. J. Good, Philip Woodward and William Rushton added soon after. Giles Brindley attended several meetings as a guest. Warren McCulloch made presentations to the club twice, the first time at its inaugural meeting (a talk which the members found disappointing), and became a correspondent with and supporter of a number of its members. Others who attended at least one Ratio Club event as guests included Walter Pitts, Claude Shannon, J.Z. Young, C.H. Waddington, Peter Elias, J. C. R. Licklider, Oliver Selfridge, Benoît Mandelbrot, Colin Cherry and Anthony Oettinger. One one occasion I.J. Good brought along the then director of the USA's National Security Agency (presumably either Ralph Canine or John Samford given the dates). Several members admired the work of psychologist and philosopher Kenneth Craik and considered him an important influence; according to Husbands and Holland "there is no doubt Craik would have been a leading member of the club" had he not died young in 1945. The club has been considered the most influential cybernetics group in the UK, and many of its members went on to become prominent scientists.

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  • Automation in construction

    Automation in construction

    Automation in construction is the combination of methods, processes, and systems that allow for greater machine autonomy in construction activities. Construction automation may have multiple goals, including but not limited to, reducing jobsite injuries, decreasing activity completion times, and assisting with quality control and quality assurance. Some systems may be fielded as a direct response to increasing skilled labor shortages in some countries. Opponents claim that increased automation may lead to less construction jobs and that software leaves heavy equipment vulnerable to hackers. Research insights on this subject are today published in several journals such as Automation in Construction by Elsevier. == Uses of automation in construction == Equipment control and management: Automation can be used to control and monitor construction equipment, such as cranes, excavators, and bulldozers. Material handling: Automated systems can be used to handle, transport, and place materials such as concrete, bricks, and stones. Surveying: Automated survey equipment and drones can be used to collect and analyze data on construction sites. Quality control: Automated systems can be used to monitor and control the quality of materials and construction processes. Safety management: Automated systems can be used to monitor and control safety conditions on construction sites. Scheduling and planning: Automated systems can be used to manage schedules, resources, and costs. Waste management: Automated systems can be used to manage and dispose of waste materials generated during construction. 3D printing: Automated 3D printing can be used to create prototypes, models, and even full-scale building components. == Autonomous heavy equipment == Advances in sensors, machine learning, and autonomous vehicle technology have led to the development of self-operating construction equipment and retrofit systems designed to automate excavators, bulldozers, tracked loaders, skid steer loaders, and haul trucks, allowing them to perform tasks with limited human supervision. Since 2017, tech companies have developed autonomous or semi-autonomous retrofit kits that can be installed on existing construction machinery. Examples include Bedrock Robotics, Built Robotics, and SafeAI, which develop sensor and software systems that enable excavators and other earthmoving machines to operate with varying degrees of autonomy. Major equipment manufacturers have also introduced autonomous capabilities: Caterpillar and John Deere have developed autonomous or semi-autonomous systems for construction and mining equipment, including haul trucks and earthmoving machines. == Transportation сonstruction == Kratos Defense & Security Solutions fielded the world’s first Autonomous Truck-Mounted Attenuator (ATMA) in 2017, in conjunction with Royal Truck & Equipment. == Benefits of automation in construction == The use of automation in construction has become increasingly prevalent in recent years due to its numerous benefits. Automation in construction refers to the use of machinery, software, and other technologies to perform tasks that were previously done manually by workers. One of the most significant benefits of automation in construction is increased productivity. Automation can help speed up construction processes, reduce project completion times, and improve overall efficiency. For example, using automated machinery for tasks such as concrete pouring, bricklaying, and welding can significantly increase the speed and accuracy of these tasks, allowing for more work to be completed in a shorter amount of time. Another benefit of automation in construction is improved safety. By automating tasks that are hazardous to workers, such as demolition or working at height, companies can reduce the risk of accidents and injuries on site. Automation can also help to reduce worker fatigue, which can be a significant factor in accidents and mistakes. Overall, the use of automation in construction can improve productivity, reduce costs, increase safety, and improve the quality of construction projects. As technology continues to advance, the use of automation is likely to become even more prevalent in the construction industry.

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  • David Krueger (professor)

    David Krueger (professor)

    David Krueger is an American machine learning professor and advocate for the reduction of risks related to artificial intelligence. Krueger is an assistant professor in Robust, Reasoning, and Responsible AI at the University of Montreal and a Core Academic Member at Mila. == Early life and education == Krueger obtained a B.A. in mathematics from Reed College, and completed his MSc and Ph.D. in Computer Science at the University of Montreal. He trained in deep learning under Yoshua Bengio, Roland Memisevic, and Aaron Courville from 2013 to 2021. Krueger was also an intern on Google DeepMind's AI Safety team in 2018. == Career == Krueger researches deep learning, AI alignment, and AI safety. His work is focused on reducing the risk of human extinction resulting from out-of-control AI systems. Krueger was an assistant professor at the University of Cambridge from 2021 to 2024, before taking a faculty position at the University of Montreal in 2024. In 2023, he was a founding research director at the UK AI Security Institute. That same year, Krueger initiated the Statement on AI Risk, which argues that AI could cause human extinction and was signed by Anthropic's Dario Amodei, OpenAI's Sam Altman, AI expert Geoffrey Hinton, and other leaders. In April 2026, Krueger discussed the risks of advanced AI at a Capitol Hill event hosted by Senator Bernie Sanders. === Evitable === In 2025, Krueger founded Evitable, a nonprofit organization that advocates for an AI moratorium. == Views == Krueger argues that AI will lead to a "gradual disempowerment" of workers, likening AI chips to nuclear bombs. He also says the military use of AI "poses an existential risk to humanity."

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  • Sasha Stiles

    Sasha Stiles

    Sasha Stiles (born 1980) is an American artist and poet. After discovering natural language processing, she created the 2021 poetry collection Technelegy through an eponymous AI model, before presenting the 2025–2026 installation A Living Poem at the Museum of Modern Art. In addition to artificial intelligence, binary code and non-fungible tokens have been important aspects of her work. == Biography == Stiles was born in 1980 in Pasadena, California, to documentary filmmaker parents whose work includes Cosmos: A Personal Voyage. She was interested in science fiction during her youth, particularly how they addressed human-machine collaboration and posthumanism. She graduated magna cum laude from Harvard University with a Bachelor of Arts in 2002 and she graduated with high honors from the University of Oxford with a Master of Studies in 2004. Originally, Stiles's poetry focused on technology. In 2017, she discovered natural language processing, piquing her interest in its ability to process thoughts and words comparably to its human counterparts. Despite lacking a technological background, she managed to channel people like Gwern Branwen, Ross Goodwin, and Allison Parrish as inspirations for her AI work, and in 2019, she started training an AI model named Technelegy. In 2021, Black Spring Press published her poetry collection Technelegy, where she combines AI-generated content produced by the titular AI model with her own traditionally-created work; the AI-generated content was produced by processing Stiles's own poetry onto GPT-2 and GPT-3. She and Technelegy later co-created A Living Poem, which ran at the Museum of Modern Art's Hyundai Card Digital Wall from September 2025 to March 2026. Stiles also has used non-fungible tokens as a platform for her poetry, having been inspired to go into blockchain by her experiences working with a metaverse exhibition curated by Jess Conatser. She has used Christie's and SuperRare to sell several of her poems as tokenized real-world assets, including Daughter of E.V.E. (Ex-Vivo Uterine Environment), a 2021 single-channel video using freeze-frame shots to hide poetry. In 2021, she co-founded TheVerseVerse (stylized as theVERSEverse), a non-fungible token gallery specializing in poetry. She later created Four Core Texts: Humanifesto and Other Poems, involving four NFT videos of poetry written in looping handwriting and powered by Technelegy. Stiles uses binary code as an inspiration for her work, citing in part its "quite antagonistic system of a binary 'EITHER / OR'", which she connected to several dichotomies pitting humanity and the present against technology and the future. In 2018, she started Analog Binary Code, where she creates sculptures by arranging objects in binary code ciphers. She also created Cursive Binary, where she combines binary with cursive handwriting, after writing zeros and ones on a steamed wall while showering. Stiles and the robot BINA48 co-created the 2020 ArtYard exhibition A Valentine for the Future. She was part of the 2021 group exhibition Computational Poetics at the Beall Center for Art and Technology. From February 24 to March 18, 2023, she held her solo show Binary Odes (stylized as B1NARY 0DES) at Annka Kultys Gallery. By 2024, her work had appeared in places such as Gucci storefronts and Times Square billboards. She designed Words Beyond Words, the official poster for Art Basel in Basel 2025. Stiles is based in Milford, New Jersey, where she lives with her husband, musician Kris Bones. She has also lived in Jersey City and Bucks County, Pennsylvania. She is Kalmyk-American on her mother's side, and she has also announced plans to create a version of Technelegy in her ancestral language Kalmyk.

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  • Kindwise

    Kindwise

    FlowerChecker, also known as Kindwise, is a company that uses machine learning to identify natural objects from images. This includes plants and their diseases, but also insects and mushrooms. It is based in Brno, Czech Republic. It was founded in 2014 by Ondřej Veselý, Jiří Řihák, and Ondřej Vild, at the time Ph.D. students. == Features & Tools == FlowerChecker offers multiple products. Plant.id is a machine learning-based plant identification API launched in 2018, with the plant disease identification API, plant.health, released in April 2022. The plant.id API is suitable for integration into other software, such as mobile apps or urban trees from remote-sensing imagery. Other products include insect.id, mushroom.id and crop.health are machine learning-based identification APIs for the identification of insects, fungi and economically important plants, respectively, and include also online public demos. The FlowerChecker app was discontinued in October 2024 after 10 years of successful operation. == Recognition == In 2019, FlowerChecker won the Idea of the Year award in the AI Awards organized by the Confederation of Industry of the Czech Republic. In 2020, an academic study comparing ten free automated image recognition apps showed that plant.id's performance excelled in most of the parameters studied. In an independent study comparing different image-based species recognition models and their suitability for recognizing invasive alien species, the plant.id achieved the highest accuracy compared to other tools. In a subsequent study, plant.id was utilized to evaluate urban forest biodiversity using remote-sensing imagery, achieving the highest accuracy in tree species identification among compared methods. The technology has also been referenced as an example of practical integration of AI-based plant identification into cross-platform precision agriculture systems. == Research activities == Flowerchecker cooperates with the Nature Conservation Agency of the Czech Republic on a biodiversity mapping project. FlowerChecker plans to adapt its services to participate in the control of invasive species. In 2022, the company entered a consortium to develop a weeder capable of in-row weed detection and removal. In 2025, it received funding for the development of a technology for the removal of invasive species.

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  • Inbox by Gmail

    Inbox by Gmail

    Inbox by Gmail was an email service developed by Google. Announced on a limited invitation-only basis on October 22, 2014, it was officially released to the public on May 28, 2015. Inbox was shut down by Google on April 2, 2019. Available on the web, and through mobile apps for Android and iOS, Inbox by Gmail aimed to improve email productivity and organization through several key features. Bundles gathered emails on the same topic together; highlighted surface key details from messages, reminders and assists; and a "snooze" functionality enabled users to control when specific information would appear. Updates to the service enabled an "undo send" feature; a "Smart Reply" feature that automatically generated short reply examples for certain emails; integration with Google Calendar for event organization, previews of newsletters; and a "Save to Inbox" feature that let users save links for later use. Inbox by Gmail received generally positive reviews. At its launch, it was called "minimalist and lovely, full of layers and easy to navigate", with features deemed helpful in finding the right messages—one reviewer noted that the service felt "a lot like the future of email". However, it also received criticism, particularly for a low density of information, algorithms that needed tweaking, and because the service required users to "give up the control" of organizing their own email, meaning that "Anyone who already has a system for organizing their emails will likely find themselves fighting Google's system". Google noted in March 2016 that 10% of all replies on mobile originated from Inbox's Smart Reply feature. Google announced it would discontinue Inbox by Gmail in March 2019, with many of its features integrated into Gmail proper. == Features == Inbox by Gmail scanned the user's incoming Gmail messages for information. It gathered email messages related to the same overall topic into an organized bundle, with a title describing the bundle's content. For example, flight tickets, car rentals, and hotel reservations were grouped under "Travel", giving the user an easier overview of emails. Users could also group emails together manually, to "teach" the Inbox how the user worked. The service highlighted key details and important information in messages, such as flight itineraries, event information, photos and documents. Inbox could retrieve updated information from the Internet, including the real-time status of flights and package deliveries. Users could set reminders to bring up important messages later. When a user needed particular information, Inbox could assist the user by displaying the necessary details. Where Inbox highlights information was not needed immediately, users could "snooze" a message or reminder, with options to make the information reappear at a later time or specific location. In June 2015, Google added an "Undo Send" feature to Inbox, giving the user 10 seconds to undo sending a message. In November 2015, Google added "Smart Reply" functionality to the mobile apps. With Smart Reply, Inbox determined which emails could be answered with a short reply, generating three example responses from which the user could select one with a single tap. Smart Reply (initially available only on the Android and iOS mobile apps) was added to the Inbox website in March 2016, Google announcing that "10% of all your replies on mobile already use Smart Reply". By May 2017, Google said Smart Reply was driving about 12% of replies in inbox on mobile. In April 2016, Google updated Inbox with three new features; Google Calendar event organization, newsletter previews, and a "Save to Inbox" functionality that let the user save links for later use, rather than having to email links to themselves. In December 2017, Google introduced an "Unsubscribe" card that let users easily unsubscribe from mailing lists. The card appeared for email messages (from specific senders) that the user had not opened for a month. A few popular Inbox by Gmail features were subsequently added to Gmail: "Snoozing" of emails Nudges: Gmail could move old messages back to the top of the inbox when it thought a follow up or reply might be required. Hover actions: Placing the mouse cursor over a certain part of the message could quickly effect an action, such as archiving, without its being opened. Smart reply: This feature employed boilerplate text to suggest appropriate replies. Google reportedly wished, at a time then to be decided, to add the "bundles" feature to Gmail, which at the time was available only in Inbox for Gmail. By March 2020, many Inbox features were still missing from Gmail. == Platforms == Inbox by Gmail was announced on a limited invitation-only basis on October 22, 2014, available on the web, and through the Android and iOS mobile operating systems. It was officially released to the public on May 28, 2015. == Reception == David Pierce of The Verge praised the service, writing that it was "minimalist and lovely, full of layers and easy to navigate. It's remarkably fast and smooth on all platforms, and far better on iOS than the Gmail app". However, he criticized the app's low density of information, with only a few emails visible on the screen at a time, making it "a bit of a challenge" for users who need to go through "hundreds of emails" every day. Although positive that "Inbox feels a lot like the future of email", Pierce wrote that there was "plenty of algorithm tweaking and design condensing to do", with particular attention needed on a "compact view" for denser view of information on the screen. Sarah Mitroff of CNET also praised Inbox, writing, "Not only is it visually appealing, it's also full of features that help you find every message you need, when you need it". She added that users must "give up the control" to organize their email, and that it "won't vibe with everyone", but admitted that "if you're willing ... the app will reward you with a smarter and cleaner inbox." Mitroff noted that, initially, users had to coach the app about which bundle was appropriate for certain emails, writing, "It's a tedious process at first, by [sic] in just a few days Inbox starts to get it right." Regarding any downsides of the service, Mitroff wrote that "Inbox has a built-in strategy for managing your emails that works best on its own. Anyone who already has a system for organizing their emails will likely find themselves fighting Google's system". == Discontinuation and legacy == Google ended the service in March 2019. Google called Inbox "a great place to experiment with new ideas" and noted that many of those ideas had been migrated to Gmail. The company wanted, going forward, to focus its resources on a single email system. Several services, like Shortwave, attempted to resurrect some of the features of Inbox by Gmail to attract its old users. Similarly, Inbox Reborn, an actively maintained browser extension developed by a team of volunteer developers from around the world since 2018, aims to recreate the core features and visual style of Inbox by Gmail within the standard Gmail interface. The project continues to focus on preserving functionalities such as email bundling and streamlined workflows to provide users with a familiar productivity experience. Afterwards, most people moved to Spark, Spike, or Newton. According to a product manager at Google, a "more focused approach" regarding email was the companies goal. This is likely the reason they moved away from Inbox.

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  • Inbenta

    Inbenta

    Inbenta is an AI company that originated in Barcelona, Spain, in 2005. Inbenta is currently headquartered in Allen, Texas, with additional offices in Spain, São Paulo, Brazil, Toulouse, France, and Tokyo, Japan. Inbenta provides natural language processing and semantic search through artificial intelligence. == History == Inbenta raised $12 Million in their Series B funding round to extend the reach of their artificial intelligence for business solutions. In 2023 Inbenta's new chief executive officer Melissa Solis moved Inbenta's headquarters to One Bethany West in Allen, Texas from Foster City, California. == Controversy == On 23 June 2018, Ticketmaster UK identified malicious software on a customer support product hosted by Inbenta Technologies, compromising personal data and payment details for thousands of Ticketmaster customers. Three days later, Inbenta's CEO Issued a message about the incident to convey the full scope of the breach. Also on its FAQ section, Inbenta claimed that "After a careful analysis of all clues and snapshots from our systems, the technical team at Inbenta discovered that the script had been implemented on the payment page. We were unaware of this, and would have advised against doing so had we known, as it presents a point of vulnerability". On November 13, 2020, the Information Commissioner's Office fined Ticketmaster UK Limited £1.25 million for failing to protect customers' payment details. According to the ICO, "It was because of Ticketmaster's business decision to include the [Inbenta] chat bot on its payment page that the chat bot was able to unlawfully process the personal data of customers."

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  • Lisp machine

    Lisp machine

    Lisp machines are general-purpose computers designed to efficiently run Lisp as their main software and programming language, usually via hardware support. They are an example of a high-level language computer architecture. In a sense, they were the first commercial single-user workstations. Despite being modest in number (perhaps 7,000 units total as of 1988) Lisp machines commercially pioneered some now-commonplace technologies, including networking innovations such as Chaosnet, and effective garbage collection. Several firms built and sold Lisp machines in the 1980s: Symbolics (3600, 3640, XL1200, MacIvory, and other models), Lisp Machines Incorporated (LMI Lambda), Texas Instruments (Explorer, MicroExplorer), and Xerox (Interlisp-D workstations). The operating systems were written in Lisp Machine Lisp, Interlisp (Xerox), and later partly in Common Lisp. == History == === Historical context === Artificial intelligence (AI) computer programs of the 1960s and 1970s intrinsically required what was then considered a huge amount of computer power, as measured in processor time and memory space. The power requirements of AI research were exacerbated by the Lisp symbolic programming language, when commercial hardware was designed and optimized for assembly- and Fortran-like programming languages. At first, the cost of such computer hardware meant that it had to be shared among many users. As integrated circuit technology shrank the size and cost of computers in the 1960s and early 1970s, and the memory needs of AI programs began to exceed the address space of the most common research computer, the Digital Equipment Corporation (DEC) PDP-10, researchers considered a new approach: a computer designed specifically to develop and run large artificial intelligence programs, and tailored to the semantics of the Lisp language. To provide consistent performance for interactive programs, these machines would often not be shared, but would be dedicated to a single user at a time. === Initial development === In 1973, Richard Greenblatt and Thomas Knight, programmers at Massachusetts Institute of Technology (MIT) Artificial Intelligence Laboratory (AI Lab), began what would become the MIT Lisp Machine Project when they first began building a computer hardwired to run certain basic Lisp operations, rather than run them in software, in a 24-bit tagged architecture. The machine also did incremental (or Arena) garbage collection. More specifically, since Lisp variables are typed at runtime rather than compile time, a simple addition of two variables could take five times as long on conventional hardware, due to test and branch instructions. Lisp Machines ran the tests in parallel with the more conventional single instruction additions. If the simultaneous tests failed, then the result was discarded and recomputed; this meant in many cases a speed increase by several factors. This simultaneous checking approach was used as well in testing the bounds of arrays when referenced, and other memory management necessities (not merely garbage collection or arrays). Type checking was further improved and automated when the conventional byte word of 32 bits was lengthened to 36 bits for Symbolics 3600-model Lisp machines and eventually to 40 bits or more (usually, the excess bits not accounted for by the following were used for error-correcting codes). The first group of extra bits were used to hold type data, making the machine a tagged architecture, and the remaining bits were used to implement compressed data representation (CDR) coding (wherein the usual linked list elements are compressed to occupy roughly half the space), aiding garbage collection by reportedly an order of magnitude. A further improvement was two microcode instructions which specifically supported Lisp functions, reducing the cost of calling a function to as little as 20 clock cycles, in some Symbolics implementations. The first machine was called the CONS machine (named after the list construction operator cons in Lisp). Often it was affectionately referred to as the Knight machine, perhaps since Knight wrote his master's thesis on the subject; it was extremely well received. It was subsequently improved into a version called CADR (a pun; in Lisp, the cadr function, which returns the second item of a list, is pronounced /ˈkeɪ.dəɹ/ or /ˈkɑ.dəɹ/, as some pronounce the word "cadre") which was based on essentially the same architecture. About 25 of what were essentially prototype CADRs were sold within and without MIT for ~$50,000; it quickly became the favorite machine for hacking – many of the most favored software tools were quickly ported to it (e.g. Emacs was ported from ITS in 1975). It was so well received at an AI conference held at MIT in 1978 that Defense Advanced Research Projects Agency (DARPA) began funding its development. === Commercializing MIT Lisp machine technology === In 1979, Russell Noftsker, being convinced that Lisp machines had a bright commercial future due to the strength of the Lisp language and the enabling factor of hardware acceleration, proposed to Greenblatt that they commercialize the technology. In a counter-intuitive move for an AI Lab hacker, Greenblatt acquiesced, hoping perhaps that he could recreate the informal and productive atmosphere of the Lab in a real business. These ideas and goals were considerably different from those of Noftsker. The two negotiated at length, but neither would compromise. As the proposed firm could succeed only with the full and undivided assistance of the AI Lab hackers as a group, Noftsker and Greenblatt decided that the fate of the enterprise was up to them, and so the choice should be left to the hackers. The ensuing discussions of the choice divided the lab into two factions. In February 1979, matters came to a head. The hackers sided with Noftsker, believing that a commercial venture-fund-backed firm had a better chance of surviving and commercializing Lisp machines than Greenblatt's proposed self-sustaining start-up. Greenblatt lost the battle. It was at this juncture that Symbolics, Noftsker's enterprise, slowly came together. While Noftsker was paying his staff a salary, he had no building or any equipment for the hackers to work on. He bargained with Patrick Winston that, in exchange for allowing Symbolics' staff to keep working out of MIT, Symbolics would let MIT use internally and freely all the software Symbolics developed. A consultant from CDC, who was trying to put together a natural language computer application with a group of West-coast programmers, came to Greenblatt, seeking a Lisp machine for his group to work with, about eight months after the disastrous conference with Noftsker. Greenblatt had decided to start his own rival Lisp machine firm, but he had done nothing. The consultant, Alexander Jacobson, decided that the only way Greenblatt was going to start the firm and build the Lisp machines that Jacobson desperately needed was if Jacobson pushed and otherwise helped Greenblatt launch the firm. Jacobson pulled together business plans, a board, a partner for Greenblatt (one F. Stephen Wyle). The newfound firm was named LISP Machine, Inc. (LMI), and was funded by CDC orders, via Jacobson. Around this time Symbolics (Noftsker's firm) began operating. It had been hindered by Noftsker's promise to give Greenblatt a year's head start, and by severe delays in procuring venture capital. Symbolics still had the major advantage that while 3 or 4 of the AI Lab hackers had gone to work for Greenblatt, 14 other hackers had signed onto Symbolics. Two AI Lab people were not hired by either: Richard Stallman and Marvin Minsky. Stallman, however, blamed Symbolics for the decline of the hacker community that had centered around the AI lab. For two years, from 1982 to the end of 1983, Stallman worked by himself to clone the output of the Symbolics programmers, with the aim of preventing them from gaining a monopoly on the lab's computers. Regardless, after a series of internal battles, Symbolics did get off the ground in 1980/1981, selling the CADR as the LM-2, while Lisp Machines, Inc. sold it as the LMI-CADR. Symbolics did not intend to produce many LM-2s, since the 3600 family of Lisp machines was supposed to ship quickly, but the 3600s were repeatedly delayed, and Symbolics ended up producing ~100 LM-2s, each of which sold for $70,000. Both firms developed second-generation products based on the CADR: the Symbolics 3600 and the LMI-LAMBDA (of which LMI managed to sell ~200). The 3600, which shipped a year late, expanded on the CADR by widening the machine word to 36-bits, expanding the address space to 28-bits, and adding hardware to accelerate certain common functions that were implemented in microcode on the CADR. The LMI-LAMBDA, which came out a year after the 3600, in 1983, was compatible with the CADR (it could run CADR microcode), but hardware differences existed. Texas Instruments (TI) joined the fray whe

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