AI Chatbot That Sends Pictures

AI Chatbot That Sends Pictures — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Subpixel rendering

    Subpixel rendering

    Subpixel rendering is a method used to increase the effective resolution of a color display device. It utilizes the composition of each pixel, which consists of three subpixels of which are red, green, and blue that can each be individually addressable on the display matrix. Subpixel rendering is primarily used for text rendering on standard DPI displays. Despite the inherent color anomalies, it can also be used to render general graphics. == History == The origin of subpixel rendering as used today remains controversial. Apple Inc., IBM, and Microsoft patented various implementations that differed in technical details owing to the different purposes for which their technologies were intended. Microsoft held several patents in the United States for subpixel rendering technology used in text rendering on RGB Stripe layouts. The patents 6,219,025; 6,239,783; 6,307,566; 6,225,973; 6,243,070; 6,393,145; 6,421,054; 6,282,327; and 6,624,828 were filed between October 7, 1998, and October 7, 1999, and expired on July 30, 2019. Analysis of the patent by FreeType indicates that the patent does not cover the idea of subpixel rendering, but rather the actual filter used as a last step to balance the color. Microsoft's patent describes the smallest possible filter that distributes each subpixel value equally among the R, G, and B pixels. Any other filter will either be blurrier or will introduce color artifacts. Apple was able to use it in Mac OS X due to a patent cross-licensing agreement. == Characteristics == A single pixel on a color display is made of several subpixels, typically three arranged left-to-right as red, green, and blue (RGB). The components are readily visible with a small magnifying glass, such as a loupe. These pixel components appear as a single color to the human eye because of blurring by optics and spatial integration by nerve cells in the eye. However, the eye is much more sensitive to the location. Therefore, turning on the G and B of one pixel and the R of the next pixel to the right will produce a white dot, but it will appear to be 1/3 of a pixel to the right of the white dot that would be seen from the RGB of only the first pixel. Subpixel rendering leverages this to provide three times the horizontal resolution of the rendered image. However, it has to blur this image to produce the correct color by ensuring the same amount of red, green, and blue are turned on as when no subpixel rendering is being done. Subpixel rendering does not necessitate the use of antialiasing. It gives a smoother result regardless of whether antialiasing is used or not since it artificially increases the resolution. However, it introduces color aliasing since subpixels are colored. Subsequent filtering applied to remove the color artifacts is a form of antialiasing, although its purpose is not smoothing jagged shapes as in conventional antialiasing. Subpixel rendering requires the software to know the layout of the subpixels. The most common reason it is wrong is monitors that can be rotated 90 (or 180) degrees, though monitors are manufactured with other arrangements of the subpixels, such as BGR or in triangles, or with 4 colors like RGBW squares. On any such display the result of incorrect subpixel rendering will be worse than if no subpixel rendering was done at all (it will not produce color artifacts, but it will produce noisy edges). == Implementations == === Apple II === Steve Gibson has claimed that the Apple II, introduced in 1977, supports an early form of subpixel rendering in its high-resolution (280×192) graphics mode. The Wozniak patent only used 2 "sub-pixels". The bytes that comprise the Apple II high-resolution screen buffer contain seven visible bits (each corresponding directly to a pixel) and a flag bit used to select between purple/green or blue/orange color sets. Each pixel, since it is represented by a single bit, is either on or off; there are no bits within the pixel itself for specifying color or brightness. Color is instead created as an artifact of the NTSC color encoding scheme, determined by horizontal position: pixels with even horizontal coordinates are always purple (or blue, if the flag bit is set), and odd pixels are always green (or orange). Two lit pixels next to each other are always white, regardless of whether the pair is even/odd or odd/even, and irrespective of the value of the flag bit. This is an approximation, but it is what most programmers of the time would have in mind while working with the Apple's high-resolution mode. Gibson's example claims that because two adjacent bits form a white block, there are, in fact, two bits per pixel: one that activates the pixel's purple left half and the other that activates its green right half. If the programmer instead activates the green right half of a pixel and the purple left half of the next pixel, the result is a white block 1/2 pixel to the right, which is indeed an instance of subpixel rendering. However, it is not clear whether any programmers of the Apple II have considered the pairs of bits as pixels—instead calling each bit a pixel. The flag bit in each byte affects color by shifting pixels half a pixel-width to the right. This half-pixel shift was exploited by some graphics software, such as HRCG (High-Resolution Character Generator), an Apple utility that displayed text using the high-resolution graphics mode, to smooth diagonals. === ClearType === Microsoft announced its subpixel rendering technology, called ClearType, at COMDEX in 1998. Microsoft published a paper in May 2000, Displaced Filtering for Patterned Displays, describing the filtering behind ClearType. It was then made available in Windows XP. Still, it was not activated by default until Windows Vista, while Windows XP OEMs could and did change the default setting. === FreeType === FreeType, the library used by most current software on the X Window System, contains two open source implementations. The original implementation uses the ClearType antialiasing filters and carries the following notice: "The colour filtering algorithm of Microsoft's ClearType technology for subpixel rendering is covered by patents; for this reason, the corresponding code in FreeType is disabled by default. Note that subpixel rendering per se is prior art; using a different colour filter thus easily circumvents Microsoft's patent claims." FreeType offers a variety of color filters. Since version 2.6.2, the default filter is light, a filter that is both normalized (value sums up to 1) and color-balanced (eliminate color fringes at the cost of resolution). Since version 2.8.1, a second implementation exists, called Harmony, that "offers high quality LCD-optimized output without resorting to ClearType techniques of resolution tripling and filtering". This is the method enabled by default. When using this method, "each color channel is generated separately after shifting the glyph outline, capitalizing on the fact that the color grids on LCD panels are shifted by a third of a pixel. This output is indistinguishable from ClearType with a light 3-tap filter." Since the Harmony method does not require additional filtering, it is not covered by the ClearType patents. === CoolType === Adobe created their own subpixel renderer called CoolType, allowing them to display documents the same way across various operating systems: Windows, MacOS, Linux etc. When it was launched around the year 2001, CoolType supported a wider range of fonts than Microsoft's ClearType, which at the time was limited to TrueType fonts. In contrast, Adobe's CoolType also supported PostScript fonts (and their OpenType equivalents). === macOS === Mac OS X (later OS X, now macOS) also used subpixel rendering, as part of Quartz 2D. However, it was removed after the introduction of Retina displays. Unlike Microsoft's implementation, which favors a tight fit to the grid (font hinting) to maximize legibility, Apple's implementation prioritizes the shape of the glyphs as set out by their designer.

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  • Latent Dirichlet allocation

    Latent Dirichlet allocation

    In natural language processing, latent Dirichlet allocation (LDA) is a generative statistical model that explains how a collection of text documents can be described by a set of unobserved "topics." For example, given a set of news articles, LDA might discover that one topic is characterized by words like "president", "government", and "election", while another is characterized by "team", "game", and "score". It is one of the most common topic models. The LDA model was first presented as a graphical model for population genetics by J. K. Pritchard, M. Stephens and P. Donnelly in 2000. The model was subsequently applied to machine learning by David Blei, Andrew Ng, and Michael I. Jordan in 2003. Although its most frequent application is in modeling text corpora, it has also been used for other problems, such as in clinical psychology, social science, and computational musicology. The core assumption of LDA is that documents are represented as a random mixture of latent topics, and each topic is characterized by a probability distribution over words. The model is a generalization of probabilistic latent semantic analysis (pLSA), differing primarily in that LDA treats the topic mixture as a Dirichlet prior, leading to more reasonable mixtures and less susceptibility to overfitting. Learning the latent topics and their associated probabilities from a corpus is typically done using Bayesian inference, often with methods like Gibbs sampling or variational Bayes. == History == In the context of population genetics, LDA was proposed by J. K. Pritchard, M. Stephens and P. Donnelly in 2000. LDA was applied in machine learning by David Blei, Andrew Ng and Michael I. Jordan in 2003. == Overview == === Population genetics === In population genetics, the model is used to detect the presence of structured genetic variation in a group of individuals. The model assumes that alleles carried by individuals under study have origin in various extant or past populations. The model and various inference algorithms allow scientists to estimate the allele frequencies in those source populations and the origin of alleles carried by individuals under study. The source populations can be interpreted ex-post in terms of various evolutionary scenarios. In association studies, detecting the presence of genetic structure is considered a necessary preliminary step to avoid confounding. === Clinical psychology, mental health, and social science === In clinical psychology research, LDA has been used to identify common themes of self-images experienced by young people in social situations. Other social scientists have used LDA to examine large sets of topical data from discussions on social media (e.g., tweets about prescription drugs). Additionally, supervised Latent Dirichlet Allocation with covariates (SLDAX) has been specifically developed to combine latent topics identified in texts with other manifest variables. This approach allows for the integration of text data as predictors in statistical regression analyses, improving the accuracy of mental health predictions. One of the main advantages of SLDAX over traditional two-stage approaches is its ability to avoid biased estimates and incorrect standard errors, allowing for a more accurate analysis of psychological texts. In the field of social sciences, LDA has proven to be useful for analyzing large datasets, such as social media discussions. For instance, researchers have used LDA to investigate tweets discussing socially relevant topics, like the use of prescription drugs and cultural differences in China. By analyzing these large text corpora, it is possible to uncover patterns and themes that might otherwise go unnoticed, offering valuable insights into public discourse and perception in real time. === Musicology === In the context of computational musicology, LDA has been used to discover tonal structures in different corpora. === Machine learning === One application of LDA in machine learning – specifically, topic discovery, a subproblem in natural language processing – is to discover topics in a collection of documents, and then automatically classify any individual document within the collection in terms of how "relevant" it is to each of the discovered topics. A topic is considered to be a set of terms (i.e., individual words or phrases) that, taken together, suggest a shared theme. For example, in a document collection related to pet animals, the terms dog, spaniel, beagle, golden retriever, puppy, bark, and woof would suggest a DOG_related theme, while the terms cat, siamese, Maine coon, tabby, manx, meow, purr, and kitten would suggest a CAT_related theme. There may be many more topics in the collection – e.g., related to diet, grooming, healthcare, behavior, etc. that we do not discuss for simplicity's sake. (Very common, so called stop words in a language – e.g., "the", "an", "that", "are", "is", etc., – would not discriminate between topics and are usually filtered out by pre-processing before LDA is performed. Pre-processing also converts terms to their "root" lexical forms – e.g., "barks", "barking", and "barked" would be converted to "bark".) If the document collection is sufficiently large, LDA will discover such sets of terms (i.e., topics) based upon the co-occurrence of individual terms, though the task of assigning a meaningful label to an individual topic (i.e., that all the terms are DOG_related) is up to the user, and often requires specialized knowledge (e.g., for collection of technical documents). The LDA approach assumes that: The semantic content of a document is composed by combining one or more terms from one or more topics. Certain terms are ambiguous, belonging to more than one topic, with different probability. (For example, the term training can apply to both dogs and cats, but are more likely to refer to dogs, which are used as work animals or participate in obedience or skill competitions.) However, in a document, the accompanying presence of specific neighboring terms (which belong to only one topic) will disambiguate their usage. Most documents will contain only a relatively small number of topics. In the collection, e.g., individual topics will occur with differing frequencies. That is, they have a probability distribution, so that a given document is more likely to contain some topics than others. Within a topic, certain terms will be used much more frequently than others. In other words, the terms within a topic will also have their own probability distribution. When LDA machine learning is employed, both sets of probabilities are computed during the training phase, using Bayesian methods and an expectation–maximization algorithm. LDA is a generalization of older approach of probabilistic latent semantic analysis (pLSA), The pLSA model is equivalent to LDA under a uniform Dirichlet prior distribution. pLSA relies on only the first two assumptions above and does not care about the remainder. While both methods are similar in principle and require the user to specify the number of topics to be discovered before the start of training (as with k-means clustering) LDA has the following advantages over pLSA: LDA yields better disambiguation of words and a more precise assignment of documents to topics. Computing probabilities allows a "generative" process by which a collection of new "synthetic documents" can be generated that would closely reflect the statistical characteristics of the original collection. Unlike LDA, pLSA is vulnerable to overfitting especially when the size of corpus increases. The LDA algorithm is more readily amenable to scaling up for large data sets using the MapReduce approach on a computing cluster. == Model == With plate notation, which is often used to represent probabilistic graphical models (PGMs), the dependencies among the many variables can be captured concisely. The boxes are "plates" representing replicates, which are repeated entities. The outer plate represents documents, while the inner plate represents the repeated word positions in a given document; each position is associated with a choice of topic and word. The variable names are defined as follows: M denotes the number of documents N is number of words in a given document (document i has N i {\displaystyle N_{i}} words) α is the parameter of the Dirichlet prior on the per-document topic distributions β is the parameter of the Dirichlet prior on the per-topic word distribution θ i {\displaystyle \theta _{i}} is the topic distribution for document i φ k {\displaystyle \varphi _{k}} is the word distribution for topic k z i j {\displaystyle z_{ij}} is the topic for the j-th word in document i w i j {\displaystyle w_{ij}} is the specific word. The fact that W is grayed out means that words w i j {\displaystyle w_{ij}} are the only observable variables, and the other variables are latent variables. As proposed in the original paper, a sparse Dirichlet prior can be used to model the to

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  • Bioz

    Bioz

    Bioz is a search engine for life science experimentation. == History == Bioz was founded by Karin Lachmi and Daniel Levitt. Lachmi is a scientist who completed her postdoc in molecular and cellular biology at the Stanford University School of Medicine. During her lab work she found little available data regarding preferable lab tools, reagents and related products for experimentation. There are 50,000 vendors selling 300 million scientific products. She decided to start the company in order to provide researchers with adequate information for that purpose. Co-founder Daniel Levitt is an entrepreneur who sold his company WebAppoint to Microsoft in the year 2000. He also co-founded the company StemRad. At Bioz, Lachmi serves as the Chief Scientific Officer and Levitt serves as the chief executive officer. Bioz claims to have over a million researcher-users from 196 countries. Among the investors are Esther Dyson and the Stanford-StartX Fund. The company's advisory board includes Nobel Laureates in Chemistry Michael Levitt, Roger Kornberg, and Ada Yonath. == Technology == The company uses artificial intelligence, machine learning and natural language processing in order to extract experimentation data from scientific articles, such as the products that researchers used, the companies that supply the products, the protocol conditions that researchers selected, and the types of experiments and techniques. The algorithm ranks products based on how frequently they were used by researchers in their experiments, how recently a product was used, and the impact factor of the journal. The algorithm's output is a Bioz stars score for each product that was mentioned in an article. Bioz is a data-driven platform for product recommendations, which is contrary to platforms such as TripAdvisor and OpenTable that are based on user-generated reviews and ratings. The recommendations and scoring system that the company has developed are meant to assist researchers with the process of developing future medications and finding cures for diseases. They are guided towards products and techniques that were previously used by other researchers when planning and performing experiments. The company's revenue is based on selling SaaS subscriptions to researchers in biopharma companies. They also charge product suppliers for content syndication.

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  • VITAL (machine learning software)

    VITAL (machine learning software)

    VITAL (Validating Investment Tool for Advancing Life Sciences) was a Board Management Software machine learning proprietary software developed by Aging Analytics, a company registered in Bristol (England) and dissolved in 2017. Andrew Garazha (the firm's Senior Analyst) declared that the project aimed "through iterative releases and updates to create a piece of software capable of making autonomous investment decisions." According to Nick Dyer-Witheford, VITAL 1.0 was a "basic algorithm". On 13 May 2014, Deep Knowledge Ventures, a Hong Kong venture capital firm, claimed to have appointed VITAL to its board of directors in order to prove that artificial intelligence could be an instrument for investment decision-making. The announcement received great press coverage despite the fact commentators consider this a publicity stunt. Fortune reported in 2019 that VITAL is no longer used. == Criticism == Academics and journalists viewed VITAL's board appointment with skepticism. University of Sheffield computer science professor Noel Sharkey called it "a publicity hype". Michael Osborne, a University of Oxford associate professor in machine learning, found it is "a gimmick to call that an actual board member". Simon Sharwood of The Register, wrote there is "a strong whiff of stunt and/or promotion about this". In a 2019 speech, the Chief Scientist of Australia, Alan Finkel, commented, "At the time, most of us probably dismissed Vital as a PR exercise. I admit, I used her story three years ago to get a laugh in one of my speeches." Florian Möslein, a law professor at the University of Marburg, wrote in 2018 that "Vital has widely been acknowledged as the 'world's first artificial intelligence company director'". Vice journalist Jason Koebler suggested that the software did not have any article intelligence capabilities and concluded "VITAL can’t talk, and it can’t hear, and it can’t be a real, functional executive of a company." Sharwood of The Register noted that because VITAL was not a natural person, it could not be a board member under Hong Kong's corporate governance laws. However, in a 2017 interview to The Nikkei, Dmitry Kaminskiy, managing partner of Deep Knowledge Ventures, stated that VITAL had observer status on the board and no voting rights. University of Sheffield computer science professor Noel Sharkey said of VITAL, "On first sight, it looks like a futuristic idea but on reflection it is really a little bit of publicity hype." Vice journalist Jason Koebler said "this is a gimmick" and said "There is literally nothing to suggest that VITAL has any sort of capabilities beyond any other proprietary analysis software". Michael Osborne, a University of Oxford associate professor in machine learning, found VITAL's appointment to be noncredible, saying it is "a bit of a gimmick to call that an actual board member". Osborne said that a core duty of board members to converse with each other, which the algorithm is incapable of doing, so its more likely functionality is to serve as a springboard for conversation among other board members. In a 2019 speech, the Chief Scientist of Australia, Alan Finkel, commented, "At the time, most of us probably dismissed Vital as a PR exercise. I admit, I used her story three years ago to get a laugh in one of my speeches." == Machine intelligence as board member == VITAL was created by a group of programmers employed by Aging Analytics According to Andrew Garazh, Aging Analytics Senior Analyst, VITAL was not a machine learning algorithm as the necessary datasets on investment rounds, intellectual property and clinical trial outcomes are generally not disclosed. Rather, VITAL used fuzzy logic based on 50 parameters to assess risk factors. Aging Analytics licensed the software to Deep Knowledge Ventures. It was used to help the human board members of Deep Knowledge Venture make investment decisions in biotechnology companies. For instance, it supported investments in Insilico Medicine, which creates ways for computers to help find drugs in research into aging. VITAL also supported investing in Pathway Pharmaceuticals, which uses the OncoFinder algorithm to choose and appraise cancer treatments. According to Dmitry Kaminskiy, managing partner of Deep Knowledge Ventures, the motivation for using VITAL was the large number of failed investments in the biotechnology sector and the desire to avoid investing in companies likely to fail. == Ethical and legal implications == Scholars addressed questions around the safety, privacy, accountability transparency and bias in algorithms. Writing in the philosophical journal Multitudes, the academic Ariel Kyrou raised questions about the consequences of a mistake made by an algorithm recommending a dangerous investment. He raised the hypothetical where VITAL was able to persuade the board to invest in a startup that had the facade of doing research into treatment for age-associated ills, but in actuality was run by terrorists who were raising funds. Kyrou raised a series of questions about who society would fault for VITAL's mistake. As the owner of VITAL, should Deep Knowledge Ventures be held accountable, or rather should the companies that supplied data to VITAL or the people who created VITAL be held liable? Simon Sharwood of The Register wrote that because the appointment of a software program to the board directors is not legally feasible in Hong Kong, there is "a strong whiff of stunt and/or promotion about this". Quoting a Thomson Reuters website describing Hong Kong legislation related to corporate governance, Sharwood pointed out that in Hong Kong "the board comprises all of the directors of the company" and "a director must normally be a natural person, except that a private company may have a body corporate as its director if the company is not a member of a listed group." He concluded that since VITAL cannot be considered a "natural person", it is merely a "cosmetic" appointment to the board and that "this software is no more a Board member than Caligula's horse was a senator". Sharwood further argued that corporations frequently purchase directors and officers liability insurance but that it would be practically impossible to get such insurance for VITAL. Sharwood also wrote that were VITAL to be hacked, any misinformation it outputs could be considered "false and misleading communications". In the book Research Handbook on the Law of Artificial Intelligence, Florian Mölein wrote that VITAL could not become a director as defined in Hong Kong's corporate laws, so the other directors just were approaching it as "a member of [the] board with observer status". Lin Shaowei raised concerns in a Journal of East China University of Political Science and Law article about how the software's appearance inspired a complex question about the relationship between corporate law and artificial intelligence. VITAL could be considered either a board director who has voting rights or an observer who does not. Lin said either choice raised questions about whether VITAL is subject to corporate law and who would be held accountable if VITAL recommends a choice that turns out to be damaging to the company. David Theo Goldberg in the Critical Times, a peer reviewed journal in Critical Global Theory, argues that VITAL processed a dataset to predict the most remunerative investment opportunities. Drawing his analysis on an article from Business Insider, Goldberg describes VITAL's decision-making predictiveness based "on surface pattern recognition and the identification of regularities and/or irregularities". In other words, Goldberg asserts that "the normativity of the surface" explains algorithmic knowledge of a "product" like VITAL. In Homo Deus, Yuval Noah Harari mentions VITAL as an example of the future risks that humankind faces. Harari argues that the human mind is being replaced by a world in which algorithms and data make the decisions. Specifically, it is argued that "as algorithms push humans out of the job market," executive boards driven by artificial intelligence are more likely to give priority to algorithms over the humans.

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  • Accelerated Linear Algebra

    Accelerated Linear Algebra

    XLA (Accelerated Linear Algebra) is an open-source compiler for machine learning developed by the OpenXLA project. XLA is designed to improve the performance of machine learning models by optimizing the computation graphs at a lower level, making it particularly useful for large-scale computations and high-performance machine learning models. Key features of XLA include: Compilation of Computation Graphs: Compiles computation graphs into efficient machine code. Optimization Techniques: Applies operation fusion, memory optimization, and other techniques. Hardware Support: Optimizes models for various hardware, including CPUs, GPUs, and NPUs. Improved Model Execution Time: Aims to reduce machine learning models' execution time for both training and inference. Seamless Integration: Can be used with existing machine learning code with minimal changes. XLA represents a significant step in optimizing machine learning models, providing developers with tools to enhance computational efficiency and performance. == OpenXLA Project == OpenXLA Project is an open-source machine learning compiler and infrastructure initiative intended to provide a common set of tools for compiling and deploying machine learning models across different frameworks and hardware platforms. It provides a modular compilation stack that can be used by major deep learning frameworks like JAX, PyTorch, and TensorFlow. The project focuses on supplying shared components for optimization, portability, and execution across CPUs, GPUs, and specialized accelerators. Its design emphasizes interoperability between frameworks and a standardized set of representations for model computation. == Components == The OpenXLA ecosystem includes several core components: XLA – A deep learning compiler that optimizes computational graphs for multiple hardware targets. PJRT – A runtime interface that allows different back-ends to connect to XLA through a consistent API. StableHLO – A high-level operator set intended to serve as a stable, portable representation for ML models across compilers and frameworks. Shardy – An MLIR-based system for describing and transforming models that run in distributed or multi-device environments. Additional profiling, testing, and integration tools maintained under the OpenXLA organization. == Users and adopters == Several machine learning frameworks can use or interoperate with OpenXLA components, including JAX, TensorFlow, and parts of the PyTorch ecosystem. The project is developed with participation from multiple hardware and software organizations that contribute back-end integrations, testing, or specifications for their devices. This includes Alibaba, Amazon Web Services, AMD, Anyscale, Apple, Arm, Cerebras, Google, Graphcore, Hugging Face, Intel, Meta, NVIDIA and SiFive. == Supported target devices == x86-64 ARM64 NVIDIA GPU AMD GPU Intel GPU Apple GPU Google TPU AWS Trainium, Inferentia Cerebras Graphcore IPU == Governance == OpenXLA is developed as a community project with its work carried out in public repositories, discussion forums, and design meetings. Some components, such as StableHLO, began with stewardship from specific organizations and have outlined plans for more formal and distributed governance models as the project matures. == History == The project was announced in 2022 as an effort to coordinate development of ML compiler technologies across major AI companies, notably: Alibaba, Amazon Web Services, AMD, Anyscale, Apple, Arm, Cerebras, Google, Graphcore, Hugging Face, Intel, Meta, NVIDIA and SiFive.. It consolidated the XLA compiler, introduced StableHLO as a portable operator set, and created a unified structure for additional tools. Development continues within multiple repositories under the OpenXLA umbrella. It was founded by Eugene Burmako, James Rubin, Magnus Hyttsten, Mehdi Amini, Navid Khajouei, and Thea Lamkin from Google's Machine Learning organization.

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  • Apache Giraph

    Apache Giraph

    Apache Giraph is an Apache project to perform graph processing on big data. Giraph utilizes Apache Hadoop's MapReduce implementation to process graphs. Facebook used Giraph with some performance improvements to analyze one trillion edges using 200 machines in 4 minutes. Giraph is based on a paper published by Google about its own graph processing system called Pregel. It can be compared to other Big Graph processing libraries such as Cassovary. As of September 2023, it is no longer actively developed.

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  • Genotypic and phenotypic repair

    Genotypic and phenotypic repair

    Genotypic and phenotypic repair are optional components of an evolutionary algorithm (EA). An EA reproduces essential elements of biological evolution as a computer algorithm in order to solve demanding optimization or planning tasks, at least approximately. A candidate solution is represented by a - usually linear - data structure that plays the role of an individual's chromosome. New solution candidates are generated by mutation and crossover operators following the example of biology. These offspring may be defective, which is corrected or compensated for by genotypic or phenotypic repair. == Description == Genotypic repair, also known as genetic repair, is the removal or correction of impermissible entries in the chromosome that violate restrictions. In phenotypic repair, the corrections are only made in the genotype-phenotype mapping and the chromosome remains unchanged. Michalewicz wrote about the importance of restrictions in real-world applications: "In general, constraints are an integral part of the formulation of any problem". Restriction violations are application-specific and therefore it depends on the current problem whether and which type of repair is useful. They can usually also be treated by a correspondingly extended evaluation and it depends on the problem which measures are possible and which is the most suitable. If a phenotypic repair is feasible, then it is usually the most efficient compared to the other measures. A survey on repair methods used as constraint handling techniques can be found in. Violations of the range limits of genes should be avoided as far as possible by the formulation of the genome. If this is not possible or if restrictions within the search space defined by the genome are involved, their violations are usually handled by the evaluation. This can be done, for example, by penalty functions that lower the fitness. Repair is often also required for combinatorial tasks. The application of a 1- or n-point crossover operator can, for example, lead to genes being missing in one of the child genomes that are present in duplicate in the other. In this case, a suitable genotypic repair measure is to move the surplus genes to the other genome in a positional manner. The use of the aforementioned operators in combinatorial tasks has also proven to be useful in combination with crossover types specially developed for permutations, at least for certain problems. Particularly in combinatorial problems, it has been observed that genotypic repair can promote premature convergence to a suboptimum, but can also significantly accelerate a successful search. Studies on various tasks have shown that this is application-dependent. An effective measure to avoid premature convergence is generally the use of structured populations instead of the usual panmictic ones. Sequence restrictions play a role in many scheduling tasks, for example when it comes to planning workflows. If, for example, it is specified that step A must be carried out before step B and the gene of step B is located before the gene of A in the chromosome, then there is an impermissible gene sequence. This is because the scheduling operation of step B requires the planned end of step A for correct scheduling, but this is not yet scheduled at the time gene B is processed. The problem can be solved in two ways: The scheduling operation of step B is postponed until the gene from step A has been processed. The genome remains unchanged and the repair only influences the genotype-phenotype mapping. Since only the phenotype is changed, this is referred to as phenotypic repair. If, on the other hand, the gene of step B is moved behind the gene of step A, this is a genotypic repair. The same applies to the alternative shift of gene A in front of gene B. In this case, genotypic repair has the disadvantage that it prevents a meaningful restructuring of the gene sequence in the chromosome if this requires several intermediate steps (mutations) that at least partially violate restrictions.

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  • Bootstrap aggregating

    Bootstrap aggregating

    Bootstrap aggregating, also called bagging (from bootstrap aggregating) or bootstrapping, is a machine learning (ML) ensemble meta-algorithm designed to improve the stability and accuracy of ML classification and regression algorithms. It also reduces variance and overfitting. Although it is usually applied to decision tree methods, it can be used with any type of method. Bagging is a special case of the ensemble averaging approach. == Description of the technique == Given a standard training set D {\displaystyle D} of size n {\displaystyle n} , bagging generates m {\displaystyle m} new training sets D i {\displaystyle D_{i}} , each of size n ′ {\displaystyle n'} , by sampling from D {\displaystyle D} uniformly and with replacement. By sampling with replacement, some observations may be repeated in each D i {\displaystyle D_{i}} . If n ′ = n {\displaystyle n'=n} , then for large n {\displaystyle n} the set D i {\displaystyle D_{i}} is expected to have the fraction (1 - 1/e) (~63.2%) of the unique samples of D {\displaystyle D} , the rest being duplicates. This kind of sample is known as a bootstrap sample. Sampling with replacement ensures each bootstrap is independent from its peers, as it does not depend on previous chosen samples when sampling. Then, m {\displaystyle m} models are fitted using the above bootstrap samples and combined by averaging the output (for regression) or voting (for classification). Bagging leads to "improvements for unstable procedures", which include, for example, artificial neural networks, classification and regression trees, and subset selection in linear regression. Bagging was shown to improve preimage learning. On the other hand, it can mildly degrade the performance of stable methods such as k-nearest neighbors. == Process of the algorithm == === Key Terms === There are three types of datasets in bootstrap aggregating. These are the original, bootstrap, and out-of-bag datasets. Each section below will explain how each dataset is made except for the original dataset. The original dataset is whatever information is given. === Creating the bootstrap dataset === The bootstrap dataset is made by randomly picking objects from the original dataset. Also, it must be the same size as the original dataset. However, the difference is that the bootstrap dataset can have duplicate objects. Here is a simple example to demonstrate how it works along with the illustration below: Suppose the original dataset is a group of 12 people. Their names are Emily, Jessie, George, Constantine, Lexi, Theodore, John, James, Rachel, Anthony, Ellie, and Jamal. By randomly picking a group of names, let us say our bootstrap dataset had James, Ellie, Constantine, Lexi, John, Constantine, Theodore, Constantine, Anthony, Lexi, Constantine, and Theodore. In this case, the bootstrap sample contained four duplicates for Constantine, and two duplicates for Lexi, and Theodore. === Creating the out-of-bag dataset === The out-of-bag dataset represents the remaining people who were not in the bootstrap dataset. It can be calculated by taking the difference between the original and the bootstrap datasets. In this case, the remaining samples who were not selected are Emily, Jessie, George, Rachel, and Jamal. Keep in mind that since both datasets are sets, when taking the difference the duplicate names are ignored in the bootstrap dataset. The illustration below shows how the math is done: === Application === Creating the bootstrap and out-of-bag datasets is crucial since it is used to test the accuracy of ensemble learning algorithms like random forest. For example, a model that produces 50 trees using the bootstrap/out-of-bag datasets will have a better accuracy than if it produced 10 trees. Since the algorithm generates multiple trees and therefore multiple datasets the chance that an object is left out of the bootstrap dataset is low. The next few sections talk about how the random forest algorithm works in more detail. === Creation of Decision Trees === The next step of the algorithm involves the generation of decision trees from the bootstrapped dataset. To achieve this, the process examines each gene/feature and determines for how many samples the feature's presence or absence yields a positive or negative result. This information is then used to compute a confusion matrix, which lists the true positives, false positives, true negatives, and false negatives of the feature when used as a classifier. These features are then ranked according to various classification metrics based on their confusion matrices. Some common metrics include estimate of positive correctness (calculated by subtracting false positives from true positives), measure of "goodness", and information gain. These features are then used to partition the samples into two sets: those that possess the top feature, and those that do not. The diagram below shows a decision tree of depth two being used to classify data. For example, a data point that exhibits Feature 1, but not Feature 2, will be given a "No". Another point that does not exhibit Feature 1, but does exhibit Feature 3, will be given a "Yes". This process is repeated recursively for successive levels of the tree until the desired depth is reached. At the very bottom of the tree, samples that test positive for the final feature are generally classified as positive, while those that lack the feature are classified as negative. These trees are then used as predictors to classify new data. === Random Forests === The next part of the algorithm involves introducing yet another element of variability amongst the bootstrapped trees. In addition to each tree only examining a bootstrapped set of samples, only a small but consistent number of unique features are considered when ranking them as classifiers. This means that each tree only knows about the data pertaining to a small constant number of features, and a variable number of samples that is less than or equal to that of the original dataset. Consequently, the trees are more likely to return a wider array of answers, derived from more diverse knowledge. This results in a random forest, which possesses numerous benefits over a single decision tree generated without randomness. In a random forest, each tree "votes" on whether or not to classify a sample as positive based on its features. The sample is then classified based on majority vote. An example of this is given in the diagram below, where the four trees in a random forest vote on whether or not a patient with mutations A, B, F, and G has cancer. Since three out of four trees vote yes, the patient is then classified as cancer positive. Because of their properties, random forests are considered one of the most accurate data mining algorithms, are less likely to overfit their data, and run quickly and efficiently even for large datasets. They are primarily useful for classification as opposed to regression, which attempts to draw observed connections between statistical variables in a dataset. This makes random forests particularly useful in such fields as banking, healthcare, the stock market, and e-commerce where it is important to be able to predict future results based on past data. One of their applications would be as a useful tool for predicting cancer based on genetic factors, as seen in the above example. There are several important factors to consider when designing a random forest. If the trees in the random forests are too deep, overfitting can still occur due to over-specificity. If the forest is too large, the algorithm may become less efficient due to an increased runtime. Random forests also do not generally perform well when given sparse data with little variability. However, they still have numerous advantages over similar data classification algorithms such as neural networks, as they are much easier to interpret and generally require less data for training. As an integral component of random forests, bootstrap aggregating is very important to classification algorithms, and provides a critical element of variability that allows for increased accuracy when analyzing new data, as discussed below. == Improving Random Forests and Bagging == While the techniques described above utilize random forests and bagging (otherwise known as bootstrapping), there are certain techniques that can be used in order to improve their execution and voting time, their prediction accuracy, and their overall performance. The following are key steps in creating an efficient random forest: Specify the maximum depth of trees: Instead of allowing the random forest to continue until all nodes are pure, it is better to cut it off at a certain point in order to further decrease chances of overfitting. Prune the dataset: Using an extremely large dataset may create results that are less indicative of the data provided than a smaller set that more accurately represents what is being focused on. Continue pruning the data at each

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  • Gorn address

    Gorn address

    A Gorn address (Gorn, 1967) is a method of identifying and addressing any node within a tree data structure. This notation is often used for identifying nodes in a parse tree defined by phrase structure rules. The Gorn address is a sequence of zero or more integers conventionally separated by dots, e.g., 0 or 1.0.1. The root which Gorn calls can be regarded as the empty sequence. And the j {\displaystyle j} -th child of the i {\displaystyle i} -th child has an address i . j {\displaystyle i.j} , counting from 0. It is named after American computer scientist Saul Gorn.

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  • Rectified linear unit

    Rectified linear unit

    In the context of artificial neural networks, the rectifier or ReLU (rectified linear unit) activation function is an activation function defined as the non-negative part of its argument, i.e., the ramp function: ReLU ⁡ ( x ) = x + = max ( 0 , x ) = x + | x | 2 = { x if x > 0 , 0 x ≤ 0 {\displaystyle \operatorname {ReLU} (x)=x^{+}=\max(0,x)={\frac {x+|x|}{2}}={\begin{cases}x&{\text{if }}x>0,\\0&x\leq 0\end{cases}}} where x {\displaystyle x} is the input to a neuron. This is analogous to half-wave rectification in electrical engineering. ReLU is one of the most popular activation functions for artificial neural networks, and finds application in computer vision and speech recognition using deep neural nets and computational neuroscience. == History == The ReLU was first used by Alston Householder in 1941 as a mathematical abstraction of biological neural networks. Kunihiko Fukushima in 1969 used ReLU in the context of visual feature extraction in hierarchical neural networks. In 1998, Gregory Woodbury demonstrated that the rectified linear function could account for a broad range of emergent properties in the visual cortex. His work showed that a single unified model could drive the joint development of refined retinotopic maps, ocular dominance columns, and orientation selectivity. By utilizing the rectifier's "cutoff" property, Woodbury achieved a close quantitative fit to biological data, matching the spatial periodicities and topographic refinement patterns observed in macaque and cat cortical maps. Furthermore, he extended this framework to adult plasticity, accurately replicating the spatial and temporal dynamics of lesion-induced cortical reorganization. This research established that the rectified linear response was a necessary mechanism for the stable self-organisation and maintenance of complex, multi-feature neural maps. In 2000, Hahnloser et al. argued that ReLU approximates the biological relationship between neural firing rates and input current, in addition to enabling recurrent neural network dynamics to stabilise under weaker criteria. Prior to 2010, most activation functions used were the logistic sigmoid (which is inspired by probability theory; see logistic regression) and its more numerically efficient counterpart, the hyperbolic tangent. Around 2010, the use of ReLU became common again. Jarrett et al. (2009) noted that rectification by either absolute or ReLU (which they called "positive part") was critical for object recognition in convolutional neural networks (CNNs), specifically because it allows average pooling without neighboring filter outputs cancelling each other out. They hypothesized that the use of sigmoid or tanh was responsible for poor performance in previous CNNs. Nair and Hinton (2010) made a theoretical argument that the softplus activation function should be used, in that the softplus function numerically approximates the sum of an exponential number of linear models that share parameters. They then proposed ReLU as a good approximation to it. Specifically, they began by considering a single binary neuron in a Boltzmann machine that takes x {\displaystyle x} as input, and produces 1 as output with probability σ ( x ) = 1 1 + e − x {\displaystyle \sigma (x)={\frac {1}{1+e^{-x}}}} . They then considered extending its range of output by making infinitely many copies of it X 1 , X 2 , X 3 , … {\displaystyle X_{1},X_{2},X_{3},\dots } , that all take the same input, offset by an amount 0.5 , 1.5 , 2.5 , … {\displaystyle 0.5,1.5,2.5,\dots } , then their outputs are added together as ∑ i = 1 ∞ X i {\displaystyle \sum _{i=1}^{\infty }X_{i}} . They then demonstrated that ∑ i = 1 ∞ X i {\displaystyle \sum _{i=1}^{\infty }X_{i}} is approximately equal to N ( log ⁡ ( 1 + e x ) , σ ( x ) ) {\displaystyle {\mathcal {N}}(\log(1+e^{x}),\sigma (x))} , which is also approximately equal to ReLU ⁡ ( N ( x , σ ( x ) ) ) {\displaystyle \operatorname {ReLU} ({\mathcal {N}}(x,\sigma (x)))} , where N {\displaystyle {\mathcal {N}}} stands for the gaussian distribution. They also argued for another reason for using ReLU: that it allows "intensity equivariance" in image recognition. That is, multiplying input image by a constant k {\displaystyle k} multiplies the output also. In contrast, this is false for other activation functions like sigmoid or tanh. They found that ReLU activation allowed good empirical performance in restricted Boltzmann machines. Glorot et al (2011) argued that ReLU has the following advantages over sigmoid or tanh: ReLU is more similar to biological neurons' responses in their main operating regime. ReLU avoids vanishing gradients. ReLU is cheaper to compute. ReLU creates sparse representation naturally, because many hidden units output exactly zero for a given input. They also found empirically that deep networks trained with ReLU can achieve strong performance without unsupervised pre-training, especially on large, purely supervised tasks. In 2017, the rectified linear function became a central component of the transformer architecture introduced in the Vaswani et al paper "Attention Is All You Need". Within every transformer layer, ReLU is utilized in the position-wise feed-forward networks (FFN), defined by Equation 2 of their paper: FFN ⁡ ( x ) = max ( 0 , x W 1 + b 1 ) W 2 + b 2 {\displaystyle \operatorname {FFN} (x)=\max(0,xW_{1}+b_{1})W_{2}+b_{2}} This equation is foundational to the model's capacity; while the attention mechanism determines the relationships between tokens, the ReLU-based FFN performs the majority of the numerical computation and houses the bulk of the model's parameters. The efficiency and scalability of this rectified framework triggered a global technological revolution, enabling the development of Large Language Models that have had a profound economic impact. The industrial response to this architecture—including the massive expansion of AI-specific hardware and the birth of the generative AI sector—has positioned the Transformer as a cornerstone of 21st-century infrastructure. During the post 2017 period of rapid AI advancement, the rectified linear unit function has been key to achieving increased model performance and scaling due to the fact that it zeros out responses that are immaterial for a given stimuli, preventing them from accumulating in massive scale models. It is the complete silencing of the parts of the model found to be stimuli-irrelevant during learning that allows for scaling. As the stimuli-irrelevant proportion of the model becomes more massive, these highly numerous connections within the model would inevitably accumulate during scaling no matter how small each individual response is. Therefore, the rectified linear unit function, with its absolute zeroing property, enabled the scaling to hundred billion parameter models and beyond. Early Transformer scaling giants like GPT-3 (2020) and Falcon-180B (2023) relied on the rectified linear unit function explicitly, while successors such as GPT-4 (2023) and Llama 3 (2024) utilized smoother variants like GELU or SwiGLU. These variants were used to improve training stability while fundamentally preserving the rectified principle of zeroing low responses. At the centre of modern artificial intelligence ReLU and its variants maintain absolute zero response across the bulk of the model at any one time, while maintaining approximately linear reponses for stimuli-relevant connections enabling high performance on each specific cognitive task. This feature of activation sparsity has been critical for massive scaling and performance gains of AI models right up to the present day. == Advantages == Advantages of ReLU include: Sparse activation: for example, in a randomly initialized network, only about 50% of hidden units are activated (i.e. have a non-zero output). Better gradient propagation: fewer vanishing gradient problems compared to sigmoidal activation functions that saturate in both directions. Efficiency: only requires comparison and addition. Scale-invariant (homogeneous, or "intensity equivariance"): max ( 0 , a x ) = a max ( 0 , x ) for a ≥ 0 {\displaystyle \max(0,ax)=a\max(0,x){\text{ for }}a\geq 0} . == Potential problems == Possible downsides can include: Non-differentiability at zero (however, it is differentiable anywhere else, and the value of the derivative at zero can be chosen to be 0 or 1 arbitrarily). Not zero-centered: ReLU outputs are always non-negative. This can make it harder for the network to learn during backpropagation, because gradient updates tend to push weights in one direction (positive or negative). Batch normalization can help address this. ReLU is unbounded. Redundancy of the parametrization: Because ReLU is scale-invariant, the network computes the exact same function by scaling the weights and biases in front of a ReLU activation by k {\displaystyle k} , and the weights after by 1 / k {\displaystyle 1/k} . Dying ReLU: ReLU neurons can sometimes be pushed into states

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  • Genetic operator

    Genetic operator

    A genetic operator is an operator used in evolutionary algorithms (EA) to guide the algorithm towards a solution to a given problem. There are three main types of operators (mutation, crossover and selection), which must work in conjunction with one another in order for the algorithm to be successful. Genetic operators are used to create and maintain genetic diversity (mutation operator), combine existing solutions (also known as chromosomes) into new solutions (crossover) and select between solutions (selection). The classic representatives of evolutionary algorithms include genetic algorithms, evolution strategies, genetic programming and evolutionary programming. In his book discussing the use of genetic programming for the optimization of complex problems, computer scientist John Koza has also identified an 'inversion' or 'permutation' operator; however, the effectiveness of this operator has never been conclusively demonstrated and this operator is rarely discussed in the field of genetic programming. For combinatorial problems, however, these and other operators tailored to permutations are frequently used by other EAs. Mutation (or mutation-like) operators are said to be unary operators, as they only operate on one chromosome at a time. In contrast, crossover operators are said to be binary operators, as they operate on two chromosomes at a time, combining two existing chromosomes into one new chromosome. == Operators == Genetic variation is a necessity for the process of evolution. Genetic operators used in evolutionary algorithms are analogous to those in the natural world: survival of the fittest, or selection; reproduction (crossover, also called recombination); and mutation. === Selection === Selection operators give preference to better candidate solutions (chromosomes), allowing them to pass on their 'genes' to the next generation (iteration) of the algorithm. The best solutions are determined using some form of objective function (also known as a 'fitness function' in evolutionary algorithms), before being passed to the crossover operator. Different methods for choosing the best solutions exist, for example, fitness proportionate selection and tournament selection. A further or the same selection operator is used to determine the individuals for being selected to form the next parental generation. The selection operator may also ensure that the best solution(s) from the current generation always become(s) a member of the next generation without being altered; this is known as elitism or elitist selection. === Crossover === Crossover is the process of taking more than one parent solutions (chromosomes) and producing a child solution from them. By recombining portions of good solutions, the evolutionary algorithm is more likely to create a better solution. As with selection, there are a number of different methods for combining the parent solutions, including the edge recombination operator (ERO) and the 'cut and splice crossover' and 'uniform crossover' methods. The crossover method is often chosen to closely match the chromosome's representation of the solution; this may become particularly important when variables are grouped together as building blocks, which might be disrupted by a non-respectful crossover operator. Similarly, crossover methods may be particularly suited to certain problems; the ERO is considered a good option for solving the travelling salesman problem. === Mutation === The mutation operator encourages genetic diversity amongst solutions and attempts to prevent the evolutionary algorithm converging to a local minimum by stopping the solutions becoming too close to one another. In mutating the current pool of solutions, a given solution may change between slightly and entirely from the previous solution. By mutating the solutions, an evolutionary algorithm can reach an improved solution solely through the mutation operator. Again, different methods of mutation may be used; these range from a simple bit mutation (flipping random bits in a binary string chromosome with some low probability) to more complex mutation methods in which genes in the solution are changed, for example by adding a random value from the Gaussian distribution to the current gene value. As with the crossover operator, the mutation method is usually chosen to match the representation of the solution within the chromosome. == Combining operators == While each operator acts to improve the solutions produced by the evolutionary algorithm working individually, the operators must work in conjunction with each other for the algorithm to be successful in finding a good solution. Using the selection operator on its own will tend to fill the solution population with copies of the best solution from the population. If the selection and crossover operators are used without the mutation operator, the algorithm will tend to converge to a local minimum, that is, a good but sub-optimal solution to the problem. Using the mutation operator on its own leads to a random walk through the search space. Only by using all three operators together can the evolutionary algorithm become a noise-tolerant global search algorithm, yielding good solutions to the problem at hand.

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  • Kernel method

    Kernel method

    In machine learning, kernel machines are a class of algorithms for pattern analysis, whose best known member is the support-vector machine (SVM). These methods involve using linear classifiers to solve nonlinear problems. The general task of pattern analysis is to find and study general types of relations (for example clusters, rankings, principal components, correlations, classifications) in datasets. For many algorithms that solve these tasks, the data in raw representation have to be explicitly transformed into feature vector representations via a user-specified feature map: in contrast, kernel methods require only a user-specified kernel, i.e., a similarity function over all pairs of data points computed using inner products. The feature map in kernel machines is infinite dimensional but only requires a finite dimensional matrix from user-input according to the representer theorem. Kernel machines are slow to compute for datasets larger than a couple of thousand examples without parallel processing. Kernel methods owe their name to the use of kernel functions, which enable them to operate in a high-dimensional, implicit feature space without ever computing the coordinates of the data in that space, but rather by simply computing the inner products between the images of all pairs of data in the feature space. This operation is often computationally cheaper than the explicit computation of the coordinates. This approach is called the "kernel trick". Kernel functions have been introduced for sequence data, graphs, text, images, as well as vectors. Algorithms capable of operating with kernels include the kernel perceptron, support-vector machines (SVM), Gaussian processes, principal components analysis (PCA), canonical correlation analysis, ridge regression, spectral clustering, linear adaptive filters and many others. Most kernel algorithms are based on convex optimization or eigenproblems and are statistically well-founded. Typically, their statistical properties are analyzed using statistical learning theory (for example, using Rademacher complexity). == Motivation and informal explanation == Kernel methods can be thought of as instance-based learners: rather than learning some fixed set of parameters corresponding to the features of their inputs, they instead "remember" the i {\displaystyle i} -th training example ( x i , y i ) {\displaystyle (\mathbf {x} _{i},y_{i})} and learn for it a corresponding weight w i {\displaystyle w_{i}} . Prediction for unlabeled inputs, i.e., those not in the training set, are treated by the application of a similarity function k {\displaystyle k} , called a kernel, between the unlabeled input x ′ {\displaystyle \mathbf {x'} } and each of the training inputs x i {\displaystyle \mathbf {x} _{i}} . For instance, a kernelized binary classifier typically computes a weighted sum of similarities y ^ = sgn ⁡ ∑ i = 1 n w i y i k ( x i , x ′ ) , {\displaystyle {\hat {y}}=\operatorname {sgn} \sum _{i=1}^{n}w_{i}y_{i}k(\mathbf {x} _{i},\mathbf {x'} ),} where y ^ ∈ { − 1 , + 1 } {\displaystyle {\hat {y}}\in \{-1,+1\}} is the kernelized binary classifier's predicted label for the unlabeled input x ′ {\displaystyle \mathbf {x'} } whose hidden true label y {\displaystyle y} is of interest; k : X × X → R {\displaystyle k\colon {\mathcal {X}}\times {\mathcal {X}}\to \mathbb {R} } is the kernel function that measures similarity between any pair of inputs x , x ′ ∈ X {\displaystyle \mathbf {x} ,\mathbf {x'} \in {\mathcal {X}}} ; the sum ranges over the n labeled examples { ( x i , y i ) } i = 1 n {\displaystyle \{(\mathbf {x} _{i},y_{i})\}_{i=1}^{n}} in the classifier's training set, with y i ∈ { − 1 , + 1 } {\displaystyle y_{i}\in \{-1,+1\}} ; the w i ∈ R {\displaystyle w_{i}\in \mathbb {R} } are the weights for the training examples, as determined by the learning algorithm; the sign function sgn {\displaystyle \operatorname {sgn} } determines whether the predicted classification y ^ {\displaystyle {\hat {y}}} comes out positive or negative. Kernel classifiers were described as early as the 1960s, with the invention of the kernel perceptron. They rose to great prominence with the popularity of the support-vector machine (SVM) in the 1990s, when the SVM was found to be competitive with neural networks on tasks such as handwriting recognition. == Mathematics: the kernel trick == The kernel trick avoids the explicit mapping that is needed to get linear learning algorithms to learn a nonlinear function or decision boundary. For all x {\displaystyle \mathbf {x} } and x ′ {\displaystyle \mathbf {x'} } in the input space X {\displaystyle {\mathcal {X}}} , certain functions k ( x , x ′ ) {\displaystyle k(\mathbf {x} ,\mathbf {x'} )} can be expressed as an inner product in another space V {\displaystyle {\mathcal {V}}} . The function k : X × X → R {\displaystyle k\colon {\mathcal {X}}\times {\mathcal {X}}\to \mathbb {R} } is often referred to as a kernel or a kernel function. The word "kernel" is used in mathematics to denote a weighting function for a weighted sum or integral. Certain problems in machine learning have more structure than an arbitrary weighting function k {\displaystyle k} . The computation is made much simpler if the kernel can be written in the form of a "feature map" φ : X → V {\displaystyle \varphi \colon {\mathcal {X}}\to {\mathcal {V}}} which satisfies k ( x , x ′ ) = ⟨ φ ( x ) , φ ( x ′ ) ⟩ V . {\displaystyle k(\mathbf {x} ,\mathbf {x'} )=\langle \varphi (\mathbf {x} ),\varphi (\mathbf {x'} )\rangle _{\mathcal {V}}.} The key restriction is that ⟨ ⋅ , ⋅ ⟩ V {\displaystyle \langle \cdot ,\cdot \rangle _{\mathcal {V}}} must be a proper inner product. On the other hand, an explicit representation for φ {\displaystyle \varphi } is not necessary, as long as V {\displaystyle {\mathcal {V}}} is an inner product space. The alternative follows from Mercer's theorem: an implicitly defined function φ {\displaystyle \varphi } exists whenever the space X {\displaystyle {\mathcal {X}}} can be equipped with a suitable measure ensuring the function k {\displaystyle k} satisfies Mercer's condition. Mercer's theorem is similar to a generalization of the result from linear algebra that associates an inner product to any positive-definite matrix. In fact, Mercer's condition can be reduced to this simpler case. If we choose as our measure the counting measure μ ( T ) = | T | {\displaystyle \mu (T)=|T|} for all T ⊂ X {\displaystyle T\subset X} , which counts the number of points inside the set T {\displaystyle T} , then the integral in Mercer's theorem reduces to a summation ∑ i = 1 n ∑ j = 1 n k ( x i , x j ) c i c j ≥ 0. {\displaystyle \sum _{i=1}^{n}\sum _{j=1}^{n}k(\mathbf {x} _{i},\mathbf {x} _{j})c_{i}c_{j}\geq 0.} If this summation holds for all finite sequences of points ( x 1 , … , x n ) {\displaystyle (\mathbf {x} _{1},\dotsc ,\mathbf {x} _{n})} in X {\displaystyle {\mathcal {X}}} and all choices of n {\displaystyle n} real-valued coefficients ( c 1 , … , c n ) {\displaystyle (c_{1},\dots ,c_{n})} (cf. positive definite kernel), then the function k {\displaystyle k} satisfies Mercer's condition. Some algorithms that depend on arbitrary relationships in the native space X {\displaystyle {\mathcal {X}}} would, in fact, have a linear interpretation in a different setting: the range space of φ {\displaystyle \varphi } . The linear interpretation gives us insight about the algorithm. Furthermore, there is often no need to compute φ {\displaystyle \varphi } directly during computation, as is the case with support-vector machines. Some cite this running time shortcut as the primary benefit. Researchers also use it to justify the meanings and properties of existing algorithms. Theoretically, a Gram matrix K ∈ R n × n {\displaystyle \mathbf {K} \in \mathbb {R} ^{n\times n}} with respect to { x 1 , … , x n } {\displaystyle \{\mathbf {x} _{1},\dotsc ,\mathbf {x} _{n}\}} (sometimes also called a "kernel matrix"), where K i j = k ( x i , x j ) {\displaystyle K_{ij}=k(\mathbf {x} _{i},\mathbf {x} _{j})} , must be positive semi-definite (PSD). Empirically, for machine learning heuristics, choices of a function k {\displaystyle k} that do not satisfy Mercer's condition may still perform reasonably if k {\displaystyle k} at least approximates the intuitive idea of similarity. Regardless of whether k {\displaystyle k} is a Mercer kernel, k {\displaystyle k} may still be referred to as a "kernel". If the kernel function k {\displaystyle k} is also a covariance function as used in Gaussian processes, then the Gram matrix K {\displaystyle \mathbf {K} } can also be called a covariance matrix. == Applications == Application areas of kernel methods are diverse and include geostatistics, kriging, inverse distance weighting, 3D reconstruction, bioinformatics, cheminformatics, information extraction and handwriting recognition. == Popular kernels == Fisher kernel Graph kernels Kernel smoother Polynomial kernel Radial basis function kern

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  • Clara.io

    Clara.io

    Clara.io is web-based freemium 3D computer graphics software developed by Exocortex, a Canadian software company. The free or "Basic" component of their freemium offering, however, places severe restrictions, such as on saving models and importing texture maps, which are undisclosed in the company's own descriptions of their plans.vf TMN == History == Clara.io was announced in July 2013, and first presented as part of the official SIGGRAPH 2013 program later that month. By November 2013, when the open beta period started, Clara.io had 14,000 registered users. Clara.io claimed to have 26,000 registered users in January 2014, which grew to 85,000 by December 2014. Clara.io was permanently shut down on December 31, 2022, but the site is currently still partially functional to logged-in users. == Features == Polygonal modeling Constructive solid geometry Key frame animation Skeletal animation Hierarchical scene graph Texture mapping Photorealistic rendering (streaming cloud rendering using V-Ray Cloud) Scene publishing via HTML iframe embedding FBX, Collada, OBJ, STL and Three.js import/export Collaborative real-time editing Revision control (versioning & history) Scripting, Plugins & REST APIs 3D model library Unlisted and Private scenes (paid subscriptions only). == Technology == Clara.io is developed using HTML5, JavaScript, WebGL and Three.js. Clara.io does not rely on any browser plugins and thus runs on any platform that has a modern standards compliant browser. == Screenshots ==

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  • Oscillatory neural network

    Oscillatory neural network

    An oscillatory neural network (ONN) is an artificial neural network that uses coupled oscillators as neurons. Oscillatory neural networks are closely linked to the Kuramoto model, and are inspired by the phenomenon of neural oscillations in the brain. Oscillatory neural networks have been trained to recognize images. Complex-Valued Oscillatory network has also been shown to store and retrieve multidimensional aperiodic signals. An oscillatory autoencoder has also been demonstrated, which uses a combination of oscillators and rate-coded neurons. A neuron made of two coupled oscillators, one having a fixed and the other having a tunable natural frequency, has been shown able to run logic gates such as XOR that conventional sigmoid neurons cannot.

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  • Detrended correspondence analysis

    Detrended correspondence analysis

    Detrended correspondence analysis (DCA) is a multivariate statistical technique widely used by ecologists to find the main factors or gradients in large, species-rich but usually sparse data matrices that typify ecological community data. DCA is frequently used to suppress artifacts inherent in most other multivariate analyses when applied to gradient data. == History == DCA was created in 1979 by Mark Hill of the United Kingdom's Institute for Terrestrial Ecology (now merged into Centre for Ecology and Hydrology) and implemented in FORTRAN code package called DECORANA (Detrended Correspondence Analysis), a correspondence analysis method. DCA is sometimes erroneously referred to as DECORANA; however, DCA is the underlying algorithm, while DECORANA is a tool implementing it. == Issues addressed == According to Hill and Gauch, DCA suppresses two artifacts inherent in most other multivariate analyses when applied to gradient data. An example is a time-series of plant species colonising a new habitat; early successional species are replaced by mid-successional species, then by late successional ones (see example below). When such data are analysed by a standard ordination such as a correspondence analysis: the ordination scores of the samples will exhibit the 'edge effect', i.e. the variance of the scores at the beginning and the end of a regular succession of species will be considerably smaller than that in the middle, when presented as a graph the points will be seen to follow a horseshoe shaped curve rather than a straight line ('arch effect'), even though the process under analysis is a steady and continuous change that human intuition would prefer to see as a linear trend. Outside ecology, the same artifacts occur when gradient data are analysed (e.g. soil properties along a transect running between 2 different geologies, or behavioural data over the lifespan of an individual) because the curved projection is an accurate representation of the shape of the data in multivariate space. Ter Braak and Prentice (1987, p. 121) cite a simulation study analysing two-dimensional species packing models resulting in a better performance of DCA compared to CA. == Method == DCA is an iterative algorithm that has shown itself to be a highly reliable and useful tool for data exploration and summary in community ecology (Shaw 2003). It starts by running a standard ordination (CA or reciprocal averaging) on the data, to produce the initial horse-shoe curve in which the 1st ordination axis distorts into the 2nd axis. It then divides the first axis into segments (default = 26), and rescales each segment to have mean value of zero on the 2nd axis - this effectively squashes the curve flat. It also rescales the axis so that the ends are no longer compressed relative to the middle, so that 1 DCA unit approximates to the same rate of turnover all the way through the data: the rule of thumb is that 4 DCA units mean that there has been a total turnover in the community. Ter Braak and Prentice (1987, p. 122) warn against the non-linear rescaling of the axes due to robustness issues and recommend using detrending-by-polynomials only. == Drawbacks == No significance tests are available with DCA, although there is a constrained (canonical) version called DCCA in which the axes are forced by Multiple linear regression to correlate optimally with a linear combination of other (usually environmental) variables; this allows testing of a null model by Monte-Carlo permutation analysis. == Example == The example shows an ideal data set: The species data is in rows, samples in columns. For each sample along the gradient, a new species is introduced but another species is no longer present. The result is a sparse matrix. Ones indicate the presence of a species in a sample. Except at the edges each sample contains five species. The plot of the first two axes of the correspondence analysis result on the right hand side clearly shows the disadvantages of this procedure: the edge effect, i.e. the points are clustered at the edges of the first axis, and the arch effect. == Software == An open source implementation of DCA, based on the original FORTRAN code, is available in the vegan R-package.

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