AI Data Integration

AI Data Integration — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • VOCEDplus

    VOCEDplus

    VOCEDplus is a free international research database about tertiary education, maintained and developed by staff at the c (NCVER) in Adelaide, South Australia. The focus of the database content is the relation of post-compulsory education and training to workforce needs, skills development, and social inclusion. == Structure == The content of the VOCEDplus database encompasses vocational education and training (VET), higher education, lifelong learning, informal learning, VET in schools, adult and community education, apprenticeships/traineeships, international education, providers of education and training, and workforce development. It is international in scope and contains over 84,000 English language records, many with links to full text documents. VOCEDplus contains extensive Australian materials and includes a wide range of international information, covering outcomes of tertiary education in the shape of published research, practice, policy, and statistics. Entries are included for the following types of publications: reports; annual reports; papers; discussion papers; occasional papers; working papers; books; book chapters; conference papers; conference proceedings; journals; journal articles; policy documents; published statistics; theses; podcasts; and teaching and training materials. Each database entry contains standard bibliographic information and an abstract. Many entries include full text access via the publisher's website or a digitised copy. == History == === 1989-1997 === In the early years VOCEDplus was known as VOCED. The original database was produced by a network of clearinghouses across Australia with the aim of sharing activities in the technical and further education (TAFE) sector. VOCED was produced in hardcopy and an electronic version was distributed on diskette. === 1997-2001 === 1997 - the first web version of VOCED was made available from the National Centre for Vocational Education Research (NCVER) organisational website 1998 - a major project to upgrade the database and expand its international coverage commenced 2001 - creation of VOCED's own website 2001 - VOCED endorsed as the UNESCO international database for technical and vocational education and training (TVET) research information === 2001-2009 === Many changes to the database and website occurred during this period with a focus on continuous improvement to meet the needs of users and utilise emerging technologies. 2006 - materials produced for two adult literacy and learning programs funded by the Australian Department of Education, Employment and Workplace Relations (DEEWR) - the Workplace English Language and Learning (WELL) Programme and the Adult Literacy National Project (ALNP) included in VOCED 2007 - the Australian clearinghouse network transferred most of the hardcopy collections to NCVER, to form a centralised repository of resources 2009 - materials produced by Reframing the Future (RTF) a vocational education and training workforce development initiative of the Australian, State and Territory Governments included in VOCED === 2009-2014 === A major rebuild of the database and website was undertaken during this period to take advantage of the potential of new technologies to provide improved services and incorporate Web 2.0 technologies (RSS feeds, and share and bookmark tools). 2009 - scope expanded to more fully encompass the higher education sector 2011 - launch of VOCEDplus with the name change representing the enhanced features and extended focus 2012 - a major retrospective digitisation project commenced and by the end of the 2012-2013 financial year a total of 9,328 publications (593,534 pages/microfiche frames) had been digitised, ensuring these publications are available electronically for free === 2014-2019 === A number of significant curated content products were released during this period. 2015 - release of a refreshed look to adopt the new NCVER branding plus a number of search enhancements (Guided search, Expert search, and Glossary search) were added 2015 - first in the series of 'Focus on...' pages released 2016 - launch of the 'Pod Network', a convenient and efficient platform that allows instant access to research and a multitude of resources on a range of subjects 2017 - completion of the 'Pod Network', consisting of 20 Pods (on broad subjects including Apprenticeships and traineeships, Foundation skills, Teaching and learning, Career development, and Students) and 74 Podlets (on narrow topics including Online learning, Social media, VET in schools, STEM skills, and Adult literacy) 2018 - launch of the 'Timeline of Australian VET Policy Initiatives' and the 'VET Knowledge Bank' which contains a suite of products capturing Australia's diverse, complex and ever-changing VET system 2019 - after an internal review, a refreshed, streamlined version of the 'Pod Network' was released, consisting of 13 Pods and 20 Podlets 2019 - launch of the 'VET Practitioner Resource' which contains a range of information to support VET practitioners in their work and is organised into three sections: (1) Teaching, training and assessment: standards, guidance, research and good practice resources to inform daily work; (2) Practitioners as researchers: information for undertaking practitioner-led research; and (3) The VET workforce: information about VET teachers and trainers, and the professional development needs of the VET workforce 2019 - VOCEDplus celebrated 30 years of providing information to the tertiary education sector and the homepage was refreshed to make it more modern and easier to use === 2020- === VOCEDplus continued to be accessible throughout the COVID-19 pandemic. 2020-2021 - the VET Knowledge Bank added a dedicated page, 'COVID-19 announcements', that showcases the measures introduced by the Australian, state and territory governments to mitigate the impact of the pandemic and promote economic recovery 2020-2024 - published research about the effects of the pandemic on education and training, providers, students, labour markets, employment and employees was collected and made permanently available in the database 2024 - VOCEDplus celebrated 35 years of providing information to the tertiary education sector. The homepage was refreshed and a number of enhancements and new features were implemented including a new My Profile feature, improvements to My Selection, accessible search history and saved searches, enhanced search functionality, and improved navigation.

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  • Hello World: How to be Human in the Age of the Machine

    Hello World: How to be Human in the Age of the Machine

    Hello World: How to Be Human in the Age of the Machine (also titled Hello World: Being Human in the Age of Algorithms) is a book on the growing influence of algorithms and artificial intelligence (AI) on human life, authored by mathematician and science communicator Hannah Fry. The book examines how algorithms are increasingly shaping decisions in critical areas such as healthcare, transportation, justice, finance, and the arts. == Overview == Fry uses real-world examples, such as driverless cars and predictive policing, to illustrate her points. She emphasizes that algorithms are not inherently objective; they reflect biases embedded in their design and data inputs. While acknowledging their potential to improve efficiency and accuracy, Fry cautions against over-reliance on machines without human judgment. Fry explores moral questions surrounding algorithmic decision-making, such as whether machines can replace human empathy in critical situations. She advocates for greater scrutiny of algorithms to ensure fairness and avoid harmful biases. The book proposes a "cyborg future", where humans work alongside algorithms to enhance decision-making while retaining ultimate control. == Reception == Hello World has been praised for its clarity, engaging storytelling, and balanced perspective. Critics have highlighted Fry's ability to make complex topics accessible to general audiences while raising important questions about technology's impact on society. The book was shortlisted for awards such as the 2018 Baillie Gifford Prize and the Royal Society Science Book Prize.

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  • Hierarchical control system

    Hierarchical control system

    A hierarchical control system (HCS) is a form of control system in which a set of devices and governing software is arranged in a hierarchical tree. When the links in the tree are implemented by a computer network, then that hierarchical control system is also a form of networked control system. == Overview == A human-built system with complex behavior is often organized as a hierarchy. For example, a command hierarchy has among its notable features the organizational chart of superiors, subordinates, and lines of organizational communication. Hierarchical control systems are organized similarly to divide the decision making responsibility. Each element of the hierarchy is a linked node in the tree. Commands, tasks and goals to be achieved flow down the tree from superior nodes to subordinate nodes, whereas sensations and command results flow up the tree from subordinate to superior nodes. Nodes may also exchange messages with their siblings. The two distinguishing features of a hierarchical control system are related to its layers. Each higher layer of the tree operates with a longer interval of planning and execution time than its immediately lower layer. The lower layers have local tasks, goals, and sensations, and their activities are planned and coordinated by higher layers which do not generally override their decisions. The layers form a hybrid intelligent system in which the lowest, reactive layers are sub-symbolic. The higher layers, having relaxed time constraints, are capable of reasoning from an abstract world model and performing planning. A hierarchical task network is a good fit for planning in a hierarchical control system. Besides artificial systems, an animal's control systems are proposed to be organized as a hierarchy. In perceptual control theory, which postulates that an organism's behavior is a means of controlling its perceptions, the organism's control systems are suggested to be organized in a hierarchical pattern as their perceptions are constructed so. == Control system structure == The accompanying diagram is a general hierarchical model which shows functional manufacturing levels using computerised control of an industrial control system. Referring to the diagram; Level 0 contains the field devices such as flow and temperature sensors, and final control elements, such as control valves Level 1 contains the industrialised Input/Output (I/O) modules, and their associated distributed electronic processors. Level 2 contains the supervisory computers, which collate information from processor nodes on the system, and provide the operator control screens. Level 3 is the production control level, which does not directly control the process, but is concerned with monitoring production and monitoring targets Level 4 is the production scheduling level. == Applications == === Manufacturing, robotics and vehicles === Among the robotic paradigms is the hierarchical paradigm in which a robot operates in a top-down fashion, heavy on planning, especially motion planning. Computer-aided production engineering has been a research focus at NIST since the 1980s. Its Automated Manufacturing Research Facility was used to develop a five layer production control model. In the early 1990s DARPA sponsored research to develop distributed (i.e. networked) intelligent control systems for applications such as military command and control systems. NIST built on earlier research to develop its Real-Time Control System (RCS) and Real-time Control System Software which is a generic hierarchical control system that has been used to operate a manufacturing cell, a robot crane, and an automated vehicle. In November 2007, DARPA held the Urban Challenge. The winning entry, Tartan Racing employed a hierarchical control system, with layered mission planning, motion planning, behavior generation, perception, world modelling, and mechatronics. === Artificial intelligence === Subsumption architecture is a methodology for developing artificial intelligence that is heavily associated with behavior based robotics. This architecture is a way of decomposing complicated intelligent behavior into many "simple" behavior modules, which are in turn organized into layers. Each layer implements a particular goal of the software agent (i.e. system as a whole), and higher layers are increasingly more abstract. Each layer's goal subsumes that of the underlying layers, e.g. the decision to move forward by the eat-food layer takes into account the decision of the lowest obstacle-avoidance layer. Behavior need not be planned by a superior layer, rather behaviors may be triggered by sensory inputs and so are only active under circumstances where they might be appropriate. Reinforcement learning has been used to acquire behavior in a hierarchical control system in which each node can learn to improve its behavior with experience. James Albus, while at NIST, developed a theory for intelligent system design named the Reference Model Architecture (RMA), which is a hierarchical control system inspired by RCS. Albus defines each node to contain these components. Behavior generation is responsible for executing tasks received from the superior, parent node. It also plans for, and issues tasks to, the subordinate nodes. Sensory perception is responsible for receiving sensations from the subordinate nodes, then grouping, filtering, and otherwise processing them into higher level abstractions that update the local state and which form sensations that are sent to the superior node. Value judgment is responsible for evaluating the updated situation and evaluating alternative plans. World Model is the local state that provides a model for the controlled system, controlled process, or environment at the abstraction level of the subordinate nodes. At its lowest levels, the RMA can be implemented as a subsumption architecture, in which the world model is mapped directly to the controlled process or real world, avoiding the need for a mathematical abstraction, and in which time-constrained reactive planning can be implemented as a finite-state machine. Higher levels of the RMA however, may have sophisticated mathematical world models and behavior implemented by automated planning and scheduling. Planning is required when certain behaviors cannot be triggered by current sensations, but rather by predicted or anticipated sensations, especially those that come about as result of the node's actions.

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  • Statistical learning theory

    Statistical learning theory

    Statistical learning theory is a framework for machine learning drawing from the fields of statistics and functional analysis. Statistical learning theory deals with the statistical inference problem of finding a predictive function based on data. Statistical learning theory has led to successful applications in fields such as computer vision, speech recognition, and bioinformatics. == Introduction == The goals of learning are understanding and prediction. Learning falls into many categories, including supervised learning, unsupervised learning, online learning, and reinforcement learning. From the perspective of statistical learning theory, supervised learning is best understood. Supervised learning involves learning from a training set of data. Every point in the training is an input–output pair, where the input maps to an output. The learning problem consists of inferring the function that maps between the input and the output, such that the learned function can be used to predict the output from future input. Depending on the type of output, supervised learning problems are either problems of regression or problems of classification. If the output takes a continuous range of values, it is a regression problem. Using Ohm's law as an example, a regression could be performed with voltage as input and current as an output. The regression would find the functional relationship between voltage and current to be R {\displaystyle R} , such that V = I R {\displaystyle V=IR} Classification problems are those for which the output will be an element from a discrete set of labels. Classification is very common for machine learning applications. In facial recognition, for instance, a picture of a person's face would be the input, and the output label would be that person's name. The input would be represented by a large multidimensional vector whose elements represent pixels in the picture. After learning a function based on the training set data, that function is validated on a test set of data, data that did not appear in the training set. == Formal description == Take X {\displaystyle X} to be the vector space of all possible inputs, and Y {\displaystyle Y} to be the vector space of all possible outputs. Statistical learning theory takes the perspective that there is some unknown probability distribution over the product space Z = X × Y {\displaystyle Z=X\times Y} , i.e. there exists some unknown p ( z ) = p ( x , y ) {\displaystyle p(z)=p(\mathbf {x} ,y)} . The training set is made up of n {\displaystyle n} samples from this probability distribution, and is notated S = { ( x 1 , y 1 ) , … , ( x n , y n ) } = { z 1 , … , z n } {\displaystyle S=\{(\mathbf {x} _{1},y_{1}),\dots ,(\mathbf {x} _{n},y_{n})\}=\{\mathbf {z} _{1},\dots ,\mathbf {z} _{n}\}} Every x i {\displaystyle \mathbf {x} _{i}} is an input vector from the training data, and y i {\displaystyle y_{i}} is the output that corresponds to it. In this formalism, the inference problem consists of finding a function f : X → Y {\displaystyle f:X\to Y} such that f ( x ) ∼ y {\displaystyle f(\mathbf {x} )\sim y} . Let H {\displaystyle {\mathcal {H}}} be a space of functions f : X → Y {\displaystyle f:X\to Y} called the hypothesis space. The hypothesis space is the space of functions the algorithm will search through. Let V ( f ( x ) , y ) {\displaystyle V(f(\mathbf {x} ),y)} be the loss function, a metric for the difference between the predicted value f ( x ) {\displaystyle f(\mathbf {x} )} and the actual value y {\displaystyle y} . The expected risk is defined to be I [ f ] = ∫ X × Y V ( f ( x ) , y ) p ( x , y ) d x d y {\displaystyle I[f]=\int _{X\times Y}V(f(\mathbf {x} ),y)\,p(\mathbf {x} ,y)\,d\mathbf {x} \,dy} The target function, the best possible function f {\displaystyle f} that can be chosen, is given by the f {\displaystyle f} that satisfies f = argmin h ∈ H ⁡ I [ h ] {\displaystyle f=\mathop {\operatorname {argmin} } _{h\in {\mathcal {H}}}I[h]} Because the probability distribution p ( x , y ) {\displaystyle p(\mathbf {x} ,y)} is unknown, a proxy measure for the expected risk must be used. This measure is based on the training set, a sample from this unknown probability distribution. It is called the empirical risk I S [ f ] = 1 n ∑ i = 1 n V ( f ( x i ) , y i ) {\displaystyle I_{S}[f]={\frac {1}{n}}\sum _{i=1}^{n}V(f(\mathbf {x} _{i}),y_{i})} A learning algorithm that chooses the function f S {\displaystyle f_{S}} that minimizes the empirical risk is called empirical risk minimization. == Loss functions == The choice of loss function is a determining factor on the function f S {\displaystyle f_{S}} that will be chosen by the learning algorithm. The loss function also affects the convergence rate for an algorithm. It is important for the loss function to be convex. Different loss functions are used depending on whether the problem is one of regression or one of classification. === Regression === The most common loss function for regression is the square loss function (also known as the L2-norm). This familiar loss function is used in Ordinary Least Squares regression. The form is: V ( f ( x ) , y ) = ( y − f ( x ) ) 2 {\displaystyle V(f(\mathbf {x} ),y)=(y-f(\mathbf {x} ))^{2}} The absolute value loss (also known as the L1-norm) is also sometimes used: V ( f ( x ) , y ) = | y − f ( x ) | {\displaystyle V(f(\mathbf {x} ),y)=|y-f(\mathbf {x} )|} === Classification === In some sense the 0-1 indicator function is the most natural loss function for classification. It takes the value 0 if the predicted output is the same as the actual output, and it takes the value 1 if the predicted output is different from the actual output. For binary classification with Y = { − 1 , 1 } {\displaystyle Y=\{-1,1\}} , this is: V ( f ( x ) , y ) = θ ( − y f ( x ) ) {\displaystyle V(f(\mathbf {x} ),y)=\theta (-yf(\mathbf {x} ))} where θ {\displaystyle \theta } is the Heaviside step function. == Regularization == In machine learning problems, a major problem that arises is that of overfitting. Because learning is a prediction problem, the goal is not to find a function that most closely fits the (previously observed) data, but to find one that will most accurately predict output from future input. Empirical risk minimization runs this risk of overfitting: finding a function that matches the data exactly but does not predict future output well. Overfitting is symptomatic of unstable solutions; a small perturbation in the training set data would cause a large variation in the learned function. It can be shown that if the stability for the solution can be guaranteed, generalization and consistency are guaranteed as well. Regularization can solve the overfitting problem and give the problem stability. Regularization can be accomplished by restricting the hypothesis space H {\displaystyle {\mathcal {H}}} . A common example would be restricting H {\displaystyle {\mathcal {H}}} to linear functions: this can be seen as a reduction to the standard problem of linear regression. H {\displaystyle {\mathcal {H}}} could also be restricted to polynomial of degree p {\displaystyle p} , exponentials, or bounded functions on L1. Restriction of the hypothesis space avoids overfitting because the form of the potential functions are limited, and so does not allow for the choice of a function that gives empirical risk arbitrarily close to zero. One example of regularization is Tikhonov regularization. This consists of minimizing 1 n ∑ i = 1 n V ( f ( x i ) , y i ) + γ ‖ f ‖ H 2 {\displaystyle {\frac {1}{n}}\sum _{i=1}^{n}V(f(\mathbf {x} _{i}),y_{i})+\gamma \left\|f\right\|_{\mathcal {H}}^{2}} where γ {\displaystyle \gamma } is a fixed and positive parameter, the regularization parameter. Tikhonov regularization ensures existence, uniqueness, and stability of the solution. == Bounding empirical risk == Consider a binary classifier f : X → { 0 , 1 } {\displaystyle f:{\mathcal {X}}\to \{0,1\}} . We can apply Hoeffding's inequality to bound the probability that the empirical risk deviates from the true risk to be a Sub-Gaussian distribution. P ( | R ^ ( f ) − R ( f ) | ≥ ϵ ) ≤ 2 e − 2 n ϵ 2 {\displaystyle \mathbb {P} (|{\hat {R}}(f)-R(f)|\geq \epsilon )\leq 2e^{-2n\epsilon ^{2}}} But generally, when we do empirical risk minimization, we are not given a classifier; we must choose it. Therefore, a more useful result is to bound the probability of the supremum of the difference over the whole class. P ( sup f ∈ F | R ^ ( f ) − R ( f ) | ≥ ϵ ) ≤ 2 S ( F , n ) e − n ϵ 2 / 8 ≈ n d e − n ϵ 2 / 8 {\displaystyle \mathbb {P} {\bigg (}\sup _{f\in {\mathcal {F}}}|{\hat {R}}(f)-R(f)|\geq \epsilon {\bigg )}\leq 2S({\mathcal {F}},n)e^{-n\epsilon ^{2}/8}\approx n^{d}e^{-n\epsilon ^{2}/8}} where S ( F , n ) {\displaystyle S({\mathcal {F}},n)} is the shattering number and n {\displaystyle n} is the number of samples in your dataset. The exponential term comes from Hoeffding but there is an extra cost of taking the supremum over the whole cla

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  • DigitaltMuseum

    DigitaltMuseum

    DigitaltMuseum (lit. 'The Digital Museum') is a website database in Norwegian and Swedish for art, images and cultural history museums. The service was established in 2009 after a trial period. The database is developed and operated by KulturIT. KulturIT ANS was established by the Norwegian Museum of Cultural History and Maihaugen in consultation with the Norwegian Archive, Library and Museum Authority (ABM) in 2007. In 2015, the company underwent a corporate transformation and KulturIT AS was established on 12 February. The website has per 2025 around 2,548,022 images. Many of the images are in the public domain or under Creative Commons licenses and are being imported into Wikimedia Commons. The website's API was developed in 2012. == Institutions == As of 2025, there are 223 collaborating museums. == Mission == DigitaltMuseum aims to make the museums' collections accessible to all interested parties, regardless of time and place. The website aims to facilitate easy use of the collections through various methods including image searches, research, teaching and joint knowledge development. DigitaltMuseum contains collections from several hundred Norwegian and Swedish museums, totalling around five million objects. The website contains both historical images from the areas and themes covered by the museums, as well as images of artefacts from the collections. Parts of the collection have previously only been shown in the museums' exhibitions and books and have therefore rarely or never been shown to the public.

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  • Automated Mathematician

    Automated Mathematician

    The Automated Mathematician (AM) is one of the earliest successful discovery systems. It was created by Douglas Lenat in Lisp, and in 1977 led to Lenat being awarded the IJCAI Computers and Thought Award. AM worked by generating and modifying short Lisp programs which were then interpreted as defining various mathematical concepts; for example, a program that tested equality between the length of two lists was considered to represent the concept of numerical equality, while a program that produced a list whose length was the product of the lengths of two other lists was interpreted as representing the concept of multiplication. The system had elaborate heuristics for choosing which programs to extend and modify, based on the experiences of working mathematicians in solving mathematical problems. == Controversy == Lenat claimed that the system was composed of hundreds of data structures called "concepts", together with hundreds of "heuristic rules" and a simple flow of control: "AM repeatedly selects the top task from the agenda and tries to carry it out. This is the whole control structure!" Yet the heuristic rules were not always represented as separate data structures; some had to be intertwined with the control flow logic. Some rules had preconditions that depended on the history, or otherwise could not be represented in the framework of the explicit rules. What's more, the published versions of the rules often involve vague terms that are not defined further, such as "If two expressions are structurally similar, ..." (Rule 218) or "... replace the value obtained by some other (very similar) value..." (Rule 129). Another source of information is the user, via Rule 2: "If the user has recently referred to X, then boost the priority of any tasks involving X." Thus, it appears quite possible that much of the real discovery work is buried in unexplained procedures. Lenat claimed that the system had rediscovered both Goldbach's conjecture and the fundamental theorem of arithmetic. Later critics accused Lenat of over-interpreting the output of AM. In his paper Why AM and Eurisko appear to work, Lenat conceded that any system that generated enough short Lisp programs would generate ones that could be interpreted by an external observer as representing equally sophisticated mathematical concepts. However, he argued that this property was in itself interesting—and that a promising direction for further research would be to look for other languages in which short random strings were likely to be useful. == Successor == This intuition was the basis of AM's successor Eurisko, which attempted to generalize the search for mathematical concepts to the search for useful heuristics.

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  • Wumpus world

    Wumpus world

    Wumpus world is a simple world use in artificial intelligence for which to represent knowledge and to reason. Wumpus world was introduced by Michael Genesereth, and is discussed in the Russell-Norvig Artificial Intelligence book Artificial Intelligence: A Modern Approach. Wumpus World is loosely inspired by the 1972 video game Hunt the Wumpus. == Problem description == In Artificial Intelligence: A Modern Approach, the wumpus world features a 4x4 grid, containing a monster called a wumpus, multiple bottomless pits and hidden gold. The agent starts at (1,1) and has to find the gold and return to the starting position. The agent loses 1 point for every move and gains 1000 points for bringing the gold to the starting position. The agent can sense pits by a breeze, stench indicates a wumpus, and sparkle indicates gold. The wumpus can be killed by an arrow but costs 10 points.

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  • Label noise

    Label noise

    Label noise refers to errors or inaccuracies in the class labels of data instances. This is a widespread issue in machine learning datasets, arising from human annotator mistakes, unclear labeling instructions, automated labeling methods, or adversarial attacks in supervised learning. Label noise can be roughly divided into random noise, where labels are flipped independently of input features, and systematic noise, where mislabeling is dependent on certain patterns or biases in the data. Label noise can be damaging to model performance, especially for complex models that may overfit to noisy labels rather than generalizable patterns. Many approaches have been proposed to deal with the effects of label noise, including robust loss functions, noise-tolerant algorithms, data cleaning methods, and semi-supervised learning approaches. To reduce the impact of wrong labels during training, techniques like label smoothing, sample reweighting and using trusted validation sets are used. The role of noise-robust training paradigms and curriculum learning strategies to improve resilience against mislabeled data is also explored in recent research.

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  • AZFinText

    AZFinText

    Arizona Financial Text System (AZFinText) is a textual-based quantitative financial prediction system written by Robert P. Schumaker of University of Texas at Tyler and Hsinchun Chen of the University of Arizona. == System == This system differs from other systems in that it uses financial text as one of its key means of predicting stock price movement. This reduces the information lag-time problem evident in many similar systems where new information must be transcribed (e.g., such as losing a costly court battle or having a product recall), before the quant can react appropriately. AZFinText overcomes these limitations by utilizing the terms used in financial news articles to predict future stock prices twenty minutes after the news article has been released. It is believed that certain article terms can move stocks more than others. Terms such as factory exploded or workers strike will have a depressing effect on stock prices whereas terms such as earnings rose will tend to increase stock prices. The AZFinText system analyzes financial news to identify the patterns in how investors react to such specific information. It uses methods like sentiment analysis and term weighting to examine the text of news articles. This system is designed to find price differences that occur when the market responds to news stories. This approach provides an alternative and easier method for predicting stock market movements. == Overview of research == The foundation of AZFinText can be found in the ACM TOIS article. Within this paper, the authors tested several different prediction models and linguistic textual representations. From this work, it was found that using the article terms and the price of the stock at the time the article was released was the most effective model and using proper nouns was the most effective textual representation technique. Combining the two, AZFinText netted a 2.84% trading return over the five-week study period. AZFinText was then extended to study what combination of peer organizations help to best train the system. Using the premise that IBM has more in common with Microsoft than GM, AZFinText studied the effect of varying peer-based training sets. To do this, AZFinText trained on the various levels of GICS and evaluated the results. It was found that sector-based training was most effective, netting an 8.50% trading return, outperforming Jim Cramer, Jim Jubak and DayTraders.com during the study period. AZFinText was also compared against the top 10 quantitative systems and outperformed 6 of them. A third study investigated the role of portfolio building in a textual financial prediction system. From this study, Momentum and Contrarian stock portfolios were created and tested. Using the premise that past winning stocks will continue to win and past losing stocks will continue to lose, AZFinText netted a 20.79% return during the study period. It was also noted that traders were generally overreacting to news events, creating the opportunity of abnormal returns. A fourth study looked into using author sentiment as an added predictive variable. Using the premise that an author can unwittingly influence market trades simply by the terms they use, AZFinText was tested using tone and polarity features. It was found that Contrarian activity was occurring within the market, where articles of a positive tone would decrease in price and articles of a negative tone would increase in price. A further study investigated what article verbs have the most influence on stock price movement. From this work, it was found that planted, announcing, front, smaller and crude had the highest positive impact on stock price. == Notable publicity == AZFinText has been the topic of discussion by numerous media outlets. Some of the more notable ones include The Wall Street Journal, MIT's Technology Review, Dow Jones Newswire, WBIR in Knoxville, TN, Slashdot and other media outlets.

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  • Empirical risk minimization

    Empirical risk minimization

    In statistical learning theory, the principle of empirical risk minimization defines a family of learning algorithms based on evaluating performance over a known and fixed dataset. The core idea is based on an application of the law of large numbers; more specifically, we cannot know exactly how well a predictive algorithm will work in practice (i.e. the "true risk") because we do not know the true distribution of the data, but we can instead estimate and optimize the performance of the algorithm on a known set of training data. The performance over the known set of training data is referred to as the "empirical risk". == Background == The following situation is a general setting of many supervised learning problems. There are two spaces of objects X {\displaystyle X} and Y {\displaystyle Y} and we would like to learn a function h : X → Y {\displaystyle \ h:X\to Y} (often called hypothesis) which outputs an object y ∈ Y {\displaystyle y\in Y} , given x ∈ X {\displaystyle x\in X} . To do so, there is a training set of n {\displaystyle n} examples ( x 1 , y 1 ) , … , ( x n , y n ) {\displaystyle \ (x_{1},y_{1}),\ldots ,(x_{n},y_{n})} where x i ∈ X {\displaystyle x_{i}\in X} is an input and y i ∈ Y {\displaystyle y_{i}\in Y} is the corresponding response that is desired from h ( x i ) {\displaystyle h(x_{i})} . To put it more formally, assuming that there is a joint probability distribution P ( x , y ) {\displaystyle P(x,y)} over X {\displaystyle X} and Y {\displaystyle Y} , and that the training set consists of n {\displaystyle n} instances ( x 1 , y 1 ) , … , ( x n , y n ) {\displaystyle \ (x_{1},y_{1}),\ldots ,(x_{n},y_{n})} drawn i.i.d. from P ( x , y ) {\displaystyle P(x,y)} . The assumption of a joint probability distribution allows for the modelling of uncertainty in predictions (e.g. from noise in data) because y {\displaystyle y} is not a deterministic function of x {\displaystyle x} , but rather a random variable with conditional distribution P ( y | x ) {\displaystyle P(y|x)} for a fixed x {\displaystyle x} . It is also assumed that there is a non-negative real-valued loss function L ( y ^ , y ) {\displaystyle L({\hat {y}},y)} which measures how different the prediction y ^ {\displaystyle {\hat {y}}} of a hypothesis is from the true outcome y {\displaystyle y} . For classification tasks, these loss functions can be scoring rules. The risk associated with hypothesis h ( x ) {\displaystyle h(x)} is then defined as the expectation of the loss function: R ( h ) = E [ L ( h ( x ) , y ) ] = ∫ L ( h ( x ) , y ) d P ( x , y ) . {\displaystyle R(h)=\mathbf {E} [L(h(x),y)]=\int L(h(x),y)\,dP(x,y).} A loss function commonly used in theory is the 0-1 loss function: L ( y ^ , y ) = { 1 if y ^ ≠ y 0 if y ^ = y {\displaystyle L({\hat {y}},y)={\begin{cases}1&{\mbox{ if }}\quad {\hat {y}}\neq y\\0&{\mbox{ if }}\quad {\hat {y}}=y\end{cases}}} . The ultimate goal of a learning algorithm is to find a hypothesis h ∗ {\displaystyle h^{}} among a fixed class of functions H {\displaystyle {\mathcal {H}}} for which the risk R ( h ) {\displaystyle R(h)} is minimal: h ∗ = a r g m i n h ∈ H R ( h ) . {\displaystyle h^{}={\underset {h\in {\mathcal {H}}}{\operatorname {arg\,min} }}\,{R(h)}.} For classification problems, the Bayes classifier is defined to be the classifier minimizing the risk defined with the 0–1 loss function. == Formal definition == In general, the risk R ( h ) {\displaystyle R(h)} cannot be computed because the distribution P ( x , y ) {\displaystyle P(x,y)} is unknown to the learning algorithm. However, given a sample of iid training data points, we can compute an estimate, called the empirical risk, by computing the average of the loss function over the training set; more formally, computing the expectation with respect to the empirical measure: R emp ( h ) = 1 n ∑ i = 1 n L ( h ( x i ) , y i ) . {\displaystyle \!R_{\text{emp}}(h)={\frac {1}{n}}\sum _{i=1}^{n}L(h(x_{i}),y_{i}).} The empirical risk minimization principle states that the learning algorithm should choose a hypothesis h ^ {\displaystyle {\hat {h}}} which minimizes the empirical risk over the hypothesis class H {\displaystyle {\mathcal {H}}} : h ^ = a r g m i n h ∈ H R emp ( h ) . {\displaystyle {\hat {h}}={\underset {h\in {\mathcal {H}}}{\operatorname {arg\,min} }}\,R_{\text{emp}}(h).} Thus, the learning algorithm defined by the empirical risk minimization principle consists in solving the above optimization problem. == Properties == Guarantees for the performance of empirical risk minimization depend strongly on the function class selected as well as the distributional assumptions made. In general, distribution-free methods are too coarse, and do not lead to practical bounds. However, they are still useful in deriving asymptotic properties of learning algorithms, such as consistency. In particular, distribution-free bounds on the performance of empirical risk minimization given a fixed function class can be derived using bounds on the VC complexity of the function class. For simplicity, considering the case of binary classification tasks, it is possible to bound the probability of the selected classifier, ϕ n {\displaystyle \phi _{n}} being much worse than the best possible classifier ϕ ∗ {\displaystyle \phi ^{}} . Consider the risk L {\displaystyle L} defined over the hypothesis class C {\displaystyle {\mathcal {C}}} with growth function S ( C , n ) {\displaystyle {\mathcal {S}}({\mathcal {C}},n)} given a dataset of size n {\displaystyle n} . Then, for every ϵ > 0 {\displaystyle \epsilon >0} : P ( L ( ϕ n ) − L ( ϕ ∗ ) > ϵ ) ≤ 8 S ( C , n ) exp ⁡ { − n ϵ 2 / 32 } {\displaystyle \mathbb {P} \left(L(\phi _{n})-L(\phi ^{})>\epsilon \right)\leq {\mathcal {8}}S({\mathcal {C}},n)\exp\{-n\epsilon ^{2}/32\}} Similar results hold for regression tasks. These results are often based on uniform laws of large numbers, which control the deviation of the empirical risk from the true risk, uniformly over the hypothesis class. === Impossibility results === It is also possible to show lower bounds on algorithm performance if no distributional assumptions are made. This is sometimes referred to as the No free lunch theorem. Even though a specific learning algorithm may provide the asymptotically optimal performance for any distribution, the finite sample performance is always poor for at least one data distribution. This means that no classifier can improve on the error for a given sample size for all distributions. Specifically, let ϵ > 0 {\displaystyle \epsilon >0} and consider a sample size n {\displaystyle n} and classification rule ϕ n {\displaystyle \phi _{n}} , there exists a distribution of ( X , Y ) {\displaystyle (X,Y)} with risk L ∗ = 0 {\displaystyle L^{}=0} (meaning that perfect prediction is possible) such that: E L n ≥ 1 / 2 − ϵ . {\displaystyle \mathbb {E} L_{n}\geq 1/2-\epsilon .} It is further possible to show that the convergence rate of a learning algorithm is poor for some distributions. Specifically, given a sequence of decreasing positive numbers a i {\displaystyle a_{i}} converging to zero, it is possible to find a distribution such that: E L n ≥ a i {\displaystyle \mathbb {E} L_{n}\geq a_{i}} for all n {\displaystyle n} . This result shows that universally good classification rules do not exist, in the sense that the rule must be low quality for at least one distribution. === Computational complexity === Empirical risk minimization for a classification problem with a 0-1 loss function is known to be an NP-hard problem even for a relatively simple class of functions such as linear classifiers. Nevertheless, it can be solved efficiently when the minimal empirical risk is zero, i.e., data is linearly separable. In practice, machine learning algorithms cope with this issue either by employing a convex approximation to the 0–1 loss function (like hinge loss for SVM), which is easier to optimize, or by imposing assumptions on the distribution P ( x , y ) {\displaystyle P(x,y)} (and thus stop being agnostic learning algorithms to which the above result applies). In the case of convexification, Zhang's lemma majors the excess risk of the original problem using the excess risk of the convexified problem. Minimizing the latter using convex optimization also allow to control the former. == Tilted empirical risk minimization == Tilted empirical risk minimization is a machine learning technique used to modify standard loss functions like squared error, by introducing a tilt parameter. This parameter dynamically adjusts the weight of data points during training, allowing the algorithm to focus on specific regions or characteristics of the data distribution. Tilted empirical risk minimization is particularly useful in scenarios with imbalanced data or when there is a need to emphasize errors in certain parts of the prediction space.

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  • Outline of machine learning

    Outline of machine learning

    The following outline is provided as an overview of, and topical guide to, machine learning: Machine learning (ML) is a subfield of artificial intelligence within computer science that evolved from the study of pattern recognition and computational learning theory. In 1959, Arthur Samuel defined machine learning as a "field of study that gives computers the ability to learn without being explicitly programmed". ML involves the study and construction of algorithms that can learn from and make predictions on data. These algorithms operate by building a model from a training set of example observations to make data-driven predictions or decisions expressed as outputs, rather than following strictly static program instructions. == How can machine learning be categorized? == An academic discipline A branch of science An applied science A subfield of computer science A branch of artificial intelligence A subfield of soft computing Application of statistics === Paradigms of machine learning === Supervised learning, where the model is trained on labeled data Unsupervised learning, where the model tries to identify patterns in unlabeled data Reinforcement learning, where the model learns to make decisions by receiving rewards or penalties. == Applications of machine learning == Applications of machine learning Bioinformatics Biomedical informatics Computer vision Customer relationship management Data mining Earth sciences Email filtering Inverted pendulum (balance and equilibrium system) Natural language processing Named Entity Recognition Automatic summarization Automatic taxonomy construction Dialog system Grammar checker Language recognition Handwriting recognition Optical character recognition Speech recognition Text to Speech Synthesis Speech Emotion Recognition Machine translation Question answering Speech synthesis Text mining Term frequency–inverse document frequency Text simplification Pattern recognition Facial recognition system Handwriting recognition Image recognition Optical character recognition Speech recognition Recommendation system Collaborative filtering Content-based filtering Hybrid recommender systems Search engine Search engine optimization Social engineering == Machine learning hardware == Graphics processing unit Tensor processing unit Vision processing unit == Machine learning tools == Comparison of machine learning software Comparison of deep learning software === Machine learning frameworks === ==== Proprietary machine learning frameworks ==== Amazon Machine Learning Microsoft Azure Machine Learning Studio DistBelief (replaced by TensorFlow) ==== Open source machine learning frameworks ==== Apache Singa Apache MXNet Caffe PyTorch mlpack TensorFlow Torch CNTK Accord.Net Jax MLJ.jl – A machine learning framework for Julia === Machine learning libraries === Deeplearning4j Theano scikit-learn Keras === Machine learning algorithms === == Machine learning methods == === Instance-based algorithm === K-nearest neighbors algorithm (KNN) Learning vector quantization (LVQ) Self-organizing map (SOM) === Regression analysis === Logistic regression Ordinary least squares regression (OLSR) Linear regression Stepwise regression Multivariate adaptive regression splines (MARS) Regularization algorithm Ridge regression Least Absolute Shrinkage and Selection Operator (LASSO) Elastic net Least-angle regression (LARS) Classifiers Probabilistic classifier Naive Bayes classifier Binary classifier Linear classifier Hierarchical classifier === Dimensionality reduction === Dimensionality reduction Canonical correlation analysis (CCA) Factor analysis Feature extraction Feature selection Independent component analysis (ICA) Linear discriminant analysis (LDA) Multidimensional scaling (MDS) Non-negative matrix factorization (NMF) Partial least squares regression (PLSR) Principal component analysis (PCA) Principal component regression (PCR) Projection pursuit Sammon mapping t-distributed stochastic neighbor embedding (t-SNE) === Ensemble learning === Ensemble learning AdaBoost Boosting Bootstrap aggregating (also "bagging" or "bootstrapping") Ensemble averaging Gradient boosted decision tree (GBDT) Gradient boosting Random Forest Stacked Generalization === Meta-learning === Meta-learning Inductive bias Metadata === Reinforcement learning === Reinforcement learning Q-learning State–action–reward–state–action (SARSA) Temporal difference learning (TD) Learning Automata === Supervised learning === Supervised learning Averaged one-dependence estimators (AODE) Artificial neural network Case-based reasoning Gaussian process regression Gene expression programming Group method of data handling (GMDH) Inductive logic programming Instance-based learning Lazy learning Learning Automata Learning Vector Quantization Logistic Model Tree Minimum message length (decision trees, decision graphs, etc.) Nearest Neighbor Algorithm Analogical modeling Probably approximately correct learning (PAC) learning Ripple down rules, a knowledge acquisition methodology Symbolic machine learning algorithms Support vector machines Random Forests Ensembles of classifiers Bootstrap aggregating (bagging) Boosting (meta-algorithm) Ordinal classification Conditional Random Field ANOVA Quadratic classifiers k-nearest neighbor Boosting SPRINT Bayesian networks Naive Bayes Hidden Markov models Hierarchical hidden Markov model ==== Bayesian ==== Bayesian statistics Bayesian knowledge base Naive Bayes Gaussian Naive Bayes Multinomial Naive Bayes Averaged One-Dependence Estimators (AODE) Bayesian Belief Network (BBN) Bayesian Network (BN) ==== Decision tree algorithms ==== Decision tree algorithm Decision tree Classification and regression tree (CART) Iterative Dichotomiser 3 (ID3) C4.5 algorithm C5.0 algorithm Chi-squared Automatic Interaction Detection (CHAID) Decision stump Conditional decision tree ID3 algorithm Random forest SLIQ ==== Linear classifier ==== Linear classifier Fisher's linear discriminant Linear regression Logistic regression Multinomial logistic regression Naive Bayes classifier Perceptron Support vector machine === Unsupervised learning === Unsupervised learning Expectation-maximization algorithm Vector Quantization Generative topographic map Information bottleneck method Association rule learning algorithms Apriori algorithm Eclat algorithm ==== Artificial neural networks ==== Artificial neural network Feedforward neural network Extreme learning machine Convolutional neural network Recurrent neural network Long short-term memory (LSTM) Logic learning machine Self-organizing map ==== Association rule learning ==== Association rule learning Apriori algorithm Eclat algorithm FP-growth algorithm ==== Hierarchical clustering ==== Hierarchical clustering Single-linkage clustering Conceptual clustering ==== Cluster analysis ==== Cluster analysis BIRCH DBSCAN Expectation–maximization (EM) Fuzzy clustering Hierarchical clustering k-means clustering k-medians Mean-shift OPTICS algorithm ==== Anomaly detection ==== Anomaly detection k-nearest neighbors algorithm (k-NN) Local outlier factor === Semi-supervised learning === Semi-supervised learning Active learning Generative models Low-density separation Graph-based methods Co-training Transduction === Deep learning === Deep learning Deep belief networks Deep Boltzmann machines Deep Convolutional neural networks Deep Recurrent neural networks Hierarchical temporal memory Generative Adversarial Network Style transfer Transformer Stacked Auto-Encoders === Other machine learning methods and problems === Anomaly detection Association rules Bias-variance dilemma Classification Multi-label classification Clustering Data Pre-processing Empirical risk minimization Feature engineering Feature learning Learning to rank Occam learning Online machine learning PAC learning Regression Reinforcement Learning Semi-supervised learning Statistical learning Structured prediction Graphical models Bayesian network Conditional random field (CRF) Hidden Markov model (HMM) Unsupervised learning VC theory == Machine learning research == List of artificial intelligence projects List of datasets for machine learning research == History of machine learning == History of machine learning Timeline of machine learning == Machine learning projects == Machine learning projects: DeepMind Google Brain OpenAI Meta AI Hugging Face == Machine learning organizations == === Machine learning conferences and workshops === Artificial Intelligence and Security (AISec) (co-located workshop with CCS) Conference on Neural Information Processing Systems (NIPS) ECML PKDD International Conference on Machine Learning (ICML) ML4ALL (Machine Learning For All) == Machine learning publications == === Books on machine learning === Mathematics for Machine Learning Hands-On Machine Learning Scikit-Learn, Keras, and TensorFlow The Hundred-Page Machine Learning Book === Machine learning journals === Machine Learning Journal of Machine Learning Research (JMLR) Neural Computation == Pe

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  • Cognitive computing

    Cognitive computing

    Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing. These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision (object recognition), human–computer interaction, dialog and narrative generation, among other technologies. == Definition == At present, there is no widely agreed upon definition for cognitive computing in either academia or industry. In general, the term cognitive computing has been used to refer to new hardware and/or software that mimics the functioning of the human brain (2004). In this sense, cognitive computing is a new type of computing with the goal of more accurate models of how the human brain/mind senses, reasons, and responds to stimulus. Cognitive computing applications link data analysis and adaptive page displays (AUI) to adjust content for a particular type of audience. As such, cognitive computing hardware and applications strive to be more affective and more influential by design. The term "cognitive system" also applies to any artificial construct able to perform a cognitive process where a cognitive process is the transformation of data, information, knowledge, or wisdom to a new level in the DIKW Pyramid. While many cognitive systems employ techniques having their origination in artificial intelligence research, cognitive systems, themselves, may not be artificially intelligent. For example, a neural network trained to recognize cancer on an MRI scan may achieve a higher success rate than a human doctor. This system is certainly a cognitive system but is not artificially intelligent. Cognitive systems may be engineered to feed on dynamic data in real-time, or near real-time, and may draw on multiple sources of information, including both structured and unstructured digital information, as well as sensory inputs (visual, gestural, auditory, or sensor-provided). == Cognitive analytics == Cognitive computing-branded technology platforms typically specialize in the processing and analysis of large, unstructured datasets. == Applications == Education Even if cognitive computing can not take the place of teachers, it can still be a heavy driving force in the education of students. Cognitive computing being used in the classroom is applied by essentially having an assistant that is personalized for each individual student. This cognitive assistant can relieve the stress that teachers face while teaching students, while also enhancing the student's learning experience over all. Teachers may not be able to pay each and every student individual attention, this being the place that cognitive computers fill the gap. Some students may need a little more help with a particular subject. For many students, Human interaction between student and teacher can cause anxiety and can be uncomfortable. With the help of Cognitive Computer tutors, students will not have to face their uneasiness and can gain the confidence to learn and do well in the classroom. While a student is in class with their personalized assistant, this assistant can develop various techniques, like creating lesson plans, to tailor and aid the student and their needs. Healthcare Numerous tech companies are in the process of developing technology that involves cognitive computing that can be used in the medical field. The ability to classify and identify is one of the main goals of these cognitive devices. This trait can be very helpful in the study of identifying carcinogens. This cognitive system that can detect would be able to assist the examiner in interpreting countless numbers of documents in a lesser amount of time than if they did not use Cognitive Computer technology. This technology can also evaluate information about the patient, looking through every medical record in depth, searching for indications that can be the source of their problems. Commerce Together with Artificial Intelligence, it has been used in warehouse management systems to collect, store, organize and analyze all related supplier data. All these aims at improving efficiency, enabling faster decision-making, monitoring inventory and fraud detection Human Cognitive Augmentation In situations where humans are using or working collaboratively with cognitive systems, called a human/cog ensemble, results achieved by the ensemble are superior to results obtainable by the human working alone. Therefore, the human is cognitively augmented. In cases where the human/cog ensemble achieves results at, or superior to, the level of a human expert then the ensemble has achieved synthetic expertise. In a human/cog ensemble, the "cog" is a cognitive system employing virtually any kind of cognitive computing technology. Other use cases Speech recognition Sentiment analysis Face detection Risk assessment Fraud detection Behavioral recommendations == Industry work == Cognitive computing in conjunction with big data and algorithms that comprehend customer needs, can be a major advantage in economic decision making. The powers of cognitive computing and artificial intelligence hold the potential to affect almost every task that humans are capable of performing. This can negatively affect employment for humans, as there would be no such need for human labor anymore. It would also increase the inequality of wealth; the people at the head of the cognitive computing industry would grow significantly richer, while workers without ongoing, reliable employment would become less well off. The more industries start to use cognitive computing, the more difficult it will be for humans to compete. Increased use of the technology will also increase the amount of work that AI-driven robots and machines can perform. The influence of competitive individuals in conjunction with artificial intelligence/cognitive computing has the potential to change the course of humankind.

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  • ROCm

    ROCm

    ROCm is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains, including general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), and heterogeneous computing. It offers several programming models: HIP (GPU-kernel-based programming), OpenMP (directive-based programming), and OpenCL. ROCm is free, libre and open-source software (except the GPU firmware blobs), and it is distributed under various licenses. The name initially stood for Radeon Open Compute platform; however, due to Open Compute being a registered trademark, the name no longer functions as an acronym. == Background == The first GPGPU software stack from ATI/AMD was Close to Metal, which became Stream. ROCm was launched around 2016 with the Boltzmann Initiative. ROCm stack builds upon previous AMD GPU stacks; some tools trace back to GPUOpen and others to the Heterogeneous System Architecture (HSA). === Heterogeneous System Architecture Intermediate Language === HSAIL was aimed at producing a middle-level, hardware-agnostic intermediate representation that could be JIT-compiled to the eventual hardware (GPU, FPGA...) using the appropriate finalizer. This approach was dropped for ROCm: now it builds only GPU code, using LLVM, and its AMDGPU backend that was upstreamed, although there is still research on such enhanced modularity with LLVM MLIR. == Programming abilities == ROCm as a stack ranges from the kernel driver to the end-user applications. AMD has introductory videos about AMD GCN hardware, and ROCm programming via its learning portal. One of the best technical introductions about the stack and ROCm/HIP programming, remains, to date, to be found on Reddit. == Hardware support == ROCm is primarily targeted at discrete professional GPUs, but consumer GPUs and APUs of the same architecture as a supported professional GPU are known to work with ROCm. For example, all professional GPUs of the RDNA 2 architecture are officially supported by ROCm 5.x; users report that Consumer RDNA2 units such as the Radeon 6800M APU and the Radeon 6700XT GPU also work. === Professional-grade GPUs === === Consumer-grade GPUs === == Software ecosystem == === Machine learning === Various deep learning frameworks have a ROCm backend: PyTorch TensorFlow ONNX MXNet CuPy MIOpen Caffe Iree (which uses LLVM Multi-Level Intermediate Representation (MLIR)) llama.cpp === Supercomputing === ROCm is gaining significant traction in the top 500. ROCm is used with the Exascale supercomputers El Capitan and Frontier. Some related software is to be found at AMD Infinity hub. === Other acceleration & graphics interoperation === As of version 3.0, Blender can now use HIP compute kernels for its renderer cycles. === Other languages === ==== Julia ==== Julia has the AMDGPU.jl package, which integrates with LLVM and selects components of the ROCm stack. Instead of compiling code through HIP, AMDGPU.jl uses Julia's compiler to generate LLVM IR directly, which is later consumed by LLVM to generate native device code. AMDGPU.jl uses ROCr's HSA implementation to upload native code onto the device and execute it, similar to how HIP loads its own generated device code. AMDGPU.jl also supports integration with ROCm's rocBLAS (for BLAS), rocRAND (for random number generation), and rocFFT (for FFTs). Future integration with rocALUTION, rocSOLVER, MIOpen, and certain other ROCm libraries is planned. === Software distribution === ==== Official ==== Installation instructions are provided for Linux and Windows in the official AMD ROCm documentation. ROCm software is currently spread across several public GitHub repositories. Within the main public meta-repository, there is an XML manifest for each official release: using git-repo, a version control tool built on top of Git, is the recommended way to synchronize with the stack locally. AMD starts distributing containerized applications for ROCm, notably scientific research applications gathered under AMD Infinity Hub. AMD distributes itself packages tailored to various Linux distributions. ==== Third-party ==== There is a growing third-party ecosystem packaging ROCm. Linux distributions are officially packaging (natively) ROCm, with various degrees of advancement: Arch Linux, Gentoo, Debian, Fedora , GNU Guix, and NixOS. There are Spack packages. == Components == There is one kernel-space component, ROCk, and the rest - there is roughly a hundred components in the stack - is made of user-space modules. The unofficial typographic policy is to use: uppercase ROC lowercase following for low-level libraries, i.e. ROCt, and the contrary for user-facing libraries, i.e. rocBLAS. AMD is active developing with the LLVM community, but upstreaming is not instantaneous, and as of January 2022, is still lagging. AMD still officially packages various LLVM forks for parts that are not yet upstreamed – compiler optimizations destined to remain proprietary, debug support, OpenMP offloading, etc. === Low-level === ==== ROCk – Kernel driver ==== ==== ROCm – Device libraries ==== Support libraries implemented as LLVM bitcode. These provide various utilities and functions for math operations, atomics, queries for launch parameters, on-device kernel launch, etc. ==== ROCt – Thunk ==== The thunk is responsible for all the thinking and queuing that goes into the stack. ==== ROCr – Runtime ==== The ROC runtime is a set of APIs/libraries that allows the launch of compute kernels by host applications. It is AMD's implementation of the HSA runtime API. It is different from the ROC Common Language Runtime. ==== ROCm – CompilerSupport ==== ROCm code object manager is in charge of interacting with LLVM intermediate representation. === Mid-level === ==== ROCclr Common Language Runtime ==== The common language runtime is an indirection layer adapting calls to ROCr on Linux and PAL on windows. It used to be able to route between different compilers, like the HSAIL-compiler. It is now being absorbed by the upper indirection layers (HIP and OpenCL). ==== OpenCL ==== ROCm ships its installable client driver (ICD) loader and an OpenCL implementation bundled together. As of January 2022, ROCm 4.5.2 ships OpenCL 2.2, and is lagging behind competition. ==== HIP – Heterogeneous Interface for Portability ==== The AMD implementation for its GPUs is called HIPAMD. There is also a CPU implementation mostly for demonstration purposes. ==== HIPCC ==== HIP builds a `HIPCC` compiler that either wraps Clang and compiles with LLVM open AMDGPU backend, or redirects to the NVIDIA compiler. ==== HIPIFY ==== HIPIFY is a source-to-source compiling tool. It translates CUDA to HIP and reverse, either using a Clang-based tool, or a sed-like Perl script. ==== GPUFORT ==== Like HIPIFY, GPUFORT is a tool compiling source code into other third-generation-language sources, allowing users to migrate from CUDA Fortran to HIP Fortran. It is also in the repertoire of research projects, even more so. === High-level === ROCm high-level libraries are usually consumed directly by application software, such as machine learning frameworks. Most of the following libraries are in the General Matrix Multiply (GEMM) category, which GPU architecture excels at. The majority of these user-facing libraries comes in dual-form: hip for the indirection layer that can route to Nvidia hardware, and roc for the AMD implementation. ==== rocBLAS / hipBLAS ==== rocBLAS and hipBLAS are central in high-level libraries, it is the AMD implementation for Basic Linear Algebra Subprograms. It uses the library Tensile privately. ==== rocSOLVER / hipSOLVER ==== This pair of libraries constitutes the LAPACK implementation for ROCm and is strongly coupled to rocBLAS. === Utilities === ROCm developer tools: Debug, tracer, profiler, System Management Interface, Validation suite, Cluster management. GPUOpen tools: GPU analyzer, memory visualizer... External tools: radeontop (TUI overview) == Comparison with competitors == ROCm competes with other GPU computing stacks: Nvidia CUDA and Intel OneAPI. === Nvidia CUDA === Nvidia's CUDA is closed-source, whereas AMD ROCm is open source. There is open-source software built on top of the closed-source CUDA, for instance RAPIDS. CUDA is able to run on consumer GPUs, whereas ROCm support is mostly offered for professional hardware such as AMD Instinct and AMD Radeon Pro. Nvidia provides a C/C++-centered frontend and its Parallel Thread Execution (PTX) LLVM GPU backend as the Nvidia CUDA Compiler (NVCC). === Intel OneAPI === All the oneAPI corresponding libraries are published on its GitHub Page. ==== Unified Acceleration Foundation (UXL) ==== Unified Acceleration Foundation (UXL) is a new technology consortium that are working on the continuation of the OneAPI initiative, with the goal to create a new open standard accelerator software ecosystem, related open standards and specification projects through Working Groups and Specia

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  • Sparkles emoji

    Sparkles emoji

    The Sparkles emoji (U+2728 ✨ SPARKLES) is an emoji that has one large star surrounded by smaller stars. Originating from Japan to represent sparkles used in anime and manga, the sparkles are often used as emphasis in text by surrounding words or phrases with it. It is the third most-used emoji in the world on Twitter as of 2021. Since the early 2020s it has been used by major software companies to represent artificial intelligence, marketing the technology as "like magic". == Development == According to Emojipedia, the Sparkles emoji was first used by Japanese mobile operators SoftBank, Docomo and au in the late 1990s. The emoji was added to Unicode 6.0 in 2010 and Emoji 1.0 in 2015. On some platforms the Sparkles emoji has been multicoloured whilst on other platforms it has been one colour. Twitter and Microsoft's Sparkles have changed from being multicoloured to being a single colour. Samsung's version of the emoji previously had a night sky in the background. == Usage == === Interpersonal communication === The Sparkles emoji was originally meant to represent the usage of sparkles in Japanese anime and manga, where the sparkles are used to represent beauty, happiness or awe. The emoji has several meanings and depends upon context. Starting in the late 2010s, the emoji started being used to surround words or phrases to be used as emphasis, an example from the book Because Internet being "I would simply ✨pass away✨". It can also be used as sarcasm, irony or as a way to mock people. Without emoji this could be represented with tildes or asterisks, for example, "~tildes~" or "~asterisk plus tilde~" or "~~true sparkle exuberance~~". The sparkles emoji can be used to represent stars in text, be used to represent cleanliness or can be used to mean "orgasm" whilst sexting. In September 2021 the Sparkles emoji overtook the Pleading Face (🥺) emoji to become the third most-used emoji in the world according to Emojipedia, with approximately 1 per cent of all tweets containing the Sparkles emoji. === Artificial intelligence === In the early 2020s, the Sparkles emoji started being used as an icon to represent artificial intelligence (AI). Companies who use the emoji this way include Google, OpenAI, Samsung, Microsoft, Adobe, Spotify and Zoom. As of August 2024, seven of the top 10 software companies by market capitalisation use the Sparkles emojis with AI. OpenAI has different versions of the Sparkles for different versions of the models that ChatGPT uses. One explanation is that Sparkles is being used by these companies as a way to market AI as "magic". Marketing technology as "magic" has been used before AI, particularly by Apple. Another explanation given by designers and marketers choosing to use Sparkles to signify AI is simply that other platforms are doing it, making it familiar to users. Around 2024, some of these companies started removing two of the smaller stars from the emoji in their AI services and have kept the one large star, an example being Google's Gemini chatbot. In early 2024, the Nielsen Norman Group provided test subjects with the star in isolation and found that people did not associate the symbol with AI, but instead mostly with "optimisation" or "favourite or save an item".

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  • Inferential theory of learning

    Inferential theory of learning

    Inferential Theory of Learning (ITL) is an area of machine learning which describes inferential processes performed by learning agents. ITL has been continuously developed by Ryszard S. Michalski, starting in the 1980s. The first known publication of ITL was in 1983. In the ITL learning process is viewed as a search (inference) through hypotheses space guided by a specific goal. The results of learning need to be stored. Stored information will later be used by the learner for future inferences. Inferences are split into multiple categories including conclusive, deduction, and induction. In order for an inference to be considered complete it was required that all categories must be taken into account. This is how the ITL varies from other machine learning theories like Computational Learning Theory and Statistical Learning Theory; which both use singular forms of inference. == Usage == The most relevant published usage of ITL was in scientific journal published in 2012 and used ITL as a way to describe how agent-based learning works. According to the journal "The Inferential Theory of Learning (ITL) provides an elegant way of describing learning processes by agents".

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