AI Detector Yang Dipakai Dosen

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  • Inception score

    Inception score

    The Inception Score (IS) is an algorithm used to assess the quality of images created by a generative image model such as a generative adversarial network (GAN). The score is calculated based on the output of a separate, pretrained Inception v3 image classification model applied to a sample of (typically around 30,000) images generated by the generative model. The Inception Score is maximized when the following conditions are true: The entropy of the distribution of labels predicted by the Inceptionv3 model for the generated images is minimized. In other words, the classification model confidently predicts a single label for each image. Intuitively, this corresponds to the desideratum of generated images being "sharp" or "distinct". The predictions of the classification model are evenly distributed across all possible labels. This corresponds to the desideratum that the output of the generative model is "diverse". It has been somewhat superseded by the related Fréchet inception distance. While the Inception Score only evaluates the distribution of generated images, the FID compares the distribution of generated images with the distribution of a set of real images ("ground truth"). == Definition == Let there be two spaces, the space of images Ω X {\displaystyle \Omega _{X}} and the space of labels Ω Y {\displaystyle \Omega _{Y}} . The space of labels is finite. Let p g e n {\displaystyle p_{gen}} be a probability distribution over Ω X {\displaystyle \Omega _{X}} that we wish to judge. Let a discriminator be a function of type p d i s : Ω X → M ( Ω Y ) {\displaystyle p_{dis}:\Omega _{X}\to M(\Omega _{Y})} where M ( Ω Y ) {\displaystyle M(\Omega _{Y})} is the set of all probability distributions on Ω Y {\displaystyle \Omega _{Y}} . For any image x {\displaystyle x} , and any label y {\displaystyle y} , let p d i s ( y | x ) {\displaystyle p_{dis}(y|x)} be the probability that image x {\displaystyle x} has label y {\displaystyle y} , according to the discriminator. It is usually implemented as an Inception-v3 network trained on ImageNet. The Inception Score of p g e n {\displaystyle p_{gen}} relative to p d i s {\displaystyle p_{dis}} is I S ( p g e n , p d i s ) := exp ⁡ ( E x ∼ p g e n [ D K L ( p d i s ( ⋅ | x ) ‖ ∫ p d i s ( ⋅ | x ) p g e n ( x ) d x ) ] ) {\displaystyle IS(p_{gen},p_{dis}):=\exp \left(\mathbb {E} _{x\sim p_{gen}}\left[D_{KL}\left(p_{dis}(\cdot |x)\|\int p_{dis}(\cdot |x)p_{gen}(x)dx\right)\right]\right)} Equivalent rewrites include ln ⁡ I S ( p g e n , p d i s ) := E x ∼ p g e n [ D K L ( p d i s ( ⋅ | x ) ‖ E x ∼ p g e n [ p d i s ( ⋅ | x ) ] ) ] {\displaystyle \ln IS(p_{gen},p_{dis}):=\mathbb {E} _{x\sim p_{gen}}\left[D_{KL}\left(p_{dis}(\cdot |x)\|\mathbb {E} _{x\sim p_{gen}}[p_{dis}(\cdot |x)]\right)\right]} ln ⁡ I S ( p g e n , p d i s ) := H [ E x ∼ p g e n [ p d i s ( ⋅ | x ) ] ] − E x ∼ p g e n [ H [ p d i s ( ⋅ | x ) ] ] {\displaystyle \ln IS(p_{gen},p_{dis}):=H[\mathbb {E} _{x\sim p_{gen}}[p_{dis}(\cdot |x)]]-\mathbb {E} _{x\sim p_{gen}}[H[p_{dis}(\cdot |x)]]} ln ⁡ I S {\displaystyle \ln IS} is nonnegative by Jensen's inequality. Pseudocode:INPUT discriminator p d i s {\displaystyle p_{dis}} . INPUT generator g {\displaystyle g} . Sample images x i {\displaystyle x_{i}} from generator. Compute p d i s ( ⋅ | x i ) {\displaystyle p_{dis}(\cdot |x_{i})} , the probability distribution over labels conditional on image x i {\displaystyle x_{i}} . Sum up the results to obtain p ^ {\displaystyle {\hat {p}}} , an empirical estimate of ∫ p d i s ( ⋅ | x ) p g e n ( x ) d x {\displaystyle \int p_{dis}(\cdot |x)p_{gen}(x)dx} . Sample more images x i {\displaystyle x_{i}} from generator, and for each, compute D K L ( p d i s ( ⋅ | x i ) ‖ p ^ ) {\displaystyle D_{KL}\left(p_{dis}(\cdot |x_{i})\|{\hat {p}}\right)} . Average the results, and take its exponential. RETURN the result. === Interpretation === A higher inception score is interpreted as "better", as it means that p g e n {\displaystyle p_{gen}} is a "sharp and distinct" collection of pictures. ln ⁡ I S ( p g e n , p d i s ) ∈ [ 0 , ln ⁡ N ] {\displaystyle \ln IS(p_{gen},p_{dis})\in [0,\ln N]} , where N {\displaystyle N} is the total number of possible labels. ln ⁡ I S ( p g e n , p d i s ) = 0 {\displaystyle \ln IS(p_{gen},p_{dis})=0} iff for almost all x ∼ p g e n {\displaystyle x\sim p_{gen}} p d i s ( ⋅ | x ) = ∫ p d i s ( ⋅ | x ) p g e n ( x ) d x {\displaystyle p_{dis}(\cdot |x)=\int p_{dis}(\cdot |x)p_{gen}(x)dx} That means p g e n {\displaystyle p_{gen}} is completely "indistinct". That is, for any image x {\displaystyle x} sampled from p g e n {\displaystyle p_{gen}} , discriminator returns exactly the same label predictions p d i s ( ⋅ | x ) {\displaystyle p_{dis}(\cdot |x)} . The highest inception score N {\displaystyle N} is achieved if and only if the two conditions are both true: For almost all x ∼ p g e n {\displaystyle x\sim p_{gen}} , the distribution p d i s ( y | x ) {\displaystyle p_{dis}(y|x)} is concentrated on one label. That is, H y [ p d i s ( y | x ) ] = 0 {\displaystyle H_{y}[p_{dis}(y|x)]=0} . That is, every image sampled from p g e n {\displaystyle p_{gen}} is exactly classified by the discriminator. For every label y {\displaystyle y} , the proportion of generated images labelled as y {\displaystyle y} is exactly E x ∼ p g e n [ p d i s ( y | x ) ] = 1 N {\displaystyle \mathbb {E} _{x\sim p_{gen}}[p_{dis}(y|x)]={\frac {1}{N}}} . That is, the generated images are equally distributed over all labels.

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  • Is an AI Resume Builder Worth It in 2026?

    Is an AI Resume Builder Worth It in 2026?

    Looking for the best AI resume builder? An AI resume builder is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI resume builder slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • PROMT

    PROMT

    ProMT is a lead Russian developer of language translation software for businesses and private users since 1991. The company provides on-premises software based on neural technologies. == History == On March 6, 1998, ProMT launched a free online translation services, which is now known as PROMT.One. In 1997, ProMT and the French company Softissimo developed a line of products for the European company Reverso. == Technology == Historically, ProMT systems used rule-based machine translation (RBMT) technology. In 2011 a hybrid approach which combined rule-based and statistical MT was implemented. In 2019, ProMT introduced its new neural technology and flagship solution - PROMT Neural Translation Server. Since then all MT systems developed by ProMT are based on neural machine translation. The software can run on Microsoft Windows, Linux, MacOS, iOS and Android and works in offline mode providing secure machine translation. As of 2025, it translates 62 languages from and to English, German, and Russian.

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  • Janyce Wiebe

    Janyce Wiebe

    Janyce Marbury Wiebe (1959–2018) was an American computer science specializing in natural language processing and known for her work on subjectivity, sentiment analysis, opinion mining, discourse processing, and word-sense disambiguation. == Early life and education == Wiebe was born in 1959, in Albany, New York. She majored in English at the Binghamton University, graduating in 1981, and completed a Ph.D. in computer science in 1990, at the University at Buffalo. Her dissertation, Recognizing Subjective Sentences: A Computational Investigation of Narrative Text, was supervised by philosopher William J. Rapaport. == Career == After postdoctoral research at the University of Toronto, she became an assistant professor at New Mexico State University in 1992. In 2000, she moved to the University of Pittsburgh, where she became a professor of computer science and director of the Intelligent Systems Program. == Recognition == Wiebe was named a Fellow of the Association for Computational Linguistics in 2015. == Death == She died of leukemia on December 10, 2018.

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  • Morphing

    Morphing

    Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions. A similar method is applied to audio recordings, for example, by changing voices or vocal lines. == Early transformation techniques == Long before digital morphing, several techniques were used for similar image transformations. Some of those techniques are closer to a matched dissolve – a gradual change between two pictures without warping the shapes in the images – while others did change the shapes in between the start and end phases of the transformation. === Tabula scalata === Known since at least the end of the 16th century, Tabula scalata is a type of painting with two images divided over a corrugated surface. Each image is only correctly visible from a certain angle. If the pictures are matched properly, a primitive type of morphing effect occurs when changing from one viewing angle to the other. === Mechanical transformations === Around 1790 French shadow play showman François Dominique Séraphin used a metal shadow figure with jointed parts to have the face of a young woman changing into that of a witch. Some 19th century mechanical magic lantern slides produced changes to the appearance of figures. For instance a nose could grow to enormous size, simply by slowly sliding away a piece of glass with black paint that masked part of another glass plate with the picture. === Matched dissolves === In the first half of the 19th century "dissolving views" were a popular type of magic lantern show, mostly showing landscapes gradually dissolving from a day to night version or from summer to winter. Other uses are known, for instance Henry Langdon Childe showed groves transforming into cathedrals. The 1910 short film Narren-grappen shows a dissolve transformation of the clothing of a female character. Maurice Tourneur's 1915 film Alias Jimmy Valentine featured a subtle dissolve transformation of the main character from respected citizen Lee Randall into his criminal alter ego Jimmy Valentine. The Peter Tchaikovsky Story in a 1959 TV-series episode of Disneyland features a swan automaton transforming into a real ballet dancer. In 1985, Godley & Creme created a "morph" effect using analogue cross-fades on parts of different faces in the video for "Cry". === Animation === In animation, the morphing effect was created long before the introduction of cinema. A phenakistiscope designed by its inventor Joseph Plateau was printed around 1835 and shows the head of a woman changing into a witch and then into a monster. Émile Cohl's 1908 animated film Fantasmagorie featured much morphing of characters and objects drawn in simple outlines. == Digital morphing == In the early 1990s, computer techniques capable of more convincing results saw increasing use. These involved distorting one image at the same time that it faded into another through marking corresponding points and vectors on the "before" and "after" images used in the morph. For example, one would morph one face into another by marking key points on the first face, such as the contour of the nose or location of an eye, and mark where these same points existed on the second face. The computer would then distort the first face to have the shape of the second face at the same time that it faded the two faces. To compute the transformation of image coordinates required for the distortion, the algorithm of Beier and Neely can be used. === Concerns === In 1993 concerns were raised about the authenticity of digitally altered images arising from morphing. Images of fake "tween" people found half way between two morphed people created a skeptical media long before AI. === Early examples === In or before 1986, computer graphics company Omnibus created a digital animation for a Tide commercial with a Tide detergent bottle smoothly morphing into the shape of the United States. The effect was programmed by Bob Hoffman. Omnibus re-used the technique in the movie Flight of the Navigator (1986). It featured scenes with a computer generated spaceship that appeared to change shape. The plaster cast of a model of the spaceship was scanned and digitally modified with techniques that included a reflection mapping technique that was also developed by programmer Bob Hoffman. The 1986 movie The Golden Child implemented early digital morphing effects from animal to human and back. Willow (1988) featured a more detailed digital morphing sequence with a person changing into different animals. A similar process was used a year later in Indiana Jones and the Last Crusade to create Walter Donovan's gruesome demise. Both effects were created by Industrial Light & Magic, using software developed by Tom Brigham and Doug Smythe (AMPAS). In 1991, morphing appeared notably in the Michael Jackson music video "Black or White" and in the movies Terminator 2: Judgment Day and Star Trek VI: The Undiscovered Country. The first application for personal computers to offer morphing was Gryphon Software Morph on the Macintosh. Other early morphing systems included ImageMaster, MorphPlus and CineMorph, all of which premiered for the Amiga in 1992. Other programs became widely available within a year, and for a time the effect became common to the point of cliché. For high-end use, Elastic Reality (based on MorphPlus) saw its first feature film use in In The Line of Fire (1993) and was used in Quantum Leap (work performed by the Post Group). At VisionArt Ted Fay used Elastic Reality to morph Odo for Star Trek: Deep Space Nine. The Snoop Dogg music video "Who Am I? (What's My Name?)", where Snoop Dogg and the others morph into dogs. Elastic Reality was later purchased by Avid, having already become the de facto system of choice, used in many hundreds of films. The technology behind Elastic Reality earned two Academy Awards in 1996 for Scientific and Technical Achievement going to Garth Dickie and Perry Kivolowitz. The effect is technically called a "spatially warped cross-dissolve". The first social network designed for user-generated morph examples to be posted online was Galleries by Morpheus. In late 1991 Yeti Productions employed a young Stephen Regelous to run it's 486 computer graphics system in Wellington New Zealand. After producer Barry Thomas showed him Michael Jackson's "Black or White", Regelous wrote 10,000 lines of C++ code of triangle-based digital morphing software. Together they created morphing based TV commercials for The NZ Cancer Society, Fit food, Salvation Army and others. The Fit food commercial employed morphing with 35mm, pin registered, digitally controlled motion control designed and made by Russell Collins with software by Stephen Regelous. In Taiwan, Aderans, a hair loss solutions provider, did a TV commercial featuring a morphing sequence in which people with lush, thick hair morph into one another, reminiscent of the end sequence of the "Black or White" video. === Present use === Morphing algorithms continue to advance and programs can automatically morph images that correspond closely enough with relatively little instruction from the user. This has led to the use of morphing techniques to create convincing slow-motion effects where none existed in the original film or video footage by morphing between each individual frame using optical flow technology. Morphing has also appeared as a transition technique between one scene and another in television shows, even if the contents of the two images are entirely unrelated. The algorithm in this case attempts to find corresponding points between the images and distort one into the other as they crossfade. While perhaps less obvious than in the past, morphing is used heavily today. Whereas the effect was initially a novelty, today, morphing effects are most often designed to be seamless and invisible to the eye. A particular use for morphing effects is modern digital font design. Using morphing technology, called interpolation or multiple master tech, a designer can create an intermediate between two styles, for example generating a semibold font by compromising between a bold and regular style, or extend a trend to create an ultra-light or ultra-bold. The technique is commonly used by font design studios. == Software == After Effects Animate Elastic Reality FantaMorph Gryphon Software Morph Morph Age Morpheus Nuke SilhouetteFX

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  • Noam Slonim

    Noam Slonim

    Noam Slonim (Hebrew: נעם סלונים; born in Jerusalem) is an Israeli computer scientist, specializing in Natural Language Processing and the application of Large language models. He is a Research Scientist at Google Research Israel (since September 2025) and formerly an IBM Distinguished Engineer. He founded and served as Principal Investigator of Project Debater and led Language Model Utilization at IBM Research. Beyond his scientific achievements, Slonim had a writing and media career. He was a writer for Season 4 of The Cameric Five TV comedy show, published a weekly column in Haaretz on brain science, and co-created and wrote the Israeli sitcom Puzzle. He was also the head writer for Seasons 2 and 3 of the sitcom Ha-movilim and featured in the 2020 documentary The Debater. In October 2025, his debut novel, Questionable Memories, was published by Kinneret Publishing Group. == Education and research interests == Slonim graduated from the Hebrew University of Jerusalem in 1996 with a B.S. degree in Computer Science, Physics, and Mathematics. In 2002 he completed Ph.D. summa cum laude at the Interdisciplinary Center for Neural Computation at the Hebrew University, under the supervision of Professor Naftali Tishby. His thesis focused on the theory and applications of the Information Bottleneck method. From 2003 till 2006 he did post-doctoral studies at the Lewis-Sigler Institute for Integrative Genomics at Princeton University, working with Professor Bill Bialek and Professor Saeed Tavazoie. He joined IBM Research in 2007. Slonim holds over 30 patents (granted or pending) and has co-authored more than 100 scientific publications. In 2025, he joined Google Research Israel as a research scientist. == Research activities == From 1998 to 2003 he worked on the theory and applications of the Information Bottleneck method, suggesting various cluster analysis algorithms inspired by this method, and demonstrating the practical value of these algorithms on various domains. From 2003 to 2006 he worked on developing Machine Learning algorithms that rely on Information Theory concepts, and applied these algorithms to the analysis of various types of Genomics data. In 2011 he proposed to develop the first Artificial Intelligence system that can meaningfully participate in a full live debate with an expert human debater. This work gave rise to Project Debater, that debated expert human debaters in several live events during 2018 and 2019. In 2020, Slonim delivered the opening keynote at the EMNLP conference, describing the IBM Research work on developing Project Debater. From 2022 to 2025, he led IBM Research efforts applying large language models to practical use cases; in 2025 he moved to Google Research Israel as a Research Scientist. == Writing and video career == In 1996 Slonim was a writer for Season 4 of The Cameric Five TV comedy show. In 1997–1998 he published a weekly column in Haaretz newspaper, focused on brain science research. In 1997–1999 he co-created and co-wrote the Israeli sitcom, Puzzle. In 2008–2010 he was the head writer of Season 2 and Season 3 of the Israeli Sitcom, Ha-movilim. In 2020 he was featured in the documentary The Debater, an official selection of the 2020 Copenhagen International Documentary Film Festival. In 2025, his debut novel, Questionable Memories, was published by Kinneret Publishing Group.

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  • Probabilistic automaton

    Probabilistic automaton

    In mathematics and computer science, the probabilistic automaton (PA) is a generalization of the nondeterministic finite automaton; it includes the probability of a given transition into the transition function, turning it into a transition matrix. Thus, the probabilistic automaton also generalizes the concepts of a Markov chain and of a subshift of finite type. The languages recognized by probabilistic automata are called stochastic languages; these include the regular languages as a subset. The number of stochastic languages is uncountable. The concept was introduced by Michael O. Rabin in 1963; a certain special case is sometimes known as the Rabin automaton (not to be confused with the subclass of ω-automata also referred to as Rabin automata). In recent years, a variant has been formulated in terms of quantum probabilities, the quantum finite automaton. == Informal Description == For a given initial state and input character, a deterministic finite automaton (DFA) has exactly one next state, and a nondeterministic finite automaton (NFA) has a set of next states. A probabilistic automaton (PA) instead has a weighted set (or vector) of next states, where the weights must sum to 1 and therefore can be interpreted as probabilities (making it a stochastic vector). The notions states and acceptance must also be modified to reflect the introduction of these weights. The state of the machine as a given step must now also be represented by a stochastic vector of states, and a state accepted if its total probability of being in an acceptance state exceeds some cut-off. A PA is in some sense a half-way step from deterministic to non-deterministic, as it allows a set of next states but with restrictions on their weights. However, this is somewhat misleading, as the PA utilizes the notion of the real numbers to define the weights, which is absent in the definition of both DFAs and NFAs. This additional freedom enables them to decide languages that are not regular, such as the p-adic languages with irrational parameters. As such, PAs are more powerful than both DFAs and NFAs (which are famously equally powerful). == Formal Definition == The probabilistic automaton may be defined as an extension of a nondeterministic finite automaton ( Q , Σ , δ , q 0 , F ) {\displaystyle (Q,\Sigma ,\delta ,q_{0},F)} , together with two probabilities: the probability P {\displaystyle P} of a particular state transition taking place, and with the initial state q 0 {\displaystyle q_{0}} replaced by a stochastic vector giving the probability of the automaton being in a given initial state. For the ordinary non-deterministic finite automaton, one has a finite set of states Q {\displaystyle Q} a finite set of input symbols Σ {\displaystyle \Sigma } a transition function δ : Q × Σ → ℘ ( Q ) {\displaystyle \delta :Q\times \Sigma \to \wp (Q)} a set of states F {\displaystyle F} distinguished as accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} . Here, ℘ ( Q ) {\displaystyle \wp (Q)} denotes the power set of Q {\displaystyle Q} . By use of currying, the transition function δ : Q × Σ → ℘ ( Q ) {\displaystyle \delta :Q\times \Sigma \to \wp (Q)} of a non-deterministic finite automaton can be written as a membership function δ : Q × Σ × Q → { 0 , 1 } {\displaystyle \delta :Q\times \Sigma \times Q\to \{0,1\}} so that δ ( q , a , q ′ ) = 1 {\displaystyle \delta (q,a,q^{\prime })=1} if q ′ ∈ δ ( q , a ) {\displaystyle q^{\prime }\in \delta (q,a)} and 0 {\displaystyle 0} otherwise. The curried transition function can be understood to be a matrix with matrix entries [ θ a ] q q ′ = δ ( q , a , q ′ ) {\displaystyle \left[\theta _{a}\right]_{qq^{\prime }}=\delta (q,a,q^{\prime })} The matrix θ a {\displaystyle \theta _{a}} is then a square matrix, whose entries are zero or one, indicating whether a transition q → a q ′ {\displaystyle q{\stackrel {a}{\rightarrow }}q^{\prime }} is allowed by the NFA. Such a transition matrix is always defined for a non-deterministic finite automaton. The probabilistic automaton replaces these matrices by a family of right stochastic matrices P a {\displaystyle P_{a}} , for each symbol a in the alphabet Σ {\displaystyle \Sigma } so that the probability of a transition is given by [ P a ] q q ′ {\displaystyle \left[P_{a}\right]_{qq^{\prime }}} A state change from some state to any state must occur with probability one, of course, and so one must have ∑ q ′ [ P a ] q q ′ = 1 {\displaystyle \sum _{q^{\prime }}\left[P_{a}\right]_{qq^{\prime }}=1} for all input letters a {\displaystyle a} and internal states q {\displaystyle q} . The initial state of a probabilistic automaton is given by a row vector v {\displaystyle v} , whose components are the probabilities of the individual initial states q {\displaystyle q} , that add to 1: ∑ q [ v ] q = 1 {\displaystyle \sum _{q}\left[v\right]_{q}=1} The transition matrix acts on the right, so that the state of the probabilistic automaton, after consuming the input string a b c {\displaystyle abc} , would be v P a P b P c {\displaystyle vP_{a}P_{b}P_{c}} In particular, the state of a probabilistic automaton is always a stochastic vector, since the product of any two stochastic matrices is a stochastic matrix, and the product of a stochastic vector and a stochastic matrix is again a stochastic vector. This vector is sometimes called the distribution of states, emphasizing that it is a discrete probability distribution. Formally, the definition of a probabilistic automaton does not require the mechanics of the non-deterministic automaton, which may be dispensed with. Formally, a probabilistic automaton PA is defined as the tuple ( Q , Σ , P , v , F ) {\displaystyle (Q,\Sigma ,P,v,F)} . A Rabin automaton is one for which the initial distribution v {\displaystyle v} is a coordinate vector; that is, has zero for all but one entries, and the remaining entry being one. == Stochastic languages == The set of languages recognized by probabilistic automata are called stochastic languages. They include the regular languages as a subset. Let F = Q accept ⊆ Q {\displaystyle F=Q_{\text{accept}}\subseteq Q} be the set of "accepting" or "final" states of the automaton. By abuse of notation, Q accept {\displaystyle Q_{\text{accept}}} can also be understood to be the column vector that is the membership function for Q accept {\displaystyle Q_{\text{accept}}} ; that is, it has a 1 at the places corresponding to elements in Q accept {\displaystyle Q_{\text{accept}}} , and a zero otherwise. This vector may be contracted with the internal state probability, to form a scalar. The language recognized by a specific automaton is then defined as L η = { s ∈ Σ ∗ | v P s Q accept > η } {\displaystyle L_{\eta }=\{s\in \Sigma ^{}\vert vP_{s}Q_{\text{accept}}>\eta \}} where Σ ∗ {\displaystyle \Sigma ^{}} is the set of all strings in the alphabet Σ {\displaystyle \Sigma } (so that is the Kleene star). The language depends on the value of the cut-point η {\displaystyle \eta } , normally taken to be in the range 0 ≤ η < 1 {\displaystyle 0\leq \eta <1} . A language is called η-stochastic if and only if there exists some PA that recognizes the language, for fixed η {\displaystyle \eta } . A language is called stochastic if and only if there is some 0 ≤ η < 1 {\displaystyle 0\leq \eta <1} for which L η {\displaystyle L_{\eta }} is η-stochastic. A cut-point is said to be an isolated cut-point if and only if there exists a δ > 0 {\displaystyle \delta >0} such that | v P ( s ) Q accept − η | ≥ δ {\displaystyle \vert vP(s)Q_{\text{accept}}-\eta \vert \geq \delta } for all s ∈ Σ ∗ {\displaystyle s\in \Sigma ^{}} == Properties == Every regular language is stochastic, and more strongly, every regular language is η-stochastic. A weak converse is that every 0-stochastic language is regular; however, the general converse does not hold: there are stochastic languages that are not regular. Every η-stochastic language is stochastic, for some 0 < η < 1 {\displaystyle 0<\eta <1} . Every stochastic language is representable by a Rabin automaton. If η {\displaystyle \eta } is an isolated cut-point, then L η {\displaystyle L_{\eta }} is a regular language. == p-adic languages == The p-adic languages provide an example of a stochastic language that is not regular, and also show that the number of stochastic languages is uncountable. A p-adic language is defined as the set of strings L η ( p ) = { n 1 n 2 n 3 … | 0 ≤ n k < p and 0. n 1 n 2 n 3 … > η } {\displaystyle L_{\eta }(p)=\{n_{1}n_{2}n_{3}\ldots \vert 0\leq n_{k}\eta \}} in the letters 0 , 1 , 2 , … , ( p − 1 ) {\displaystyle 0,1,2,\ldots ,(p-1)} . That is, a p-adic language is merely the set of real numbers in [0, 1], written in base-p, such that they are greater than η {\displaystyle \eta } . It is straightforward to show that all p-adic languages are stochastic. In particular, this implies that the number of stochastic languages is uncountable. A p-adic

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  • How to Choose an AI Image Generator

    How to Choose an AI Image Generator

    Shopping for the best AI image generator? An AI image generator is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI image generator slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Opponent process

    Opponent process

    The opponent process is a hypothesis of color vision that states that the human visual system interprets information about color by processing signals from the three types of photoreceptor cells in an antagonistic manner. The three types of cones are called L, M, and S. The names stand for "Long wavelength sensitive,” "middle wavelength sensitive," and "short wavelength sensitive." The opponent-process theory implicates three opponent channels: L versus M, S versus (L+M), and a luminance channel (+ versus -). These cone-opponent mechanisms were at one time thought to be the neural substrate for a psychological theory called Hering's Opponent Colors Theory, which calls for three psychologically important opponent color processes: red versus green, blue versus yellow, and black versus white (luminance). The Opponent Colors Theory is named for the German physiologist Ewald Hering who proposed the idea in the late 19th century. However, it has been argued that Hering’s Opponent Colors Theory lacks adequate phenomenological and empirical support, and may not be a necessary feature of normal human color experience. Correspondingly, considerable physiological and behavioral evidence proves that the physiological cone opponent mechanisms do not constitute the neurobiological basis for Hering's Opponent Colors Theory. == Color theory == === Complementary colors === When staring at a bright color for a while (e.g. red), then looking away at a white field, an afterimage is perceived, such that the original color will evoke its complementary color (cyan, in the case of red input). When complementary colors are combined or mixed, they "cancel each other out" and become neutral (white or gray). That is, complementary colors are never perceived as a mixture; there is no "greenish red" or "yellowish blue", despite claims to the contrary. The strongest color contrast that a color can have is its complementary color. Complementary colors may also be called "opposite colors" and they were originally considered the primary evidence in support of Hering's Opponent Colors Theory. There are two fatal problems with this evidence. First, the complement of red is not green, as called for by Hering's theory; it is bluish-green. And second, there exists a complementary color for every color, so there is nothing special about the set of complementary pairs picked out by Hering's theory. === Unique hues === The colors that define the extremes for each opponent channel are called unique hues, as opposed to composite (mixed) hues. Ewald Hering first defined the unique hues as red, green, blue, and yellow, and based them on the concept that these colors could not be simultaneously perceived. For example, a color cannot appear both red and green. These definitions have been experimentally refined and are represented today by average hue angles of 353° (carmine red), 128° (cobalt green), 228° (cobalt blue), 58° (yellow). The unique hues are a defining feature of many psychological color spaces, but there is substantial evidence showing that the unique hues are not hard wired in the nervous system, contrary to the stipulations of Hering's Opponent Colors Theory. Unique hues can differ between individuals and are often used in psychophysical research to measure variations in color perception due to color-vision deficiencies or color adaptation. While there is considerable inter-subject variability when defining unique hues experimentally, an individual's unique hues are very consistent, to within a few nanometers of wavelength. == Physiological basis == === Relation to LMS color space === The trichromatic theory is in conflict with Hering's Opponent Colors Theory, although it is compatible with a physiological opponent process that compares the outputs of the different classes of cone types. The poles of these cone opponent mechanisms do not correspond to the unique hues of Hering's Opponent Colors Theory and unlike the unique hues, have no privilege in color perception. Most humans have three different cone cells in their retinas that facilitate trichromatic color vision. Colors are determined by the proportional excitation of these three cone types, i.e. their quantum catch. The levels of excitation of each cone type are the parameters that define LMS color space. To calculate the opponent process tristimulus values from the LMS color space, the cone excitations must be compared: The luminous (achromatic) opponent channel is a weighted sum of all three cone cells (plus the rod cells in some conditions). The red–green opponent channel is equal to the difference of the L- and M-cones. The blue–yellow opponent channel is equal to the difference of the S-cone and the average/weighted sum of the L- and M-cones. Most mammals have no L cone (the primate L cone arose from a gene duplication of the M cone opsin gene). These mammals still show two kinds of opponent channels in their retinal ganglion cells: the achromatic channel and the blue-yellow opponency channel. === Cone opponent mechanisms are encoded in the retina === The output of different types of cones are compared by cells in the retina including retina bipolar cells (which compare signals from L and M cones) and bistratified retinal ganglion cells (which compare S cone signals with L and M cone signals). The output of bipolar cells is relayed to the visual cortex by the retinal ganglion cells (RGCs) by way of a thalamic relay station called the lateral geniculate nucleus (LGN) of the thalamus. Much of the scientific knowledge of retinal ganglion cell physiology was obtained by neural recordings of cells in the LGN. The cone-opponent mechanisms in the retina and LGN represent a fundamental physiological opponent process but do not represent the unique hues (or Hering's Opponent Colors Theory). For example, the colors that best elicit responses of the bistratified S-(L+M)-opponent neurons are best described as purplish (or lavender) and lime-green, not "blue" and "yellow". The neurons are sometimes referred to as "blue–yellow" neurons, but this is a historical artifact dating to the time when it was thought that Hering's Opponent Colors Theory was hardwired by the retina and the mismatch between the colors to which they are optimally tuned and Hering's Opponent Colors was overlooked. Cone opponent mechanisms exist in the retinas of many mammals, including monkeys, mice, and cats. In primates, the LGN contains three major classes of layers: Magnocellular layers (M, large-cell) – responsible largely for the luminance channel Parvocellular layers (P, small-cell) – responsible largely for red–green opponency Koniocellular layers (K) – responsible largely for blue–yellow opponency, poor spatial resolution, long latency Other mammals such as cats also have three cell types denoted as X (magno), Y (parvo), and W (konio). The W type is beyond most doubt homologous to the primate K type. There are some subtle differences between the M and X types as well as the Y and P types to make the correspondence unclear. === Advantage === Transmitting information in opponent-channel color space could be advantageous over transmitting it in LMS color space ("raw" signals from each cone type). There is some overlap in the wavelengths of light to which the three types of cones (L for long-wave, M for medium-wave, and S for short-wave light) respond, so it is more efficient for the visual system (from a perspective of dynamic range) to record differences between the responses of cones, rather than each type of cone's individual response. Hurvich and Jameson argued that the use of opponent-channel color space would increase color contrast, making the information easier to process by later stages of vision. === Color blindness === Color blindness can be classified by the cone cell that is affected (protan, deutan, tritan) or by the opponent channel that is affected (red–green or blue–yellow). In either case, the channel can either be inactive (in the case of dichromacy) or have a lower dynamic range (in the case of anomalous trichromacy). For example, individuals with deuteranopia see little difference between the red and green unique hues. == History == Johann Wolfgang von Goethe first studied the physiological effect of opposed colors in his Theory of Colours in 1810. Goethe arranged his color wheel symmetrically "for the colours diametrically opposed to each other in this diagram are those which reciprocally evoke each other in the eye. Thus, yellow demands purple; orange, blue; red, green; and vice versa: Thus again all intermediate gradations reciprocally evoke each other." Ewald Hering proposed opponent color theory in 1892. He thought that the colors red, yellow, green, and blue are special in that any other color can be described as a mix of them, and that they exist in opposite pairs. That is, either red or green is perceived and never greenish-red: Even though yellow is a mixture of red and green in the RGB color theory, humans

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    AI Voice Assistants Reviews: What Actually Works in 2026

    In search of the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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    Paul Christiano

    Paul Christiano is an American researcher in the field of artificial intelligence (AI), with a specific focus on AI alignment, which is the subfield of AI safety research that aims to steer AI systems toward human interests. He serves as the Head of Safety for the Center for AI Standards and Innovation inside NIST. He formerly led the language model alignment team at OpenAI and became founder and head of the non-profit Alignment Research Center (ARC), which works on theoretical AI alignment and evaluations of machine learning models. In 2023, Christiano was named as one of the TIME 100 Most Influential People in AI (TIME100 AI). In September 2023, Christiano was appointed to the UK government's Frontier AI Taskforce advisory board. Before working at the Center for AI Standards and Innovation, he was an initial trustee on Anthropic's Long-Term Benefit Trust. == Education == Christiano attended the Harker School in San Jose, California. He competed on the U.S. team and won a silver medal at the 49th International Mathematics Olympiad (IMO) in 2008. In 2012, Christiano graduated from the Massachusetts Institute of Technology (MIT) with a degree in mathematics. At MIT, he researched data structures, quantum cryptography, and combinatorial optimization. He then went on to complete a PhD at the University of California, Berkeley. While at Berkeley, Christiano collaborated with researcher Katja Grace on AI Impacts, co-developing a preliminary methodology for comparing supercomputers to brains, using traversed edges per second (TEPS). He also experimented with putting Carl Shulman's donor lottery theory into practice, raising nearly $50,000 in a pool to be donated to a single charity. == Career == At OpenAI, Christiano co-authored the paper "Deep Reinforcement Learning from Human Preferences" (2017) and other works developing reinforcement learning from human feedback (RLHF). He is considered one of the principal architects of RLHF, which in 2017 was "considered a notable step forward in AI safety research", according to The New York Times. Other works such as "AI safety via debate" (2018) focus on the problem of scalable oversight – supervising AIs in domains where humans would have difficulty judging output quality. Christiano left OpenAI in 2021 to work on more conceptual and theoretical issues in AI alignment and subsequently founded the Alignment Research Center to focus on this area. One subject of study is the problem of eliciting latent knowledge from advanced machine learning models. ARC also develops techniques to identify and test whether an AI model is potentially dangerous. In April 2023, Christiano told The Economist that ARC was considering developing an industry standard for AI safety. As of April 2024, Christiano was listed as the head of AI safety for the US AI Safety Institute at NIST. One month earlier in March 2024, staff members and scientists at the institute threatened to resign upon being informed of Christiano's pending appointment to the role, stating that his ties to the effective altruism movement may jeopardize the AI Safety Institute's objectivity and integrity. === Views on AI risks === He is known for his views on the potential risks of advanced AI. In 2017, Wired magazine stated that Christiano and his colleagues at OpenAI weren't worried about the destruction of the human race by "evil robots", explaining that "[t]hey’re more concerned that, as AI progresses beyond human comprehension, the technology’s behavior may diverge from our intended goals." However, in a widely quoted interview with Business Insider in 2023, Christiano said that there is a “10–20% chance of AI takeover, [with] many [or] most humans dead.” He also conjectured a “50/50 chance of doom shortly after you have AI systems that are human level.” == Personal life == Christiano is married to Ajeya Cotra, a member of METR's technical staff.

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  • Janyce Wiebe

    Janyce Wiebe

    Janyce Marbury Wiebe (1959–2018) was an American computer science specializing in natural language processing and known for her work on subjectivity, sentiment analysis, opinion mining, discourse processing, and word-sense disambiguation. == Early life and education == Wiebe was born in 1959, in Albany, New York. She majored in English at the Binghamton University, graduating in 1981, and completed a Ph.D. in computer science in 1990, at the University at Buffalo. Her dissertation, Recognizing Subjective Sentences: A Computational Investigation of Narrative Text, was supervised by philosopher William J. Rapaport. == Career == After postdoctoral research at the University of Toronto, she became an assistant professor at New Mexico State University in 1992. In 2000, she moved to the University of Pittsburgh, where she became a professor of computer science and director of the Intelligent Systems Program. == Recognition == Wiebe was named a Fellow of the Association for Computational Linguistics in 2015. == Death == She died of leukemia on December 10, 2018.

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    imo.im is a proprietary audio/video calling and instant messaging software service. It allows sending music, video, PDFs and other files, along with various free stickers. It supports encrypted group video and voice calls with up to 20 participants. According to its developer, the service possesses over 200 million users and over 50 million messages per day are sent through it. == History == The product was created as a web-based application in 2005 for accessing multiple chat platforms, including Facebook Messenger, Google Talk, Yahoo! Messenger, and Skype chat. It was developed by Pagebites, which is a subsidiary of Singularity IM, Inc. and required a subscriber's phone number to verify the users' account. In March 2014, support for all third-party messaging networks ended. In January 2018, the app reached 500 million installs. imo.im has implemented end-to-end encryption for its chats and calls, ensuring that the conversations remain private between the sender and receiver.

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    Human-readable medium and data

    In computing, a human-readable medium or human-readable format is any encoding of data or information that can be naturally read by humans, resulting in human-readable data. It is often encoded as ASCII or Unicode text, rather than as binary data. In most contexts, the alternative to a human-readable representation is a machine-readable format or medium of data primarily designed for reading by electronic, mechanical or optical devices, or computers. For example, Universal Product Code (UPC) barcodes are very difficult to read for humans, but very effective and reliable with the proper equipment, whereas the strings of numerals that commonly accompany the label are the human-readable form of the barcode information. Since any type of data encoding can be parsed by a suitably programmed computer, the decision to use binary encoding rather than text encoding is usually made to conserve storage space. Encoding data in a binary format typically requires fewer bytes of storage and increases efficiency of access (input and output) by eliminating format parsing or conversion. With the advent of standardized, highly structured markup languages, such as Extensible Markup Language (XML), the decreasing costs of data storage, and faster and cheaper data communication networks, compromises between human-readability and machine-readability are now more common-place than they were in the past. This has led to humane markup languages and modern configuration file formats that are far easier for humans to read. In addition, these structured representations can be compressed very effectively for transmission or storage. Human-readable protocols greatly reduce the cost of debugging. Various organizations have standardized the definition of human-readable and machine-readable data and how they are applied in their respective fields of application, e.g., the Universal Postal Union. Often the term human-readable is also used to describe shorter names or strings, that are easier to comprehend or to remember than long, complex syntax notations, such as some Uniform Resource Locator strings. Occasionally "human-readable" is used to describe ways of encoding an arbitrary integer into a long series of English words. Compared to decimal or other compact binary-to-text encoding systems, English words are easier for humans to read, remember, and type in.

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    David Meir Blei is a professor in the Statistics and Computer Science departments at Columbia University. Prior to fall 2014 he was an associate professor in the Department of Computer Science at Princeton University. His work is primarily in machine learning. == Research == His research interests include topic models and he was one of the original developers of latent Dirichlet allocation, along with Andrew Ng and Michael I. Jordan. As of June 18, 2020, his publications have been cited 109,821 times, giving him an h-index of 116. == Honors and awards == Blei received the ACM Infosys Foundation Award in 2013. (This award is given to a computer scientist under the age of 45. It has since been renamed the ACM Prize in Computing.) He was named Fellow of ACM "For contributions to the theory and practice of probabilistic topic modeling and Bayesian machine learning" in 2015.

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