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  • Multi-focus image fusion

    Multi-focus image fusion

    Multi-focus image fusion is a multiple image compression technique using input images with different focus depths to make one output image that preserves all information. == Overview == The main idea of image fusion is gathering important and the essential information from the input images into one single image which ideally has all of the information of the input images. The research history of image fusion spans over 30 years and many scientific papers. Image fusion generally has two aspects: image fusion methods and objective evaluation metrics. In visual sensor networks (VSN), sensors are cameras which record images and video sequences. In many applications of VSN, a camera can't give a perfect illustration including all details of the scene. This is because of the limited depth of focus of the optical lens of cameras. Therefore, just the object located in the focal length of camera is focused and clear, and other parts of the image are blurred. VSN captures images with different depths of focus using several cameras. Due to the large amount of data generated by cameras compared to other sensors such as pressure and temperature sensors and some limitations of bandwidth, energy consumption and processing time, it is essential to process the local input images to decrease the amount of transmitted data. == Multi-Focus image fusion in the spatial domain == Huang and Jing have reviewed and applied several focus measurements in the spatial domain for the multi-focus image fusion process, suitable for real-time applications. They mentioned some focus measurements including variance, energy of image gradient (EOG), Tenenbaum's algorithm (Tenengrad), energy of Laplacian (EOL), sum-modified-Laplacian (SML), and spatial frequency (SF). Their experiments showed that EOL gave better results than other methods like variance and spatial frequency. == Multi-Focus image fusion in multi-scale transform and DCT domain == Image fusion based on the multi-scale transform is the most commonly used and promising technique. Laplacian pyramid transform, gradient pyramid-based transform, morphological pyramid transform and the premier ones, discrete wavelet transform, shift-invariant wavelet transform (SIDWT), and discrete cosine harmonic wavelet transform (DCHWT) are some examples of image fusion methods based on multi-scale transform. These methods are complex and have some limitations e.g. processing time and energy consumption. For example, multi-focus image fusion methods based on DWT require a lot of convolution operations, so they take more time and energy to process. Therefore, most methods in multi-scale transform are not suitable for real-time applications. Moreover, these methods are not very successful along edges, due to the wavelet transform process missing the edges of the image. They create ringing artefacts in the output image and reduce its quality. Due to the aforementioned problems in the multi-scale transform methods, researchers are interested in multi-focus image fusion in the DCT domain. DCT-based methods are more efficient in terms of transmission and archiving images coded in Joint Photographic Experts Group (JPEG) standard to the upper node in the VSN agent. A JPEG system consists of a pair of an encoder and a decoder. In the encoder, images are divided into non-overlapping 8×8 blocks, and the DCT coefficients are calculated for each. Since the quantization of DCT coefficients is a lossy process, many of the small-valued DCT coefficients are quantized to zero, which corresponds to high frequencies. DCT-based image fusion algorithms work better when the multi-focus image fusion methods are applied in the compressed domain. In addition, in the spatial-based methods, the input images must be decoded and then transferred to the spatial domain. After implementation of the image fusion operations, the output fused images must again be encoded. DCT domain-based methods do not require complex and time-consuming consecutive decoding and encoding operations. Therefore, the image fusion methods based on DCT domain operate with much less energy and processing time. Recently, a lot of research has been carried out in the DCT domain. DCT+Variance, DCT+Corr_Eng, DCT+EOL, and DCT+VOL are some prominent examples of DCT based methods.

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  • Mixture model

    Mixture model

    In statistics, a mixture model is a probabilistic model for representing the presence of subpopulations within an overall population, without requiring that an observed data set should identify the sub-population to which an individual observation belongs. Formally a mixture model corresponds to the mixture distribution that represents the probability distribution of observations in the overall population. However, while problems associated with "mixture distributions" relate to deriving the properties of the overall population from those of the sub-populations, "mixture models" are used to make statistical inferences about the properties of the sub-populations given only observations on the pooled population, without sub-population identity information. Mixture models are used for clustering, under the name model-based clustering, and also for density estimation. Mixture models should not be confused with models for compositional data, i.e., data whose components are constrained to sum to a constant value (1, 100%, etc.). However, compositional models can be thought of as mixture models, where members of the population are sampled at random. Conversely, mixture models can be thought of as compositional models, where the total size reading population has been normalized to 1. == Structure == === General mixture model === A typical finite-dimensional mixture model is a hierarchical model consisting of the following components: N random variables that are observed, each distributed according to a mixture of K components, with the components belonging to the same parametric family of distributions (e.g., all normal, all Zipfian, etc.) but with different parameters. However, it is also possible to have a finite mixture model where each component belongs to a different parametric family of distributions, for example, a mixture of a multivariate normal distribution and a generalized hyperbolic distribution. N random latent variables specifying the identity of the mixture component of each observation, each distributed according to a K-dimensional categorical distribution A set of K mixture weights, which are probabilities that sum to 1. A set of K parameters, each specifying the parameter of the corresponding mixture component. In many cases, each "parameter" is actually a set of parameters. For example, if the mixture components are Gaussian distributions, there will be a mean and variance for each component. If the mixture components are categorical distributions (e.g., when each observation is a token from a finite alphabet of size V), there will be a vector of V probabilities summing to 1. In addition, in a Bayesian setting, the mixture weights and parameters will themselves be random variables, and prior distributions will be placed over the variables. In such a case, the weights are typically viewed as a K-dimensional random vector drawn from a Dirichlet distribution (the conjugate prior of the categorical distribution), and the parameters will be distributed according to their respective conjugate priors. Mathematically, a basic parametric mixture model can be described as follows: K = number of mixture components N = number of observations θ i = 1 … K = parameter of distribution of observation associated with component i ϕ i = 1 … K = mixture weight, i.e., prior probability of a particular component i ϕ = K -dimensional vector composed of all the individual ϕ 1 … K ; must sum to 1 z i = 1 … N = component of observation i x i = 1 … N = observation i F ( x | θ ) = probability distribution of an observation, parametrized on θ z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N | z i = 1 … N ∼ F ( θ z i ) {\displaystyle {\begin{array}{lcl}K&=&{\text{number of mixture components}}\\N&=&{\text{number of observations}}\\\theta _{i=1\dots K}&=&{\text{parameter of distribution of observation associated with component }}i\\\phi _{i=1\dots K}&=&{\text{mixture weight, i.e., prior probability of a particular component }}i\\{\boldsymbol {\phi }}&=&K{\text{-dimensional vector composed of all the individual }}\phi _{1\dots K}{\text{; must sum to 1}}\\z_{i=1\dots N}&=&{\text{component of observation }}i\\x_{i=1\dots N}&=&{\text{observation }}i\\F(x|\theta )&=&{\text{probability distribution of an observation, parametrized on }}\theta \\z_{i=1\dots N}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}|z_{i=1\dots N}&\sim &F(\theta _{z_{i}})\end{array}}} In a Bayesian setting, all parameters are associated with random variables, as follows: K , N = as above θ i = 1 … K , ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N , F ( x | θ ) = as above α = shared hyperparameter for component parameters β = shared hyperparameter for mixture weights H ( θ | α ) = prior probability distribution of component parameters, parametrized on α θ i = 1 … K ∼ H ( θ | α ) ϕ ∼ S y m m e t r i c - D i r i c h l e t K ⁡ ( β ) z i = 1 … N | ϕ ∼ Categorical ⁡ ( ϕ ) x i = 1 … N | z i = 1 … N , θ i = 1 … K ∼ F ( θ z i ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\theta _{i=1\dots K},\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N},F(x|\theta )&=&{\text{as above}}\\\alpha &=&{\text{shared hyperparameter for component parameters}}\\\beta &=&{\text{shared hyperparameter for mixture weights}}\\H(\theta |\alpha )&=&{\text{prior probability distribution of component parameters, parametrized on }}\alpha \\\theta _{i=1\dots K}&\sim &H(\theta |\alpha )\\{\boldsymbol {\phi }}&\sim &\operatorname {Symmetric-Dirichlet} _{K}(\beta )\\z_{i=1\dots N}|{\boldsymbol {\phi }}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}|z_{i=1\dots N},\theta _{i=1\dots K}&\sim &F(\theta _{z_{i}})\end{array}}} This characterization uses F and H to describe arbitrary distributions over observations and parameters, respectively. Typically H will be the conjugate prior of F. The two most common choices of F are Gaussian aka "normal" (for real-valued observations) and categorical (for discrete observations). Other common possibilities for the distribution of the mixture components are: Binomial distribution, for the number of "positive occurrences" (e.g., successes, yes votes, etc.) given a fixed number of total occurrences Multinomial distribution, similar to the binomial distribution, but for counts of multi-way occurrences (e.g., yes/no/maybe in a survey) Negative binomial distribution, for binomial-type observations but where the quantity of interest is the number of failures before a given number of successes occurs Poisson distribution, for the number of occurrences of an event in a given period of time, for an event that is characterized by a fixed rate of occurrence Exponential distribution, for the time before the next event occurs, for an event that is characterized by a fixed rate of occurrence Log-normal distribution, for positive real numbers that are assumed to grow exponentially, such as incomes or prices Multivariate normal distribution (aka multivariate Gaussian distribution), for vectors of correlated outcomes that are individually Gaussian-distributed Multivariate Student's t-distribution, for vectors of heavy-tailed correlated outcomes A vector of Bernoulli-distributed values, corresponding, e.g., to a black-and-white image, with each value representing a pixel; see the handwriting-recognition example below === Specific examples === ==== Gaussian mixture model ==== A typical non-Bayesian Gaussian mixture model looks like this: K , N = as above ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N = as above θ i = 1 … K = { μ i = 1 … K , σ i = 1 … K 2 } μ i = 1 … K = mean of component i σ i = 1 … K 2 = variance of component i z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N ∼ N ( μ z i , σ z i 2 ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N}&=&{\text{as above}}\\\theta _{i=1\dots K}&=&\{\mu _{i=1\dots K},\sigma _{i=1\dots K}^{2}\}\\\mu _{i=1\dots K}&=&{\text{mean of component }}i\\\sigma _{i=1\dots K}^{2}&=&{\text{variance of component }}i\\z_{i=1\dots N}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}&\sim &{\mathcal {N}}(\mu _{z_{i}},\sigma _{z_{i}}^{2})\end{array}}} A Bayesian version of a Gaussian mixture model is as follows: K , N = as above ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N = as above θ i = 1 … K = { μ i = 1 … K , σ i = 1 … K 2 } μ i = 1 … K = mean of component i σ i = 1 … K 2 = variance of component i μ 0 , λ , ν , σ 0 2 = shared hyperparameters μ i = 1 … K ∼ N ( μ 0 , λ σ i 2 ) σ i = 1 … K 2 ∼ I n v e r s e - G a m m a ⁡ ( ν , σ 0 2 ) ϕ ∼ S y m m e t r i c - D i r i c h l e t K ⁡ ( β ) z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N ∼ N ( μ z i , σ z i 2 ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N}&=&{\text{as above}}\\\theta _{i=1\

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  • Proximal policy optimization

    Proximal policy optimization

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent. Specifically, it is a policy gradient method, often used for deep RL when the policy network is very large. == History == The predecessor to PPO, Trust Region Policy Optimization (TRPO), was published in 2015. It addressed the instability issue of another algorithm, the Deep Q-Network (DQN), by using the trust region method to limit the KL divergence between the old and new policies. However, TRPO uses the Hessian matrix (a matrix of second derivatives) to enforce the trust region, but the Hessian is inefficient for large-scale problems. PPO was published in 2017. It was essentially an approximation of TRPO that does not require computing the Hessian. The KL divergence constraint was approximated by simply clipping the policy gradient. Since 2018, PPO was the default RL algorithm at OpenAI. PPO has been applied to many areas, such as controlling a robotic arm, beating professional players at Dota 2 (OpenAI Five), and playing Atari games. == TRPO == TRPO, the predecessor of PPO, is an on-policy algorithm. It can be used for environments with either discrete or continuous action spaces. The pseudocode is as follows: Input: initial policy parameters θ 0 {\textstyle \theta _{0}} , initial value function parameters ϕ 0 {\textstyle \phi _{0}} Hyperparameters: KL-divergence limit δ {\textstyle \delta } , backtracking coefficient α {\textstyle \alpha } , maximum number of backtracking steps K {\textstyle K} for k = 0 , 1 , 2 , … {\textstyle k=0,1,2,\ldots } do Collect set of trajectories D k = { τ i } {\textstyle {\mathcal {D}}_{k}=\left\{\tau _{i}\right\}} by running policy π k = π ( θ k ) {\textstyle \pi _{k}=\pi \left(\theta _{k}\right)} in the environment. Compute rewards-to-go R ^ t {\textstyle {\hat {R}}_{t}} . Compute advantage estimates, A ^ t {\textstyle {\hat {A}}_{t}} (using any method of advantage estimation) based on the current value function V ϕ k {\textstyle V_{\phi _{k}}} . Estimate policy gradient as g ^ k = 1 | D k | ∑ τ ∈ D k ∑ t = 0 T ∇ θ log ⁡ π θ ( a t ∣ s t ) | θ k A ^ t {\displaystyle {\hat {g}}_{k}=\left.{\frac {1}{\left|{\mathcal {D}}_{k}\right|}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\nabla _{\theta }\log \pi _{\theta }\left(a_{t}\mid s_{t}\right)\right|_{\theta _{k}}{\hat {A}}_{t}} Use the conjugate gradient algorithm to compute x ^ k ≈ H ^ k − 1 g ^ k {\displaystyle {\hat {x}}_{k}\approx {\hat {H}}_{k}^{-1}{\hat {g}}_{k}} where H ^ k {\textstyle {\hat {H}}_{k}} is the Hessian of the sample average KL-divergence. Update the policy by backtracking line search with θ k + 1 = θ k + α j 2 δ x ^ k T H ^ k x ^ k x ^ k {\displaystyle \theta _{k+1}=\theta _{k}+\alpha ^{j}{\sqrt {\frac {2\delta }{{\hat {x}}_{k}^{T}{\hat {H}}_{k}{\hat {x}}_{k}}}}{\hat {x}}_{k}} where j ∈ { 0 , 1 , 2 , … K } {\textstyle j\in \{0,1,2,\ldots K\}} is the smallest value which improves the sample loss and satisfies the sample KL-divergence constraint. Fit value function by regression on mean-squared error: ϕ k + 1 = arg ⁡ min ϕ 1 | D k | T ∑ τ ∈ D k ∑ t = 0 T ( V ϕ ( s t ) − R ^ t ) 2 {\displaystyle \phi _{k+1}=\arg \min _{\phi }{\frac {1}{\left|{\mathcal {D}}_{k}\right|T}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\left(V_{\phi }\left(s_{t}\right)-{\hat {R}}_{t}\right)^{2}} typically via some gradient descent algorithm. == PPO == The pseudocode is as follows: Input: initial policy parameters θ 0 {\textstyle \theta _{0}} , initial value function parameters ϕ 0 {\textstyle \phi _{0}} for k = 0 , 1 , 2 , … {\textstyle k=0,1,2,\ldots } do Collect set of trajectories D k = { τ i } {\textstyle {\mathcal {D}}_{k}=\left\{\tau _{i}\right\}} by running policy π k = π ( θ k ) {\textstyle \pi _{k}=\pi \left(\theta _{k}\right)} in the environment. Compute rewards-to-go R ^ t {\textstyle {\hat {R}}_{t}} . Compute advantage estimates, A ^ t {\textstyle {\hat {A}}_{t}} (using any method of advantage estimation) based on the current value function V ϕ k {\textstyle V_{\phi _{k}}} . Update the policy by maximizing the PPO-Clip objective: θ k + 1 = arg ⁡ max θ 1 | D k | T ∑ τ ∈ D k ∑ t = 0 T min ( π θ ( a t ∣ s t ) π θ k ( a t ∣ s t ) A π θ k ( s t , a t ) , g ( ϵ , A π θ k ( s t , a t ) ) ) {\displaystyle \theta _{k+1}=\arg \max _{\theta }{\frac {1}{\left|{\mathcal {D}}_{k}\right|T}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\min \left({\frac {\pi _{\theta }\left(a_{t}\mid s_{t}\right)}{\pi _{\theta _{k}}\left(a_{t}\mid s_{t}\right)}}A^{\pi _{\theta _{k}}}\left(s_{t},a_{t}\right),\quad g\left(\epsilon ,A^{\pi _{\theta _{k}}}\left(s_{t},a_{t}\right)\right)\right)} typically via stochastic gradient ascent with Adam. Fit value function by regression on mean-squared error: ϕ k + 1 = arg ⁡ min ϕ 1 | D k | T ∑ τ ∈ D k ∑ t = 0 T ( V ϕ ( s t ) − R ^ t ) 2 {\displaystyle \phi _{k+1}=\arg \min _{\phi }{\frac {1}{\left|{\mathcal {D}}_{k}\right|T}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\left(V_{\phi }\left(s_{t}\right)-{\hat {R}}_{t}\right)^{2}} typically via some gradient descent algorithm. Like all policy gradient methods, PPO is used for training an RL agent whose actions are determined by a differentiable policy function by gradient ascent. Intuitively, a policy gradient method takes small policy update steps, so the agent can reach higher and higher rewards in expectation. Policy gradient methods may be unstable: A step size that is too big may direct the policy in a suboptimal direction, thus having little possibility of recovery; a step size that is too small lowers the overall efficiency. To solve the instability, PPO implements a clip function that constrains the policy update of an agent from being too large, so that larger step sizes may be used without negatively affecting the gradient ascent process. === Basic concepts === To begin the PPO training process, the agent is set in an environment to perform actions based on its current input. In the early phase of training, the agent can freely explore solutions and keep track of the result. Later, with a certain amount of transition samples and policy updates, the agent will select an action to take by randomly sampling from the probability distribution P ( A | S ) {\displaystyle P(A|S)} generated by the policy network. The actions that are most likely to be beneficial will have the highest probability of being selected from the random sample. After an agent arrives at a different scenario (a new state) by acting, it is rewarded with a positive reward or a negative reward. The objective of an agent is to maximize the cumulative reward signal across sequences of states, known as episodes. === Policy gradient laws: the advantage function === The advantage function (denoted as A {\displaystyle A} ) is central to PPO, as it tries to answer the question of whether a specific action of the agent is better or worse than some other possible action in a given state. By definition, the advantage function is an estimate of the relative value for a selected action. If the output of this function is positive, it means that the action in question is better than the average return, so the possibilities of selecting that specific action will increase. The opposite is true for a negative advantage output. The advantage function can be defined as A = Q − V {\displaystyle A=Q-V} , where Q {\displaystyle Q} is the discounted sum of rewards (the total weighted reward for the completion of an episode) and V {\displaystyle V} is the baseline estimate. Since the advantage function is calculated after the completion of an episode, the program records the outcome of the episode. Therefore, calculating advantage is essentially an unsupervised learning problem. The baseline estimate comes from the value function that outputs the expected discounted sum of an episode starting from the current state. In the PPO algorithm, the baseline estimate will be noisy (with some variance), as it also uses a neural network, like the policy function itself. With Q {\displaystyle Q} and V {\displaystyle V} computed, the advantage function is calculated by subtracting the baseline estimate from the actual discounted return. If A > 0 {\displaystyle A>0} , the actual return of the action is better than the expected return from experience; if A < 0 {\displaystyle A<0} , the actual return is worse. === Ratio function === In PPO, the ratio function ( r t {\displaystyle r_{t}} ) calculates the probability of selecting action a {\displaystyle a} in state s {\displaystyle s} given the current policy network, divided by the previous probability under the old policy. In other words: If r t ( θ ) > 1 {\displaystyle r_{t}(\theta )>1} , where θ {\displaystyle \theta } are the policy network parameters, then selecting action a {\displaystyle a} in state s {\displaystyle s} is more likely based on the current policy than the previous policy. If 0 ≤ r t ( θ ) < 1 {\displaystyle 0\leq r_{t}(\theta )<1} , then selecting actio

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  • Genetic operator

    Genetic operator

    A genetic operator is an operator used in evolutionary algorithms (EA) to guide the algorithm towards a solution to a given problem. There are three main types of operators (mutation, crossover and selection), which must work in conjunction with one another in order for the algorithm to be successful. Genetic operators are used to create and maintain genetic diversity (mutation operator), combine existing solutions (also known as chromosomes) into new solutions (crossover) and select between solutions (selection). The classic representatives of evolutionary algorithms include genetic algorithms, evolution strategies, genetic programming and evolutionary programming. In his book discussing the use of genetic programming for the optimization of complex problems, computer scientist John Koza has also identified an 'inversion' or 'permutation' operator; however, the effectiveness of this operator has never been conclusively demonstrated and this operator is rarely discussed in the field of genetic programming. For combinatorial problems, however, these and other operators tailored to permutations are frequently used by other EAs. Mutation (or mutation-like) operators are said to be unary operators, as they only operate on one chromosome at a time. In contrast, crossover operators are said to be binary operators, as they operate on two chromosomes at a time, combining two existing chromosomes into one new chromosome. == Operators == Genetic variation is a necessity for the process of evolution. Genetic operators used in evolutionary algorithms are analogous to those in the natural world: survival of the fittest, or selection; reproduction (crossover, also called recombination); and mutation. === Selection === Selection operators give preference to better candidate solutions (chromosomes), allowing them to pass on their 'genes' to the next generation (iteration) of the algorithm. The best solutions are determined using some form of objective function (also known as a 'fitness function' in evolutionary algorithms), before being passed to the crossover operator. Different methods for choosing the best solutions exist, for example, fitness proportionate selection and tournament selection. A further or the same selection operator is used to determine the individuals for being selected to form the next parental generation. The selection operator may also ensure that the best solution(s) from the current generation always become(s) a member of the next generation without being altered; this is known as elitism or elitist selection. === Crossover === Crossover is the process of taking more than one parent solutions (chromosomes) and producing a child solution from them. By recombining portions of good solutions, the evolutionary algorithm is more likely to create a better solution. As with selection, there are a number of different methods for combining the parent solutions, including the edge recombination operator (ERO) and the 'cut and splice crossover' and 'uniform crossover' methods. The crossover method is often chosen to closely match the chromosome's representation of the solution; this may become particularly important when variables are grouped together as building blocks, which might be disrupted by a non-respectful crossover operator. Similarly, crossover methods may be particularly suited to certain problems; the ERO is considered a good option for solving the travelling salesman problem. === Mutation === The mutation operator encourages genetic diversity amongst solutions and attempts to prevent the evolutionary algorithm converging to a local minimum by stopping the solutions becoming too close to one another. In mutating the current pool of solutions, a given solution may change between slightly and entirely from the previous solution. By mutating the solutions, an evolutionary algorithm can reach an improved solution solely through the mutation operator. Again, different methods of mutation may be used; these range from a simple bit mutation (flipping random bits in a binary string chromosome with some low probability) to more complex mutation methods in which genes in the solution are changed, for example by adding a random value from the Gaussian distribution to the current gene value. As with the crossover operator, the mutation method is usually chosen to match the representation of the solution within the chromosome. == Combining operators == While each operator acts to improve the solutions produced by the evolutionary algorithm working individually, the operators must work in conjunction with each other for the algorithm to be successful in finding a good solution. Using the selection operator on its own will tend to fill the solution population with copies of the best solution from the population. If the selection and crossover operators are used without the mutation operator, the algorithm will tend to converge to a local minimum, that is, a good but sub-optimal solution to the problem. Using the mutation operator on its own leads to a random walk through the search space. Only by using all three operators together can the evolutionary algorithm become a noise-tolerant global search algorithm, yielding good solutions to the problem at hand.

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  • Linguatec

    Linguatec

    The Linguatec Sprachtechnologien GmbH is a language technology provider, specialized in the field of machine translation, speech synthesis and speech recognition. Linguatec was founded in Munich in 1996 and its headquarters are in Pasing. Linguatec has won the European Information Society Technologies Prize three times. On their website, they are now using the online service Voice Reader Web, so that the information can be read out in every language by means of a text-to-speech function. == Core areas == Machine translation The different versions of Personal Translator (seven language pairs) can be used "for home use" or for professional business use in the company network. In addition to this, specialist dictionaries are offered to broaden standard vocabulary. Speech synthesis The Voice Reader text-to-speech program reads in twelve languages: German, British English, American English, French, Quebec French, Spanish, Mexican Spanish, Italian, Dutch, Portuguese, Czech, Chinese. Speech recognition Voice Pro is based on ViaVoice technology from IBM. There are special software programs for doctors and lawyers. == Patents == 2005 pending patent application for a newly developed hybrid technology that uses the intelligence of neural networks for machine translation. == Awards == 2004 European IT Prize for Beyond Babel 2004 test winner Stiftung Warentest – best voice recognition 1998 European IT Prize – applied voice recognition 1996 European IT Prize – automated translation == Studies == 2005 University of Regensburg: Voice Reader user test 2002 Fraunhofer Institute for Industrial Engineering and Organization IAO: user study on the efficiency of machine translation

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  • Handwriting recognition

    Handwriting recognition

    Handwriting recognition (HWR), also known as handwritten text recognition (HTR), is the ability of a computer to receive and interpret intelligible handwritten input from sources such as paper documents, photographs, touch-screens and other devices. The image of the written text may be sensed "off line" from a piece of paper by optical scanning (optical character recognition) or intelligent word recognition. Alternatively, the movements of the pen tip may be sensed "on line", for example by a pen-based computer screen surface, a generally easier task as there are more clues available. A handwriting recognition system handles formatting, performs correct segmentation into characters, and finds the most possible words. == Offline recognition == Offline handwriting recognition involves the automatic conversion of text in an image into letter codes that are usable within computer and text-processing applications. The data obtained by this form is regarded as a static representation of handwriting. Offline handwriting recognition is comparatively difficult, as different people have different handwriting styles. And, as of today, OCR engines are primarily focused on machine printed text and ICR for hand "printed" (written in capital letters) text. === Traditional techniques === ==== Character extraction ==== Offline character recognition often involves scanning a form or document. This means the individual characters contained in the scanned image will need to be extracted. Tools exist that are capable of performing this step. However, there are several common imperfections in this step. The most common is when characters that are connected are returned as a single sub-image containing both characters. This causes a major problem in the recognition stage. Yet many algorithms are available that reduce the risk of connected characters. ==== Character recognition ==== After individual characters have been extracted, a recognition engine is used to identify the corresponding computer character. Several different recognition techniques are currently available. ===== Feature extraction ===== Feature extraction works in a similar fashion to neural network recognizers. However, programmers must manually determine the properties they feel are important. This approach gives the recognizer more control over the properties used in identification. Yet any system using this approach requires substantially more development time than a neural network because the properties are not learned automatically. === Modern techniques === Where traditional techniques focus on segmenting individual characters for recognition, modern techniques focus on recognizing all the characters in a segmented line of text. Particularly they focus on machine learning techniques that are able to learn visual features, avoiding the limiting feature engineering previously used. State-of-the-art methods use convolutional networks to extract visual features over several overlapping windows of a text line image which a recurrent neural network uses to produce character probabilities. == Online recognition == Online handwriting recognition involves the automatic conversion of text as it is written on a special digitizer or PDA, where a sensor picks up the pen-tip movements as well as pen-up/pen-down switching. This kind of data is known as digital ink and can be regarded as a digital representation of handwriting. The obtained signal is converted into letter codes that are usable within computer and text-processing applications. The elements of an online handwriting recognition interface typically include: a pen or stylus for the user to write with a touch sensitive surface, which may be integrated with, or adjacent to, an output display. a software application which interprets the movements of the stylus across the writing surface, translating the resulting strokes into digital text. The process of online handwriting recognition can be broken down into a few general steps: preprocessing, feature extraction and classification The purpose of preprocessing is to discard irrelevant information in the input data, that can negatively affect the recognition. This concerns speed and accuracy. Preprocessing usually consists of binarization, normalization, sampling, smoothing and denoising. The second step is feature extraction. Out of the two- or higher-dimensional vector field received from the preprocessing algorithms, higher-dimensional data is extracted. The purpose of this step is to highlight important information for the recognition model. This data may include information like pen pressure, velocity or the changes of writing direction. The last big step is classification. In this step, various models are used to map the extracted features to different classes and thus identifying the characters or words the features represent. === Hardware === Commercial products incorporating handwriting recognition as a replacement for keyboard input were introduced in the early 1980s. Examples include handwriting terminals such as the Pencept Penpad and the Inforite point-of-sale terminal. With the advent of the large consumer market for personal computers, several commercial products were introduced to replace the keyboard and mouse on a personal computer with a single pointing/handwriting system, such as those from Pencept, CIC and others. The first commercially available tablet-type portable computer was the Write-Top from Linus Technologies, released in July 1988. Its operating system was based on MS-DOS. In the early 1990s, hardware makers including NCR, IBM and EO released tablet computers running the PenPoint operating system developed by GO Corp. PenPoint used handwriting recognition and gestures throughout and provided the facilities to third-party software. IBM's tablet computer was the first to use the ThinkPad name and used IBM's handwriting recognition. This recognition system was later ported to Microsoft Windows for Pen Computing, and IBM's Pen for OS/2. None of these were commercially successful. Advancements in electronics allowed the computing power necessary for handwriting recognition to fit into a smaller form factor than tablet computers, and handwriting recognition is often used as an input method for hand-held PDAs. The first PDA to provide written input was the Apple Newton, which exposed the public to the advantage of a streamlined user interface. However, the device was not a commercial success, owing to the unreliability of the software, which tried to learn a user's writing patterns. By the time of the release of the Newton OS 2.0, wherein the handwriting recognition was greatly improved, including unique features still not found in current recognition systems such as modeless error correction, the largely negative first impression had been made. After discontinuation of Apple Newton, the feature was incorporated in Mac OS X 10.2 and later as Inkwell. Palm later launched a successful series of PDAs based on the Graffiti recognition system. Graffiti improved usability by defining a set of "unistrokes", or one-stroke forms, for each character. This narrowed the possibility for erroneous input, although memorization of the stroke patterns did increase the learning curve for the user. The Graffiti handwriting recognition was found to infringe on a patent held by Xerox, and Palm replaced Graffiti with a licensed version of the CIC handwriting recognition which, while also supporting unistroke forms, pre-dated the Xerox patent. The court finding of infringement was reversed on appeal, and then reversed again on a later appeal. The parties involved subsequently negotiated a settlement concerning this and other patents. A Tablet PC is a notebook computer with a digitizer tablet and a stylus, which allows a user to handwrite text on the unit's screen. The operating system recognizes the handwriting and converts it into text. Windows Vista and Windows 7 include personalization features that learn a user's writing patterns or vocabulary for English, Japanese, Chinese Traditional, Chinese Simplified and Korean. The features include a "personalization wizard" that prompts for samples of a user's handwriting and uses them to retrain the system for higher accuracy recognition. This system is distinct from the less advanced handwriting recognition system employed in its Windows Mobile OS for PDAs. Although handwriting recognition is an input form that the public has become accustomed to, it has not achieved widespread use in either desktop computers or laptops. It is still generally accepted that keyboard input is both faster and more reliable. As of 2006, many PDAs offer handwriting input, sometimes even accepting natural cursive handwriting, but accuracy is still a problem, and some people still find even a simple on-screen keyboard more efficient. === Software === Early software could understand print handwriting where the characters were separated; however, cursive handwriting

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  • Multimodal learning

    Multimodal learning

    Multimodal learning is a type of deep learning that integrates and processes multiple types of data, referred to as modalities, such as text, audio, images, or video. This integration allows for a more holistic understanding of complex data, improving model performance in tasks like visual question answering, cross-modal retrieval, text-to-image generation, aesthetic ranking, and image captioning. Multimodal learning was proposed in 2011 at the beginning of the deep learning period. Large multimodal models, such as Google Gemini and GPT-4o, have become increasingly popular since 2023, enabling increased versatility and a broader understanding of real-world phenomena. == Motivation == Data usually comes with different modalities which carry different information. For example, it is very common to caption an image to convey the information not presented in the image itself. Similarly, sometimes it is more straightforward to use an image to describe information which may not be obvious from text. As a result, if different words appear in similar images, then these words likely describe the same thing. Conversely, if a word is used to describe seemingly dissimilar images, then these images may represent the same object. Thus, in cases dealing with multi-modal data, it is important to use a model which is able to jointly represent the information such that the model can capture the combined information from different modalities. == Multimodal transformers == Models such as CLIP (Contrastive Language–Image Pretraining) learn joint representations of images and text by optimizing contrastive objectives, allowing the model to match images with their corresponding textual descriptions. == Multimodal deep Boltzmann machines == A Boltzmann machine is a type of stochastic neural network invented by Geoffrey Hinton and Terry Sejnowski in 1985. Boltzmann machines can be seen as the stochastic, generative counterpart of Hopfield nets. They are named after the Boltzmann distribution in statistical mechanics. The units in Boltzmann machines are divided into two groups: visible units and hidden units. Each unit is like a neuron with a binary output that represents whether it is activated or not. General Boltzmann machines allow connection between any units. However, learning is impractical using general Boltzmann Machines because the computational time is exponential to the size of the machine. A more efficient architecture is called restricted Boltzmann machine where connection is only allowed between hidden unit and visible unit, which is described in the next section. Multimodal deep Boltzmann machines can process and learn from different types of information, such as images and text, simultaneously. This can notably be done by having a separate deep Boltzmann machine for each modality, for example one for images and one for text, joined at an additional top hidden layer. == Applications == Multimodal machine learning has numerous applications across various domains: Cross-modal retrieval: cross-modal retrieval allows users to search for data across different modalities (e.g., retrieving images based on text descriptions), improving multimedia search engines and content recommendation systems. Classification and missing data retrieval: multimodal Deep Boltzmann Machines outperform traditional models like support vector machines and latent Dirichlet allocation in classification tasks and can predict missing data in multimodal datasets, such as images and text. Healthcare diagnostics: multimodal models integrate medical imaging, genomic data, and patient records to improve diagnostic accuracy and early disease detection, especially in cancer screening. Content generation: models like DALL·E generate images from textual descriptions, benefiting creative industries, while cross-modal retrieval enables dynamic multimedia searches. Robotics and human-computer interaction: multimodal learning improves interaction in robotics and AI by integrating sensory inputs like speech, vision, and touch, aiding autonomous systems and human-computer interaction. Emotion recognition: combining visual, audio, and text data, multimodal systems enhance sentiment analysis and emotion recognition, applied in customer service, social media, and marketing.

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  • One-class classification

    One-class classification

    In machine learning, one-class classification (OCC), also known as unary classification or class-modelling, is an approach to the training of binary classifiers in which only examples of one of the two classes are used. Examples include the monitoring of helicopter gearboxes, motor failure prediction, or assessing the operational status of a nuclear plant as 'normal': In such scenarios, there are few, if any, examples of the catastrophic system states – rare outliers – that comprise the second class. Alternatively, the class that is being focused on may cover a small, coherent subset of the data and the training may rely on an information bottleneck approach. In practice, counter-examples from the second class may be used in later rounds of training to further refine the algorithm. == Overview == The term one-class classification (OCC) was coined by Moya & Hush (1996) and many applications can be found in scientific literature, for example outlier detection, anomaly detection, novelty detection. A feature of OCC is that it uses only sample points from the assigned class, so that a representative sampling is not strictly required for non-target classes. == Introduction == SVM based one-class classification (OCC) relies on identifying the smallest hypersphere (with radius r, and center c) consisting of all the data points. This method is called Support Vector Data Description (SVDD). Formally, the problem can be defined in the following constrained optimization form, min r , c r 2 subject to, | | Φ ( x i ) − c | | 2 ≤ r 2 ∀ i = 1 , 2 , . . . , n {\displaystyle \min _{r,c}r^{2}{\text{ subject to, }}||\Phi (x_{i})-c||^{2}\leq r^{2}\;\;\forall i=1,2,...,n} However, the above formulation is highly restrictive, and is sensitive to the presence of outliers. Therefore, a flexible formulation, that allow for the presence of outliers is formulated as shown below, min r , c , ζ r 2 + 1 ν n ∑ i = 1 n ζ i {\displaystyle \min _{r,c,\zeta }r^{2}+{\frac {1}{\nu n}}\sum _{i=1}^{n}\zeta _{i}} subject to, | | Φ ( x i ) − c | | 2 ≤ r 2 + ζ i ∀ i = 1 , 2 , . . . , n {\displaystyle {\text{subject to, }}||\Phi (x_{i})-c||^{2}\leq r^{2}+\zeta _{i}\;\;\forall i=1,2,...,n} From the Karush–Kuhn–Tucker conditions for optimality, we get c = ∑ i = 1 n α i Φ ( x i ) , {\displaystyle c=\sum _{i=1}^{n}\alpha _{i}\Phi (x_{i}),} where the α i {\displaystyle \alpha _{i}} 's are the solution to the following optimization problem: max α ∑ i = 1 n α i κ ( x i , x i ) − ∑ i , j = 1 n α i α j κ ( x i , x j ) {\displaystyle \max _{\alpha }\sum _{i=1}^{n}\alpha _{i}\kappa (x_{i},x_{i})-\sum _{i,j=1}^{n}\alpha _{i}\alpha _{j}\kappa (x_{i},x_{j})} subject to, ∑ i = 1 n α i = 1 and 0 ≤ α i ≤ 1 ν n for all i = 1 , 2 , . . . , n . {\displaystyle \sum _{i=1}^{n}\alpha _{i}=1{\text{ and }}0\leq \alpha _{i}\leq {\frac {1}{\nu n}}{\text{for all }}i=1,2,...,n.} The introduction of kernel function provide additional flexibility to the One-class SVM (OSVM) algorithm. === PU (Positive Unlabeled) learning === A similar problem is PU learning, in which a binary classifier is constructed by semi-supervised learning from only positive and unlabeled sample points. In PU learning, two sets of examples are assumed to be available for training: the positive set P {\displaystyle P} and a mixed set U {\displaystyle U} , which is assumed to contain both positive and negative samples, but without these being labeled as such. This contrasts with other forms of semisupervised learning, where it is assumed that a labeled set containing examples of both classes is available in addition to unlabeled samples. A variety of techniques exist to adapt supervised classifiers to the PU learning setting, including variants of the EM algorithm. PU learning has been successfully applied to text, time series, bioinformatics tasks, and remote sensing data. == Approaches == Several approaches have been proposed to solve one-class classification (OCC). The approaches can be distinguished into three main categories, density estimation, boundary methods, and reconstruction methods. === Density estimation methods === Density estimation methods rely on estimating the density of the data points, and set the threshold. These methods rely on assuming distributions, such as Gaussian, or a Poisson distribution. Following which discordancy tests can be used to test the new objects. These methods are robust to scale variance. Gaussian model is one of the simplest methods to create one-class classifiers. Due to Central Limit Theorem (CLT), these methods work best when large number of samples are present, and they are perturbed by small independent error values. The probability distribution for a d-dimensional object is given by: p N ( z ; μ ; Σ ) = 1 ( 2 π ) d 2 | Σ | 1 2 exp ⁡ { − 1 2 ( z − μ ) T Σ − 1 ( z − μ ) } {\displaystyle p_{\mathcal {N}}(z;\mu ;\Sigma )={\frac {1}{(2\pi )^{\frac {d}{2}}|\Sigma |^{\frac {1}{2}}}}\exp \left\{-{\frac {1}{2}}(z-\mu )^{T}\Sigma ^{-1}(z-\mu )\right\}} Where, μ {\displaystyle \mu } is the mean and Σ {\displaystyle \Sigma } is the covariance matrix. Computing the inverse of covariance matrix ( Σ − 1 {\displaystyle \Sigma ^{-1}} ) is the costliest operation, and in the cases where the data is not scaled properly, or data has singular directions pseudo-inverse Σ + {\displaystyle \Sigma ^{+}} is used to approximate the inverse, and is calculated as Σ T ( Σ Σ T ) − 1 {\displaystyle \Sigma ^{T}(\Sigma \Sigma ^{T})^{-1}} . === Boundary methods === Boundary methods focus on setting boundaries around a few set of points, called target points. These methods attempt to optimize the volume. Boundary methods rely on distances, and hence are not robust to scale variance. K-centers method, NN-d, and SVDD are some of the key examples. K-centers In K-center algorithm, k {\displaystyle k} small balls with equal radius are placed to minimize the maximum distance of all minimum distances between training objects and the centers. Formally, the following error is minimized, ε k − c e n t e r = max i ( min k | | x i − μ k | | 2 ) {\displaystyle \varepsilon _{k-center}=\max _{i}(\min _{k}||x_{i}-\mu _{k}||^{2})} The algorithm uses forward search method with random initialization, where the radius is determined by the maximum distance of the object, any given ball should capture. After the centers are determined, for any given test object z {\displaystyle z} the distance can be calculated as, d k − c e n t r ( z ) = min k | | z − μ k | | 2 {\displaystyle d_{k-centr}(z)=\min _{k}||z-\mu _{k}||^{2}} === Reconstruction methods === Reconstruction methods use prior knowledge and generating process to build a generating model that best fits the data. New objects can be described in terms of a state of the generating model. Some examples of reconstruction methods for OCC are, k-means clustering, learning vector quantization, self-organizing maps, etc. == Applications == === Document classification === The basic Support Vector Machine (SVM) paradigm is trained using both positive and negative examples, however studies have shown there are many valid reasons for using only positive examples. When the SVM algorithm is modified to only use positive examples, the process is considered one-class classification. One situation where this type of classification might prove useful to the SVM paradigm is in trying to identify a web browser's sites of interest based only off of the user's browsing history. === Biomedical studies === One-class classification can be particularly useful in biomedical studies where often data from other classes can be difficult or impossible to obtain. In studying biomedical data it can be difficult and/or expensive to obtain the set of labeled data from the second class that would be necessary to perform a two-class classification. A study from The Scientific World Journal found that the typicality approach is the most useful in analysing biomedical data because it can be applied to any type of dataset (continuous, discrete, or nominal). The typicality approach is based on the clustering of data by examining data and placing it into new or existing clusters. To apply typicality to one-class classification for biomedical studies, each new observation, y 0 {\displaystyle y_{0}} , is compared to the target class, C {\displaystyle C} , and identified as an outlier or a member of the target class. === Unsupervised Concept Drift Detection === One-class classification has similarities with unsupervised concept drift detection, where both aim to identify whether the unseen data share similar characteristics to the initial data. A concept is referred to as the fixed probability distribution which data is drawn from. In unsupervised concept drift detection, the goal is to detect if the data distribution changes without utilizing class labels. In one-class classification, the flow of data is not important. Unseen data is classified as typical or outlier depending on its characteristics, whether it is from the initi

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  • Adobe ImageReady

    Adobe ImageReady

    Adobe ImageReady was a bitmap graphics editor that was shipped with Adobe Photoshop for six years. It was available for Windows, Classic Mac OS and Mac OS X from 1998 to 2007. ImageReady was designed for web development and closely interacted with Photoshop. == Function == ImageReady was designed for web development rather than effects-intensive photo manipulation. To that end, ImageReady has specialized features such as animated GIF creation, image compression optimization, image slicing, adding rollover effects, and HTML generation. Photoshop versions with which ImageReady was released have an "Edit in ImageReady" button that enables editing of image directly in ImageReady. ImageReady, in turn, has an "Edit in Photoshop" button. ImageReady has strong resemblances to Photoshop; it can even use the same set of Photoshop filters. One set of tools that does not resemble the Photoshop tools, however, is the Image Map set of tools, indicated by a shape or arrow with a hand that varied depending upon the version. This toolbox has several features not found in Photoshop, including: Toggle Image Map Visibility and Toggle Slice Visibility tools: toggle between showing and hiding image maps and slices, respectively Export Animation Frames as Files option: saves all or specified frames for an alternate use, e.g., to e-mail slides for review Preview Document tool: provides a preview of rollover effects in ImageReady rather than previewing them in a browser Preview in Default Browser tool: previews the image in a browser, including any rollover or animation effects Edit in Photoshop button: opens the current image in Photoshop == History == Adobe ImageReady 1.0 was released in July 1998 as a standalone application. Version 2.0 was packaged with Photoshop 5.5, and the program was included with Photoshop through version 9.0 (CS2). Starting with Photoshop 7.0, Adobe changed the version numbers of ImageReady to match. With the release of the Creative Suite 3, ImageReady was discontinued. According to Adobe, ImageReady's most popular features were merged into Photoshop. (Even before discontinuation, some of ImageReady's web optimization functionality could be found in Photoshop's Save For Web & Devices tool.) Around the same time, Adobe purchased rival software developer Macromedia, whose application Fireworks had been a competitor to ImageReady.

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  • Blockmodeling linked networks

    Blockmodeling linked networks

    Blockmodeling linked networks is an approach in blockmodeling in analysing the linked networks. Such approach is based on the generalized multilevel blockmodeling approach. The main objective of this approach is to achieve clustering of the nodes from all involved sets, while at the same time using all available information. At the same time, all one-mode and two-node networks, that are connected, are blockmodeled, which results in obtaining only one clustering, using nodes from each sets. Each cluster ideally contains only nodes from one set, which also allows the modeling of the links among clusters from different sets (through two-mode networks). This approach was introduced by Aleš Žiberna in 2014. Blockmodeling linked networks can be done using: separate analysis: blockmodeling each level separately; conversion approach: converting all one-mode networks to the same level and joining with two-mode networks; a true multilevel approach: one-mode and two-mode networks are blockmodeled at the same time, resulting in one clustering for nodes from each level.

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  • Variable kernel density estimation

    Variable kernel density estimation

    In statistics, adaptive or "variable-bandwidth" kernel density estimation is a form of kernel density estimation in which the size of the kernels used in the estimate are varied depending upon either the location of the samples or the location of the test point. It is a particularly effective technique when the sample space is multi-dimensional. == Rationale == Given a set of samples, { x → i } {\displaystyle \lbrace {\vec {x}}_{i}\rbrace } , we wish to estimate the density, P ( x → ) {\displaystyle P({\vec {x}})} , at a test point, x → {\displaystyle {\vec {x}}} : P ( x → ) ≈ W n h D {\displaystyle P({\vec {x}})\approx {\frac {W}{nh^{D}}}} W = ∑ i = 1 n w i {\displaystyle W=\sum _{i=1}^{n}w_{i}} w i = K ( x → − x → i h ) {\displaystyle w_{i}=K\left({\frac {{\vec {x}}-{\vec {x}}_{i}}{h}}\right)} where n is the number of samples, K is the "kernel", h is its width and D is the number of dimensions in x → {\displaystyle {\vec {x}}} . The kernel can be thought of as a simple, linear filter. Using a fixed filter width may mean that in regions of low density, all samples will fall in the tails of the filter with very low weighting, while regions of high density will find an excessive number of samples in the central region with weighting close to unity. To fix this problem, we vary the width of the kernel in different regions of the sample space. There are two methods of doing this: balloon and pointwise estimation. In a balloon estimator, the kernel width is varied depending on the location of the test point. In a pointwise estimator, the kernel width is varied depending on the location of the sample. For multivariate estimators, the parameter, h, can be generalized to vary not just the size, but also the shape of the kernel. This more complicated approach will not be covered here. == Balloon estimators == A common method of varying the kernel width is to make it inversely proportional to the density at the test point: h = k [ n P ( x → ) ] 1 / D {\displaystyle h={\frac {k}{\left[nP({\vec {x}})\right]^{1/D}}}} where k is a constant. If we back-substitute the estimated PDF, and assuming a Gaussian kernel function, we can show that W is a constant: W = k D ( 2 π ) D / 2 {\displaystyle W=k^{D}(2\pi )^{D/2}} A similar derivation holds for any kernel whose normalising function is of the order hD, although with a different constant factor in place of the (2 π)D/2 term. This produces a generalization of the k-nearest neighbour algorithm. That is, a uniform kernel function will return the KNN technique. There are two components to the error: a variance term and a bias term. The variance term is given as: e 1 = P ∫ K 2 n h D {\displaystyle e_{1}={\frac {P\int K^{2}}{nh^{D}}}} . The bias term is found by evaluating the approximated function in the limit as the kernel width becomes much larger than the sample spacing. By using a Taylor expansion for the real function, the bias term drops out: e 2 = h 2 n ∇ 2 P {\displaystyle e_{2}={\frac {h^{2}}{n}}\nabla ^{2}P} An optimal kernel width that minimizes the error of each estimate can thus be derived. == Use for statistical classification == The method is particularly effective when applied to statistical classification. There are two ways we can proceed: the first is to compute the PDFs of each class separately, using different bandwidth parameters, and then compare them as in Taylor. Alternatively, we can divide up the sum based on the class of each sample: P ( j , x → ) ≈ 1 n ∑ i = 1 , c i = j n w i {\displaystyle P(j,{\vec {x}})\approx {\frac {1}{n}}\sum _{i=1,c_{i}=j}^{n}w_{i}} where ci is the class of the ith sample. The class of the test point may be estimated through maximum likelihood.

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  • Extremal Ensemble Learning

    Extremal Ensemble Learning

    Extremal Ensemble Learning (EEL) is a machine learning algorithmic paradigm for graph partitioning. EEL creates an ensemble of partitions and then uses information contained in the ensemble to find new and improved partitions. The ensemble evolves and learns how to form improved partitions through extremal updating procedure. The final solution is found by achieving consensus among its member partitions about what the optimal partition is. == Reduced-Network Extremal Ensemble Learning (RenEEL) == A particular implementation of the EEL paradigm is the Reduced-Network Extremal Ensemble Learning (RenEEL) scheme for partitioning a graph. RenEEL uses consensus across many partitions in an ensemble to create a reduced network that can be efficiently analyzed to find more accurate partitions. These better quality partitions are subsequently used to update the ensemble. An algorithm that utilizes the RenEEL scheme is currently the best algorithm for finding the graph partition with maximum modularity, which is an NP-hard problem.

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  • Hancom Office

    Hancom Office

    Hancom Office is a proprietary office suite that includes a word processor, spreadsheet software, presentation software, and a PDF editor as well as their online versions accessible via a web browser. It is primarily addressed to Korean users. Hancom Office is written in Java and C++ that runs on Android, iOS, macOS and Windows platforms. == Products == Hangul - Hangul is a word processor developed by Hancom. It is a product that eliminates the inconvenience of the original Hangul word processor, which was limited to Hangul cards or PC models. Originally, the name was written using the '아래아' character, a vowel letter that is obsolete in modern Korean, and it was referred to as 'HWP' (an abbreviation for Hangul Word Processor), '아래아 한글' (Arae-a Hangul), '한/글' (Han/Geul), and so on. Hangul is currently the most widely used word processor in South Korea, often used alongside Microsoft Word. HanWord - word processor compatible with Word HanCell - spreadsheet program HanShow - presentation program Hancom Office Hanword Viewer - For viewing documents created by Hancom Office or Microsoft Office

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  • Nearest centroid classifier

    Nearest centroid classifier

    In machine learning, a nearest centroid classifier or nearest prototype classifier is a classification model that assigns to observations the label of the class of training samples whose mean (centroid) is closest to the observation. When applied to text classification using word vectors containing tfidf weights to represent documents, the nearest centroid classifier is known as the Rocchio classifier because of its similarity to the Rocchio algorithm for relevance feedback. An extended version of the nearest centroid classifier has found applications in the medical domain, specifically classification of tumors. == Algorithm == === Training === Given labeled training samples { ( x → 1 , y 1 ) , … , ( x → n , y n ) } {\displaystyle \textstyle \{({\vec {x}}_{1},y_{1}),\dots ,({\vec {x}}_{n},y_{n})\}} with class labels y i ∈ Y {\displaystyle y_{i}\in \mathbf {Y} } , compute the per-class centroids μ → ℓ = 1 | C ℓ | ∑ i ∈ C ℓ x → i {\displaystyle \textstyle {\vec {\mu }}_{\ell }={\frac {1}{|C_{\ell }|}}{\underset {i\in C_{\ell }}{\sum }}{\vec {x}}_{i}} where C ℓ {\displaystyle C_{\ell }} is the set of indices of samples belonging to class ℓ ∈ Y {\displaystyle \ell \in \mathbf {Y} } . === Prediction === The class assigned to an observation x → {\displaystyle {\vec {x}}} is y ^ = arg ⁡ min ℓ ∈ Y ‖ μ → ℓ − x → ‖ {\displaystyle {\hat {y}}={\arg \min }_{\ell \in \mathbf {Y} }\|{\vec {\mu }}_{\ell }-{\vec {x}}\|} .

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  • Latent class model

    Latent class model

    In statistics, a latent class model (LCM) is a model for clustering multivariate discrete data. It assumes that the data arise from a mixture of discrete distributions, within each of which the variables are independent. It is called a latent class model because the class to which each data point belongs is unobserved (or latent). Latent class analysis (LCA) is a subset of structural equation modeling used to find groups or subtypes of cases in multivariate categorical data. These groups or subtypes of cases are called "latent classes". When faced with the following situation, a researcher might opt to use LCA to better understand the data: Symptoms a, b, c, and d have been recorded in a variety of patients diagnosed with diseases X, Y, and Z. Disease X is associated with symptoms a, b, and c; disease Y is linked to symptoms b, c, and d; and disease Z is connected to symptoms a, c, and d. In this context, the LCA would attempt to detect the presence of latent classes (i.e., the disease entities), thus creating patterns of association in the symptoms. As in factor analysis, LCA can also be used to classify cases according to their maximum likelihood class membership probability. The key criterion for resolving the LCA is identifying latent classes in which the observed symptom associations are effectively rendered null. This is because within each class, the diseases responsible for the symptoms create a structure of dependencies. As a result, the symptoms become conditionally independent, meaning that, given the class a case belongs to, the symptoms are no longer related to one another. == Model == Within each latent class, the observed variables are statistically independent—an essential aspect of latent class modeling. Usually, the observed variables are statistically dependent. By introducing the latent variable, independence is restored in the sense that within classes, variables are independent (local independence). Therefore, the association between the observed variables is explained by the classes of the latent variable (McCutcheon, 1987). In one form, the LCM is written as p i 1 , i 2 , … , i N ≈ ∑ t T p t ∏ n N p i n , t n , {\displaystyle p_{i_{1},i_{2},\ldots ,i_{N}}\approx \sum _{t}^{T}p_{t}\,\prod _{n}^{N}p_{i_{n},t}^{n},} where T {\displaystyle T} is the number of latent classes and p t {\displaystyle p_{t}} are the so-called recruitment or unconditional probabilities that should sum to one. p i n , t n {\displaystyle p_{i_{n},t}^{n}} are the marginal or conditional probabilities. For a two-way latent class model, the form is p i j ≈ ∑ t T p t p i t p j t . {\displaystyle p_{ij}\approx \sum _{t}^{T}p_{t}\,p_{it}\,p_{jt}.} This two-way model is related to probabilistic latent semantic analysis and non-negative matrix factorization. The probability model used in LCA is closely related to the Naive Bayes classifier. The main difference is that in LCA, the class membership of an individual is a latent variable, whereas in Naive Bayes classifiers, the class membership is an observed label. == Related methods == There are a number of methods with distinct names and uses that share a common relationship. Cluster analysis is, like LCA, used to discover taxon-like groups of cases in data. Multivariate mixture estimation (MME) is applicable to continuous data and assumes that such data arise from a mixture of distributions, such as a set of heights arising from a mixture of men and women. If a multivariate mixture estimation is constrained so that measures must be uncorrelated within each distribution, it is termed latent profile analysis. Modified to handle discrete data, this constrained analysis is known as LCA. Discrete latent trait models further constrain the classes to form from segments of a single dimension, allocating members to classes based on that dimension. An example would be assigning cases to social classes based on ability or merit. In a practical instance, the variables could be multiple choice items of a political questionnaire. In this case, the data consists of an N-way contingency table with answers to the items for a number of respondents. In this example, the latent variable refers to political opinion, and the latent classes to political groups. Given group membership, the conditional probabilities specify the chance that certain answers are chosen. == Application == LCA may be used in many fields, such as: collaborative filtering, Behavior Genetics and Evaluation of diagnostic tests.

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