Best AI for Resume

Best AI for Resume — hands-on reviews, top picks, pricing, pros and cons and a practical how-to guide on Aizhi.

  • TipTop Technologies

    TipTop Technologies

    TipTop Technologies is a real-time web and social search engine with a platform for semantic analysis of natural language. Tip-Top Search provides results capturing individual and group sentiment, opinions, and experiences there from the content of various sorts such as real-time messages from Twitter or consumer product reviews on Amazon.com. TipTop Technologies and ITC Infotech collaborated to create a search interface suitable for both enterprise and consumer applications. Tip-Top's products are part of the "emerging Web 3.0 applications which use semantic technologies to augment the underlying Web system's functionalities." Their main product is 360, an AI tool that incorporates multiple AI applications under one wing. Jonathan AlBright professor at Elon University, found videos generated by TipTop Technologies software on YouTube in his research into artificial intelligence, described it as AI-generated "fake news". Through semantic analysis of large data sets, TipTop gleaned behavioral insights from Tweets around events like Halloween, Thanksgiving, Holiday Gifting, the Super Bowl, and the Oscar Nominees for the Academy Awards coverage. Sentiment analysis, concept trend tracking, and real-time market research are other applications included in the TipTop Search product. TipTop's insight engine solves the problem of real-time data noise, and its ability to "sort the 'good tweets' from the 'bad tweets' when it comes to a product, service, or a region..." In addition, products like TipTop Shopping with customizable search widgets bring together consumer reviews, social search, and sentiment analysis enabling product comparisons across attributes like the overall value and aiding purchasing decisions through user-driven product tips and pits. TipTop Finance adds another complexity to real-time search results by incorporating corporate sentiment, company stock tickers, and social media into TipTop's existing social search platform. Additional success applying semantic technologies has been with polling, "if you compare these Gallup results with TipTop, a sentiment engine based on Twitter, the results are not way off. It does surprise you but it tells me that sentiment analysis in case of public opinion about a burning social issue or a famous personality is relatively easier." With the increasing amount of unstructured, opinion-oriented, and user-generated content available on the Web, TipTop's technology aims to make sense of all this data, and deliver it in a useful way for consumer and enterprise users alike. TipTop Technologies is a privately held company with its headquarters in the San Francisco Bay Area, and team members are located globally.

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  • Grok sexual deepfake scandal

    Grok sexual deepfake scandal

    From 2025 onwards, X (formerly Twitter)'s integrated chatbot, Grok, has allowed users to nonconsensually alter images of individuals, including minors, to show them in bikinis or transparent clothing, or in sexually suggestive contexts. The majority of these prompts were targeted at women and girls. Users were able to generate such images by responding to a photo with a request to Grok, such as "put her in a bikini", to which the chatbot would publicly reply with a generated image. The scandal drew significant criticism from lawmakers across the world, and there were calls for bans on X, as well as legal crackdowns on X and xAI for, amongst other reasons, the facilitation of sexual abuse, revenge porn, and child pornography. == Background == Deepfake pornography emerged in the late 2010s with the advent of machine learning. Originally, it was created on a small individual scale using a combination of machine learning algorithms, computer vision techniques, and AI software. However, the production process has significantly evolved since 2018, with the advent of several public apps that have largely automated the process. Since 2023, several AI apps available on Google Play and the Apple App Store are capable of "nudify-ing" user provided photos to generate non-consensual deepfake pornography. Grok would first be proposed by Elon Musk in 2023, when he expressed an intention to create his own AI chatbot to "combat bias". Grok version 2.0, released on August 14, 2024, would introduce image generation capabilities, ones which would be improved over successive updates. == Grok deepfake generation == Cases of Grok being used to remove the clothes from women in pictures, replacing them with bikinis or lingerie, began to surface in May 2025. By late December 2025, a trend of X users requesting such edits to women's photos without permission had taken root, and this received significant media attention in the first few days of January 2026. Some users prompted Grok to edit photos of women into sexualized poses, and others to add blood and bruising, with the chatbot publicly posting these graphic images in response. Grok's X account was restricted on January 9 from posting image generation responses to users who are not paid subscribers, providing a link to "subscribe to unlock these features". All users were still able to generate Grok-altered images using X's "Edit image" feature, and the standalone Grok website and app. However, by March 19, Grok’s Imagine feature was fully restricted to paid subscribers only (SuperGrok tier) for both the standalone Grok website and mobile app. == Analysis == An analysis of 20,000 images generated by Grok between December 25, 2025, and January 1, 2026, showed 2% appeared to be 18 or younger, including 30 of "young or very young" women or girls in bikinis or transparent clothes. A Reuters review of Grok requests over 10 minutes on January 2nd found 102 attempts to put women in bikinis. A separate analysis conducted over 24 hours from January 5 to 6 calculated that users had Grok create 6,700 sexually suggestive or nudified images per hour — 84 times more so than the top 5 deepfake websites combined. Wired reported that far more graphic AI-generated sexual imagery was being created by Grok on its website and app, which are separate to X, including female celebrities removing their clothes and engaging in sexual acts. An analysis of 800 pieces of recovered content by the Paris-based nonprofit AI Forensics found that almost 10% were "instances of photorealistic people, very young, doing sexual activities". AI-generated deepfakes have been described as sexual assault, and as a means to push women out of the public sphere. AI-generated sexually explicit or exploitative image claims are now being treated more like product safety or personal injury harms, not just privacy violations. Because harm may occur the moment an image is generated, some plaintiffs argue liability should focus on the system’s design and safety safeguards. == Reactions == On January 15, the Get Grok Gone campaign delivered letters to Apple and Google, demanding the removal of the app from Apple Store and Google Play Store respectively. The campaign accused both companies of profiting from nonconsensual intimate imagery and child sexual abuse imagery, which were also banned by the companies own policies. The Get Grok Gone campaign argues that the restrictions placed on Grok by xAI are not enough and that Apple and Google are enabling the distribution of harmful material by hosting the apps. === Elon Musk and xAI === xAI responded to requests for comment from media organizations with the automated reply, "Legacy Media Lies." On January 2, Elon Musk reacted "Not sure why, but I couldn’t stop laughing about this one 🤣🤣" to an image of a toaster dressed in a bikini by Grok. Later, on January 14, Elon Musk said that he was "not aware of any naked underage images generated by Grok. Literally zero." Later that same day, xAI announced that X users will no longer be able to use Grok to alter images of real people to portray them in revealing clothing. However, verified X users, as well as users of the standalone Grok app and website, were still able to generate such images. ==== Elon Musk's family ==== Ashley St. Clair, mother of one of Elon Musk's children, reported that Grok users were creating fake sexualized images from her photos, including a photo of her as a child. She considers the photos to be a form of revenge porn, and considered suing under the Take It Down Act. A spokesperson for X stated, "We take action against illegal content on X, including child sexual abuse material (CSAM), by removing it, permanently suspending accounts, and working with local governments and law enforcement as necessary. Anyone using or prompting Grok to make illegal content will suffer the same consequences as if they upload illegal content." However, Grok continued to post non-consensual sexual images. On January 15, St. Clair filed a lawsuit against xAI in the New York Supreme Court. === Canada === In response to the Grok deepfake scandal, individuals have asked that the government of Canada boycott X. On January 10, 2026, Canadian MP and Minister of AI Evan Solomon declared that Canada "is not considering a ban on X". In April 2026, Bill C-16, An Act to amend certain Acts in relation to criminal and correctional matters (child protection, gender-based violence, delays and other measures), was amended following a proposal by Conservative MP Andrew Lawton to ensure that AI-generated images and "nearly nude" intimate images are criminalized. A further proposal by NDP MP Leah Gazan to encompass "sexualized or humiliating contexts, such transparent bathing suits or being covered in blood or bruises" was voted down. === France === On January 2, 2026, French ministers reported the AI tool to prosecutors, calling the content "manifestly illegal", and also asked regulators to check compliance with the Digital Services Act. On February 3, Paris prosecutors office, a cybercrime team employed by them and Europol searched the Paris offices of X. The investigation started as one into allegations of abuse of algorithms and fraudulent data extraction, but has expanded into spreading Holocaust denial and sexual deepfakes. Elon Musk and former CEO Linda Yaccarino have been summoned to a hearing on April 20, with other X staff as witnesses. On April 20, Musk did not turn up for the hearing. The Paris prosecutors office told the BBC on April 20 that it had "taken note of the absence of the people summoned", adding "the presence or absence (of the people summoned) is not an obstacle to continuing the investigation". === India === Indian Member of Parliament Priyanka Chaturvedi filed a complaint to India's IT ministry, demanding a review of Grok's safety mechanisms. === Indonesia === On January 10, Indonesia announced that Grok will be temporarily blocked, becoming the first country to do so. Meutya Hafid, the Minister of Communication and Digital Affairs, stated that "the government views the practice of non-consensual sexual deepfakes as a serious violation of human rights, dignity, and the security of citizens in the digital space." Access to Grok in the country was later restored on February 1. === Ireland === On January 6, Coimisiún na Meán, the Irish media commission, said they were consulting with the European Commission about concerns that Grok was generating sexualized images of women and children. The same day, Ofcom of the United Kingdom contacted X concerning complaints about these images. On January 13, Micheál Martin, Taoiseach of Ireland, announced he would talk with Rossa Fanning, the country's Attorney General, about the Grok chatbot being used to produce sexually explicit images of women and minors. On January 14, the Garda Síochána announced there are 200 investigations into child sex abuse images generated by Grok. The Garda National Cyber Crime Bureau has al

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  • Shadowrun

    Shadowrun

    Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures" (IC), while they are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures. Magic has also returned to the world after a series of plagues; dragons who can take human form have returned as well, and are commonly found in high positions of corporate power. == Publication history == Shadowrun was developed and published by FASA from 1989 until early 2001, when the company closed and Shadowrun was transferred to WizKids, a company founded by former FASA employees. Two years before its closure, FASA sold its videogame branch, FASA Interactive, to Microsoft corporation, keeping rights to publishing novels and pen and paper RPGs. Since then, digital rights to Shadowrun IP have belonged to Microsoft. WizKids licensed the RPG rights to Fantasy Productions, who were already publishing a German version, until WizKids was acquired by Topps in 2003. Catalyst Game Labs, a publishing imprint of InMediaRes Productions, licensed the rights from Topps to publish new products. WizKids itself produced an unsuccessful collectible action figure game based on the property, called Shadowrun Duels. A fifth edition of Shadowrun was announced in December 2012. A limited-edition softcover was sold at the Origins Game Fair in June 2013, and the PDF in July 2013. A hardcover was published in August 2013. Shadowrun Anarchy was published in October 2016 It is a simplified version of the ruleset which allows focus more on the narration than on the rules. The sixth edition, called Shadowrun, Sixth World, was announced on May 1, 2019 to coincide with the game's 30th anniversary, along with a new website at shadowrunsixthworld.com. The game was published on August 26, 2019. The mechanics for this new version are generally similar to those of fifth edition, with some rules reworked for what line developer Jason Hardy describes as streamlining. This new version also progressed the in-game year to 2080. Since 2004, Shadowrun Missions (SRM) has offered fans "living campaigns" that allow for persistent character advancement. SRM is broken down into seasons which are made up of up to 24 individual missions that can be played at home, with special missions available to play exclusively at conventions. Each SRM season develops an overarching plot focused on a specific city from the Shadowrun setting. Missions settings have included the divided city of Denver, the corporate city-state of Manhattan, the Seattle Metroplex city-state, the formerly walled-off wastelands of Chicago, and Neo-Tokyo. For Shadowrun, Sixth World missions returned to Seattle, with twenty-four missions set in 2081, right after Seattle declared independence from the UCAS. The current Shadowrun Missions setting is 2083 New Orleans. The Shadowrun role-playing game has spawned several properties, including Shadowrun: The Trading Card Game, eight video games, an action figure game (Shadowrun Duels), two magazines, an art book and more than 50 novels, starting with the Secrets of Power series which introduces some of the original characters of Shadowrun and provides an introduction to this fictional universe. In addition to the main rule book there have been over 100 published supplements including adventures and expansions to both the rules and the game settings. Catalyst Game Labs announced that 2013 would be "The Year of Shadowrun," and in addition to the release of Shadowrun fifth edition that it has collaborated with publishers on the following properties: Shadowrun: Crossfire, The Adventure Deck-building Game; Shadowrun: Sprawl Gangers, a tactical miniatures wargame; and Shadowrun: Hostile Takeover, a board game designed by Bryan C.P. Steele was planned for release in late 2014/early 2015. Catalyst had been in collaboration with Nordic Games and Cliffhanger Studios to create Shadowrun Chronicles: Boston Lockdown online RPG, however it was shuttered November 30, 2018, with the producers citing lack of funding and the end of the license terms for use of the IP. == Fictional universe == Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World", with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. In North America, indigenous peoples discovered that their traditional ceremonies allow them to command powerful spirits, and rituals associated with a new Ghost Dance movement let them take control of much of the western U.S. and Canada, where they formed a federation of Native American Nations. Seattle remains under U.S. control by treaty as a city-state enclave, and most game materials are set there and assume campaigns will use it as their setting. In parallel with these magical developments, the setting's 21st century features technological and social developments associated with cyberpunk science fiction. Megacorporations control the lives of their employees and command their own armies; many of the largest have extraterritoriality, such as currently enjoyed by foreign heads of state. Technological advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of or in tandem with natural organs) common. The Computer Crash of 2029 led to the creation of the Matrix, a worldwide computer network that users interact with via direct neural interface. When conflicts arise, corporations, governments, organized crime syndicates, and even wealthy individuals subcontract their dirty work to specialists, who then perform "shadowruns" or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the world of Shadowrun. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. Among other things, this split humankind into subtypes, also known as metatypes/metahumans. Some of these metatypes take the form of common fantasy races. Likewise, some animals have turned into familiar monsters of past fantasy and lore and both monsters and human magicians have regained magical powers. By the second half of the 21st century, in the time the game is set, these events are accepted as commonplace. Man, machine, and magic exist in a world where the amazing is among the most common and technology has entered into every facet of human (and metahuman) life. === Races === Characters in Shadowrun can be humans, orks, trolls, elves, dwarves, as well as certain diverging subspecies (known as metavariants) such as gnomes, giants, dryads, etc. In the early days, when magic returned to the world, humans began to either change into, or give birth to, elf and dwarf infants, a phenomenon called Unexplained Genetic Expression (UGE). Later, some juvenile and adult humans "goblinized" into other races (mostly orks, but also some trolls). The term "metahuman" is used either to refer to humanity as a whole, including all races, or to refer specifically to non-human races, depending on context. The return of Halley's Comet brought even further variation in the form of changelings, who have variation atypical to their metatype or even species, such as electroreception. Two of the metahuman races, elves and orks, have fictional languages. Additionally, a virus known as the Human Meta-Human Vampiric Virus (HMHVV), with many variant strains, has been known to cause f

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  • Argumentation theory

    Argumentation theory

    Argumentation theory is the interdisciplinary study of how conclusions can be supported or undermined by premises through logical reasoning. With historical origins in logic, dialectic, and rhetoric, argumentation theory includes the arts and sciences of civil debate, dialogue, conversation, and persuasion. It studies rules of inference, logic, and procedural rules in both artificial and real-world settings. Argumentation includes various forms of dialogue such as deliberation and negotiation which are concerned with collaborative decision-making procedures. It also encompasses eristic dialogue, the branch of social debate in which victory over an opponent is the primary goal, and didactic dialogue used for teaching. This discipline also studies the means by which people can express and rationally resolve or at least manage their disagreements. Argumentation is a daily occurrence, such as in public debate, science, and law. For example in law, in courts by the judge, the parties and the prosecutor, in presenting and testing the validity of evidences. Also, argumentation scholars study the post hoc rationalizations by which organizational actors try to justify decisions they have made irrationally. Argumentation is one of four rhetorical modes (also known as modes of discourse), along with exposition, description, and narration. == Key components of argumentation == Some key components of argumentation are: Understanding and identifying arguments, either explicit or implied, and the goals of the participants in the different types of dialogue. Identifying the premises from which conclusions are derived. Establishing the "burden of proof" – determining who made the initial claim and is thus responsible for providing evidence why their position merits acceptance. For the one carrying the "burden of proof", the advocate, to marshal evidence for their position in order to convince or force the opponent's acceptance. The method by which this is accomplished is producing valid, sound, and cogent arguments, devoid of weaknesses, and not easily attacked. In a debate, fulfillment of the burden of proof creates a burden of rejoinder. One must try to identify faulty reasoning in the opponent's argument, to attack the reasons/premises of the argument, to provide counterexamples if possible, to identify any fallacies, and to show why a valid conclusion cannot be derived from the reasons provided for their argument. For example, consider the following exchange, illustrating the No true Scotsman fallacy: Argument: "No Scotsman puts sugar on his porridge." Reply: "But my friend Angus, who is a Scotsman, likes sugar with his porridge." Rebuttal: "Well perhaps, but no true Scotsman puts sugar on his porridge." In this dialogue, the proposer first offers a premise, the premise is challenged by the interlocutor, and so the proposer offers a modification of the premise, which is designed only to evade the challenge provided. == Internal structure of arguments == Typically an argument has an internal structure, comprising the following: a set of assumptions or premises, a method of reasoning or deduction, and a conclusion or point. An argument has one or more premises and one conclusion. Often classical logic is used as the method of reasoning so that the conclusion follows logically from the assumptions or support. One challenge is that if the set of assumptions is inconsistent then anything can follow logically from inconsistency. Therefore, it is common to insist that the set of assumptions be consistent. It is also good practice to require the set of assumptions to be the minimal set, with respect to set inclusion, necessary to infer the consequent. Such arguments are called MINCON arguments, short for minimal consistent. Such argumentation has been applied to the fields of law and medicine. A non-classical approach to argumentation investigates abstract arguments, where 'argument' is considered a primitive term, so no internal structure of arguments is taken into account. == Types of dialogue == In its most common form, argumentation involves an individual and an interlocutor or opponent engaged in dialogue, each contending differing positions and trying to persuade each other, but there are various types of dialogue: Persuasion dialogue aims to resolve conflicting points of view of different positions. Negotiation aims to resolve conflicts of interests by cooperation and dealmaking. Inquiry aims to resolve general ignorance by the growth of knowledge. Deliberation aims to resolve a need to take action by reaching a decision. Information seeking aims to reduce one party's ignorance by requesting information from another party that is in a position to know something. Eristic aims to resolve a situation of antagonism through verbal fighting. == Argumentation and the grounds of knowledge == Argumentation theory had its origins in foundationalism, a theory of knowledge (epistemology) in the field of philosophy. It sought to find the grounds for claims in the forms (logic) and materials (factual laws) of a universal system of knowledge. The dialectical method was made famous by Plato and his use of Socrates critically questioning various characters and historical figures. But argument scholars gradually rejected Aristotle's systematic philosophy and the idealism in Plato and Kant. They questioned and ultimately discarded the idea that argument premises take their soundness from formal philosophical systems. The field thus broadened. One of the original contributors to this trend was the philosopher Chaïm Perelman, who together with Lucie Olbrechts-Tyteca introduced the French term la nouvelle rhetorique in 1958 to describe an approach to argument which is not reduced to application of formal rules of inference. Perelman's view of argumentation is much closer to a juridical one, in which rules for presenting evidence and rebuttals play an important role. Karl R. Wallace's seminal essay, "The Substance of Rhetoric: Good Reasons" in the Quarterly Journal of Speech (1963) 44, led many scholars to study "marketplace argumentation" – the ordinary arguments of ordinary people. The seminal essay on marketplace argumentation is Ray Lynn Anderson's and C. David Mortensen's "Logic and Marketplace Argumentation" Quarterly Journal of Speech 53 (1967): 143–150. This line of thinking led to a natural alliance with late developments in the sociology of knowledge. Some scholars drew connections with recent developments in philosophy, namely the pragmatism of John Dewey and Richard Rorty. Rorty has called this shift in emphasis "the linguistic turn". In this new hybrid approach argumentation is used with or without empirical evidence to establish convincing conclusions about issues which are moral, scientific, epistemic, or of a nature in which science alone cannot answer. Out of pragmatism and many intellectual developments in the humanities and social sciences, "non-philosophical" argumentation theories grew which located the formal and material grounds of arguments in particular intellectual fields. These theories include informal logic, social epistemology, ethnomethodology, speech acts, the sociology of knowledge, the sociology of science, and social psychology. These new theories are not non-logical or anti-logical. They find logical coherence in most communities of discourse. These theories are thus often labeled "sociological" in that they focus on the social grounds of knowledge. == Kinds of argumentation == === Conversational argumentation === The study of naturally occurring conversation arose from the field of sociolinguistics. It is usually called conversation analysis (CA). Inspired by ethnomethodology, it was developed in the late 1960s and early 1970s principally by the sociologist Harvey Sacks and, among others, his close associates Emanuel Schegloff and Gail Jefferson. Sacks died early in his career, but his work was championed by others in his field, and CA has now become an established force in sociology, anthropology, linguistics, speech-communication and psychology. It is particularly influential in interactional sociolinguistics, discourse analysis and discursive psychology, as well as being a coherent discipline in its own right. Recently CA techniques of sequential analysis have been employed by phoneticians to explore the fine phonetic details of speech. Empirical studies and theoretical formulations by Sally Jackson and Scott Jacobs, and several generations of their students, have described argumentation as a form of managing conversational disagreement within communication contexts and systems that naturally prefer agreement. === Mathematical argumentation === The basis of mathematical truth has been the subject of long debate. Frege in particular sought to demonstrate (see Gottlob Frege, The Foundations of Arithmetic, 1884, and Begriffsschrift, 1879) that arithmetical truths can be derived from purely logical axioms and therefore are, in th

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  • Altibase

    Altibase

    Altibase is a hybrid database, relational database management system manufactured by the Altibase Corporation. The software's hybrid architecture allows it to access both memory-resident and disk-resident tables using single interface. It supports both synchronous and asynchronous replication and offers real-time ACID compliance. Support is also offered for a variety of SQL standards and programming languages. Other important capabilities include data import and export, data encryption for security, multiple data access command sets, materialized view and temporary tables, and others. == History == From 1991 through 1997 the Mr. RT project was an in-memory database research project, conducted by the Electronics and Telecommunications Research Institute a government-funded research organization in South Korea. Altibase was incorporated in 1999. Altibase acquired an in-memory database engine from the Electronics and Telecommunications Research Institute in February 2000, and commercialized the database in October of the same year. In 2001, Altibase changed the name of the in-memory database product from "Spiner" to "Altibase" in 2001. In 2004, Altibase integrated the in-memory database with a disk-resident database to create a hybrid DBMS, released version 4.0 and renamed it as ALTIBASE HDB. Altibase released version 5.5.1 and 6.1.1 in 2012, version 6.3.1 in November 2013, and 6.5.1 in May 2015. Altibase claims that this is the world's first hybrid DBMS. Altibase released its open source edition version 7.1, however, closed the source in 2023. In August 2023, Altibase released its cloud-optimized version 7.3. === Awards === In 2006, Received the Presidential Award at the Korea Software Awards In 2007, Selected as World-Class Product by the Ministry of Commerce, Industry and Energy In 2009, Awarded the Outstanding Product Award in China's Telecommunications Industry In 2009, Received Outstanding Product Award at the China Billing China 2009 Telecommunication Industry Awards In 2010, Commendation from the Minister of Knowledge Economy for Technological Practicalization In 2011, Received the Grand Prize at the 10th Software Enterprise Competitiveness Award In 2011, Selected as Top 10 Emerging Technologies and received Special Award at the Korea Technology Grand Prize In 2012, Awarded for Contributions to Military Manpower Administration In 2014~2016, Included in Gartner Magic Quadrant for Operational DBMS In 2015, Selected as Outstanding BSS by China Fujian Mobile. In 2023, Awarded as the Excellent Research and Development Institution by the Korean Ministry Science and ICT In 2023, Won the Global Premium Commercial Software Presidential Award at the 9th Global Commercial Software Grand Exhibition in Korea === Release === The first version, called Spiner, was released in 2000 for commercial use. It took half of the in-memory DBMS market share in South Korea. In 2002 the second version was released renamed to Altibase v2.0. By 2003, Altibase v3.0 was released and it entered the Chinese market. Released version 4.0 with hybrid architecture, combining RAM and disk databases, was released in 2004. In 2005 Altibase began working with Chinese telecommunications providers for billing systems, and some financial companies in Taiwan, China, for home trading systems. The software was certified by the Telecommunications Technology Association. The Ministry of Government Administration and Home Affairs gave it an award in 2006. Offices in China and United States opened in 2009. In 2011, version 5.5.1 was renamed it to HDB (for "hybrid database"). The Altibase Data Stream product for complex event processing was renamed DSM. The product received a Korean technology award. Altibase introduced certification services. In 2012, HDB Zeta and Extreme were announced, and DSM renamed to CEP. In 2013, yet another variant called XDB was announced, and the company received ISO/IEC 20000 certification. In 2018, Altibase went open source. Altibase went open source in February, 2018. Altibase Corp has made the decision to discontinue the Altibase 7.1 open source edition, effective March 17, 2023. As a result, the open-source edition of Altibase 7.1 will no longer be available for download or use. Altibase released version 7.3 in September, 2023, its notable feature is the world’s first hybrid partition, allowing data to be stored in both memory and on disk at the partition level. Version 7.3 also added parallel processing capabilities for high-speed performance in both partitioned and non-partitioned scenarios. Improving potential bottlenecks associated with Commit and logging that impact transaction performance, version 7.3 has achieved an approximately 490% enhancement in performance compared to previous versions. === Release history === == Clients == According to marketing research, Altibase have over 700 customers and more than 8,000 of installations and deployments, including 22 Fortune Global 500 Companies. Altibase's clients in the telecommunications, financial services, manufacturing, and utilities sectors include Bloomberg, AT&T, LG, Intel, LGU+, ETRADE, HP, UAT Inc., POSCO, SK Telecom, KT Corporation, Samsung Electronics, Shinhan Bank, Woori Bank, Canon(Toshiba), Hanhwa, The South Korean Ministry of Defense, G-Market, CJ, and Chung-Ang University. === Global clients === Japan FX Prime, a foreign exchange services company Retela Crea Securities United States AT&T Implemented Altibase for its PS-LTE Safety network, where the Presence service plays a vital role. This service handles the reception and storage of user information, conducting real-time checks for online presence and location as needed. Canada Telus One of the major telecommunication companies. Utilizes Altibase for its operations involving real-time user management, processing high volumes of dedicated terminal data, and managing real-time location information (GIS) for terminals. Altibase contributes to the company's in-house solution for maintaining uninterrupted services during national disasters or similar situations, ensuring efficiency and reliability. China China Mobile, China Unicom, China Telecom The three major telecommunications companies. Utilize ALTIBASE HDB in 29 of 31 Chinese provinces. Turkish Ziraat Bank, Halk Bank, Deniz Bank, Garanti BBVA, TEB, Oyak Bank, QNB, Burgan Bank, and others. In 2018, Altibase entered the market through a partnership with ATP-Tradesoft, a subsidiary of Ata Holdings. Collaborating with ATP-Tradesoft. Altibase integrated into the Online Trading System XFront. This integration was well-received by major financial institutions and securities firms in Turkey. Altibase is currently implemented in the XFront Online Trading System, used by 13 significant financial institutions and banks in the Turkey. Thailand Bualuang Securities Altibase has been supplied its DBMS to support the construction of the online stock trading platform. Mongolia MobiCom The Mongolian telecommunication giant, has adopted Altibase’s 7.0 version for its mobile platform for storing the infrequently used data. Azerbaijan M1 highway Altibase has been supplied as the Database Management System (DBMS) for the electronic toll collection system. One of the most crucial transportation networks in the country. India State-owned Karur Vysya Bank In 2013, Altibase provided its hybrid database solution and was deployed for the online banking system === Industries === Telecommunications LGU+ SK Telecom KT Corporation AT&T Telus Financial services Shinhan Bank Woori Bank KakaoPay Securities Implemented Altibase in its stock trading system Leveraging Altibase's replication feature, along with offline replication through shared disk and adapter functionality, the system ensures a high level of availability and consistency, with a reliability rate of 99.999% even in the event of system failures. COREDAX Cryptocurrency market Altibase has entered into a strategic partnership by signing a database management system (DBMS) supply contract with the cryptocurrency exchange Bloomberg ETRADE Manufacturing Samsung Electronics LG POSCO Hanhwa Canon(Toshiba) Intel HP Utilities South Korean Ministry of Defense G-Market CJ UAT Inc. Chung-Ang University == Features == Altibase is a so-called "hybrid DBMS", meaning that it simultaneously supports access to both memory-resident and disk-resident tables via a single interface. It is compatible with Solaris, HP-UX, AIX, Linux, and Windows. It supports the complete SQL standard, features Multiversion concurrency control (MVCC), implements Fuzzy and Ping-Pong Checkpointing for periodically backing up memory-resident data, and ships with Replication and Database Link functionality. High performance, large -capacity service Fast real-time data processing and large amounts of data stable Provide parallel processing architecture for large data management Developed and provided Hybrid Partitioned Table function for efficiency according to data personality High stability

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  • Combs method

    Combs method

    The Combs method is a rule base reduction method of writing fuzzy logic rules described by William E. Combs in 1997. It is designed to prevent combinatorial explosion in fuzzy logic rules. The Combs method takes advantage of the logical equality ( ( p ∧ q ) ⇒ r ) ⟺ ( ( p ⇒ r ) ∨ ( q ⇒ r ) ) {\displaystyle ((p\land q)\Rightarrow r)\iff ((p\Rightarrow r)\lor (q\Rightarrow r))} . == Equality proof == The simplest proof of given equality involves usage of truth tables: == Combinatorial explosion == Suppose we have a fuzzy system that considers N variables at a time, each of which can fit into at least one of S sets. The number of rules necessary to cover all the cases in a traditional fuzzy system is S N {\displaystyle S^{N}} , whereas the Combs method would need only S × N {\displaystyle S\times N} rules. For example, if we have five sets and five variables to consider to produce one output, covering all the cases would require 3125 rules in a traditional system, while the Combs method would require only 25 rules, taming the combinatorial explosion that occurs when more inputs or more sets are added to the system. This article will focus on the Combs method itself. To learn more about the way rules are traditionally formed, see fuzzy logic and fuzzy associative matrix. == Example == Suppose we were designing an artificial personality system that determined how friendly the personality is supposed to be towards a person in a strategic video game. The personality would consider its own fear, trust, and love in the other person. A set of rules in the Combs system might look like this: The table translates to: [IF Fear IS Unafraid THEN Friendship IS Enemies OR IF Fear IS ModerateFear THEN Friendship IS Neutral OR IF Fear IS Afraid THEN Friendship IS GoodFriends ] OR [IF Trust IS Distrusting THEN Friendship IS Enemies OR IF Trust IS ModerateTrust THEN Friendship IS Neutral OR IF Trust IS Trusting THEN Friendship IS GoodFriends] OR [IF Love IS Unloving THEN Friendship IS Enemies OR IF Love IS ModerateLove THEN Friendship IS Neutral OR IF Love IS Loving THEN Friendship IS GoodFriends] In this case, because the table follows a straightforward pattern in the output, it could be rewritten as: Each column of the table maps to the output provided in the last row. To obtain the output of the system, we just average the outputs of each rule for that output. For example, to calculate how much the computer is Enemies with the player, we take the average of how much the computer is Unafraid, Distrusting, and Unloving of the player. When all three averages are obtained, the result can then be defuzzified by any of the traditional means.

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  • Type-2 fuzzy sets and systems

    Type-2 fuzzy sets and systems

    Type-2 fuzzy sets and systems generalize standard type-1 fuzzy sets and systems so that more uncertainty can be handled. From the beginning of fuzzy sets, criticism was made about the fact that the membership function of a type-1 fuzzy set has no uncertainty associated with it, something that seems to contradict the word fuzzy, since that word has the connotation of much uncertainty. So, what does one do when there is uncertainty about the value of the membership function? The answer to this question was provided in 1975 by the inventor of fuzzy sets, Lotfi A. Zadeh, when he proposed more sophisticated kinds of fuzzy sets, the first of which he called a "type-2 fuzzy set". A type-2 fuzzy set lets us incorporate uncertainty about the membership function into fuzzy set theory, and is a way to address the above criticism of type-1 fuzzy sets head-on. And, if there is no uncertainty, then a type-2 fuzzy set reduces to a type-1 fuzzy set, which is analogous to probability reducing to determinism when unpredictability vanishes. Type1 fuzzy systems are working with a fixed membership function, while in type-2 fuzzy systems the membership function is fluctuating. A fuzzy set determines how input values are converted into fuzzy variables. == Overview == In order to symbolically distinguish between a type-1 fuzzy set and a type-2 fuzzy set, a tilde symbol is put over the symbol for the fuzzy set; so, A denotes a type-1 fuzzy set, whereas à denotes the comparable type-2 fuzzy set. When the latter is done, the resulting type-2 fuzzy set is called a "general type-2 fuzzy set" (to distinguish it from the special interval type-2 fuzzy set). Zadeh didn't stop with type-2 fuzzy sets, because in that 1976 paper he also generalized all of this to type-n fuzzy sets. The present article focuses only on type-2 fuzzy sets because they are the next step in the logical progression from type-1 to type-n fuzzy sets, where n = 1, 2, ... . Although some researchers are beginning to explore higher than type-2 fuzzy sets, as of early 2009, this work is in its infancy. The membership function of a general type-2 fuzzy set, Ã, is three-dimensional (Fig. 1), where the third dimension is the value of the membership function at each point on its two-dimensional domain that is called its "footprint of uncertainty"(FOU). For an interval type-2 fuzzy set that third-dimension value is the same (e.g., 1) everywhere, which means that no new information is contained in the third dimension of an interval type-2 fuzzy set. So, for such a set, the third dimension is ignored, and only the FOU is used to describe it. It is for this reason that an interval type-2 fuzzy set is sometimes called a first-order uncertainty fuzzy set model, whereas a general type-2 fuzzy set (with its useful third-dimension) is sometimes referred to as a second-order uncertainty fuzzy set model. The FOU represents the blurring of a type-1 membership function, and is completely described by its two bounding functions (Fig. 2), a lower membership function (LMF) and an upper membership function (UMF), both of which are type-1 fuzzy sets! Consequently, it is possible to use type-1 fuzzy set mathematics to characterize and work with interval type-2 fuzzy sets. This means that engineers and scientists who already know type-1 fuzzy sets will not have to invest a lot of time learning about general type-2 fuzzy set mathematics in order to understand and use interval type-2 fuzzy sets. Work on type-2 fuzzy sets languished during the 1980s and early-to-mid 1990s, although a small number of articles were published about them. People were still trying to figure out what to do with type-1 fuzzy sets, so even though Zadeh proposed type-2 fuzzy sets in 1976, the time was not right for researchers to drop what they were doing with type-1 fuzzy sets to focus on type-2 fuzzy sets. This changed in the latter part of the 1990s as a result of Jerry Mendel and his student's works on type-2 fuzzy sets and systems. Since then, more researchers around the world are writing articles about type-2 fuzzy sets and systems. == Interval type-2 fuzzy sets == Interval type-2 fuzzy sets have received the most attention because the mathematics that is needed for such sets—primarily Interval arithmetic—is much simpler than the mathematics that is needed for general type-2 fuzzy sets. The literature about interval type-2 fuzzy sets is large, whereas the literature about general type-2 fuzzy sets is much smaller. Both kinds of fuzzy sets are being actively researched by an ever-growing number of researchers around the world and have resulted in successful employment in a variety of domains such as robot control. Formally, the following have already been worked out for interval type-2 fuzzy sets: Fuzzy set operations: union, intersection and complement Centroid (a very widely used operation by practitioners of such sets, and also an important uncertainty measure for them) Other uncertainty measures [fuzziness, cardinality, variance and skewness and uncertainty bounds Similarity Subsethood Embedded fuzzy sets Fuzzy set ranking Fuzzy rule ranking and selection Type-reduction methods Firing intervals for an interval type-2 fuzzy logic system Fuzzy weighted average Linguistic weighted average Synthesizing an FOU from data that are collected from a group of subject == Interval type-2 fuzzy logic systems == Type-2 fuzzy sets are finding very wide applicability in rule-based fuzzy logic systems (FLSs) because they let uncertainties be modeled by them whereas such uncertainties cannot be modeled by type-1 fuzzy sets. A block diagram of a type-2 FLS is depicted in Fig. 3. This kind of FLS is used in fuzzy logic control, fuzzy logic signal processing, rule-based classification, etc., and is sometimes referred to as a function approximation application of fuzzy sets, because the FLS is designed to minimize an error function. The following discussions, about the four components in Fig. 3 rule-based FLS, are given for an interval type-2 FLS, because to-date they are the most popular kind of type-2 FLS; however, most of the discussions are also applicable for a general type-2 FLS. Rules, that are either provided by subject experts or are extracted from numerical data, are expressed as a collection of IF-THEN statements, e.g., IF temperature is moderate and pressure is high, then rotate the valve a bit to the right. Fuzzy sets are associated with the terms that appear in the antecedents (IF-part) or consequents (THEN-part) of rules, and with the inputs to and the outputs of the FLS. Membership functions are used to describe these fuzzy sets, and in a type-1 FLS they are all type-1 fuzzy sets, whereas in an interval type-2 FLS at least one membership function is an interval type-2 fuzzy set. An interval type-2 FLS lets any one or all of the following kinds of uncertainties be quantified: Words that are used in antecedents and consequents of rules—because words can mean different things to different people. Uncertain consequents—because when rules are obtained from a group of experts, consequents will often be different for the same rule, i.e. the experts will not necessarily be in agreement. Membership function parameters—because when those parameters are optimized using uncertain (noisy) training data, the parameters become uncertain. Noisy measurements—because very often it is such measurements that activate the FLS. In Fig. 3, measured (crisp) inputs are first transformed into fuzzy sets in the Fuzzifier block because it is fuzzy sets and not numbers that activate the rules which are described in terms of fuzzy sets and not numbers. Three kinds of fuzzifiers are possible in an interval type-2 FLS. When measurements are: Perfect, they are modeled as a crisp set; Noisy, but the noise is stationary, they are modeled as a type-1 fuzzy set; and, Noisy, but the noise is non-stationary, they are modeled as an interval type-2 fuzzy set (this latter kind of fuzzification cannot be done in a type-1 FLS). In Fig. 3, after measurements are fuzzified, the resulting input fuzzy sets are mapped into fuzzy output sets by the Inference block. This is accomplished by first quantifying each rule using fuzzy set theory, and by then using the mathematics of fuzzy sets to establish the output of each rule, with the help of an inference mechanism. If there are M rules then the fuzzy input sets to the Inference block will activate only a subset of those rules, where the subset contains at least one rule and usually way fewer than M rules. The inference is done one rule at a time. So, at the output of the Inference block, there will be one or more fired-rule fuzzy output sets. In most engineering applications of an FLS, a number (and not a fuzzy set) is needed as its final output, e.g., the consequent of the rule given above is "Rotate the valve a bit to the right." No automatic valve will know what this means because "a bit to the right" is a linguistic expression, and a valv

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  • Gundam Build Divers Re:Rise

    Gundam Build Divers Re:Rise

    Gundam Build Divers Re:Rise (Japanese: ガンダムビルドダイバーズRe:RISE, Hepburn: Gandamu Birudo Daibāzu Re:Raizu) is a Japanese original net animation anime series produced by Sunrise Beyond, and the fourth series within the Gundam Build Series sub-series. A sequel to the 2018 anime Gundam Build Divers, it is the first Gundam anime series to be released in the Reiwa period, released to celebrate the franchise's 40th anniversary. The series is directed by Shinya Watada and written by Yasuyuki Muto. Initially announced at the Gundam 40th anniversary video, the series aired on its Gundam Channel YouTube channel from October 10 to December 26, 2019. A TV airing of the ONA began on BS11 on October 12, 2019, and on January 28, 2020, on Tokyo MX. A second season aired from April 9 to August 27, 2020. Two spinoffs of the series were later serialized in Kadokawa's Gundam Ace magazine and Hobby Japan. == Plot == Two years have passed since the EL-Diver Incident, an event that almost destroyed the Gunpla Battle Nexus Online (GBN) game until it was resolved by the force group known as "Build Divers", and soon after more EL-Divers were discovered. In order to make the game more secure, a newer version of the game was rolled out in order to prevent the same incident from happening again and with newer experiences that would make the gameplay more immersive to players. The story focuses on Hiroto Kuga, a high schooler who is a rogue mercenary Gunpla Diver in GBN, who goes in the game and wanders throughout its countless dimensions while helping out other Divers whether it is on insistence or by hire. Despite his selfless act, he chooses to remain unaffiliated with anyone and refuses rewards and Force (Diver parties) group invites, isolating himself from other people even in real life. His primary goal as a Diver is to be reunited with a mysterious girl from his past named Eve, who was in fact the very first EL-Diver to appear in the game. But after a special request mission, Hiroto is united with three other active Divers in a strange world named "Eldora" and forms the Force group "BUILD DiVERS" in what appears to be just another GBN gamespace event, until they learn the truth about Eldora and its consequences not only for GBN, but for the entire world. == Characters == === BUILD DiVERS === Hiroto Kuga (クガ・ヒロト, Kuga Hiroto) / Hiroto (ヒロト, Hiroto) Voiced by: Chiaki Kobayashi (Japanese); Billy Kametz (English) The main protagonist of the series and a high-school builder, veteran diver, and a former ace member of the Force group Avalon, who lives in Yokohama. He was one of the first minors to make it to the deep end of GBN, due to his conviction of being a person who does his best to help others. He was active prior and during the events of the previous series. Now working as a rogue diver for hire after leaving Avalon, he wanders the GBN gamespace alone, harboring regrets, resentments, and suffering from trauma after the death of his close friend and lover, the EL-Diver Eve. He is very calm and a man of few words, usually refusing others' reward and help, especially on joining other forces, but this stoic persona is a mental mask to hide his condition from everyone, including his parents. But when a special mission done by Freddie united him with Kazami, May and Parviz, they accidentally formed the force team named "BUILD DiVERS" to protect the Eldorans from the One-Eyes army. Currently he is the ace of his unit and the leader of the overall force. Hiroto uses the PFF-X7 Core Gundam as his main Gunpla, based on the RX-78-2 Gundam from the original Mobile Suit Gundam series. Its special armament system called the "core-change" gimmick and his first theme invented from that gimmick is the "Planets System". This allows the Core Gundam to be equipped with various types of armor and weapons, each for a different situation named after the eight planets. Hiroto later upgrades his Gunpla into the PFF-X7II Core Gundam II. This new Core Gundam can transform into the "Core Flyer", in a similar fashion to the original Gundam's FF-X7 Core Fighter for increased mobility and like its predecessor, it can also use the Planets System: Earth Armor (PFF-X7/E3 Earthree Gundam): Core Gundam's default blue armor, focused on traditional all-around combat. Mars Armor (PFF-X7/M4 Marsfour Gundam): A red armor whose focus is on fragments of four styles of close combat, hence "Cross-Combat". Venus Armor (PFF-X7/V2 Veetwo Gundam): A green armor whose focus is commando style ranged and bombardment combat, additionally with option works. Mercury Armor (PFF-X7/M1 Mercuone Gundam): A navy armor whose focus is underwater combat. Jupiter Armor (PFF-X7/J5 Jupitive Gundam): A white armor whose focus is fast orbital combat. Uranus Armor (PFF-X7II/U7 Uraven Gundam): An indigo armor focused on reconnaissance and high powered sniping. Saturn Armor (PFF-X7II/S6 Saturnix Gundam): An orange armor focused in demolition style close combat without beam weapons, originally developed to counter Gundam Frames. Neptune Armor (PFF-X7II/N8 Nepteight Gundam): An aqua-green armor equipped with a customized Volture Lumiere system similar to the one from Mobile Suit Gundam SEED C.E. 73: Stargazer, intended to be used for traveling through GBN's space in a short amount of time, but was used for launching into orbit instead of maneuvering in deep space. It is ultimately discarded in Eldora's orbit due to the strain of leaving Eldora's gravitational field. Pluto Armor (PFF-X7II+/P9 Plutine Gundam): Appearing only on Gundam Build Metaverse, the black colored armor is used for close combat and dueling purposes with its color scheme reminiscent of that of EcoPla. PFF-X7II/BUILD DiVERS Re:Rising Gundam: A special combination of the Core Gundam II with the WoDom Pod + and parts from the Gundam Aegis Knight and the EX Valkylander, armed with two giant beam sabers, eight miracle wings born from Eve's blessings, and the "Grand Cross Cannon", Hiroto's first special move, made with the help of his team. In one occasion, Hiroto changes his avatar to a Haro to pilot the Mobile Builder Haro Loader to help with the repairs on Cuadorn by making a prosthetic wing out of gunpla parts. During the Gunpla Battle Royal, he pilots an unmodified ASW-G-08 Gundam Barbatos Lupus Rex from Mobile Suit Gundam: Iron-Blooded Orphans. In Battlelogue, it is revealed that he has made a second Core Gundam II that he leaves on Eldora with the colors of the Gundam MK-II Titan. Another variant of this Gunpla sports the old "Gundam G3" colors with his team's personal crest, which is most likely to represent Sarah since the color of her hair, eyes, and dress embody Hiroto's time with Eve before they joined Avalon and to symbolize how he has officially befriended the original Build Divers. Each of the two units have unique advancements, the Titan color specializes in ground and underwater combat and the G3 color specializes in aerial and space combat. May (メイ, Mei) Voiced by: Mai Fuchigami (Japanese); Lauren Landa (English) A seemingly late teens female diver who prefers to play solo, she is a very calm and no-nonsense girl whose interest is in battles alone. However, she is not a fan of those who engage their opponents head on and prefers to implement a strategic approach. She is mature and has a strong sense of justice, and can be impulsive rushing into situations, especially for those in danger. Later in the series, she is revealed to be one of the 87 EL-Divers, however she was not one of those who were saved after the EL-Diver incident two years ago, she was born shortly after. After she was born she was given her own Mobile Doll body similar to Sarah, that is when she first met her, Koichi, Tsukasa, and Nanami. During the Lotus Challenge Eldoran style rehearsal battle it is revealed that she, as a new sister of Sarah, addresses the latter as the older since Sarah is chronologically older, regardless of her maturity. In the final episode, she is revealed to have been born with the remnant data originating from Eve, the first born EL-Diver who Hiroto befriended and fell in love with several years ago, and carries Eve's earring on her armband. In Battlelogue, it's implied that she is currently living with Hiroto IRL and in GBN is his attendant. May uses the JMA0530-MAY WoDom Pod as her main Gunpla, which is a customized JMA-0530 Walking Dome from Turn A Gundam. In the later episodes, the mobile suit is revealed to be a disguise for its true form, the HER-SELF Mobile Doll May. May later upgrades her WoDom Pod into the JMA0530-MAYBD WoDom Pod +. During the Gunpla Battle Royal, she uses her Mobile Doll (albeit with a new color scheme and the Gundam Base logo) along with an unmodified NZ-999 II Neo Zeong mobile armor from Mobile Suit Gundam Narrative. Kazami Torimachi (トリマチ・カザミ, Torimachi Kazami) / Kazami (カザミ, Kazami) Voiced by: Masaaki Mizunaka (Japanese); Ray Chase (English) A diver who was a former member of the diver group "Mu Dish". He is a very energet

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  • MeeMix

    MeeMix

    MeeMix Ltd is a company specializing in personalizing media-related content recommendations, discovery and advertising for the telecommunication industry, founded in 2006. On January 1, 2008, MeeMix launched meemix.com, a public personalized internet radio serving as an online testbed for the development of music taste-prediction technologies. Subsequently, MeeMix released in 2009 a line of Business-to-business commercial services intended to personalize media recommendations, discovery and advertising. MeeMix hybrid taste-prediction technology relies on integrating machine learning algorithms, digital signal processing, behavior analysis, metadata analysis and collaborative filtering, and is provided via API web service. In August 2009, MeeMix was announced as Innovator Nominee in the GSM Association’s Mobile Innovation Grand Prix worldwide contest. As of 2013, MeeMix no longer features internet radios on meemix.com. On Sep 28, 2014, meemix.com went offline.

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  • A Fire Upon the Deep

    A Fire Upon the Deep

    A Fire Upon the Deep is a 1992 science fiction novel by American writer Vernor Vinge. It is a space opera involving superhuman intelligences, aliens, variable physics, space battles, love, betrayal, genocide, and a communication medium resembling Usenet. A Fire Upon the Deep won the Hugo Award in 1993, sharing it with Doomsday Book by Connie Willis. Besides the normal print book editions, the novel was also included on a CD-ROM sold by ClariNet Communications along with the other nominees for the 1993 Hugo awards. The CD-ROM edition included numerous annotations by Vinge on his thoughts and intentions about different parts of the book, and was later released as a standalone e-book. It has a loose prequel, A Deepness in the Sky, from 1999, and a direct sequel, The Children of the Sky, from 2012. == Setting == The novel is set in various locations within the Milky Way. The galaxy is divided into four concentric volumes called the "Zones of Thought"; it is not clear to the novel's characters whether this is a natural phenomenon or an artificially created one. Each Zone has fundamental differences in basic physical laws. One of the main consequences of these differences is the effect on intelligence. Artificial intelligence and automation is most directly affected, in that advanced hardware and software from the Beyond or the Transcend will work less and less well as a ship descends towards the Unthinking Depths. Biological intelligence is affected to a lesser degree. The four zones are spoken of in terms of "low" to "high" as follows: The Unthinking Depths are the innermost zone, surrounding the Galactic Center. In it, only minimal forms of intelligence, biological or otherwise, are possible. This means that any ship straying into the Depths will be stranded, effectively permanently. Even if the crew did not die immediately—and some forms of life native to "higher" Zones would likely do so—they would be rendered incapable of even human intelligence, leaving them unable to operate their ship in any meaningful way. Surrounding the Depths is the Slow Zone or Slowness. "Old Earth" is in this Zone, although Earth plays no significant role in the story. Biological intelligence is possible in "the Slowness", but not true, sentient, artificial intelligence. Faster than light travel (FTL) is impossible in the Slow Zone. Faster-than-light communication is impossible into or out of the Slow Zone. As the boundaries of the Zones are subject to change, accidental entry into the Slow Zone is a major hazard at the "Bottom" of the Beyond. Starships which operate near the Beyond/Slow Zone border often have an auxiliary Bussard ramjet drive, so that if they accidentally stray into the Slow Zone, they will at least have a backup (sub-light) drive to try to reach the Beyond. Such ships also tend to include "coldsleep" equipment, as it is likely that any such return will still take many lifetimes for most species. The next layer outward is the Beyond, within which artificial intelligence, FTL travel, and FTL communication are possible. All human civilizations in the Beyond are descended from a single ethnic Norwegian group. The original settlement of this group is known as Nyjora; other human settlements in the Beyond include Straumli Realm and Sjandra Kei. In the Beyond, FTL travel is accomplished by making many small "jumps" across space, with the efficiency of the drive increasing the farther a ship travels from the galactic core. The Beyond is not a homogeneous zone; it includes the "High Beyond", "Middle Beyond", and the "Bottom of the Beyond", depending on distance from the galactic core. The Beyond is populated by a very large number of interstellar and intergalactic civilizations which are linked by an FTL communication network, "the Net", sometimes cynically called the "Net of a Million Lies". The Net is depicted as working much like the Usenet network in the early 1990s, with transcripts of messages containing header and footer information as one would find in such forums. The outermost layer, containing the galactic halo, is the Transcend, within which incomprehensible, superintelligent beings dwell. When a "Beyonder" civilization reaches the point of technological singularity, it can "Transcend", becoming a "Power". Such Powers always seem to relocate to the Transcend, seemingly necessarily, where they become engaged in activities which are entirely mysterious to those in the Beyond. == Plot == An expedition from Straumli Realm, a human civilization in the High Beyond, investigates a newly discovered data archive in the Low Transcend. The expedition's facility, High Lab, is gradually compromised by a superintelligence that is accidentally awoken by the researchers. This superintelligence is later known as the Blight. Shortly before the Blight's final "flowering", two self-aware entities, created similarly to the Blight, plot to aid the humans before the Blight can gain its full powers. Finally recognizing their danger, the High Lab researchers attempt to flee in two ships. The Blight destroys one ship; a second ship, carrying many High Lab children in coldsleep boxes, escapes. This ship lands on a distant planet at the Bottom of the Beyond. The planet is occupied by dog-like creatures, dubbed "Tines", who live in packs as group minds. The Tines have a level of technology comparable to the human Middle Ages. Upon landing, however, the two surviving adults, Arne and Sjana Olnsdot, are ambushed and killed by Tine fanatics known as Flenserists, in whose realm they have landed. The Flenserists capture their children, Jefri and Johanna. Johanna is rescued by a Tine named Peregrine and taken to a neighboring kingdom ruled by Woodcarver. A distress signal from the Straumli ship eventually reaches Relay, a major information provider for the Net. A Transcendent being named "Old One" contacts Relay, seeking information about the Blight and the humans who released it. Old One then reconstitutes a human man named Pham Nuwen from the wreckage of a spaceship to act as its agent. Pham remains unsure if he is a construct or if his memories are real. Ravna Bergsndot, the only human Relay employee, traces the Straumli ship's signal to the Tines' world and persuades her employer to investigate. Ravna contracts the merchant vessel Out of Band II to transport her and Pham. The ship is owned by two Skroderiders, Blueshell and Greenstalk. Before the mission is launched, the Blight launches a surprise attack on Relay and kills Old One. As Old One dies, it downloads its anti-Blight information into Pham. Pham, Ravna and the Skroderiders barely escape Relay's destruction in the Out of Band II. During their journey to Tine's World, Ravna communicates with Jefri. Jefri is manipulated to believe that Woodcarver is his enemy. The Flenserist leaders, Steel and Tyrathect, use Ravna's information to develop advanced technology such as cannon and radio communication. Meanwhile, Johanna and the knowledge stored in her dataset device help Woodcarver rapidly develop as well. The Blight expands, taking over several civilizations, brainwashing their populations, and seizing archives in the Beyond. On the Net, some claim that humans are the means by which the Blight is able to spread. Anti-human fanatics destroy the entire civilization of Sjandra Kei, which is Ravna's home world. The Out of Band II is pursued by three fleets: anti-human fanatics, survivors from Sjandra Kei, and a shadow fleet controlled by the Blight. During the pursuit, Ravna and Pham learn that every member of the Skroderider species can be subverted by the Blight; this drives a wedge between the crew members. Ships from Sjandra Kei sacrifice themselves to delay the Blight and the anti-human ships, allowing the Out of Band II to reach Tine's World before the Blight. When the Out of Band II arrives at Tine's World, the humans ally with Woodcarver to defeat the Flenserists and rescue Jefri. Blueshell sacrifices himself to rescue Jefri. Pham then initiates an anti-Blight Countermeasure, which was aboard the humans' ship. The Countermeasure extends the Slow Zone outward by thousands of light years. This envelops and destroys the Blight, but results in the destruction of thousands of civilizations and trillions of deaths. The humans are stranded on the Tines' World, now in the depths of the Slow Zone. Activating the Countermeasure proves fatal to Pham, but before he dies, the remnant of Old One reveals to him that, although his body is a reconstruction, his memories are indeed real. == Related works == Vinge first used the concepts of "Zones of Thought" in a 1988 novella The Blabber, which occurs after Fire. Vinge's novel A Deepness in the Sky (1999) is a prequel to A Fire Upon the Deep set 20,000 years earlier and featuring Pham Nuwen. Vinge's The Children of the Sky, "a near-term sequel to A Fire Upon the Deep", set ten years later, was released in October 2011. Vinge's former wife, Joan D. Vinge, has also written s

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  • Lymphater's Formula

    Lymphater's Formula

    "Lymphater's Formula" (Polish: "Formula Lymphatera") is a 1961 science fiction short story by Polish writer Stanisław Lem. It is a story of a "mad scientist", mathematician Ammon Lymphater, who invents an artificial intelligence, and then he realizes that it is capable of rendering the humankind obsolete. It was first published in the 1961 collection Księga robotów (Book of Robots) with the pre-annotation "from the memoirs of Ijon Tichy". The story was never republished with this pre-annotation, and nothing in the novel gives any indication at Ijon Tichy. Piotr Krywak tried to figure out possible explanations for this, apart from a typographical error. == Plot == Ammon Lymphater became interested in the emerging science of cybernetics and information theory, and started studying the works of an animal brain, the ant's brain in particular. He took note that the inherited knowledge is an evolutionary advantage somehow not exploited in full by the evolution. Eventually he came to a conclusion that only by pure biological restrictions that adaptive abilities of insects were stopped in their tracks by the evolution. He went on further wondering whether the ants have an ability to apriori knowledge, i.e., knowledge neither inherited nor learned. He decided to consult a famous myrmecologist, who told him about a rare ant species Acanthis Rubra Willinsoniana with an exceptionally high adaptability. Eventually Lymphater devised and constructed "It" capable of instant precognition of everything within "Its" rapidly expanding range of perception. From "It" Lymphater learns that the humanity is not the "crown of evolution", but rather evolution's tool to create "It", because the evolution could not create "It" directly (confirming Lymphater's reasoning about ants). Realizing that the Superentity "It" renders the human civilization redundant and obsolete, Lymphater destroys "It". "It" already knew Lymphater's intentions, but was not worried, knowing that sooner or later someone else will create "It" again and again. "It" was only the first variant of Lymphater's formula and the second variant is possible. Lyphater wonders whether the second one would be capable to create the third stage of the evolution which would amount to an artificial God. == Publication history == It was translated in Russian (as "Формула Лимфатера") in 1963, in Hungarian (as "Lymphater utolsó képlete") in 1966, and in Bulgarian (as "Формулата на Лимфатер" by Георги Димитров Георгиев) in 1969. In 1973 an audiobook was released in German (as "Die lymphatersche Formel"), narrated by Martin Held. It was also republished (and translated) in some other collections of Lem's short stories.

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  • Fuzzy classification

    Fuzzy classification

    Fuzzy classification is the process of grouping elements into fuzzy sets whose membership functions are defined by the truth value of a fuzzy propositional function. A fuzzy propositional function is analogous to an expression containing one or more variables, such that when values are assigned to these variables, the expression becomes a fuzzy proposition. Accordingly, fuzzy classification is the process of grouping individuals having the same characteristics into a fuzzy set. A fuzzy classification corresponds to a membership function μ C ~ : P F ~ × U → T ~ {\textstyle \mu _{\tilde {C}}:{\tilde {PF}}\times U\to {\tilde {T}}} that indicates the degree to which an individual i ∈ U {\textstyle i\in U} is a member of the fuzzy class C ~ {\textstyle {\tilde {C}}} , given its fuzzy classification predicate Π ~ C ~ ∈ P F ~ {\textstyle {\tilde {\Pi }}_{\tilde {C}}\in {\tilde {PF}}} . Here, T ~ {\textstyle {\tilde {T}}} is the set of fuzzy truth values, i.e., the unit interval [ 0 , 1 ] {\textstyle [0,1]} . The fuzzy classification predicate Π ~ C ~ ( i ) {\textstyle {\tilde {\Pi }}_{\tilde {C}}(i)} corresponds to the fuzzy restriction " i {\textstyle i} is a member of C ~ {\textstyle {\tilde {C}}} ". == Classification == Intuitively, a class is a set that is defined by a certain property, and all objects having that property are elements of that class. The process of classification evaluates for a given set of objects whether they fulfill the classification property, and consequentially are a member of the corresponding class. However, this intuitive concept has some logical subtleties that need clarification. A class logic is a logical system which supports set construction using logical predicates with the class operator { ⋅ | ⋅ } {\textstyle \{\cdot |\cdot \}} . A class C = { i | Π ( i ) } {\displaystyle C=\{i|\Pi (i)\}} is defined as a set C of individuals i satisfying a classification predicate Π which is a propositional function. The domain of the class operator { .| .} is the set of variables V and the set of propositional functions PF, and the range is the powerset of this universe P(U) that is, the set of possible subsets: { ⋅ | ⋅ } : V × P F → P ( U ) {\displaystyle \{\cdot |\cdot \}:V\times PF\rightarrow P(U)} Here is an explanation of the logical elements that constitute this definition: An individual is a real object of reference. A universe of discourse is the set of all possible individuals considered. A variable V :→ R {\textstyle V:\rightarrow R} is a function which maps into a predefined range R without any given function arguments: a zero-place function. A propositional function is "an expression containing one or more undetermined constituents, such that, when values are assigned to these constituents, the expression becomes a proposition". In contrast, classification is the process of grouping individuals having the same characteristics into a set. A classification corresponds to a membership function μ that indicates whether an individual is a member of a class, given its classification predicate Π. μ : P F × U → T {\displaystyle \mu :PF\times U\rightarrow T} The membership function maps from the set of propositional functions PF and the universe of discourse U into the set of truth values T. The membership μ of individual i in Class C is defined by the truth value τ of the classification predicate Π. μ C ( i ) := τ ( Π ( i ) ) {\displaystyle \mu C(i):=\tau (\Pi (i))} In classical logic the truth values are certain. Therefore a classification is crisp, since the truth values are either exactly true or exactly false.

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  • Human image synthesis

    Human image synthesis

    Human image synthesis is technology that can be applied to make believable and even photorealistic renditions of human-likenesses, moving or still. It has effectively existed since the early 2000s. Many films using computer generated imagery have featured synthetic images of human-like characters digitally composited onto the real or other simulated film material. Towards the end of the 2010s deep learning artificial intelligence has been applied to synthesize images and video that look like humans, without need for human assistance, once the training phase has been completed, whereas the old school 7D-route required massive amounts of human work. == Timeline of human image synthesis == In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. The 1972 short film A Computer Animated Hand by Edwin Catmull and Fred Parke was the first time that computer-generated imagery was used in film to simulate moving human appearance. The film featured a computer simulated hand and face (watch film here). The 1976 film Futureworld reused parts of A Computer Animated Hand on the big screen. The 1983 music video for song Musique Non-Stop by German band Kraftwerk aired in 1986. Created by the artist Rebecca Allen, it features non-realistic looking, but clearly recognizable computer simulations of the band members. The 1994 film The Crow was the first film production to make use of digital compositing of a computer simulated representation of a face onto scenes filmed using a body double. Necessity was the muse as the actor Brandon Lee portraying the protagonist was tragically killed accidentally on-stage. In 1999 Paul Debevec et al. of USC captured the reflectance field of a human face with their first version of a light stage. They presented their method at the SIGGRAPH 2000 In 2003 audience debut of photo realistic human-likenesses in the 2003 films The Matrix Reloaded in the burly brawl sequence where up-to-100 Agent Smiths fight Neo and in The Matrix Revolutions where at the start of the end showdown Agent Smith's cheekbone gets punched in by Neo leaving the digital look-alike unnaturally unhurt. The Matrix Revolutions bonus DVD documents and depicts the process in some detail and the techniques used, including facial motion capture and limbal motion capture, and projection onto models. In 2003 The Animatrix: Final Flight of the Osiris a state-of-the-art want-to-be human likenesses not quite fooling the watcher made by Square Pictures. In 2003 digital likeness of Tobey Maguire was made for movies Spider-man 2 and Spider-man 3 by Sony Pictures Imageworks. In 2005 the Face of the Future project was an established. by the University of St Andrews and Perception Lab, funded by the EPSRC. The website contains a "Face Transformer", which enables users to transform their face into any ethnicity and age as well as the ability to transform their face into a painting (in the style of either Sandro Botticelli or Amedeo Modigliani). This process is achieved by combining the user's photograph with an average face. In 2009 Debevec et al. presented new digital likenesses, made by Image Metrics, this time of actress Emily O'Brien whose reflectance was captured with the USC light stage 5 Motion looks fairly convincing contrasted to the clunky run in the Animatrix: Final Flight of the Osiris which was state-of-the-art in 2003 if photorealism was the intention of the animators. In 2009 a digital look-alike of a younger Arnold Schwarzenegger was made for the movie Terminator Salvation though the end result was critiqued as unconvincing. Facial geometry was acquired from a 1984 mold of Schwarzenegger. In 2010 Walt Disney Pictures released a sci-fi sequel entitled Tron: Legacy with a digitally rejuvenated digital look-alike of actor Jeff Bridges playing the antagonist CLU. In SIGGGRAPH 2013 Activision and USC presented a real-time "Digital Ira" a digital face look-alike of Ari Shapiro, an ICT USC research scientist, utilizing the USC light stage X by Ghosh et al. for both reflectance field and motion capture. The end result both precomputed and real-time rendering with the modernest game GPU shown here and looks fairly realistic. In 2014 The Presidential Portrait by USC Institute for Creative Technologies in conjunction with the Smithsonian Institution was made using the latest USC mobile light stage wherein President Barack Obama had his geometry, textures and reflectance captured. In 2014 Ian Goodfellow et al. presented the principles of a generative adversarial network. GANs made the headlines in early 2018 with the deepfakes controversies. For the 2015 film Furious 7 a digital look-alike of actor Paul Walker who died in an accident during the filming was done by Weta Digital to enable the completion of the film. In 2016 techniques which allow near real-time counterfeiting of facial expressions in existing 2D video have been believably demonstrated. In 2016 a digital look-alike of Peter Cushing was made for the Rogue One film where its appearance would appear to be of same age as the actor was during the filming of the original 1977 Star Wars film. In SIGGRAPH 2017 an audio driven digital look-alike of upper torso of Barack Obama was presented by researchers from University of Washington. It was driven only by a voice track as source data for the animation after the training phase to acquire lip sync and wider facial information from training material consisting 2D videos with audio had been completed. Late 2017 and early 2018 saw the surfacing of the deepfakes controversy where porn videos were doctored using deep machine learning so that the face of the actress was replaced by the software's opinion of what another persons face would look like in the same pose and lighting. In 2018 Game Developers Conference Epic Games and Tencent Games demonstrated "Siren", a digital look-alike of the actress Bingjie Jiang. It was made possible with the following technologies: CubicMotion's computer vision system, 3Lateral's facial rigging system and Vicon's motion capture system. The demonstration ran in near real time at 60 frames per second in the Unreal Engine 4. In 2018 at the World Internet Conference in Wuzhen the Xinhua News Agency presented two digital look-alikes made to the resemblance of its real news anchors Qiu Hao (Chinese language) and Zhang Zhao (English language). The digital look-alikes were made in conjunction with Sogou. Neither the speech synthesis used nor the gesturing of the digital look-alike anchors were good enough to deceive the watcher to mistake them for real humans imaged with a TV camera. In September 2018 Google added "involuntary synthetic pornographic imagery" to its ban list, allowing anyone to request the search engine block results that falsely depict them as "nude or in a sexually explicit situation." In February 2019 Nvidia open sources StyleGAN, a novel generative adversarial network. Right after this Phillip Wang made the website ThisPersonDoesNotExist.com with StyleGAN to demonstrate that unlimited amounts of often photo-realistic looking facial portraits of no-one can be made automatically using a GAN. Nvidia's StyleGAN was presented in a not yet peer reviewed paper in late 2018. At the June 2019 CVPR the MIT CSAIL presented a system titled "Speech2Face: Learning the Face Behind a Voice" that synthesizes likely faces based on just a recording of a voice. It was trained with massive amounts of video of people speaking. Since 1 July 2019 Virginia has criminalized the sale and dissemination of unauthorized synthetic pornography, but not the manufacture., as § 18.2–386.2 titled 'Unlawful dissemination or sale of images of another; penalty.' became part of the Code of Virginia. The law text states: "Any person who, with the intent to coerce, harass, or intimidate, maliciously disseminates or sells any videographic or still image created by any means whatsoever that depicts another person who is totally nude, or in a state of undress so as to expose the genitals, pubic area, buttocks, or female breast, where such person knows or has reason to know that he is not licensed or authorized to disseminate or sell such videographic or still image is guilty of a Class 1 misdemeanor.". The identical bills were House Bill 2678 presented by Delegate Marcus Simon to the Virginia House of Delegates on 14 January 2019 and three-day later an identical Senate bill 1736 was introduced to the Senate of Virginia by Senator Adam Ebbin. Since 1 September 2019 Texas senate bill SB 751 amendments to the election code came into effect, giving candidates in elections a 30-day protection period to the elections during which making and distributing digital look-alikes or synthetic fakes of the candidates is an offense. Th

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  • Big Mechanism

    Big Mechanism

    Big Mechanism is a $45 million DARPA research program, begun in 2014, aimed at developing software that will read cancer research papers, integrate them into a cancer model and frame new hypotheses by the end of 2017 through the automated collection of big data and integrating across various disciplines such as knowledge-based NLP, curation and ontology, systems and mathematical biology by reading research abstracts and papers to extract pieces of causal mechanisms. == Ras gene == The program focuses on mutations in the Ras gene family, which underlie some one-third of human cancers. Currently, a rough road map shows interaction sequences among proteins affecting cell replication and death. However, the causal relations are poorly understood. == Plan == The program is to occur in three stages. The first is to read literature and convert it into formal representations. Second is to integrate the knowledge into computational models. Third is to produce experimentally testable explanations and predictions. Research teams are developing four separate systems targeting all three tasks. In February 2015, an evaluation meeting reviewed progress on the first stage. Multiple tasks were considered. One was extraction of experimental procedure details and evaluating statements such as "we demonstrate" and "we suggest." Another worked to map sentence meaning and relationships. The best machine-reading system extracted 40% of relevant information from a small corpus and correctly determined how each passage related to the model. The second stage is to become active in summer 2015, when members attempt to produce a single reference model. The third stage is the most challenging, because the artificial intelligence community has had limited success at developing hypothesis generators. Molecular biology may be more amenable, because most domain knowledge is technical and available in written form.

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  • Mivar-based approach

    Mivar-based approach

    The Mivar-based approach is a mathematical tool for designing artificial intelligence (AI) systems. Mivar (Multidimensional Informational Variable Adaptive Reality) was developed by combining production and Petri nets. The Mivar-based approach was developed for semantic analysis and adequate representation of humanitarian epistemological and axiological principles in the process of developing artificial intelligence. The Mivar-based approach incorporates computer science, informatics and discrete mathematics, databases, expert systems, graph theory, matrices and inference systems. The Mivar-based approach involves two technologies: Information accumulation is a method of creating global evolutionary data-and-rules bases with variable structure. It works on the basis of adaptive, discrete, mivar-oriented information space, unified data and rules representation, based on three main concepts: “object, property, relation”. Information accumulation is designed to store any information with possible evolutionary structure and without limitations concerning the amount of information and forms of its presentation. Data processing is a method of creating a logical inference system or automated algorithm construction from modules, services or procedures on the basis of a trained mivar network of rules with linear computational complexity. Mivar data processing includes logical inference, computational procedures and services. Mivar networks allow us to develop cause-effect dependencies (“If-then”) and create an automated, trained, logical reasoning system. Representatives of Russian association for artificial intelligence (RAAI) – for example, V. I. Gorodecki, doctor of technical science, professor at SPIIRAS and V. N. Vagin, doctor of technical science, professor at MPEI declared that the term is incorrect and suggested that the author should use standard terminology. == History == While working in the Russian Ministry of Defense, O. O. Varlamov started developing the theory of “rapid logical inference” in 1985. He was analyzing Petri nets and productions to construct algorithms. Generally, mivar-based theory represents an attempt to combine entity-relationship models and their problem instance – semantic networks and Petri networks. The abbreviation MIVAR was introduced as a technical term by O. O. Varlamov, Doctor of Technical Science, professor at Bauman MSTU in 1993 to designate a “semantic unit” in the process of mathematical modeling. The term has been established and used in all of his further works. The first experimental systems operating according to mivar-based principles were developed in 2000. Applied mivar systems were introduced in 2015. == Mivar == Mivar is the smallest structural element of discrete information space. == Object-property-relation == Object-Property-Relation (VSO) is a graph, the nodes of which are concepts and arcs are connections between concepts. Mivar space represents a set of axes, a set of elements, a set of points of space and a set of values of points. A = { a n } , n = 1 , … , N , {\displaystyle A=\{a_{n}\},n=1,\ldots ,N,} where: A {\displaystyle A} is a set of mivar space axis names; N {\displaystyle N} is a number of mivar space axes. Then: ∀ a n ∃ F n = { f n i n } , n = 1 , … , N , i n = 1 , … , I n , {\displaystyle \forall a_{n}\exists F_{n}=\{f_{{ni}_{n}}\},n=1,\ldots ,N,i_{n}=1,\ldots ,I_{n},} where: F n {\displaystyle F_{n}} is a set of axis a n {\displaystyle a_{n}} elements; i n {\displaystyle i_{n}} is a set F n {\displaystyle F_{n}} element identifier; I n = | F n | . {\displaystyle I_{n}=|F_{n}|.} F n {\displaystyle F_{n}} sets form multidimensional space: M = F 1 × F 2 × ⋯ × F n . {\displaystyle M=F_{1}\times F_{2}\times \cdots \times F_{n}.} m = ( i 1 , i 2 , … , i N ) , {\displaystyle m=(i_{1},i_{2},\ldots ,i_{N}),} where: m ∈ M {\displaystyle m\in M} ; m {\displaystyle m} is a point of multidimensional space; ( i 1 , i 2 , … , i N ) {\displaystyle (i_{1},i_{2},\ldots ,i_{N})} are coordinates of point m {\displaystyle m} . There is a set of values of multidimensional space points of M {\displaystyle M} : C M = { c i 1 , i 2 , … , i N ∣ i 1 = 1 , … , I 1 , i 2 = 1 , … , I 2 , … , i n = 1 , … , I N } , {\displaystyle C_{M}=\{c_{i_{1},i_{2},\ldots ,i_{N}}\mid i_{1}=1,\ldots ,I_{1},i_{2}=1,\ldots ,I_{2},\ldots ,i_{n}=1,\ldots ,I_{N}\},} where: c i 1 , i 2 , … , i N {\displaystyle c_{i_{1},i_{2},\ldots ,i_{N}}} is a value of the point of multidimensional space M {\displaystyle M} is a value of the point of multidimensional space ( i 1 , i 2 , … , i N ) {\displaystyle (i_{1},i_{2},\ldots ,i_{N})} . For every point of space M {\displaystyle M} there is a single value from C M {\displaystyle C_{M}} set or there is no such value. Thus, C M {\displaystyle C_{M}} is a set of data model state changes represented in multidimensional space. To implement a transition between multidimensional space and set of points values the relation μ {\displaystyle \mu } has been introduced: C x = μ ( M x ) , {\displaystyle C_{x}=\mu (M_{x}),} where: M x ⊆ M ; {\displaystyle M_{x}\subseteq M;} M x = F 1 x × F 2 x × ⋯ × F N x . {\displaystyle M_{x}=F_{1x}\times F_{2x}\times \cdots \times F_{Nx}.} To describe a data model in mivar information space it is necessary to identify three axes: The axis of relations « O {\displaystyle O} »; The axis of attributes (properties) « S {\displaystyle S} »; The axis of elements (objects) of subject domain « V {\displaystyle V} ». These sets are independent. The mivar space can be represented by the following tuple: ⟨ V , S , O ⟩ {\displaystyle \langle V,S,O\rangle } Thus, mivar is described by « V S O {\displaystyle VSO} » formula, in which « V {\displaystyle V} » denotes an object or a thing, « S {\displaystyle S} » denotes properties, « O {\displaystyle O} » variety of relations between other objects of a particular subject domain. The category “Relations” can describe dependencies of any complexity level: formulae, logical transitions, text expressions, functions, services, computational procedures and even neural networks. A wide range of capabilities complicates description of modeling interconnections, but can take into consideration all the factors. Mivar computations use mathematical logic. In a simplified form they can be represented as implication in the form of an "if…, then …” formula. The result of mivar modeling can be represented in the form of a bipartite graph binding two sets of objects: source objects and resultant objects. == Mivar network == Mivar network is a method for representing objects of the subject domain and their processing rules in the form of a bipartite directed graph consisting of objects and rules. A Mivar network is a bipartite graph that can be described in the form of a two-dimensional matrix, in that records information about the subject domain of the current task. Generally, mivar networks provide formalization and representation of human knowledge in the form of a connected multidimensional space. That is, a mivar network is a method of representing a piece of mivar space information in the form of a bipartite, directed graph. The mivar space information is formed by objects and connections, which in total represent the data model of the subject domain. Connections include rules for objects processing. Thus, a mivar network of a subject domain is a part of the mivar space knowledge for that domain. The graph can consist of objects-variables and rules-procedures. First, two lists are made that form two nonintersecting partitions: the list of objects and the list of rules. Objects are denoted by circles. Each rule in a mivar network is an extension of productions, hyper-rules with multi-activators or computational procedures. It is proved that from the perspective of further processing, these formalisms are identical and in fact are nodes of the bipartite graph, denoted by rectangles. === Multi-dimensional binary matrices === Mivar networks can be implemented on single computing systems or service-oriented architectures. Certain constraints restrict their application, in particular, the dimension of matrix of linear matrix method for determining logical inference path on the adaptive rule networks. The matrix dimension constraint is due to the fact that implementation requires sending a general matrix to multiple processors. Since every matrix value is initially represented in symbol form, the amount of sent data is crucial when obtaining, for example, 10000 rules/variables. Classical mivar-based method requires storing three values in each matrix cell: 0 – no value; x – input variable for the rule; y – output variable for the rule. The analysis of possibility of firing a rule is separated from determining output variables according to stages after firing the rule. Consequently, it is possible to use different matrices for “search for fired rules” and “setting values for output variables”. This allowsthe use of multidimensional binary m

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