AI Face Paint

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  • Boundary vector field

    Boundary vector field

    The boundary vector field (BVF) is an external force for parametric active contours (i.e. Snakes). In the fields of computer vision and image processing, parametric active contours are widely used for segmentation and object extraction. The active contours move progressively towards its target based on the external forces. There are a number of shortcomings in using the traditional external forces, including the capture range problem, the concave object extraction problem, and high computational requirements. The BVF is generated by an interpolation scheme which reduces the computational requirement significantly, and at the same time, improves the capture range and concave object extraction capability. The BVF is also tested in moving object tracking and is proven to provide fast detection method for real time video applications.

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  • NOMINATE (scaling method)

    NOMINATE (scaling method)

    NOMINATE (an acronym for nominal three-step estimation) is a multidimensional scaling application developed by US political scientists Keith T. Poole and Howard Rosenthal in the early 1980s to analyze preferential and choice data, such as legislative roll-call voting behavior. In its most well-known application, members of the US Congress are placed on a two-dimensional map, with politicians who are ideologically similar (i.e. who often vote the same) being close together. One of these two dimensions corresponds to the familiar left–right political spectrum (liberal–conservative in the United States). As computing capabilities grew, Poole and Rosenthal developed multiple iterations of their NOMINATE procedure: the original D-NOMINATE method, W-NOMINATE, and most recently DW-NOMINATE (for dynamic, weighted NOMINATE). In 2009, Poole and Rosenthal were the first recipients of the Society for Political Methodology's Best Statistical Software Award for their development of NOMINATE. In 2016, the society awarded Poole its Career Achievement Award, stating that "the modern study of the U.S. Congress would be simply unthinkable without NOMINATE legislative roll call voting scores." == Procedure == The main procedure is an application of multidimensional scaling techniques to political choice data. Though there are important technical differences between these types of NOMINATE scaling procedures, all operate under the same fundamental assumptions. First, that alternative choices can be projected on a basic, low-dimensional (often two-dimensional) Euclidean space. Second, within that space, individuals have utility functions which are bell-shaped (normally distributed), and maximized at their ideal point. Because individuals also have symmetric, single-peaked utility functions which center on their ideal point, ideal points represent individuals' most preferred outcomes. That is, individuals most desire outcomes closest their ideal point, and will choose/vote probabilistically for the closest outcome. Ideal points can be recovered from observing choices, with individuals exhibiting similar preferences placed more closely than those behaving dissimilarly. It is helpful to compare this procedure to producing maps based on driving distances between cities. For example, Los Angeles is about 1,800 miles from St. Louis; St. Louis is about 1,200 miles from Miami; and Miami is about 2,700 miles from Los Angeles. From this (dis)similarities data, any map of these three cities should place Miami far from Los Angeles, with St. Louis somewhere in between (though a bit closer to Miami than Los Angeles). Just as cities like Los Angeles and San Francisco would be clustered on a map, NOMINATE places ideologically similar legislators (e.g., liberal Senators Barbara Boxer (D-Calif.) and Al Franken (D-Minn.)) closer to each other, and farther from dissimilar legislators (e.g., conservative Senator Tom Coburn (R-Okla.)) based on the degree of agreement between their roll call voting records. At the heart of the NOMINATE procedures (and other multidimensional scaling methods, such as Poole's Optimal Classification method) are algorithms they utilize to arrange individuals and choices in low dimensional (usually two-dimensional) space. Thus, NOMINATE scores provide "maps" of legislatures. Using NOMINATE procedures to study congressional roll call voting behavior from the First Congress to the present-day, Poole and Rosenthal published Congress: A Political-Economic History of Roll Call Voting in 1997 and the revised edition Ideology and Congress in 2007. In 2009, Poole and Rosenthal were named the first recipients of the Society for Political Methodology's Best Statistical Software Award for their development of NOMINATE, a recognition conferred to "individual(s) for developing statistical software that makes a significant research contribution". In 2016, Keith T. Poole was awarded the Society for Political Methodology's Career Achievement Award. The citation for this award reads, in part, "One can say perfectly correctly, and without any hyperbole: the modern study of the U.S. Congress would be simply unthinkable without NOMINATE legislative roll call voting scores. NOMINATE has produced data that entire bodies of our discipline—and many in the press—have relied on to understand the U.S. Congress." == Dimensions == Poole and Rosenthal demonstrate that—despite the many complexities of congressional representation and politics—roll call voting in both the House and the Senate can be organized and explained by no more than two dimensions throughout the sweep of American history. The first dimension (horizontal or x-axis) is the familiar left-right (or liberal-conservative) spectrum on economic matters. The second dimension (vertical or y-axis) picks up attitudes on cross-cutting, salient issues of the day (which include or have included slavery, bimetallism, civil rights, regional, and social/lifestyle issues). Rosenthal and Poole have initially argued that the first dimension refers to socio-economic matters and the second dimension to race-relations. However, the often confusing and residual nature of the second dimension has led to the second dimension being largely ignored by other researchers. For the most part, congressional voting is uni-dimensional, with most of the variation in voting patterns explained by placement along the liberal-conservative first dimension. While the first dimension of the DW-NOMINATE score is able to predict results at 83% accuracy, the addition of the second dimension only increases accuracy to 85%. Furthermore, the second dimension only provided a significant increase in accuracy for Congresses 1-99. As late as the 1990s, the second dimension was able to measure partisan splits in abortion and gun rights issues. However, a 2017 analysis found that since 1987, the votes of the US Congress had best fit a one-dimensional model, suggesting increasing party polarization after 1987. == Interpretation of nominate scores == For illustrative purposes, consider the following plots which use W-NOMINATE scores to scale members of Congress and uses the probabilistic voting model (in which legislators farther from the "cutting line" between "yea" and "nay" outcomes become more likely to vote in the predicted manner) to illustrate some major Congressional votes in the 1990s. Some of these votes, like the House's vote on President Clinton's welfare reform package (the Personal Responsibility and Work Opportunity Act of 1996) are best modeled through the use of the first (economic liberal-conservative) dimension. On the welfare reform vote, nearly all Republicans joined the moderate-conservative bloc of House Democrats in voting for the bill, while opposition was virtually confined to the most liberal Democrats in the House. The errors (those representatives on the "wrong" side of the cutting line which separates predicted "yeas" and predicted "nays") are generally close to the cutting line, which is what we would expect. A legislator directly on the cutting line is indifferent between voting "yea" and "nay" on the measure. All members are shown on the left panel of the plot, while only errors are shown on the right panel: Economic ideology also dominates the Senate vote on the Balanced Budget Amendment of 1995: On other votes, however, a second dimension (which has recently come to represent attitudes on cultural and lifestyle issues) is important. For example, roll call votes on gun control routinely split party coalitions, with socially conservative "blue dog" Democrats joining most Republicans in opposing additional regulation and socially liberal Republicans joining most Democrats in supporting gun control. The addition of the second dimension accounts for these inter-party differences, and the cutting line is more horizontal than vertical (meaning the cleavage is found on the second dimension rather than the first dimension on these votes) This pattern was evident in the 1991 House vote to require waiting periods on handguns: == Political ideology == DW-NOMINATE scores have been used widely to describe the political ideology of political actors, political parties and political institutions. For instance, a score in the first dimension that is close to either pole means that such score is located at one of the extremes in the liberal-conservative scale. So, a score closer to 1 is described as conservative whereas a score closer to −1 can be described as liberal. Finally, a score at zero or close to zero is described as moderate. == Political polarization == Poole and Rosenthal (beginning with their 1984 article "The Polarization of American Politics") have also used NOMINATE data to show that, since the 1970s, party delegations in Congress have become ideologically homogeneous and distant from one another (a phenomenon known as "polarization"). Using DW-NOMINATE scores (which permit direct comparisons between members of different Congress

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  • Jpred

    Jpred

    Jpred v.4 is the latest version of the JPred Protein Secondary Structure Prediction Server which provides predictions by the JNet algorithm, one of the most accurate methods for secondary structure prediction, that has existed since 1998 in different versions. In addition to protein secondary structure, JPred also makes predictions of solvent accessibility and coiled-coil regions. The JPred service runs up to 134 000 jobs per month and has carried out over 2 million predictions in total for users in 179 countries. == JPred 2 == The static HTML pages of JPred 2 are still available for reference. == JPred 3 == The JPred v3 followed on from previous versions of JPred developed and maintained by James Cuff and Jonathan Barber (see JPred References). This release added new functionality and fixed many bugs. The highlights are: New, friendlier user interface Retrained and optimised version of Jnet (v2) - mean secondary structure prediction accuracy of >81% Batch submission of jobs Better error checking of input sequences/alignments Predictions now (optionally) returned via e-mail Users may provide their own query names for each submission JPred now makes a prediction even when there are no PSI-BLAST hits to the query PS/PDF output now incorporates all the predictions == JPred 4 == The current version of JPred (v4) has the following improvements and updates incorporated: Retrained on the latest UniRef90 and SCOPe/ASTRAL version of Jnet (v2.3.1) - mean secondary structure prediction accuracy of >82%. Upgraded the Web Server to the latest technologies (Bootstrap framework, JavaScript) and updating the web pages – improving the design and usability through implementing responsive technologies. Added RESTful API and mass-submission and results retrieval scripts - resulting in peak throughput above 20,000 predictions per day. Added prediction jobs monitoring tools. Upgraded the results reporting – both, on the web-site, and through the optional email summary reports: improved batch submission, added results summary preview through Jalview results visualization summary in SVG and adding full multiple sequence alignments into the reports. Improved help-pages, incorporating tool-tips, and adding one-page step-by-step tutorials. Sequence residues are categorised or assigned to one of the secondary structure elements, such as alpha-helix, beta-sheet and coiled-coil. Jnet uses two neural networks for its prediction. The first network is fed with a window of 17 residues over each amino acid in the alignment plus a conservation number. It uses a hidden layer of nine nodes and has three output nodes, one for each secondary structure element. The second network is fed with a window of 19 residues (the result of first network) plus the conservation number. It has a hidden layer with nine nodes and has three output nodes.

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  • Unique negative dimension

    Unique negative dimension

    Unique negative dimension (UND) is a complexity measure for the model of learning from positive examples. The unique negative dimension of a class C {\displaystyle C} of concepts is the size of the maximum subclass D ⊆ C {\displaystyle D\subseteq C} such that for every concept c ∈ D {\displaystyle c\in D} , we have ∩ ( D ∖ { c } ) ∖ c {\displaystyle \cap (D\setminus \{c\})\setminus c} is nonempty. This concept was originally proposed by M. Gereb-Graus in "Complexity of learning from one-side examples", Technical Report TR-20-89, Harvard University Division of Engineering and Applied Science, 1989.

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  • Content as a service

    Content as a service

    Content as a service (CaaS) or managed content as a service (MCaaS) is a service-oriented model, where the service provider delivers the content on demand to the service consumer via web services that are licensed under subscription. The content is hosted by the service provider centrally in the cloud and offered to a number of consumers that need the content delivered into any applications or system, hence content can be demanded by the consumers as and when required. Content as a Service is a way to provide raw content (in other words, without the need for a specific human compatible representation, such as HTML) in a way that other systems can make use of it. Content as a Service is not meant for direct human consumption, but rather for other platforms to consume and make use of the content according to their particular needs. This happens usually on the cloud, with a centralized platform which can be globally accessible and provides a standard format for your content. With Content as a Service, you centralize your content into a single repository, where you can manage it, categorize it, make it available to others, search for it, or do whatever you wish with it. == Overview == The content delivered typically could be one or more of the following The technical terminology related to equipment or spares that is required to procure or design the materials The industrial terminology of the equipment or spares Technical values pertaining to various types, specifications, applications, characteristics of equipment or spares Sourcing information which will help in procurement or supply-chain management of equipment or spares Descriptive specifications of equipment or spares based on the product reference number or identifier UNSPSC codes or industry practiced classifications ISO, IEC compliant terminology Ontology or Technical Dictionary of products & services Predefined content for specific business needs The term "Content as a service" (CaaS) is considered to be part of the nomenclature of cloud computing service models & Service-oriented architecture along with Software as a service (SaaS), Infrastructure as a service (IaaS), and Platform as a service (PaaS).

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  • Farthest-first traversal

    Farthest-first traversal

    In computational geometry, the farthest-first traversal of a compact metric space is a sequence of points in the space, where the first point is selected arbitrarily and each successive point is as far as possible from the set of previously-selected points. The same concept can also be applied to a finite set of geometric points, by restricting the selected points to belong to the set or equivalently by considering the finite metric space generated by these points. For a finite metric space or finite set of geometric points, the resulting sequence forms a permutation of the points, also known as the greedy permutation. Every prefix of a farthest-first traversal provides a set of points that is widely spaced and close to all remaining points. More precisely, no other set of equally many points can be spaced more than twice as widely, and no other set of equally many points can be less than half as far to its farthest remaining point. In part because of these properties, farthest-point traversals have many applications, including the approximation of the traveling salesman problem and the metric k-center problem. They may be constructed in polynomial time, or (for low-dimensional Euclidean spaces) approximated in near-linear time. == Definition and properties == A farthest-first traversal is a sequence of points in a compact metric space, with each point appearing at most once. If the space is finite, each point appears exactly once, and the traversal is a permutation of all of the points in the space. The first point of the sequence may be any point in the space. Each point p after the first must have the maximum possible distance to the set of points earlier than p in the sequence, where the distance from a point to a set is defined as the minimum of the pairwise distances to points in the set. A given space may have many different farthest-first traversals, depending both on the choice of the first point in the sequence (which may be any point in the space) and on ties for the maximum distance among later choices. Farthest-point traversals may be characterized by the following properties. Fix a number k, and consider the prefix formed by the first k points of the farthest-first traversal of any metric space. Let r be the distance between the final point of the prefix and the other points in the prefix. Then this subset has the following two properties: All pairs of the selected points are at distance at least r from each other, and All points of the metric space are at distance at most r from the subset. Conversely any sequence having these properties, for all choices of k, must be a farthest-first traversal. These are the two defining properties of a Delone set, so each prefix of the farthest-first traversal forms a Delone set. == Applications == Rosenkrantz, Stearns & Lewis (1977) used the farthest-first traversal to define the farthest-insertion heuristic for the travelling salesman problem. This heuristic finds approximate solutions to the travelling salesman problem by building up a tour on a subset of points, adding one point at a time to the tour in the ordering given by a farthest-first traversal. To add each point to the tour, one edge of the previous tour is broken and replaced by a pair of edges through the added point, in the cheapest possible way. Although Rosenkrantz et al. prove only a logarithmic approximation ratio for this method, they show that in practice it often works better than other insertion methods with better provable approximation ratios. Later, the same sequence of points was popularized by Gonzalez (1985), who used it as part of greedy approximation algorithms for two problems in clustering, in which the goal is to partition a set of points into k clusters. One of the two problems that Gonzalez solve in this way seeks to minimize the maximum diameter of a cluster, while the other, known as the metric k-center problem, seeks to minimize the maximum radius, the distance from a chosen central point of a cluster to the farthest point from it in the same cluster. For instance, the k-center problem can be used to model the placement of fire stations within a city, in order to ensure that every address within the city can be reached quickly by a fire truck. For both clustering problems, Gonzalez chooses a set of k cluster centers by selecting the first k points of a farthest-first traversal, and then creates clusters by assigning each input point to the nearest cluster center. If r is the distance from the set of k selected centers to the next point at position k + 1 in the traversal, then with this clustering every point is within distance r of its center and every cluster has diameter at most 2r. However, the subset of k centers together with the next point are all at distance at least r from each other, and any k-clustering would put some two of these points into a single cluster, with one of them at distance at least r/2 from its center and with diameter at least r. Thus, Gonzalez's heuristic gives an approximation ratio of 2 for both clustering problems. Gonzalez's heuristic was independently rediscovered for the metric k-center problem by Dyer & Frieze (1985), who applied it more generally to weighted k-center problems. Another paper on the k-center problem from the same time, Hochbaum & Shmoys (1985), achieves the same approximation ratio of 2, but its techniques are different. Nevertheless, Gonzalez's heuristic, and the name "farthest-first traversal", are often incorrectly attributed to Hochbaum and Shmoys. For both the min-max diameter clustering problem and the metric k-center problem, these approximations are optimal: the existence of a polynomial-time heuristic with any constant approximation ratio less than 2 would imply that P = NP. As well as for clustering, the farthest-first traversal can also be used in another type of facility location problem, the max-min facility dispersion problem, in which the goal is to choose the locations of k different facilities so that they are as far apart from each other as possible. More precisely, the goal in this problem is to choose k points from a given metric space or a given set of candidate points, in such a way as to maximize the minimum pairwise distance between the selected points. Again, this can be approximated by choosing the first k points of a farthest-first traversal. If r denotes the distance of the kth point from all previous points, then every point of the metric space or the candidate set is within distance r of the first k − 1 points. By the pigeonhole principle, some two points of the optimal solution (whatever it is) must both be within distance r of the same point among these first k − 1 chosen points, and (by the triangle inequality) within distance 2r of each other. Therefore, the heuristic solution given by the farthest-first traversal is within a factor of two of optimal. Other applications of the farthest-first traversal include color quantization (clustering the colors in an image to a smaller set of representative colors), progressive scanning of images (choosing an order to display the pixels of an image so that prefixes of the ordering produce good lower-resolution versions of the whole image rather than filling in the image from top to bottom), point selection in the probabilistic roadmap method for motion planning, simplification of point clouds, generating masks for halftone images, hierarchical clustering, finding the similarities between polygon meshes of similar surfaces, choosing diverse and high-value observation targets for underwater robot exploration, fault detection in sensor networks, modeling phylogenetic diversity, matching vehicles in a heterogenous fleet to customer delivery requests, uniform distribution of geodetic observatories on the Earth's surface or of other types of sensor network, generation of virtual point lights in the instant radiosity computer graphics rendering method, and geometric range searching data structures. == Algorithms == === Greedy exact algorithm === The farthest-first traversal of a finite point set may be computed by a greedy algorithm that maintains the distance of each point from the previously selected points, performing the following steps: Initialize the sequence of selected points to the empty sequence, and the distances of each point to the selected points to infinity. While not all points have been selected, repeat the following steps: Scan the list of not-yet-selected points to find a point p that has the maximum distance from the selected points. Remove p from the not-yet-selected points and add it to the end of the sequence of selected points. For each remaining not-yet-selected point q, replace the distance stored for q by the minimum of its old value and the distance from p to q. For a set of n points, this algorithm takes O(n2) steps and O(n2) distance computations. === Approximations === A faster approximation algorithm, given by Har-Peled & Mendel (2006), applie

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  • KXEN Inc.

    KXEN Inc.

    KXEN was an American software company which existed from 1998 to 2013 when it was acquired by SAP AG. == History == KXEN was founded in June 1998 by Roger Haddad and Michel Bera. It was based in San Francisco, California with offices in Paris and London. On September 10, 2013, SAP AG announced plans to acquire KXEN. On October 1, 2013, a letter to KXEN customers announced the acquisition closed. KXEN primarily marketed predictive analytics software. == Predictive analytics == InfiniteInsight is a predictive modeling suite developed by KXEN that assists analytic professionals, and business executives to extract information from data. Among other functions, InfiniteInsight is used for variable importance, classification, regression, segmentation, time series, product recommendation, as described and expressed by the Java Data Mining interface, and for social network analysis. InfiniteInsight allows prediction of a behavior or a value, the forecast of a time series or the understanding of a group of individuals with similar behavior. Advanced functions include behavioral modeling, exporting the model code into different target environments or building predictive models on top of SAS or SPSS data files. Competitors are SAS Enterprise Miner, IBM SPSS Modeler, and Statistica. Open source predictive tools like the R package or Weka are also competitors, since they provide similar features free of charge.

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  • Detrended correspondence analysis

    Detrended correspondence analysis

    Detrended correspondence analysis (DCA) is a multivariate statistical technique widely used by ecologists to find the main factors or gradients in large, species-rich but usually sparse data matrices that typify ecological community data. DCA is frequently used to suppress artifacts inherent in most other multivariate analyses when applied to gradient data. == History == DCA was created in 1979 by Mark Hill of the United Kingdom's Institute for Terrestrial Ecology (now merged into Centre for Ecology and Hydrology) and implemented in FORTRAN code package called DECORANA (Detrended Correspondence Analysis), a correspondence analysis method. DCA is sometimes erroneously referred to as DECORANA; however, DCA is the underlying algorithm, while DECORANA is a tool implementing it. == Issues addressed == According to Hill and Gauch, DCA suppresses two artifacts inherent in most other multivariate analyses when applied to gradient data. An example is a time-series of plant species colonising a new habitat; early successional species are replaced by mid-successional species, then by late successional ones (see example below). When such data are analysed by a standard ordination such as a correspondence analysis: the ordination scores of the samples will exhibit the 'edge effect', i.e. the variance of the scores at the beginning and the end of a regular succession of species will be considerably smaller than that in the middle, when presented as a graph the points will be seen to follow a horseshoe shaped curve rather than a straight line ('arch effect'), even though the process under analysis is a steady and continuous change that human intuition would prefer to see as a linear trend. Outside ecology, the same artifacts occur when gradient data are analysed (e.g. soil properties along a transect running between 2 different geologies, or behavioural data over the lifespan of an individual) because the curved projection is an accurate representation of the shape of the data in multivariate space. Ter Braak and Prentice (1987, p. 121) cite a simulation study analysing two-dimensional species packing models resulting in a better performance of DCA compared to CA. == Method == DCA is an iterative algorithm that has shown itself to be a highly reliable and useful tool for data exploration and summary in community ecology (Shaw 2003). It starts by running a standard ordination (CA or reciprocal averaging) on the data, to produce the initial horse-shoe curve in which the 1st ordination axis distorts into the 2nd axis. It then divides the first axis into segments (default = 26), and rescales each segment to have mean value of zero on the 2nd axis - this effectively squashes the curve flat. It also rescales the axis so that the ends are no longer compressed relative to the middle, so that 1 DCA unit approximates to the same rate of turnover all the way through the data: the rule of thumb is that 4 DCA units mean that there has been a total turnover in the community. Ter Braak and Prentice (1987, p. 122) warn against the non-linear rescaling of the axes due to robustness issues and recommend using detrending-by-polynomials only. == Drawbacks == No significance tests are available with DCA, although there is a constrained (canonical) version called DCCA in which the axes are forced by Multiple linear regression to correlate optimally with a linear combination of other (usually environmental) variables; this allows testing of a null model by Monte-Carlo permutation analysis. == Example == The example shows an ideal data set: The species data is in rows, samples in columns. For each sample along the gradient, a new species is introduced but another species is no longer present. The result is a sparse matrix. Ones indicate the presence of a species in a sample. Except at the edges each sample contains five species. The plot of the first two axes of the correspondence analysis result on the right hand side clearly shows the disadvantages of this procedure: the edge effect, i.e. the points are clustered at the edges of the first axis, and the arch effect. == Software == An open source implementation of DCA, based on the original FORTRAN code, is available in the vegan R-package.

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  • Grammar induction

    Grammar induction

    Grammar induction (or grammatical inference) is the process in machine learning of learning a formal grammar (usually as a collection of re-write rules or productions or alternatively as a finite-state machine or automaton of some kind) from a set of observations, thus constructing a model which accounts for the characteristics of the observed objects. More generally, grammatical inference is that branch of machine learning where the instance space consists of discrete combinatorial objects such as strings, trees and graphs. == Grammar classes == Grammatical inference has often been very focused on the problem of learning finite-state machines of various types (see the article Induction of regular languages for details on these approaches), since there have been efficient algorithms for this problem since the 1980s. Since the beginning of the century, these approaches have been extended to the problem of inference of context-free grammars and richer formalisms, such as multiple context-free grammars and parallel multiple context-free grammars. Other classes of grammars for which grammatical inference has been studied are combinatory categorial grammars, stochastic context-free grammars, contextual grammars and pattern languages. == Learning models == The simplest form of learning is where the learning algorithm merely receives a set of examples drawn from the language in question: the aim is to learn the language from examples of it (and, rarely, from counter-examples, that is, example that do not belong to the language). However, other learning models have been studied. One frequently studied alternative is the case where the learner can ask membership queries as in the exact query learning model or minimally adequate teacher model introduced by Angluin. == Methodologies == There is a wide variety of methods for grammatical inference. Two of the classic sources are Fu (1977) and Fu (1982). Duda, Hart & Stork (2001) also devote a brief section to the problem, and cite a number of references. The basic trial-and-error method they present is discussed below. For approaches to infer subclasses of regular languages in particular, see Induction of regular languages. A more recent textbook is de la Higuera (2010), which covers the theory of grammatical inference of regular languages and finite state automata. D'Ulizia, Ferri and Grifoni provide a survey that explores grammatical inference methods for natural languages. === Induction of probabilistic grammars === There are several methods for induction of probabilistic context-free grammars. === Grammatical inference by trial-and-error === The method proposed in Section 8.7 of Duda, Hart & Stork (2001) suggests successively guessing grammar rules (productions) and testing them against positive and negative observations. The rule set is expanded so as to be able to generate each positive example, but if a given rule set also generates a negative example, it must be discarded. This particular approach can be characterized as "hypothesis testing" and bears some similarity to Mitchel's version space algorithm. The Duda, Hart & Stork (2001) text provide a simple example which nicely illustrates the process, but the feasibility of such an unguided trial-and-error approach for more substantial problems is dubious. === Grammatical inference by genetic algorithms === Grammatical induction using evolutionary algorithms is the process of evolving a representation of the grammar of a target language through some evolutionary process. Formal grammars can easily be represented as tree structures of production rules that can be subjected to evolutionary operators. Algorithms of this sort stem from the genetic programming paradigm pioneered by John Koza. Other early work on simple formal languages used the binary string representation of genetic algorithms, but the inherently hierarchical structure of grammars couched in the EBNF language made trees a more flexible approach. Koza represented Lisp programs as trees. He was able to find analogues to the genetic operators within the standard set of tree operators. For example, swapping sub-trees is equivalent to the corresponding process of genetic crossover, where sub-strings of a genetic code are transplanted into an individual of the next generation. Fitness is measured by scoring the output from the functions of the Lisp code. Similar analogues between the tree structured lisp representation and the representation of grammars as trees, made the application of genetic programming techniques possible for grammar induction. In the case of grammar induction, the transplantation of sub-trees corresponds to the swapping of production rules that enable the parsing of phrases from some language. The fitness operator for the grammar is based upon some measure of how well it performed in parsing some group of sentences from the target language. In a tree representation of a grammar, a terminal symbol of a production rule corresponds to a leaf node of the tree. Its parent nodes corresponds to a non-terminal symbol (e.g. a noun phrase or a verb phrase) in the rule set. Ultimately, the root node might correspond to a sentence non-terminal. === Grammatical inference by greedy algorithms === Like all greedy algorithms, greedy grammar inference algorithms make, in iterative manner, decisions that seem to be the best at that stage. The decisions made usually deal with things like the creation of new rules, the removal of existing rules, the choice of a rule to be applied or the merging of some existing rules. Because there are several ways to define 'the stage' and 'the best', there are also several greedy grammar inference algorithms. These context-free grammar generating algorithms make the decision after every read symbol: Lempel-Ziv-Welch algorithm creates a context-free grammar in a deterministic way such that it is necessary to store only the start rule of the generated grammar. Sequitur and its modifications. These context-free grammar generating algorithms first read the whole given symbol-sequence and then start to make decisions: Byte pair encoding and its optimizations. === Distributional learning === A more recent approach is based on distributional learning. Algorithms using these approaches have been applied to learning context-free grammars and mildly context-sensitive languages and have been proven to be correct and efficient for large subclasses of these grammars. === Learning of pattern languages === Angluin defines a pattern to be "a string of constant symbols from Σ and variable symbols from a disjoint set". The language of such a pattern is the set of all its nonempty ground instances i.e. all strings resulting from consistent replacement of its variable symbols by nonempty strings of constant symbols. A pattern is called descriptive for a finite input set of strings if its language is minimal (with respect to set inclusion) among all pattern languages subsuming the input set. Angluin gives a polynomial algorithm to compute, for a given input string set, all descriptive patterns in one variable x. To this end, she builds an automaton representing all possibly relevant patterns; using sophisticated arguments about word lengths, which rely on x being the only variable, the state count can be drastically reduced. Erlebach et al. give a more efficient version of Angluin's pattern learning algorithm, as well as a parallelized version. Arimura et al. show that a language class obtained from limited unions of patterns can be learned in polynomial time. === Pattern theory === Pattern theory, formulated by Ulf Grenander, is a mathematical formalism to describe knowledge of the world as patterns. It differs from other approaches to artificial intelligence in that it does not begin by prescribing algorithms and machinery to recognize and classify patterns; rather, it prescribes a vocabulary to articulate and recast the pattern concepts in precise language. In addition to the new algebraic vocabulary, its statistical approach was novel in its aim to: Identify the hidden variables of a data set using real world data rather than artificial stimuli, which was commonplace at the time. Formulate prior distributions for hidden variables and models for the observed variables that form the vertices of a Gibbs-like graph. Study the randomness and variability of these graphs. Create the basic classes of stochastic models applied by listing the deformations of the patterns. Synthesize (sample) from the models, not just analyze signals with it. Broad in its mathematical coverage, pattern theory spans algebra and statistics, as well as local topological and global entropic properties. == Applications == The principle of grammar induction has been applied to other aspects of natural language processing, and has been applied (among many other problems) to semantic parsing, natural language understanding, example-based translation, language acquisition, grammar-based compre

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  • Crossover (evolutionary algorithm)

    Crossover (evolutionary algorithm)

    Crossover in evolutionary algorithms and evolutionary computation, also called recombination, is a genetic operator used to combine the genetic information of two parents to generate new offspring. It is one way to stochastically generate new solutions from an existing population, and is analogous to the crossover that happens during sexual reproduction in biology. New solutions can also be generated by cloning an existing solution, which is analogous to asexual reproduction. Newly generated solutions may be mutated before being added to the population. The aim of recombination is to transfer good characteristics from two different parents to one child. Different algorithms in evolutionary computation may use different data structures to store genetic information, and each genetic representation can be recombined with different crossover operators. Typical data structures that can be recombined with crossover are bit arrays, vectors of real numbers, or trees. The list of operators presented below is by no means complete and serves mainly as an exemplary illustration of this dyadic genetic operator type. More operators and more details can be found in the literature. == Crossover for binary arrays == Traditional genetic algorithms store genetic information in a chromosome represented by a bit array. Crossover methods for bit arrays are popular and an illustrative example of genetic recombination. === One-point crossover === A point on both parents' chromosomes is picked randomly, and designated a 'crossover point'. Bits to the right of that point are swapped between the two parent chromosomes. This results in two offspring, each carrying some genetic information from both parents. === Two-point and k-point crossover === In two-point crossover, two crossover points are picked randomly from the parent chromosomes. The bits in between the two points are swapped between the parent organisms. Two-point crossover is equivalent to performing two single-point crossovers with different crossover points. This strategy can be generalized to k-point crossover for any positive integer k, picking k crossover points. === Uniform crossover === In uniform crossover, typically, each bit is chosen from either parent with equal probability. Other mixing ratios are sometimes used, resulting in offspring which inherit more genetic information from one parent than the other. In a uniform crossover, we don’t divide the chromosome into segments, rather we treat each gene separately. In this, we essentially flip a coin for each chromosome to decide whether or not it will be included in the off-spring. == Crossover for integer or real-valued genomes == For the crossover operators presented above and for most other crossover operators for bit strings, it holds that they can also be applied accordingly to integer or real-valued genomes whose genes each consist of an integer or real-valued number. Instead of individual bits, integer or real-valued numbers are then simply copied into the child genome. The offspring lie on the remaining corners of the hyperbody spanned by the two parents P 1 = ( 1.5 , 6 , 8 ) {\displaystyle P_{1}=(1.5,6,8)} and P 2 = ( 7 , 2 , 1 ) {\displaystyle P_{2}=(7,2,1)} , as exemplified in the accompanying image for the three-dimensional case. === Discrete recombination === If the rules of the uniform crossover for bit strings are applied during the generation of the offspring, this is also called discrete recombination. === Intermediate recombination === In this recombination operator, the allele values of the child genome a i {\displaystyle a_{i}} are generated by mixing the alleles of the two parent genomes a i , P 1 {\displaystyle a_{i,P_{1}}} and a i , P 2 {\displaystyle a_{i,P_{2}}} : α i = α i , P 1 ⋅ β i + α i , P 2 ⋅ ( 1 − β i ) w i t h β i ∈ [ − d , 1 + d ] {\displaystyle \alpha _{i}=\alpha _{i,P_{1}}\cdot \beta _{i}+\alpha _{i,P_{2}}\cdot \left(1-\beta _{i}\right)\quad {\mathsf {with}}\quad \beta _{i}\in \left[-d,1+d\right]} randomly equally distributed per gene i {\displaystyle i} The choice of the interval [ − d , 1 + d ] {\displaystyle [-d,1+d]} causes that besides the interior of the hyperbody spanned by the allele values of the parent genes additionally a certain environment for the range of values of the offspring is in question. A value of 0.25 {\displaystyle 0.25} is recommended for d {\displaystyle d} to counteract the tendency to reduce the allele values that otherwise exists at d = 0 {\displaystyle d=0} . The adjacent figure shows for the two-dimensional case the range of possible new alleles of the two exemplary parents P 1 = ( 3 , 6 ) {\displaystyle P_{1}=(3,6)} and P 2 = ( 9 , 2 ) {\displaystyle P_{2}=(9,2)} in intermediate recombination. The offspring of discrete recombination C 1 {\displaystyle C_{1}} and C 2 {\displaystyle C_{2}} are also plotted. Intermediate recombination satisfies the arithmetic calculation of the allele values of the child genome required by virtual alphabet theory. Discrete and intermediate recombination are used as a standard in the evolution strategy. == Crossover for permutations == For combinatorial tasks, permutations are usually used that are specifically designed for genomes that are themselves permutations of a set. The underlying set is usually a subset of N {\displaystyle \mathbb {N} } or N 0 {\displaystyle \mathbb {N} _{0}} . If 1- or n-point or uniform crossover for integer genomes is used for such genomes, a child genome may contain some values twice and others may be missing. This can be remedied by genetic repair, e.g. by replacing the redundant genes in positional fidelity for missing ones from the other child genome. In order to avoid the generation of invalid offspring, special crossover operators for permutations have been developed which fulfill the basic requirements of such operators for permutations, namely that all elements of the initial permutation are also present in the new one and only the order is changed. It can be distinguished between combinatorial tasks, where all sequences are admissible, and those where there are constraints in the form of inadmissible partial sequences. A well-known representative of the first task type is the traveling salesman problem (TSP), where the goal is to visit a set of cities exactly once on the shortest tour. An example of the constrained task type is the scheduling of multiple workflows. Workflows involve sequence constraints on some of the individual work steps. For example, a thread cannot be cut until the corresponding hole has been drilled in a workpiece. Such problems are also called order-based permutations. In the following, two crossover operators are presented as examples, the partially mapped crossover (PMX) motivated by the TSP and the order crossover (OX1) designed for order-based permutations. A second offspring can be produced in each case by exchanging the parent chromosomes. === Partially mapped crossover (PMX) === The PMX operator was designed as a recombination operator for TSP like Problems. The explanation of the procedure is illustrated by an example: === Order crossover (OX1) === The order crossover goes back to Davis in its original form and is presented here in a slightly generalized version with more than two crossover points. It transfers information about the relative order from the second parent to the offspring. First, the number and position of the crossover points are determined randomly. The resulting gene sequences are then processed as described below: Among other things, order crossover is well suited for scheduling multiple workflows, when used in conjunction with 1- and n-point crossover. === Further crossover operators for permutations === Over time, a large number of crossover operators for permutations have been proposed, so the following list is only a small selection. For more information, the reader is referred to the literature. cycle crossover (CX) order-based crossover (OX2) position-based crossover (POS) edge recombination voting recombination (VR) alternating-positions crossover (AP) maximal preservative crossover (MPX) merge crossover (MX) sequential constructive crossover operator (SCX) The usual approach to solving TSP-like problems by genetic or, more generally, evolutionary algorithms, presented earlier, is either to repair illegal descendants or to adjust the operators appropriately so that illegal offspring do not arise in the first place. Alternatively, Riazi suggests the use of a double chromosome representation, which avoids illegal offspring.

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  • Mutation (evolutionary algorithm)

    Mutation (evolutionary algorithm)

    Mutation is a genetic operator used to maintain genetic diversity of the chromosomes of a population of an evolutionary algorithm (EA), including genetic algorithms in particular. It is analogous to biological mutation. The classic example of a mutation operator of a binary coded genetic algorithm (GA) involves a probability that an arbitrary bit in a genetic sequence will be flipped from its original state. A common method of implementing the mutation operator involves generating a random variable for each bit in a sequence. This random variable tells whether or not a particular bit will be flipped. This mutation procedure, based on the biological point mutation, is called single point mutation. Other types of mutation operators are commonly used for representations other than binary, such as floating-point encodings or representations for combinatorial problems. The purpose of mutation in EAs is to introduce diversity into the sampled population. Mutation operators are used in an attempt to avoid local minima by preventing the population of chromosomes from becoming too similar to each other, thus slowing or even stopping convergence to the global optimum. This reasoning also leads most EAs to avoid only taking the fittest of the population in generating the next generation, but rather selecting a random (or semi-random) set with a weighting toward those that are fitter. The following requirements apply to all mutation operators used in an EA: every point in the search space must be reachable by one or more mutations. there must be no preference for parts or directions in the search space (no drift). small mutations should be more probable than large ones. For different genome types, different mutation types are suitable. Some mutations are Gaussian, Uniform, Zigzag, Scramble, Insertion, Inversion, Swap, and so on. An overview and more operators than those presented below can be found in the introductory book by Eiben and Smith or in. == Bit string mutation == The mutation of bit strings ensue through bit flips at random positions. Example: The probability of a mutation of a bit is 1 l {\displaystyle {\frac {1}{l}}} , where l {\displaystyle l} is the length of the binary vector. Thus, a mutation rate of 1 {\displaystyle 1} per mutation and individual selected for mutation is reached. == Mutation of real numbers == Many EAs, such as the evolution strategy or the real-coded genetic algorithms, work with real numbers instead of bit strings. This is due to the good experiences that have been made with this type of coding. The value of a real-valued gene can either be changed or redetermined. A mutation that implements the latter should only ever be used in conjunction with the value-changing mutations and then only with comparatively low probability, as it can lead to large changes. In practical applications, the respective value range of the decision variables to be changed of the optimisation problem to be solved is usually limited. Accordingly, the values of the associated genes are each restricted to an interval [ x min , x max ] {\displaystyle [x_{\min },x_{\max }]} . Mutations may or may not take these restrictions into account. In the latter case, suitable post-treatment is then required as described below. === Mutation without consideration of restrictions === A real number x {\displaystyle x} can be mutated using normal distribution N ( 0 , σ ) {\displaystyle {\mathcal {N}}(0,\sigma )} by adding the generated random value to the old value of the gene, resulting in the mutated value x ′ {\displaystyle x'} : x ′ = x + N ( 0 , σ ) {\displaystyle x'=x+{\mathcal {N}}(0,\sigma )} In the case of genes with a restricted range of values, it is a good idea to choose the step size of the mutation σ {\displaystyle \sigma } so that it reasonably fits the range [ x min , x max ] {\displaystyle [x_{\min },x_{\max }]} of the gene to be changed, e.g.: σ = x max − x min 6 {\displaystyle \sigma ={\frac {x_{\text{max}}-x_{\text{min}}}{6}}} The step size can also be adjusted to the smaller permissible change range depending on the current value. In any case, however, it is likely that the new value x ′ {\displaystyle x'} of the gene will be outside the permissible range of values. Such a case must be considered a lethal mutation, since the obvious repair by using the respective violated limit as the new value of the gene would lead to a drift. This is because the limit value would then be selected with the entire probability of the values beyond the limit of the value range. The evolution strategy works with real numbers and mutation based on normal distribution. The step sizes are part of the chromosome and are subject to evolution together with the actual decision variables. === Mutation with consideration of restrictions === One possible form of changing the value of a gene while taking its value range [ x min , x max ] {\displaystyle [x_{\min },x_{\max }]} into account is the mutation relative parameter change of the evolutionary algorithm GLEAM (General Learning Evolutionary Algorithm and Method), in which, as with the mutation presented earlier, small changes are more likely than large ones. First, an equally distributed decision is made as to whether the current value x {\displaystyle x} should be increased or decreased and then the corresponding total change interval is determined. Without loss of generality, an increase is assumed for the explanation and the total change interval is then [ x , x max ] {\displaystyle [x,x_{\max }]} . It is divided into k {\displaystyle k} sub-areas of equal size with the width δ {\displaystyle \delta } , from which k {\displaystyle k} sub-change intervals of different size are formed: i {\displaystyle i} -th sub-change interval: [ x , x + δ ⋅ i ] {\displaystyle [x,x+\delta \cdot i]} with δ = ( x max − x ) k {\displaystyle \delta ={\frac {(x_{\text{max}}-x)}{k}}} and i = 1 , … , k {\displaystyle i=1,\dots ,k} Subsequently, one of the k {\displaystyle k} sub-change intervals is selected in equal distribution and a random number, also equally distributed, is drawn from it as the new value x ′ {\displaystyle x'} of the gene. The resulting summed probabilities of the sub-change intervals result in the probability distribution of the k {\displaystyle k} sub-areas shown in the adjacent figure for the exemplary case of k = 10 {\displaystyle k=10} . This is not a normal distribution as before, but this distribution also clearly favours small changes over larger ones. This mutation for larger values of k {\displaystyle k} , such as 10, is less well suited for tasks where the optimum lies on one of the value range boundaries. This can be remedied by significantly reducing k {\displaystyle k} when a gene value approaches its limits very closely. === Common properties === For both mutation operators for real-valued numbers, the probability of an increase and decrease is independent of the current value and is 50% in each case. In addition, small changes are considerably more likely than large ones. For mixed-integer optimization problems, rounding is usually used. == Mutation of permutations == Mutations of permutations are specially designed for genomes that are themselves permutations of a set. These are often used to solve combinatorial tasks. In the two mutations presented, parts of the genome are rotated or inverted. === Rotation to the right === The presentation of the procedure is illustrated by an example on the right: === Inversion === The presentation of the procedure is illustrated by an example on the right: === Variants with preference for smaller changes === The requirement raised at the beginning for mutations, according to which small changes should be more probable than large ones, is only inadequately fulfilled by the two permutation mutations presented, since the lengths of the partial lists and the number of shift positions are determined in an equally distributed manner. However, the longer the partial list and the shift, the greater the change in gene order. This can be remedied by the following modifications. The end index j {\displaystyle j} of the partial lists is determined as the distance d {\displaystyle d} to the start index i {\displaystyle i} : j = ( i + d ) mod | P 0 | {\displaystyle j=(i+d){\bmod {\left|P_{0}\right|}}} where d {\displaystyle d} is determined randomly according to one of the two procedures for the mutation of real numbers from the interval [ 0 , | P 0 | − 1 ] {\displaystyle \left[0,\left|P_{0}\right|-1\right]} and rounded. For the rotation, k {\displaystyle k} is determined similarly to the distance d {\displaystyle d} , but the value 0 {\displaystyle 0} is forbidden. For the inversion, note that i ≠ j {\displaystyle i\neq j} must hold, so for d {\displaystyle d} the value 0 {\displaystyle 0} must be excluded.

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  • Self-organizing map

    Self-organizing map

    A self-organizing map (SOM) or self-organizing feature map (SOFM) is an unsupervised machine learning technique used to produce a low-dimensional (typically two-dimensional) representation of a higher-dimensional data set while preserving the topological structure of the data. For example, a data set with p {\displaystyle p} variables measured in n {\displaystyle n} observations could be represented as clusters of observations with similar values for the variables. These clusters then could be visualized as a two-dimensional "map" such that observations in proximal clusters have more similar values than observations in distal clusters. This can make high-dimensional data easier to visualize and analyze. A SOM is a type of artificial neural network but is trained using competitive learning rather than the error-correction learning (e.g., backpropagation with gradient descent) used by other artificial neural networks. The SOM was introduced by the Finnish professor Teuvo Kohonen in the 1980s and therefore is sometimes called a Kohonen map or Kohonen network. The Kohonen map or network is a computationally convenient abstraction building on biological models of neural systems from the 1970s and morphogenesis models dating back to Alan Turing in the 1950s. SOMs create internal representations reminiscent of the cortical homunculus, a distorted representation of the human body, based on a neurological "map" of the areas and proportions of the human brain dedicated to processing sensory functions, for different parts of the body. == Overview == Self-organizing maps, like most artificial neural networks, operate in two modes: training and mapping. First, training uses an input data set (the "input space") to generate a lower-dimensional representation of the input data (the "map space"). Second, mapping classifies additional input data using the generated map. The goal of training is to represent an input space with p dimensions as a map space with n dimensions, where p > n. Specifically, an input space with p variables is said to have p dimensions. A map space consists of components called "nodes" or "neurons", which are arranged as a hexagonal or rectangular grid with two dimensions. The number of nodes and their arrangement are specified beforehand based on the larger goals of the analysis and exploration of the data. Each node in the map space is associated with a "weight" vector, which is the position of the node in the input space. While nodes in the map space stay fixed, training consists in moving weight vectors toward the input data (reducing a distance metric such as Euclidean distance) without spoiling the topology induced from the map space. After training, the map can be used to classify additional observations for the input space by finding the node with the closest weight vector (smallest distance metric) to the input space vector. == Learning algorithm == The goal of learning in the self-organizing map is to cause different parts of the network to respond similarly to certain input patterns. This is partly motivated by how visual, auditory or other sensory information is handled in separate parts of the cerebral cortex in the human brain. The weights of the neurons are initialized either to small random values or sampled evenly from the subspace spanned by the two largest principal component eigenvectors. With the latter alternative, learning is much faster because the initial weights already give a good approximation of SOM weights. The network must be fed a large number of example vectors that represent, as close as possible, the kinds of vectors expected during mapping. The examples are usually administered several times as iterations. The training utilizes competitive learning. When a training example is fed to the network, its Euclidean distance to all weight vectors is computed. The neuron whose weight vector is most similar to the input is called the best matching unit (BMU). The weights of the BMU and neurons close to it in the SOM grid are adjusted towards the input vector. The magnitude of the change decreases with time and with the grid-distance from the BMU. The update formula for a neuron v with weight vector Wv(s) is W v ( s + 1 ) = W v ( s ) + θ ( u , v , s ) ⋅ α ( s ) ⋅ ( D ( t ) − W v ( s ) ) {\displaystyle W_{v}(s+1)=W_{v}(s)+\theta (u,v,s)\cdot \alpha (s)\cdot (D(t)-W_{v}(s))} , where s is the step index, t is an index into the training sample, u is the index of the BMU for the input vector D(t), α(s) is a monotonically decreasing learning coefficient; θ(u, v, s) is the neighborhood function which gives the distance between the neuron u and the neuron v in step s. Depending on the implementations, t can scan the training data set systematically (t is 0, 1, 2...T-1, then repeat, T being the training sample's size), be randomly drawn from the data set (bootstrap sampling), or implement some other sampling method (such as jackknifing). The neighborhood function θ(u, v, s) (also called function of lateral interaction) depends on the grid-distance between the BMU (neuron u) and neuron v. In the simplest form, it is 1 for all neurons close enough to BMU and 0 for others, but the Gaussian and Mexican-hat functions are common choices, too. Regardless of the functional form, the neighborhood function shrinks with time. At the beginning when the neighborhood is broad, the self-organizing takes place on the global scale. When the neighborhood has shrunk to just a couple of neurons, the weights are converging to local estimates. In some implementations, the learning coefficient α and the neighborhood function θ decrease steadily with increasing s, in others (in particular those where t scans the training data set) they decrease in step-wise fashion, once every T steps. This process is repeated for each input vector for a (usually large) number of cycles λ. The network winds up associating output nodes with groups or patterns in the input data set. If these patterns can be named, the names can be attached to the associated nodes in the trained net. During mapping, there will be one single winning neuron: the neuron whose weight vector lies closest to the input vector. This can be simply determined by calculating the Euclidean distance between input vector and weight vector. While representing input data as vectors has been emphasized in this article, any kind of object which can be represented digitally, which has an appropriate distance measure associated with it, and in which the necessary operations for training are possible can be used to construct a self-organizing map. This includes matrices, continuous functions or even other self-organizing maps. === Algorithm === Randomize the node weight vectors in a map For s = 0 , 1 , 2 , . . . , λ {\displaystyle s=0,1,2,...,\lambda } Randomly pick an input vector D ( t ) {\displaystyle {D}(t)} Find the node in the map closest to the input vector. This node is the best matching unit (BMU). Denote it by u {\displaystyle u} For each node v {\displaystyle v} , update its vector by pulling it closer to the input vector: W v ( s + 1 ) = W v ( s ) + θ ( u , v , s ) ⋅ α ( s ) ⋅ ( D ( t ) − W v ( s ) ) {\displaystyle W_{v}(s+1)=W_{v}(s)+\theta (u,v,s)\cdot \alpha (s)\cdot (D(t)-W_{v}(s))} The variable names mean the following, with vectors in bold, s {\displaystyle s} is the current iteration λ {\displaystyle \lambda } is the iteration limit t {\displaystyle t} is the index of the target input data vector in the input data set D {\displaystyle \mathbf {D} } D ( t ) {\displaystyle {D}(t)} is a target input data vector v {\displaystyle v} is the index of the node in the map W v {\displaystyle \mathbf {W} _{v}} is the current weight vector of node v {\displaystyle v} u {\displaystyle u} is the index of the best matching unit (BMU) in the map θ ( u , v , s ) {\displaystyle \theta (u,v,s)} is the neighbourhood function, α ( s ) {\displaystyle \alpha (s)} is the learning rate schedule. The key design choices are the shape of the SOM, the neighbourhood function, and the learning rate schedule. The idea of the neighborhood function is to make it such that the BMU is updated the most, its immediate neighbors are updated a little less, and so on. The idea of the learning rate schedule is to make it so that the map updates are large at the start, and gradually stop updating. For example, if we want to learn a SOM using a square grid, we can index it using ( i , j ) {\displaystyle (i,j)} where both i , j ∈ 1 : N {\displaystyle i,j\in 1:N} . The neighborhood function can make it so that the BMU updates in full, the nearest neighbors update in half, and their neighbors update in half again, etc. θ ( ( i , j ) , ( i ′ , j ′ ) , s ) = 1 2 | i − i ′ | + | j − j ′ | = { 1 if i = i ′ , j = j ′ 1 / 2 if | i − i ′ | + | j − j ′ | = 1 1 / 4 if | i − i ′ | + | j − j ′ | = 2 ⋯ ⋯ {\displaystyle \theta ((i,j),(i',j'),s)={\frac {1}{2^{|i-i'|+|j-j'|}}}={\begin{cases}1&{\text{if }}i=i',j=j'\\1/2&{\text{if

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  • VideoPoet

    VideoPoet

    VideoPoet is a large language model developed by Google Research in 2023 for video making. It can be asked to animate still images. The model accepts text, images, and videos as inputs, with a program to add feature for any input to any format generated content. VideoPoet was publicly announced on December 19, 2023. It uses an autoregressive language model.

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  • Extremal Ensemble Learning

    Extremal Ensemble Learning

    Extremal Ensemble Learning (EEL) is a machine learning algorithmic paradigm for graph partitioning. EEL creates an ensemble of partitions and then uses information contained in the ensemble to find new and improved partitions. The ensemble evolves and learns how to form improved partitions through extremal updating procedure. The final solution is found by achieving consensus among its member partitions about what the optimal partition is. == Reduced-Network Extremal Ensemble Learning (RenEEL) == A particular implementation of the EEL paradigm is the Reduced-Network Extremal Ensemble Learning (RenEEL) scheme for partitioning a graph. RenEEL uses consensus across many partitions in an ensemble to create a reduced network that can be efficiently analyzed to find more accurate partitions. These better quality partitions are subsequently used to update the ensemble. An algorithm that utilizes the RenEEL scheme is currently the best algorithm for finding the graph partition with maximum modularity, which is an NP-hard problem.

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  • Sigmoid function

    Sigmoid function

    A sigmoid function is any mathematical function whose graph has a characteristic S-shaped or sigmoid curve. A common example of a sigmoid function is the logistic function. Other sigmoid functions are given in the Examples section. In some fields, most notably in the context of artificial neural networks, the term "sigmoid function" is used as a synonym for "logistic function". Special cases of sigmoid functions include the Gompertz curve (used in modeling systems that saturate at large values of x) and the ogee curve (used in the spillway of some dams). Sigmoid functions have domain of all real numbers, with return (response) value commonly monotonically increasing but could be decreasing. Sigmoid functions most often show a return value (y axis) in the range 0 to 1. Another commonly used range is from −1 to 1. There is also the Heaviside step function, which instantaneously transitions between 0 and 1. A wide variety of sigmoid functions including the logistic and hyperbolic tangent functions have been used as the activation function of artificial neurons. Sigmoid curves are also common in statistics as cumulative distribution functions (which go from 0 to 1), such as the integrals of the logistic density, the normal density, and Student's t probability density functions. The logistic sigmoid function is invertible, and its inverse is the logit function. == Theory == In mathematics, a unitary sigmoid function is a bounded sigmoid-type function normalized to the unit range, typically with lower and upper asymptotes at 0 and 1. The theory proposed by Grebenc distinguishes three kinds of unitary sigmoid functions according to their asymptotic behavior and the presence or absence of oscillation near the asymptotes. A general form of a unitary sigmoid function is y = A S ( f ( x ) ) + B , {\displaystyle y=A\,S(f(x))+B,} where S {\displaystyle S} is an increasing sigmoid function, f ( x ) {\displaystyle f(x)} is a transformation of the independent variable, and A {\displaystyle A} and B {\displaystyle B} are constants controlling scaling and translation. === Classification === ==== 1st kind ==== A unitary sigmoid function of the first kind is a bounded increasing function that approaches its lower and upper asymptotes monotonically, without oscillation. This class includes many of the standard sigmoid functions used in statistics, biomathematics, and engineering, such as the logistic function and related generalizations. ==== 2nd kind ==== A unitary sigmoid function of the second kind is a bounded increasing function that oscillates near the upper asymptote while preserving an overall sigmoid transition. ==== 3rd kind ==== A unitary sigmoid function of the third kind is a bounded increasing function that oscillates near both the lower and upper asymptotes. These functions retain the global shape of a sigmoid curve but exhibit oscillatory behavior in the vicinity of both limiting states. === Taxonomy === The tables below show the taxonomy of unitary sigmoid functions of all three kinds. Table 1. Taxonomy matrix with examples of sigmoid functions of the 1st kind Table 2. Taxonomy matrix with examples of sigmoid functions of the 2nd kind on the unbounded interval Table 3. Taxonomy matrix with examples of sigmoid functions of the 3rd kind === Construction methods === The same theory presents a list of 30 methods for constructing sigmoid functions.. These include algebraic transformations, integration and convolution methods, constructions from bell-shaped functions, solutions of ordinary and partial differential equations, recursive schemes, stochastic differential equations, feedback systems, and chaotic systems. M0: Construction method for sigmoid functions not evident or intuitive M1: Inverse of singularity functions M2: Sigmoid functions of embedded positive functions M3: Rising a sigmoid function to the power M4: Exponentiating a sigmoid function M5: Symmetric sigmoid functions derived from asymmetric ones M6: Sigmoid functions of the reciprocal independent variable M7: Embedding a sigmoid function into other function M8: Sum of sigmoid functions M9: Multiplication of sigmoid functions M10: Integral of the product of an increasing and a decreasing function M11: Derivation from lambda (bell-shaped) functions M12: Integration of lambda (bell-shaped) function M13: Integration of the sum of lambda (bell-shaped) functions M14: Integration of the product of two lambda (bell-shaped) functions M15: Integration of the difference of two shifted sigmoid functions M16: Integration of the product of two shifted sigmoid functions M17: Convolution of sigmoid functions M18: Integration of the product of lambda and sigmoid function M19: Solutions of ordinary differential equations M20: Solutions of partial differential equation (PDE) M21: Solutions of functional differential equation (FDE) M22: Sum of a sigmoid function and some derivatives M23: Combination of sigmoid functions, its derivative and integral M24: Filtering sigmoid functions M25: Special cases of Gauss hypergeometric functions M26: Feedback closed-loop systems M27: Recursive functions M28: Recursive time-delayed feed-forward loops M29: Solutions of stochastic differential equation M30: Chaotic sigmoid functions Consult reference for more details. == Definition == A sigmoid function is a bounded, differentiable, real function that is defined for all real input values and has a positive derivative at each point. == Properties == In general, a sigmoid function is monotonic, and has a first derivative which is bell shaped. Conversely, the integral of any continuous, non-negative, bell-shaped function (with one local maximum and no local minimum, unless degenerate) will be sigmoidal. Thus the cumulative distribution functions for many common probability distributions are sigmoidal. One such example is the error function, which is related to the cumulative distribution function of a normal distribution; another is the arctan function, which is related to the cumulative distribution function of a Cauchy distribution. A sigmoid function is constrained by a pair of horizontal asymptotes as x → ± ∞ {\displaystyle x\rightarrow \pm \infty } . A sigmoid function is convex for values less than a particular point, and it is concave for values greater than that point: in many of the examples here, that point is 0. == Examples == Logistic function f ( x ) = 1 1 + e − x {\displaystyle f(x)={\frac {1}{1+e^{-x}}}} Hyperbolic tangent (shifted and scaled version of the logistic function, above) f ( x ) = tanh ⁡ x = e x − e − x e x + e − x {\displaystyle f(x)=\tanh x={\frac {e^{x}-e^{-x}}{e^{x}+e^{-x}}}} Arctangent function f ( x ) = arctan ⁡ x {\displaystyle f(x)=\arctan x} Gudermannian function f ( x ) = gd ⁡ ( x ) = ∫ 0 x d t cosh ⁡ t = 2 arctan ⁡ ( tanh ⁡ ( x 2 ) ) {\displaystyle f(x)=\operatorname {gd} (x)=\int _{0}^{x}{\frac {dt}{\cosh t}}=2\arctan \left(\tanh \left({\frac {x}{2}}\right)\right)} Error function f ( x ) = erf ⁡ ( x ) = 2 π ∫ 0 x e − t 2 d t {\displaystyle f(x)=\operatorname {erf} (x)={\frac {2}{\sqrt {\pi }}}\int _{0}^{x}e^{-t^{2}}\,dt} Generalised logistic function f ( x ) = ( 1 + e − x ) − α , α > 0 {\displaystyle f(x)=\left(1+e^{-x}\right)^{-\alpha },\quad \alpha >0} Smoothstep function f ( x ) = { ( ∫ 0 1 ( 1 − u 2 ) N d u ) − 1 ∫ 0 x ( 1 − u 2 ) N d u , | x | ≤ 1 sgn ⁡ ( x ) | x | ≥ 1 N ∈ Z ≥ 1 {\displaystyle f(x)={\begin{cases}{\displaystyle \left(\int _{0}^{1}\left(1-u^{2}\right)^{N}du\right)^{-1}\int _{0}^{x}\left(1-u^{2}\right)^{N}\ du},&|x|\leq 1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\quad N\in \mathbb {Z} \geq 1} Some algebraic functions, for example f ( x ) = x 1 + x 2 {\displaystyle f(x)={\frac {x}{\sqrt {1+x^{2}}}}} and in a more general form f ( x ) = x ( 1 + | x | k ) 1 / k {\displaystyle f(x)={\frac {x}{\left(1+|x|^{k}\right)^{1/k}}}} Up to shifts and scaling, many sigmoids are special cases of f ( x ) = φ ( φ ( x , β ) , α ) , {\displaystyle f(x)=\varphi (\varphi (x,\beta ),\alpha ),} where φ ( x , λ ) = { ( 1 − λ x ) 1 / λ λ ≠ 0 e − x λ = 0 {\displaystyle \varphi (x,\lambda )={\begin{cases}(1-\lambda x)^{1/\lambda }&\lambda \neq 0\\e^{-x}&\lambda =0\\\end{cases}}} is the inverse of the negative Box–Cox transformation, and α < 1 {\displaystyle \alpha <1} and β < 1 {\displaystyle \beta <1} are shape parameters. Smooth transition function normalized to (−1,1): f ( x ) = { 2 1 + e − 2 m x 1 − x 2 − 1 , | x | < 1 sgn ⁡ ( x ) | x | ≥ 1 = { tanh ⁡ ( m x 1 − x 2 ) , | x | < 1 sgn ⁡ ( x ) | x | ≥ 1 {\displaystyle {\begin{aligned}f(x)&={\begin{cases}{\displaystyle {\frac {2}{1+e^{-2m{\frac {x}{1-x^{2}}}}}}-1},&|x|<1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\\&={\begin{cases}{\displaystyle \tanh \left(m{\frac {x}{1-x^{2}}}\right)},&|x|<1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\end{aligned}}} using the hyperbolic tangent mentioned above. Here, m {\displaystyle m} is a free parameter encoding the slope at x = 0 {\displaystyle x=0} , which must be great

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