AI Art Modifier

AI Art Modifier — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Framebuffer

    Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. The phrase "screen buffer” refers to a logical function, while video memory refers to a hardware storage location. In particular, the screen buffer may be placed in the main RAM, the video memory, or some other hardware location. To reduce latency and avoid screen tearing, multiple frames can be buffered, and this technique is called multiple buffering. When this is so, at any time, only one frame would be visible, and the others would not be. The currently invisible frames are located in the off-screen buffer. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit palettized, 16-bit high color and 24-bit true color formats. An additional alpha channel is sometimes used to retain information about pixel transparency. The total amount of memory required for the framebuffer depends on the resolution of the output signal, and on the color depth or palette size. == History == Computer researchers had long discussed the theoretical advantages of a framebuffer but were unable to produce a machine with sufficient memory at an economically practicable cost. In 1947, the Manchester Baby computer used a Williams tube, later the Williams-Kilburn tube, to store 1024 bits on a cathode-ray tube (CRT) memory and displayed on a second CRT. Other research labs were exploring these techniques with MIT Lincoln Laboratory achieving a 4096 display in 1950. A color-scanned display was implemented in the late 1960s, called the Brookhaven RAster Display (BRAD), which used a drum memory and a television monitor. In 1969, A. Michael Noll of Bell Telephone Laboratories, Inc. implemented a scanned display with a frame buffer, using magnetic-core memory. A year or so later, the Bell Labs system was expanded to display an image with a color depth of three bits on a standard color TV monitor. The vector graphics used in the computer had to be converted for the scanned graphics of a TV display. In the early 1970s, the development of MOS memory (metal–oxide–semiconductor memory) integrated-circuit chips, particularly high-density DRAM (dynamic random-access memory) chips with at least 1 kb memory, made it practical to create, for the first time, a digital memory system with framebuffers capable of holding a standard video image. This led to the development of the SuperPaint system by Richard Shoup at Xerox PARC in 1972. Shoup was able to use the SuperPaint framebuffer to create an early digital video-capture system. By synchronizing the output signal to the input signal, Shoup was able to overwrite each pixel of data as it shifted in. Shoup also experimented with modifying the output signal using color tables. These color tables allowed the SuperPaint system to produce a wide variety of colors outside the range of the limited 8-bit data it contained. This scheme would later become commonplace in computer framebuffers. In 1974, Evans & Sutherland released the first commercial framebuffer, the Picture System, costing about $15,000. It was capable of producing resolutions of up to 512 by 512 pixels in 8-bit grayscale, and became a boon for graphics researchers who did not have the resources to build their own framebuffer. The New York Institute of Technology would later create the first 24-bit color system using three of the Evans & Sutherland framebuffers. Each framebuffer was connected to an RGB color output (one for red, one for green and one for blue), with a Digital Equipment Corporation PDP 11/04 minicomputer controlling the three devices as one. In 1975, the UK company Quantel produced the first commercial full-color broadcast framebuffer, the Quantel DFS 3000. It was first used in TV coverage of the 1976 Montreal Olympics to generate a picture-in-picture inset of the Olympic flaming torch while the rest of the picture featured the runner entering the stadium. The rapid improvement of integrated-circuit technology made it possible for many of the home computers of the late 1970s to contain low-color-depth framebuffers. Today, nearly all computers with graphical capabilities utilize a framebuffer for generating the video signal. Amiga computers, created in the 1980s, featured special design attention to graphics performance and included a unique Hold-And-Modify framebuffer capable of displaying 4096 colors. Framebuffers also became popular in high-end workstations and arcade system boards throughout the 1980s. SGI, Sun Microsystems, HP, DEC and IBM all released framebuffers for their workstation computers in this period. These framebuffers were usually of a much higher quality than could be found in most home computers, and were regularly used in television, printing, computer modeling and 3D graphics. Framebuffers were also used by Sega for its high-end arcade boards, which were also of a higher quality than on home computers. == Display modes == Framebuffers used in personal and home computing often had sets of defined modes under which the framebuffer can operate. These modes reconfigure the hardware to output different resolutions, color depths, memory layouts and refresh rate timings. In the world of Unix machines and operating systems, such conveniences were usually eschewed in favor of directly manipulating the hardware settings. This manipulation was far more flexible in that any resolution, color depth and refresh rate was attainable – limited only by the memory available to the framebuffer. An unfortunate side-effect of this method was that the display device could be driven beyond its capabilities. In some cases, this resulted in hardware damage to the display. More commonly, it simply produced garbled and unusable output. Modern CRT monitors fix this problem through the introduction of protection circuitry. When the display mode is changed, the monitor attempts to obtain a signal lock on the new refresh frequency. If the monitor is unable to obtain a signal lock or if the signal is outside the range of its design limitations, the monitor will ignore the framebuffer signal and possibly present the user with an error message. LCD monitors tend to contain similar protection circuitry, but for different reasons. Since the LCD must digitally sample the display signal (thereby emulating an electron beam), any signal that is out of range cannot be physically displayed on the monitor. == Color palette == Framebuffers have traditionally supported a wide variety of color modes. Due to the expense of memory, most early framebuffers used 1-bit (2 colors per pixel), 2-bit (4 colors), 4-bit (16 colors) or 8-bit (256 colors) color depths. The problem with such small color depths is that a full range of colors cannot be produced. The solution to this problem was indexed color, which adds a lookup table to the framebuffer. Each color stored in framebuffer memory acts as a color index. The lookup table serves as a palette with a limited number of different colors, while the rest is used as an index table. Here is a typical indexed 256-color image and its own palette (shown as a rectangle of swatches): In some designs, it was also possible to write data to the lookup table (or switch between existing palettes) on the fly, allowing dividing the picture into horizontal bars with their own palette and thus rendering an image that had a far wider palette. For example, viewing an outdoor shot photograph, the picture could be divided into four bars: the top one with emphasis on sky tones, the next with foliage tones, the next with skin and clothing tones, and the bottom one with ground colors. This required each palette to have overlapping colors, but, carefully done, allowed great flexibility. == Memory access == While framebuffers are commonly accessed via a memory mapping directly to the CPU memory space, this is not the only method by which they may be accessed. Framebuffers have varied widely in the methods used to access memory. Some of the most common are: Mapping the entire framebuffer to a given memory range. Port commands to set each pixel, range of pixels or palette entry. Mapping a memory range smaller than the framebuffer memory, then bank switching as necessary. The framebuffer organization may be packed pixel or planar. The framebuffer may be all

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  • Liang Wenfeng

    Liang Wenfeng

    Liang Wenfeng (Chinese: 梁文锋; pinyin: Liáng Wénfēng; born 1985) is a Chinese entrepreneur and businessman who is the co-founder of the quantitative hedge fund High-Flyer, as well as the founder and CEO of its artificial intelligence company DeepSeek. Liang attended Zhejiang University, and began his career by applying machine learning methods to quantitative finance. Through High-Flyer, he built large-scale computing infrastructure that was later used to support artificial intelligence research, leading to the creation of DeepSeek in 2023. DeepSeek gained international attention following the release of DeepSeek-R1, which analysts described as demonstrating high-level performance with comparatively limited compute resources. In 2025, Liang was named to Time magazine's list of 100 Most Influential People in AI and Fortune's list of the Most Powerful People in Business. == Early life == Liang was born in 1985 in the village of Mililing (米历岭村), Qinba town (覃巴镇), Wuchuan city (吴川市), Guangdong. His parents were both primary school teachers. Liang was routinely praised by both locals and teachers alike. Even since middle school, Liang was recalled for being well-known for reading comic books, while also being very proficient in mathematics. == Education == After elementary school, Liang attended Wuchuan No. 1 Middle School. There, he quickly excelled in class and ranked highly amongst his peers. He taught himself high school and university-level mathematics courses. Liang then attended Wuchaun No. 1 High School. In these years, he developed hobbies of mathematical modeling and conducting research projects. Compared to his peers, he was always ranked highly. For every mathematics exam, he always ranked within the top three. He was also the top scorer in the Zhanjiang region of Guangdong for the college entrance exam. Thus, in 2002, Liang left high school early to further pursue his education at the university level at the young age of 17. Attending Zhejiang University at the age of 17, Liang earned a Bachelor of Engineering in Electronic Information Engineering in 2007 and his Master of Engineering in Information & Communication Engineering in 2010. His master's dissertation was titled "Study on Object Tracking Algorithm Based on Low-Cost PTZ camera" (基于低成本PTZ摄像机的目标跟踪算法研究). In his college years, DJI founder Wang Tao asked Liang to join as a co-founder. Liang declined the invitation to pursue artificial intelligence methodologies in financial markets. While he states that those around him had entrepreneurial mindsets, he himself valued academics. == Career == === Early career (2008–2016) === During the 2008 financial crisis, Liang formed a team with his classmates to accumulate data related to financial markets. He also led the team to explore quantitative trading using machine learning and other technologies. After his graduation, Liang moved to a cheap flat in Chengdu, Sichuan, where he experimented with ways to apply AI to various fields. These ventures failed, until he tried applying AI to finance. In 2013, Liang attempted to integrate artificial intelligence with quantitative trading and founded Hangzhou Yakebi Investment Management Co Ltd with Xu Jin, an alumnus of Zhejiang University. In 2015, they co-founded Hangzhou Huanfang Technology Co Ltd, which is today's Zhejiang Jiuzhang Asset Management Co Ltd. === High-Flyer (2016–2023) === In February 2016, Liang and two other engineering classmates co-founded Ningbo High-Flyer Quantitative Investment Management Partnership (Limited Partnership). The team relied on mathematics and AI to make investments. Much of the early startup culture was described by former employees to be "geeky" and "quirky," often seen as contrary to the existing culture in large Chinese tech companies. In 2019, Liang founded High-Flyer AI which was dedicated to research on AI algorithms and its basic applications. By this time, High-Flyer had over 10 billion yuan in assets under management. On 30 August 2019, Liang Wenfeng delivered a keynote speech entitled "The Future of Quantitative Investment in China from a Programmer's Perspective" at the Private Equity Golden Bull Award ceremony held by China Securities Journal, and sparked heated discussions. Liang stated that the criterion for determining what is quantitative or non-quantitative is whether the investment decision is made by quantitative methods or by people. Quantitative funds do not have portfolio managers making the decisions and instead are just servers. He also stated High-Flyer's mission is to improve the effectiveness of China's secondary market. In February 2021, Gregory Zuckerman's book The Man Who Solved the Market: How Jim Simons Launched the Quant Revolution was published. Liang wrote the preface for the Chinese edition of the book where he stated that whenever he encountered difficulties at work, he would think of Simons' words "There must be a way to model prices". In January 2025, Zuckerman wrote in The Wall Street Journal where he acknowledged this fact and stated he has been trying to get in touch with Liang but much like Simons, Liang is very secretive and difficult to contact. During 2021, Liang started buying thousands of Nvidia GPUs for his AI side project while running High-Flyer. Liang wanted to build something and it will be a game changer which his business partners thought was only possible from giants such as ByteDance and Alibaba Group. === DeepSeek (since 2023) === ==== DeepSeek begins ==== In May 2023, Liang announced High-Flyer would pursue the development of artificial general intelligence and launched DeepSeek. During that month in an interview with 36Kr, Liang stated that High-Flyer had acquired 10,000 Nvidia A100 GPUs before the US government imposed AI chip restrictions on China. That laid the foundation for DeepSeek to operate as an LLM developer. Liang also stated DeepSeek gets funding from High-Flyer. This was because when DeepSeek was founded, venture capital firms were reluctant in providing funding as it was unlikely that it would be able to generate an exit in a short period of time. Liang only personally holds 1% of the company, with 99% of the company being held by Ningbo High-Flyer Quantitative Investment Management Partnership (Limited Partnership). With DeepSeek's funding model, it lacks commercial pressure and rigid key performance indicators, enabling the company to deviate from previously established model architectures. ==== Early development ==== In July 2024, Liang was interviewed again by 36Kr. He stated that when DeepSeek-V2 was released and triggered an AI price war in China, it came as a huge surprise as the team did not expect pricing to be so sensitive. Liang's aggressive pricing of the language model forced domestic tech giants including Alibaba and Baidu to cut their own rates by over 95%. He also stated that as China's economy develops, it should gradually become a contributor instead of freeriding. What is lacking in China's innovation is not capital but a lack of confidence and knowledge on organizing talent into it. DeepSeek has not hired anyone particularly special and employees tend to be locally educated. When it comes to disruptive technologies, closed source approaches can only temporarily delay others in catching up. As the goal was long-term, DeepSeek sought employees who had ability and passion rather than experience. To retain a high talent density relative to larger firms like Bytedance or Baidu, DeepSeek aimed to maintain a low-hierarchy corporate culture, with members working in project-based groups, as well as competitive compensation. Liang emphasized his vision for DeepSeek employees to bring their "unique experience and ideas" instead of needing to be explicitly directed, with an overall bottom-up approach to division of labor. Liang noted that a significant outcome of this approach was the multi-head latent attention training architecture, which was attributed directly to a young DeepSeek researcher's personal interest. This advancement played a core role in reducing the cost of training the DeepSeek-V3 model, released in December 2024. ==== Release of DeepSeek-R1 ==== Also on 20 January 2025, DeepSeek, the company Liang founded and served as the CEO, released DeepSeek-R1, a 671-billion-parameter open-source reasoning AI model, alongside the publication of a detailed technical paper explaining its architecture and training methodology. The model was built using just 2,048 Nvidia H800 GPUs at a cost of $5.6 million, showcasing a resource-efficient approach that contrasted sharply with the billion-dollar budgets of Western competitors. The development of DeepSeek-R1 occurred amidst U.S. sanctions where Trump limited sales of Nvidia chips to China. By 27 January, DeepSeek surpassed ChatGPT to become the #1 free app on the United States iOS App Store. U.S. stocks plummeted, as more than $1 trillion was erased in market capitalization amid panic over DeepSeek. Technology journ

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  • Marco Camisani Calzolari

    Marco Camisani Calzolari

    Marco Camisani Calzolari (born March 1969) is an Italian British university professor, author, and television personality specializing in digital communications, transformation, and artificial intelligence. He advises the Italian government and police on ethical AI and digital safety and hosts the digital segment of the Italian news show Striscia la Notizia. His research gained international attention in 2012 after creating an algorithm claiming to identify real Twitter users from fake users of bots. Marco Camisani Calzolari was awarded as an Honorary Police Officer by the Italian State Police and the Knight of the Italian Republic. == Biography == Camisani Calzolari was born in Milan, Italy where he began his television career, hosting on local provider LA7 in (2001). In 2008 Camisani Calzolari moved to the UK where he founded multiple digital start-ups. He is now a naturalised British citizen and applied to become a "Freeman of the City" in June 2022. In 2024, Marco Camisani Calzolari began serving as the Chair and Adjunct Professor of the elective course Cyber-Humanities within the Degree Programme in Medicine and Surgery at Università Vita-Salute S.Raffaele in Milan. On the 14th of May 2024, Camisani Calzolari was awarded the Knight of the Italian Republic (Order of the Star of Italy). In 2024, Marco Camisani Calzolari was awarded the title of Honorary Police Officer by the Italian State Police for his commitment to combating cybercrime and promoting digital security. He also received the Keynes Sraffa Award 2024 from the Italian Chamber of Commerce and Industry for the UK. Additionally, he was honored with the University Seal by Università degli Studi della Tuscia (Viterbo) for his efforts in disseminating knowledge both in Italy and abroad. == Academic career == Camisani Calzolari began his academic career at the Università Statale di Milano in 2007, until chairing a course on Corporate Communication and Digital Languages at the IULM University of Milan between 2007 and 2010. During this time Camisani Calzolari published his first written work under the title 'Impresa 4.0'. After moving to London, Camisani Calzolari focussed on digital start-ups including 'Digitalevaluation ltd' where he would publish the results of his Twitter algorithm study. Following its publication, he accepted a role as Affiliate Practitioner at the Centre for Culture Media & Regulation (CCMR), University of Brunel London, and subsequently another role at a British University as Lecturer in Digital Communication at the LCA Business School. Camisani Calzolari returned to Italy to lecture on Interactive Digital Communication at the University of Milan. From 2017 to 2023, he held various roles at the European University of Rome, including Adjunct Professor and Chair in Digital Communication, and published The Fake News Bible in 2018. In 2024 he became the Scientific Coordinator for a Master's program at Università San Raffaele in Milan. === Twitter fake followers study === In 2012, Camisani Calzolari's research came into the focus of the public eye following the publication of his findings in a study analysing the followers of high-profile public figures and corporations. He developed a computer algorithm claiming to be able to distinguish real followers from computer-generated "bots". The algorithm compiled data correlative of human activity such as having a name, image, physical address, using punctuation and cross-account activity. Genuine Twitter users were considered to have written at least 50 posts and possessed over 30 followers themselves. The findings led to scrutiny of several individuals and corporations for allegedly purchasing followers. === Publications === Camisani Calzolari is best for known for his work in improving accessibility to digital and tech solutions for everyday business and personal use. His work in digital and communications has been included in several publications including: Cyberhumanism (2023) The Fake News Bible (2018), First Digital Aid for Business (2015), The Digital World (2013), Escape from Facebook (2012), Enterprise 4.0. Camisani Calzolari was also the subject of a University College London (UCL) case study titled Marco Camisani-Calzolari: the Digital Renaissance Man. == Government work == Since 2023, he is a member of the Coordination Committee on Artificial Intelligence at the Presidency of the Council of Ministers and an advisor in Digital Skills and Designer of initiatives for the Department for Digital Transformation. He also serves as the official spokesperson for the State Police, educating the public on preventing digital threats, avoiding digital scams, and explaining criminal case. Since August 2024, Marco Camisani Calzolari has served as an expert for the Italian Agency for the National Cybersecurity (ACN). In October of the same year, he also became a member of the General-Purpose AI Code of Practice working group for the European Commission. == Television work == Camisani Calzolari hosts a digital segment for Striscia la Notizia, an Italian satirical television program on the Mediaset-controlled Canale 5. He presented on weekly segments that include: RAI 1 – Digital First Aid (TV Program – 2014 to 2017) in the program "Uno Mattina" as a digital expert; RTL 102.5 – Technology Space (Radio Program – 2012 to 2017) in the morning news program as a digital expert (100 episodes from 2012 to 2017); DIGITALK Talkshow (2004) as host of Digitalk; Misterweb (TV Program – 2001 to 2002), he presented the TV program “MisterWeb”, on "LA7". Marco Camisani Calzolari was a testimonial for several institutional communication campaigns by the Italian Department of Digital Transformation. These include initiatives promoting the Punti Digitale Facile, raising awareness about the NIS2 Directive for cybersecurity, and advocating for the adoption of the Electronic Identity Card (CIE).

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  • Geoffrey Hinton

    Geoffrey Hinton

    Geoffrey Everest Hinton (born 6 December 1947) is a British-Canadian computer scientist, cognitive scientist, cognitive psychologist and Nobel Prize laureate known for his work on artificial neural networks, which earned him the title "the Godfather of AI". He is University Professor Emeritus at the University of Toronto. From 2013 to 2023, he divided his time working for Google Brain and the University of Toronto before publicly announcing his departure from Google in May 2023, citing concerns about the many risks of artificial intelligence (AI) technology. In 2017, he co-founded and became the chief scientific advisor of the Vector Institute in Toronto. With David Rumelhart and Ronald J. Williams, Hinton was co-author of a highly cited paper published in 1986 that popularised the backpropagation algorithm for training multi-layer neural networks, although they were not the first to propose the approach. Hinton is viewed as a leading figure in the deep learning community. The image-recognition milestone of the AlexNet designed in collaboration with his students Alex Krizhevsky and Ilya Sutskever for the ImageNet challenge 2012 was a breakthrough in the field of computer vision. Hinton received the 2018 Turing Award, together with Yoshua Bengio and Yann LeCun for their work on deep learning. They are sometimes referred to as the "Godfathers of Deep Learning" and have continued to give public talks together. He was also awarded, along with John Hopfield, the 2024 Nobel Prize in Physics for "foundational discoveries and inventions that enable machine learning with artificial neural networks". In May 2023, Hinton announced his resignation from Google to be able to "freely speak out about the risks of AI". He has voiced concerns about deliberate misuse by malicious actors, technological unemployment, and existential risk from artificial general intelligence. He noted that establishing safety guidelines will require cooperation among those competing in use of AI in order to avoid the worst outcomes. After receiving the Nobel Prize, he called for urgent research into AI safety to figure out how to control AI systems smarter than humans. == Education == Hinton was born on 6 December 1947 in Wimbledon in the United Kingdom and was educated at Clifton College in Bristol. In 1967, he matriculated as an undergraduate student at King's College, Cambridge and, after switching between different fields such as natural sciences, history of art, and philosophy, eventually graduated with a Bachelor of Arts in experimental psychology in 1970. He spent a year apprenticing carpentry before returning to academic studies. From 1972 to 1975, he continued his study at the University of Edinburgh, where he was awarded a PhD in artificial intelligence in 1978 for research supervised by Christopher Longuet-Higgins, who favored the symbolic AI approach over the neural network approach. == Career == After his PhD, Hinton initially worked at the University of Sussex and at the MRC Applied Psychology Unit. After having difficulty getting funding in Britain, he worked in the US at the University of California, San Diego, and Carnegie Mellon University. He was the founding director of the Gatsby Charitable Foundation Computational Neuroscience Unit at University College London. He is currently University Professor Emeritus in the Department of Computer Science at the University of Toronto, where he has been affiliated since 1987. Upon arrival in Canada, Geoffrey Hinton was appointed at the Canadian Institute for Advanced Research (CIFAR) in 1987 as a Fellow in CIFAR's first research program, Artificial Intelligence, Robotics & Society. In 2004, Hinton and collaborators successfully proposed the launch of a new program at CIFAR, "Neural Computation and Adaptive Perception" (NCAP), which today is named "Learning in Machines & Brains". Hinton would go on to lead NCAP for ten years. Among the members of the program are Yoshua Bengio and Yann LeCun, with whom Hinton would go on to win the ACM A.M. Turing Award in 2018. All three Turing winners continue to be members of the CIFAR Learning in Machines & Brains program. Hinton taught a free online course on Neural Networks on the education platform Coursera in 2012. He co-founded DNNresearch Inc. in 2012 with his two graduate students, Alex Krizhevsky and Ilya Sutskever, at the University of Toronto's department of computer science. In March 2013, Google acquired DNNresearch Inc. for $44 million, and Hinton planned to "divide his time between his university research and his work at Google". In May 2023, Hinton publicly announced his resignation from Google. He explained his decision, saying he wanted to "freely speak out about the risks of AI" and added that part of him now regrets his life's work. Notable former PhD students and postdoctoral researchers from his group include Peter Dayan, Sam Roweis, Max Welling, Richard Zemel, Brendan Frey, Radford M. Neal, Yee Whye Teh, Ruslan Salakhutdinov, Ilya Sutskever, Yann LeCun, Alex Graves, Zoubin Ghahramani, and Peter Fitzhugh Brown. == Research == Hinton's research concerns the use of neural networks for machine learning, memory, perception, and symbol processing. He has written or co-written more than 200 peer-reviewed publications. In the 1980s, Hinton was part of the "Parallel Distributed Processing" group at Carnegie Mellon University, which included notable scientists like Terrence Sejnowski, Francis Crick, David Rumelhart, and James McClelland. This group favoured the connectionist approach during the AI winter. Their findings were published in a two-volume set. The connectionist approach adopted by Hinton suggests that capabilities in areas like logic and grammar can be encoded into the parameters of neural networks, and that neural networks can learn them from data. Symbolists on the other side advocated for explicitly programming knowledge and rules into AI systems. In 1985, Hinton co-invented Boltzmann machines with David Ackley and Terry Sejnowski. His other contributions to neural network research include distributed representations, time delay neural network, mixtures of experts, Helmholtz machines and product of experts. An accessible introduction to Geoffrey Hinton's research can be found in his articles in Scientific American in September 1992 and October 1993. In 1995, Hinton and colleagues proposed the wake-sleep algorithm, involving a neural network with separate pathways for recognition and generation, being trained with alternating "wake" and "sleep" phases. In 2007, Hinton coauthored an unsupervised learning paper titled Unsupervised learning of image transformations. In 2008, he developed the visualization method t-SNE with Laurens van der Maaten.While Hinton was a postdoc at UC San Diego, David Rumelhart, Hinton and Ronald J. Williams applied the backpropagation algorithm to multi-layer neural networks. Their experiments showed that such networks can learn useful internal representations of data. In a 2018 interview, Hinton said that "David Rumelhart came up with the basic idea of backpropagation, so it's his invention." Although this work was important in popularising backpropagation, it was not the first to suggest the approach. Reverse-mode automatic differentiation, of which backpropagation is a special case, was proposed by Seppo Linnainmaa in 1970, and Paul Werbos proposed to use it to train neural networks in 1974. In 2017, Hinton co-authored two open-access research papers about capsule neural networks, extending the concept of "capsule" introduced by Hinton in 2011. The architecture aims to better model part-whole relationships within objects in visual data. In 2021, Hinton presented GLOM, a speculative architecture idea also aiming to improve image understanding by modeling part-whole relationships in neural networks. In 2021, Hinton co-authored a widely cited paper proposing a framework for contrastive learning in computer vision. The technique involves pulling together representations of augmented versions of the same image, and pushing apart dissimilar representations. At the 2022 Conference on Neural Information Processing Systems (NeurIPS), Hinton introduced a new learning algorithm for neural networks that he calls the "Forward-Forward" algorithm. The idea is to replace the traditional forward-backwards passes of backpropagation with two forward passes, one with positive (i.e. real) data and the other with negative data that could be generated solely by the network. The Forward-Forward algorithm is well-suited for what Hinton calls "mortal computation", where the knowledge learned is not transferable to other systems and thus dies with the hardware, as can be the case for certain analog computers used for machine learning. == Honours and awards == Hinton is a Fellow of the US Association for the Advancement of Artificial Intelligence (FAAAI) since 1990. He was elected a Fellow of the Royal Society of Canada (FRSC) in 1996, and then a

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  • Visual temporal attention

    Visual temporal attention

    Visual temporal attention is a special case of visual attention that involves directing attention to specific instant of time. Similar to its spatial counterpart visual spatial attention, these attention modules have been widely implemented in video analytics in computer vision to provide enhanced performance and human interpretable explanation of deep learning models. As visual spatial attention mechanism allows human and/or computer vision systems to focus more on semantically more substantial regions in space, visual temporal attention modules enable machine learning algorithms to emphasize more on critical video frames in video analytics tasks, such as human action recognition. In convolutional neural network-based systems, the prioritization introduced by the attention mechanism is regularly implemented as a linear weighting layer with parameters determined by labeled training data. == Application in Action Recognition == Recent video segmentation algorithms often exploits both spatial and temporal attention mechanisms. Research in human action recognition has accelerated significantly since the introduction of powerful tools such as Convolutional Neural Networks (CNNs). However, effective methods for incorporation of temporal information into CNNs are still being actively explored. Motivated by the popular recurrent attention models in natural language processing, the Attention-aware Temporal Weighted CNN (ATW CNN) is proposed in videos, which embeds a visual attention model into a temporal weighted multi-stream CNN. This attention model is implemented as temporal weighting and it effectively boosts the recognition performance of video representations. Besides, each stream in the proposed ATW CNN framework is capable of end-to-end training, with both network parameters and temporal weights optimized by stochastic gradient descent (SGD) with back-propagation. Experimental results show that the ATW CNN attention mechanism contributes substantially to the performance gains with the more discriminative snippets by focusing on more relevant video segments. == Literature == Seibold VC, Balke J and Rolke B (2023): Temporal attention. Front. Cognit. 2:1168320. doi: 10.3389/fcogn.2023.1168320.

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  • IEEE Transactions on Pattern Analysis and Machine Intelligence

    IEEE Transactions on Pattern Analysis and Machine Intelligence

    IEEE Transactions on Pattern Analysis and Machine Intelligence (sometimes abbreviated as IEEE PAMI or simply PAMI) is a monthly peer-reviewed scientific journal published by the IEEE Computer Society. == Background == The journal covers research in computer vision and image understanding, pattern analysis and recognition, machine intelligence, machine learning, search techniques, document and handwriting analysis, medical image analysis, video and image sequence analysis, content-based retrieval of image and video, and face and gesture recognition. The editor-in-chief is Kyoung Mu Lee (Seoul National University). According to the Journal Citation Reports, the journal has a 2023 impact factor of 20.8.

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  • Chainer

    Chainer

    Chainer is an open source deep learning framework written purely in Python on top of NumPy and CuPy Python libraries. The development is led by Japanese venture company Preferred Networks in partnership with IBM, Intel, Microsoft, and Nvidia. Chainer is notable for its early adoption of "define-by-run" scheme, as well as its performance on large scale systems. The first version was released in June 2015 and has gained large popularity in Japan since then. Furthermore, in 2017, it was listed by KDnuggets in top 10 open source machine learning Python projects. In December 2019, Preferred Networks announced the transition of its development effort from Chainer to PyTorch and it will only provide maintenance patches after releasing v7. == Define-by-run == Chainer was the first deep learning framework to introduce the define-by-run approach. The traditional procedure to train a network was in two phases: define the fixed connections between mathematical operations (such as matrix multiplication and nonlinear activations) in the network, and then run the actual training calculation. This is called the define-and-run or static-graph approach. Theano and TensorFlow are among the notable frameworks that took this approach. In contrast, in the define-by-run or dynamic-graph approach, the connection in a network is not determined when the training is started. The network is determined during the training as the actual calculation is performed. One of the advantages of this approach is that it is intuitive and flexible. If the network has complicated control flows such as conditionals and loops, in the define-and-run approach, specially designed operations for such constructs are needed. On the other hand, in the define-by-run approach, programming language's native constructs such as if statements and for loops can be used to describe such flow. This flexibility is especially useful to implement recurrent neural networks. Another advantage is ease of debugging. In the define-and-run approach, if an error (such as numeric error) has occurred in the training calculation, it is often difficult to inspect the fault, because the code written to define the network and the actual place of the error are separated. In the define-by-run approach, you can just suspend the calculation with the language's built-in debugger and inspect the data that flows on your code of the network. Define-by-run has gained popularity since the introduction by Chainer and is now implemented in many other frameworks, including PyTorch and TensorFlow. == Extension libraries == Chainer has four extension libraries, ChainerMN, ChainerRL, ChainerCV and ChainerUI. ChainerMN enables Chainer to be used on multiple GPUs with performance significantly faster than other deep learning frameworks. A supercomputer running Chainer on 1024 GPUs processed 90 epochs of ImageNet dataset on ResNet-50 network in 15 minutes, which is four times faster than the previous record held by Facebook. ChainerRL adds state of art deep reinforcement learning algorithms, and ChainerUI is a management and visualization tool. == Applications == Chainer is used as the framework for PaintsChainer, a service which does automatic colorization of black and white, line only, draft drawings with minimal user input.

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  • Allen's interval algebra

    Allen's interval algebra

    Allen's interval algebra is a calculus for temporal reasoning that was introduced by James F. Allen in 1983. The calculus defines possible relations between time intervals and provides a composition table that can be used as a basis for reasoning about temporal descriptions of events. == Formal description == === Relations === The following 13 base relations capture the possible relations between two intervals. To see that the 13 relations are exhaustive, note that each point of X {\displaystyle X} can be at 5 possible locations relative to Y {\displaystyle Y} : before, at the start, within, at the end, after. These give 5 + 4 + 3 + 2 + 1 = 15 {\displaystyle 5+4+3+2+1=15} possible relative positions for the start and the end of X {\displaystyle X} . Of these, we cannot have X 0 = X 1 = Y 0 {\displaystyle X_{0}=X_{1}=Y_{0}} since X 0 < X 1 {\displaystyle X_{0} Read more →

  • Loebner Prize

    Loebner Prize

    The Loebner Prize was an annual competition in artificial intelligence that awarded prizes to the computer programs considered by the judges to be the most human-like. The format of the competition was that of a standard Turing test. In each round, a human judge simultaneously held textual conversations with a computer program and a human being via computer. Based upon the responses, the judge would attempt to determine which was which. The contest was launched in 1990 by Hugh Loebner in conjunction with the Cambridge Center for Behavioral Studies, Massachusetts, United States. In 2004 and 2005, it was held in Loebner's apartment in New York City. Within the field of artificial intelligence, the Loebner Prize is somewhat controversial; the most prominent critic, Marvin Minsky, called it a publicity stunt that does not help the field along. Beginning in 2014, it was organised by the AISB at Bletchley Park. It has also been associated with Flinders University, Dartmouth College, the Science Museum in London, University of Reading and Ulster University, Magee Campus, Derry, UK City of Culture. For the final 2019 competition, the format changed. There was no panel of judges. Instead, the chatbots were judged by the public and there were to be no human competitors. The prize has been reported as defunct as of 2020. == Prizes == Originally, $2,000 was awarded for the most human-seeming program in the competition. The prize was $3,000 in 2005 and $2,250 in 2006. In 2008, $3,000 was awarded. In addition, there were two one-time-only prizes that have never been awarded. $25,000 is offered for the first program that judges cannot distinguish from a real human and which can convince judges that the human is the computer program. $100,000 is the reward for the first program that judges cannot distinguish from a real human in a Turing test that includes deciphering and understanding text, visual, and auditory input. The competition was planned to end after the achievement of this prize. == Competition rules and restrictions == The rules varied over the years and early competitions featured restricted conversation Turing tests but since 1995 the discussion has been unrestricted. For the three entries in 2007, Robert Medeksza, Noah Duncan and Rollo Carpenter, some basic "screening questions" were used by the sponsor to evaluate the state of the technology. These included simple questions about the time, what round of the contest it is, etc.; general knowledge ("What is a hammer for?"); comparisons ("Which is faster, a train or a plane?"); and questions demonstrating memory for preceding parts of the same conversation. "All nouns, adjectives and verbs will come from a dictionary suitable for children or adolescents under the age of 12." Entries did not need to respond "intelligently" to the questions to be accepted. For the first time in 2008 the sponsor allowed introduction of a preliminary phase to the contest opening up the competition to previously disallowed web-based entries judged by a variety of invited interrogators. The available rules do not state how interrogators are selected or instructed. Interrogators (who judge the systems) have limited time: 5 minutes per entity in the 2003 competition, 20+ per pair in 2004–2007 competitions, 5 minutes to conduct simultaneous conversations with a human and the program in 2008–2009, increased to 25 minutes of simultaneous conversation since 2010. == Criticisms == The prize has long been scorned by experts in the field, for a variety of reasons. It is regarded by many as a publicity stunt. Marvin Minsky scathingly offered a "prize" to anyone who could stop the competition. Loebner responded by jokingly observing that Minsky's offering a prize to stop the competition effectively made him a co-sponsor. The rules of the competition have encouraged poorly qualified judges to make rapid judgements. Interactions between judges and competitors was originally very brief, for example effectively 2.5 mins of questioning, which permitted only a few questions. Questioning was initially restricted to a single topic of the contestant's choice, such as "whimsical conversation", a domain suiting standard chatbot tricks. Competition entrants do not aim at understanding or intelligence but resort to basic ELIZA style tricks, and successful entrants find deception and pretense is rewarded. == Contests == See article history for more details of some earlier contests. A very incomplete listing of a few of the contests: === 2003 === In 2003, the contest was organised by Professor Richard H. R. Harper and Dr. Lynne Hamill from the Digital World Research Centre at the University of Surrey. Although no bot passed the Turing test, the winner was Jabberwock, created by Juergen Pirner. Second was Elbot (Fred Roberts, Artificial Solutions). Third was Jabberwacky, (Rollo Carpenter). === 2006 === In 2006, the contest was organised by Tim Child (CEO of Televirtual) and Huma Shah. On August 30, the four finalists were announced: Rollo Carpenter Richard Churchill and Marie-Claire Jenkins Noah Duncan Robert Medeksza The contest was held on 17 September in the VR theatre, Torrington Place campus of University College London. The judges included the University of Reading's cybernetics professor, Kevin Warwick, a professor of artificial intelligence, John Barnden (specialist in metaphor research at the University of Birmingham), a barrister, Victoria Butler-Cole and a journalist, Graham Duncan-Rowe. The latter's experience of the event can be found in an article in Technology Review. The winner was 'Joan', based on Jabberwacky, both created by Rollo Carpenter. === 2007 === The 2007 competition was held on October 21 in New York City. The judges were: computer science professor Russ Abbott, philosophy professor Hartry Field, psychology assistant professor Clayton Curtis and English lecturer Scott Hutchins. No bot passed the Turing test, but the judges ranked the three contestants as follows: 1st: Robert Medeksza, creator of Ultra Hal 2nd: Noah Duncan, a private entry, creator of Cletus 3rd: Rollo Carpenter from Icogno, creator of Jabberwacky The winner received $2,250 and the annual medal. The runners-up received $250 each. === 2008 === The 2008 competition was organised by professor Kevin Warwick, coordinated by Huma Shah and held on October 12 at the University of Reading, UK. After testing by over one hundred judges during the preliminary phase, in June and July 2008, six finalists were selected from thirteen original entrant artificial conversational entities (ACEs). Five of those invited competed in the finals: Brother Jerome, Peter Cole and Benji Adams Elbot, Fred Roberts / Artificial Solutions Eugene Goostman, Vladimir Veselov, Eugene Demchenko and Sergey Ulasen Jabberwacky, Rollo Carpenter Ultra Hal, Robert Medeksza In the finals, each of the judges was given five minutes to conduct simultaneous, split-screen conversations with two hidden entities. Elbot of Artificial Solutions won the 2008 Loebner Prize bronze award, for most human-like artificial conversational entity, through fooling three of the twelve judges who interrogated it (in the human-parallel comparisons) into believing it was human. This is coming very close to the 30% traditionally required to consider that a program has actually passed the Turing test. Eugene Goostman and Ultra Hal both deceived one judge each that it was the human. Will Pavia, a journalist for The Times, has written about his experience; a Loebner finals' judge, he was deceived by Elbot and Eugene. Kevin Warwick and Huma Shah have reported on the parallel-paired Turing tests. === 2009 === The 2009 Loebner Prize Competition was held September 6, 2009, at the Brighton Centre, Brighton UK in conjunction with the Interspeech 2009 conference. The prize amount for 2009 was $3,000. Entrants were David Levy, Rollo Carpenter, and Mohan Embar, who finished in that order. The writer Brian Christian participated in the 2009 Loebner Prize Competition as a human confederate, and described his experiences at the competition in his book The Most Human Human. === 2010 === The 2010 Loebner Prize Competition was held on October 23 at California State University, Los Angeles. The 2010 competition was the 20th running of the contest. The winner was Bruce Wilcox with Suzette. === 2011 === The 2011 Loebner Prize Competition was held on October 19 at the University of Exeter, Devon, United Kingdom. The prize amount for 2011 was $4,000. The four finalists and their chatterbots were Bruce Wilcox (Rosette), Adeena Mignogna (Zoe), Mohan Embar (Chip Vivant) and Ron Lee (Tutor), who finished in that order. That year there was an addition of a panel of junior judges, namely Georgia-Mae Lindfield, William Dunne, Sam Keat and Kirill Jerdev. The results of the junior contest were markedly different from the main contest, with chatterbots Tutor and Zoe tying for first place and Chip Vivant and Rosette coming in third and fourt

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  • Attribute–value system

    Attribute–value system

    An attribute–value system is a basic knowledge representation framework comprising a table with columns designating "attributes" (also known as "properties", "predicates", "features", "dimensions", "characteristics", "fields", "headers" or "independent variables" depending on the context) and "rows" designating "objects" (also known as "entities", "instances", "exemplars", "elements", "records" or "dependent variables"). Each table cell therefore designates the value (also known as "state") of a particular attribute of a particular object. == Example of attribute–value system == Below is a sample attribute–value system. It represents 10 objects (rows) and five features (columns). In this example, the table contains only integer values. In general, an attribute–value system may contain any kind of data, numeric or otherwise. An attribute–value system is distinguished from a simple "feature list" representation in that each feature in an attribute–value system may possess a range of values (e.g., feature P1 below, which has domain of {0,1,2}), rather than simply being present or absent (Barsalou & Hale 1993). == Other terms used for "attribute–value system" == Attribute–value systems are pervasive throughout many different literatures, and have been discussed under many different names: Flat data Spreadsheet Attribute–value system (Ziarko & Shan 1996) Information system (Pawlak 1981) Classification system (Ziarko 1998) Knowledge representation system (Wong & Ziarko 1986) Information table (Yao & Yao 2002)

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  • Jensen Huang

    Jensen Huang

    Jen-Hsun "Jensen" Huang (Chinese: 黃仁勳; Wade–Giles: Huáng Jén-hsūn; Tâi-lô: N̂g Jîn-hun; born February 17, 1963) is a Taiwanese and American business executive and electrical engineer who is the founder, president, and CEO of Nvidia, the world's most valuable company. As of 2026, Forbes estimates his net worth at over US$200 billion, making him the seventh-wealthiest individual in the world. The son of Taiwanese immigrants, Huang spent his childhood in Taiwan and Thailand before moving to the United States, where he was a student in Kentucky and Oregon. After earning a master's degree from Stanford University, Huang launched Nvidia in 1993 from a Denny's restaurant in San Jose, California, at age 30 and has remained its president and CEO ever since. He led the company out of near-bankruptcy during the 1990s and oversaw its expansion into GPU production, high-performance computing, and artificial intelligence (AI). Under Huang, Nvidia experienced rapid growth during the AI boom, becoming the first company to reach a market capitalization of over $5 trillion in October 2025. In 2021 and 2024, Time magazine included Huang in their list of the most influential people. In 2025, he was named as one of the "Architects of AI" for Time's Person of the Year. == Early life and education == Huang was born in Taipei, Taiwan, on February 17, 1963, and moved to the southern city of Tainan as a child. He is the younger of two sons of Huang Hsing-tai, a chemical engineer at an oil refinery, and Lo Tsai-hsiu, a schoolteacher. They were a middle-class Taiwanese family that relocated often, and were native speakers of Taiwanese Hokkien. Each day, Jensen's mother randomly selected 10 words from the dictionary to teach her sons English. When he was five years old, Huang's family moved to Thailand to support his father's refinery career and remained there for approximately four years. He attended Ruamrudee International School while in Bangkok. In the late 1960s, Hsing-tai traveled from Taiwan to New York City to train under an air conditioning company and, after returning home, resolved to send his sons to the United States. At age nine, Jensen, despite not yet being able to speak English fluently, was sent by his parents to live in the United States. He and his older brother moved in 1973 to live with an uncle in Tacoma, Washington, escaping widespread social unrest in Thailand. Both Huang's aunt and uncle were recent immigrants to Washington state; they accidentally enrolled him and his brother in the Oneida Baptist Institute, a religious reform academy in Kentucky for troubled youth, mistakenly believing it to be a prestigious boarding school. In order to afford the academy's tuition, Jensen's parents sold nearly all their possessions. When he was 10 years old, Huang lived with his older brother in the Oneida boys' dormitory. Each student was expected to work every day, and his brother was assigned to perform manual labor on a nearby tobacco farm. Because he was too young to attend classes at the reform academy, Huang was educated at a separate public school—the Oneida Elementary school in Oneida, Kentucky—arriving as "an undersized Asian immigrant with long hair and heavily accented English" and was frequently bullied and beaten. In Oneida, Huang cleaned toilets every day, learned to play table-tennis, joined the swimming team, and appeared in Sports Illustrated at age 14. He taught his illiterate roommate, a "17-year-old covered in tattoos and knife scars," how to read in exchange for being taught how to bench press. In 2002, Huang said he remembered his life in Kentucky "more vividly than just about any other". Two years after Huang arrived in Oneida, his parents moved to the United States and settled in Beaverton, Oregon, after which the brothers withdrew from school in Kentucky to live back with them. As a teenager, Huang attended Aloha High School in Aloha, Oregon, where he excelled academically. He skipped two grades, graduated at age 16, and became a nationally ranked table-tennis player in addition to being a member of its mathematics, computer, and science clubs. In 1977, the school purchased an Apple II computer. Huang used the machine to play Super Star Trek, a text-based game, and to program in BASIC, creating his own version of Snake. Beginning at age 15, Huang got his first job working the graveyard shift at a local Denny's restaurant as a dishwasher, busboy, and waiter from 1978 to 1983. After high school, he chose to enroll at Oregon State University due to its low in-state tuition. He studied electrical engineering and graduated in 1984 with a bachelor's degree with highest honors. Huang later recalled, "I was the youngest kid in school, in class" and the only student who "looked like a child". Years later, while working as a microchip designer in Silicon Valley, he concurrently pursued graduate night classes at Stanford University, where he earned a master's degree in electrical engineering in 1992. == AMD and LSI Logic == After graduating from college, Huang was a microchip designer in Silicon Valley. He was recruited for positions at Texas Instruments, Advanced Micro Devices (AMD), and LSI Logic, ultimately choosing the California-based AMD due to already being familiar with the company. Huang designed AMD microprocessors while simultaneously attending Stanford and raising his two children. However, when he heard of new chip design processes at LSI Logic, Huang left AMD to assume a role as a technical officer at the LSI Corporation, working under a startup company, Sun Microsystems, where he met engineers Chris Malachowsky and Curtis Priem. LSI was in contract with Sun Microsystems and had introduced Huang to Malachowsky and Priem, who were working on a new graphics accelerator card. While the three produced the card's manufacturing process, the relationship between Malachowsky and Priem became strained as the two disputed the chip's design, leading to infighting; according to Malachowsky, they "broke every tool that LSI Logic had in their standard portfolio". In 1989, Huang, Malachowsky, and Priem finalized the accelerator, which they called the "GX graphics engine". GX was a widespread financial success; the sales of the graphics engine contributed to Sun Microsystem's revenue increasing from $262 million in 1987 to $656 million in 1990, and Huang was promoted to be the director of LSI's CoreWare, a division that manufactured chips for hardware vendors. == Nvidia == === Founding (1993) === When business began to slow for Sun Microsystems after 1990, Huang, along with Priem and Malachowsky, each resigned their jobs to pursue a venture together in making graphics chips for PC games. They initially named their new company "NVision" until Huang suggested that the company be named "Nvidia" based on the Latin word invidia, as Priem wanted competitors to turn "green with envy". They eventually dropped the "i" to honor the NV1 chip that they were then developing. The three met frequently in 1992 at a Denny's roadside diner in East San Jose to formulate a business plan. Huang chose for them to meet at Denny's due to his prior work experience at the restaurant chain and because it was "quieter than home and had cheap coffee". The three founded the company during one meeting at a breakfast booth at the diner. To formally incorporate the company, Huang found a lawyer, James Gaither of Cooley Godward, who demanded the $200 in cash in Huang's pockets to capitalize the company. After that meeting, Huang went back to Priem and Malachowsky to ask each of them for $200 for their respective shares of the company, which meant that Nvidia's initial capital was $600. On April 5, 1993, Huang personally signed Nvidia's original articles of incorporation into effect. Although he left LSI, Huang remained in good standing with the company and was able to secure funding for Nvidia from LSI's CEO, Wilfred Corrigan, who introduced Huang to venture capitalist Don Valentine. An account cited how Huang's presentation pitch went badly. Valentine, the leader of Sequoia Capital, chose to invest in Nvidia through Corrigan's support, as did Sutter Hill Ventures. The funding enabled Nvidia to begin development efforts toward its first chip and to begin paying wages for its employees. By the first day of operation, Huang was made Nvidia's president and CEO. Even though Huang, at age 30, was younger than Priem and Malachowsky, both Priem and Malachowsky believed that he was prepared to be CEO. According to Priem, "we basically deferred to Jensen on day one" and told Huang, "you're in charge of running the company—all the stuff Chris and I don't know how to do". === President and CEO (1993–present) === As of 2024, Huang has been Nvidia's chief executive for over three decades, a tenure described by The Wall Street Journal as "almost unheard of in fast-moving Silicon Valley". He owns 3.6% of Nvidia's stock, which went public in 1999. He earned US$24.6 million as CEO i

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  • Tractable (company)

    Tractable (company)

    Tractable is a technology company specializing in the development of Artificial Intelligence (AI) to assess damage to property and vehicles. The AI allows users to appraise damage digitally. == Technology == Tractable's technology uses computer vision and deep learning to automate the appraisal of visual damage in accident and disaster recovery, for example to a vehicle. Drivers can be directed to use the application by their insurer after an accident, with the aim of settling their claim more quickly. The AI evaluates the damage from images, and therefore doesn't assess what isn't visible (such as, for example, interior damage to a vehicle or property). == History == Alexandre Dalyac and Razvan Ranca founded Tractable in 2014, and Adrien Cohen joined as co-founder in 2015. The company employs more than 300 staff members, largely in the United Kingdom. Tractable was named one of the 100 leading AI companies in the world in 2020 and 2021 by CB Insights. It won the Best Technology Award in the 2020 British Insurance Awards. In June 2021, Tractable announced a venture round that valued the company at $1 billion. Tractable was the UK's 100th billion-dollar tech company, or unicorn. In July 2023, the company received a $65 million investment from SoftBank Group, through its Vision Fund 2.

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  • 2024 National Public Data breach

    2024 National Public Data breach

    In August 2024, three class-action lawsuits were filed against National Public Data along with over 14 complaints filed in federal court, claiming that the company permitted hackers to steal sensitive private information covering millions of individuals. The theft was alleged to have occurred in April 2024. One of the lawsuits specifically claims that in April, a hacker going by the moniker "USDoD" posted a notice on the dark web, offering the data for sale at the price of US$3.5 million. The information stolen is alleged to include 2.9 billion records containing full names, current and past addresses, Social Security numbers, dates of birth, and telephone numbers. The stolen data contains records for people in the US, UK, and Canada. National Public Data confirmed on August 16, 2024, there was a breach originating from someone trying to breach their systems since December 2023, with the breach occurring from April 2024 and over the next few months. The company also confirmed that 2.9 billion records were obtained, though they were still working to determine how many people were affected by the breach, and were working with law enforcement to identify the hacker. == Jerico Pictures == Jerico Pictures, Inc., doing business as National Public Data, was a data broker company that performed employee background checks. Their primary service was collecting information from public data sources, including criminal records, addresses, and employment history, and offering that information for sale. On October 2, 2024, Jerico Pictures filed for Chapter 11 bankruptcy as it currently faces over a dozen lawsuits over the breach, and is potentially liable "for credit monitoring for hundreds of millions of potentially impacted individuals." In December 2024, National Public Data shut down, showing a closure notice on its website.

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  • Zvi Mowshowitz

    Zvi Mowshowitz

    Zvi Mowshowitz is an American writer and member of the rationalist community who primarily discusses new developments in artificial intelligence. He is a former competitive Magic: The Gathering player and was CEO of MetaMed. == Career == Mowshowitz is an alumnus of Columbia University and holds a bachelor's degree in mathematics. He co-founded and was the CEO of MetaMed, a medical research analysis firm. He has worked at Jane Street Capital, and has worked for the gambling industry in Las Vegas. He attempted to launch a blockchain game, Emergents, in 2020. === Magic: The Gathering === Mowshowitz held a developer intern position at Wizards of the Coast R&D in 2005. He created the deck TurboZvi. His first-place finishes at major competitions were the 1999 World Championships as part of the four-person United States national team, the 2001 Pro Tour Tokyo, and two 2003 Grand Prix. He has placed in the top eight of four Pro Tours, and earned over $140,000 playing Magic competitively. In 2007, Mowshowitz was elected into the Magic Hall of Fame. Last updated: 12 May 2013Source: Wizards.com Mowshowitz has written about Magic for several outlets, including the official Magic website. === Later career === Mowshowitz is on the board of directors for the Center for Applied Rationality, and is a member of the rationalist community. He also founded Balsa Research, a nonprofit think tank which advocated for the repeal of the Jones Act, increasing the housing supply, and reform of the National Environmental Policy Act. In 2023, Mowshowitz wrote an article for Vox on the topic of artificial intelligence safety. Mowshowitz has a blog on Substack under the name "Don't Worry about the Vase". He has written on topics such as artificial intelligence, economics, and the COVID-19 pandemic. == Personal life == Mowshowitz is the son of American biochemist Deborah Mowshowitz. His parents have both worked as Columbia University professors.

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  • Computational Intelligence (journal)

    Computational Intelligence (journal)

    Computational Intelligence Journal is a peer-reviewed scientific journal covering research on artificial intelligence and computer science. The journal published novel research as well as innovative applications in a broad range of AI, covering Computational Intelligence is an artificial intelligence journal publishing novel research on a broad range of experimental and theoretical topics in AI and computer science. With a broad scope, the journal covers machine learning, knowledge mining, web intelligence, AI language, and philosophical implications. The journal was established in 1985 and is published by Wiley-Blackwell. Currently, the editors-in-chief is Diane Inkpen. The quality of the journal as an academic publishing venue is evaluated according to public citation impact metrics. in 2022, the Computational Intelligence Journal CiteScore of Scopus was 5.3, while Clarivate's Web of Science gives it 0.39 in the Journal Citation Indicator and 2,8 in the Journal Impact Factor.

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