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  • STIT logic

    STIT logic

    STIT logic (from seeing to it that) is a family of modal and branching-time logics for reasoning about agency and choice. A typical STIT operator has the form [ i s t i t : φ ] {\displaystyle [i\ {\mathsf {stit}}:\varphi ]} , usually read as "agent i {\displaystyle i} sees to it that φ {\displaystyle \varphi } ", and is interpreted in models where agents choose between alternative possible futures. STIT logics are used in action theory, deontic logic, epistemic logic, and the theory of intelligent agents to formalise notions such as "could have done otherwise", responsibility, joint action, and strategic ability in an indeterministic world. == Etymology == The acronym STIT comes from the English phrase "seeing to it that", introduced in influential work by Nuel Belnap and Michael Perloff on the logical analysis of agentive expressions. In this tradition, "to see to it that φ {\displaystyle \varphi } " is treated as a primitive agency operator, rather than being reduced to ordinary modal necessity. == History == Modern STIT logic arose in the 1980s in the context of branching-time semantics and formal theories of agency. Belnap and Perloff's article "Seeing to it that: A canonical form for agentives" introduced the idea of treating expressions of the form "agent i sees to it that φ" as a primitive modal operator, and analysed such sentences using a branching tree of moments and histories. This approach was further developed in a series of papers on indeterminism and agency and provided the conceptual core for later STIT formalisms. In the 1990s the basic formal systems of STIT logic were worked out. Horty and Belnap's influential paper on the deliberative STIT operator distinguished between a "Chellas" STIT that merely records the result of an agent's present choice and a "deliberative" STIT that requires the agent's choice to make a difference, and connected STIT with issues of action, omission, ability and obligation. Around the same time, Ming Xu proved completeness and decidability results for basic STIT systems, including a single-agent logic with Kripke-style semantics and axiomatizations for multi-agent deliberative STIT, thereby establishing STIT as a well-behaved normal modal framework. This early work was systematised in Belnap, Perloff and Xu's monograph Facing the Future: Agents and Choices in Our Indeterminist World, which presents a general branching-time semantics for individual and group STIT operators, discusses independence-of-agents conditions and articulates the metaphysical picture of an indeterministic "tree" of moments. At roughly the same time, Horty's book Agency and Deontic Logic developed deontic STIT logics in which obligations are tied to agents' available choices rather than to static states of affairs, and used the resulting systems to analyse "ought implies can", contrary-to-duty obligations and deontic paradoxes. These works helped to position STIT at the intersection of action theory, temporal logic and deontic logic. From the late 1990s and 2000s onward, STIT logics were combined with epistemic, temporal and strategic modalities. Broersen introduced complete STIT logics for knowledge and action and deontic-epistemic STIT systems that distinguish different modes of mens rea, with applications to responsibility and the specification of multi-agent systems. Work on group and coalitional agency investigated axiomatisations and complexity results for group STIT logics, and related STIT-based analyses of agency to coalition logic and alternating-time temporal logic (ATL) by exhibiting formal embeddings between the frameworks. Explicit temporal operators were added to STIT in so-called temporal STIT logics. Lorini proposed a temporal STIT with "next" and "until" operators along histories and showed how it can be applied to normative reasoning about ongoing behaviour and commitments. Ciuni and Lorini compared different semantics for temporal STIT, clarifying the relationships between branching-time, game-based and epistemic approaches, while Boudou and Lorini gave a semantics for temporal STIT based on concurrent game structures, thus strengthening links with standard models of multi-agent interaction used for ATL and strategy logic. In parallel, complexity-theoretic work by Balbiani, Herzig and Troquard and by Schwarzentruber and co-authors investigated the satisfiability and model-checking problems for various STIT fragments, showing for instance that many expressive group STIT logics are undecidable or of high computational complexity. In the 2010s, STIT ideas were combined with justification logic, imagination operators and refined deontic notions. Justification STIT logics, developed by Olkhovikov and others, merge explicit justifications with STIT-style agency so that producing a proof can itself be treated as an action that brings about knowledge, and they come with completeness and decidability results. Olkhovikov and Wansing introduced STIT imagination logics, together with axiomatic systems and tableau calculi, to model acts of voluntary imagining and their role in doxastic control. Other authors have proposed STIT-based logics of responsibility, blameworthiness and intentionality for use in philosophical and AI settings. Xu's survey article "Combinations of STIT with Ought and Know" (2015) reviews many of these developments and emphasises the interplay between deontic and epistemic STIT logics. Current research on STIT focuses on proof theory, automated reasoning and richer expressive resources. Lyon and van Berkel, building on earlier work on labelled calculi for STIT, have developed cut-free sequent systems and proof-search algorithms that yield syntactic decision procedures for a range of deontic and non-deontic multi-agent STIT logics and support applications such as duty checking and compliance checking in autonomous systems. Sawasaki has proposed first-order cstit-based STIT logics that can distinguish de re and de dicto readings of agency statements and has proved strong completeness results for Hilbert systems over finite models, moving the STIT programme beyond the purely propositional level. Further work investigates interpreted-system and computationally grounded semantics for STIT and its extensions in order to model the behaviour of autonomous agents in multi-agent settings, and proposes STIT-based semantics for epistemic notions based on patterns of information disclosure in interactive systems. == Branching-time semantics == STIT logics are usually interpreted over branching-time models. A standard STIT frame consists of: a non-empty set of moments T {\displaystyle T} , partially ordered by < {\displaystyle <} so that ( T , < ) {\displaystyle (T,<)} forms a tree (every pair of moments with a common predecessor has a greatest lower bound); a set of histories, each history being a maximal linearly ordered subset of T {\displaystyle T} ; a non-empty set of agents A g {\displaystyle Ag} ; for each agent i ∈ A g {\displaystyle i\in Ag} and moment m {\displaystyle m} , a choice function c h o i c e i m {\displaystyle {\mathsf {choice}}_{i}^{m}} that partitions the set of histories passing through m {\displaystyle m} into choice cells. The idea is that a moment represents a time at which choices are made, and histories represent complete possible future courses of events. At each moment, each agent's choice corresponds to selecting one of the available cells of histories determined by their choice function. Formulas are evaluated at pairs ( m , h ) {\displaystyle (m,h)} of a moment and a history through that moment (sometimes written m / h {\displaystyle m/h} ). A valuation assigns truth-values to atomic propositions at such indices; Boolean connectives are interpreted pointwise as in Kripke-style modal logic. == Chellas and deliberative STIT operators == Several STIT operators have been distinguished in the literature. A common approach uses two closely related operators, often called Chellas STIT and deliberative STIT. Let H m {\displaystyle H_{m}} be the set of histories passing through a moment m {\displaystyle m} , and write H m {\displaystyle H_{m}} ⟦ φ ⟧ m = { h ∈ H m ∣ M , m / h ⊨ φ } {\displaystyle {\text{⟦}}\varphi {\text{⟧}}_{m}=\{h\in H_{m}\mid M,m/h\models \varphi \}} for the set of histories at m {\displaystyle m} where φ {\displaystyle \varphi } holds. The Chellas STIT operator, often written [ i c s t i t : φ ] {\displaystyle [i\ {\mathsf {cstit}}:\varphi ]} , is given by M , m / h ⊨ [ i c s t i t : φ ] iff c h o i c e i m ( h ) ⊆ ⟦ φ ⟧ m . {\displaystyle M,m/h\models [i\ {\mathsf {cstit}}:\varphi ]\quad {\text{iff}}\quad {\mathsf {choice}}_{i}^{m}(h)\subseteq {\text{⟦}}\varphi {\text{⟧}}_{m}.} Intuitively, agent i {\displaystyle i} sees to it that φ {\displaystyle \varphi } if φ {\displaystyle \varphi } holds at all histories compatible with their present choice. The deliberative STIT operator, [ i d s t i t : φ ] {\displaystyle [i\ {\mathsf {dstit}}:\varphi ]} , adds

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  • Gremlin (query language)

    Gremlin (query language)

    Gremlin is a graph traversal language and virtual machine developed by Apache TinkerPop of the Apache Software Foundation. Gremlin works for both OLTP-based graph databases as well as OLAP-based graph processors. Gremlin's automata and functional language foundation enable Gremlin to naturally support imperative and declarative querying, host language agnosticism, user-defined domain specific languages, an extensible compiler/optimizer, single- and multi-machine execution models, and hybrid depth- and breadth-first evaluation with Turing completeness. As an explanatory analogy, Apache TinkerPop and Gremlin are to graph databases what the JDBC and SQL are to relational databases. Likewise, the Gremlin traversal machine is to graph computing as what the Java virtual machine is to general purpose computing. == History == 2009-10-30 the project is born, and immediately named "TinkerPop" 2009-12-25 v0.1 is the first release 2011-05-21 v1.0 is released 2012-05-24 v2.0 is released 2015-01-16 TinkerPop becomes an Apache Incubator project 2015-07-09 v3.0.0-incubating is released 2016-05-23 Apache TinkerPop becomes a top-level project 2016-07-18 v3.1.3 and v3.2.1 are first releases as Apache TinkerPop 2017-12-17 v3.3.1 is released 2018-05-08 v3.3.3 is released 2019-08-05 v3.4.3 is released 2020-02-20 v3.4.6 is released 2021-05-01 v3.5.0 is released 2022-04-04 v3.6.0 is released 2023-07-31 v3.7.0 is released 2025-11-12 v3.8.0 is released == Vendor integration == Gremlin is an Apache2-licensed graph traversal language that can be used by graph system vendors. There are typically two types of graph system vendors: OLTP graph databases and OLAP graph processors. The table below outlines those graph vendors that support Gremlin. == Traversal examples == The following examples of Gremlin queries and responses in a Gremlin-Groovy environment are relative to a graph representation of the MovieLens dataset. The dataset includes users who rate movies. Users each have one occupation, and each movie has one or more categories associated with it. The MovieLens graph schema is detailed below. === Simple traversals === For each vertex in the graph, emit its label, then group and count each distinct label. What year was the oldest movie made? What is Die Hard's average rating? === Projection traversals === For each category, emit a map of its name and the number of movies it represents. For each movie with at least 11 ratings, emit a map of its name and average rating. Sort the maps in decreasing order by their average rating. Emit the first 10 maps (i.e. top 10). === Declarative pattern matching traversals === Gremlin supports declarative graph pattern matching similar to SPARQL. For instance, the following query below uses Gremlin's match()-step. What 80's action movies do 30-something programmers like? Group count the movies by their name and sort the group count map in decreasing order by value. Clip the map to the top 10 and emit the map entries. === OLAP traversal === Which movies are most central in the implicit 5-stars graph? == Gremlin graph traversal machine == Gremlin is a virtual machine composed of an instruction set as well as an execution engine. An analogy is drawn between Gremlin and Java. === Gremlin steps (instruction set) === The following traversal is a Gremlin traversal in the Gremlin-Java8 dialect. The Gremlin language (i.e. the fluent-style of expressing a graph traversal) can be represented in any host language that supports function composition and function nesting. Due to this simple requirement, there exists various Gremlin dialects including Gremlin-Groovy, Gremlin-Scala, Gremlin-Clojure, etc. The above Gremlin-Java8 traversal is ultimately compiled down to a step sequence called a traversal. A string representation of the traversal above provided below. The steps are the primitives of the Gremlin graph traversal machine. They are the parameterized instructions that the machine ultimately executes. The Gremlin instruction set is approximately 30 steps. These steps are sufficient to provide general purpose computing and what is typically required to express the common motifs of any graph traversal query. Given that Gremlin is a language, an instruction set, and a virtual machine, it is possible to design another traversal language that compiles to the Gremlin traversal machine (analogous to how Scala compiles to the JVM). For instance, the popular SPARQL graph pattern match language can be compiled to execute on the Gremlin machine. The following SPARQL query would compile to In Gremlin-Java8, the SPARQL query above would be represented as below and compile to the identical Gremlin step sequence (i.e. traversal). === Gremlin Machine (virtual machine) === The Gremlin graph traversal machine can execute on a single machine or across a multi-machine compute cluster. Execution agnosticism allows Gremlin to run over both graph databases (OLTP) and graph processors (OLAP).

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  • Kubeflow

    Kubeflow

    Kubeflow is an open-source platform for machine learning and MLOps on Kubernetes introduced by Google. The different stages in a typical machine learning lifecycle are represented with different software components in Kubeflow, including model development (Kubeflow Notebooks), model training (Kubeflow Pipelines, Kubeflow Training Operator), model serving (KServe), and automated machine learning (Katib). Each component of Kubeflow can be deployed separately, and it is not a requirement to deploy every component. == History == The Kubeflow project was first announced at KubeCon + CloudNativeCon North America 2017 by Google engineers David Aronchick, Jeremy Lewi, and Vishnu Kannan to address a perceived lack of flexible options for building production-ready machine learning systems. The project has also stated it began as a way for Google to open-source how they ran TensorFlow internally. The first release of Kubeflow (Kubeflow 0.1) was announced at KubeCon + CloudNativeCon Europe 2018. Kubeflow 1.0 was released in March 2020 via a public blog post announcing that many Kubeflow components were graduating to a "stable status", indicating they were now ready for production usage. In October 2022, Google announced that the Kubeflow project had applied to join the Cloud Native Computing Foundation. In July 2023, the foundation voted to accept Kubeflow as an incubating stage project. == Components == === Kubeflow Notebooks for model development === Machine learning models are developed in the notebooks component called Kubeflow Notebooks. The component runs web-based development environments inside a Kubernetes cluster, with native support for Jupyter Notebook, Visual Studio Code, and RStudio. === Kubeflow Pipelines for model training === Once developed, models are trained in the Kubeflow Pipelines component. The component acts as a platform for building and deploying portable, scalable machine learning workflows based on Docker containers. Google Cloud Platform has adopted the Kubeflow Pipelines DSL within its Vertex AI Pipelines product. === Kubeflow Training Operator for model training === For certain machine learning models and libraries, the Kubeflow Training Operator component provides Kubernetes custom resources support. The component runs distributed or non-distributed TensorFlow, PyTorch, Apache MXNet, XGBoost, and MPI training jobs on Kubernetes. === KServe for model serving === The KServe component (previously named KFServing) provides Kubernetes custom resources for serving machine learning models on arbitrary frameworks including TensorFlow, XGBoost, scikit-learn, PyTorch, and ONNX. KServe was developed collaboratively by Google, IBM, Bloomberg, NVIDIA, and Seldon. Publicly disclosed adopters of KServe include Bloomberg, Gojek, the Wikimedia Foundation, and others. === Katib for automated machine learning === Lastly, Kubeflow includes a component for automated training and development of machine learning models, the Katib component. It is described as a Kubernetes-native project and features hyperparameter tuning, early stopping, and neural architecture search. == Release timeline ==

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  • Multilinear principal component analysis

    Multilinear principal component analysis

    Multilinear principal component analysis (MPCA) is a multilinear extension of principal component analysis (PCA) that is used to analyze M-way arrays, also informally referred to as "data tensors". M-way arrays may be modeled by linear tensor models, such as CANDECOMP/Parafac, or by multilinear tensor models, such as multilinear principal component analysis (MPCA) or multilinear (tensor) independent component analysis (MICA). In 2005, Vasilescu and Terzopoulos introduced the Multilinear PCA terminology as a way to better differentiate between multilinear data models that employed 2nd order statistics versus higher order statistics to compute a set of independent components for each mode, such as Multilinear ICA Multilinear PCA may be applied to compute the causal factors of data formation, or as signal processing tool on data tensors whose individual observation have either been vectorized, or whose observations are treated as a collection of column/row observations, an "observation as a matrix", and concatenated into a data tensor. The latter approach is suitable for compression and reducing redundancy in the rows, columns and fibers that are unrelated to the causal factors of data formation. Vasilescu and Terzopoulos in their paper "TensorFaces" introduced the M-mode SVD algorithm which are algorithms misidentified in the literature as the HOSVD or the Tucker which employ the power method or gradient descent, respectively. Vasilescu and Terzopoulos framed the data analysis, recognition and synthesis problems as multilinear tensor problems. Data is viewed as the compositional consequence of several causal factors, that are well suited for multi-modal tensor factor analysis. The power of the tensor framework was showcased by analyzing human motion joint angles, facial images or textures in the following papers: Human Motion Signatures (CVPR 2001, ICPR 2002), face recognition – TensorFaces, (ECCV 2002, CVPR 2003, etc.) and computer graphics – TensorTextures (Siggraph 2004). == The algorithm == The MPCA solution follows the alternating least square (ALS) approach. It is iterative in nature. As in PCA, MPCA works on centered data. Centering is a little more complicated for tensors, and it is problem dependent. == Feature selection == MPCA features: Supervised MPCA is employed in causal factor analysis that facilitates object recognition while a semi-supervised MPCA feature selection is employed in visualization tasks. == Extensions == Various extension of MPCA: Robust MPCA (RMPCA) Multi-Tensor Factorization, that also finds the number of components automatically (MTF)

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  • Conservative morphological anti-aliasing

    Conservative morphological anti-aliasing

    Conservative morphological anti-aliasing (CMAA) is an antialiasing technique originally developed by Filip Strugar at Intel. CMAA is an image-based, post processing technique similar to that of morphological antialiasing. CMAA uses 4 main steps which are image analysis for color discontinuities, locally dominant edge detection, simple shape handling, and lastly symmetrical long edge shape handling. A couple of years after CMAA was introduced, Intel unveiled an updated version which they named CMAA2.

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  • Diffusion model

    Diffusion model

    In machine learning, diffusion models, also known as diffusion-based generative models or score-based generative models, are a class of latent variable generative models. A diffusion model consists of two major components: the forward diffusion process, and the reverse sampling process. The goal of diffusion models is to learn a diffusion process for a given dataset, such that the process can generate new elements that are distributed similarly as the original dataset. A diffusion model models data as generated by a diffusion process, whereby a new datum performs a random walk with drift through the space of all possible data. A trained diffusion model can be sampled in many ways, with different efficiency and quality. There are various equivalent formalisms, including Markov chains, denoising diffusion probabilistic models, noise conditioned score networks, and stochastic differential equations. They are typically trained using variational inference. The model responsible for denoising is typically called its "backbone". The backbone may be of any kind, but they are typically U-nets or transformers. As of 2024, diffusion models are mainly used for computer vision tasks, including image denoising, inpainting, super-resolution, image generation, and video generation. These typically involve training a neural network to sequentially denoise images blurred with Gaussian noise. The model is trained to reverse the process of adding noise to an image. After training to convergence, it can be used for image generation by starting with an image composed of random noise, and applying the network iteratively to denoise the image. Diffusion-based image generators have seen widespread commercial interest, such as Stable Diffusion and DALL-E. These models typically combine diffusion models with other models, such as text-encoders and cross-attention modules to allow text-conditioned generation. Other than computer vision, diffusion models have also found applications in natural language processing such as text generation and summarization, sound generation, and reinforcement learning. == Denoising diffusion model == === Non-equilibrium thermodynamics === Diffusion models were introduced in 2015 as a method to train a model that can sample from a highly complex probability distribution. They used techniques from non-equilibrium thermodynamics, especially diffusion. Consider, for example, how one might model the distribution of all naturally occurring photos. Each image is a point in the space of all images, and the distribution of naturally occurring photos is a "cloud" in space, which, by repeatedly adding noise to the images, diffuses out to the rest of the image space, until the cloud becomes all but indistinguishable from a Gaussian distribution N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . A model that can approximately undo the diffusion can then be used to sample from the original distribution. This is studied in "non-equilibrium" thermodynamics, as the starting distribution is not in equilibrium, unlike the final distribution. The equilibrium distribution is the Gaussian distribution N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} , with pdf ρ ( x ) ∝ e − 1 2 ‖ x ‖ 2 {\displaystyle \rho (x)\propto e^{-{\frac {1}{2}}\|x\|^{2}}} . This is just the Maxwell–Boltzmann distribution of particles in a potential well V ( x ) = 1 2 ‖ x ‖ 2 {\displaystyle V(x)={\frac {1}{2}}\|x\|^{2}} at temperature 1. The initial distribution, being very much out of equilibrium, would diffuse towards the equilibrium distribution, making biased random steps that are a sum of pure randomness (like a Brownian walker) and gradient descent down the potential well. The randomness is necessary: if the particles were to undergo only gradient descent, then they will all fall to the origin, collapsing the distribution. === Denoising Diffusion Probabilistic Model (DDPM) === The 2020 paper proposed the Denoising Diffusion Probabilistic Model (DDPM), which improves upon the previous method by variational inference. ==== Forward diffusion ==== To present the model, some notation is required. β 1 , . . . , β T ∈ ( 0 , 1 ) {\displaystyle \beta _{1},...,\beta _{T}\in (0,1)} are fixed constants. α t := 1 − β t {\displaystyle \alpha _{t}:=1-\beta _{t}} α ¯ t := α 1 ⋯ α t {\displaystyle {\bar {\alpha }}_{t}:=\alpha _{1}\cdots \alpha _{t}} σ t := 1 − α ¯ t {\displaystyle \sigma _{t}:={\sqrt {1-{\bar {\alpha }}_{t}}}} σ ~ t := σ t − 1 σ t β t {\displaystyle {\tilde {\sigma }}_{t}:={\frac {\sigma _{t-1}}{\sigma _{t}}}{\sqrt {\beta _{t}}}} μ ~ t ( x t , x 0 ) := α t ( 1 − α ¯ t − 1 ) x t + α ¯ t − 1 ( 1 − α t ) x 0 σ t 2 {\displaystyle {\tilde {\mu }}_{t}(x_{t},x_{0}):={\frac {{\sqrt {\alpha _{t}}}(1-{\bar {\alpha }}_{t-1})x_{t}+{\sqrt {{\bar {\alpha }}_{t-1}}}(1-\alpha _{t})x_{0}}{\sigma _{t}^{2}}}} N ( μ , Σ ) {\displaystyle {\mathcal {N}}(\mu ,\Sigma )} is the normal distribution with mean μ {\displaystyle \mu } and variance Σ {\displaystyle \Sigma } , and N ( x | μ , Σ ) {\displaystyle {\mathcal {N}}(x|\mu ,\Sigma )} is the probability density at x {\displaystyle x} . A vertical bar denotes conditioning. A forward diffusion process starts at some starting point x 0 ∼ q {\displaystyle x_{0}\sim q} , where q {\displaystyle q} is the probability distribution to be learned, then repeatedly adds noise to it by x t = 1 − β t x t − 1 + β t z t {\displaystyle x_{t}={\sqrt {1-\beta _{t}}}x_{t-1}+{\sqrt {\beta _{t}}}z_{t}} where z 1 , . . . , z T {\displaystyle z_{1},...,z_{T}} are IID (Independent and identically distributed random variables) samples from N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . The coefficients 1 − β t {\displaystyle {\sqrt {1-\beta _{t}}}} and β t {\displaystyle {\sqrt {\beta _{t}}}} ensure that Var ( X t ) = I {\displaystyle {\mbox{Var}}(X_{t})=I} assuming that Var ( X 0 ) = I {\displaystyle {\mbox{Var}}(X_{0})=I} . The values of β t {\displaystyle \beta _{t}} are chosen such that for any starting distribution of x 0 {\displaystyle x_{0}} , if it has finite second moment, then lim t → ∞ x t | x 0 {\displaystyle \lim _{t\to \infty }x_{t}|x_{0}} converges to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . The entire diffusion process then satisfies q ( x 0 : T ) = q ( x 0 ) q ( x 1 | x 0 ) ⋯ q ( x T | x T − 1 ) = q ( x 0 ) N ( x 1 | α 1 x 0 , β 1 I ) ⋯ N ( x T | α T x T − 1 , β T I ) {\displaystyle q(x_{0:T})=q(x_{0})q(x_{1}|x_{0})\cdots q(x_{T}|x_{T-1})=q(x_{0}){\mathcal {N}}(x_{1}|{\sqrt {\alpha _{1}}}x_{0},\beta _{1}I)\cdots {\mathcal {N}}(x_{T}|{\sqrt {\alpha _{T}}}x_{T-1},\beta _{T}I)} or ln ⁡ q ( x 0 : T ) = ln ⁡ q ( x 0 ) − ∑ t = 1 T 1 2 β t ‖ x t − 1 − β t x t − 1 ‖ 2 + C {\displaystyle \ln q(x_{0:T})=\ln q(x_{0})-\sum _{t=1}^{T}{\frac {1}{2\beta _{t}}}\|x_{t}-{\sqrt {1-\beta _{t}}}x_{t-1}\|^{2}+C} where C {\displaystyle C} is a normalization constant and often omitted. In particular, we note that x 1 : T | x 0 {\displaystyle x_{1:T}|x_{0}} is a Gaussian process, which affords us considerable freedom in reparameterization. For example, by standard manipulation with Gaussian process, x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} x t − 1 | x t , x 0 ∼ N ( μ ~ t ( x t , x 0 ) , σ ~ t 2 I ) {\displaystyle x_{t-1}|x_{t},x_{0}\sim {\mathcal {N}}({\tilde {\mu }}_{t}(x_{t},x_{0}),{\tilde {\sigma }}_{t}^{2}I)} In particular, notice that for large t {\displaystyle t} , the variable x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} converges to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . That is, after a long enough diffusion process, we end up with some x T {\displaystyle x_{T}} that is very close to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} , with all traces of the original x 0 ∼ q {\displaystyle x_{0}\sim q} gone. For example, since x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} we can sample x t | x 0 {\displaystyle x_{t}|x_{0}} directly "in one step", instead of going through all the intermediate steps x 1 , x 2 , . . . , x t − 1 {\displaystyle x_{1},x_{2},...,x_{t-1}} . ==== Backward diffusion ==== The key idea of DDPM is to use a neural network parametrized by θ {\displaystyle \theta } . The network takes in two arguments x t , t {\displaystyle x_{t},t} , and outputs a vector μ θ ( x t , t ) {\displaystyle \mu _{\theta }(x_{t},t)} and a matrix Σ θ ( x t , t ) {\displaystyle \Sigma _{\theta }(x_{t},t)} , such that each step in the forward diffusion process can be approximately undone by x t − 1 ∼ N ( μ θ ( x t , t ) , Σ θ ( x t , t ) ) {\displaystyle x_{t-1}\sim {\mathcal {N}}(\mu _{\theta }(x_{t},t),\Sigma _{\theta }(x_{t},t))} . This then gives us a backward diffusion process p θ {\displaystyle p_{\theta }} defined by p θ ( x T ) = N ( x T | 0 , I ) {\displaystyle p_{\theta }(x

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  • Blockmodeling linked networks

    Blockmodeling linked networks

    Blockmodeling linked networks is an approach in blockmodeling in analysing the linked networks. Such approach is based on the generalized multilevel blockmodeling approach. The main objective of this approach is to achieve clustering of the nodes from all involved sets, while at the same time using all available information. At the same time, all one-mode and two-node networks, that are connected, are blockmodeled, which results in obtaining only one clustering, using nodes from each sets. Each cluster ideally contains only nodes from one set, which also allows the modeling of the links among clusters from different sets (through two-mode networks). This approach was introduced by Aleš Žiberna in 2014. Blockmodeling linked networks can be done using: separate analysis: blockmodeling each level separately; conversion approach: converting all one-mode networks to the same level and joining with two-mode networks; a true multilevel approach: one-mode and two-mode networks are blockmodeled at the same time, resulting in one clustering for nodes from each level.

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  • Sum of absolute transformed differences

    Sum of absolute transformed differences

    The sum of absolute transformed differences (SATD) is a block matching criterion widely used in fractional motion estimation for video compression. It works by taking a frequency transform, usually a Hadamard transform, of the differences between the pixels in the original block and the corresponding pixels in the block being used for comparison. The transform itself is often of a small block rather than the entire macroblock. For example, in x264, a series of 4×4 blocks are transformed rather than doing the more processor-intensive 16×16 transform. == Comparison to other metrics == SATD is slower than the sum of absolute differences (SAD), both due to its increased complexity and the fact that SAD-specific MMX and SSE2 instructions exist, while there are no such instructions for SATD. However, SATD can still be optimized considerably with SIMD instructions on most modern CPUs. The benefit of SATD is that it more accurately models the number of bits required to transmit the residual error signal. As such, it is often used in video compressors, either as a way to drive and estimate rate explicitly, such as in the Theora encoder (since 1.1 alpha2), as an optional metric used in wide motion searches, such as in the Microsoft VC-1 encoder, or as a metric used in sub-pixel refinement, such as in x264.

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  • Class activation mapping

    Class activation mapping

    Class activation mapping methods are explainable AI (XAI) techniques used to visualize the regions of an input image that are the most relevant for a particular task, especially image classification, in convolutional neural networks (CNNs). These methods generate heatmaps by weighting the feature maps from a convolutional layer according to their relevance to the target class. In the field of artificial intelligence, generically defined as "the effort to automate intellectual tasks normally performed by humans", machine learning and deep learning were created. They both use statistical and computational methods to learn patterns from data, reducing the need for manually coded rules. Machine learning models are trained on input data and the known respective answers, learning the underlying patterns or structures present in the data. Traditional Machine learning algorithms employ manually designed feature sets, posing a direct link between machine learning designers and employed features. Deep learning is a subfield of machine learning, based on the concept of successive layers of representation, in which the data is progressively unfolded in different ways, to extract relevant and informative patterns in data analysis. Deep learning algorithms are defined as feature learning algorithms automatically learning hierarchical feature representations from raw data, extracting increasingly abstract features through multiple layers. CNNs are a specific architecture of deep learning models, designed to process spatially structured data, such as images, exploiting a series of convolution, non-linear activation and pooling operations to extract relevant features, contained in the so-called feature maps from input data. CNNs have demonstrated to be highly effective in a variety of computer vision and image processing tasks. CNNs (and deep learning models more broadly) are described as black boxes due to their complex and non-transparent internal layers of representation. The need for clearer indications on its internal working and decision-making process gave birth to XAI techniques. Among the proposed XAI techniques for computer vision tasks, Class activation mapping methods can show which pixels in an input image are important to the predicted logit for a class of interest, in a classification task. Class activation mapping methods were originally developed for class-discriminative scenarios to visualize which parts of the input image influenced the classification decision, namely to visually highlight the regions of those feature maps that contribute most strongly to the prediction of a given class. More advanced versions of these methods are not limited to image classification tasks, but have been extended also to several vision-related tasks, such as object detection, image captioning, visual question answering and image segmentation. == Background == The following methods laid the groundwork for the class activation maps approaches, forming the conceptual basis of using gradients to highlight class-discriminative regions. === Class model visualization and saliency maps for convolutional neural networks === The class model visualization and image-specific saliency maps approaches have been presented in the foundational work "Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps" by Karen Simonyan, Andrea Vedaldi, and Andrew Zisserman and it generalizes the deconvnet method by Zeiler and Fergus. Class model visualization synthesizes an artificial input image that strongly activates the output neurons associated with a target class. Given a trained, fixed model, this method starts with a zero-initialized image, backpropagates the gradients from the class score to the image pixels, updates the image pixels increasing the specific class scores and it repeats the pixel updating process, showing an encoded (idealized version) prototype of the class of interest. Image-specific class saliency visualization method provides a visual explanation by highlighting the most relevant pixels in an image for predicting a certain class C of interest. This is done by computing the gradient of the class score with respect to the input image, I 0 , {\displaystyle I_{0},} w = ∂ S C ∂ I | I 0 {\displaystyle w=\left.{\frac {\partial S_{C}}{\partial I}}\right|_{I_{0}}} approximating the model locally (around I 0 {\displaystyle I_{0}} ) as linear, using a first-order Taylor expansion: S C ( I ) ≈ w C T I + b {\displaystyle S_{C}(I)\approx w_{C}^{T}I+b} . The magnitude of w C {\displaystyle w_{C}} , the gradient, indicates the importancy of the pixels: larger gradients suggest greater influence on the prediction. Once the gradient is known, the saliency map is defined as the maximum absolute gradient across the color channels: M i j = m a x C | ∂ S C ∂ I i j C | {\displaystyle M_{ij}=max_{C}\left|{\frac {\partial S_{C}}{\partial I_{ij}^{C}}}\right|} resulting in an saliency map (i.e. heatmap). === Guided backpropagation === The concept of guided backpropagation can be traced for the first time in the paper by Springenberg et al. "Striving For Simplicity: The All Convolutional Net" and also this method builds upon the work by Zeiler and Fergus "Visualizing and Understanding Convolutional Networks". Guided backpropagation core is to understand what a CNN is learning, by visualizing the patterns that activate more strongly individual neurons (or filters), in architectures which do not rely on max-pooling layer. When propagating gradients back through a rectified linear unit (ReLU), guided backpropagation passes the gradient if and only if the input to the ReLU was positive (forward pass) and the output gradient is positive (backward signal), tackling both inactive neurons, negative gradients and suppressing the noise. The result displays sharper, high-resolution visualizations of what each neuron is responding to. Guided backpropagation represents a simple and practical method for model interpretability, helping understand how and where neural networks detect semantic concepts across layers. Moreover, it can be applied to any network architecture, due to its working principle. == Base versions == Class activation mapping and gradient-weighted class activation mapping are the original and most widely used methods for visual explanations in convolutional neural networks. These methods serve as the foundation for many later developments in explainable AI. Notation: In this article, the symbols i and j represent integer indices that disappear inside sums or averages, while x and y are the continuous (or up-sampled integer) coordinates of the final heat-map that is plotted. === Class activation mapping (CAM) === Class activation mapping (CAM) was the first, and the original, version of CAM methods, and it gave the name to the whole category. The approach was firstly introduced by Zhou et al. in their seminal work "Learning Deep Features for Discriminative Localization". This approach achieves class-specific heatmaps by modifying image classification CNN architectures, replacing fully-connected layers with convolutional layers and a final global average pooling layer. Its main scope is to localize and highlight discriminative regions of an input image that a CNN uses to identify a particular class, without needing explicit bounding box annotations. ==== Global average pooling (GAP) ==== Global average pooling (GAP) represents the key element in the original CAM approach. It is a dimensionality reduction technique and, similarly to other pooling layers, it allows the downsampling of the feature maps, calculating representative values for a specific region of the feature map. The particularity of GAP is that it calculates a single value for an entire feature map, significantly reducing the model dimensions. ==== Mathematical description ==== The mathematical description considers as its key the combination of convolutional and GAP layers. In CAM, it is mandatory to have the GAP layer after the last convolutional layer and before the final linear classifier layer. This last element of the architecture connects the output logits (the network predictions) y C {\displaystyle y^{C}} , to the GAP values, with its respective fine-tuned weights, w k C {\displaystyle w_{k}^{C}} . Considering A k {\displaystyle A^{k}} as the last feature maps of the last convolutional layer, GAP produces one value for each feature map, by averaging all the matrix elements (i, j) of the feature map: F k = 1 m n ∑ i = 1 m ∑ j = 1 n A i j k {\displaystyle F^{k}={\frac {1}{mn}}\sum _{i=1}^{m}\sum _{j=1}^{n}A_{ij}^{k}} with A k = [ A 11 k A 12 k ⋯ A 1 n k A 21 k A 22 k ⋯ A 2 n k ⋮ ⋮ ⋱ ⋮ A m 1 k A m 2 k ⋯ A m n k ] = { A i j k ∣ 1 ≤ i ≤ m , 1 ≤ j ≤ n } {\displaystyle A^{k}={\begin{bmatrix}A_{11}^{k}&A_{12}^{k}&\cdots &A_{1n}^{k}\\A_{21}^{k}&A_{22}^{k}&\cdots &A_{2n}^{k}\\\vdots &\vdots &\ddots &\vdots \\A_{m1}^{k}&A_{m2}^{k}&\cdots &A_{mn}^{k}\end{bmatrix}}=\left\{A_{

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  • Synaptic weight

    Synaptic weight

    In neuroscience and computer science, synaptic weight refers to the strength or amplitude of a connection between two nodes, corresponding in biology to the amount of influence the firing of one neuron has on another. The term is typically used in artificial and biological neural network research. == Computation == In a computational neural network, a vector or set of inputs x {\displaystyle {\textbf {x}}} and outputs y {\displaystyle {\textbf {y}}} , or pre- and post-synaptic neurons respectively, are interconnected with synaptic weights represented by the matrix w {\displaystyle w} , where for a linear neuron y j = ∑ i w i j x i or y = w x {\displaystyle y_{j}=\sum _{i}w_{ij}x_{i}~~{\textrm {or}}~~{\textbf {y}}=w{\textbf {x}}} . where the rows of the synaptic matrix represent the vector of synaptic weights for the output indexed by j {\displaystyle j} . The synaptic weight is changed by using a learning rule, the most basic of which is Hebb's rule, which is usually stated in biological terms as Neurons that fire together, wire together. Computationally, this means that if a large signal from one of the input neurons results in a large signal from one of the output neurons, then the synaptic weight between those two neurons will increase. The rule is unstable, however, and is typically modified using such variations as Oja's rule, radial basis functions or the backpropagation algorithm. == Biology == For biological networks, the effect of synaptic weights is not as simple as for linear neurons or Hebbian learning. However, biophysical models such as BCM theory have seen some success in mathematically describing these networks. In the mammalian central nervous system, signal transmission is carried out by interconnected networks of nerve cells, or neurons. For the basic pyramidal neuron, the input signal is carried by the axon, which releases neurotransmitter chemicals into the synapse which is picked up by the dendrites of the next neuron, which can then generate an action potential which is analogous to the output signal in the computational case. The synaptic weight in this process is determined by several variable factors: How well the input signal propagates through the axon (see myelination), The amount of neurotransmitter released into the synapse and the amount that can be absorbed in the following cell (determined by the number of AMPA and NMDA receptors on the cell membrane and the amount of intracellular calcium and other ions), The number of such connections made by the axon to the dendrites, How well the signal propagates and integrates in the postsynaptic cell. The changes in synaptic weight that occur is known as synaptic plasticity, and the process behind long-term changes (long-term potentiation and depression) is still poorly understood. Hebb's original learning rule was originally applied to biological systems, but has had to undergo many modifications as a number of theoretical and experimental problems came to light.

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  • LPBoost

    LPBoost

    Linear Programming Boosting (LPBoost) is a supervised classifier from the boosting family of classifiers. LPBoost maximizes a margin between training samples of different classes, and thus also belongs to the class of margin classifier algorithms. Consider a classification function f : X → { − 1 , 1 } , {\displaystyle f:{\mathcal {X}}\to \{-1,1\},} which classifies samples from a space X {\displaystyle {\mathcal {X}}} into one of two classes, labelled 1 and -1, respectively. LPBoost is an algorithm for learning such a classification function, given a set of training examples with known class labels. LPBoost is a machine learning technique especially suited for joint classification and feature selection in structured domains. == LPBoost overview == As in all boosting classifiers, the final classification function is of the form f ( x ) = ∑ j = 1 J α j h j ( x ) , {\displaystyle f({\boldsymbol {x}})=\sum _{j=1}^{J}\alpha _{j}h_{j}({\boldsymbol {x}}),} where α j {\displaystyle \alpha _{j}} are non-negative weightings for weak classifiers h j : X → { − 1 , 1 } {\displaystyle h_{j}:{\mathcal {X}}\to \{-1,1\}} . Each individual weak classifier h j {\displaystyle h_{j}} may be just a little bit better than random, but the resulting linear combination of many weak classifiers can perform very well. LPBoost constructs f {\displaystyle f} by starting with an empty set of weak classifiers. Iteratively, a single weak classifier to add to the set of considered weak classifiers is selected, added and all the weights α {\displaystyle {\boldsymbol {\alpha }}} for the current set of weak classifiers are adjusted. This is repeated until no weak classifiers to add remain. The property that all classifier weights are adjusted in each iteration is known as totally-corrective property. Early boosting methods, such as AdaBoost do not have this property and converge slower. == Linear program == More generally, let H = { h ( ⋅ ; ω ) | ω ∈ Ω } {\displaystyle {\mathcal {H}}=\{h(\cdot ;\omega )|\omega \in \Omega \}} be the possibly infinite set of weak classifiers, also termed hypotheses. One way to write down the problem LPBoost solves is as a linear program with infinitely many variables. The primal linear program of LPBoost, optimizing over the non-negative weight vector α {\displaystyle {\boldsymbol {\alpha }}} , the non-negative vector ξ {\displaystyle {\boldsymbol {\xi }}} of slack variables and the margin ρ {\displaystyle \rho } is the following. min α , ξ , ρ − ρ + D ∑ n = 1 ℓ ξ n sb.t. ∑ ω ∈ Ω y n α ω h ( x n ; ω ) + ξ n ≥ ρ , n = 1 , … , ℓ , ∑ ω ∈ Ω α ω = 1 , ξ n ≥ 0 , n = 1 , … , ℓ , α ω ≥ 0 , ω ∈ Ω , ρ ∈ R . {\displaystyle {\begin{array}{cl}{\underset {{\boldsymbol {\alpha }},{\boldsymbol {\xi }},\rho }{\min }}&-\rho +D\sum _{n=1}^{\ell }\xi _{n}\\{\textrm {sb.t.}}&\sum _{\omega \in \Omega }y_{n}\alpha _{\omega }h({\boldsymbol {x}}_{n};\omega )+\xi _{n}\geq \rho ,\qquad n=1,\dots ,\ell ,\\&\sum _{\omega \in \Omega }\alpha _{\omega }=1,\\&\xi _{n}\geq 0,\qquad n=1,\dots ,\ell ,\\&\alpha _{\omega }\geq 0,\qquad \omega \in \Omega ,\\&\rho \in {\mathbb {R} }.\end{array}}} Note the effects of slack variables ξ ≥ 0 {\displaystyle {\boldsymbol {\xi }}\geq 0} : their one-norm is penalized in the objective function by a constant factor D {\displaystyle D} , which—if small enough—always leads to a primal feasible linear program. Here we adopted the notation of a parameter space Ω {\displaystyle \Omega } , such that for a choice ω ∈ Ω {\displaystyle \omega \in \Omega } the weak classifier h ( ⋅ ; ω ) : X → { − 1 , 1 } {\displaystyle h(\cdot ;\omega ):{\mathcal {X}}\to \{-1,1\}} is uniquely defined. When the above linear program was first written down in early publications about boosting methods it was disregarded as intractable due to the large number of variables α {\displaystyle {\boldsymbol {\alpha }}} . Only later it was discovered that such linear programs can indeed be solved efficiently using the classic technique of column generation. === Column generation for LPBoost === In a linear program a column corresponds to a primal variable. Column generation is a technique to solve large linear programs. It typically works in a restricted problem, dealing only with a subset of variables. By generating primal variables iteratively and on-demand, eventually the original unrestricted problem with all variables is recovered. By cleverly choosing the columns to generate the problem can be solved such that while still guaranteeing the obtained solution to be optimal for the original full problem, only a small fraction of columns has to be created. ==== LPBoost dual problem ==== Columns in the primal linear program corresponds to rows in the dual linear program. The equivalent dual linear program of LPBoost is the following linear program. max λ , γ γ sb.t. ∑ n = 1 ℓ y n h ( x n ; ω ) λ n + γ ≤ 0 , ω ∈ Ω , 0 ≤ λ n ≤ D , n = 1 , … , ℓ , ∑ n = 1 ℓ λ n = 1 , γ ∈ R . {\displaystyle {\begin{array}{cl}{\underset {{\boldsymbol {\lambda }},\gamma }{\max }}&\gamma \\{\textrm {sb.t.}}&\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}+\gamma \leq 0,\qquad \omega \in \Omega ,\\&0\leq \lambda _{n}\leq D,\qquad n=1,\dots ,\ell ,\\&\sum _{n=1}^{\ell }\lambda _{n}=1,\\&\gamma \in \mathbb {R} .\end{array}}} For linear programs the optimal value of the primal and dual problem are equal. For the above primal and dual problems, the optimal value is equal to the negative 'soft margin'. The soft margin is the size of the margin separating positive from negative training instances minus positive slack variables that carry penalties for margin-violating samples. Thus, the soft margin may be positive although not all samples are linearly separated by the classification function. The latter is called the 'hard margin' or 'realized margin'. ==== Convergence criterion ==== Consider a subset of the satisfied constraints in the dual problem. For any finite subset we can solve the linear program and thus satisfy all constraints. If we could prove that of all the constraints which we did not add to the dual problem no single constraint is violated, we would have proven that solving our restricted problem is equivalent to solving the original problem. More formally, let γ ∗ {\displaystyle \gamma ^{}} be the optimal objective function value for any restricted instance. Then, we can formulate a search problem for the 'most violated constraint' in the original problem space, namely finding ω ∗ ∈ Ω {\displaystyle \omega ^{}\in \Omega } as ω ∗ = argmax ω ∈ Ω ∑ n = 1 ℓ y n h ( x n ; ω ) λ n . {\displaystyle \omega ^{}={\underset {\omega \in \Omega }{\textrm {argmax}}}\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}.} That is, we search the space H {\displaystyle {\mathcal {H}}} for a single decision stump h ( ⋅ ; ω ∗ ) {\displaystyle h(\cdot ;\omega ^{})} maximizing the left hand side of the dual constraint. If the constraint cannot be violated by any choice of decision stump, none of the corresponding constraint can be active in the original problem and the restricted problem is equivalent. ==== Penalization constant ==== D {\displaystyle D} The positive value of penalization constant D {\displaystyle D} has to be found using model selection techniques. However, if we choose D = 1 ℓ ν {\displaystyle D={\frac {1}{\ell \nu }}} , where ℓ {\displaystyle \ell } is the number of training samples and 0 < ν < 1 {\displaystyle 0<\nu <1} , then the new parameter ν {\displaystyle \nu } has the following properties. ν {\displaystyle \nu } is an upper bound on the fraction of training errors; that is, if k {\displaystyle k} denotes the number of misclassified training samples, then k ℓ ≤ ν {\displaystyle {\frac {k}{\ell }}\leq \nu } . ν {\displaystyle \nu } is a lower bound on the fraction of training samples outside or on the margin. == Algorithm == Input: Training set X = { x 1 , … , x ℓ } {\displaystyle X=\{{\boldsymbol {x}}_{1},\dots ,{\boldsymbol {x}}_{\ell }\}} , x i ∈ X {\displaystyle {\boldsymbol {x}}_{i}\in {\mathcal {X}}} Training labels Y = { y 1 , … , y ℓ } {\displaystyle Y=\{y_{1},\dots ,y_{\ell }\}} , y i ∈ { − 1 , 1 } {\displaystyle y_{i}\in \{-1,1\}} Convergence threshold θ ≥ 0 {\displaystyle \theta \geq 0} Output: Classification function f : X → { − 1 , 1 } {\displaystyle f:{\mathcal {X}}\to \{-1,1\}} Initialization Weights, uniform λ n ← 1 ℓ , n = 1 , … , ℓ {\displaystyle \lambda _{n}\leftarrow {\frac {1}{\ell }},\quad n=1,\dots ,\ell } Edge γ ← 0 {\displaystyle \gamma \leftarrow 0} Hypothesis count J ← 1 {\displaystyle J\leftarrow 1} Iterate h ^ ← argmax ω ∈ Ω ∑ n = 1 ℓ y n h ( x n ; ω ) λ n {\displaystyle {\hat {h}}\leftarrow {\underset {\omega \in \Omega }{\textrm {argmax}}}\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}} if ∑ n = 1 ℓ y n h ^ ( x n ) λ n + γ ≤ θ {\displaystyle \sum _{n=1}^{\ell }y_{n}{\hat {h}}({\boldsymbol {x}}_{n})\lambda _{n}+\gamma \leq \theta } then break h J ← h ^ {\displaystyle h_{J}\leftarrow {\hat {h}}} J

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  • Rule-based machine learning

    Rule-based machine learning

    Rule-based machine learning (RBML) is a term in computer science intended to encompass any machine learning method that identifies, learns, or evolves 'rules' to store, manipulate or apply. The defining characteristic of a rule-based machine learner is the identification and utilization of a set of relational rules that collectively represent the knowledge captured by the system. Rule-based machine learning approaches include learning classifier systems, association rule learning, artificial immune systems, and any other method that relies on a set of rules, each covering contextual knowledge. While rule-based machine learning is conceptually a type of rule-based system, it is distinct from traditional rule-based systems, which are often hand-crafted, and other rule-based decision makers. This is because rule-based machine learning applies some form of learning algorithm such as Rough sets theory to identify and minimise the set of features and to automatically identify useful rules, rather than a human needing to apply prior domain knowledge to manually construct rules and curate a rule set. == Rules == Rules typically take the form of an '{IF:THEN} expression', (e.g. {IF 'condition' THEN 'result'}, or as a more specific example, {IF 'red' AND 'octagon' THEN 'stop-sign}). An individual rule is not in itself a model, since the rule is only applicable when its condition is satisfied. Therefore rule-based machine learning methods typically comprise a set of rules, or knowledge base, that collectively make up the prediction model usually known as decision algorithm. Rules can also be interpreted in various ways depending on the domain knowledge, data types(discrete or continuous) and in combinations. == RIPPER == Repeated incremental pruning to produce error reduction (RIPPER) is a propositional rule learner proposed by William W. Cohen as an optimized version of IREP.

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  • Anna Becker

    Anna Becker

    Anna Becker is an Israeli researcher known in the field of artificial intelligence and computer science within the financial field. == Early life and education == Becker was born in Russia and immigrated to Israel at 16 after graduating from a school in Moscow. At 17, she began her studies at Technion – Israel Institute of Technology. During her master's degree in computer science, she taught first-year students of the same course, and at 27, Becker completed her PhD in Computer Science and Artificial Intelligence. == Career == While pursuing her PhD, Becker resolved an NP-complete approximation algorithm that had been unresolved for over twenty years. This made her a recognized scholar in the field. After completing her PhD, she developed an approximation technique by a factor of two. This technique is widely used today in operating systems, database systems, and VLSI chip designs. She then founded and sold Strategy Runner, a fintech software. After this, she founded EndoTech, an algorithmic trading platform based on artificial intelligence and machine learning. EndoTech's trading strategies have been operating in live cryptocurrency markets since 2017. The platform's BTC Alpha strategy has reported an average annual return of 163% on fixed capital over eight years of live operation, with a maximum drawdown of 14% and a trade accuracy rate of approximately 83%. In 2026, EndoTech entered a partnership with Bit1 Exchange to make its BTC Alpha and ETH Alpha copy trading strategies accessible to retail investors with no minimum deposit requirement, through a full-custody model in which user funds remain in their own exchange wallets at all times.As of 2023, Becker is working on Fianchetto Fund, an AI-based investing analysis platform. Becker has also co-authored a book on Bayesian networks, which has been published widely in the field of computer science and artificial intelligence.

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  • Bayesian network

    Bayesian network

    A Bayesian network (also known as a Bayes network, Bayes net, belief network, or decision network) is a probabilistic graphical model that represents a set of variables and their conditional dependencies via a directed acyclic graph (DAG). While it is one of several forms of causal notation, causal networks are special cases of Bayesian networks. Bayesian networks are ideal for taking an event that occurred and predicting the likelihood that any one of several possible known causes was the contributing factor. For example, a Bayesian network could represent the probabilistic relationships between diseases and symptoms. Given symptoms, the network can be used to compute the probabilities of the presence of various diseases. Efficient algorithms can perform inference and learning in Bayesian networks. Bayesian networks that model sequences of variables (e.g. speech signals or protein sequences) are called dynamic Bayesian networks. Generalizations of Bayesian networks that can represent and solve decision problems under uncertainty are called influence diagrams. == Graphical model == Formally, Bayesian networks are directed acyclic graphs (DAGs) whose nodes represent variables in the Bayesian sense: they may be observable quantities, latent variables, unknown parameters or hypotheses. Each edge represents a direct conditional dependency. Any pair of nodes that are not connected (i.e. no path connects one node to the other) represent variables that are conditionally independent of each other. Each node is associated with a probability function that takes, as input, a particular set of values for the node's parent variables, and gives (as output) the probability (or probability distribution, if applicable) of the variable represented by the node. For example, if m {\displaystyle m} parent nodes represent m {\displaystyle m} Boolean variables, then the probability function could be represented by a table of 2 m {\displaystyle 2^{m}} entries, one entry for each of the 2 m {\displaystyle 2^{m}} possible parent combinations. Similar ideas may be applied to undirected, and possibly cyclic, graphs such as Markov networks. == Example == Suppose we want to model the dependencies between three variables: the sprinkler (or more appropriately, its state - whether it is on or not), the presence or absence of rain and whether the grass is wet or not. Observe that two events can cause the grass to become wet: an active sprinkler or rain. Rain has a direct effect on the use of the sprinkler (namely that when it rains, the sprinkler usually is not active). This situation can be modeled with a Bayesian network (shown to the right). Each variable has two possible values, T (for true) and F (for false). The joint probability function is, by the chain rule of probability, Pr ( G , S , R ) = Pr ( G ∣ S , R ) Pr ( S ∣ R ) Pr ( R ) {\displaystyle \Pr(G,S,R)=\Pr(G\mid S,R)\Pr(S\mid R)\Pr(R)} where G = "Grass wet (true/false)", S = "Sprinkler turned on (true/false)", and R = "Raining (true/false)". The model can answer questions about the presence of a cause given the presence of an effect (so-called inverse probability) like "What is the probability that it is raining, given the grass is wet?" by using the conditional probability formula and summing over all nuisance variables: Pr ( R = T ∣ G = T ) = Pr ( G = T , R = T ) Pr ( G = T ) = ∑ x ∈ { T , F } Pr ( G = T , S = x , R = T ) ∑ x , y ∈ { T , F } Pr ( G = T , S = x , R = y ) {\displaystyle \Pr(R=T\mid G=T)={\frac {\Pr(G=T,R=T)}{\Pr(G=T)}}={\frac {\sum _{x\in \{T,F\}}\Pr(G=T,S=x,R=T)}{\sum _{x,y\in \{T,F\}}\Pr(G=T,S=x,R=y)}}} Using the expansion for the joint probability function Pr ( G , S , R ) {\displaystyle \Pr(G,S,R)} and the conditional probabilities from the conditional probability tables (CPTs) stated in the diagram, one can evaluate each term in the sums in the numerator and denominator. For example, Pr ( G = T , S = T , R = T ) = Pr ( G = T ∣ S = T , R = T ) Pr ( S = T ∣ R = T ) Pr ( R = T ) = 0.99 × 0.01 × 0.2 = 0.00198. {\displaystyle {\begin{aligned}\Pr(G=T,S=T,R=T)&=\Pr(G=T\mid S=T,R=T)\Pr(S=T\mid R=T)\Pr(R=T)\\&=0.99\times 0.01\times 0.2\\&=0.00198.\end{aligned}}} Then the numerical results (subscripted by the associated variable values) are Pr ( R = T ∣ G = T ) = 0.00198 T T T + 0.1584 T F T 0.00198 T T T + 0.288 T T F + 0.1584 T F T + 0.0 T F F = 891 2491 ≈ 35.77 % . {\displaystyle \Pr(R=T\mid G=T)={\frac {0.00198_{TTT}+0.1584_{TFT}}{0.00198_{TTT}+0.288_{TTF}+0.1584_{TFT}+0.0_{TFF}}}={\frac {891}{2491}}\approx 35.77\%.} To answer an interventional question, such as "What is the probability that it would rain, given that we wet the grass?" the answer is governed by the post-intervention joint distribution function Pr ( S , R ∣ do ( G = T ) ) = Pr ( S ∣ R ) Pr ( R ) {\displaystyle \Pr(S,R\mid {\text{do}}(G=T))=\Pr(S\mid R)\Pr(R)} obtained by removing the factor Pr ( G ∣ S , R ) {\displaystyle \Pr(G\mid S,R)} from the pre-intervention distribution. The do operator forces the value of G to be true. The probability of rain is unaffected by the action: Pr ( R ∣ do ( G = T ) ) = Pr ( R ) . {\displaystyle \Pr(R\mid {\text{do}}(G=T))=\Pr(R).} To predict the impact of turning the sprinkler on: Pr ( R , G ∣ do ( S = T ) ) = Pr ( R ) Pr ( G ∣ R , S = T ) {\displaystyle \Pr(R,G\mid {\text{do}}(S=T))=\Pr(R)\Pr(G\mid R,S=T)} with the term Pr ( S = T ∣ R ) {\displaystyle \Pr(S=T\mid R)} removed, showing that the action affects the grass but not the rain. These predictions may not be feasible given unobserved variables, as in most policy evaluation problems. The effect of the action do ( x ) {\displaystyle {\text{do}}(x)} can still be predicted, however, whenever the back-door criterion is satisfied. It states that, if a set Z of nodes can be observed that d-separates (or blocks) all back-door paths from X to Y then Pr ( Y , Z ∣ do ( x ) ) = Pr ( Y , Z , X = x ) Pr ( X = x ∣ Z ) . {\displaystyle \Pr(Y,Z\mid {\text{do}}(x))={\frac {\Pr(Y,Z,X=x)}{\Pr(X=x\mid Z)}}.} A back-door path is one that ends with an arrow into X. Sets that satisfy the back-door criterion are called "sufficient" or "admissible." For example, the set Z = R is admissible for predicting the effect of S = T on G, because R d-separates the (only) back-door path S ← R → G. However, if S is not observed, no other set d-separates this path and the effect of turning the sprinkler on (S = T) on the grass (G) cannot be predicted from passive observations. In that case P(G | do(S = T)) is not "identified". This reflects the fact that, lacking interventional data, the observed dependence between S and G is due to a causal connection or is spurious (apparent dependence arising from a common cause, R). (see Simpson's paradox) To determine whether a causal relation is identified from an arbitrary Bayesian network with unobserved variables, one can use the three rules of "do-calculus" and test whether all do terms can be removed from the expression of that relation, thus confirming that the desired quantity is estimable from frequency data. Using a Bayesian network can save considerable amounts of memory over exhaustive probability tables, if the dependencies in the joint distribution are sparse. For example, a naive way of storing the conditional probabilities of 10 two-valued variables as a table requires storage space for 2 10 = 1024 {\displaystyle 2^{10}=1024} values. If no variable's local distribution depends on more than three parent variables, the Bayesian network representation stores at most 10 ⋅ 2 3 = 80 {\displaystyle 10\cdot 2^{3}=80} values. One advantage of Bayesian networks is that it is intuitively easier for a human to understand (a sparse set of) direct dependencies and local distributions than complete joint distributions. == Inference and learning == Bayesian networks perform three main inference tasks: Inferring unobserved variables Parameter learning for the probability distributions of each node in the network Structure learning of the graphical network === Inferring unobserved variables === Because a Bayesian network is a complete model for its variables and their relationships, it can be used to answer probabilistic queries about them. For example, the network can be used to update knowledge of the state of a subset of variables when other variables (the evidence variables) are observed. This process of computing the posterior distribution of variables given evidence is called probabilistic inference. The posterior gives a universal sufficient statistic for detection applications, when choosing values for the variable subset that minimize some expected loss function, for instance the probability of decision error. A Bayesian network can thus be considered a mechanism for automatically applying Bayes' theorem to complex problems. The most common exact inference methods are: variable elimination, which eliminates (by integration or summation) the non-observed non-query variables one by one by distributing the sum over the prod

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  • Rule-based machine learning

    Rule-based machine learning

    Rule-based machine learning (RBML) is a term in computer science intended to encompass any machine learning method that identifies, learns, or evolves 'rules' to store, manipulate or apply. The defining characteristic of a rule-based machine learner is the identification and utilization of a set of relational rules that collectively represent the knowledge captured by the system. Rule-based machine learning approaches include learning classifier systems, association rule learning, artificial immune systems, and any other method that relies on a set of rules, each covering contextual knowledge. While rule-based machine learning is conceptually a type of rule-based system, it is distinct from traditional rule-based systems, which are often hand-crafted, and other rule-based decision makers. This is because rule-based machine learning applies some form of learning algorithm such as Rough sets theory to identify and minimise the set of features and to automatically identify useful rules, rather than a human needing to apply prior domain knowledge to manually construct rules and curate a rule set. == Rules == Rules typically take the form of an '{IF:THEN} expression', (e.g. {IF 'condition' THEN 'result'}, or as a more specific example, {IF 'red' AND 'octagon' THEN 'stop-sign}). An individual rule is not in itself a model, since the rule is only applicable when its condition is satisfied. Therefore rule-based machine learning methods typically comprise a set of rules, or knowledge base, that collectively make up the prediction model usually known as decision algorithm. Rules can also be interpreted in various ways depending on the domain knowledge, data types(discrete or continuous) and in combinations. == RIPPER == Repeated incremental pruning to produce error reduction (RIPPER) is a propositional rule learner proposed by William W. Cohen as an optimized version of IREP.

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