Azuqua

Azuqua

Azuqua is an American cloud-based integration and automation company headquartered in Seattle, Washington. As such, they integrate SaaS applications and create automations that are designed to eliminate manual work. Azuqua's platform has the ability to set up workflows between multiple applications so disparate teams can stay in the loop. Azuqua's customers include companies such as Charles Schwab, General Electric, General Motors, HubSpot, and Airbnb. == History == Nikhil Hasija and Craig Unger founded Azuqua in 2011. In 2013, the team participated in Techstars Microsoft's Windows Azure Accelerator, a Seattle-based incubator that helps entrepreneurs gain traction through deep mentor engagement and rapid iteration cycles. Azuqua announced in 2014 that they have received their Series A funding from Ignition Partners which amounted to $5 million. 2017 included a 65% growth in new customers, a doubling of new SaaS connectors, and a 50% growth in overall employee headcount. Azuqua also received their Series B funding which totaled to $10.8 million. This funding was led by Insight Ventures Partners, with DFJ and Ignition Partners also joining the round In March 2018, Azuqua hired Todd Owens as CEO. Owens was previously CEO of Appuri, a customer data platform. Hasija has transitioned to the role of Chief Product Officer. Azuqua also hired on Dan Kogan who has taken on the role of Chief Marketing Officer. Kogan previously worked at Tableau, a BI and analytics company, as a Senior Director of Product Marketing. Okta acquired Azuqua in 2019. == Product Description/Features == Logic Library: Logic functions that can be used for data processing, branching logic, and business rules Drag and Drop Visual Designer: No-code visual designer Use of API's for each cloud service a business is using to allow the various apps to communicate and share data API Publishing: Integrations and automations can be made available as secure endpoints, webhooks, or open services Connector Builder: Build a connector to an application Connector Library: Pre-built connectors to SaaS applications Error Handling: Automations that execute when an error is detected

Live Transcribe

Live Transcribe is a mobile app for real-time captioning, developed by Google for the Android operating system. Development on the application began in partnership with Gallaudet University. It was publicly released as a free beta for Android 5.0+ on the Google Play Store on February 4, 2019. As of early 2023 it had been downloaded over 500 million times. == Development == Researchers Dimitri Kanevsky, Sagar Savla and Chet Gnegy at Google developed the app in collaboration with researchers at Gallaudet University, an American university for the education of the deaf and hard of hearing. The app uses machine learning to generate captions, similar to YouTube's auto-generated captions. In August 2019, Google made Live Transcribe an open-source project. == Features == The app uses speech recognition to generate live captions in over 80 languages with varying accuracy. The app, which requires connection to the Internet to function, is available to download on the Google Play Store. A later update to the app displayed information on sounds such as clapping, laughter, music, applause, and whistling. In May 2020, the app started supporting transcription in Albanian, Burmese, Estonian, Macedonian, Mongolian, Punjabi, and Uzbek, supporting 70 languages. In March 2022, the app was updated with support to transcribe offline, without Internet connection, so long as the appropriate language pack has been installed. The offline mode is only available for devices with 6GB of RAM and certain Google Pixel devices.

AI Image Generators Reviews: What Actually Works in 2026

Trying to pick the best AI image generator? An AI image generator is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI image generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

Quantum finite automaton

In quantum computing, quantum finite automata (QFA) or quantum state machines are a quantum analog of probabilistic automata or a Markov decision process. They provide a mathematical abstraction of real-world quantum computers. Several types of automata may be defined, including measure-once and measure-many automata. Quantum finite automata can also be understood as the quantization of subshifts of finite type, or as a quantization of Markov chains. QFAs are, in turn, special cases of geometric finite automata or topological finite automata. The automata work by receiving a finite-length string σ = ( σ 0 , σ 1 , … , σ k ) {\displaystyle \sigma =(\sigma _{0},\sigma _{1},\dots ,\sigma _{k})} of letters σ i {\displaystyle \sigma _{i}} from a finite alphabet Σ {\displaystyle \Sigma } , and assigning to each such string a probability Pr ⁡ ( σ ) {\displaystyle \operatorname {Pr} (\sigma )} indicating the probability of the automaton being in an accept state; that is, indicating whether the automaton accepted or rejected the string. The languages accepted by QFAs are not the regular languages of deterministic finite automata, nor are they the stochastic languages of probabilistic finite automata. Study of these quantum languages remains an active area of research. == Informal description == There is a simple, intuitive way of understanding quantum finite automata. One begins with a graph-theoretic interpretation of deterministic finite automata (DFA). A DFA can be represented as a labelled directed graph, with states as nodes in the graph, and arrows representing state transitions. Each arrow is labelled with a possible input symbol, so that, given a specific state and an input symbol, the arrow points at the next state. One way of representing such a graph is by means of a set of adjacency matrices, with one matrix for each input symbol. In this case, a list of possible DFA states is written as a column vector. For a given input symbol, the adjacency matrix indicates how any given state (row in the state vector) will transition to the next state; a state transition is given by matrix multiplication. One needs a distinct adjacency matrix for each possible input symbol, since each input symbol can result in a different transition. The entries in the adjacency matrix must be zero's and one's. For any given column in the matrix, only one entry can be non-zero: this is the entry that indicates the next (unique) state transition. Similarly, the state of the system is a column vector, in which only one entry is non-zero: this entry corresponds to the current state of the system. Let Σ {\displaystyle \Sigma } denote the set of input symbols. For a given input symbol α ∈ Σ {\displaystyle \alpha \in \Sigma } , write U α {\displaystyle U_{\alpha }} as the adjacency matrix that describes the evolution of the DFA to its next state. The set { U α | α ∈ Σ } {\displaystyle \{U_{\alpha }|\alpha \in \Sigma \}} then completely describes the state transition function of the DFA. Let Q represent the set of possible states of the DFA. If there are N states in Q, then each matrix U α {\displaystyle U_{\alpha }} is N by N-dimensional. The initial state q 0 ∈ Q {\displaystyle q_{0}\in Q} corresponds to a column vector with a one in the q0'th row. A general state q is then a column vector with a one in the q'th row. By abuse of notation, let q0 and q also denote these two vectors. Then, after reading input symbols α β γ ⋯ {\displaystyle \alpha \beta \gamma \cdots } from the input tape, the state of the DFA will be given by q = ⋯ U γ U β U α q 0 . {\displaystyle q=\cdots U_{\gamma }U_{\beta }U_{\alpha }q_{0}.} The state transitions are given by ordinary matrix multiplication (that is, multiply q0 by U α {\displaystyle U_{\alpha }} , etc.); the order of application is 'reversed' only because we follow the standard notation of linear algebra. The above description of a DFA, in terms of linear operators and vectors, almost begs for generalization, by replacing the state-vector q by some general vector, and the matrices { U α } {\displaystyle \{U_{\alpha }\}} by some general operators. This is essentially what a QFA does: it replaces q by a unit vector, and the { U α } {\displaystyle \{U_{\alpha }\}} by unitary matrices. Other, similar generalizations also become obvious: the vector q can be some distribution on a manifold; the set of transition matrices become automorphisms of the manifold; this defines a topological finite automaton. Similarly, the matrices could be taken as automorphisms of a homogeneous space; this defines a geometric finite automaton. Before moving on to the formal description of a QFA, there are two noteworthy generalizations that should be mentioned and understood. The first is the non-deterministic finite automaton (NFA). In this case, the vector q is replaced by a vector that can have more than one entry that is non-zero. Such a vector then represents an element of the power set of Q; it’s just an indicator function on Q. Likewise, the state transition matrices { U α } {\displaystyle \{U_{\alpha }\}} are defined in such a way that a given column can have several non-zero entries in it. Equivalently, the multiply-add operations performed during component-wise matrix multiplication should be replaced by Boolean and-or operations so that the semantics are kept intact. A well-known theorem states that, for each DFA, there is an equivalent NFA, and vice versa. This implies that the set of languages that can be recognized by DFA's and NFA's are the same; these are the regular languages. In the generalization to QFAs, the set of recognized languages will be different to the regular languages. Describing that set is one of the outstanding research problems in QFA theory. Another generalization that should be immediately apparent is to use a stochastic matrix for the transition matrices, and a probability vector for the state; this gives a probabilistic finite automaton. The entries in the state vector must be real numbers, positive, and sum to one, in order for the state vector to be interpreted as a probability. The transition matrices must preserve this property: this is why they must be stochastic. Each state vector should be imagined as specifying a point in a simplex; thus, this is a topological automaton, with the simplex being the manifold, and the stochastic matrices being linear automorphisms of the simplex onto itself. Since each transition is (essentially) independent of the previous (if we disregard the distinction between accepted and rejected languages), the PFA essentially becomes a kind of Markov chain. By contrast, in a QFA, the manifold is complex projective space C P N {\displaystyle \mathbb {C} P^{N}} , and the transition matrices are unitary matrices. Each point in C P N {\displaystyle \mathbb {C} P^{N}} corresponds to a (pure) quantum-mechanical state; the unitary matrices can be thought of as governing the time evolution of the system (viz in the Schrödinger picture). The generalization from pure states to mixed states should be straightforward: A mixed state is simply a measure-theoretic probability distribution on C P N {\displaystyle \mathbb {C} P^{N}} . A worthy point to contemplate is the distributions that result on the manifold during the input of a language. In order for an automaton to be 'efficient' in recognizing a language, that distribution should be 'as uniform as possible'. This need for uniformity is the underlying principle behind maximum entropy methods: these simply guarantee crisp, compact operation of the automaton. Put in other words, the machine learning methods used to train hidden Markov models generalize to QFAs as well: the Viterbi algorithm and the forward–backward algorithm generalize readily to the QFA. Although the study of QFA was popularized in the work of Kondacs and Watrous in 1997 and later by Moore and Crutchfeld, they were described as early as 1971, by Ion Baianu. == Measure-once automata == Measure-once automata were introduced by Cris Moore and James P. Crutchfield. They may be defined formally as follows. As with an ordinary finite automaton, the quantum automaton is considered to have N {\displaystyle N} possible internal states, represented in this case by an N {\displaystyle N} -level qudit | ψ ⟩ {\displaystyle |\psi \rangle } . More precisely, the N {\displaystyle N} -level qudit | ψ ⟩ ∈ P ( C N ) {\displaystyle |\psi \rangle \in P(\mathbb {C} ^{N})} is an element of ( N − 1 ) {\displaystyle (N-1)} -dimensional complex projective space, carrying an inner product ‖ ⋅ ‖ {\displaystyle \Vert \cdot \Vert } that is the Fubini–Study metric. The state transitions, transition matrices or de Bruijn graphs are represented by a collection of N × N {\displaystyle N\times N} unitary matrices U α {\displaystyle U_{\alpha }} , with one unitary matrix for each letter α ∈ Σ {\displaystyle \alpha \in \Sigma } . That is, given an input letter α {\displaystyle \alpha } , the unitary matrix describe

Armin B. Cremers

Armin Bernd Cremers (born June 7, 1946) is a German mathematician and computer scientist. He is a professor in the computer science institute at the University of Bonn, Germany. He is most notable for his contributions to several fields of discrete mathematics including formal languages and automata theory. In more recent years he has been recognized for his work in artificial intelligence, machine learning and robotics as well as in geoinformatics and deductive databases. == Life and work == Armin B. Cremers studied mathematics and physics at the University of Karlsruhe, Germany. After his graduate diploma (1971) and PhD (1972), both in mathematics, both summa cum laude, he received his academic lectureship qualification for computer science (1974), all from the University of Karlsruhe. Following an invitation by Seymour Ginsburg, he joined the University of Southern California (USC), Los Angeles, in 1973 where he worked until 1976 as an assistant professor of electrical engineering and computer science. With Ginsburg he initiated Grammar Forms, a new formalism for grammatical families. In 1976 A. B. Cremers returned to Germany and was appointed to full professor of computer science at the University of Dortmund, where he remained until 1990, holding the chair for information systems. During the same time he continued working as a visiting research professor at USC, where together with Thomas N. Hibbard he developed the concept of Data Spaces, a comprehensive computational model, in theory and applications. At the University of Dortmund A. B. Cremers served as chairman of the computer science department and, since early 1985, as vice president for Research and Junior Scientific Staff. In this position he was liaison for the development of the Technology Center Dortmund Archived 2021-05-09 at the Wayback Machine. He was the initiator and founding director of the Center for Expert Systems Dortmund (ZEDO) and the NRW State Research Collaborative in Artificial Intelligence (KI-NRW). From 1988 to 1996 he was also a member of the supervisory board of the German National Research Center for Mathematics and Data Processing (GMD). Since 1990 A. B. Cremers has been professor and director of computer science and head of the research group in artificial intelligence at the University of Bonn. From Bonn he has contributed fundamentally to artificial intelligence and robotics (with Wolfram Burgard, Dieter Fox, Sebastian Thrun among his students), and to the development of software engineering, particularly in civil engineering, and information systems, particularly in the geosciences. The paper "The Interactive Museum Tour-Guide Robot" won the AAAI Classic Paper award of 2016. Together with Matthias Jarke A. B. Cremers established the Bonn-Aachen International Center for Information Technology (B-IT) in 2001 and led this as Founding Scientific Director from the University of Bonn side until his retirement from teaching in 2014. From 2004 to 2008 Cremers was Dean of the School of Mathematics and Natural Sciences, and from April 2009 to July 2014 University Vice President for Planning and Finance. He is member of advisory boards, e.g., as well as Chairman of the University Council of the University of Koblenz-Landau.

Spike (application)

Spike is a cross-platform email client and AI-powered communication app, available on Windows, MacOS, iOS, Android and the web. It has a chat-like, conversational view for emails with AI-powered inbox management and integrated collaboration features. Depending on the selected plan, it can be used solely as an email application or as a full suite of business communication tools. == History == Founded in 2013 by Erez Pilosof and Dvir Ben-Aroya, Spike is a software application that puts existing e-mails into a multimedia messaging, chat-like interface enhanced with video and voice calls. The application was initially named Hop. In 2019, the developers completed a $5 million funding round including investment from Wix.com and NFX Capital. In 2020, Spike raised $8m in a Series A funding round led by Insight Partners with the participation from previous rounds' investors. In 2021 Spike announced a collaboration with Meta to launch on the Oculus Store and would become one of the first productivity apps to launch in Meta's new virtual world, known as the Metaverse. In June 2023, the company introduced its corporate offering — Teamspace, a corporate communication platform for teams with features such as company-wide channels for broad conversations, private groups for specific topics or projects, direct one-on-one conversations, video meetings, file collaboration, AI-powered email messaging, and custom email domain. It supports file management, search capabilities, and project management. Built on open-protocol technology, Spike Teamspace enables users to send and receive messages from all email providers. Regardless of whether the other party is using Spike. == Company operations == Spike is developed and operated by SpikeNow LTD. Dvir Ben Aroya serves as Spike’s CEO and Erez Pilosof is the CTO. The company is headquartered in Tel Aviv, Israel. == Mode of use == The app enables users to organize email into three types of "conversations,"a traditional inbox/sent format, by subject, or by people. Spike users can also make audio and video calls to each other, and other features include a calendar, contact list, and Groups. Spike is available for Microsoft Windows, MacOS, iOS and Android, and as a web version, and works with Gmail, Outlook, Exchange, iCloud, Yahoo! Mail and IMAP email providers. == Features == Since 2023, the platform features an AI-driven assistant, Magic AI, for customized email creation, document summarization, research, content generation, advanced note-taking, project management, and real-time translation. Since 2023, Spike offers custom email domain management. It supports team collaboration through Channels, uniting members globally with access to historical messages, and combines email with real-time messaging via Conversational Email. The Shared Inbox allows team collaboration on emails, while Groups support private conversations and invitations. It also features integrated video meetings, real-time collaboration on documents and notes, and email hosting with custom domains. Super Search enables retrieval of various content, and the Priority Inbox organizes emails by priority. Collaborative Tasks offer real-time updates and tracking. The platform allows voice message sending from mobile devices and integrates multiple calendar platforms into a unified schedule. File Management optimizes attachment handling, and the Unified Inbox consolidates emails from multiple accounts. Spike ensures data security with AES-256 encryption and private keys. The platform features AI-powered inbox management and communication tools. In May 2025, Spike launched its AI Feed feature, which automatically summarizes unread messages in a unified stream and enables bulk email actions. Additional AI capabilities include email composition assistance, document summarization, content generation, note-taking enhancement, and real-time translation.

Jean Véronis

Jean Véronis (3 June 1955 – 8 September 2013) was a French linguist, computer scientist and blogger, and a research professor at Aix-Marseille University. His research interests included natural language processing, text mining and standardisation. He was a founder of the field that is now called digital humanities. In 2006, his blog was listed among the 15 most influential by Le Monde.