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  • SeaTable

    SeaTable

    SeaTable is a no-code platform that allows users to develop and implement business processes. The cloud collaboration service SeaTable is marketed by the GmbH of the same name with headquarters in Mainz and additional offices in Berlin and Beijing, and developed by the same company as Seafile. == History == SeaTable is a collaborative database and low-code application platform developed as part of a joint venture between Seafile Ltd., a software company based in Guangzhou, China, and SeaTable GmbH, a German firm headquartered in Mainz. Founded in 2020, the project represents the international expansion of Seafile, a Chinese developer originally known for its file synchronization and sharing software. While SeaTable's cloud services and European client operations are managed by the German entity, the platform itself is developed in China by Seafile's engineering team. This cross-border structure, described by TechCrunch as an “unconventional path” for a Chinese startup expanding abroad, reflects Seafile's effort to maintain its product development in China while addressing growing scrutiny in Western markets over data governance and corporate control. In 2021, an innovation project led by the Cyber Innovation Hub at the IT School of the German Armed Forces started to evaluate the possibilities of a large-scale deployment at the German Armed Forces. The evaluation project is currently still ongoing. In 2022, SeaTable is optimizing its database backend to allow millions of records within one base in the future. The focus of development is increasingly on automation and visualization. In 2025, SeaTable introduced AI-powered automations with version 6. The update enabled the integration of large language models (LLMs) for text analysis and automated decision-making. SeaTable operates a self-hosted LLM on servers provided by Hetzner (Germany), while self-hosted deployments can connect to any compatible model. == Features == SeaTable combines the traditional capabilities of a spreadsheet such as Excel and supplements them with a wide range of functions for process automation and visualization as well as a fully comprehensive API. SeaTable is not a pure cloud solution, but can alternatively be installed on a private server and operated completely autonomously. In this way, the owner retains full control over their own data. The installation is done via Docker on a Linux server. == Security and privacy == While most no-code platforms exist only as SaaS solutions, SeaTable describes itself as a data-sparse European solution. While initially the SeaTable Cloud was hosted on Amazon AWS, the move to the German data centers of Swiss provider Exoscale then took place in May 2021. This was followed by the replacement of the Freshdesk cloud ticketing system with a self-hosted Zammad instance, and since April 2022 SeaTable has completely dispensed with all tracking cookies on its website.

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  • Common Voice

    Common Voice

    Common Voice is a crowdsourcing project started by Mozilla to create a free and open speech corpus. The project is supported by volunteers who record sample sentences with a microphone and review recordings of other users. The transcribed sentences are collected in a voice database available under the public domain license CC0. This license ensures that developers can use the database for voice-to-text and text-to-voice applications without restrictions or costs. == Aims == Common Voice aims to provide diverse voice samples. According to Mozilla's Katharina Borchert, many existing projects took datasets from public radio or otherwise had datasets that underrepresented both women and people with pronounced accents. == Voice database == The first dataset was released in November 2017. More than 20,000 users worldwide had recorded 500 hours of English sentences. In February 2019, the first batch of languages was released for use. This included 18 languages such as English, French, German and Mandarin Chinese, but also less prevalent languages like Welsh and Kabyle. In total, this included almost 1,400 hours of recorded voice data from more than 42,000 contributors. By July 2020 the database had amassed 7,226 hours of voice recordings in 54 languages, 5,591 hours of which had been verified by volunteers. In May 2021, following the work to add Kinyarwanda, the project received a grant to add Kiswahili. At the beginning of 2022, Bengali.AI partnered with Common Voice to launch the "Bangla Speech Recognition" project that aims to make machines understand the Bangla language. 2000 hours of voice was collected. In September 2022, it was announced that the Twi language of Ghana was the 100th language to be added to the database. As of December 2025, Mozilla Common Voice collects voice data for over 250 languages, with the most hours having been collected in English, Catalan, Kinyarwanda, Belarusian and Esperanto.

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  • One-class classification

    One-class classification

    In machine learning, one-class classification (OCC), also known as unary classification or class-modelling, is an approach to the training of binary classifiers in which only examples of one of the two classes are used. Examples include the monitoring of helicopter gearboxes, motor failure prediction, or assessing the operational status of a nuclear plant as 'normal': In such scenarios, there are few, if any, examples of the catastrophic system states – rare outliers – that comprise the second class. Alternatively, the class that is being focused on may cover a small, coherent subset of the data and the training may rely on an information bottleneck approach. In practice, counter-examples from the second class may be used in later rounds of training to further refine the algorithm. == Overview == The term one-class classification (OCC) was coined by Moya & Hush (1996) and many applications can be found in scientific literature, for example outlier detection, anomaly detection, novelty detection. A feature of OCC is that it uses only sample points from the assigned class, so that a representative sampling is not strictly required for non-target classes. == Introduction == SVM based one-class classification (OCC) relies on identifying the smallest hypersphere (with radius r, and center c) consisting of all the data points. This method is called Support Vector Data Description (SVDD). Formally, the problem can be defined in the following constrained optimization form, min r , c r 2 subject to, | | Φ ( x i ) − c | | 2 ≤ r 2 ∀ i = 1 , 2 , . . . , n {\displaystyle \min _{r,c}r^{2}{\text{ subject to, }}||\Phi (x_{i})-c||^{2}\leq r^{2}\;\;\forall i=1,2,...,n} However, the above formulation is highly restrictive, and is sensitive to the presence of outliers. Therefore, a flexible formulation, that allow for the presence of outliers is formulated as shown below, min r , c , ζ r 2 + 1 ν n ∑ i = 1 n ζ i {\displaystyle \min _{r,c,\zeta }r^{2}+{\frac {1}{\nu n}}\sum _{i=1}^{n}\zeta _{i}} subject to, | | Φ ( x i ) − c | | 2 ≤ r 2 + ζ i ∀ i = 1 , 2 , . . . , n {\displaystyle {\text{subject to, }}||\Phi (x_{i})-c||^{2}\leq r^{2}+\zeta _{i}\;\;\forall i=1,2,...,n} From the Karush–Kuhn–Tucker conditions for optimality, we get c = ∑ i = 1 n α i Φ ( x i ) , {\displaystyle c=\sum _{i=1}^{n}\alpha _{i}\Phi (x_{i}),} where the α i {\displaystyle \alpha _{i}} 's are the solution to the following optimization problem: max α ∑ i = 1 n α i κ ( x i , x i ) − ∑ i , j = 1 n α i α j κ ( x i , x j ) {\displaystyle \max _{\alpha }\sum _{i=1}^{n}\alpha _{i}\kappa (x_{i},x_{i})-\sum _{i,j=1}^{n}\alpha _{i}\alpha _{j}\kappa (x_{i},x_{j})} subject to, ∑ i = 1 n α i = 1 and 0 ≤ α i ≤ 1 ν n for all i = 1 , 2 , . . . , n . {\displaystyle \sum _{i=1}^{n}\alpha _{i}=1{\text{ and }}0\leq \alpha _{i}\leq {\frac {1}{\nu n}}{\text{for all }}i=1,2,...,n.} The introduction of kernel function provide additional flexibility to the One-class SVM (OSVM) algorithm. === PU (Positive Unlabeled) learning === A similar problem is PU learning, in which a binary classifier is constructed by semi-supervised learning from only positive and unlabeled sample points. In PU learning, two sets of examples are assumed to be available for training: the positive set P {\displaystyle P} and a mixed set U {\displaystyle U} , which is assumed to contain both positive and negative samples, but without these being labeled as such. This contrasts with other forms of semisupervised learning, where it is assumed that a labeled set containing examples of both classes is available in addition to unlabeled samples. A variety of techniques exist to adapt supervised classifiers to the PU learning setting, including variants of the EM algorithm. PU learning has been successfully applied to text, time series, bioinformatics tasks, and remote sensing data. == Approaches == Several approaches have been proposed to solve one-class classification (OCC). The approaches can be distinguished into three main categories, density estimation, boundary methods, and reconstruction methods. === Density estimation methods === Density estimation methods rely on estimating the density of the data points, and set the threshold. These methods rely on assuming distributions, such as Gaussian, or a Poisson distribution. Following which discordancy tests can be used to test the new objects. These methods are robust to scale variance. Gaussian model is one of the simplest methods to create one-class classifiers. Due to Central Limit Theorem (CLT), these methods work best when large number of samples are present, and they are perturbed by small independent error values. The probability distribution for a d-dimensional object is given by: p N ( z ; μ ; Σ ) = 1 ( 2 π ) d 2 | Σ | 1 2 exp ⁡ { − 1 2 ( z − μ ) T Σ − 1 ( z − μ ) } {\displaystyle p_{\mathcal {N}}(z;\mu ;\Sigma )={\frac {1}{(2\pi )^{\frac {d}{2}}|\Sigma |^{\frac {1}{2}}}}\exp \left\{-{\frac {1}{2}}(z-\mu )^{T}\Sigma ^{-1}(z-\mu )\right\}} Where, μ {\displaystyle \mu } is the mean and Σ {\displaystyle \Sigma } is the covariance matrix. Computing the inverse of covariance matrix ( Σ − 1 {\displaystyle \Sigma ^{-1}} ) is the costliest operation, and in the cases where the data is not scaled properly, or data has singular directions pseudo-inverse Σ + {\displaystyle \Sigma ^{+}} is used to approximate the inverse, and is calculated as Σ T ( Σ Σ T ) − 1 {\displaystyle \Sigma ^{T}(\Sigma \Sigma ^{T})^{-1}} . === Boundary methods === Boundary methods focus on setting boundaries around a few set of points, called target points. These methods attempt to optimize the volume. Boundary methods rely on distances, and hence are not robust to scale variance. K-centers method, NN-d, and SVDD are some of the key examples. K-centers In K-center algorithm, k {\displaystyle k} small balls with equal radius are placed to minimize the maximum distance of all minimum distances between training objects and the centers. Formally, the following error is minimized, ε k − c e n t e r = max i ( min k | | x i − μ k | | 2 ) {\displaystyle \varepsilon _{k-center}=\max _{i}(\min _{k}||x_{i}-\mu _{k}||^{2})} The algorithm uses forward search method with random initialization, where the radius is determined by the maximum distance of the object, any given ball should capture. After the centers are determined, for any given test object z {\displaystyle z} the distance can be calculated as, d k − c e n t r ( z ) = min k | | z − μ k | | 2 {\displaystyle d_{k-centr}(z)=\min _{k}||z-\mu _{k}||^{2}} === Reconstruction methods === Reconstruction methods use prior knowledge and generating process to build a generating model that best fits the data. New objects can be described in terms of a state of the generating model. Some examples of reconstruction methods for OCC are, k-means clustering, learning vector quantization, self-organizing maps, etc. == Applications == === Document classification === The basic Support Vector Machine (SVM) paradigm is trained using both positive and negative examples, however studies have shown there are many valid reasons for using only positive examples. When the SVM algorithm is modified to only use positive examples, the process is considered one-class classification. One situation where this type of classification might prove useful to the SVM paradigm is in trying to identify a web browser's sites of interest based only off of the user's browsing history. === Biomedical studies === One-class classification can be particularly useful in biomedical studies where often data from other classes can be difficult or impossible to obtain. In studying biomedical data it can be difficult and/or expensive to obtain the set of labeled data from the second class that would be necessary to perform a two-class classification. A study from The Scientific World Journal found that the typicality approach is the most useful in analysing biomedical data because it can be applied to any type of dataset (continuous, discrete, or nominal). The typicality approach is based on the clustering of data by examining data and placing it into new or existing clusters. To apply typicality to one-class classification for biomedical studies, each new observation, y 0 {\displaystyle y_{0}} , is compared to the target class, C {\displaystyle C} , and identified as an outlier or a member of the target class. === Unsupervised Concept Drift Detection === One-class classification has similarities with unsupervised concept drift detection, where both aim to identify whether the unseen data share similar characteristics to the initial data. A concept is referred to as the fixed probability distribution which data is drawn from. In unsupervised concept drift detection, the goal is to detect if the data distribution changes without utilizing class labels. In one-class classification, the flow of data is not important. Unseen data is classified as typical or outlier depending on its characteristics, whether it is from the initi

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  • Reservoir computing

    Reservoir computing

    Reservoir computing is a framework for computation derived from recurrent neural network theory that maps input signals into higher dimensional computational spaces through the dynamics of a fixed, non-linear system called a reservoir. After the input signal is fed into the reservoir, which is treated as a "black box," a simple readout mechanism is trained to read the state of the reservoir and map it to the desired output. The first key benefit of this framework is that training is performed only at the readout stage, as the reservoir dynamics are fixed. The second is that the computational power of naturally available systems, both classical and quantum mechanical, can be used to reduce the effective computational cost. == History == The first examples of reservoir neural networks demonstrated that randomly connected recurrent neural networks could be used for sensorimotor sequence learning, and simple forms of interval and speech discrimination. In these early models the memory in the network took the form of both short-term synaptic plasticity and activity mediated by recurrent connections. In other early reservoir neural network models the memory of the recent stimulus history was provided solely by the recurrent activity. Overall, the general concept of reservoir computing stems from the use of recursive connections within neural networks to create a complex dynamical system. It is a generalisation of earlier neural network architectures such as recurrent neural networks, liquid-state machines and echo-state networks. Reservoir computing also extends to physical systems that are not networks in the classical sense, but rather continuous systems in space and/or time: e.g. a literal "bucket of water" can serve as a reservoir that performs computations on inputs given as perturbations of the surface. The resultant complexity of such recurrent neural networks was found to be useful in solving a variety of problems including language processing and dynamic system modeling. However, training of recurrent neural networks is challenging and computationally expensive. Reservoir computing reduces those training-related challenges by fixing the dynamics of the reservoir and only training the linear output layer. A large variety of nonlinear dynamical systems can serve as a reservoir that performs computations. In recent years semiconductor lasers have attracted considerable interest as computation can be fast and energy efficient compared to electrical components. Recent advances in both AI and quantum information theory have given rise to the concept of quantum neural networks. These hold promise in quantum information processing, which is challenging to classical networks, but can also find application in solving classical problems. In 2018, a physical realization of a quantum reservoir computing architecture was demonstrated in the form of nuclear spins within a molecular solid. However, the nuclear spin experiments in did not demonstrate quantum reservoir computing per se as they did not involve processing of sequential data. Rather the data were vector inputs, which makes this more accurately a demonstration of quantum implementation of a random kitchen sink algorithm (also going by the name of extreme learning machines in some communities). In 2019, another possible implementation of quantum reservoir processors was proposed in the form of two-dimensional fermionic lattices. In 2020, realization of reservoir computing on gate-based quantum computers was proposed and demonstrated on cloud-based IBM superconducting near-term quantum computers. Reservoir computers have been used for time-series analysis purposes. In particular, some of their usages involve chaotic time-series prediction, separation of chaotic signals, and link inference of networks from their dynamics. == Classical reservoir computing == === Reservoir === The 'reservoir' in reservoir computing is the internal structure of the computer, and must have two properties: it must be made up of individual, non-linear units, and it must be capable of storing information. The non-linearity describes the response of each unit to input, which is what allows reservoir computers to solve complex problems. Reservoirs are able to store information by connecting the units in recurrent loops, where the previous input affects the next response. The change in reaction due to the past allows the computers to be trained to complete specific tasks. Reservoirs can be virtual or physical. Virtual reservoirs are typically randomly generated and are designed like neural networks. Virtual reservoirs can be designed to have non-linearity and recurrent loops, but, unlike neural networks, the connections between units are randomized and remain unchanged throughout computation. Physical reservoirs are possible because of the inherent non-linearity of certain natural systems. The interaction between ripples on the surface of water contains the nonlinear dynamics required in reservoir creation, and a pattern recognition RC was developed by first inputting ripples with electric motors then recording and analyzing the ripples in the readout. === Readout === The readout is a neural network layer that performs a linear transformation on the output of the reservoir. The weights of the readout layer are trained by analyzing the spatiotemporal patterns of the reservoir after excitation by known inputs, and by utilizing a training method such as a linear regression or a Ridge regression. As its implementation depends on spatiotemporal reservoir patterns, the details of readout methods are tailored to each type of reservoir. For example, the readout for a reservoir computer using a container of liquid as its reservoir might entail observing spatiotemporal patterns on the surface of the liquid. === Types === ==== Context reverberation network ==== An early example of reservoir computing was the context reverberation network. In this architecture, an input layer feeds into a high dimensional dynamical system which is read out by a trainable single-layer perceptron. Two kinds of dynamical system were described: a recurrent neural network with fixed random weights, and a continuous reaction–diffusion system inspired by Alan Turing's model of morphogenesis. At the trainable layer, the perceptron associates current inputs with the signals that reverberate in the dynamical system; the latter were said to provide a dynamic "context" for the inputs. In the language of later work, the reaction–diffusion system served as the reservoir. ==== Echo state network ==== The tree echo state network (TreeESN) model represents a generalization of the reservoir computing framework to tree structured data. ==== Liquid-state machine ==== Chaotic liquid state machine The liquid (i.e. reservoir) of a chaotic liquid state machine (CLSM), or chaotic reservoir, is made from chaotic spiking neurons but which stabilize their activity by settling to a single hypothesis that describes the trained inputs of the machine. This is in contrast to general types of reservoirs that don't stabilize. The liquid stabilization occurs via synaptic plasticity and chaos control that govern neural connections inside the liquid. CLSM showed promising results in learning sensitive time series data. ==== Nonlinear transient computation ==== This type of information processing is most relevant when time-dependent input signals depart from the mechanism's internal dynamics. These departures cause transients or temporary altercations which are represented in the device's output. ==== Deep reservoir computing ==== The extension of the reservoir computing framework towards deep learning, with the introduction of deep reservoir computing and of the deep echo state network (DeepESN) model allows to develop efficiently trained models for hierarchical processing of temporal data, at the same time enabling the investigation on the inherent role of layered composition in recurrent neural networks. == Quantum reservoir computing == Quantum reservoir computing may use the nonlinear nature of quantum mechanical interactions or processes to form the characteristic nonlinear reservoirs but may also be done with linear reservoirs when the injection of the input to the reservoir creates the nonlinearity. The marriage of machine learning and quantum devices is leading to the emergence of quantum neuromorphic computing as a new research area. === Types === ==== Gaussian states of interacting quantum harmonic oscillators ==== Gaussian states are a paradigmatic class of states of continuous variable quantum systems. Although they can nowadays be created and manipulated in, e.g, state-of-the-art optical platforms, naturally robust to decoherence, it is well-known that they are not sufficient for, e.g., universal quantum computing because transformations that preserve the Gaussian nature of a state are linear. Normally, linear dynamics would not be sufficient for nontrivial reser

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  • Computational intelligence

    Computational intelligence

    In computer science, computational intelligence (CI) refers to concepts, paradigms, algorithms and implementations of systems that are designed to show "intelligent" behavior in complex and changing environments. These systems are aimed at mastering complex tasks in a wide variety of technical or commercial areas and offer solutions that recognize and interpret patterns, control processes, support decision-making or autonomously manoeuvre vehicles or robots in unknown environments, among other things. These concepts and paradigms are characterized by the ability to learn or adapt to new situations, to generalize, to abstract, to discover and associate. Nature-analog or nature-inspired methods play a key role in this. CI approaches primarily address those complex real-world problems for which traditional or mathematical modeling is not appropriate for various reasons: the processes cannot be described exactly with complete knowledge, the processes are too complex for mathematical reasoning, they contain some uncertainties during the process, such as unforeseen changes in the environment or in the process itself, or the processes are simply stochastic in nature. Thus, CI techniques are properly aimed at processes that are ill-defined, complex, nonlinear, time-varying and/or stochastic. A recent definition of the IEEE Computational Intelligence Societey describes CI as the theory, design, application and development of biologically and linguistically motivated computational paradigms. Traditionally the three main pillars of CI have been Neural Networks, Fuzzy Systems and Evolutionary Computation. ... CI is an evolving field and at present in addition to the three main constituents, it encompasses computing paradigms like ambient intelligence, artificial life, cultural learning, artificial endocrine networks, social reasoning, and artificial hormone networks. ... Over the last few years there has been an explosion of research on Deep Learning, in particular deep convolutional neural networks. Nowadays, deep learning has become the core method for artificial intelligence. In fact, some of the most successful AI systems are based on CI. However, as CI is an emerging and developing field there is no final definition of CI, especially in terms of the list of concepts and paradigms that belong to it. The general requirements for the development of an “intelligent system” are ultimately always the same, namely the simulation of intelligent thinking and action in a specific area of application. To do this, the knowledge about this area must be represented in a model so that it can be processed. The quality of the resulting system depends largely on how well the model was chosen in the development process. Sometimes data-driven methods are suitable for finding a good model and sometimes logic-based knowledge representations deliver better results. Hybrid models are usually used in real applications. According to actual textbooks, the following methods and paradigms, which largely complement each other, can be regarded as parts of CI: Fuzzy systems Neural networks and, in particular, convolutional neural networks Evolutionary computation and, in particular, multi-objective evolutionary optimization Swarm intelligence Bayesian networks Artificial immune systems Learning theory Probabilistic methods == Relationship between hard and soft computing and artificial and computational intelligence == Artificial intelligence (AI) is used in the media, but also by some of the scientists involved, as a kind of umbrella term for the various techniques associated with it or with CI. Craenen and Eiben state that attempts to define or at least describe CI can usually be assigned to one or more of the following groups: "Relative definition” comparing CI to AI Conceptual treatment of key notions and their roles in CI Listing of the (established) areas that belong to it The relationship between CI and AI has been a frequently discussed topic during the development of CI. While the above list implies that they are synonyms, the vast majority of AI/CI researchers working on the subject consider them to be distinct fields, where either CI is an alternative to AI AI includes CI CI includes AI The view of the first of the above three points goes back to Zadeh, the founder of the fuzzy set theory, who differentiated machine intelligence into hard and soft computing techniques, which are used in artificial intelligence on the one hand and computational intelligence on the other. In hard computing (HC) and traditional AI (e.g. expert systems), inaccuracy and uncertainty are undesirable characteristics of a system, while soft computing (SC) and thus CI focus on dealing with these characteristics. The adjacent figure illustrates this view and lists the most important CI techniques. Another frequently mentioned distinguishing feature is the representation of information in symbolic form in AI and in sub-symbolic form in CI techniques. Hard computing is a conventional computing method based on the principles of certainty and accuracy and it is deterministic. It requires a precisely stated analytical model of the task to be processed and a prewritten program, i.e. a fixed set of instructions. The models used are based on Boolean logic (also called crisp logic), where e.g. an element can be either a member of a set or not and there is nothing in between. When applied to real-world tasks, systems based on HC result in specific control actions defined by a mathematical model or algorithm. If an unforeseen situation occurs that is not included in the model or algorithm used, the action will most likely fail. Soft computing, on the other hand, is based on the fact that the human mind is capable of storing information and processing it in a goal-oriented way, even if it is imprecise and lacks certainty. SC is based on the model of the human brain with probabilistic thinking, fuzzy logic and multi-valued logic. Soft computing can process a wealth of data and perform a large number of computations, which may not be exact, in parallel. For hard problems for which no satisfying exact solutions based on HC are available, SC methods can be applied successfully. SC methods are usually stochastic in nature i.e., they are a randomly defined processes that can be analyzed statistically but not with precision. Up to now, the results of some CI methods, such as deep learning, cannot be verified and it is also not clear what they are based on. This problem represents an important scientific issue for the future. AI and CI are catchy terms, but they are also so similar that they can be confused. The meaning of both terms has developed and changed over a long period of time, with AI being used first. Bezdek describes this impressively and concludes that such buzzwords are frequently used and hyped by the scientific community, science management and (science) journalism. Not least because AI and biological intelligence are emotionally charged terms and it is still difficult to find a generally accepted definition for the basic term intelligence. == History == In 1950, Alan Turing, one of the founding fathers of computer science, developed a test for computer intelligence known as the Turing test. In this test, a person can ask questions via a keyboard and a monitor without knowing whether his counterpart is a human or a computer. A computer is considered intelligent if the interrogator cannot distinguish the computer from a human. This illustrates the discussion about intelligent computers at the beginning of the computer age. The term Computational Intelligence was first used as the title of the journal of the same name in 1985 and later by the IEEE Neural Networks Council (NNC), which was founded 1989 by a group of researchers interested in the development of biological and artificial neural networks. On November 21, 2001, the NNC became the IEEE Neural Networks Society, to become the IEEE Computational Intelligence Society two years later by including new areas of interest such as fuzzy systems and evolutionary computation. The NNC helped organize the first IEEE World Congress on Computational Intelligence in Orlando, Florida in 1994. On this conference the first clear definition of Computational Intelligence was introduced by Bezdek: A system is computationally intelligent when it: deals with only numerical (low-level) data, has pattern-recognition components, does not use knowledge in the AI sense; and additionally when it (begins to) exhibit (1) computational adaptivity; (2) computational fault tolerance; (3) speed approaching human-like turnaround and (4) error rates that approximate human performance. Today, with machine learning and deep learning in particular utilizing a breadth of supervised, unsupervised, and reinforcement learning approaches, the CI landscape has been greatly enhanced, with novell intelligent approaches. == The main algorithmic approaches of CI and their applicati

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  • Dimensionality reduction

    Dimensionality reduction

    Dimensionality reduction, or dimension reduction, is the transformation of data from a high-dimensional space into a low-dimensional space so that the low-dimensional representation retains some meaningful properties of the original data, ideally close to its intrinsic dimension. Working in high-dimensional spaces can be undesirable for many reasons; raw data are often sparse as a consequence of the curse of dimensionality, and analyzing the data is usually computationally intractable. Dimensionality reduction is common in fields that deal with large numbers of observations and/or large numbers of variables, such as signal processing, speech recognition, neuroinformatics, and bioinformatics. Methods are commonly divided into linear and nonlinear approaches. Linear approaches can be further divided into feature selection and feature extraction. Dimensionality reduction can be used for noise reduction, data visualization, cluster analysis, or as an intermediate step to facilitate other analyses. == Feature selection == The process of feature selection aims to find a suitable subset of the input variables (features, or attributes) for the task at hand. The three strategies are: the filter strategy (e.g., information gain), the wrapper strategy (e.g., accuracy-guided search), and the embedded strategy (features are added or removed while building the model based on prediction errors). Data analysis such as regression or classification can be done in the reduced space more accurately than in the original space. == Feature projection == Feature projection (also called feature extraction) transforms the data from the high-dimensional space to a space of fewer dimensions. The data transformation may be linear, as in principal component analysis (PCA), but many nonlinear dimensionality reduction techniques also exist. For multidimensional data, tensor representation can be used in dimensionality reduction through multilinear subspace learning. === Principal component analysis (PCA) === The main linear technique for dimensionality reduction, principal component analysis, performs a linear mapping of the data to a lower-dimensional space in such a way that the variance of the data in the low-dimensional representation is maximized. In practice, the covariance (and sometimes the correlation) matrix of the data is constructed and the eigenvectors on this matrix are computed. The eigenvectors that correspond to the largest eigenvalues (the principal components) can now be used to reconstruct a large fraction of the variance of the original data. Moreover, the first few eigenvectors can often be interpreted in terms of the large-scale physical behavior of the system, because they often contribute the vast majority of the system's energy, especially in low-dimensional systems. Still, this must be proved on a case-by-case basis as not all systems exhibit this behavior. The original space (with dimension of the number of points) has been reduced (with data loss, but hopefully retaining the most important variance) to the space spanned by a few eigenvectors. === Non-negative matrix factorization (NMF) === NMF decomposes a non-negative matrix to the product of two non-negative ones, which has been a promising tool in fields where only non-negative signals exist, such as astronomy. NMF is well known since the multiplicative update rule by Lee & Seung, which has been continuously developed: the inclusion of uncertainties, the consideration of missing data and parallel computation, sequential construction which leads to the stability and linearity of NMF, as well as other updates including handling missing data in digital image processing. With a stable component basis during construction, and a linear modeling process, sequential NMF is able to preserve the flux in direct imaging of circumstellar structures in astronomy, as one of the methods of detecting exoplanets, especially for the direct imaging of circumstellar discs. In comparison with PCA, NMF does not remove the mean of the matrices, which leads to physical non-negative fluxes; therefore NMF is able to preserve more information than PCA as demonstrated by Ren et al. === Kernel PCA === Principal component analysis can be employed in a nonlinear way by means of the kernel trick. The resulting technique is capable of constructing nonlinear mappings that maximize the variance in the data. The resulting technique is called kernel PCA. === Graph-based kernel PCA === Other prominent nonlinear techniques include manifold learning techniques such as Isomap, locally linear embedding (LLE), Hessian LLE, Laplacian eigenmaps, and methods based on tangent space analysis. These techniques assume that the high-dimensional input data lies near a low-dimensional manifold embedded in the ambient space, and construct a low-dimensional representation using a cost function that retains local properties of the data; they can be viewed as defining a graph-based kernel for Kernel PCA. More recently, techniques have been proposed that, instead of defining a fixed kernel, try to learn the kernel using semidefinite programming. The most prominent example of such a technique is maximum variance unfolding (MVU). The central idea of MVU is to exactly preserve all pairwise distances between nearest neighbors (in the inner product space) while maximizing the distances between points that are not nearest neighbors. An alternative approach to neighborhood preservation is through the minimization of a cost function that measures differences between distances in the input and output spaces. Important examples of such techniques include: classical multidimensional scaling, which is identical to PCA; Isomap, which uses geodesic distances in the data space; diffusion maps, which use diffusion distances in the data space; t-distributed stochastic neighbor embedding (t-SNE), which minimizes the divergence between distributions over pairs of points; and curvilinear component analysis. A different approach to nonlinear dimensionality reduction is through the use of autoencoders, a special kind of feedforward neural networks with a bottleneck hidden layer. The training of deep encoders is typically performed using a greedy layer-wise pre-training (e.g., using a stack of restricted Boltzmann machines) that is followed by a finetuning stage based on backpropagation. === Linear discriminant analysis (LDA) === Linear discriminant analysis (LDA) is a generalization of Fisher's linear discriminant, a method used in statistics, pattern recognition, and machine learning to find a linear combination of features that characterizes or separates two or more classes of objects or events. === Generalized discriminant analysis (GDA) === GDA deals with nonlinear discriminant analysis using kernel function operator. The underlying theory is close to the support-vector machines (SVM) insofar as the GDA method provides a mapping of the input vectors into high-dimensional feature space. Similar to LDA, the objective of GDA is to find a projection for the features into a lower dimensional space by maximizing the ratio of between-class scatter to within-class scatter. === Autoencoder === Autoencoders can be used to learn nonlinear dimension reduction functions and codings together with an inverse function from the coding to the original representation. === t-SNE === T-distributed Stochastic Neighbor Embedding (t-SNE) is a nonlinear dimensionality reduction technique useful for the visualization of high-dimensional datasets. It is not recommended for use in analysis such as clustering or outlier detection since it does not necessarily preserve densities or distances well. === UMAP === Uniform manifold approximation and projection (UMAP) is a nonlinear dimensionality reduction technique. Visually, it is similar to t-SNE, but it assumes that the data is uniformly distributed on a locally connected Riemannian manifold and that the Riemannian metric is locally constant or approximately locally constant. == Dimension reduction == For high-dimensional datasets, dimension reduction is usually performed prior to applying a k-nearest neighbors (k-NN) algorithm in order to mitigate the curse of dimensionality. Feature extraction and dimension reduction can be combined in one step, using principal component analysis (PCA), linear discriminant analysis (LDA), canonical correlation analysis (CCA), or non-negative matrix factorization (NMF) techniques to pre-process the data, followed by clustering via k-NN on feature vectors in a reduced-dimension space. In machine learning, this process is also called low-dimensional embedding. For high-dimensional datasets (e.g., when performing similarity search on live video streams, DNA data, or high-dimensional time series), running a fast approximate k-NN search using locality-sensitive hashing, random projection, "sketches", or other high-dimensional similarity search techniques from the VLDB conference toolbox may be the only fe

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  • Confirmatory blockmodeling

    Confirmatory blockmodeling

    Confirmatory blockmodeling is a deductive approach in blockmodeling, where a blockmodel (or part of it) is prespecify before the analysis, and then the analysis is fit to this model. When only a part of analysis is prespecify (like individual cluster(s) or location of the block types), it is called partially confirmatory blockmodeling. This is so-called indirect approach, where the blockmodeling is done on the blockmodel fitting (e.g., a priori hypothesized blockmodel). Opposite approach to the confirmatory blockmodeling is an inductive exploratory blockmodeling.

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  • Genotypic and phenotypic repair

    Genotypic and phenotypic repair

    Genotypic and phenotypic repair are optional components of an evolutionary algorithm (EA). An EA reproduces essential elements of biological evolution as a computer algorithm in order to solve demanding optimization or planning tasks, at least approximately. A candidate solution is represented by a - usually linear - data structure that plays the role of an individual's chromosome. New solution candidates are generated by mutation and crossover operators following the example of biology. These offspring may be defective, which is corrected or compensated for by genotypic or phenotypic repair. == Description == Genotypic repair, also known as genetic repair, is the removal or correction of impermissible entries in the chromosome that violate restrictions. In phenotypic repair, the corrections are only made in the genotype-phenotype mapping and the chromosome remains unchanged. Michalewicz wrote about the importance of restrictions in real-world applications: "In general, constraints are an integral part of the formulation of any problem". Restriction violations are application-specific and therefore it depends on the current problem whether and which type of repair is useful. They can usually also be treated by a correspondingly extended evaluation and it depends on the problem which measures are possible and which is the most suitable. If a phenotypic repair is feasible, then it is usually the most efficient compared to the other measures. A survey on repair methods used as constraint handling techniques can be found in. Violations of the range limits of genes should be avoided as far as possible by the formulation of the genome. If this is not possible or if restrictions within the search space defined by the genome are involved, their violations are usually handled by the evaluation. This can be done, for example, by penalty functions that lower the fitness. Repair is often also required for combinatorial tasks. The application of a 1- or n-point crossover operator can, for example, lead to genes being missing in one of the child genomes that are present in duplicate in the other. In this case, a suitable genotypic repair measure is to move the surplus genes to the other genome in a positional manner. The use of the aforementioned operators in combinatorial tasks has also proven to be useful in combination with crossover types specially developed for permutations, at least for certain problems. Particularly in combinatorial problems, it has been observed that genotypic repair can promote premature convergence to a suboptimum, but can also significantly accelerate a successful search. Studies on various tasks have shown that this is application-dependent. An effective measure to avoid premature convergence is generally the use of structured populations instead of the usual panmictic ones. Sequence restrictions play a role in many scheduling tasks, for example when it comes to planning workflows. If, for example, it is specified that step A must be carried out before step B and the gene of step B is located before the gene of A in the chromosome, then there is an impermissible gene sequence. This is because the scheduling operation of step B requires the planned end of step A for correct scheduling, but this is not yet scheduled at the time gene B is processed. The problem can be solved in two ways: The scheduling operation of step B is postponed until the gene from step A has been processed. The genome remains unchanged and the repair only influences the genotype-phenotype mapping. Since only the phenotype is changed, this is referred to as phenotypic repair. If, on the other hand, the gene of step B is moved behind the gene of step A, this is a genotypic repair. The same applies to the alternative shift of gene A in front of gene B. In this case, genotypic repair has the disadvantage that it prevents a meaningful restructuring of the gene sequence in the chromosome if this requires several intermediate steps (mutations) that at least partially violate restrictions.

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  • Immediate mode (computer graphics)

    Immediate mode (computer graphics)

    Immediate mode is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display, or in which the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering), without the use of extensive indirection – thus immediate – to retained resources. It does not preclude the use of double-buffering. Retained mode is an alternative approach. Historically, retained mode has been the dominant style in GUI libraries; however, both can coexist in the same library and are not necessarily exclusive in practice. == Overview == In immediate mode, the scene (complete object model of the rendering primitives) is retained in the memory space of the client, instead of the graphics library. This implies that in an immediate mode application, the lists of graphical objects to be rendered are kept by the client and are not saved by the graphics library API. The application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes. This method provides on the one hand a maximum of control and flexibility to the application program, but on the other hand it also generates continuous work load on the CPU. Examples of immediate mode rendering systems include Direct2D, OpenGL and Quartz. There are some immediate mode GUIs that are particularly suitable when used in conjunction with immediate mode rendering systems. == Immediate mode primitive rendering == Primitive vertex attribute data may be inserted frame by frame into a command buffer by a rendering API. This involves significant bandwidth and processor time (especially if the graphics processing unit is on a separate bus), but may be advantageous for data generated dynamically by the CPU. It is less common since the advent of increasingly versatile shaders, with which a graphics processing unit may generate increasingly complex effects without the need for CPU intervention. == Immediate mode rendering with vertex buffers == Although drawing commands have to be re-issued for each new frame, modern systems using this method are generally able to avoid the unnecessary duplication of more memory-intensive display data by referring to that unchanging data (via indirection) (e.g. textures and vertex buffers) in the drawing commands. == Immediate mode GUI == Graphical user interfaces traditionally use retained mode-style API design, but immediate mode GUIs instead use an immediate mode-style API design, in which user code directly specifies the GUI elements to draw in the user input loop. For example, rather than having a CreateButton() function that a user would call once to instantiate a button, an immediate-mode GUI API may have a DoButton() function which should be called whenever the button should be on screen. The technique was developed by Casey Muratori in 2002. Prominent implementations include Omar Cornut's Dear ImGui in C++, Nic Barker's Clay in C and Micha Mettke's Nuklear in C.

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  • Hinge loss

    Hinge loss

    In machine learning, the hinge loss is a loss function used for training classifiers. The hinge loss is used for "maximum-margin" classification, most notably for support vector machines (SVMs). For an intended output t = ±1 and a classifier score y, the hinge loss of the prediction y is defined as ℓ ( y ) = max ( 0 , 1 − t ⋅ y ) {\displaystyle \ell (y)=\max(0,1-t\cdot y)} Note that y {\displaystyle y} should be the "raw" output of the classifier's decision function, not the predicted class label. For instance, in linear SVMs, y = w ⋅ x + b {\displaystyle y=\mathbf {w} \cdot \mathbf {x} +b} , where ( w , b ) {\displaystyle (\mathbf {w} ,b)} are the parameters of the hyperplane and x {\displaystyle \mathbf {x} } is the input variable(s). When t and y have the same sign (meaning y predicts the right class) and | y | ≥ 1 {\displaystyle |y|\geq 1} , the hinge loss ℓ ( y ) = 0 {\displaystyle \ell (y)=0} . When they have opposite signs, ℓ ( y ) {\displaystyle \ell (y)} increases linearly with y, and similarly if | y | < 1 {\displaystyle |y|<1} , even if it has the same sign (correct prediction, but not by enough margin). The Hinge loss is not a proper scoring rule. == Extensions == While binary SVMs are commonly extended to multiclass classification in a one-vs.-all or one-vs.-one fashion, it is also possible to extend the hinge loss itself for such an end. Several different variations of multiclass hinge loss have been proposed. For example, Crammer and Singer defined it for a linear classifier as ℓ ( y ) = max ( 0 , 1 + max y ≠ t w y x − w t x ) {\displaystyle \ell (y)=\max(0,1+\max _{y\neq t}\mathbf {w} _{y}\mathbf {x} -\mathbf {w} _{t}\mathbf {x} )} , where t {\displaystyle t} is the target label, w t {\displaystyle \mathbf {w} _{t}} and w y {\displaystyle \mathbf {w} _{y}} are the model parameters. Weston and Watkins provided a similar definition, but with a sum rather than a max: ℓ ( y ) = ∑ y ≠ t max ( 0 , 1 + w y x − w t x ) {\displaystyle \ell (y)=\sum _{y\neq t}\max(0,1+\mathbf {w} _{y}\mathbf {x} -\mathbf {w} _{t}\mathbf {x} )} . In structured prediction, the hinge loss can be further extended to structured output spaces. Structured SVMs with margin rescaling use the following variant, where w denotes the SVM's parameters, y the SVM's predictions, φ the joint feature function, and Δ the Hamming loss: ℓ ( y ) = max ( 0 , Δ ( y , t ) + ⟨ w , ϕ ( x , y ) ⟩ − ⟨ w , ϕ ( x , t ) ⟩ ) = max ( 0 , max y ∈ Y ( Δ ( y , t ) + ⟨ w , ϕ ( x , y ) ⟩ ) − ⟨ w , ϕ ( x , t ) ⟩ ) {\displaystyle {\begin{aligned}\ell (\mathbf {y} )&=\max(0,\Delta (\mathbf {y} ,\mathbf {t} )+\langle \mathbf {w} ,\phi (\mathbf {x} ,\mathbf {y} )\rangle -\langle \mathbf {w} ,\phi (\mathbf {x} ,\mathbf {t} )\rangle )\\&=\max(0,\max _{y\in {\mathcal {Y}}}\left(\Delta (\mathbf {y} ,\mathbf {t} )+\langle \mathbf {w} ,\phi (\mathbf {x} ,\mathbf {y} )\rangle \right)-\langle \mathbf {w} ,\phi (\mathbf {x} ,\mathbf {t} )\rangle )\end{aligned}}} . == Optimization == The hinge loss is a convex function, so many of the usual convex optimizers used in machine learning can work with it. It is not differentiable, but has a subgradient with respect to model parameters w of a linear SVM with score function y = w ⋅ x {\displaystyle y=\mathbf {w} \cdot \mathbf {x} } that is given by ∂ ℓ ∂ w i = { − t ⋅ x i if t ⋅ y < 1 , 0 otherwise . {\displaystyle {\frac {\partial \ell }{\partial w_{i}}}={\begin{cases}-t\cdot x_{i}&{\text{if }}t\cdot y<1,\\0&{\text{otherwise}}.\end{cases}}} However, since the derivative of the hinge loss at t y = 1 {\displaystyle ty=1} is undefined, smoothed versions may be preferred for optimization, such as Rennie and Srebro's ℓ ( y ) = { 1 2 − t y if t y ≤ 0 , 1 2 ( 1 − t y ) 2 if 0 < t y < 1 , 0 if 1 ≤ t y {\displaystyle \ell (y)={\begin{cases}{\frac {1}{2}}-ty&{\text{if}}~~ty\leq 0,\\{\frac {1}{2}}(1-ty)^{2}&{\text{if}}~~0 Read more →

  • Representer theorem

    Representer theorem

    For computer science, in statistical learning theory, a representer theorem is any of several related results stating that a minimizer f ∗ {\displaystyle f^{}} of a regularized empirical risk functional defined over a reproducing kernel Hilbert space can be represented as a finite linear combination of kernel products evaluated on the input points in the training set data. == Formal statement == The following Representer Theorem and its proof are due to Schölkopf, Herbrich, and Smola: Theorem: Consider a positive-definite real-valued kernel k : X × X → R {\displaystyle k:{\mathcal {X}}\times {\mathcal {X}}\to \mathbb {R} } on a non-empty set X {\displaystyle {\mathcal {X}}} with a corresponding reproducing kernel Hilbert space H k {\displaystyle H_{k}} . Let there be given a training sample ( x 1 , y 1 ) , … , ( x n , y n ) ∈ X × R {\displaystyle (x_{1},y_{1}),\dotsc ,(x_{n},y_{n})\in {\mathcal {X}}\times \mathbb {R} } , a strictly increasing real-valued function g : [ 0 , ∞ ) → R {\displaystyle g\colon [0,\infty )\to \mathbb {R} } , and an arbitrary error function E : ( X × R 2 ) n → R ∪ { ∞ } {\displaystyle E\colon ({\mathcal {X}}\times \mathbb {R} ^{2})^{n}\to \mathbb {R} \cup \lbrace \infty \rbrace } , which together define the following regularized empirical risk functional on H k {\displaystyle H_{k}} : f ↦ E ( ( x 1 , y 1 , f ( x 1 ) ) , … , ( x n , y n , f ( x n ) ) ) + g ( ‖ f ‖ ) . {\displaystyle f\mapsto E\left((x_{1},y_{1},f(x_{1})),\ldots ,(x_{n},y_{n},f(x_{n}))\right)+g\left(\lVert f\rVert \right).} Then, any minimizer of the empirical risk f ∗ = argmin f ∈ H k { E ( ( x 1 , y 1 , f ( x 1 ) ) , … , ( x n , y n , f ( x n ) ) ) + g ( ‖ f ‖ ) } , ( ∗ ) {\displaystyle f^{}={\underset {f\in H_{k}}{\operatorname {argmin} }}\left\lbrace E\left((x_{1},y_{1},f(x_{1})),\ldots ,(x_{n},y_{n},f(x_{n}))\right)+g\left(\lVert f\rVert \right)\right\rbrace ,\quad ()} admits a representation of the form: f ∗ ( ⋅ ) = ∑ i = 1 n α i k ( ⋅ , x i ) , {\displaystyle f^{}(\cdot )=\sum _{i=1}^{n}\alpha _{i}k(\cdot ,x_{i}),} where α i ∈ R {\displaystyle \alpha _{i}\in \mathbb {R} } for all 1 ≤ i ≤ n {\displaystyle 1\leq i\leq n} . Proof: Define a mapping φ : X → H k φ ( x ) = k ( ⋅ , x ) {\displaystyle {\begin{aligned}\varphi \colon {\mathcal {X}}&\to H_{k}\\\varphi (x)&=k(\cdot ,x)\end{aligned}}} (so that φ ( x ) = k ( ⋅ , x ) {\displaystyle \varphi (x)=k(\cdot ,x)} is itself a map X → R {\displaystyle {\mathcal {X}}\to \mathbb {R} } ). Since k {\displaystyle k} is a reproducing kernel, then φ ( x ) ( x ′ ) = k ( x ′ , x ) = ⟨ φ ( x ′ ) , φ ( x ) ⟩ , {\displaystyle \varphi (x)(x')=k(x',x)=\langle \varphi (x'),\varphi (x)\rangle ,} where ⟨ ⋅ , ⋅ ⟩ {\displaystyle \langle \cdot ,\cdot \rangle } is the inner product on H k {\displaystyle H_{k}} . Given any x 1 , … , x n {\displaystyle x_{1},\ldots ,x_{n}} , one can use orthogonal projection to decompose any f ∈ H k {\displaystyle f\in H_{k}} into a sum of two functions, one lying in span ⁡ { φ ( x 1 ) , … , φ ( x n ) } {\displaystyle \operatorname {span} \left\lbrace \varphi (x_{1}),\ldots ,\varphi (x_{n})\right\rbrace } , and the other lying in the orthogonal complement: f = ∑ i = 1 n α i φ ( x i ) + v , {\displaystyle f=\sum _{i=1}^{n}\alpha _{i}\varphi (x_{i})+v,} where ⟨ v , φ ( x i ) ⟩ = 0 {\displaystyle \langle v,\varphi (x_{i})\rangle =0} for all i {\displaystyle i} . The above orthogonal decomposition and the reproducing property together show that applying f {\displaystyle f} to any training point x j {\displaystyle x_{j}} produces f ( x j ) = ⟨ ∑ i = 1 n α i φ ( x i ) + v , φ ( x j ) ⟩ = ∑ i = 1 n α i ⟨ φ ( x i ) , φ ( x j ) ⟩ , {\displaystyle f(x_{j})=\left\langle \sum _{i=1}^{n}\alpha _{i}\varphi (x_{i})+v,\varphi (x_{j})\right\rangle =\sum _{i=1}^{n}\alpha _{i}\langle \varphi (x_{i}),\varphi (x_{j})\rangle ,} which we observe is independent of v {\displaystyle v} . Consequently, the value of the error function E {\displaystyle E} in () is likewise independent of v {\displaystyle v} . For the second term (the regularization term), since v {\displaystyle v} is orthogonal to ∑ i = 1 n α i φ ( x i ) {\displaystyle \sum _{i=1}^{n}\alpha _{i}\varphi (x_{i})} and g {\displaystyle g} is strictly monotonic, we have g ( ‖ f ‖ ) = g ( ‖ ∑ i = 1 n α i φ ( x i ) + v ‖ ) = g ( ‖ ∑ i = 1 n α i φ ( x i ) ‖ 2 + ‖ v ‖ 2 ) ≥ g ( ‖ ∑ i = 1 n α i φ ( x i ) ‖ ) . {\displaystyle {\begin{aligned}g\left(\lVert f\rVert \right)&=g\left(\lVert \sum _{i=1}^{n}\alpha _{i}\varphi (x_{i})+v\rVert \right)\\&=g\left({\sqrt {\lVert \sum _{i=1}^{n}\alpha _{i}\varphi (x_{i})\rVert ^{2}+\lVert v\rVert ^{2}}}\right)\\&\geq g\left(\lVert \sum _{i=1}^{n}\alpha _{i}\varphi (x_{i})\rVert \right).\end{aligned}}} Therefore, setting v = 0 {\displaystyle v=0} does not affect the first term of (), while it strictly decreases the second term. Consequently, any minimizer f ∗ {\displaystyle f^{}} in () must have v = 0 {\displaystyle v=0} , i.e., it must be of the form f ∗ ( ⋅ ) = ∑ i = 1 n α i φ ( x i ) = ∑ i = 1 n α i k ( ⋅ , x i ) , {\displaystyle f^{}(\cdot )=\sum _{i=1}^{n}\alpha _{i}\varphi (x_{i})=\sum _{i=1}^{n}\alpha _{i}k(\cdot ,x_{i}),} which is the desired result. == Generalizations == The Theorem stated above is a particular example of a family of results that are collectively referred to as "representer theorems"; here we describe several such. The first statement of a representer theorem was due to Kimeldorf and Wahba for the special case in which E ( ( x 1 , y 1 , f ( x 1 ) ) , … , ( x n , y n , f ( x n ) ) ) = 1 n ∑ i = 1 n ( f ( x i ) − y i ) 2 , g ( ‖ f ‖ ) = λ ‖ f ‖ 2 {\displaystyle {\begin{aligned}E\left((x_{1},y_{1},f(x_{1})),\ldots ,(x_{n},y_{n},f(x_{n}))\right)&={\frac {1}{n}}\sum _{i=1}^{n}(f(x_{i})-y_{i})^{2},\\g(\lVert f\rVert )&=\lambda \lVert f\rVert ^{2}\end{aligned}}} for λ > 0 {\displaystyle \lambda >0} . Schölkopf, Herbrich, and Smola generalized this result by relaxing the assumption of the squared-loss cost and allowing the regularizer to be any strictly monotonically increasing function g ( ⋅ ) {\displaystyle g(\cdot )} of the Hilbert space norm. It is possible to generalize further by augmenting the regularized empirical risk functional through the addition of unpenalized offset terms. For example, Schölkopf, Herbrich, and Smola also consider the minimization f ~ ∗ = argmin ⁡ { E ( ( x 1 , y 1 , f ~ ( x 1 ) ) , … , ( x n , y n , f ~ ( x n ) ) ) + g ( ‖ f ‖ ) ∣ f ~ = f + h ∈ H k ⊕ span ⁡ { ψ p ∣ 1 ≤ p ≤ M } } , ( † ) {\displaystyle {\tilde {f}}^{}=\operatorname {argmin} \left\lbrace E\left((x_{1},y_{1},{\tilde {f}}(x_{1})),\ldots ,(x_{n},y_{n},{\tilde {f}}(x_{n}))\right)+g\left(\lVert f\rVert \right)\mid {\tilde {f}}=f+h\in H_{k}\oplus \operatorname {span} \lbrace \psi _{p}\mid 1\leq p\leq M\rbrace \right\rbrace ,\quad (\dagger )} i.e., we consider functions of the form f ~ = f + h {\displaystyle {\tilde {f}}=f+h} , where f ∈ H k {\displaystyle f\in H_{k}} and h {\displaystyle h} is an unpenalized function lying in the span of a finite set of real-valued functions { ψ p : X → R ∣ 1 ≤ p ≤ M } {\displaystyle \lbrace \psi _{p}\colon {\mathcal {X}}\to \mathbb {R} \mid 1\leq p\leq M\rbrace } . Under the assumption that the n × M {\displaystyle n\times M} matrix ( ψ p ( x i ) ) i p {\displaystyle \left(\psi _{p}(x_{i})\right)_{ip}} has rank M {\displaystyle M} , they show that the minimizer f ~ ∗ {\displaystyle {\tilde {f}}^{}} in ( † ) {\displaystyle (\dagger )} admits a representation of the form f ~ ∗ ( ⋅ ) = ∑ i = 1 n α i k ( ⋅ , x i ) + ∑ p = 1 M β p ψ p ( ⋅ ) {\displaystyle {\tilde {f}}^{}(\cdot )=\sum _{i=1}^{n}\alpha _{i}k(\cdot ,x_{i})+\sum _{p=1}^{M}\beta _{p}\psi _{p}(\cdot )} where α i , β p ∈ R {\displaystyle \alpha _{i},\beta _{p}\in \mathbb {R} } and the β p {\displaystyle \beta _{p}} are all uniquely determined. The conditions under which a representer theorem exists were investigated by Argyriou, Micchelli, and Pontil, who proved the following: Theorem: Let X {\displaystyle {\mathcal {X}}} be a nonempty set, k {\displaystyle k} a positive-definite real-valued kernel on X × X {\displaystyle {\mathcal {X}}\times {\mathcal {X}}} with corresponding reproducing kernel Hilbert space H k {\displaystyle H_{k}} , and let R : H k → R {\displaystyle R\colon H_{k}\to \mathbb {R} } be a differentiable regularization function. Then given a training sample ( x 1 , y 1 ) , … , ( x n , y n ) ∈ X × R {\displaystyle (x_{1},y_{1}),\ldots ,(x_{n},y_{n})\in {\mathcal {X}}\times \mathbb {R} } and an arbitrary error function E : ( X × R 2 ) m → R ∪ { ∞ } {\displaystyle E\colon ({\mathcal {X}}\times \mathbb {R} ^{2})^{m}\to \mathbb {R} \cup \lbrace \infty \rbrace } , a minimizer f ∗ = argmin f ∈ H k { E ( ( x 1 , y 1 , f ( x 1 ) ) , … , ( x n , y n , f ( x n ) ) ) + R ( f ) } ( ‡ ) {\displaystyle f^{}={\underset {f\in H_{k}}{\operatorname {argmin} }}\left\lbrace E\left((x_{1},y_{1},f(x_{1})),\ldots ,(x_{n},y_{n},f(x_{n}))\right)+R(f)\right\rbrace \quad (\ddagger )} of the regularized empirical risk admits a repr

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  • Modern Hopfield network

    Modern Hopfield network

    Modern Hopfield networks (also known as Dense Associative Memories) are generalizations of the classical Hopfield networks that break the linear scaling relationship between the number of input features and the number of stored memories. This is achieved by introducing stronger non-linearities (either in the energy function or neurons’ activation functions) leading to super-linear (even an exponential) memory storage capacity as a function of the number of feature neurons. The network still requires a sufficient number of hidden neurons. The key theoretical idea behind the modern Hopfield networks is to use an energy function and an update rule that is more sharply peaked around the stored memories in the space of neuron’s configurations compared to the classical Hopfield network. == Classical Hopfield networks == Hopfield networks are recurrent neural networks with dynamical trajectories converging to fixed point attractor states and described by an energy function. The state of each model neuron i {\textstyle i} is defined by a time-dependent variable V i {\displaystyle V_{i}} , which can be chosen to be either discrete or continuous. A complete model describes the mathematics of how the future state of activity of each neuron depends on the known present or previous activity of all the neurons. In the original Hopfield model of associative memory, the variables were binary, and the dynamics were described by a one-at-a-time update of the state of the neurons. An energy function quadratic in the V i {\displaystyle V_{i}} was defined, and the dynamics consisted of changing the activity of each single neuron i {\displaystyle i} only if doing so would lower the total energy of the system. This same idea was extended to the case of V i {\displaystyle V_{i}} being a continuous variable representing the output of neuron i {\displaystyle i} , and V i {\displaystyle V_{i}} being a monotonic function of an input current. The dynamics became expressed as a set of first-order differential equations for which the "energy" of the system always decreased. The energy in the continuous case has one term which is quadratic in the V i {\displaystyle V_{i}} (as in the binary model), and a second term which depends on the gain function (neuron's activation function). While having many desirable properties of associative memory, both of these classical systems suffer from a small memory storage capacity, which scales linearly with the number of input features. == Discrete variables == A simple example of the Modern Hopfield network can be written in terms of binary variables V i {\displaystyle V_{i}} that represent the active V i = + 1 {\displaystyle V_{i}=+1} and inactive V i = − 1 {\displaystyle V_{i}=-1} state of the model neuron i {\displaystyle i} . E = − ∑ μ = 1 N mem F ( ∑ i = 1 N f ξ μ i V i ) {\displaystyle E=-\sum \limits _{\mu =1}^{N_{\text{mem}}}F{\Big (}\sum \limits _{i=1}^{N_{f}}\xi _{\mu i}V_{i}{\Big )}} In this formula the weights ξ μ i {\textstyle \xi _{\mu i}} represent the matrix of memory vectors (index μ = 1... N mem {\displaystyle \mu =1...N_{\text{mem}}} enumerates different memories, and index i = 1... N f {\displaystyle i=1...N_{f}} enumerates the content of each memory corresponding to the i {\displaystyle i} -th feature neuron), and the function F ( x ) {\displaystyle F(x)} is a rapidly growing non-linear function. The update rule for individual neurons (in the asynchronous case) can be written in the following form V i ( t + 1 ) = sign ⁡ [ ∑ μ = 1 N mem ( F ( ξ μ i + ∑ j ≠ i ξ μ j V j ( t ) ) − F ( − ξ μ i + ∑ j ≠ i ξ μ j V j ( t ) ) ) ] {\displaystyle V_{i}^{(t+1)}=\operatorname {sign} {\bigg [}\sum \limits _{\mu =1}^{N_{\text{mem}}}{\bigg (}F{\Big (}\xi _{\mu i}+\sum \limits _{j\neq i}\xi _{\mu j}V_{j}^{(t)}{\Big )}-F{\Big (}-\xi _{\mu i}+\sum \limits _{j\neq i}\xi _{\mu j}V_{j}^{(t)}{\Big )}{\bigg )}{\bigg ]}} which states that in order to calculate the updated state of the i {\textstyle i} -th neuron the network compares two energies: the energy of the network with the i {\displaystyle i} -th neuron in the ON state and the energy of the network with the i {\displaystyle i} -th neuron in the OFF state, given the states of the remaining neuron. The updated state of the i {\displaystyle i} -th neuron selects the state that has the lowest of the two energies. In the limiting case when the non-linear energy function is quadratic F ( x ) = x 2 {\displaystyle F(x)=x^{2}} these equations reduce to the familiar energy function and the update rule for the classical binary Hopfield network. The memory storage capacity of these networks can be calculated for random binary patterns. For the power energy function F ( x ) = x n {\displaystyle F(x)=x^{n}} the maximal number of memories that can be stored and retrieved from this network without errors is given by N mem max ≈ 1 2 ( 2 n − 3 ) ! ! N f n − 1 ln ⁡ ( N f ) {\displaystyle N_{\text{mem}}^{\max }\approx {\frac {1}{2(2n-3)!!}}{\frac {N_{f}^{n-1}}{\ln(N_{f})}}} For an exponential energy function F ( x ) = e x {\textstyle F(x)=e^{x}} the memory storage capacity is exponential in the number of feature neurons N mem max ≈ 2 N f / 2 {\displaystyle N_{\text{mem}}^{\max }\approx 2^{N_{f}/2}} == Continuous variables == Modern Hopfield networks or Dense Associative Memories can be best understood in continuous variables and continuous time. Consider the network architecture, shown in Fig.1, and the equations for the neurons' state evolutionwhere the currents of the feature neurons are denoted by x i {\textstyle x_{i}} , and the currents of the memory neurons are denoted by h μ {\displaystyle h_{\mu }} ( h {\displaystyle h} stands for hidden neurons). There are no synaptic connections among the feature neurons or the memory neurons. A matrix ξ μ i {\displaystyle \xi _{\mu i}} denotes the strength of synapses from a feature neuron i {\displaystyle i} to the memory neuron μ {\displaystyle \mu } . The synapses are assumed to be symmetric, so that the same value characterizes a different physical synapse from the memory neuron μ {\displaystyle \mu } to the feature neuron i {\displaystyle i} . The outputs of the memory neurons and the feature neurons are denoted by f μ {\displaystyle f_{\mu }} and g i {\displaystyle g_{i}} , which are non-linear functions of the corresponding currents. In general these outputs can depend on the currents of all the neurons in that layer so that f μ = f ( { h μ } ) {\displaystyle f_{\mu }=f(\{h_{\mu }\})} and g i = g ( { x i } ) {\textstyle g_{i}=g(\{x_{i}\})} . It is convenient to define these activation function as derivatives of the Lagrangian functions for the two groups of neuronsThis way the specific form of the equations for neuron's states is completely defined once the Lagrangian functions are specified. Finally, the time constants for the two groups of neurons are denoted by τ f {\displaystyle \tau _{f}} and τ h {\displaystyle \tau _{h}} , I i {\displaystyle I_{i}} is the input current to the network that can be driven by the presented data. General systems of non-linear differential equations can have many complicated behaviors that can depend on the choice of the non-linearities and the initial conditions. For Hopfield networks, however, this is not the case - the dynamical trajectories always converge to a fixed point attractor state. This property is achieved because these equations are specifically engineered so that they have an underlying energy function The terms grouped into square brackets represent a Legendre transform of the Lagrangian function with respect to the states of the neurons. If the Hessian matrices of the Lagrangian functions are positive semi-definite, the energy function is guaranteed to decrease on the dynamical trajectory This property makes it possible to prove that the system of dynamical equations describing temporal evolution of neurons' activities will eventually reach a fixed point attractor state. In certain situations one can assume that the dynamics of hidden neurons equilibrates at a much faster time scale compared to the feature neurons, τ h ≪ τ f {\textstyle \tau _{h}\ll \tau _{f}} . In this case the steady state solution of the second equation in the system (1) can be used to express the currents of the hidden units through the outputs of the feature neurons. This makes it possible to reduce the general theory (1) to an effective theory for feature neurons only. The resulting effective update rules and the energies for various common choices of the Lagrangian functions are shown in Fig.2. In the case of log-sum-exponential Lagrangian function the update rule (if applied once) for the states of the feature neurons is the attention mechanism commonly used in many modern AI systems (see Ref. for the derivation of this result from the continuous time formulation). == Relationship to classical Hopfield network with continuous variables == Classical formulation of continuous Hopfield networks can be understood as a

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  • Text-to-video model

    Text-to-video model

    A text-to-video model is a form of generative artificial intelligence that uses a natural language description as input to produce a video relevant to the input text. Advancements during the 2020s in the generation of high-quality, text-conditioned videos have largely been driven by the development of video diffusion models. == Models == There are different models, including open source models. Chinese-language input CogVideo is the earliest text-to-video model "of 9.4 billion parameters" to be developed, with its demo version of open source codes first presented on GitHub in 2022. That year, Meta Platforms released a partial text-to-video model called "Make-A-Video", and Google's Brain (later Google DeepMind) introduced Imagen Video, a text-to-video model with 3D U-Net. === 2023 === In February 2023, Runway released Gen-1 and Gen-2, among the first commercially available text-to-video and video-to-video models accessible to the public through a web interface. Gen-1, initially released as a video-to-video model, allowed users to transform existing video footage using text or image prompts. Gen-2, introduced in March 2023 and made publicly available in June 2023, added text-to-video capabilities, enabling users to generate videos from text prompts alone. In March 2023, a research paper titled "VideoFusion: Decomposed Diffusion Models for High-Quality Video Generation" was published, presenting a novel approach to video generation. The VideoFusion model decomposes the diffusion process into two components: base noise and residual noise, which are shared across frames to ensure temporal coherence. By utilizing a pre-trained image diffusion model as a base generator, the model efficiently generated high-quality and coherent videos. Fine-tuning the pre-trained model on video data addressed the domain gap between image and video data, enhancing the model's ability to produce realistic and consistent video sequences. In the same month, Adobe introduced Firefly AI as part of its features. === 2024 === In January 2024, Google announced development of a text-to-video model named Lumiere which is anticipated to integrate advanced video editing capabilities. Matthias Niessner and Lourdes Agapito at AI company Synthesia work on developing 3D neural rendering techniques that can synthesise realistic video by using 2D and 3D neural representations of shape, appearances, and motion for controllable video synthesis of avatars. In June 2024, Luma Labs launched its Dream Machine video tool. That same month, Kuaishou extended its Kling AI text-to-video model to international users. In July 2024, TikTok owner ByteDance released Jimeng AI in China, through its subsidiary, Faceu Technology. By September 2024, the Chinese AI company MiniMax debuted its video-01 model, joining other established AI model companies like Zhipu AI, Baichuan, and Moonshot AI, which contribute to China's involvement in AI technology. In December 2024 Lightricks launched LTX Video as an open source model. === 2025 === Alternative approaches to text-to-video models include Google's Phenaki, Hour One, Colossyan, Runway's Gen-3 Alpha, and OpenAI's Sora, Several additional text-to-video models, such as Plug-and-Play, Text2LIVE, and TuneAVideo, have emerged. FLUX.1 developer Black Forest Labs has announced its text-to-video model SOTA. Google was preparing to launch a video generation tool named Veo for YouTube Shorts in 2025. In May 2025, Google launched the Veo 3 iteration of the model. It was noted for its impressive audio generation capabilities, which were a previous limitation for text-to-video models. In July 2025 Lightricks released an update to LTX Video capable of generating clips reaching 60 seconds, and in October 2025 it released LTX-2, with audio capabilities built in. === 2026 === In February 2026, ByteDance released Seedance 2.0, it was noted for its impressive realistic generation, motion and camera control and 15 second generation, however the model faced huge critiscism from Motion Picture Association for copyright infringement. After viewing a viral clip of a fight between actors Brad Pitt and Tom Cruise, Rhett Reese, who is the co-writer of Deadpool & Wolverine and Zombieland announced that on social media "I hate to say it. It’s likely over for us," further stating that "In next to no time, one person is going to be able to sit at a computer and create a movie indistinguishable from what Hollywood now releases." == Architecture and training == There are several architectures that have been used to create text-to-video models. Similar to text-to-image models, these models can be trained using Recurrent Neural Networks (RNNs) such as long short-term memory (LSTM) networks, which has been used for Pixel Transformation Models and Stochastic Video Generation Models, which aid in consistency and realism respectively. An alternative for these include transformer models. Generative adversarial networks (GANs), Variational autoencoders (VAEs), — which can aid in the prediction of human motion — and diffusion models have also been used to develop the image generation aspects of the model. Text-video datasets used to train models include, but are not limited to, WebVid-10M, HDVILA-100M, CCV, ActivityNet, and Panda-70M. These datasets contain millions of original videos of interest, generated videos, captioned-videos, and textual information that help train models for accuracy. Text-video datasets used to train models include, but are not limited to PromptSource, DiffusionDB, and VidProM. These datasets provide the range of text inputs needed to teach models how to interpret a variety of textual prompts. The video generation process involves synchronizing the text inputs with video frames, ensuring alignment and consistency throughout the sequence. This predictive process is subject to decline in quality as the length of the video increases due to resource limitations. The Will Smith Eating Spaghetti test is a benchmark for models. == Limitations == Despite the rapid evolution of text-to-video models in their performance, a primary limitation is that they are very computationally heavy which limits its capacity to provide high quality and lengthy outputs. Additionally, these models require a large amount of specific training data to be able to generate high quality and coherent outputs, which brings about the issue of accessibility. Moreover, models may misinterpret textual prompts, resulting in video outputs that deviate from the intended meaning. This can occur due to limitations in capturing semantic context embedded in text, which affects the model's ability to align generated video with the user's intended message. Various models, including Make-A-Video, Imagen Video, Phenaki, CogVideo, GODIVA, and NUWA, are currently being tested and refined to enhance their alignment capabilities and overall performance in text-to-video generation. Another issue with the outputs is that text or fine details in AI-generated videos often appear garbled, a problem that stable diffusion models also struggle with. Examples include distorted hands and unreadable text. == Ethics == The deployment of text-to-video models raises ethical considerations related to content generation. These models have the potential to create inappropriate or unauthorized content, including explicit material, graphic violence, misinformation, and likenesses of real individuals without consent. Ensuring that AI-generated content complies with established standards for safe and ethical usage is essential, as content generated by these models may not always be easily identified as harmful or misleading. The ability of AI to recognize and filter out NSFW or copyrighted content remains an ongoing challenge, with implications for both creators and audiences. == Impacts and applications == Text-to-video models offer a broad range of applications that may benefit various fields, from educational and promotional to creative industries. These models can streamline content creation for training videos, movie previews, gaming assets, and visualizations, making it easier to generate content. During the Russo-Ukrainian war, fake videos made with artificial intelligence were created as part of a propaganda war against Ukraine and shared in social media. These included depictions of children in the Ukrainian Armed Forces, fake ads targeting children encouraging them to denounce critics of the Ukrainian government, or fictitious statements by Ukrainian President Volodymyr Zelenskyy about the country's surrender, among others. === Movies === Kaur vs Kore is the first Indian feature film made using generative AI which features dual role for the AI character of Sunny Leone, set to release in 2026. Chiranjeevi Hanuman – The Eternal is an Indian movie made entirely using Generative AI created by Vijay Subramaniam which is set for theatrical release in 2026. The movie was widely criticised by the Film makers in the Bollywood industr

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  • Facial recognition system

    Facial recognition system

    A facial recognition system is a technology potentially capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image. Development on similar systems began in the 1960s as a form of computer application. Since their inception, facial recognition systems have seen wider uses in recent times on smartphones and in other forms of technology, such as robotics. Because computerized facial recognition involves the measurement of a human's physiological characteristics, facial recognition systems are categorized as biometrics. Although the accuracy of facial recognition systems as a biometric technology is lower than iris recognition, fingerprint image acquisition, palm recognition or voice recognition, it is widely adopted due to its contactless process. Facial recognition systems have been deployed in advanced human–computer interaction, video surveillance, law enforcement, passenger screening, decisions on employment and housing, and automatic indexing of images. Facial recognition systems are employed throughout the world today by governments and private companies. Their effectiveness varies, and some systems have previously been scrapped because of their ineffectiveness. The use of facial recognition systems has also raised controversy, with claims that the systems violate citizens' privacy, commonly make incorrect identifications, encourage gender norms and racial profiling, and do not protect important biometric data. The appearance of synthetic media such as deepfakes has also raised concerns about its security. These claims have led to the ban of facial recognition systems in several cities in the United States. Growing societal concerns led social networking company Meta Platforms to shut down its Facebook facial recognition system in 2021, deleting the face-scan data of more than one billion users. The change represented one of the largest shifts in facial recognition usage in the technology's history. IBM also stopped offering facial recognition technology due to similar concerns. == History of facial recognition technology == Automated facial recognition was pioneered in the 1960s by Woody Bledsoe, Helen Chan Wolf, and Charles Bisson, whose work focused on teaching computers to recognize human faces. Their early facial recognition project was dubbed "man-machine" because a human first needed to establish the coordinates of facial features in a photograph before they could be used by a computer for recognition. Using a graphics tablet, a human would pinpoint facial features coordinates, such as the pupil centers, the inside and outside corners of eyes, and the widows peak in the hairline. The coordinates were used to calculate 20 individual distances, including the width of the mouth and of the eyes. A human could process about 40 pictures an hour, building a database of these computed distances. A computer would then automatically compare the distances for each photograph, calculate the difference between the distances, and return the closed records as a possible match. In 1970, Takeo Kanade publicly demonstrated a face-matching system that located anatomical features such as the chin and calculated the distance ratio between facial features without human intervention. Later tests revealed that the system could not always reliably identify facial features. Nonetheless, interest in the subject grew and in 1977 Kanade published the first detailed book on facial recognition technology. In 1993, the Defense Advanced Research Project Agency (DARPA) and the Army Research Laboratory (ARL) established the face recognition technology program FERET to develop "automatic face recognition capabilities" that could be employed in a productive real life environment "to assist security, intelligence, and law enforcement personnel in the performance of their duties." Face recognition systems that had been trialled in research labs were evaluated. The FERET tests found that while the performance of existing automated facial recognition systems varied, a handful of existing methods could viably be used to recognize faces in still images taken in a controlled environment. The FERET tests spawned three US companies that sold automated facial recognition systems. Vision Corporation and Miros Inc were founded in 1994, by researchers who used the results of the FERET tests as a selling point. Viisage Technology was established by an identification card defense contractor in 1996 to commercially exploit the rights to the facial recognition algorithm developed by Alex Pentland at MIT. Following the 1993 FERET face-recognition vendor test, the Department of Motor Vehicles (DMV) offices in West Virginia and New Mexico became the first DMV offices to use automated facial recognition systems to prevent people from obtaining multiple driving licenses using different names. Driver's licenses in the United States were at that point a commonly accepted form of photo identification. DMV offices across the United States were undergoing a technological upgrade and were in the process of establishing databases of digital ID photographs. This enabled DMV offices to deploy the facial recognition systems on the market to search photographs for new driving licenses against the existing DMV database. DMV offices became one of the first major markets for automated facial recognition technology and introduced US citizens to facial recognition as a standard method of identification. The increase of the US prison population in the 1990s prompted U.S. states to established connected and automated identification systems that incorporated digital biometric databases, in some instances this included facial recognition. In 1999, Minnesota incorporated the facial recognition system FaceIT by Visionics into a mug shot booking system that allowed police, judges and court officers to track criminals across the state. Until the 1990s, facial recognition systems were developed primarily by using photographic portraits of human faces. Research on face recognition to reliably locate a face in an image that contains other objects gained traction in the early 1990s with the principal component analysis (PCA). The PCA method of face detection is also known as Eigenface and was developed by Matthew Turk and Alex Pentland. Turk and Pentland combined the conceptual approach of the Karhunen–Loève theorem and factor analysis, to develop a linear model. Eigenfaces are determined based on global and orthogonal features in human faces. A human face is calculated as a weighted combination of a number of Eigenfaces. Because few Eigenfaces were used to encode human faces of a given population, Turk and Pentland's PCA face detection method greatly reduced the amount of data that had to be processed to detect a face. Pentland in 1994 defined Eigenface features, including eigen eyes, eigen mouths and eigen noses, to advance the use of PCA in facial recognition. In 1997, the PCA Eigenface method of face recognition was improved upon using linear discriminant analysis (LDA) to produce Fisherfaces. LDA Fisherfaces became dominantly used in PCA feature based face recognition. While Eigenfaces were also used for face reconstruction. In these approaches no global structure of the face is calculated which links the facial features or parts. Purely feature based approaches to facial recognition were overtaken in the late 1990s by the Bochum system, which used Gabor filter to record the face features and computed a grid of the face structure to link the features. Christoph von der Malsburg and his research team at the University of Bochum developed Elastic Bunch Graph Matching in the mid-1990s to extract a face out of an image using skin segmentation. By 1997, the face detection method developed by Malsburg outperformed most other facial detection systems on the market. The so-called "Bochum system" of face detection was sold commercially on the market as ZN-Face to operators of airports and other busy locations. The software was "robust enough to make identifications from less-than-perfect face views. It can also often see through such impediments to identification as mustaches, beards, changed hairstyles and glasses—even sunglasses". Real-time face detection in video footage became possible in 2001 with the Viola–Jones object detection framework for faces. Paul Viola and Michael Jones combined their face detection method with the Haar-like feature approach to object recognition in digital images to launch AdaBoost, the first real-time frontal-view face detector. By 2015, the Viola–Jones algorithm had been implemented using small low power detectors on handheld devices and embedded systems. Therefore, the Viola–Jones algorithm has not only broadened the practical application of face recognition systems but

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  • Joseph Nechvatal

    Joseph Nechvatal

    Joseph Nechvatal (born January 15, 1951) is an American post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom computer viruses. == Life and work == Joseph Nechvatal was born in Chicago. He studied fine art and philosophy at Southern Illinois University Carbondale, Cornell University, and Columbia University. He earned a Doctor of Philosophy in Philosophy of Art and Technology at the Planetary Collegium at University of Wales, Newport and has taught art theory and art history at the School of Visual Arts. He has had many solo exhibitions and is one of five artists that art historian Patrick Frank examines in his 2024 book Art of the 1980s: As If the Digital Mattered. His work in the late 1970s and early 1980s chiefly consisted of postminimal gray palimpsest-like drawings that were often photo-mechanically enlarged. Beginning in 1979 he became associated with the artist group Colab, organized the Public Arts International/Free Speech series, and helped established the non-profit group ABC No Rio. In 1983 he co-founded the avant-garde electronic art music audio project Tellus Audio Cassette Magazine. In 1984, Nechvatal began work on an opera called XS: The Opera Opus (1984-6) with the no wave musical composer Rhys Chatham. He began using computers and robotics to make post-conceptual paintings in 1986 and later, in his signature work, began to employ self-created computer viruses. From 1991 to 1993, he was artist-in-residence at the Louis Pasteur Atelier in Arbois, France and at the Saline Royale/Ledoux Foundation's computer lab. There he worked on The Computer Virus Project, his first artistic experiment with computer viruses and computer virus animation. He exhibited computer-robotic paintings at Documenta 8 in 1987. In 2002 he extended his experimentation into viral artificial life through a collaboration with the programmer Stephane Sikora of music2eye in a work called the Computer Virus Project II. Nechvatal has also created a noise music work called viral symphOny, a collaborative sound symphony created by using his computer virus software at the Institute for Electronic Arts at Alfred University. In 2021 Pentiments released Nechvatal's retrospective audio cassette called Selected Sound Works (1981-2021) and in 2022 his The Viral Tempest, a double vinyl LP of new audio work. In 2025, he joined the roster of artists/musicians at Table of the Elements with two CD/book releases: Selected Sound Works (1981-2021) and The Marriage of Orlando and Artaud, Even. From 1999 to 2013, Nechvatal taught art theories of immersive virtual reality and the viractual at the School of Visual Arts in New York City (SVA). A book of his collected essays entitled Towards an Immersive Intelligence: Essays on the Work of Art in the Age of Computer Technology and Virtual Reality (1993–2006) was published by Edgewise Press in 2009. Also in 2009, his virtual reality art theory and art history book Immersive Ideals / Critical Distances was published. In 2011, his book Immersion Into Noise was published by Open Humanities Press in conjunction with the University of Michigan Library's Scholarly Publishing Office. Nechvatal has also published three books with Punctum Books: Minóy (noise music—ed.—2014), Destroyer of Naivetés (poetry—2015), and Styling Sagaciousness (poetry—2022). In 2023 his art theory cybersex farce novella venus©~Ñ~vibrator, even was published by Orbis Tertius Press The Joseph Nechvatal archive is housed at The Fales Library Downtown Collection at the NYU Special Collections Library in New York City. === Viractualism === Viractualism is an art theory concept developed by Nechvatal in 1999 from Ph.D. research Nechvatal conducted at the Planetary Collegium at University of Wales, Newport. There he developed his concept of the viractual, which strives to create an interface between the actual and the virtual.

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