AI Detector Yang Dipakai Dosen

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  • Relational data mining

    Relational data mining

    Relational data mining is the data mining technique for relational databases. Unlike traditional data mining algorithms, which look for patterns in a single table (propositional patterns), relational data mining algorithms look for patterns among multiple tables (relational patterns). For most types of propositional patterns, there are corresponding relational patterns. For example, there are relational classification rules (relational classification), relational regression tree, and relational association rules. There are several approaches to relational data mining: Inductive Logic Programming (ILP) Statistical Relational Learning (SRL) Graph Mining Propositionalization Multi-view learning == Algorithms == Multi-Relation Association Rules: Multi-Relation Association Rules (MRAR) is a new class of association rules which in contrast to primitive, simple and even multi-relational association rules (that are usually extracted from multi-relational databases), each rule item consists of one entity but several relations. These relations indicate indirect relationship between the entities. Consider the following MRAR where the first item consists of three relations live in, nearby and humid: “Those who live in a place which is near by a city with humid climate type and also are younger than 20 -> their health condition is good”. Such association rules are extractable from RDBMS data or semantic web data. == Software == Safarii: a Data Mining environment for analysing large relational databases based on a multi-relational data mining engine. Dataconda: a software, free for research and teaching purposes, that helps mining relational databases without the use of SQL. == Datasets == Relational dataset repository: a collection of publicly available relational datasets.

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  • Harrison White

    Harrison White

    Harrison Colyar White (March 21, 1930 – May 18, 2024) was an American sociologist who was the Giddings Professor of Sociology at Columbia University. White played an influential role in the “Harvard Revolution” in social networks and the New York School of relational sociology. He is credited with the development of a number of mathematical models of social structure including vacancy chains and blockmodels. He has been a leader of a revolution in sociology that is still in process, using models of social structure that are based on patterns of relations instead of the attributes and attitudes of individuals. Among social network researchers, White is widely respected. For instance, at the 1997 International Network of Social Network Analysis conference, the organizer held a special “White Tie” event, dedicated to White. Social network researcher Emmanuel Lazega refers to him as both “Copernicus and Galileo” because he invented both the vision and the tools. The most comprehensive documentation of his theories can be found in the book Identity and Control, first published in 1992. A major rewrite of the book appeared in June 2008. In 2011, White received the W.E.B. DuBois Career of Distinguished Scholarship Award from the American Sociological Association, which honors "scholars who have shown outstanding commitment to the profession of sociology and whose cumulative work has contributed in important ways to the advancement of the discipline." Before his retirement to live in Tucson, Arizona, White was interested in sociolinguistics and business strategy as well as sociology. == Life and career == === Early years === White was born on March 21, 1930, in Washington, D.C. He had three siblings and his father was a doctor in the US Navy. Although moving around to different Naval bases throughout his adolescence, he considered himself Southern, and Nashville, TN to be his home. At the age of 15, he entered the Massachusetts Institute of Technology (MIT), receiving his undergraduate degree at 20 years of age; five years later, in 1955, he received a doctorate in theoretical physics, also from MIT with John C. Slater as his advisor. His dissertation was titled A quantum-mechanical calculation of inter-atomic force constants in copper. This was published in the Physical Review as "Atomic Force Constants of Copper from Feynman's Theorem" (1958). While at MIT he also took a course with the political scientist Karl Deutsch, who White credits with encouraging him to move toward the social sciences. === Princeton University === After receiving his PhD in theoretical physics, he received a Fellowship from the Ford Foundation to begin his second doctorate in sociology at Princeton University. His dissertation advisor was Marion J. Levy. White also worked with Wilbert Moore, Fred Stephan, and Frank W. Notestein while at Princeton. His cohort was very small, with only four or five other graduate students including David Matza, and Stanley Udy. At the same time, he took up a position as an operations analyst at the Operations Research Office, Johns Hopkins University from 1955 to 1956. During this period, he worked with Lee S. Christie on Queuing with Preemptive Priorities or with Breakdown, which was published in 1958. Christie previously worked alongside mathematical psychologist R. Duncan Luce in the Small Group Laboratory at MIT while White was completing his first PhD in physics also at MIT. While continuing his studies at Princeton, White also spent a year as a fellow at the Center for Advanced Study in the Behavioral Sciences, Stanford University, California where he met Harold Guetzkow. Guetzkow was a faculty member at the Carnegie Institute of Technology, known for his application of simulations to social behavior and long-time collaborator with many other pioneers in organization studies, including Herbert A. Simon, James March, and Richard Cyert. Upon meeting Simon through his mutual acquaintance with Guetzkow, White received an invitation to move from California to Pittsburgh to work as an assistant professor of Industrial Administration and Sociology at the Graduate School of Industrial Administration, Carnegie Institute of Technology (later Carnegie-Mellon University), where he stayed for a couple of years, between 1957 and 1959. In an interview, he claimed to have fought with the dean, Leyland Bock, to have the word "sociology" included in his title. It was also during his time at the Stanford Center for Advanced Study that White met his first wife, Cynthia A. Johnson, who was a graduate of Radcliffe College, where she had majored in art history. The couple's joint work on the French Impressionists, Canvases and Careers (1965) and “Institutional Changes in the French Painting World” (1964), originally grew out of a seminar on art in 1957 at the Center for Advanced Study led by Robert Wilson. White originally hoped to use sociometry to map the social structure of French art to predict shifts, but he had an epiphany that it was not social structure but institutional structure which explained the shift. It was also during these years that White, still a graduate student in sociology, wrote and published his first social scientific work, "Sleep: A Sociological Interpretation" in Acta Sociologica in 1960, together with Vilhelm Aubert, a Norwegian sociologist. This work was a phenomenological examination of sleep which attempted to "demonstrate that sleep was more than a straightforward biological activity... [but rather also] a social event". For his dissertation, White carried out empirical research on a research and development department in a manufacturing firm, consisting of interviews and a 110-item questionnaire with managers. He specifically used sociometric questions, which he used to model the "social structure" of relationships between various departments and teams in the organization. In May 1960 he submitted as his doctoral dissertation, titled Research and Development as a Pattern in Industrial Management: A Case Study in Institutionalisation and Uncertainty, earning a PhD in sociology from Princeton University. His first publication based on his dissertation was ''Management conflict and sociometric structure'' in the American Journal of Sociology. === University of Chicago === In 1959 James Coleman left the University of Chicago to found a new department of social relations at Johns Hopkins University, this left a vacancy open for a mathematical sociologist like White. He moved to Chicago to start working as an associate professor at the Department of Sociology. At that time, highly influential sociologists, such as Peter Blau, Mayer Zald, Elihu Katz, Everett Hughes, Erving Goffman were there. As Princeton only required one year in residence, and White took the opportunity to take positions at Johns Hopkins, Stanford, and Carnegie while still working on his dissertation, it was at Chicago that White credits as being his "real socialization in a way, into sociology." It was here that White advised his first two graduate students Joel H. Levine and Morris Friedell, both who went on to make contributions to social network analysis in sociology. While at the Center for Advanced Study, White began learning anthropology and became fascinated with kinship. During his stay at the University of Chicago White was able to finish An Anatomy of Kinship, published in 1963 within the Prentice-Hall series in Mathematical Analysis of Social Behavior, with James Coleman and James March as chief editors. The book received significant attention from many mathematical sociologists of the time, and contributed greatly to establish White as a model builder. === The Harvard Revolution === In 1963, White left Chicago to be an associate professor of sociology at the Harvard Department of Social Relations—the same department founded by Talcott Parsons and still heavily influenced by the structural-functionalist paradigm of Parsons. As White previously only taught graduate courses at Carnegie and Chicago, his first undergraduate course was An Introduction to Social Relations (see Influence) at Harvard, which became infamous among network analysts. As he "thought existing textbooks were grotesquely unscientific," the syllabus of the class was noted for including few readings by sociologists, and comparatively more readings by anthropologists, social psychologists, and historians. White was also a vocal critic of what he called the "attributes and attitudes" approach of Parsonsian sociology, and came to be the leader of what has been variously known as the “Harvard Revolution," the "Harvard breakthrough," or the "Harvard renaissance" in social networks. He worked closely with small group researchers George C. Homans and Robert F. Bales, which was largely compatible with his prior work in organizational research and his efforts to formalize network analysis. Overlapping White's early years, Charles Tilly, a graduate of the Harvard Department of Social

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  • Weighted majority algorithm (machine learning)

    Weighted majority algorithm (machine learning)

    In machine learning, weighted majority algorithm (WMA) is a meta learning algorithm used to construct a compound algorithm from a pool of prediction algorithms, which could be any type of learning algorithms, classifiers, or even real human experts. The algorithm assumes that we have no prior knowledge about the accuracy of the algorithms in the pool, but there are sufficient reasons to believe that one or more will perform well. Assume that the problem is a binary decision problem. To construct the compound algorithm, a positive weight is given to each of the algorithms in the pool. The compound algorithm then collects weighted votes from all the algorithms in the pool, and gives the prediction that has a higher vote. If the compound algorithm makes a mistake, the algorithms in the pool that contributed to the wrong predicting will be discounted by a certain ratio β where 0<β<1. It can be shown that the upper bounds on the number of mistakes made in a given sequence of predictions from a pool of algorithms A {\displaystyle \mathbf {A} } is O ( l o g | A | + m ) {\displaystyle \mathbf {O(log|A|+m)} } if one algorithm in x i {\displaystyle \mathbf {x} _{i}} makes at most m {\displaystyle \mathbf {m} } mistakes. There are many variations of the weighted majority algorithm to handle different situations, like shifting targets, infinite pools, or randomized predictions. The core mechanism remains similar, with the final performances of the compound algorithm bounded by a function of the performance of the specialist (best performing algorithm) in the pool.

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  • Discrete diffusion model

    Discrete diffusion model

    In machine learning, discrete diffusion models are a class of diffusion models, which themselves are a class of latent variable generative models. Each discrete diffusion model consists of two major components: the forward jump diffusion process, and the reverse jump diffusion process. The goal of diffusion modeling is, given a given dataset and a forward process, to learn a model for the reverse process, such that the reverse process can generate new elements that are distributed similarly as the original dataset. A trained discrete diffusion model can be sampled in many ways, which trades off computational efficiency and sample quality. In general, higher quality data can be obtained, but at the price of higher computational cost. In standard diffusion modeling, the diffusion process takes place over a state space that is continuous space of R n {\displaystyle \mathbb {R} ^{n}} , but over a discrete set S {\displaystyle S} . A discrete set is simply a set where one cannot speak of "infinitesimally close" points. Points can be more or less separated from each other, but the separation is always a finite number. This in particular means the standard framework of continuous diffusion does not apply, since it uses gaussian noise, which is continuous. Nevertheless, an analogous theory can be produced. Discrete diffusion is usually used for language modeling. In practice, the state space S {\displaystyle S} is not only discrete, but finite, so this is what we will assume from now on. == Continuous time Markov process == In the case of continuous state space, during the forward discrete diffusion process, at each step t → t + d t {\displaystyle t\to t+dt} , we mix in an infinitesimal amount of gaussian noise d x t = − 1 2 β ( t ) x t d t + β ( t ) d W t {\displaystyle dx_{t}=-{\frac {1}{2}}\beta (t)x_{t}dt+{\sqrt {\beta (t)}}dW_{t}} . This changes the probability density function, by first a convolution with the density of a gaussian, followed by a scaling. In the case of discrete state space, the gaussian noise must be replaced by a noise that takes values over a finite set. For example, if the noise is the uniform distribution over S {\displaystyle S} , then the probability distribution at time t + d t {\displaystyle t+dt} satisfies q t + d t ( x ) = ( 1 − d t ) q t ( x ) + d t ( 1 | S | ∑ y ∈ S q t ( y ) ) {\displaystyle q_{t+dt}(x)=(1-dt)q_{t}(x)+dt\left({\frac {1}{|S|}}\sum _{y\in S}q_{t}(y)\right)} More succinctly, ∂ t q t ( x ) = − ( 1 − 1 | S | ) q t ( x ) + ∑ y ∈ S , y ≠ x 1 | S | q t ( y ) {\displaystyle \partial _{t}q_{t}(x)=-\left(1-{\frac {1}{|S|}}\right)q_{t}(x)+\sum _{y\in S,y\neq x}{\frac {1}{|S|}}q_{t}(y)} In general, we do not need to convolve with a uniformly distributed noise, but with an arbitrary noise process. That is, we use an arbitrary matrix Q t {\displaystyle Q_{t}} such that ∂ t q t ( y ) = ∑ x ∈ S Q t ( y , x ) q t ( x ) {\displaystyle \partial _{t}q_{t}(y)=\sum _{x\in S}Q_{t}(y,x)q_{t}(x)} where Q t {\displaystyle Q_{t}} is called the rate matrix. Any matrix may be used as a rate matrix if it has non-negative off-diagonals, and each column sums to 0: Q t ( y , x ) ≥ 0 ∀ y ≠ x , ∑ y ∈ S Q t ( y , x ) = 0 ∀ x {\displaystyle Q_{t}(y,x)\geq 0\quad \forall y\neq x,\quad \sum _{y\in S}Q_{t}(y,x)=0\quad \forall x} A continuous time Markov chain (CTMC) is defined by a continuous function Q {\displaystyle Q} that maps any time t ∈ [ 0 , T ) {\displaystyle t\in [0,T)} to a rate matrix Q t {\displaystyle Q_{t}} . Given the function Q {\displaystyle Q} , time-evolution under the CTMC is done as follows: Given state x t {\displaystyle x_{t}} at time t {\displaystyle t} , and given an infinitesimal d t {\displaystyle dt} , the state at t + d t {\displaystyle t+dt} is x t + d t {\displaystyle x_{t+dt}} , such that Pr ( x t + d t | x t ) = { 1 + Q t ( x t + d t , x t ) d t if x t + d t = x t Q t ( x t + d t , x t ) d t else {\displaystyle \Pr(x_{t+dt}|x_{t})={\begin{cases}1+Q_{t}(x_{t+dt},x_{t})dt&{\text{if }}x_{t+dt}=x_{t}\\Q_{t}(x_{t+dt},x_{t})dt&{\text{else}}\end{cases}}} This implies that the probability distribution function evolves according to ∂ t q t ( y ) = ∑ x ∈ S Q t ( y , x ) q t ( x ) {\displaystyle \partial _{t}q_{t}(y)=\sum _{x\in S}Q_{t}(y,x)q_{t}(x)} which is what we previously specified. === Backward process === Similarly to the case of continuous diffusion, in discrete diffusion, there exists a backward diffusion process Q ¯ t {\displaystyle {\bar {Q}}_{t}} : s ( x , t ) y := q t ( y ) q t ( x ) , Q ¯ t ( y , x ) := { s ( x , t ) y Q t ( x , y ) if y ≠ x − ∑ y : y ≠ x Q ¯ t ( y , x ) if y = x {\displaystyle s(x,t)_{y}:={\frac {q_{t}(y)}{q_{t}(x)}},\quad {\bar {Q}}_{t}(y,x):={\begin{cases}s(x,t)_{y}Q_{t}(x,y)&{\text{if }}y\neq x\\-\sum _{y:y\neq x}{\bar {Q}}_{t}(y,x)&{\text{if }}y=x\end{cases}}} where s ( x , t ) y {\displaystyle s(x,t)_{y}} should be interpreted as the discrete score or concrete score, since, abusing notation a bit, the score function is ∇ ln ⁡ ρ t ( x ) = 1 d x ( ρ t ( x + d x ) ρ t ( x ) − 1 ) {\displaystyle \nabla \ln \rho _{t}(x)={\frac {1}{dx}}\left({\frac {\rho _{t}(x+dx)}{\rho _{t}(x)}}-1\right)} . If we picture the distribution q t {\displaystyle q_{t}} as a bunch of point-masses, one per state x ∈ S {\displaystyle x\in S} , then the forward diffusion from time t {\displaystyle t} to t + d t {\displaystyle t+dt} is performed by removing Q t ( x , y ) q t ( y ) d t {\displaystyle Q_{t}(x,y)q_{t}(y)dt} from the mass at y {\displaystyle y} and moving it to the mass at x {\displaystyle x} , for each pair x ≠ y {\displaystyle x\neq y} . Thus, the process is reversed in detail by the CTMC defined by Q ¯ {\displaystyle {\bar {Q}}} , since Q ¯ t ( y , x ) q t ( x ) = Q t ( x , y ) q t ( y ) {\displaystyle {\bar {Q}}_{t}(y,x)q_{t}(x)=Q_{t}(x,y)q_{t}(y)} . Given Q ¯ t {\displaystyle {\bar {Q}}_{t}} , if we have a way to sample from q t {\displaystyle q_{t}} , then we can sample from q t − d t {\displaystyle q_{t-dt}} by first sampling x t ∼ q t {\displaystyle x_{t}\sim q_{t}} , then sampling x t − d t {\displaystyle x_{t-dt}} according to Pr ( x t − d t | x t ) = { 1 + Q ¯ t ( x t − d t , x t ) d t if x t − d t = x t Q ¯ t ( x t − d t , x t ) d t else {\displaystyle \Pr(x_{t-dt}|x_{t})={\begin{cases}1+{\bar {Q}}_{t}(x_{t-dt},x_{t})dt&{\text{if }}x_{t-dt}=x_{t}\\{\bar {Q}}_{t}(x_{t-dt},x_{t})dt&{\text{else}}\end{cases}}} === Overall plan of score-matching discrete diffusion modeling === Similar to score-matching continuous diffusion, score-matching discrete diffusion is a method to sample an initial distribution. If we have a certain function s θ {\displaystyle s_{\theta }} that approximates the true score function s θ ( x , t ) y ≈ s ( x , t ) y {\displaystyle s_{\theta }(x,t)_{y}\approx s(x,t)_{y}} , then it allows a corresponding Q ¯ θ {\displaystyle {\bar {Q}}^{\theta }} to be defined in the same way. If we also have a base distribution q base {\displaystyle q_{\text{base}}} such that it is easy to sample from, and approximately equal to the true terminal distribution q base ≈ q T {\displaystyle q_{\text{base}}\approx q_{T}} , then we can perform the backward CTMC with Q ¯ θ {\displaystyle {\bar {Q}}^{\theta }} and q T θ := q terminal {\displaystyle q_{T}^{\theta }:=q_{\text{terminal}}} . When both approximations are good, the backward CTMC would give q 0 θ ≈ q 0 {\displaystyle q_{0}^{\theta }\approx q_{0}} . This is the idea of score-matching discrete diffusion modeling. If q data {\displaystyle q_{\text{data}}} is sharp, in the sense that for some x , x ′ {\displaystyle x,x'} , we have q data ( x ) ≫ q data ( x ′ ) {\displaystyle q_{\text{data}}(x)\gg q_{\text{data}}(x')} , then the score function would diverge as 1 / t {\displaystyle 1/t} at the t → 0 {\displaystyle t\to 0} limit. To avoid this in practice, it is common to use early stopping, which is to stop the backward process at some time δ > 0 {\displaystyle \delta >0} , and sample from q δ θ {\displaystyle q_{\delta }^{\theta }} instead of q 0 θ {\displaystyle q_{0}^{\theta }} . === Tractable forward processes === The theory of CTMC works for any continuous choice of rate matrices Q {\displaystyle Q} . However, most choices are computationally expensive and cannot be used in practice. In the case of continuous diffusion, the gaussian noise is used for the simple reason that the sum of any number of gaussians is still a gaussian. This allows one to sample any x t ∼ ρ t {\displaystyle x_{t}\sim \rho _{t}} by sampling a single x 0 ∼ ρ 0 {\displaystyle x_{0}\sim \rho _{0}} , followed by a single gaussian noise z ∼ N ( 0 , I ) {\displaystyle z\sim {\mathcal {N}}(0,I)} , and let x t = α ¯ t x 0 + σ t z {\displaystyle x_{t}={\sqrt {{\bar {\alpha }}_{t}}}x_{0}+\sigma _{t}z} , without needing any x s {\displaystyle x_{s}} for any 0 < s < t {\displaystyle 0 Read more →

  • Ontology learning

    Ontology learning

    Ontology learning (ontology extraction, ontology augmentation generation, ontology generation, or ontology acquisition) is the automatic or semi-automatic creation of ontologies, including extracting the corresponding domain's terms and the relationships between the concepts that these terms represent from a corpus of natural language text, and encoding them with an ontology language for easy retrieval. As building ontologies manually is extremely labor-intensive and time-consuming, there is great motivation to automate the process. Typically, the process starts by extracting terms and concepts or noun phrases from plain text using linguistic processors such as part-of-speech tagging and phrase chunking. Then statistical or symbolic techniques are used to extract relation signatures, often based on pattern-based or definition-based hypernym extraction techniques. == Procedure == Ontology learning (OL) is used to (semi-)automatically extract whole ontologies from natural language text. The process is usually split into the following eight tasks, which are not all necessarily applied in every ontology learning system. === Domain terminology extraction === During the domain terminology extraction step, domain-specific terms are extracted, which are used in the following step (concept discovery) to derive concepts. Relevant terms can be determined, e.g., by calculation of the TF/IDF values or by application of the C-value / NC-value method. The resulting list of terms has to be filtered by a domain expert. In the subsequent step, similarly to coreference resolution in information extraction, the OL system determines synonyms, because they share the same meaning and therefore correspond to the same concept. The most common methods therefore are clustering and the application of statistical similarity measures. === Concept discovery === In the concept discovery step, terms are grouped to meaning bearing units, which correspond to an abstraction of the world and therefore to concepts. The grouped terms are these domain-specific terms and their synonyms, which were identified in the domain terminology extraction step. === Concept hierarchy derivation === In the concept hierarchy derivation step, the OL system tries to arrange the extracted concepts in a taxonomic structure. This is mostly achieved with unsupervised hierarchical clustering methods. Because the result of such methods is often noisy, a supervision step, e.g., user evaluation, is added. A further method for the derivation of a concept hierarchy exists in the usage of several patterns that should indicate a sub- or supersumption relationship. Patterns like “X, that is a Y” or “X is a Y” indicate that X is a subclass of Y. Such pattern can be analyzed efficiently, but they often occur too infrequently to extract enough sub- or supersumption relationships. Instead, bootstrapping methods are developed, which learn these patterns automatically and therefore ensure broader coverage. === Learning of non-taxonomic relations === In the learning of non-taxonomic relations step, relationships are extracted that do not express any sub- or supersumption. Such relationships are, e.g., works-for or located-in. There are two common approaches to solve this subtask. The first is based upon the extraction of anonymous associations, which are named appropriately in a second step. The second approach extracts verbs, which indicate a relationship between entities, represented by the surrounding words. The result of both approaches need to be evaluated by an ontologist to ensure accuracy. === Rule discovery === During rule discovery, axioms (formal description of concepts) are generated for the extracted concepts. This can be achieved, e.g., by analyzing the syntactic structure of a natural language definition and the application of transformation rules on the resulting dependency tree. The result of this process is a list of axioms, which, afterwards, is comprehended to a concept description. This output is then evaluated by an ontologist. === Ontology population === At this step, the ontology is augmented with instances of concepts and properties. For the augmentation with instances of concepts, methods based on the matching of lexico-syntactic patterns are used. Instances of properties are added through the application of bootstrapping methods, which collect relation tuples. === Concept hierarchy extension === In this step, the OL system tries to extend the taxonomic structure of an existing ontology with further concepts. This can be performed in a supervised manner with a trained classifier or in an unsupervised manner via the application of similarity measures. === Frame and Event detection === During frame/event detection, the OL system tries to extract complex relationships from text, e.g., who departed from where to what place and when. Approaches range from applying SVM with kernel methods to semantic role labeling (SRL) to deep semantic parsing techniques. == Tools == Dog4Dag (Dresden Ontology Generator for Directed Acyclic Graphs) is an ontology generation plugin for Protégé 4.1 and OBOEdit 2.1. It allows for term generation, sibling generation, definition generation, and relationship induction. Integrated into Protégé 4.1 and OBO-Edit 2.1, DOG4DAG allows ontology extension for all common ontology formats (e.g., OWL and OBO). Limited largely to EBI and Bio Portal lookup service extensions.

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  • Preference regression

    Preference regression

    Preference regression is a statistical technique used by marketers to determine consumers’ preferred core benefits. It usually supplements product positioning techniques like multi dimensional scaling or factor analysis and is used to create ideal vectors on perceptual maps. == Application == Starting with raw data from surveys, researchers apply positioning techniques to determine important dimensions and plot the position of competing products on these dimensions. Next they regress the survey data against the dimensions. The independent variables are the data collected in the survey. The dependent variable is the preference datum. Like all regression methods, the computer fits weights to best predict data. The resultant regression line is referred to as an ideal vector because the slope of the vector is the ratio of the preferences for the two dimensions. If all the data is used in the regression, the program will derive a single equation and hence a single ideal vector. This tends to be a blunt instrument so researchers refine the process with cluster analysis. This creates clusters that reflect market segments. Separate preference regressions are then done on the data within each segment. This provides an ideal vector for each segment. == Alternative methods == Self-stated importance method is an alternative method in which direct survey data is used to determine the weightings rather than statistical imputations. A third method is conjoint analysis in which an additive method is used.

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  • Synaptic transistor

    Synaptic transistor

    A synaptic transistor is an electrical device that can learn in ways similar to a neural synapse. It optimizes its own properties for the functions it has carried out in the past. The device mimics the behavior of the property of neurons called spike-timing-dependent plasticity, or STDP. == Structure == Its structure is similar to that of a field effect transistor, where an ionic liquid takes the place of the gate insulating layer between the gate electrode and the conducting channel. That channel is composed of samarium nickelate (SmNiO3, or SNO) rather than the field effect transistor's doped silicon. == Function == A synaptic transistor has a traditional immediate response whose amount of current that passes between the source and drain contacts varies with voltage applied to the gate electrode. It also produces a much slower learned response such that the conductivity of the SNO layer varies in response to the transistor's STDP history, essentially by shuttling oxygen ions between the SNO and the ionic liquid. The analog of strengthening a synapse is to increase the SNO's conductivity, which essentially increases gain. Similarly, weakening a synapse is analogous to decreasing the SNO's conductivity, lowering the gain. The input and output of the synaptic transistor are continuous analog values, rather than digital on-off signals. While the physical structure of the device has the potential to learn from history, it contains no way to bias the transistor to control the memory effect. An external supervisory circuit converts the time delay between input and output into a voltage applied to the ionic liquid that either drives ions into the SNO or removes them. A network of such devices can learn particular responses to "sensory inputs", with those responses being learned through experience rather than explicitly programmed.

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  • Nearest neighbor search

    Nearest neighbor search

    Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values. Formally, the nearest neighbor (NN) search problem is defined as follows: given a set S of points in a space M and a query point q ∈ M {\displaystyle q\in M} , find the closest point in S to q. Donald Knuth in volume 3 of The Art of Computer Programming (1973) called it the post-office problem, referring to an application of assigning to a residence the nearest post office. A direct generalization of this problem is a k-NN search, where we need to find the k closest points. Most commonly M is a metric space and dissimilarity is expressed as a distance metric, which is symmetric and satisfies the triangle inequality. Even more common, M is taken to be the d-dimensional vector space where dissimilarity is measured using the Euclidean distance, Manhattan distance or other distance metric. However, the dissimilarity function can be arbitrary. One example is asymmetric Bregman divergence, for which the triangle inequality does not hold. == Applications == The nearest neighbor search problem arises in numerous fields of application, including: Pattern recognition – in particular for optical character recognition Statistical classification – see k-nearest neighbor algorithm Computer vision – for point cloud registration Computational geometry – see Closest pair of points problem Cryptanalysis – for lattice problem Databases – e.g. content-based image retrieval Coding theory – see maximum likelihood decoding Semantic search Vector databases, where nearest-neighbor lookup over embeddings is used to retrieve semantically similar records Retrieval-augmented generation systems, where nearest-neighbor retrieval over embeddings is used to fetch candidate passages or documents before generation Data compression – see MPEG-2 standard Robotic sensing Recommendation systems, e.g. see Collaborative filtering Internet marketing – see contextual advertising and behavioral targeting DNA sequencing Spell checking – suggesting correct spelling Plagiarism detection Similarity scores for predicting career paths of professional athletes. Cluster analysis – assignment of a set of observations into subsets (called clusters) so that observations in the same cluster are similar in some sense, usually based on Euclidean distance Chemical similarity Sampling-based motion planning == Methods == Various solutions to the NNS problem have been proposed. The quality and usefulness of the algorithms are determined by the time complexity of queries as well as the space complexity of any search data structures that must be maintained. The informal observation usually referred to as the curse of dimensionality states that there is no general-purpose exact solution for NNS in high-dimensional Euclidean space using polynomial preprocessing and polylogarithmic search time. === Exact methods === ==== Linear search ==== The simplest solution to the NNS problem is to compute the distance from the query point to every other point in the database, keeping track of the "best so far". This algorithm, sometimes referred to as the naive approach, has a running time of O(dN), where N is the cardinality of S and d is the dimensionality of S. There are no search data structures to maintain, so the linear search has no space complexity beyond the storage of the database. Naive search can, on average, outperform space partitioning approaches on higher dimensional spaces. The absolute distance is not required for distance comparison, only the relative distance. In geometric coordinate systems the distance calculation can be sped up considerably by omitting the square root calculation from the distance calculation between two coordinates. The distance comparison will still yield identical results. ==== Space partitioning ==== Since the 1970s, the branch and bound methodology has been applied to the problem. In the case of Euclidean space, this approach encompasses spatial index or spatial access methods. Several space-partitioning methods have been developed for solving the NNS problem. Perhaps the simplest is the k-d tree, which iteratively bisects the search space into two regions containing half of the points of the parent region. Queries are performed via traversal of the tree from the root to a leaf by evaluating the query point at each split. Depending on the distance specified in the query, neighboring branches that might contain hits may also need to be evaluated. For constant dimension query time, average complexity is O(log N) in the case of randomly distributed points, worst case complexity is O(kN^(1-1/k)) Alternatively the R-tree data structure was designed to support nearest neighbor search in dynamic context, as it has efficient algorithms for insertions and deletions such as the R tree. R-trees can yield nearest neighbors not only for Euclidean distance, but can also be used with other distances. In the case of general metric space, the branch-and-bound approach is known as the metric tree approach. Particular examples include vp-tree and BK-tree methods. Using a set of points taken from a 3-dimensional space and put into a BSP tree, and given a query point taken from the same space, a possible solution to the problem of finding the nearest point-cloud point to the query point is given in the following description of an algorithm. (Strictly speaking, no such point may exist, because it may not be unique. But in practice, usually we only care about finding any one of the subset of all point-cloud points that exist at the shortest distance to a given query point.) The idea is, for each branching of the tree, guess that the closest point in the cloud resides in the half-space containing the query point. This may not be the case, but it is a good heuristic. After having recursively gone through all the trouble of solving the problem for the guessed half-space, now compare the distance returned by this result with the shortest distance from the query point to the partitioning plane. This latter distance is that between the query point and the closest possible point that could exist in the half-space not searched. If this distance is greater than that returned in the earlier result, then clearly there is no need to search the other half-space. If there is such a need, then you must go through the trouble of solving the problem for the other half space, and then compare its result to the former result, and then return the proper result. The performance of this algorithm is nearer to logarithmic time than linear time when the query point is near the cloud, because as the distance between the query point and the closest point-cloud point nears zero, the algorithm needs only perform a look-up using the query point as a key to get the correct result. === Approximation methods === An approximate nearest neighbor search algorithm is allowed to return points whose distance from the query is at most c {\displaystyle c} times the distance from the query to its nearest points. The appeal of this approach is that, in many cases, an approximate nearest neighbor is almost as good as the exact one. In particular, if the distance measure accurately captures the notion of user quality, then small differences in the distance should not matter. ==== Greedy search in proximity neighborhood graphs ==== Proximity graph methods (such as navigable small world graphs and HNSW) are considered the current state-of-the-art for the approximate nearest neighbors search. The methods are based on greedy traversing in proximity neighborhood graphs G ( V , E ) {\displaystyle G(V,E)} in which every point x i ∈ S {\displaystyle x_{i}\in S} is uniquely associated with vertex v i ∈ V {\displaystyle v_{i}\in V} . The search for the nearest neighbors to a query q in the set S takes the form of searching for the vertex in the graph G ( V , E ) {\displaystyle G(V,E)} . The basic algorithm – greedy search – works as follows: search starts from an enter-point vertex v i ∈ V {\displaystyle v_{i}\in V} by computing the distances from the query q to each vertex of its neighborhood { v j : ( v i , v j ) ∈ E } {\displaystyle \{v_{j}:(v_{i},v_{j})\in E\}} , and then finds a vertex with the minimal distance value. If the distance value between the query and the selected vertex is smaller than the one between the query and the current element, then the algorithm moves to the selected vertex, and it becomes new enter-point. The algorithm stops when it reaches a local minimum: a vertex whose neighborhood does not contain a vertex that is closer to the query than the vertex itself. The idea of proximity neighborhood graphs was exploited in multiple publications, including the seminal paper by Arya and Mount, in the VoroNet syst

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  • Xara Designer Pro+

    Xara Designer Pro+

    Xara Designer Pro+ is an image editing program incorporating photo editing and vector illustration tools created by British software company Xara. Xara Xtreme LX was an early open source version for Linux. The Windows version was previously sold under the names Xara Studio, Xara X and Xara Xtreme, and traces its origin in the late 1980s to a title called ArtWorks for the Acorn Archimedes line of computers using RISC OS. There is a pro version called Xara Designer Pro (formerly Xara Xtreme Pro). The current commercial version of Xara Photo & Graphic Designer runs only on Windows, although Xara documents can be edited in a web browser on any platform using the Xara Cloud service. Versions up to 4.x can be run on Linux using Wine. == History == ArtWorks, the predecessor of Xara Photo and Graphic Designer, was developed on Acorn Archimedes and Risc PC 32-bit RISC computers running RISC OS by Computer Concepts during the late 1980s. The first version, developed for Microsoft Windows was initially called Xara Studio. It was licensed to Corel Corporation before wide-scale public availability, and from 1995 to 2000 was released as CorelXARA. Corel ceded the licensing rights back to Xara in 2000. The first Xara X version released in 2000 by its original owner. The next version, Xara X¹, was released in 2004. Xara Xtreme was released in 2005. In November 2006, Xara Xtreme PRO (an enhanced version of Xara Xtreme) was released. Xara Xtreme 3.2 and Xtreme Pro 3.2 were released in May 2007. 3.2 Pro included Xara3D, and both versions had more robust typography. In April 2008, Xara Xtreme 4.0 was released. Xara Xtreme and Xara Xtreme Pro 5.1 were released in June 2009. Features included more text-area enhancements, content-aware scaling of bitmap images, improved file import and export, master-page (repeated) objects, an object gallery (replacing the layer gallery), website-creation tools, and multi-stage graduated transparency. In June 2010, Xara Photo & Graphic Designer 6 and Xara Designer Pro 6 were released. Xtreme was renamed Photo & Graphic Designer, and Xtreme Pro was renamed Designer Pro. In May 2011, Xara Photo & Graphic Designer 7 and Xara Designer Pro 7 were released. Features included "magic" photo erase, user interface improvements to docking galleries and snapping alignment, and (in Pro) new webpage and website-design features. In May 2012, Xara Photo & Graphic Designer 2013 and Xara Designer Pro X (v8) were released. Xara Photo & Graphic Designer 9 was released in May 2013. In July of that year, Xara Designer Pro X9 was released. Xara Photo & Graphic Designer 10 was released on 16 July 2014, and Xara Designer Pro X10 on 23 July. Xara Photo & Graphic Designer 11 was released on 29 June 2015, and Xara Designer Pro X11 was released the following month. In 2016, the delivery model was changed to an update service which can be renewed annually. Users are entitled to any updates released while the update service is active. The first update-service updates were in May 2016 for Xara Photo & Graphic Designer, and July 2016 for Xara Designer Pro X. == Features == Xara Photo & Graphic Designer is known for its usability and fast renderer. It provides a fully anti-aliased display, advanced gradient fill, and transparency tools. Among vector editors, Xara Photo & Graphic Designer is considered to be fairly easy to learn, with similarities to CorelDRAW and Inkscape in terms of interface. Alongside the vector illustration tools, Xara Photo & Graphic Designer also includes an integrated photo tool offering manual and automatic photo enhance, cropping, adjustment of brightness levels, red-eye fix, 'magic' erase, photo healing, color and background erase, panoramas and content aware resizing. Designer Pro includes a wider range of tools for other design tasks including the creation of web pages and websites, and text and page layout tools for DTP with the aim of providing a single solution for all graphic and web design tasks.

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  • Lattice Miner

    Lattice Miner

    Lattice Miner is a formal concept analysis software tool for the construction, visualization and manipulation of concept lattices. It allows the generation of formal concepts and association rules as well as the transformation of formal contexts via apposition, subposition, reduction and object/attribute generalization, and the manipulation of concept lattices via approximation, projection and selection. Lattice Miner allows also the drawing of nested line diagrams. == Introduction == Formal concept analysis (FCA) is a branch of applied mathematics based on the formalization of concept and concept hierarchy and mainly used as a framework for conceptual clustering and rule mining. Over the last two decades, a collection of tools have emerged to help FCA users visualize and analyze concept lattices. They range from the earliest DOS-based implementations (e.g., ConImp and GLAD) to more recent implementations in Java like ToscanaJ, Galicia, ConExp and Coron. A main issue in the development of FCA tools is to visualize large concept lattices and provide efficient mechanisms to highlight patterns (e.g., concepts, associations) that could be relevant to the user. The initial objective of the FCA tool called Lattice Miner was to focus on visualization mechanisms for the representation of concept lattices, including nested line diagrams. Later on, many other interesting features were integrated into the tool. == Functional architecture of Lattice Miner == Lattice Miner is a Java-based platform whose functions are articulated around a core. The Lattice Miner core provides all low-level operations and structures for the representation and manipulation of contexts, lattices and association rules. Mainly, the core of Lattice Miner consists of three modules: context, concept and association rule modules. The user interface offers a context editor and concept lattice manipulator to assist the user in a set of tasks. The architecture of Lattice Miner is open and modular enough to allow the integration of new features and facilities in each one of its components. === Context module === The context module offers all the basic operations and structures to manipulate binary and valued contexts as well as context decomposition to produce nested line diagrams. Basic context operations include apposition, subposition, generalization, clarification, reduction as well as the complementary context computation. The module provides also the arrow relations (for context reduction and decomposition) [2]. The tool has an input LMB format and recognizes the binary format SLF found in Galicia and the format CEX produced by ConExp. === Concept module === The main function of the concept module is to generate the concepts of the current binary context and construct the corresponding lattice and nested structure (see Figures 2 and 3). It provides the user with basic operators such as projection, selection, and exact search as well as advanced features like pair approximation. Some known algorithms are included in this module such as Bordat’s procedure, Godin’s algorithm and NextClosure algorithm. The approximation feature implemented in Lattice Miner is based on the following idea: given a pair (X,Y) where X ⊆ G, and Y ⊆ M, is there a set of formal concepts (Ai,Bi) which are “close to” (X,Y)? To answer this question, The tool starts to identify the type of couple that the pair (X,Y) represents. It can be a formal concept, a protoconcept, a semiconcept or a preconcept. In the last case, the approximation is given by the interval [(X",X′),(Y′,Y")] and highlighted in the line diagram. === Association rule module === This module includes procedures for computing the (stem) Guigues–Duquenne base using NextClosure algorithm [3], as well as the generic and informative bases. Implications with negation can be obtained using the apposition of a context and its complementary. This module embeds also procedures for the computation of a non-redundant family C of implications and the closure of a set Y of attributes for the given implication set C. === User interface === The initial objective of Lattice Miner was to focus on lattice drawing and visualization either as a flat or nested structure by taking into account the cognitive process of human beings and known principles for lattice drawing (e.g., reducing the number of edge intersections, ensuring diagram symmetry). Some well-known visualization techniques were implemented such as focus & context and fisheye view. The basic idea behind focus & context visualization paradigm is to allow a viewer to see key (important) objects in full detail in the foreground (focus) while at the same time an overview of all the surrounding information (context) remains available in the background. Lattice Miner translates the focus & context paradigm into clear and blurred elements while the size of nodes and the intensity of their color were used to indicate their importance. Various forms of highlighting, labelling and animation are also provided. In order to better handle the display of large lattices, nested line diagrams are offered in the tool. Figure 3 shows the third level of the nested line diagram corresponding to the binary context of Figure 1 where three levels of nesting are defined. Each one of the inner nodes of this diagram represents a combination of attributes from the previous two (outer) levels. Real inner concepts (see the node on the left hand-side of the diagram) are identified by colored nodes while void elements are in grey color. Each node of levels 1 and 2 can be expanded to exhibit its internal line diagram. Both flat and nested diagrams can be saved as an image. Simple (flat) lattices can also be saved as an XML format file.

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  • Random indexing

    Random indexing

    Random indexing is a dimensionality reduction method and computational framework for distributional semantics, based on the insight that very-high-dimensional vector space model implementations are impractical, that models need not grow in dimensionality when new items (e.g. new terminology) are encountered, and that a high-dimensional model can be projected into a space of lower dimensionality without compromising L2 distance metrics if the resulting dimensions are chosen appropriately. This is the original point of the random projection approach to dimension reduction first formulated as the Johnson–Lindenstrauss lemma, and locality-sensitive hashing has some of the same starting points. Random indexing, as used in representation of language, originates from the work of Pentti Kanerva on sparse distributed memory, and can be described as an incremental formulation of a random projection. It can be also verified that random indexing is a random projection technique for the construction of Euclidean spaces—i.e. L2 normed vector spaces. In Euclidean spaces, random projections are elucidated using the Johnson–Lindenstrauss lemma. The TopSig technique extends the random indexing model to produce bit vectors for comparison with the Hamming distance similarity function. It is used for improving the performance of information retrieval and document clustering. In a similar line of research, Random Manhattan Integer Indexing (RMII) is proposed for improving the performance of the methods that employ the Manhattan distance between text units. Many random indexing methods primarily generate similarity from co-occurrence of items in a corpus. Reflexive Random Indexing (RRI) generates similarity from co-occurrence and from shared occurrence with other items.

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  • Locality-sensitive hashing

    Locality-sensitive hashing

    In computer science, locality-sensitive hashing (LSH) is a fuzzy hashing technique that hashes similar input items into the same "buckets" with high probability. The number of buckets is much smaller than the universe of possible input items. Since similar items end up in the same buckets, this technique can be used for data clustering and nearest neighbor search. It differs from conventional hashing techniques in that hash collisions are maximized, not minimized. Alternatively, the technique can be seen as a way to reduce the dimensionality of high-dimensional data; high-dimensional input items can be reduced to low-dimensional versions while preserving relative distances between items. Hashing-based approximate nearest-neighbor search algorithms generally use one of two main categories of hashing methods: either data-independent methods, such as locality-sensitive hashing (LSH); or data-dependent methods, such as locality-preserving hashing (LPH). Locality-preserving hashing was initially devised as a way to facilitate data pipelining in implementations of massively parallel algorithms that use randomized routing and universal hashing to reduce memory contention and network congestion. == Definitions == A finite family F {\displaystyle {\mathcal {F}}} of functions h : M → S {\displaystyle h\colon M\to S} is defined to be an LSH family for a metric space M = ( M , d ) {\displaystyle {\mathcal {M}}=(M,d)} , a threshold r > 0 {\displaystyle r>0} , an approximation factor c > 1 {\displaystyle c>1} , and probabilities p 1 > p 2 {\displaystyle p_{1}>p_{2}} if it satisfies the following condition. For any two points a , b ∈ M {\displaystyle a,b\in M} and a hash function h {\displaystyle h} chosen uniformly at random from F {\displaystyle {\mathcal {F}}} : If d ( a , b ) ≤ r {\displaystyle d(a,b)\leq r} , then h ( a ) = h ( b ) {\displaystyle h(a)=h(b)} (i.e., a and b collide) with probability at least p 1 {\displaystyle p_{1}} , If d ( a , b ) ≥ c r {\displaystyle d(a,b)\geq cr} , then h ( a ) = h ( b ) {\displaystyle h(a)=h(b)} with probability at most p 2 {\displaystyle p_{2}} . Such a family F {\displaystyle {\mathcal {F}}} is called ( r , c r , p 1 , p 2 ) {\displaystyle (r,cr,p_{1},p_{2})} -sensitive. === LSH with respect to a similarity measure === Alternatively it is possible to define an LSH family on a universe of items U endowed with a similarity function ϕ : U × U → [ 0 , 1 ] {\displaystyle \phi \colon U\times U\to [0,1]} . In this setting, a LSH scheme is a family of hash functions H coupled with a probability distribution D over H such that a function h ∈ H {\displaystyle h\in H} chosen according to D satisfies P r [ h ( a ) = h ( b ) ] = ϕ ( a , b ) {\displaystyle Pr[h(a)=h(b)]=\phi (a,b)} for each a , b ∈ U {\displaystyle a,b\in U} . === Amplification === Given a ( d 1 , d 2 , p 1 , p 2 ) {\displaystyle (d_{1},d_{2},p_{1},p_{2})} -sensitive family F {\displaystyle {\mathcal {F}}} , we can construct new families G {\displaystyle {\mathcal {G}}} by either the AND-construction or OR-construction of F {\displaystyle {\mathcal {F}}} . To create an AND-construction, we define a new family G {\displaystyle {\mathcal {G}}} of hash functions g, where each function g is constructed from k random functions h 1 , … , h k {\displaystyle h_{1},\ldots ,h_{k}} from F {\displaystyle {\mathcal {F}}} . We then say that for a hash function g ∈ G {\displaystyle g\in {\mathcal {G}}} , g ( x ) = g ( y ) {\displaystyle g(x)=g(y)} if and only if all h i ( x ) = h i ( y ) {\displaystyle h_{i}(x)=h_{i}(y)} for i = 1 , 2 , … , k {\displaystyle i=1,2,\ldots ,k} . Since the members of F {\displaystyle {\mathcal {F}}} are independently chosen for any g ∈ G {\displaystyle g\in {\mathcal {G}}} , G {\displaystyle {\mathcal {G}}} is a ( d 1 , d 2 , p 1 k , p 2 k ) {\displaystyle (d_{1},d_{2},p_{1}^{k},p_{2}^{k})} -sensitive family. To create an OR-construction, we define a new family G {\displaystyle {\mathcal {G}}} of hash functions g, where each function g is constructed from k random functions h 1 , … , h k {\displaystyle h_{1},\ldots ,h_{k}} from F {\displaystyle {\mathcal {F}}} . We then say that for a hash function g ∈ G {\displaystyle g\in {\mathcal {G}}} , g ( x ) = g ( y ) {\displaystyle g(x)=g(y)} if and only if h i ( x ) = h i ( y ) {\displaystyle h_{i}(x)=h_{i}(y)} for one or more values of i. Since the members of F {\displaystyle {\mathcal {F}}} are independently chosen for any g ∈ G {\displaystyle g\in {\mathcal {G}}} , G {\displaystyle {\mathcal {G}}} is a ( d 1 , d 2 , 1 − ( 1 − p 1 ) k , 1 − ( 1 − p 2 ) k ) {\displaystyle (d_{1},d_{2},1-(1-p_{1})^{k},1-(1-p_{2})^{k})} -sensitive family. == Applications == LSH has been applied to several problem domains, including: Near-duplicate detection Hierarchical clustering Genome-wide association study Image similarity identification VisualRank Gene expression similarity identification Audio similarity identification Nearest neighbor search Audio fingerprint Digital video fingerprinting Shared memory organization in parallel computing Physical data organization in database management systems Training fully connected neural networks Computer security Machine learning == Methods == === Bit sampling for Hamming distance === One of the easiest ways to construct an LSH family is by bit sampling. This approach works for the Hamming distance over d-dimensional vectors { 0 , 1 } d {\displaystyle \{0,1\}^{d}} . Here, the family F {\displaystyle {\mathcal {F}}} of hash functions is simply the family of all the projections of points on one of the d {\displaystyle d} coordinates, i.e., F = { h : { 0 , 1 } d → { 0 , 1 } ∣ h ( x ) = x i for some i ∈ { 1 , … , d } } {\displaystyle {\mathcal {F}}=\{h\colon \{0,1\}^{d}\to \{0,1\}\mid h(x)=x_{i}{\text{ for some }}i\in \{1,\ldots ,d\}\}} , where x i {\displaystyle x_{i}} is the i {\displaystyle i} th coordinate of x {\displaystyle x} . A random function h {\displaystyle h} from F {\displaystyle {\mathcal {F}}} simply selects a random bit from the input point. This family has the following parameters: P 1 = 1 − R / d {\displaystyle P_{1}=1-R/d} , P 2 = 1 − c R / d {\displaystyle P_{2}=1-cR/d} . That is, any two vectors x , y {\displaystyle x,y} with Hamming distance at most R {\displaystyle R} collide under a random h {\displaystyle h} with probability at least P 1 {\displaystyle P_{1}} . Any x , y {\displaystyle x,y} with Hamming distance at least c R {\displaystyle cR} collide with probability at most P 2 {\displaystyle P_{2}} . === Min-wise independent permutations === Suppose U is composed of subsets of some ground set of enumerable items S and the similarity function of interest is the Jaccard index J. If π is a permutation on the indices of S, for A ⊆ S {\displaystyle A\subseteq S} let h ( A ) = min a ∈ A { π ( a ) } {\displaystyle h(A)=\min _{a\in A}\{\pi (a)\}} . Each possible choice of π defines a single hash function h mapping input sets to elements of S. Define the function family H to be the set of all such functions and let D be the uniform distribution. Given two sets A , B ⊆ S {\displaystyle A,B\subseteq S} the event that h ( A ) = h ( B ) {\displaystyle h(A)=h(B)} corresponds exactly to the event that the minimizer of π over A ∪ B {\displaystyle A\cup B} lies inside A ∩ B {\displaystyle A\cap B} . As h was chosen uniformly at random, P r [ h ( A ) = h ( B ) ] = J ( A , B ) {\displaystyle Pr[h(A)=h(B)]=J(A,B)\,} and ( H , D ) {\displaystyle (H,D)\,} define an LSH scheme for the Jaccard index. Because the symmetric group on n elements has size n!, choosing a truly random permutation from the full symmetric group is infeasible for even moderately sized n. Because of this fact, there has been significant work on finding a family of permutations that is "min-wise independent" — a permutation family for which each element of the domain has equal probability of being the minimum under a randomly chosen π. It has been established that a min-wise independent family of permutations is at least of size lcm ⁡ { 1 , 2 , … , n } ≥ e n − o ( n ) {\displaystyle \operatorname {lcm} \{\,1,2,\ldots ,n\,\}\geq e^{n-o(n)}} , and that this bound is tight. Because min-wise independent families are too big for practical applications, two variant notions of min-wise independence are introduced: restricted min-wise independent permutations families, and approximate min-wise independent families. Restricted min-wise independence is the min-wise independence property restricted to certain sets of cardinality at most k. Approximate min-wise independence differs from the property by at most a fixed ε. === Open source methods === ==== Nilsimsa Hash ==== Nilsimsa is a locality-sensitive hashing algorithm used in anti-spam efforts. The goal of Nilsimsa is to generate a hash digest of an email message such that the digests of two similar messages are similar to each other. The paper suggests that the Nilsimsa satisfies three requirements: The digest identifying each message should not

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  • BERT (language model)

    BERT (language model)

    Bidirectional encoder representations from transformers (BERT) is a language model introduced in October 2018 by researchers at Google. It learns to represent text as a sequence of vectors using self-supervised learning. It uses the encoder-only transformer architecture. BERT dramatically improved the state of the art for large language models. As of 2020, BERT is a ubiquitous baseline in natural language processing (NLP) experiments. BERT is trained by masked token prediction and next sentence prediction. With this training, BERT learns contextual, latent representations of tokens in their context, similar to ELMo and GPT-2. It found applications for many natural language processing tasks, such as coreference resolution and polysemy resolution. It improved on ELMo and spawned the study of "BERTology", which attempts to interpret what is learned by BERT. BERT was originally implemented in the English language at two model sizes, BERTBASE (110 million parameters) and BERTLARGE (340 million parameters). Both were trained on the Toronto BookCorpus (800M words) and English Wikipedia (2,500M words). The weights were released on GitHub. On March 11, 2020, 24 smaller models were released, the smallest being BERTTINY with just 4 million parameters. == Architecture == BERT is an "encoder-only" transformer architecture. At a high level, BERT consists of 4 modules: Tokenizer: This module converts a piece of English text into a sequence of integers ("tokens"). Embedding: This module converts the sequence of tokens into an array of real-valued vectors representing the tokens. It represents the conversion of discrete token types into a lower-dimensional Euclidean space. Encoder: a stack of Transformer blocks with self-attention, but without causal masking. Task head: This module converts the final representation vectors into one-shot encoded tokens again by producing a predicted probability distribution over the token types. It can be viewed as a simple decoder, decoding the latent representation into token types, or as an "un-embedding layer". The task head is necessary for pre-training, but it is often unnecessary for so-called "downstream tasks," such as question answering or sentiment classification. Instead, one removes the task head and replaces it with a newly initialized module suited for the task, and finetune the new module. The latent vector representation of the model is directly fed into this new module, allowing for sample-efficient transfer learning. === Embedding === This section describes the embedding used by BERTBASE. The other one, BERTLARGE, is similar, just larger. The tokenizer of BERT is WordPiece, which is a sub-word strategy like byte-pair encoding. Its vocabulary size is 30,000, and any token not appearing in its vocabulary is replaced by [UNK] ("unknown"). The first layer is the embedding layer, which contains three components: token type embeddings, position embeddings, and segment type embeddings. Token type: The token type is a standard embedding layer, translating a one-hot vector into a dense vector based on its token type. Position: The position embeddings are based on a token's position in the sequence. BERT uses absolute position embeddings, where each position in a sequence is mapped to a real-valued vector. Each dimension of the vector consists of a sinusoidal function that takes the position in the sequence as input. Segment type: Using a vocabulary of just 0 or 1, this embedding layer produces a dense vector based on whether the token belongs to the first or second text segment in that input. In other words, type-1 tokens are all tokens that appear after the [SEP] special token. All prior tokens are type-0. The three embedding vectors are added together representing the initial token representation as a function of these three pieces of information. After embedding, the vector representation is normalized using a LayerNorm operation, outputting a 768-dimensional vector for each input token. After this, the representation vectors are passed forward through 12 Transformer encoder blocks, and are decoded back to 30,000-dimensional vocabulary space using a basic affine transformation layer. === Architectural family === The encoder stack of BERT has 2 free parameters: L {\displaystyle L} , the number of layers, and H {\displaystyle H} , the hidden size. There are always H / 64 {\displaystyle H/64} self-attention heads, and the feed-forward/filter size is always 4 H {\displaystyle 4H} . By varying these two numbers, one obtains an entire family of BERT models. For BERT: the feed-forward size and filter size are synonymous. Both of them denote the number of dimensions in the middle layer of the feed-forward network. the hidden size and embedding size are synonymous. Both of them denote the number of real numbers used to represent a token. The notation for encoder stack is written as L/H. For example, BERTBASE is written as 12L/768H, BERTLARGE as 24L/1024H, and BERTTINY as 2L/128H. == Training == === Pre-training === BERT was pre-trained simultaneously on two tasks: Masked language modeling (MLM): In this task, BERT ingests a sequence of words, where one word may be randomly changed ("masked"), and BERT tries to predict the original words that had been changed. For example, in the sentence "The cat sat on the [MASK]," BERT would need to predict "mat." This helps BERT learn bidirectional context, meaning it understands the relationships between words not just from left to right or right to left but from both directions at the same time. Next sentence prediction (NSP): In this task, BERT is trained to predict whether one sentence logically follows another. For example, given two sentences, "The cat sat on the mat" and "It was a sunny day", BERT has to decide if the second sentence is a valid continuation of the first one. This helps BERT understand relationships between sentences, which is important for tasks like question answering or document classification. ==== Masked language modeling ==== In masked language modeling, 15% of tokens would be randomly selected for masked-prediction task, and the training objective was to predict the masked token given its context. In more detail, the selected token is: replaced with a [MASK] token with probability 80%, replaced with a random word token with probability 10%, not replaced with probability 10%. The reason not all selected tokens are masked is to avoid the dataset shift problem. The dataset shift problem arises when the distribution of inputs seen during training differs significantly from the distribution encountered during inference. A trained BERT model might be applied to word representation (like Word2Vec), where it would be run over sentences not containing any [MASK] tokens. It is later found that more diverse training objectives are generally better. As an illustrative example, consider the sentence "my dog is cute". It would first be divided into tokens like "my1 dog2 is3 cute4". Then a random token in the sentence would be picked. Let it be the 4th one "cute4". Next, there would be three possibilities: with probability 80%, the chosen token is masked, resulting in "my1 dog2 is3 [MASK]4"; with probability 10%, the chosen token is replaced by a uniformly sampled random token, such as "happy", resulting in "my1 dog2 is3 happy4"; with probability 10%, nothing is done, resulting in "my1 dog2 is3 cute4". After processing the input text, the model's 4th output vector is passed to its decoder layer, which outputs a probability distribution over its 30,000-dimensional vocabulary space. ==== Next sentence prediction ==== Given two sentences, the model predicts if they appear sequentially in the training corpus, outputting either [IsNext] or [NotNext]. During training, the algorithm sometimes samples two sentences from a single continuous span in the training corpus, while at other times, it samples two sentences from two discontinuous spans. The first sentence starts with a special token, [CLS] (for "classify"). The two sentences are separated by another special token, [SEP] (for "separate"). After processing the two sentences, the final vector for the [CLS] token is passed to a linear layer for binary classification into [IsNext] and [NotNext]. For example: Given "[CLS] my dog is cute [SEP] he likes playing [SEP]", the model should predict [IsNext]. Given "[CLS] my dog is cute [SEP] how do magnets work [SEP]", the model should predict [NotNext]. === Fine-tuning === BERT is meant as a general pretrained model for various applications in natural language processing. That is, after pre-training, BERT can be fine-tuned with fewer resources on smaller datasets to optimize its performance on specific tasks such as natural language inference and text classification, and sequence-to-sequence-based language generation tasks such as question answering and conversational response generation. The original BERT paper published results demonstrating that a small amount of fine

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  • Sliced inverse regression

    Sliced inverse regression

    Sliced inverse regression (SIR) is a tool for dimensionality reduction in the field of multivariate statistics. In statistics, regression analysis is a method of studying the relationship between a response variable y and its input variable x _ {\displaystyle {\underline {x}}} , which is a p-dimensional vector. There are several approaches in the category of regression. For example, parametric methods include multiple linear regression, and non-parametric methods include local smoothing. As the number of observations needed to use local smoothing methods scales exponentially with high-dimensional data (as p grows), reducing the number of dimensions can make the operation computable. Dimensionality reduction aims to achieve this by showing only the most important dimension of the data. SIR uses the inverse regression curve, E ( x _ | y ) {\displaystyle E({\underline {x}}\,|\,y)} , to perform a weighted principal component analysis. == Model == Given a response variable Y {\displaystyle \,Y} and a (random) vector X ∈ R p {\displaystyle X\in \mathbb {R} ^{p}} of explanatory variables, SIR is based on the model Y = f ( β 1 ⊤ X , … , β k ⊤ X , ε ) ( 1 ) {\displaystyle Y=f(\beta _{1}^{\top }X,\ldots ,\beta _{k}^{\top }X,\varepsilon )\quad \quad \quad \quad \quad (1)} where β 1 , … , β k {\displaystyle \beta _{1},\ldots ,\beta _{k}} are unknown projection vectors, k {\displaystyle \,k} is an unknown number smaller than p {\displaystyle \,p} , f {\displaystyle \;f} is an unknown function on R k + 1 {\displaystyle \mathbb {R} ^{k+1}} as it only depends on k {\displaystyle \,k} arguments, and ε {\displaystyle \varepsilon } is a random variable representing error with E [ ε | X ] = 0 {\displaystyle E[\varepsilon |X]=0} and a finite variance of σ 2 {\displaystyle \sigma ^{2}} . The model describes an ideal solution, where Y {\displaystyle \,Y} depends on X ∈ R p {\displaystyle X\in \mathbb {R} ^{p}} only through a k {\displaystyle \,k} dimensional subspace; i.e., one can reduce the dimension of the explanatory variables from p {\displaystyle \,p} to a smaller number k {\displaystyle \,k} without losing any information. An equivalent version of ( 1 ) {\displaystyle \,(1)} is: the conditional distribution of Y {\displaystyle \,Y} given X {\displaystyle \,X} depends on X {\displaystyle \,X} only through the k {\displaystyle \,k} dimensional random vector ( β 1 ⊤ X , … , β k ⊤ X ) {\displaystyle (\beta _{1}^{\top }X,\ldots ,\beta _{k}^{\top }X)} . It is assumed that this reduced vector is as informative as the original X {\displaystyle \,X} in explaining Y {\displaystyle \,Y} . The unknown β i ′ s {\displaystyle \,\beta _{i}'s} are called the effective dimension reducing directions (EDR-directions). The space that is spanned by these vectors is denoted by the effective dimension reducing space (EDR-space). == Relevant linear algebra background == Given a _ 1 , … , a _ r ∈ R n {\displaystyle {\underline {a}}_{1},\ldots ,{\underline {a}}_{r}\in \mathbb {R} ^{n}} , then V := L ( a _ 1 , … , a _ r ) {\displaystyle V:=L({\underline {a}}_{1},\ldots ,{\underline {a}}_{r})} , the set of all linear combinations of these vectors is called a linear subspace and is therefore a vector space. The equation says that vectors a _ 1 , … , a _ r {\displaystyle {\underline {a}}_{1},\ldots ,{\underline {a}}_{r}} span V {\displaystyle \,V} , but the vectors that span space V {\displaystyle \,V} are not unique. The dimension of V ( ∈ R n ) {\displaystyle \,V(\in \mathbb {R} ^{n})} is equal to the maximum number of linearly independent vectors in V {\displaystyle \,V} . A set of n {\displaystyle \,n} linear independent vectors of R n {\displaystyle \mathbb {R} ^{n}} makes up a basis of R n {\displaystyle \mathbb {R} ^{n}} . The dimension of a vector space is unique, but the basis itself is not. Several bases can span the same space. Dependent vectors can still span a space, but the linear combinations of the latter are only suitable to a set of vectors lying on a straight line. == Inverse regression == Computing the inverse regression curve (IR) means instead of looking for E [ Y | X = x ] {\displaystyle \,E[Y|X=x]} , which is a curve in R p {\displaystyle \mathbb {R} ^{p}} it is actually E [ X | Y = y ] {\displaystyle \,E[X|Y=y]} , which is also a curve in R p {\displaystyle \mathbb {R} ^{p}} , but consisting of p {\displaystyle \,p} one-dimensional regressions. The center of the inverse regression curve is located at E [ E [ X | Y ] ] = E [ X ] {\displaystyle \,E[E[X|Y]]=E[X]} . Therefore, the centered inverse regression curve is E [ X | Y = y ] − E [ X ] {\displaystyle \,E[X|Y=y]-E[X]} which is a p {\displaystyle \,p} dimensional curve in R p {\displaystyle \mathbb {R} ^{p}} . == Inverse regression versus dimension reduction == The centered inverse regression curve lies on a k {\displaystyle \,k} -dimensional subspace spanned by Σ x x β i ′ s {\displaystyle \,\Sigma _{xx}\beta _{i}\,'s} . This is a connection between the model and inverse regression. Given this condition and ( 1 ) {\displaystyle \,(1)} , the centered inverse regression curve E [ X | Y = y ] − E [ X ] {\displaystyle \,E[X|Y=y]-E[X]} is contained in the linear subspace spanned by Σ x x β k ( k = 1 , … , K ) {\displaystyle \,\Sigma _{xx}\beta _{k}(k=1,\ldots ,K)} , where Σ x x = C o v ( X ) {\displaystyle \,\Sigma _{xx}=Cov(X)} . == Estimation of the EDR-directions == After having had a look at all the theoretical properties, the aim now is to estimate the EDR-directions. For that purpose, weighted principal component analyses are needed. If the sample means m ^ h ′ s {\displaystyle \,{\hat {m}}_{h}\,'s} , X {\displaystyle \,X} would have been standardized to Z = Σ x x − 1 / 2 { X − E ( X ) } {\displaystyle \,Z=\Sigma _{xx}^{-1/2}\{X-E(X)\}} . Corresponding to the theorem above, the IR-curve m 1 ( y ) = E [ Z | Y = y ] {\displaystyle \,m_{1}(y)=E[Z|Y=y]} lies in the space spanned by ( η 1 , … , η k ) {\displaystyle \,(\eta _{1},\ldots ,\eta _{k})} , where η i = Σ x x 1 / 2 β i {\displaystyle \,\eta _{i}=\Sigma _{xx}^{1/2}\beta _{i}} . As a consequence, the covariance matrix c o v [ E [ Z | Y ] ] {\displaystyle \,cov[E[Z|Y]]} is degenerate in any direction orthogonal to the η i ′ s {\displaystyle \,\eta _{i}\,'s} . Therefore, the eigenvectors η k ( k = 1 , … , K ) {\displaystyle \,\eta _{k}(k=1,\ldots ,K)} associated with the largest K {\displaystyle \,K} eigenvalues are the standardized EDR-directions. == Algorithm == === SIR algorithm === The algorithm from Li, K-C. (1991) to estimate the EDR-directions via SIR is as follows. 1. Let Σ x x {\displaystyle \,\Sigma _{xx}} be the covariance matrix of X {\displaystyle \,X} . Standardize X {\displaystyle \,X} to Z = Σ x x − 1 / 2 { X − E ( X ) } {\displaystyle \,Z=\Sigma _{xx}^{-1/2}\{X-E(X)\}} ( 1 ) {\displaystyle \,(1)} can also be rewritten as Y = f ( η 1 ⊤ Z , … , η k ⊤ Z , ε ) {\displaystyle Y=f(\eta _{1}^{\top }Z,\ldots ,\eta _{k}^{\top }Z,\varepsilon )} where η k = β k Σ x x 1 / 2 ∀ k {\displaystyle \,\eta _{k}=\beta _{k}\Sigma _{xx}^{1/2}\quad \forall \;k} .) 2. Divide the range of y i {\displaystyle \,y_{i}} into S {\displaystyle \,S} non-overlapping slices H s ( s = 1 , … , S ) . n s {\displaystyle \,H_{s}(s=1,\ldots ,S).\;n_{s}} is the number of observations within each slice and I H s {\displaystyle \,I_{H_{s}}} is the indicator function for the slice: n s = ∑ i = 1 n I H s ( y i ) {\displaystyle n_{s}=\sum _{i=1}^{n}I_{H_{s}}(y_{i})} 3. Compute the mean of z i {\displaystyle \,z_{i}} over all slices, which is a crude estimate m ^ 1 {\displaystyle \,{\hat {m}}_{1}} of the inverse regression curve m 1 {\displaystyle \,m_{1}} : z ¯ s = n s − 1 ∑ i = 1 n z i I H s ( y i ) {\displaystyle \,{\bar {z}}_{s}=n_{s}^{-1}\sum _{i=1}^{n}z_{i}I_{H_{s}}(y_{i})} 4. Calculate the estimate for C o v { m 1 ( y ) } {\displaystyle \,Cov\{m_{1}(y)\}} : V ^ = n − 1 ∑ i = 1 S n s z ¯ s z ¯ s ⊤ {\displaystyle \,{\hat {V}}=n^{-1}\sum _{i=1}^{S}n_{s}{\bar {z}}_{s}{\bar {z}}_{s}^{\top }} 5. Identify the eigenvalues λ ^ i {\displaystyle \,{\hat {\lambda }}_{i}} and the eigenvectors η ^ i {\displaystyle \,{\hat {\eta }}_{i}} of V ^ {\displaystyle \,{\hat {V}}} , which are the standardized EDR-directions. 6. Transform the standardized EDR-directions back to the original scale. The estimates for the EDR-directions are given by: β ^ i = Σ ^ x x − 1 / 2 η ^ i {\displaystyle \,{\hat {\beta }}_{i}={\hat {\Sigma }}_{xx}^{-1/2}{\hat {\eta }}_{i}} (which are not necessarily orthogonal.)

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  • FERET database

    FERET database

    The Facial Recognition Technology (FERET) database is a dataset used for facial recognition system evaluation as part of the Face Recognition Technology (FERET) program. It was first established in 1993 under a collaborative effort between Harry Wechsler at George Mason University and Jonathon Phillips at the Army Research Laboratory in Adelphi, Maryland. The FERET database serves as a standard database of facial images for researchers to use to develop various algorithms and report results. The use of a common database also allowed one to compare the effectiveness of different approaches in methodology and gauge their strengths and weaknesses. The facial images for the database were collected between December 1993 and August 1996, accumulating a total of 14,126 images pertaining to 1,199 individuals along with 365 duplicate sets of images that were taken on a different day. In 2003, the Defense Advanced Research Projects Agency (DARPA) released a high-resolution, 24-bit color version of these images. The dataset tested includes 2,413 still facial images, representing 856 individuals. The FERET database has been used by more than 460 research groups and is managed by the National Institute of Standards and Technology (NIST).

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