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  • Onshape

    Onshape

    Onshape is a computer-aided design (CAD) software system, delivered over the Internet via a software as a service (SaaS) model. It makes extensive use of cloud computing, with compute-intensive processing and rendering performed on Internet-based servers, and users are able to interact with the system via a web browser or the iOS and Android apps. As a SaaS system, Onshape upgrades are released directly to the web interface, and the software does not require maintenance by the user. Onshape allows teams to collaborate on a single shared design, the same way multiple writers can work together editing a shared document via cloud services. It is primarily focused on mechanical CAD (MCAD) and is used for product and machinery design across many industries, including consumer electronics, mechanical machinery, medical devices, 3D printing, machine parts, and industrial equipment. As of 2025, Onshape is popularly used as a CAD suite for the FIRST Robotics Competition (FRC) alongside the MKCad application available in the Onshape App Store. == Company history == Onshape was developed by a company with the same name. Founded in 2012, Onshape was based in Cambridge, Massachusetts (USA), with offices in Singapore and Pune, India. Its leadership team includes several engineers and executives who originated from SolidWorks, a popular 3D CAD program that runs on Microsoft Windows. Onshape’s co-founders include two former SolidWorks CEOs, Jon Hirschtick and John McEleney. In November 2012, former SolidWorks CEOs Jon Hirschtick and John McEleney led six co-founders launching Belmont Technology, a placeholder name that was later changed to Onshape. The company’s first round of funding was $9 million from North Bridge Venture Partners and Commonwealth Capital. In March 2015, Onshape released the public beta version of its cloud CAD software, after pre-production testing with more than a thousand CAD professionals in 52 countries. Included in the beta launch was Onshape for iPhone. In August 2015, the company released its Onshape for Android app. In December 2015, Onshape launched its full commercial release. The company also launched the Onshape App Store, offering CAM, simulation, rendering and other cloud-based engineering tools. The Onshape App Store was launched with 24 developer partners. In April 2016, Onshape introduced its Education Plan, with a free version of Onshape Professional geared for college students and educators. In May 2016, Onshape released FeatureScript, a new open source (MIT licensed) programming language for creating and customizing CAD features. In October 2019, Onshape agreed to be acquired by PTC. The acquisition closed in November 2019 for $470 million. In February 2024, Onshape released iOS support for the Apple Vision Pro, allowing for real world applications of CAD models and prototypes. In January 2025, Onshape released the CAM studio, allowing users to generate G-code for up to 5-axis Simultaneous milling. == Funding == Onshape was a venture-backed company with investments from firms including Andreessen Horowitz, Commonwealth Capital Ventures, New Enterprise Associates (NEA) and North Bridge Venture Partners. Total venture funding amounted to $169 million. == Supported file formats == === Modelling === ==== Importing ==== As of May 2025, Onshape supported importing (opening) the following common CAD file formats: Parasolid X_T (Preferred) STEP (ISO 10303) ISO JT (ISO 14306) ACIS IGES CATIA v4, v5, v6 Autodesk Inventor Part (.IPT) Assembly (.IAM) Presentation (.IPN) Drawing (.IDW) Pro/ENGINEER, Creo Rhinoceros 3D: .3dm .STL .OBJ SolidWorks file formats Siemens NX file formats Drawings (.DXF/.DWG) ==== Exporting ==== Onshape supports exporting to the following formats: STEP (ISO 10303) Parasolid XT ACIS IGES SolidWorks file formats .STL Rhinoceros 3D: .3dm Collada XML-spec based textual file === Drawing === Ordinary engineering or technical drawing can be exported as .PDF file. === Other Formats === In addition to CAD file formats, Onshape supports importing some Non-CAD file formats for viewing and referencing. === Assembly === Assemblies can be imported and exported to: STEP (ISO 10303) Parasolid XT ACIS Pro/ENGINEER, Creo ISO JT Rhinoceros 3D: .3dm Siemens NX file formats SolidWorks Pack and Go zip file File formats that assemblies can be only-exported to, are: IGES .STL Collada XML-spec based textual file

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  • Loss function

    Loss function

    In mathematical optimization and decision theory, a loss function or cost function (sometimes also called an error function) is a function that maps an event or values of one or more variables onto a real number intuitively representing some "cost" associated with the event. An optimization problem seeks to minimize a loss function. An objective function is either a loss function or its opposite (in specific domains, variously called a reward function, a profit function, a utility function, a fitness function, etc.), in which case it is to be maximized. The loss function could include terms from several levels of the hierarchy. In statistics, typically a loss function is used for parameter estimation, and the event in question is some function of the difference between estimated and true values for an instance of data. The concept, as old as Laplace, was reintroduced in statistics by Abraham Wald in the middle of the 20th century. In the context of economics, for example, this is usually economic cost or regret. In classification, it is the penalty for an incorrect classification of an example. In actuarial science, it is used in an insurance context to model benefits paid over premiums, particularly since the works of Harald Cramér in the 1920s. In optimal control, the loss is the penalty for failing to achieve a desired value. In financial risk management, the function is mapped to a monetary loss. == Examples == === Regret === Leonard J. Savage argued that using non-Bayesian methods such as minimax, the loss function should be based on the idea of regret, i.e., the loss associated with a decision should be the difference between the consequences of the best decision that could have been made under circumstances will be known and the decision that was in fact taken before they were known. === Quadratic loss function === The use of a quadratic loss function is common, for example when using least squares techniques. It is often more mathematically tractable than other loss functions because of the properties of variances, as well as being symmetric: an error above the target causes the same loss as the same magnitude of error below the target. If the target is t {\displaystyle t} , then a quadratic loss function is λ ( x ) = C ( t − x ) 2 {\displaystyle \lambda (x)=C(t-x)^{2}\;} for some constant C {\displaystyle C} ; the value of the constant makes no difference to a decision, and can be ignored by setting it equal to 1. This is also known as the squared error loss (SEL). Many common statistics, including t-tests, regression models, design of experiments, and much else, use least squares methods applied using linear regression theory, which is based on the quadratic loss function. The quadratic loss function is also used in linear-quadratic optimal control problems. In these problems, even in the absence of uncertainty, it may not be possible to achieve the desired values of all target variables. Often loss is expressed as a quadratic form in the deviations of the variables of interest from their desired values; this approach is tractable because it results in linear first-order conditions. In the context of stochastic control, the expected value of the quadratic form is used. The quadratic loss assigns more importance to outliers than to the true data due to its square nature, so alternatives like the Huber, log-cosh and SMAE losses are used when the data has many large outliers. === 0-1 loss function === In statistics and decision theory, a frequently used loss function is the 0-1 loss function L ( y ^ , y ) = { 0 if y = y ^ 1 if y ≠ y ^ {\displaystyle L({\hat {y}},y)={\begin{cases}0&{\text{if }}y={\hat {y}}\\1&{\text{if }}y\neq {\hat {y}}\end{cases}}} In information theory, this loss function is known as Hamming distortion. == Constructing loss and objective functions == In many applications, objective functions, including loss functions as a particular case, are determined by the problem formulation. In other situations, the decision maker’s preference must be elicited and represented by a scalar-valued function (called also utility function) in a form suitable for optimization — the problem that Ragnar Frisch has highlighted in his Nobel Prize lecture. The existing methods for constructing objective functions are collected in the proceedings of two dedicated conferences. In particular, Andranik Tangian showed that the most usable objective functions — quadratic and additive — are determined by a few indifference points. He used this property in the models for constructing these objective functions from either ordinal or cardinal data that were elicited through computer-assisted interviews with decision makers. Among other things, he constructed objective functions to optimally distribute budgets for 16 Westfalian universities and the European subsidies for equalizing unemployment rates among 271 German regions. == Expected loss == In some contexts, the value of the loss function itself is a random quantity because it depends on the outcome of a random variable X {\displaystyle X} . === Statistics === Both frequentist and Bayesian statistical theory involve making a decision based on the expected value of the loss function; however, this quantity is defined differently under the two paradigms. ==== Frequentist expected loss ==== We first define the expected loss in the frequentist context. It is obtained by taking the expected value with respect to the probability distribution, P θ {\displaystyle P_{\theta }} , of the observed data, X {\displaystyle X} . This is also referred to as the risk function of the decision rule δ {\displaystyle \delta } and the parameter θ {\displaystyle \theta } . Here the decision rule depends on the outcome of X {\displaystyle X} . The risk function is given by: R ( θ , δ ) = E θ ⁡ L ( θ , δ ( X ) ) = ∫ X L ( θ , δ ( x ) ) d P θ ( x ) . {\displaystyle R(\theta ,\delta )=\operatorname {E} _{\theta }L{\big (}\theta ,\delta (X){\big )}=\int _{X}L{\big (}\theta ,\delta (x){\big )}\,\mathrm {d} P_{\theta }(x).} Here, θ {\displaystyle \theta } is a fixed but possibly unknown state of nature, X {\displaystyle X} is a vector of observations stochastically drawn from a population, E θ {\displaystyle \operatorname {E} _{\theta }} is the expectation over all population values of X {\displaystyle X} , d P θ {\displaystyle \mathrm {d} P_{\theta }} is a probability measure over the event space of X {\displaystyle X} (parametrized by θ {\displaystyle \theta } ) and the integral is evaluated over the entire support of X {\displaystyle X} . ==== Bayes Risk ==== In a Bayesian approach, the expectation is calculated using the prior distribution π ∗ {\displaystyle \pi ^{}} of the parameter θ {\displaystyle \theta } : ρ ( π ∗ , a ) = ∫ Θ ∫ X L ( θ , a ( x ) ) d P ( x | θ ) d π ∗ ( θ ) = ∫ X ∫ Θ L ( θ , a ( x ) ) d π ∗ ( θ | x ) d M ( x ) {\displaystyle \rho (\pi ^{},a)=\int _{\Theta }\int _{\mathbf {X}}L(\theta ,a({\mathbf {x}}))\,\mathrm {d} P({\mathbf {x}}\vert \theta )\,\mathrm {d} \pi ^{}(\theta )=\int _{\mathbf {X}}\int _{\Theta }L(\theta ,a({\mathbf {x}}))\,\mathrm {d} \pi ^{}(\theta \vert {\mathbf {x}})\,\mathrm {d} M({\mathbf {x}})} where M ( x ) {\displaystyle M(\mathbf {x} )} is known as the predictive likelihood wherein θ {\displaystyle \theta } has been "integrated out," π ∗ ( θ | x ) {\displaystyle \pi ^{}(\theta |\mathbf {x} )} is the posterior distribution, and the order of integration has been changed. One then should choose the action a ∗ {\displaystyle a^{}} which minimises this expected loss, which is referred to as Bayes Risk. In the latter equation, the integrand inside d x {\displaystyle \mathrm {d} x} is known as the Posterior Risk, and minimising it with respect to decision a {\displaystyle a} also minimizes the overall Bayes Risk. This optimal decision, a ∗ {\displaystyle a^{}} is known as the Bayes (decision) Rule - it minimises the average loss over all possible states of nature θ {\displaystyle \theta } , over all possible (probability-weighted) data outcomes. One advantage of the Bayesian approach is to that one need only choose the optimal action under the actual observed data to obtain a uniformly optimal one, whereas choosing the actual frequentist optimal decision rule as a function of all possible observations, is a much more difficult problem. Of equal importance though, the Bayes Rule reflects consideration of loss outcomes under different states of nature, θ {\displaystyle \theta } . ==== Examples in statistics ==== For a scalar parameter θ {\displaystyle \theta } , a decision function whose output θ ^ {\displaystyle {\hat {\theta }}} is an estimate of θ {\displaystyle \theta } , and a quadratic loss function (squared error loss) L ( θ , θ ^ ) = ( θ − θ ^ ) 2 , {\displaystyle L(\theta ,{\hat {\theta }})=(\theta -{\hat {\theta }})^{2},} the risk function becomes the mean squared error of the estimate, R ( θ , θ ^ ) = E θ ⁡ [ ( θ − θ ^ ) 2 ] . {\displaystyle R(\theta ,{\hat {\thet

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  • Genetic representation

    Genetic representation

    In computer programming, genetic representation is a way of presenting solutions/individuals in evolutionary computation methods. The term encompasses both the concrete data structures and data types used to realize the genetic material of the candidate solutions in the form of a genome, and the relationships between search space and problem space. In the simplest case, the search space corresponds to the problem space (direct representation). The choice of problem representation is tied to the choice of genetic operators, both of which have a decisive effect on the efficiency of the optimization. Genetic representation can encode appearance, behavior, physical qualities of individuals. Difference in genetic representations is one of the major criteria drawing a line between known classes of evolutionary computation. Terminology is often analogous with natural genetics. The block of computer memory that represents one candidate solution is called an individual. The data in that block is called a chromosome. Each chromosome consists of genes. The possible values of a particular gene are called alleles. A programmer may represent all the individuals of a population using binary encoding, permutational encoding, encoding by tree, or any one of several other representations. == Representations in some popular evolutionary algorithms == Genetic algorithms (GAs) are typically linear representations; these are often, but not always, binary. Holland's original description of GA used arrays of bits. Arrays of other types and structures can be used in essentially the same way. The main property that makes these genetic representations convenient is that their parts are easily aligned due to their fixed size. This facilitates simple crossover operation. Depending on the application, variable-length representations have also been successfully used and tested in evolutionary algorithms (EA) in general and genetic algorithms in particular, although the implementation of crossover is more complex in this case. Evolution strategy uses linear real-valued representations, e.g., an array of real values. It uses mostly gaussian mutation and blending/averaging crossover. Genetic programming (GP) pioneered tree-like representations and developed genetic operators suitable for such representations. Tree-like representations are used in GP to represent and evolve functional programs with desired properties. Human-based genetic algorithm (HBGA) offers a way to avoid solving hard representation problems by outsourcing all genetic operators to outside agents, in this case, humans. The algorithm has no need for knowledge of a particular fixed genetic representation as long as there are enough external agents capable of handling those representations, allowing for free-form and evolving genetic representations. === Common genetic representations === binary array integer or real-valued array binary tree natural language parse tree directed graph == Distinction between search space and problem space == Analogous to biology, EAs distinguish between problem space (corresponds to phenotype) and search space (corresponds to genotype). The problem space contains concrete solutions to the problem being addressed, while the search space contains the encoded solutions. The mapping from search space to problem space is called genotype-phenotype mapping. The genetic operators are applied to elements of the search space, and for evaluation, elements of the search space are mapped to elements of the problem space via genotype-phenotype mapping. == Relationships between search space and problem space == The importance of an appropriate choice of search space for the success of an EA application was recognized early on. The following requirements can be placed on a suitable search space and thus on a suitable genotype-phenotype mapping: === Completeness === All possible admissible solutions must be contained in the search space. === Redundancy === When more possible genotypes exist than phenotypes, the genetic representation of the EA is called redundant. In nature, this is termed a degenerate genetic code. In the case of a redundant representation, neutral mutations are possible. These are mutations that change the genotype but do not affect the phenotype. Thus, depending on the use of the genetic operators, there may be phenotypically unchanged offspring, which can lead to unnecessary fitness determinations, among other things. Since the evaluation in real-world applications usually accounts for the lion's share of the computation time, it can slow down the optimization process. In addition, this can cause the population to have higher genotypic diversity than phenotypic diversity, which can also hinder evolutionary progress. In biology, the Neutral Theory of Molecular Evolution states that this effect plays a dominant role in natural evolution. This has motivated researchers in the EA community to examine whether neutral mutations can improve EA functioning by giving populations that have converged to a local optimum a way to escape that local optimum through genetic drift. This is discussed controversially and there are no conclusive results on neutrality in EAs. On the other hand, there are other proven measures to handle premature convergence. === Locality === The locality of a genetic representation corresponds to the degree to which distances in the search space are preserved in the problem space after genotype-phenotype mapping. That is, a representation has a high locality exactly when neighbors in the search space are also neighbors in the problem space. In order for successful schemata not to be destroyed by genotype-phenotype mapping after a minor mutation, the locality of a representation must be high. === Scaling === In genotype-phenotype mapping, the elements of the genotype can be scaled (weighted) differently. The simplest case is uniform scaling: all elements of the genotype are equally weighted in the phenotype. A common scaling is exponential. If integers are binary coded, the individual digits of the resulting binary number have exponentially different weights in representing the phenotype. Example: The number 90 is written in binary (i.e., in base two) as 1011010. If now one of the front digits is changed in the binary notation, this has a significantly greater effect on the coded number than any changes at the rear digits (the selection pressure has an exponentially greater effect on the front digits). For this reason, exponential scaling has the effect of randomly fixing the "posterior" locations in the genotype before the population gets close enough to the optimum to adjust for these subtleties. == Hybridization and repair in genotype-phenotype mapping == When mapping the genotype to the phenotype being evaluated, domain-specific knowledge can be used to improve the phenotype and/or ensure that constraints are met. This is a commonly used method to improve EA performance in terms of runtime and solution quality. It is illustrated below by two of the three examples. == Examples == === Example of a direct representation === An obvious and commonly used encoding for the traveling salesman problem and related tasks is to number the cities to be visited consecutively and store them as integers in the chromosome. The genetic operators must be suitably adapted so that they only change the order of the cities (genes) and do not cause deletions or duplications. Thus, the gene order corresponds to the city order and there is a simple one-to-one mapping. === Example of a complex genotype-phenotype mapping === In a scheduling task with heterogeneous and partially alternative resources to be assigned to a set of subtasks, the genome must contain all necessary information for the individual scheduling operations or it must be possible to derive them from it. In addition to the order of the subtasks to be executed, this includes information about the resource selection. A phenotype then consists of a list of subtasks with their start times and assigned resources. In order to be able to create this, as many allocation matrices must be created as resources can be allocated to one subtask at most. In the simplest case this is one resource, e.g., one machine, which can perform the subtask. An allocation matrix is a two-dimensional matrix, with one dimension being the available time units and the other being the resources to be allocated. Empty matrix cells indicate availability, while an entry indicates the number of the assigned subtask. The creation of allocation matrices ensures firstly that there are no inadmissible multiple allocations. Secondly, the start times of the subtasks can be read from it as well as the assigned resources. A common constraint when scheduling resources to subtasks is that a resource can only be allocated once per time unit and that the reservation must be for a contiguous period of time. To achieve this in a timely manner, which is a c

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  • Cartesian genetic programming

    Cartesian genetic programming

    Cartesian genetic programming is a form of genetic programming that uses a graph representation to encode computer programs. It grew from a method of evolving digital circuits developed by Julian F. Miller and Peter Thomson in 1997. The term ‘Cartesian genetic programming’ first appeared in 1999 and was proposed as a general form of genetic programming in 2000. It is called ‘Cartesian’ because it represents a program using a two-dimensional grid of nodes. Miller's keynote explains how CGP works. He edited a book entitled Cartesian Genetic Programming, published in 2011 by Springer. The open source project dCGP implements a differentiable version of CGP developed at the European Space Agency by Dario Izzo, Francesco Biscani and Alessio Mereta able to approach symbolic regression tasks, to find solution to differential equations, find prime integrals of dynamical systems, represent variable topology artificial neural networks and more.

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  • Customer support

    Customer support

    Customer support is a range of services to assist customers in making cost effective and correct use of a product. It includes assistance in planning, installation, training, troubleshooting, maintenance, upgrading, and disposal of a product. Regarding technology products such as mobile phones, televisions, computers, software products or other electronic or mechanical goods, it is termed technical support. It aims to ensure users can effectively operate the product and resolve any issues that may arise throughout its lifecycle. Support is delivered through various channels, including telephone, email, live chat, self-service knowledge bases, and social media. Research indicates that most customers attempt to resolve issues through self-service before contacting a representative. For products sold across multiple regions, support may be provided in several languages, as consumers tend to prefer assistance in their native language. Requirements for customer contact centres are defined in international standards such as ISO 18295.

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  • Andrej Mrvar

    Andrej Mrvar

    Andrej Mrvar is a Slovenian computer scientist and a professor at the University of Ljubljana's Faculty of Social Sciences. He is known for his work in network analysis, graph drawing, decision making, virtual reality, timing and data processing of sports competitions. == Education and career == He is well known for his work on Pajek, a free software for analysis and visualization of large networks. Mrvar began work on Pajek in 1996 with Vladimir Batagelj. His book Exploratory Social Network Analysis with Pajek, coauthored with Wouter de Nooy and Vladimir Batagelj, is his most cited work. It was published by Cambridge University Press in three editions (first 2005, second 2011, and third 2018). The book was translated into Japanese (2009) and Chinese (first edition 2012, second 2014). With Anuška Ferligoj, he was a founding co-editor-in-chief of the Metodološki zvezki - Advances in Methodology and Statistics journal. == Awards and honors == Vidmar Award (Faculty of Electrical and Computer Engineering, University of Ljubljana): 1988, 1990 First prizes for contributions (with Vladimir Batagelj) to Graph Drawing Contests in years: 1995, 1996, 1997, 1998, 1999, 2000 and 2005 / Graph Drawing Hall of Fame. Award of University of Ljubljana for contributions in education and research (Svečana listina Univerze v Ljubljani za pomembne dosežke na področju vzgojnoizobraževalnega in znanstvenoraziskovalega dela): 2001 The INSNA's William D. Richards Software award for work on Pajek (with Vladimir Batagelj): 2013 Award of Faculty of Social Sciences, University of Ljubljana for scientific excellence (Priznanje za znanstveno odličnost): 2013 == Selected publications == Wouter de Nooy, Andrej Mrvar, Vladimir Batagelj, Mark Granovetter (Series Editor), Exploratory Social Network Analysis with Pajek (Structural Analysis in the Social Sciences), Cambridge University Press (First Edition: 2005, Second Edition: 2011, Third Edition: 2018 ). Japanese Translation (2010). Chinese Translation (First Edition: 2012, Second Edition: 2014) Andrej Mrvar and Vladimir Batagelj, Analysis and visualization of large networks with program package Pajek. Complex Adaptive Systems Modeling, 4:6. SpringerOpen, 2016 Vladimir Batagelj and Andrej Mrvar, Some Analyses of Erdős Collaboration Graph, Social Networks, 22, 173–186, 2000 Vladimir Batagelj and Andrej Mrvar, A Subquadratic Triad Census Algorithm for Large Sparse Networks with Small Maximum Degree. Social Networks, 23, 237–243, 2001 Patrick Doreian and Andrej Mrvar, A Partitioning Approach to Structural Balance, Social Networks, 18, 149–168, 1996 Patrick Doreian and Andrej Mrvar, Partitioning Signed Social Networks, Social Networks, 31, 1–11, 2009 Andrej Mrvar and Patrick Doreian, Partitioning Signed Two-Mode Networks, Journal of Mathematical Sociology, 33, 196–221, 2009 Patrick Doreian and Andrej Mrvar, The international reach of the Koch brothers network. In: Antonyuk, A. and Basov, N. (Eds.): Networks in the Global World V. NetGloW 2020. Lecture Notes in Networks and Systems, 181, 225–235. Springer, 2021 Patrick Doreian and Andrej Mrvar, Delineating Changes in the Fundamental Structure of Signed Networks, Frontiers in Physics, 294, 1–11, 2021 Patrick Doreian and Andrej Mrvar, Hubs and Authorities in the Koch Brothers Network. Social Networks, Social Networks, 64, 148–157, 2021 Patrick Doreian and Andrej Mrvar, Public issues, policy proposals, social movements, and the interests of the Koch Brothers network of allies, Quality and Quantity, 56, 305–322, 2022 Douglas R. White, Vladimir Batagelj, Andrej Mrvar, Analyzing Large Kinship and Marriage Networks with Pgraph and Pajek. Social Science Computer Review, 17, 245–274, 1999 Ion Georgiou, Ronald Concer, Andrej Mrvar, A Systemic Approach to Sociometric Group Research: Advancing The Work of Leslie Day Zeleny, 1939–1947, Social Networks, 63, 174–200, 2020

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  • L-1 Identity Solutions

    L-1 Identity Solutions

    L-1 Identity Solutions, Inc. was an American biometric technology company headquartered in Stamford, Connecticut, specializing in identity management products and services including facial recognition systems, fingerprint readers, and secure credentialing solutions for governments and commercial enterprises. The company's shares traded on the New York Stock Exchange under the ticker symbol "ID." == History == L-1 Identity Solutions was formed on August 29, 2006, from a merger of Viisage Technology, Inc. and Identix Incorporated. Prior to the Safran acquisition, L-1 divested its Intelligence Services Group (ISG) comprising SpecTal LLC, Advanced Concepts Inc., and McClendon LLC to BAE Systems, Inc. for approximately $297 million. The transaction, initially announced in September 2010, closed on February 15, 2011, with more than 1,000 ISG employees joining BAE Systems' Intelligence & Security sector. It specializes in selling face recognition systems, electronic passports, such as Fly Clear, and other biometric technology to governments such as the United States and Saudi Arabia. It also licenses technology to other companies internationally, including China. On July 26, 2011, Safran (NYSE Euronext Paris: SAF) acquired L-1 Identity Solutions, Inc. for a total cash amount of USD 1.09 billion. L-1 was part of Morpho's MorphoTrust department which rebranded to Idemia in 2017. Bioscrypt is a biometrics research, development and manufacturing company purchased by L-1 Identity Solutions. It provides fingerprint IP readers for physical access control systems, Facial recognition system readers for contactless access control authentication and OEM fingerprint modules for embedded applications. According to IMS Research, Bioscrypt has been the world market leader in biometric access control for enterprises (since 2006) with a worldwide market share of over 13%. In 2011, Bioscrypt was sold to Safran Morpho.

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  • Apache Giraph

    Apache Giraph

    Apache Giraph is an Apache project to perform graph processing on big data. Giraph utilizes Apache Hadoop's MapReduce implementation to process graphs. Facebook used Giraph with some performance improvements to analyze one trillion edges using 200 machines in 4 minutes. Giraph is based on a paper published by Google about its own graph processing system called Pregel. It can be compared to other Big Graph processing libraries such as Cassovary. As of September 2023, it is no longer actively developed.

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  • Color normalization

    Color normalization

    Color normalization is a topic in computer vision concerned with artificial color vision and object recognition. In general, the distribution of color values in an image depends on the illumination, which may vary depending on lighting conditions, cameras, and other factors. Color normalization allows for object recognition techniques based on color to compensate for these variations. == Main concepts == === Color constancy === Color constancy is a feature of the human internal model of perception, which provides humans with the ability to assign a relatively constant color to objects even under different illumination conditions. This is helpful for object recognition as well as identification of light sources in an environment. For example, humans see an object approximately as the same color when the sun is bright or when the sun is dim. === Applications === Color normalization has been used for object recognition on color images in the field of robotics, bioinformatics and general artificial intelligence, when it is important to remove all intensity values from the image while preserving color values. One example is in case of a scene shot by a surveillance camera over the day, where it is important to remove shadows or lighting changes on same color pixels and recognize the people that passed. Another example is automated screening tools used for the detection of diabetic retinopathy as well as molecular diagnosis of cancer states, where it is important to include color information during classification. == Known issues == The main issue about certain applications of color normalization is that the result looks unnatural or too distant from the original colors. In cases where there is a subtle variation between important aspects, this can be problematic. More specifically, the side effect can be that pixels become divergent and not reflect the actual color value of the image. A way of combating this issue is to use color normalization in combination with thresholding to correctly and consistently segment a colored image. == Transformations and algorithms == There is a vast array of different transformations and algorithms for achieving color normalization and a limited list is presented here. The performance of an algorithm is dependent on the task and one algorithm which performs better than another in one task might perform worse in another (no free lunch theorem). Additionally, the choice of the algorithm depends on the preferences of the user for the end-result, e.g. they may want a more natural-looking color image. === Grey world === The grey world normalization makes the assumption that changes in the lighting spectrum can be modelled by three constant factors applied to the red, green and blue channels of color. More specifically, a change in illuminated color can be modelled as a scaling α, β and γ in the R, G and B color channels and as such the grey world algorithm is invariant to illumination color variations. Therefore, a constancy solution can be achieved by dividing each color channel by its average value as shown in the following formula: ( α R , β G , γ B ) → ( α R α n ∑ i R , β G β n ∑ i G , γ B γ n ∑ i B ) {\displaystyle \left(\alpha R,\beta G,\gamma B\right)\rightarrow \left({\frac {\alpha R}{{\frac {\alpha }{n}}\sum _{i}R}},{\frac {\beta G}{{\frac {\beta }{n}}\sum _{i}G}},{\frac {\gamma B}{{\frac {\gamma }{n}}\sum _{i}B}}\right)} As mentioned above, grey world color normalization is invariant to illuminated color variations α, β and γ, however it has one important problem: it does not account for all variations of illumination intensity and it is not dynamic; when new objects appear in the scene it fails. To solve this problem there are several variants of the grey world algorithm. Additionally there is an iterative variation of the grey world normalization, however it was not found to perform significantly better. === Histogram equalization === Histogram equalization is a non-linear transform which maintains pixel rank and is capable of normalizing for any monotonically increasing color transform function. It is considered to be a more powerful normalization transformation than the grey world method. The results of histogram equalization tend to have an exaggerated blue channel and look unnatural, due to the fact that in most images the distribution of the pixel values is usually more similar to a Gaussian distribution, rather than uniform. === Histogram specification === Histogram specification transforms the red, green and blue histograms to match the shapes of three specific histograms, rather than simply equalizing them. It refers to a class of image transforms which aims to obtain images of which the histograms have a desired shape. As specified, firstly it is necessary to convert the image so that it has a particular histogram. Assume an image x. The following formula is the equalization transform of this image: y = f ( x ) = ∫ 0 x p x ( u ) d u {\displaystyle y=f(x)=\int \limits _{0}^{x}p_{x}(u)du} Then assume wanted image z. The equalization transform of this image is: y ′ = g ( z ) = ∫ 0 z p z ( u ) d u {\displaystyle y'=g(z)=\int \limits _{0}^{z}p_{z}(u)du} Of course p z ( u ) {\displaystyle p_{z}(u)} is the histogram of the output image. The formula to find the inverse of the above transform is: z = g − 1 ( y ′ ) {\displaystyle z=g^{-1}(y')} Therefore, since images y and y' have the same equalized histogram they are actually the same image, meaning y = y' and the transform from the given image x to the wanted image z is: z = g − 1 ( y ′ ) = g − 1 ( y ) = g − 1 ( f ( x ) ) {\displaystyle z=g^{-1}(y')=g^{-1}(y)=g^{-1}(f(x))} Histogram specification has the advantage of producing more realistic looking images, as it does not exaggerate the blue channel like histogram equalization. === Comprehensive Color Normalization === The comprehensive color normalization is shown to increase localization and object classification results in combination with color indexing. It is an iterative algorithm which works in two stages. The first stage is to use the red, green and blue color space with the intensity normalized, to normalize each pixel. The second stage is to normalize each color channel separately, so that the sum of the color components is equal to one third of the number of pixels. The iterations continue until convergence, meaning no additional changes. Formally: Normalize the color image f ( t ) = [ f i j ( t ) ] i = 1... N , j = 1... M {\displaystyle f^{(t)}=[f_{ij}^{(t)}]_{i=1...N,j=1...M}} which consists of color vectors f i j ( t ) = ( r i j ( t ) , g i j ( t ) , b i j ( t ) ) T . {\displaystyle f_{ij}^{(t)}=(r_{ij}^{(t)},g_{ij}^{(t)},b_{ij}^{(t)})^{T}.} For the first step explained above, compute: S i j := r i j ( t ) + g i j ( t ) + b i j ( t ) {\displaystyle S_{ij}:=r_{ij}^{(t)}+g_{ij}^{(t)}+b_{ij}^{(t)}} which leads to r i j ( t + 1 ) = r i j ( t ) S i j , g i j ( t + 1 ) = g i j ( t ) S i j {\displaystyle r_{ij}^{(t+1)}={\frac {r_{ij}^{(t)}}{S_{ij}}},g_{ij}^{(t+1)}={\frac {g_{ij}^{(t)}}{S_{ij}}}} and b i j ( t + 1 ) = b i j ( t ) S i j . {\displaystyle b_{ij}^{(t+1)}={\frac {b_{ij}^{(t)}}{S_{ij}}}.} For the second step explained above, compute: r ′ = 3 N M ∑ i = 1 N ∑ j = 1 M r i j ( t + 1 ) {\displaystyle r'={\frac {3}{NM}}\sum _{i=1}^{N}\sum _{j=1}^{M}r_{ij}^{(t+1)}} and normalize r i j ( t + 2 ) = r i j ( t + 1 ) r ′ . {\displaystyle r_{ij}^{(t+2)}={\frac {r_{ij}^{(t+1)}}{r'}}.} Of course the same process is done for b' and g'. Then these two steps are repeated until the changes between iteration t and t+2 are less than some set threshold. Comprehensive color normalization, just like the histogram equalization method previously mentioned, produces results that may look less natural due to the reduction in the number of color values.

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  • Moral graph

    Moral graph

    In graph theory, a moral graph is used to find the equivalent undirected form of a directed acyclic graph. It is a key step of the junction tree algorithm, used in belief propagation on graphical models. The moralized counterpart of a directed acyclic graph is formed by adding edges between all pairs of non-adjacent nodes that have a common child, and then making all edges in the graph undirected. Equivalently, a moral graph of a directed acyclic graph G is an undirected graph in which each node of the original G is now connected to its Markov blanket. The name stems from the fact that, in a moral graph, two nodes that have a common child are required to be married by sharing an edge. Moralization may also be applied to mixed graphs, called in this context "chain graphs". In a chain graph, a connected component of the undirected subgraph is called a chain. Moralization adds an undirected edge between any two vertices that both have outgoing edges to the same chain, and then forgets the orientation of the directed edges of the graph. == Weakly recursively simplicial == A graph is weakly recursively simplicial if it has a simplicial vertex and the subgraph after removing a simplicial vertex and some edges (possibly none) between its neighbours is weakly recursively simplicial. A graph is moral if and only if it is weakly recursively simplicial. A chordal graph (a.k.a., recursive simplicial) is a special case of weakly recursively simplicial when no edge is removed during the elimination process. Therefore, a chordal graph is also moral. But a moral graph is not necessarily chordal. == Recognising moral graphs == Unlike chordal graphs that can be recognised in polynomial time, Verma & Pearl (1993) proved that deciding whether or not a graph is moral is NP-complete.

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  • Variational message passing

    Variational message passing

    Variational message passing (VMP) is an approximate inference technique for continuous- or discrete-valued Bayesian networks, with conjugate-exponential parents, developed by John Winn. VMP was developed as a means of generalizing the approximate variational methods used by such techniques as latent Dirichlet allocation, and works by updating an approximate distribution at each node through messages in the node's Markov blanket. == Likelihood lower bound == Given some set of hidden variables H {\displaystyle H} and observed variables V {\displaystyle V} , the goal of approximate inference is to maximize a lower-bound on the probability that a graphical model is in the configuration V {\displaystyle V} . Over some probability distribution Q {\displaystyle Q} (to be defined later), ln ⁡ P ( V ) = ∑ H Q ( H ) ln ⁡ P ( H , V ) P ( H | V ) = ∑ H Q ( H ) [ ln ⁡ P ( H , V ) Q ( H ) − ln ⁡ P ( H | V ) Q ( H ) ] {\displaystyle \ln P(V)=\sum _{H}Q(H)\ln {\frac {P(H,V)}{P(H|V)}}=\sum _{H}Q(H){\Bigg [}\ln {\frac {P(H,V)}{Q(H)}}-\ln {\frac {P(H|V)}{Q(H)}}{\Bigg ]}} . So, if we define our lower bound to be L ( Q ) = ∑ H Q ( H ) ln ⁡ P ( H , V ) Q ( H ) {\displaystyle L(Q)=\sum _{H}Q(H)\ln {\frac {P(H,V)}{Q(H)}}} , then the likelihood is simply this bound plus the relative entropy between P {\displaystyle P} and Q {\displaystyle Q} . Because the relative entropy is non-negative, the function L {\displaystyle L} defined above is indeed a lower bound of the log likelihood of our observation V {\displaystyle V} . The distribution Q {\displaystyle Q} will have a simpler character than that of P {\displaystyle P} because marginalizing over P {\displaystyle P} is intractable for all but the simplest of graphical models. In particular, VMP uses a factorized distribution Q ( H ) = ∏ i Q i ( H i ) , {\displaystyle Q(H)=\prod _{i}Q_{i}(H_{i}),} where H i {\displaystyle H_{i}} is a disjoint part of the graphical model. == Determining the update rule == The likelihood estimate needs to be as large as possible; because it's a lower bound, getting closer log ⁡ P {\displaystyle \log P} improves the approximation of the log likelihood. By substituting in the factorized version of Q {\displaystyle Q} , L ( Q ) {\displaystyle L(Q)} , parameterized over the hidden nodes H i {\displaystyle H_{i}} as above, is simply the negative relative entropy between Q j {\displaystyle Q_{j}} and Q j ∗ {\displaystyle Q_{j}^{}} plus other terms independent of Q j {\displaystyle Q_{j}} if Q j ∗ {\displaystyle Q_{j}^{}} is defined as Q j ∗ ( H j ) = 1 Z e E − j { ln ⁡ P ( H , V ) } {\displaystyle Q_{j}^{}(H_{j})={\frac {1}{Z}}e^{\mathbb {E} _{-j}\{\ln P(H,V)\}}} , where E − j { ln ⁡ P ( H , V ) } {\displaystyle \mathbb {E} _{-j}\{\ln P(H,V)\}} is the expectation over all distributions Q i {\displaystyle Q_{i}} except Q j {\displaystyle Q_{j}} . Thus, if we set Q j {\displaystyle Q_{j}} to be Q j ∗ {\displaystyle Q_{j}^{}} , the bound L {\displaystyle L} is maximized. == Messages in variational message passing == Parents send their children the expectation of their sufficient statistic while children send their parents their natural parameter, which also requires messages to be sent from the co-parents of the node. == Relationship to exponential families == Because all nodes in VMP come from exponential families and all parents of nodes are conjugate to their children nodes, the expectation of the sufficient statistic can be computed from the normalization factor. == VMP algorithm == The algorithm begins by computing the expected value of the sufficient statistics for that vector. Then, until the likelihood converges to a stable value (this is usually accomplished by setting a small threshold value and running the algorithm until it increases by less than that threshold value), do the following at each node: Get all messages from parents. Get all messages from children (this might require the children to get messages from the co-parents). Compute the expected value of the nodes sufficient statistics. == Constraints == Because every child must be conjugate to its parent, this has limited the types of distributions that can be used in the model. For example, the parents of a Gaussian distribution must be a Gaussian distribution (corresponding to the Mean) and a gamma distribution (corresponding to the precision, or one over σ {\displaystyle \sigma } in more common parameterizations). Discrete variables can have Dirichlet parents, and Poisson and exponential nodes must have gamma parents. More recently, VMP has been extended to handle models that violate this conditional conjugacy constraint. == Literature == John Winn; Christopher M. Bishop (2005). "Variational Message Passing" (PDF). Journal of Machine Learning Research. 6: 661–694. ISSN 1533-7928. Wikidata Q139488859. Beal, M.J. (2003). Variational Algorithms for Approximate Bayesian Inference (PDF) (PhD). Gatsby Computational Neuroscience Unit, University College London. Archived from the original (PDF) on 2005-04-28. Retrieved 2007-02-15.

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  • Universal approximation theorem

    Universal approximation theorem

    In the field of machine learning, the universal approximation theorems (UATs) state that neural networks with a certain structure can, in principle, approximate any continuous function to any desired degree of accuracy. These theorems provide a mathematical justification for using neural networks, assuring researchers that a sufficiently large or deep network can model the complex, non-linear relationships often found in real-world data. The best-known version of the theorem applies to feedforward networks with a single hidden layer. It states that if the layer's activation function is non-polynomial (which is true for common choices like the sigmoid function or ReLU), then the network can act as a "universal approximator." Universality is achieved by increasing the number of neurons in the hidden layer, making the network "wider." Other versions of the theorem show that universality can also be achieved by keeping the network's width fixed but increasing its number of layers, making it "deeper." These are existence theorems. They guarantee that a network with the right structure exists, but they do not provide a method for finding the network's parameters (training it), nor do they specify exactly how large the network must be for a given function. Finding a suitable network remains a practical challenge that is typically addressed with optimization algorithms like backpropagation. == Setup == Artificial neural networks are combinations of multiple simple mathematical functions that implement more complicated functions from (typically) real-valued vectors to real-valued vectors. The spaces of multivariate functions that can be implemented by a network are determined by the structure of the network, the set of simple functions, and its multiplicative parameters. A great deal of theoretical work has gone into characterizing these function spaces. Most universal approximation theorems are in one of two classes. The first quantifies the approximation capabilities of neural networks with an arbitrary number of artificial neurons ("arbitrary width" case) and the second focuses on the case with an arbitrary number of hidden layers, each containing a limited number of artificial neurons ("arbitrary depth" case). In addition to these two classes, there are also universal approximation theorems for neural networks with bounded number of hidden layers and a limited number of neurons in each layer ("bounded depth and bounded width" case). == History == === Arbitrary width === The first results concerned the arbitrary width case. Ken-ichi Funahashi (May 1989) showed that Rumelhart–Hinton–Williams type backpropagation networks possess universal approximation capability with a class of sigmoidal activation functions, extending the result to multi-output mappings as well. Kurt Hornik, Maxwell Stinchcombe, and Halbert White (July 1989) showed that multilayer feed-forward networks with as few as one hidden layer are universal approximators, provided that the activation function satisfies certain conditions. George Cybenko (December 1989) independently established a related result for sigmoid activation functions using functional-analytic methods. Hornik also showed in 1991 that it is not the specific choice of the activation function but rather the multilayer feed-forward architecture itself that gives neural networks the potential of being universal approximators. Moshe Leshno et al in 1993 and later Allan Pinkus in 1999 showed that the universal approximation property is equivalent to having a nonpolynomial activation function. === Arbitrary depth === The arbitrary depth case was also studied by a number of authors such as Gustaf Gripenberg in 2003, Dmitry Yarotsky, Zhou Lu et al in 2017, Boris Hanin and Mark Sellke in 2018 who focused on neural networks with ReLU activation function. In 2020, Patrick Kidger and Terry Lyons extended those results to neural networks with general activation functions such, e.g. tanh or GeLU. One special case of arbitrary depth is that each composition component comes from a finite set of mappings. In 2024, Cai constructed a finite set of mappings, named a vocabulary, such that any continuous function can be approximated by compositing a sequence from the vocabulary. This is similar to the concept of compositionality in linguistics, which is the idea that a finite vocabulary of basic elements can be combined via grammar to express an infinite range of meanings. === Bounded depth and bounded width === The bounded depth and bounded width case was first studied by Maiorov and Pinkus in 1999. They showed that there exists an analytic sigmoidal activation function such that two hidden layer neural networks with bounded number of units in hidden layers are universal approximators. In 2018, Guliyev and Ismailov constructed a smooth sigmoidal activation function providing universal approximation property for two hidden layer feedforward neural networks with fewer units in hidden layers. In 2018, they also constructed single hidden layer networks with bounded width that are still universal approximators for univariate functions. However, this does not apply for multivariable functions. In 2022, Shen et al. obtained precise quantitative information on the depth and width required to approximate a target function by deep and wide ReLU neural networks. === Quantitative bounds === The question of minimal possible width for universality was first studied in 2021, Park et al obtained the minimum width required for the universal approximation of Lp functions using feed-forward neural networks with ReLU as activation functions. Similar results that can be directly applied to residual neural networks were also obtained in the same year by Paulo Tabuada and Bahman Gharesifard using control-theoretic arguments. In 2023, Cai obtained the optimal minimum width bound for the universal approximation. For the arbitrary depth case, Leonie Papon and Anastasis Kratsios derived explicit depth estimates depending on the regularity of the target function and of the activation function. === Kolmogorov network === The Kolmogorov–Arnold representation theorem is similar in spirit. Indeed, certain neural network families can directly apply the Kolmogorov–Arnold theorem to yield a universal approximation theorem. Robert Hecht-Nielsen showed that a three-layer neural network can approximate any continuous multivariate function. This was extended to the discontinuous case by Vugar Ismailov. In 2024, Ziming Liu and co-authors showed a practical application. === Reservoir computing and quantum reservoir computing === In reservoir computing a sparse recurrent neural network with fixed weights equipped of fading memory and echo state property is followed by a trainable output layer. Its universality has been demonstrated separately for what concerns networks of rate neurons and spiking neurons, respectively. In 2024, the framework has been generalized and extended to quantum reservoirs where the reservoir is based on qubits defined over Hilbert spaces. === Variants === Variants include discontinuous activation functions, noncompact domains, certifiable networks, random neural networks, and alternative network architectures and topologies. The universal approximation property of width-bounded networks has been studied as a dual of classical universal approximation results on depth-bounded networks. For input dimension d x {\displaystyle d_{x}} and output dimension d y {\displaystyle d_{y}} the minimum width required for the universal approximation of the Lp functions is exactly m a x { d x + 1 , d y } {\displaystyle max\{d_{x}+1,d_{y}\}} (for a ReLU network). More generally this also holds if both ReLU and a threshold activation function are used. Universal function approximation on graphs (or rather on graph isomorphism classes) by popular graph convolutional neural networks (GCNs or GNNs) can be made as discriminative as the Weisfeiler–Leman graph isomorphism test. In 2020, a universal approximation theorem result was established by Brüel-Gabrielsson, showing that graph representation with certain injective properties is sufficient for universal function approximation on bounded graphs and restricted universal function approximation on unbounded graphs, with an accompanying O ( | V | ⋅ | E | ) {\displaystyle {\mathcal {O}}(\left|V\right|\cdot \left|E\right|)} -runtime method that performed at state of the art on a collection of benchmarks (where V {\displaystyle V} and E {\displaystyle E} are the sets of nodes and edges of the graph respectively). There are also a variety of results between non-Euclidean spaces and other commonly used architectures and, more generally, algorithmically generated sets of functions, such as the convolutional neural network (CNN) architecture, radial basis functions, or neural networks with specific properties. == Arbitrary-width case == A universal approximation theorem formally states that a family of neural network funct

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  • The 2028 Global Intelligence Crisis

    The 2028 Global Intelligence Crisis

    The 2028 Global Intelligence Crisis is a report authored by James van Geelen and Alap Shah and published by Citrini Research in February 2026, on the impact of artificial intelligence on humanity's future. Written in the form of a scenario analysis, it was viewed millions of times online and reportedly caused a fall in the stock market prices of major tech and financial firms. It also received criticism among others, for its allegedly flawed economic logic. The 'thought exercise', as the authors called it, painted a gloomy picture for the near future, where outputs keep growing while consumer's ability to spend collapses. "...driven by ai agents that don’t sleep, take sick days or require health insurance”, "outputs that are shown in national accounts increases, "but never circulates through the real economy"(which the report calls 'Ghost GDP'), the authors argued. In other words, the authors predict a scenario where the owners of the AI firms will accumulate a vast fortune but there will be scant demand from consumers as AI would cause massive unemployment. The authors caution the reader that what they make is a scenario and not a prediction. In the scenario they visualise, any service whose value proposition is “I will navigate complexity that you find tedious” is getting disrupted. The reports argues that the unique ability of human beings to analyse, decide, create, persuade, and coordinate was “the thing that could not be replicated at scale,” and call the historical scarcity of this precious entity 'friction'. When this friction becomes zero, a gamut of changes occur which then triggers a cascading of changes across the economy. ”Travel booking platforms are an early casualty; Financial advice. tax prep., and routine legal work follow suit. National unemployment rate go as high 10.2% and the S&P 500 goes for a massive 38% peak-to-trough crash. In contrast to the previous technological revolutions the high-earning professionals suffers more and get forced to take up roles in the gig economy. Labour supply becomes abundant and this cuts wages all across the economy. The dent in income for the employees then affects other sectors of the economy such as the residential mortgage market. The losses for the software companies triggers loan defaults and heralds peril for the private credit sector.

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  • GNU Octave

    GNU Octave

    GNU Octave is a scientific programming language for scientific computing and numerical computation. Among other things, Octave can be used to solve linear and nonlinear problems numerically and to perform other numerical experiments using a language that is mostly compatible with MATLAB. It may also be used as a batch-oriented language. As part of the GNU Project, it is free software under the terms of the GNU General Public License. == History == The project was conceived around 1988. At first it was intended to be a companion to a chemical reactor design course. Full development was started by John W. Eaton in 1992. The first alpha release dates back to 4 January 1993 and on 17 February 1994 version 1.0 was released. Version 9.2.0 was released on 7 June 2024. The program is named after Octave Levenspiel, a former professor of the principal author. Levenspiel was known for his ability to perform quick back-of-the-envelope calculations. == Development history == == Developments == In addition to use on desktops for personal scientific computing, Octave is used in academia and industry. For example, Octave was used on a massive parallel computer at Pittsburgh Supercomputing Center to find vulnerabilities related to guessing social security numbers. Acceleration with OpenCL or CUDA is also possible with use of GPUs. == Technical details == Octave is written in C++ using the C++ standard library. Octave uses an interpreter to execute the Octave scripting language. Octave is extensible using dynamically loadable modules. Octave interpreter has an OpenGL-based graphics engine to create plots, graphs and charts and to save or print them. Alternatively, gnuplot can be used for the same purpose. Octave includes a graphical user interface (GUI) in addition to the traditional command-line interface (CLI); see #User interfaces for details. == Octave, the language == The Octave language is an interpreted programming language. It is a structured programming language (similar to C) and supports many common C standard library functions, and also certain UNIX system calls and functions. However, it does not support passing arguments by reference although function arguments are copy-on-write to avoid unnecessary duplication. Octave programs consist of a list of function calls or a script. The syntax is matrix-based and provides various functions for matrix operations. It supports various data structures and allows object-oriented programming. Its syntax is very similar to MATLAB, and careful programming of a script will allow it to run on both Octave and MATLAB. Because Octave is made available under the GNU General Public License, it may be freely changed, copied and used. The program runs on Microsoft Windows and most Unix and Unix-like operating systems, including Linux, Android, and macOS. == Notable features == === Command and variable name completion === Typing a TAB character on the command line causes Octave to attempt to complete variable, function, and file names (similar to Bash's tab completion). Octave uses the text before the cursor as the initial portion of the name to complete. === Command history === When running interactively, Octave saves the commands typed in an internal buffer so that they can be recalled and edited. === Data structures === Octave includes a limited amount of support for organizing data in structures. In this example, we see a structure x with elements a, b, and c, (an integer, an array, and a string, respectively): === Short-circuit Boolean operators === Octave's && and || logical operators are evaluated in a short-circuit fashion (like the corresponding operators in the C language), in contrast to the element-by-element operators & and |. === Increment and decrement operators === Octave includes the C-like increment and decrement operators ++ and -- in both their prefix and postfix forms. Octave also does augmented assignment, e.g. x += 5. === Unwind-protect === Octave supports a limited form of exception handling modelled after the unwind_protect of Lisp. The general form of an unwind_protect block looks like this: As a general rule, GNU Octave recognizes as termination of a given block either the keyword end (which is compatible with the MATLAB language) or a more specific keyword endblock or, in some cases, end_block. As a consequence, an unwind_protect block can be terminated either with the keyword end_unwind_protect as in the example, or with the more portable keyword end. The cleanup part of the block is always executed. In case an exception is raised by the body part, cleanup is executed immediately before propagating the exception outside the block unwind_protect. GNU Octave also supports another form of exception handling (compatible with the MATLAB language): This latter form differs from an unwind_protect block in two ways. First, exception_handling is only executed when an exception is raised by body. Second, after the execution of exception_handling the exception is not propagated outside the block (unless a rethrow( lasterror ) statement is explicitly inserted within the exception_handling code). === Variable-length argument lists === Octave has a mechanism for handling functions that take an unspecified number of arguments without explicit upper limit. To specify a list of zero or more arguments, use the special argument varargin as the last (or only) argument in the list. varargin is a cell array containing all the input arguments. === Variable-length return lists === A function can be set up to return any number of values by using the special return value varargout. For example: === C++ integration === It is also possible to execute Octave code directly in a C++ program. For example, here is a code snippet for calling rand([10,1]): C and C++ code can be integrated into GNU Octave by creating oct files, or using the MATLAB compatible MEX files. == MATLAB compatibility == Octave has been built with MATLAB compatibility in mind, and shares many features with MATLAB: % Script: myscript.m a = 5; b = a 2 % Function: myfunc.m function result = myfunc(x) result = x^2 + 3; end Matrices as fundamental data type. Built-in support for complex numbers. Powerful built-in math functions and extensive function libraries. Extensibility in the form of user-defined functions. Octave treats incompatibility with MATLAB as a bug; therefore, it could be considered a software clone, which does not infringe software copyright as per Lotus v. Borland court case. MATLAB scripts from the MathWorks' FileExchange repository in principle are compatible with Octave. However, while they are often provided and uploaded by users under an Octave compatible and proper open source BSD license, the FileExchange Terms of use prohibit any usage beside MathWorks' proprietary MATLAB. === Syntax compatibility === There are a few purposeful, albeit minor, syntax additions Archived 2012-04-26 at the Wayback Machine: Comment lines can be prefixed with the # character as well as the % character; Various C-based operators ++, --, +=, =, /= are supported; Elements can be referenced without creating a new variable by cascaded indexing, e.g. [1:10](3); Strings can be defined with the double-quote " character as well as the single-quote ' character; When the variable type is single (a single-precision floating-point number), Octave calculates the "mean" in the single-domain (MATLAB in double-domain) which is faster but gives less accurate results; Blocks can also be terminated with more specific Control structure keywords, i.e., endif, endfor, endwhile, etc.; Functions can be defined within scripts and at the Octave prompt; Presence of a do-until loop (similar to do-while in C). === Function compatibility === Many, but not all, of the numerous MATLAB functions are available in GNU Octave, some of them accessible through packages in Octave Forge. The functions available as part of either core Octave or Forge packages are listed online Archived 2024-03-14 at the Wayback Machine. A list of unavailable functions is included in the Octave function __unimplemented.m__. Unimplemented functions are also listed under many Octave Forge packages in the Octave Wiki. When an unimplemented function is called the following error message is shown: == User interfaces == Octave comes with an official graphical user interface (GUI) and an integrated development environment (IDE) based on Qt. It has been available since Octave 3.8, and has become the default interface (over the command-line interface) with the release of Octave 4.0. It was well-received by an EDN contributor, who wrote "[Octave] now has a very workable GUI" in reviewing the then-new GUI in 2014. Several 3rd-party graphical front-ends have also been developed, like ToolboX for coding education. == GUI applications == With Octave code, the user can create GUI applications. See GUI Development (GNU Octave (version 7.1.0)). Below are some examples: Button, edit control, checkboxTextboxListbox wit

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  • Radial basis function network

    Radial basis function network

    In the field of mathematical modeling, a radial basis function network is an artificial neural network that uses radial basis functions as activation functions. The output of the network is a linear combination of radial basis functions of the inputs and neuron parameters. Radial basis function networks have many uses, including function approximation, time series prediction, classification, and system control. They were first formulated in a 1988 paper by Broomhead and Lowe, both researchers at the Royal Signals and Radar Establishment. == Network architecture == Radial basis function (RBF) networks typically have three layers: an input layer, a hidden layer with a non-linear RBF activation function and a linear output layer. The input can be modeled as a vector of real numbers x ∈ R n {\displaystyle \mathbf {x} \in \mathbb {R} ^{n}} . The output of the network is then a scalar function of the input vector, φ : R n → R {\displaystyle \varphi :\mathbb {R} ^{n}\to \mathbb {R} } , and is given by φ ( x ) = ∑ i = 1 N a i ρ ( | | x − c i | | ) {\displaystyle \varphi (\mathbf {x} )=\sum _{i=1}^{N}a_{i}\rho (||\mathbf {x} -\mathbf {c} _{i}||)} where N {\displaystyle N} is the number of neurons in the hidden layer, c i {\displaystyle \mathbf {c} _{i}} is the center vector for neuron i {\displaystyle i} , and a i {\displaystyle a_{i}} is the weight of neuron i {\displaystyle i} in the linear output neuron. Functions that depend only on the distance from a center vector are radially symmetric about that vector, hence the name radial basis function. In the basic form, all inputs are connected to each hidden neuron. The norm is typically taken to be the Euclidean distance (although the Mahalanobis distance appears to perform better with pattern recognition) and the radial basis function is commonly taken to be Gaussian ρ ( ‖ x − c i ‖ ) = exp ⁡ [ − β i ‖ x − c i ‖ 2 ] {\displaystyle \rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}=\exp \left[-\beta _{i}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert ^{2}\right]} . The Gaussian basis functions are local to the center vector in the sense that lim | | x | | → ∞ ρ ( ‖ x − c i ‖ ) = 0 {\displaystyle \lim _{||x||\to \infty }\rho (\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert )=0} i.e. changing parameters of one neuron has only a small effect for input values that are far away from the center of that neuron. Given certain mild conditions on the shape of the activation function, RBF networks are universal approximators on a compact subset of R n {\displaystyle \mathbb {R} ^{n}} . This means that an RBF network with enough hidden neurons can approximate any continuous function on a closed, bounded set with arbitrary precision. The parameters a i {\displaystyle a_{i}} , c i {\displaystyle \mathbf {c} _{i}} , and β i {\displaystyle \beta _{i}} are determined in a manner that optimizes the fit between φ {\displaystyle \varphi } and the data. === Normalization === ==== Normalized architecture ==== In addition to the above unnormalized architecture, RBF networks can be normalized. In this case the mapping is φ ( x ) = d e f ∑ i = 1 N a i ρ ( ‖ x − c i ‖ ) ∑ i = 1 N ρ ( ‖ x − c i ‖ ) = ∑ i = 1 N a i u ( ‖ x − c i ‖ ) {\displaystyle \varphi (\mathbf {x} )\ {\stackrel {\mathrm {def} }{=}}\ {\frac {\sum _{i=1}^{N}a_{i}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}{\sum _{i=1}^{N}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}}=\sum _{i=1}^{N}a_{i}u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} where u ( ‖ x − c i ‖ ) = d e f ρ ( ‖ x − c i ‖ ) ∑ j = 1 N ρ ( ‖ x − c j ‖ ) {\displaystyle u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}\ {\stackrel {\mathrm {def} }{=}}\ {\frac {\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}{\sum _{j=1}^{N}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{j}\right\Vert {\big )}}}} is known as a normalized radial basis function. ==== Theoretical motivation for normalization ==== There is theoretical justification for this architecture in the case of stochastic data flow. Assume a stochastic kernel approximation for the joint probability density P ( x ∧ y ) = 1 N ∑ i = 1 N ρ ( ‖ x − c i ‖ ) σ ( | y − e i | ) {\displaystyle P\left(\mathbf {x} \land y\right)={1 \over N}\sum _{i=1}^{N}\,\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}\,\sigma {\big (}\left\vert y-e_{i}\right\vert {\big )}} where the weights c i {\displaystyle \mathbf {c} _{i}} and e i {\displaystyle e_{i}} are exemplars from the data and we require the kernels to be normalized ∫ ρ ( ‖ x − c i ‖ ) d n x = 1 {\displaystyle \int \rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}\,d^{n}\mathbf {x} =1} and ∫ σ ( | y − e i | ) d y = 1 {\displaystyle \int \sigma {\big (}\left\vert y-e_{i}\right\vert {\big )}\,dy=1} . The probability densities in the input and output spaces are P ( x ) = ∫ P ( x ∧ y ) d y = 1 N ∑ i = 1 N ρ ( ‖ x − c i ‖ ) {\displaystyle P\left(\mathbf {x} \right)=\int P\left(\mathbf {x} \land y\right)\,dy={1 \over N}\sum _{i=1}^{N}\,\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} and The expectation of y given an input x {\displaystyle \mathbf {x} } is φ ( x ) = d e f E ( y ∣ x ) = ∫ y P ( y ∣ x ) d y {\displaystyle \varphi \left(\mathbf {x} \right)\ {\stackrel {\mathrm {def} }{=}}\ E\left(y\mid \mathbf {x} \right)=\int y\,P\left(y\mid \mathbf {x} \right)dy} where P ( y ∣ x ) {\displaystyle P\left(y\mid \mathbf {x} \right)} is the conditional probability of y given x {\displaystyle \mathbf {x} } . The conditional probability is related to the joint probability through Bayes' theorem P ( y ∣ x ) = P ( x ∧ y ) P ( x ) {\displaystyle P\left(y\mid \mathbf {x} \right)={\frac {P\left(\mathbf {x} \land y\right)}{P\left(\mathbf {x} \right)}}} which yields φ ( x ) = ∫ y P ( x ∧ y ) P ( x ) d y {\displaystyle \varphi \left(\mathbf {x} \right)=\int y\,{\frac {P\left(\mathbf {x} \land y\right)}{P\left(\mathbf {x} \right)}}\,dy} . This becomes φ ( x ) = ∑ i = 1 N e i ρ ( ‖ x − c i ‖ ) ∑ i = 1 N ρ ( ‖ x − c i ‖ ) = ∑ i = 1 N e i u ( ‖ x − c i ‖ ) {\displaystyle \varphi \left(\mathbf {x} \right)={\frac {\sum _{i=1}^{N}e_{i}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}{\sum _{i=1}^{N}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}}=\sum _{i=1}^{N}e_{i}u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} when the integrations are performed. === Local linear models === It is sometimes convenient to expand the architecture to include local linear models. In that case the architectures become, to first order, φ ( x ) = ∑ i = 1 N ( a i + b i ⋅ ( x − c i ) ) ρ ( ‖ x − c i ‖ ) {\displaystyle \varphi \left(\mathbf {x} \right)=\sum _{i=1}^{N}\left(a_{i}+\mathbf {b} _{i}\cdot \left(\mathbf {x} -\mathbf {c} _{i}\right)\right)\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} and φ ( x ) = ∑ i = 1 N ( a i + b i ⋅ ( x − c i ) ) u ( ‖ x − c i ‖ ) {\displaystyle \varphi \left(\mathbf {x} \right)=\sum _{i=1}^{N}\left(a_{i}+\mathbf {b} _{i}\cdot \left(\mathbf {x} -\mathbf {c} _{i}\right)\right)u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} in the unnormalized and normalized cases, respectively. Here b i {\displaystyle \mathbf {b} _{i}} are weights to be determined. Higher order linear terms are also possible. This result can be written φ ( x ) = ∑ i = 1 2 N ∑ j = 1 n e i j v i j ( x − c i ) {\displaystyle \varphi \left(\mathbf {x} \right)=\sum _{i=1}^{2N}\sum _{j=1}^{n}e_{ij}v_{ij}{\big (}\mathbf {x} -\mathbf {c} _{i}{\big )}} where e i j = { a i , if i ∈ [ 1 , N ] b i j , if i ∈ [ N + 1 , 2 N ] {\displaystyle e_{ij}={\begin{cases}a_{i},&{\mbox{if }}i\in [1,N]\\b_{ij},&{\mbox{if }}i\in [N+1,2N]\end{cases}}} and v i j ( x − c i ) = d e f { δ i j ρ ( ‖ x − c i ‖ ) , if i ∈ [ 1 , N ] ( x i j − c i j ) ρ ( ‖ x − c i ‖ ) , if i ∈ [ N + 1 , 2 N ] {\displaystyle v_{ij}{\big (}\mathbf {x} -\mathbf {c} _{i}{\big )}\ {\stackrel {\mathrm {def} }{=}}\ {\begin{cases}\delta _{ij}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )},&{\mbox{if }}i\in [1,N]\\\left(x_{ij}-c_{ij}\right)\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )},&{\mbox{if }}i\in [N+1,2N]\end{cases}}} in the unnormalized case and in the normalized case. Here δ i j {\displaystyle \delta _{ij}} is a Kronecker delta function defined as δ i j = { 1 , if i = j 0 , if i ≠ j {\displaystyle \delta _{ij}={\begin{cases}1,&{\mbox{if }}i=j\\0,&{\mbox{if }}i\neq j\end{cases}}} . == Training == RBF networks are typically trained from pairs of input and target values x ( t ) , y ( t ) {\displaystyle \mathbf {x} (t),y(t)} , t = 1 , … , T {\displaystyle t=1,\dots ,T} by a two-step algorithm. In the first step, the center vectors c i {\displaystyle \mathbf {c} _{i}} of the RBF functions in the hidden layer

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