AI Code Tester

AI Code Tester — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Toy problem

    Toy problem

    In scientific disciplines, a toy problem or a puzzlelike problem is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a particular, more general, problem solving technique. A toy problem is useful to test and demonstrate methodologies. Researchers can use toy problems to compare the performance of different algorithms. They are also good for game designing. For instance, while engineering a large system, the large problem is often broken down into many smaller toy problems which have been well understood in detail. Often these problems distill a few important aspects of complicated problems so that they can be studied in isolation. Toy problems are thus often very useful in providing intuition about specific phenomena in more complicated problems. As an example, in the field of artificial intelligence, classical puzzles, games and problems are often used as toy problems. These include sliding-block puzzles, N-Queens problem, missionaries and cannibals problem, tic-tac-toe, chess, Tower of Hanoi and others.

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  • Modular Audio Recognition Framework

    Modular Audio Recognition Framework

    Modular Audio Recognition Framework (MARF) is an open-source research platform and a collection of voice, sound, speech, text and natural language processing (NLP) algorithms written in Java and arranged into a modular and extensible framework that attempts to facilitate addition of new algorithms. MARF may act as a library in applications or be used as a source for learning and extension. A few example applications are provided to show how to use the framework. There is also a detailed manual and the API reference in the javadoc format as the project tends to be well documented. MARF, its applications, and the corresponding source code and documentation are released under the BSD-style license.

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  • Hallin's spheres

    Hallin's spheres

    Hallin's spheres is a theory of news reporting and its rhetorical framing posited by journalism historian Daniel C. Hallin in his 1986 book The Uncensored War to explain the news coverage of the Vietnam War. Hallin divides the world of political discourse into three concentric spheres: consensus, legitimate controversy, and deviance. In the sphere of consensus, journalists assume everyone agrees. The sphere of legitimate controversy includes the standard political debates, and journalists are expected to remain neutral. The sphere of deviance falls outside the bounds of legitimate debate, and journalists can ignore it. These boundaries shift, as public opinion shifts. Hallin's spheres, which deals with the media, are similar to the Overton window, which deals with public opinion generally, and posits a sliding scale of public opinion on any given issue ranging from conventional wisdom to unacceptable. Hallin used the concept of framing to describe the presentation and reception of issues in public. For example, framing the use of drugs as criminal activity can encourage the public to consider that behavior anti-social. Hallin's work was later referred to in the controversial formulation of the concept of an opinion corridor, in which the range of acceptable public opinion narrows, and opinion outside that corridor moves from legitimate controversy into deviance. == Description == === Sphere of consensus === This sphere contains those topics on which there is widespread agreement, or at least the perception thereof. Within the sphere of consensus, "journalists feel free to invoke a generalized 'we' and to take for granted shared values and shared assumptions". Examples include such things as motherhood and apple pie. For topics in this sphere, journalists feel free to be advocating cheerleaders without having to be neutral or present any opposing view point and be disinterested observers." === Sphere of legitimate controversy === For topics in this sphere rational and informed people hold differing views within limited range. These topics are therefore the most important to cover, and also ones upon which journalists are seemingly obliged to remain disinterested reporters, rather than advocating for or against a particular view. Schudson notes that Hallin, in his influential study of the US media during the Vietnam War, argues that journalism's commitment to objectivity has always been compartmentalized. That is, within a certain sphere—the sphere of legitimate controversy—journalists seek conscientiously to be balanced and objective. The work of Walter Williams professor at the University of Missouri, Rod Petersen, advanced the idea that priming—controlling the narratives that media covers—can be the tool that media use to get deviant news subjects into the legitimate controversial circles of new coverage. === Sphere of deviance === Topics in this sphere are rejected by journalists as being unworthy of general consideration. Such views are perceived as being out of hand, unfounded, taboo, or of such minor consequence that they are not newsworthy. Hallin argues that in the sphere of deviance, "journalists also depart from standard norms of objective reporting and feel authorized to treat as marginal, laughable, dangerous". They either avoid mentioning or ridicule the controversial subject as outside the bounds of acceptable controversy; and they censor the individuals and groups who are associated with it. A simple example: a person claiming that aliens are manipulating college basketball scores might have difficulty finding sports media coverage for such a claim. A more political example: the US media regulator FCC's "Fairness Doctrine" aimed at radio stations, advocated balance between right and left political news and opinions, yet specified that broadcasters did not have to reserve any space or time for Communist viewpoints. == Uses of the terms == Craig Watkins (2001, pp. 92–94) makes use of the Hallin's spheres in a paper examining ABC, CBS, and NBC television network television news coverage of the Million Man March, a demonstration that took place in Washington, D.C., on October 16, 1995. Watkins analyzes the dominant framing practices—problem definition, rhetorical devices, use of sources, and images—employed by journalists to make sense of this particular expression of political protest. He argues that Hallin's three spheres are a way for media framing practices to develop specific reportorial contexts, and each sphere develops its own distinct style of news reporting resources by different rhetorical tropes and discourses. Piers Robinson (2001, p. 536) uses the concept in relation to debates that have emerged over the extent to which the mass media serves elite interests or, alternatively, plays a powerful role in shaping political outcomes. His article reviews Hallin's spheres as an example of media-state relations, that highlights theoretical and empirical shortcomings in the 'manufacturing consent' thesis (Chomsky, McChesney). Robinson argues that a more nuanced and bi-directional understanding is needed of the direction of influence between media and the state that builds upon, rather than rejecting, existing theoretical accounts. Hallin's theory assumed a relatively homogenized media environment, where most producers were trying to reach most consumers. A more fractured media landscape can challenge this assumption because different audiences may place topics in different spheres, a concept related to the filter bubble, which posits that many members of the public choose to limit their media consumption to the areas of consensus and deviance that they personally prefer.

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  • Harvey (software)

    Harvey (software)

    Harvey is a generative artificial intelligence (AI) product developed by the Counsel AI Corporation for the legal industry. The product has been described as a provider of customised large language models (LLMs) for law firms and in-house legal teams. It is named after the lead character of the legal drama Suits, Harvey Specter. == History == Harvey was founded in the summer of 2022 by Winston Weinberg, who was a securities and antitrust litigator at O'Melveny & Myers, and Gabriel Pereyra, who was a research scientist at Google DeepMind and Meta. Pereyra and Weinberg were roommates in Los Angeles. Pereyra was brainstorming startup ideas with his research colleagues. He showed Weinberg OpenAI's GPT-3 text-generating system, and Weinberg realized that it could be used to improve legal workflows. They developed an early chain-of-thought prompt based on GPT-3, focused on California tenant law. They ran the model on 100 legal questions from a public forum and hired three attorneys to evaluate the answers and determine whether they could be sent to clients unchanged. Out of those 100 questions, 86 were approved. After that, Pereyra and Weinberg contacted Sam Altman and Jason Kwon, General Counsel at OpenAI, about their results. Shortly after, on July 4, 2022, they met with OpenAI's C-suite, and OpenAI became their seed investor. OpenAI also gave Pereyra and Weinberg early access to GPT-4. Gordon Moodie, a corporate partner at Wachtell, Lipton, Rosen & Katz, also joined Harvey in July 2023 as the company's chief product officer. In March 2024, Harvey had 82 employees and stated that it intended to double that figure by the end of 2024. The company has reportedly hired a large number of lawyers, including from White & Case, Latham & Watkins, Skadden, Gunderson Dettmer, Katten Muchin Rosenman, and Paul Weiss. Harvey CEO Weinberg explained that many members of the company's sales team were formerly attorneys at 'Big Law', i.e. large US law firms, and that the sales team's experience was useful in convincing attorneys to trial the company's software. The integration of former 'Big Law' attorneys into product and sales teams has been attributed as a major factor in Harvey's success. In February 2026, Harvey announced its first brand partnership with actor Gabriel Macht, who portrayed the character Harvey Specter in Suits, to launch the company's Instagram page. In May 2026, it was announced the company is sponsoring the Golden State Valkyries and the New York Liberty. == Funding == In November 2022, it was reported that Harvey raised US$5 million in funding led by the OpenAI Startup Fund, together with other investors such as Jeff Dean, the head of Google AI, Elad Gil, the founder of Mixer Labs, Sarah Guo, the founder of Conviction, and other angel investors. Harvey raised another $23 million in April 2023 in a funding round led by Sequoia Capital. Harvey announced in December 2023 that it had raised $80 million in a Series B funding round led by Elad Gil and Kleiner Perkins which valued the company at $715 million. Other investors in the round included Sequoia Capital and the OpenAI Startup Fund. In July 2024, Harvey announced that it had raised $100 million in a Series C funding round that valued the company at $1.5 billion. The round was led by venture capital firm GV, and other participants included OpenAI, Kleiner Perkins, Sequoia Capital, Elad Gil, and SV Angel. In February 2025, Harvey announced it had raised $300 million in a Series D funding round that valued the company at $3 billion. Just months later, in June 2025, Harvey closed a $300 million Series E co-led by Kleiner Perkins and Coatue, again with participation from Conviction, Elad Gil, OpenAI, and Sequoia, boosting its valuation to about $5 billion and supporting international growth and expanded legal product offerings. In December 2025, Harvey secured a $160 million Series F round led by Andreessen Horowitz, with continued participation from investors including EQT, WndrCo, Sequoia, Kleiner Perkins, Conviction, and Elad Gil, valuing the legal AI company at roughly $8 billion. In March 2026, Harvey raised $200 million at a valuation of $11 billion, in a round co-led by GIC and Sequoia Capital. == Features == In May 2024, Harvey launched its products on Microsoft Azure and stated that it would offer a Harvey on Azure version of its product going forward. It was also reported that Harvey would begin offering general commercial access to some of its products, such as its case law models, as well as product bundles that included its AI assistant, specialised models, and its Vault feature for running prompts on large document collections. == Applications == Various law firms around the world are customers of Harvey. US law firm Paul Weiss began testing Harvey within the firm in January 2023, and became a client of the company later that year. Gina Lynch, the firm's chief knowledge and innovation officer, explained that the firm was not using hard metrics, such as time saved, to assess productivity gains because the time and effort needed to carefully review the output made efficiency gains difficult to measure. In February 2023, the UK law firm, Allen & Overy (now A&O Shearman), announced that it had been trialing Harvey since November 2022 within its Markets Innovation Group. This was reported to be the first known use of a generative AI product within the UK magic circle law firms. According to Allen & Overy, during the trial, 3,500 lawyers had used Harvey for around 40,000 queries in the course of their day to day work. The firm's press release stated that "Whilst the output needs careful review by an A&O lawyer, Harvey can help generate insights, recommendations and predictions based on large volumes of data". David Wakeling, head of the Markets Innovation Group, also cautioned that "You must validate everything coming out of the system. You have to check everything". The Irish law firm, A&L Goodbody, announced in February 2024 that it would be working with Harvey to enhance its services in relation to document analysis, due diligence, litigation, and regulatory compliance. In June 2024, UK law firm Ashurst announced that it would partner with Harvey and roll out its services to its branches worldwide. In September 2024, PwC announced that it would be adopting Harvey to empower its lawyers in Singapore. Singapore law firm WongPartnership also announced that month that it had become the first Southeast Asian law firm to test Harvey's generative AI solutions.

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  • Vatican News App

    Vatican News App

    The Vatican News App is an official mobile application software issued by the Vatican's Dicastery for Communication. Formerly titled The Pope App, the app was launched on January 23, 2013, under the auspices of the Pontifical Council for Social Communications, a now-defunct dicastery that was merged into the Secretariat (now Dicastery) for Communication in March 2016. Initially, The Pope App was available only on iOS devices, but became available for Android phones at the end of February 2013. The app is available for download on iOS and Android in five languages: English, French, Italian, Portuguese and Spanish. It was originally promoted as an application with focus on the figure of the Pope which made it possible to follow the Pope's events while they are taking place. Alerts notified the followers by informing and offering access to "official papal-related content in a variety of formats". The app also enabled its users to see areas of the Vatican through webcams allocated throughout St. Peter's Square in Rome that broadcast images. In early 2018, The Pope App was relaunched as the Vatican News App, accompanied by a redesign that eliminated many of the previous version's features, reducing the app to a more conventional news service, with increased emphasis on news from the Vatican and the worldwide Catholic Church and less focus on the day-to-day activities of the Pope.

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  • Simultaneous localization and mapping

    Simultaneous localization and mapping

    Simultaneous localization and mapping (SLAM) is a process where a computer constructs or updates a map of an unknown environment while simultaneously keeping track of an entity's location within it. While this initially appears to be a chicken or the egg problem, there are several algorithms known to solve it in, at least approximately, tractable time for certain environments. Popular approximate solution methods include the particle filter, extended Kalman filter, covariance intersection, and GraphSLAM. SLAM algorithms are based on concepts in computational geometry and computer vision, and are used in robot navigation, robotic mapping and odometry for virtual reality or augmented reality. SLAM algorithms are tailored to the available resources and are not aimed at perfection but at operational compliance. Published approaches are employed in self-driving cars, unmanned aerial vehicles, autonomous underwater vehicles, planetary rovers, newer domestic robots and even inside the human body. == Mathematical description of the problem == Given a series of controls u t {\displaystyle u_{t}} and sensor observations o t {\displaystyle o_{t}} over discrete time steps t {\displaystyle t} , the SLAM problem is to compute an estimate of the agent's state x t {\displaystyle x_{t}} and a map of the environment m t {\displaystyle m_{t}} . All quantities are usually probabilistic, so the objective is to compute P ( m t + 1 , x t + 1 | o 1 : t + 1 , u 1 : t ) {\displaystyle P(m_{t+1},x_{t+1}|o_{1:t+1},u_{1:t})} Applying Bayes' rule gives a framework for sequentially updating the location posteriors, given a map and a transition function P ( x t | x t − 1 ) {\displaystyle P(x_{t}|x_{t-1})} , P ( x t | o 1 : t , u 1 : t , m t ) = ∑ m t − 1 P ( o t | x t , m t , u 1 : t ) ∑ x t − 1 P ( x t | x t − 1 ) P ( x t − 1 | m t , o 1 : t − 1 , u 1 : t ) / Z {\displaystyle P(x_{t}|o_{1:t},u_{1:t},m_{t})=\sum _{m_{t-1}}P(o_{t}|x_{t},m_{t},u_{1:t})\sum _{x_{t-1}}P(x_{t}|x_{t-1})P(x_{t-1}|m_{t},o_{1:t-1},u_{1:t})/Z} where Z {\displaystyle Z} is the normalization constant, which ensures all the probabilities sum up to 1. Similarly the map can be updated sequentially by P ( m t | x t , o 1 : t , u 1 : t ) = ∑ x t ∑ m t P ( m t | x t , m t − 1 , o t , u 1 : t ) P ( m t − 1 , x t | o 1 : t − 1 , m t − 1 , u 1 : t ) {\displaystyle P(m_{t}|x_{t},o_{1:t},u_{1:t})=\sum _{x_{t}}\sum _{m_{t}}P(m_{t}|x_{t},m_{t-1},o_{t},u_{1:t})P(m_{t-1},x_{t}|o_{1:t-1},m_{t-1},u_{1:t})} Like many inference problems, the solutions to inferring the two variables together can be found, to a local optimum solution, by alternating updates of the two beliefs in a form of an expectation–maximization algorithm. == Algorithms == Statistical techniques used to approximate the above equations include Kalman filters and particle filters (the algorithm behind Monte Carlo Localization). They provide an estimation of the posterior probability distribution for the pose of the robot and for the parameters of the map. Methods which conservatively approximate the above model using covariance intersection are able to avoid reliance on statistical independence assumptions to reduce algorithmic complexity for large-scale applications. Other approximation methods achieve improved computational efficiency by using simple bounded-region representations of uncertainty. Set-membership techniques are mainly based on interval constraint propagation. They provide a set which encloses the pose of the robot and a set approximation of the map. Bundle adjustment, and more generally maximum a posteriori estimation (MAP), is another popular technique for SLAM using image data, which jointly estimates poses and landmark positions, increasing map fidelity, and is used in commercialized SLAM systems such as Google's ARCore which replaces their prior augmented reality computing platform named Tango, formerly Project Tango. MAP estimators compute the most likely explanation of the robot poses and the map given the sensor data, rather than trying to estimate the entire posterior probability. New SLAM algorithms remain an active research area, and are often driven by differing requirements and assumptions about the types of maps, sensors and models as detailed below. Many SLAM systems can be viewed as combinations of choices from each of these aspects. === Mapping === Topological maps are a method of environment representation which capture the connectivity (i.e., topology) of the environment rather than creating a geometrically accurate map. Topological SLAM approaches have been used to enforce global consistency in metric SLAM algorithms. In contrast, grid maps use arrays (typically square or hexagonal) of discretized cells to represent a topological world, and make inferences about which cells are occupied. Typically the cells are assumed to be statistically independent to simplify computation. Under such assumption, P ( m t | x t , m t − 1 , o t ) {\displaystyle P(m_{t}|x_{t},m_{t-1},o_{t})} are set to 1 if the new map's cells are consistent with the observation o t {\displaystyle o_{t}} at location x t {\displaystyle x_{t}} and 0 if inconsistent. Modern self driving cars mostly simplify the mapping problem to almost nothing, by making extensive use of highly detailed map data collected in advance. This can include map annotations to the level of marking locations of individual white line segments and curbs on the road. Location-tagged visual data such as Google's StreetView may also be used as part of maps. Essentially such systems simplify the SLAM problem to a simpler localization only task, perhaps allowing for moving objects such as cars and people only to be updated in the map at runtime. === Sensing === SLAM will always use several different types of sensors, and the powers and limits of various sensor types have been a major driver of new algorithms. Statistical independence is the mandatory requirement to cope with metric bias and with noise in measurements. Different types of sensors give rise to different SLAM algorithms which assumptions are most appropriate to the sensors. At one extreme, laser scans or visual features provide details of many points within an area, sometimes rendering SLAM inference unnecessary because shapes in these point clouds can be easily and unambiguously aligned at each step via image registration. At the opposite extreme, tactile sensors are extremely sparse as they contain only information about points very close to the agent, so they require strong prior models to compensate in purely tactile SLAM. Most practical SLAM tasks fall somewhere between these visual and tactile extremes. Sensor models divide broadly into landmark-based and raw-data approaches. Landmarks are uniquely identifiable objects in the world which location can be estimated by a sensor, such as Wi-Fi access points or radio beacons. Raw-data approaches make no assumption that landmarks can be identified, and instead model P ( o t | x t ) {\displaystyle P(o_{t}|x_{t})} directly as a function of the location. Optical sensors may be one-dimensional (single beam) or 2D- (sweeping) laser rangefinders, 3D high definition light detection and ranging (lidar), 3D flash lidar, 2D or 3D sonar sensors, and one or more 2D cameras. Since the invention of local features, such as SIFT, there has been intense research into visual SLAM (VSLAM) using primarily visual (camera) sensors, because of the increasing ubiquity of cameras such as those in mobile devices. Follow up research includes. Both visual and lidar sensors are informative enough to allow for landmark extraction in many cases. Other recent forms of SLAM include tactile SLAM (sensing by local touch only), radar SLAM, acoustic SLAM, and Wi-Fi-SLAM (sensing by strengths of nearby Wi-Fi access points). Recent approaches apply quasi-optical wireless ranging for multi-lateration (real-time locating system (RTLS)) or multi-angulation in conjunction with SLAM as a tribute to erratic wireless measures. A kind of SLAM for human pedestrians uses a shoe mounted inertial measurement unit as the main sensor and relies on the fact that pedestrians are able to avoid walls to automatically build floor plans of buildings by an indoor positioning system. For some outdoor applications, the need for SLAM has been almost entirely removed due to high precision differential GPS sensors. From a SLAM perspective, these may be viewed as location sensors which likelihoods are so sharp that they completely dominate the inference. However, GPS sensors may occasionally decline or go down entirely, e.g. during times of military conflict, which are of particular interest to some robotics applications. === Kinematics modeling === The P ( x t | x t − 1 ) {\displaystyle P(x_{t}|x_{t-1})} term represents the kinematics of the model, which usually include information about action commands given to a robot. As a part of the model, the kinematics of the robot is included, to improve estimates of sensing under con

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  • Unified Modeling Language

    Unified Modeling Language

    The Unified Modeling Language (UML) is a general-purpose, object-oriented, visual modeling language that provides a way to visualize the architecture and design of a system, similar to the function of a blueprint. UML defines notation for many types of diagrams which focus on aspects such as behavior, interaction, and structure. UML is both a formal metamodel and a collection of graphical templates. The metamodel defines the elements in an object-oriented model such as classes and properties. It is essentially the same thing as the metamodel in object-oriented programming (OOP), however for OOP, the metamodel is primarily used at run time to dynamically inspect and modify an application object model. The UML metamodel provides a mathematical, formal foundation for the graphic views used in the modeling language to describe an emerging system. UML was created in an attempt to define a standard language for object-oriented programming at the OOPSLA '95 Conference. Originally, Grady Booch and James Rumbaugh merged their models into a unified model. This was followed by Booch's company Rational Software purchasing Ivar Jacobson's Objectory company and merging their model into the UML. At the time Rational and Objectory were two of the dominant players in the small world of independent vendors of object-oriented tools and methods. The Object Management Group (OMG) then took ownership of UML. The creation of UML was motivated by the desire to standardize the disparate nature of notational systems and approaches to software design at the time. In 1997, UML was adopted as a standard by the Object Management Group (OMG) and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) as the ISO/IEC 19501 standard. Since then the standard has been periodically revised to cover the latest revision of UML. Most developers do not use UML per se, but instead produce more informal diagrams, often hand-drawn. These diagrams, however, often include elements from UML. == Use == UML is primarily used for software development (in any industry or domain) but also used outside elsewhere including business processes, system functions, database schemas, workflow in the legal systems, medical electronics, Health care systems, and hardware design.. The UML is used by the OMG itself to define other OMG products such as the Unified Architecture Framework (UAF) and the Systems Modelling Language (SysML) v1. UML is designed for use with many object-oriented software development methods, both today and for the methods when it was first developed – including OMT, Booch method, Objectory, and especially RUP, which it was originally intended to be used with when work began at Rational Software. Although originally intended for object-oriented design documentation, UML has been used effectively in other contexts such as modeling business process. As UML is not inherently linked to a particular programming language, it can be used for modeling a system independent of language. Some UML tools generate source code from a UML model. === Elements === UML diagrams support visualizing system aspects like: Use case diagram for specifying user interactions with systems Class diagram for specifying structures, including data structures Activity diagram for specifying business process workflows Component diagram for specifying how components interface with other components Deployment diagram for specifying how components are deployed and executed on computational nodes In addition to syntactical (notational) elements with well-defined semantics, UML diagrams also allow for free-form comments (notes) that explain aspects such as usage, constraints, and intents. === Sharing === UML models can be exchanged among UML tools via the XML Metadata Interchange (XMI) format. === Cardinality notation === As with database Chen, Bachman, and ISO ER diagrams, class models are specified to use "look-across" cardinalities, even though several authors (Merise, Elmasri & Navathe, amongst others) prefer same-side or "look-here" for roles and both minimum and maximum cardinalities. Recent researchers (Feinerer and Dullea et al.) have shown that the "look-across" technique used by UML and ER diagrams is less effective and less coherent when applied to n-ary relationships of order strictly greater than 2. Feinerer says: "Problems arise if we operate under the look-across semantics as used for UML associations. Hartmann investigates this situation and shows how and why different transformations fail.", and: "As we will see on the next few pages, the look-across interpretation introduces several difficulties which prevent the extension of simple mechanisms from binary to n-ary associations." === Artifacts === An artifact is the "specification of a physical piece of information that is used or produced by a software development process, or by deployment and operation of a system" including models, source code, scripts, executables, tables in database systems, development deliverables, a design documents, and email messages. An artifact is the physical entity that is deployed to a node. Other UML elements such as classes and components are first manifest into artifacts and instances of these artifacts are then deployed. Artifacts can be composed of other artifacts. === Metamodeling === The OMG developed a metamodeling architecture to define UML, called the Meta-Object Facility (MOF). MOF is designed as a four-layered architecture, as shown in the image at right. It provides a meta-meta model at the top, called the M3 layer. This M3-model is the language used by Meta-Object Facility to build metamodels, called M2-models. The most prominent example of a Layer 2 Meta-Object Facility model is the UML metamodel, which describes UML itself. These M2-models describe elements of the M1-layer, and thus M1-models. These would be, for example, models written in UML. The last layer is the M0-layer or data layer. It is used to describe runtime instances of the system. The metamodel can be extended using a mechanism called stereotyping. This has been criticized as being insufficient/untenable by Brian Henderson-Sellers and Cesar Gonzalez-Perez in "Uses and Abuses of the Stereotype Mechanism in UML 1.x and 2.0". == Diagrams == UML 2 defines many types of diagrams – shown as a taxonomy in the image. === Structure diagrams === Structure diagrams emphasize the structure of the system – using objects, classifiers, relationships, attributes and operations. They are used to document software architecture. Class diagram – Describes the structure of a class Component diagram – Describes how a software system is split into components and dependencies between the components Composite structure diagram Deployment diagram Object diagram Package diagram Profile diagram === Behavior diagrams === Behavior diagrams emphasize the behavior of a system by showing collaborations among objects and changes to the internal states of objects. They are used to describe the functionality of a system. Activity diagram – Describes the business and operational activities of components State machine diagram Use case diagram – Depicts of a user's interaction with a system === Interaction diagrams === Interaction diagrams, a subset of behavior diagrams, emphasize the flow of control and data between components of a system. Communication diagram – shows communication between components Interaction overview diagram Sequence diagram – shows interactions arranged in time sequence; can be drawn via tools such as Lucidchart and Draw.io Timing diagram – focuses on timing constraints === Examples === == Adoption == In 2013, UML had been marketed by OMG for many contexts, but aimed primarily at software development with limited success. It has been treated, at times, as a design silver bullet, which leads to problems. UML misuse includes overuse (designing every part of the system with it, which is unnecessary) and assuming that novices can design with it. It is considered a large language, with many constructs. Some people (including Jacobson) feel that UML's size hinders learning and therefore uptake. Visual Studio removed support for UML in 2016 due to lack of use. == History == UML has evolved since the second half of the 1990s and has its roots in the object-oriented programming methods developed in the late 1980s and early 1990s. The image shows a timeline of the history of UML and other object-oriented modeling methods and notation. === Origin === Rational Software hired James Rumbaugh from General Electric in 1994 and after that, the company became the source for two of the most popular object-oriented modeling approaches of the day: Rumbaugh's object-modeling technique (OMT) and Grady Booch's method. They were soon assisted in their efforts by Ivar Jacobson, the creator of the object-oriented software engineeri

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  • Dataism

    Dataism

    Dataism is a term that has been used to describe the mindset or philosophy created by the emerging significance of big data. It was first used by David Brooks in The New York Times in 2013. The term has been expanded to describe what historian Yuval Noah Harari, in his book Homo Deus: A Brief History of Tomorrow from 2015, calls an emerging ideology or even a new form of religion, in which "information flow" is the "supreme value". In art, the term was used by Albert-Laszlo Barabasi to refer to an artist movement that uses data as its primary source of inspiration. == History == "If you asked me to describe the rising philosophy of the day, I'd say it is Data-ism", wrote David Brooks in The New York Times in February 2013. Brooks argued that in a world of increasing complexity, relying on data could reduce cognitive biases and "illuminate patterns of behavior we haven't yet noticed". In 2015, Steve Lohr's book Data-ism looked at how Big Data is transforming society, using the term to describe the Big Data revolution. In his 2016 book Homo Deus: A Brief History of Tomorrow, Yuval Noah Harari argues that all competing political or social structures can be seen as data processing systems: "Dataism declares that the universe consists of data flows, and the value of any phenomenon or entity is determined by its contribution to data processing" and "we may interpret the entire human species as a single data processing system, with individual humans serving as its chips." According to Harari, a Dataist should want to "maximise dataflow by connecting to more and more media". Harari predicts that the logical conclusion of this process is that, eventually, humans will give algorithms the authority to make the most important decisions in their lives, such as whom to marry and which career to pursue. Harari argues that Aaron Swartz could be called the "first martyr" of Dataism. In 2022, Albert-László Barabási coined the term "Dataism" to define an artistic movement that positions data as the central means of understanding nature, society, technology, and human essence. This movement underscores the necessity for art to integrate with data to stay relevant in contemporary society. Dataism responds to the intricacy and interconnectedness of modern social, economic, and technological realms, which exceed individual understanding. Advocating for the use of methodologies from various fields like science, business, and politics in art, Dataism sees this fusion as essential for art to retain its significance and influence. == Criticism == Commenting on Harari's characterisation of Dataism, security analyst Daniel Miessler believes that Dataism does not present the challenge to the ideology of liberal humanism that Harari claims, because humans will simultaneously be able to believe in their own importance and that of data. Harari himself raises some criticisms, such as the problem of consciousness, which Dataism is unlikely to illuminate. Humans may also find out that organisms are not algorithms, he suggests. Dataism implies that all data is public, even personal data, to make the system work as a whole, which is a factor that's already showing resistance today. Other analysts, such as Terry Ortleib, have looked at the extent to which Dataism poses a dystopian threat to humanity. The Facebook–Cambridge Analytica data scandal showed how political leaders manipulated Facebook's users' data to build specific psychological profiles that went on to manipulate the network. A team of data analysts reproduced the AI technology developed by Cambridge Analytica around Facebook's data and was able to define the following rules: 10 likes enables a machine to know a person like a coworker, 70 likes like a friend would, 150 likes like a parent would, 300 likes like a lover would, and beyond it may be possible to know a people better than they know themselves.

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  • Learning rate

    Learning rate

    In machine learning and statistics, the learning rate is a tuning parameter in an optimization algorithm that determines the step size at each iteration while moving toward a minimum of a loss function. Since it influences to what extent newly acquired information overrides old information, it metaphorically represents the speed at which a machine learning model "learns". In the adaptive control literature, the learning rate is commonly referred to as gain. In setting a learning rate, there is a trade-off between the rate of convergence and overshooting. While the descent direction is usually determined from the gradient of the loss function, the learning rate determines how big a step is taken in that direction. Too high a learning rate will make the learning jump over minima, but too low a learning rate will either take too long to converge or get stuck in an undesirable local minimum. In order to achieve faster convergence, prevent oscillations and getting stuck in undesirable local minima the learning rate is often varied during training either in accordance to a learning rate schedule or by using an adaptive learning rate. The learning rate and its adjustments may also differ per parameter, in which case it is a diagonal matrix that can be interpreted as an approximation to the inverse of the Hessian matrix in Newton's method. The learning rate is related to the step length determined by inexact line search in quasi-Newton methods and related optimization algorithms. == Learning rate schedule == Initial rate can be left as system default or can be selected using a range of techniques. A learning rate schedule changes the learning rate during learning and is most often changed between epochs/iterations. This is mainly done with two parameters: decay and momentum. There are many different learning rate schedules but the most common are time-based, step-based and exponential. Decay serves to settle the learning in a nice place and avoid oscillations, a situation that may arise when too high a constant learning rate makes the learning jump back and forth over a minimum, and is controlled by a hyperparameter. Momentum is analogous to a ball rolling down a hill; we want the ball to settle at the lowest point of the hill (corresponding to the lowest error). Momentum both speeds up the learning (increasing the learning rate) when the error cost gradient is heading in the same direction for a long time and also avoids local minima by 'rolling over' small bumps. Momentum is controlled by a hyperparameter analogous to a ball's mass which must be chosen manually—too high and the ball will roll over minima which we wish to find, too low and it will not fulfil its purpose. The formula for factoring in the momentum is more complex than for decay but is most often built in with deep learning libraries such as Keras. Time-based learning schedules alter the learning rate depending on the learning rate of the previous time iteration. Factoring in the decay the mathematical formula for the learning rate is: η n + 1 = η 0 1 + d n {\displaystyle \eta _{n+1}={\frac {\eta _{0}}{1+dn}}} where η {\displaystyle \eta } is the learning rate, η 0 {\displaystyle \eta _{0}} is the original learning rate, d {\displaystyle d} is a decay parameter and n {\displaystyle n} is the iteration step. Step-based learning schedules changes the learning rate according to some predefined steps. The decay application formula is here defined as: η n = η 0 d ⌊ 1 + n r ⌋ {\displaystyle \eta _{n}=\eta _{0}d^{\left\lfloor {\frac {1+n}{r}}\right\rfloor }} where η n {\displaystyle \eta _{n}} is the learning rate at iteration n {\displaystyle n} , η 0 {\displaystyle \eta _{0}} is the initial learning rate, d {\displaystyle d} is how much the learning rate should change at each drop (0.5 corresponds to a halving) and r {\displaystyle r} corresponds to the drop rate, or how often the rate should be dropped (10 corresponds to a drop every 10 iterations). The floor function ( ⌊ … ⌋ {\displaystyle \lfloor \dots \rfloor } ) here drops the value of its input to 0 for all values smaller than 1. Exponential learning schedules are similar to step-based, but instead of steps, a decreasing exponential function is used. The mathematical formula for factoring in the decay is: η n = η 0 e − d n {\displaystyle \eta _{n}=\eta _{0}e^{-dn}} where d {\displaystyle d} is a decay parameter. == Adaptive learning rate == The issue with learning rate schedules is that they all depend on hyperparameters that must be manually chosen for each given learning session and may vary greatly depending on the problem at hand or the model used. To combat this, there are many different types of adaptive gradient descent algorithms such as Adagrad, Adadelta, RMSprop, and Adam which are generally built into deep learning libraries such as Keras.

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  • 20Q

    20Q

    20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices. The game 20Q is based on the spoken parlor game known as twenty questions, and is both a website and a handheld device. 20Q asks the player to think of something and will then try to guess what they are thinking of with twenty yes-or-no questions. If it fails to guess in 20 questions, it will ask an additional 5 questions. If it fails to guess even with 25 (or 30) questions, the player is declared the winner. Sometimes the first guess of the object can be asked at question 14. == Principle and history == The principle is that the player thinks of something and the 20Q artificial intelligence asks a series of questions before guessing what the player is thinking. This artificial intelligence learns on its own with the information relayed back to the players who interact with it, and is not programmed. The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. The 20Q AI uses an artificial neural network to pick the questions and to guess. After the player has answered the twenty questions posed (sometimes fewer), 20Q makes a guess. If it is incorrect, it asks more questions, then guesses again. It makes guesses based on what it has learned; it is not programmed with information or what the inventor thinks. Answers to any question are based on players’ interpretations of the questions asked. Newer editions were made for different categories, such as music 20Q which has the player think of a song, and Harry Potter 20Q, which has the player think of something from the world of the Harry Potter series. The 20Q AI can draw its own conclusions on how to interpret the information. It can be described as more of a folk taxonomy than a taxonomy. Its knowledge develops with every game played. In this regard, the online version of the 20Q AI can be inaccurate because it gathers its answers from what people think rather than from what people know. Limitations of taxonomy are often overcome by the AI itself because it can learn and adapt. For example, if the player was thinking of a "Horse" and answered "No" to the question "Is it an animal?," the AI will, nevertheless, guess correctly, despite being told that a horse is not an animal. Patent applications in the US and Europe were submitted in 2005. In August 2014, 20Q.net Inc., with Brashworks Studios, developed and released an iOS iPad version available at the Apple iTunes store. == Game show == On June 13, 2009, GSN began a TV version of the game, hosted by Cat Deeley, with Hal Sparks as the voice of Mr. Q.

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  • OpenNN

    OpenNN

    OpenNN (Open Neural Networks Library) is a software library written in the C++ programming language which implements neural networks, a main area of deep learning research. The library is open-source, licensed under the GNU Lesser General Public License. == Characteristics == The software implements any number of layers of non-linear processing units for supervised learning. This deep architecture allows the design of neural networks with universal approximation properties. Additionally, it allows multiprocessing programming by means of OpenMP, in order to increase computer performance. OpenNN contains machine learning algorithms as a bundle of functions. These can be embedded in other software tools, using an application programming interface, for the integration of the predictive analytics tasks. In this regard, a graphical user interface is missing but some functions can be supported by specific visualization tools. == History == The development started in 2003 at the International Center for Numerical Methods in Engineering, within the research project funded by the European Union called RAMFLOOD (Risk Assessment and Management of FLOODs). Then it continued as part of similar projects. OpenNN is being developed by the startup company Artelnics. == Applications == OpenNN is a general purpose artificial intelligence software package. It uses machine learning techniques for solving predictive analytics tasks in different fields. For instance, the library has been applied in the engineering, energy, or chemistry sectors.

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  • Horovod (machine learning)

    Horovod (machine learning)

    Horovod is a free and open-source distributed deep learning training framework for TensorFlow, Keras, PyTorch and Apache MXNet. It is designed to scale existing single-GPU training scripts to efficiently run on multiple GPUs and computer nodes with minimal code changes, using synchronous data-parallel training based on the ring-allreduce communication pattern. Horovod was initially developed at Uber and released as an open-source project in 2017, and is now hosted by the LF AI & Data Foundation, a project of the Linux Foundation. == History == Horovod was created at Uber as part of the company's internal machine learning platform Michelangelo to simplify scaling TensorFlow models across many GPUs. The first public release of the library, version 0.9.0, was tagged on GitHub in August 2017 under the Apache 2.0 licence. In October 2017, Uber Engineering publicly introduced Horovod as an open-source component of its deep learning toolkit. In February 2018 Alexander Sergeev and Mike Del Balso published a technical paper describing Horovod's design and benchmarking its performance on up to 512 GPUs, showing near-linear scaling for several image-classification models when compared with single-GPU baselines. In December 2018 Uber contributed Horovod to the LF Deep Learning Foundation (later LF AI & Data), making it a Linux Foundation project. Horovod entered incubation under LF AI & Data and graduated as a full foundation project in 2020. Since its initial release the project has expanded beyond TensorFlow to provide APIs for PyTorch, Keras and Apache MXNet, as well as integrations with frameworks such as Apache Spark and Ray, support for elastic training, and tooling for automated performance tuning and profiling. == Design and features == Horovod core principles are based on the MPI concepts size, rank, local rank, allreduce, allgather, broadcast, and alltoall. Horovod implements synchronous data-parallel training, in which each worker process maintains a replica of the model and computes gradients on different mini-batches of data. The gradients are aggregated across workers using the ring-allreduce communication pattern rather than a central parameter server, which reduces communication bottlenecks and can improve scaling on multi-GPU clusters. Communication is built on top of collective-communication libraries such as MPI, NCCL, Gloo and Intel oneCCL, and supports both GPU and CPU training. In the benchmark experiments reported in the original paper, Horovod achieved around 90% scaling efficiency on 512 GPUs for the ResNet-101 and Inception v3 convolutional neural networks, and around 68% scaling efficiency for the VGG-16 model. Horovod can be deployed on-premises or in cloud environments and is distributed as a Python package with optional GPU support via CUDA. The official documentation provides guides for running Horovod with Docker, Kubernetes (including via Kubeflow and the MPI Operator), commercial platforms such as Databricks, and cluster schedulers such as LSF. == Adoption and use cases == Within Uber, Horovod has been used for applications including autonomous driving research, fraud detection and trip forecasting. Major cloud providers have integrated Horovod into their managed machine learning offerings. Amazon Web Services supports distributed training with Horovod in services such as Amazon SageMaker and AWS Deep Learning Containers, while Microsoft Azure documents Horovod-based training workflows for Azure Synapse Analytics. Technical guides from academic and research computing centres, including Purdue University and the NASA Advanced Supercomputing programme, describe Horovod-based workflows for multi-GPU training on supercomputers and clusters. Horovod is also used in conjunction with Apache Spark and dedicated storage systems as part of end-to-end data processing and model-training pipelines. Industry blogs and technical tutorials describe deployments of Horovod on Kubernetes, on-premises clusters and cloud-managed Kubernetes services such as Amazon EKS.

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  • Load file

    Load file

    A load file in the litigation community is commonly referred to as the file used to import data (coded, captured or extracted data from ESI processing) into a database; or the file used to link images. These load files carry commands, commanding the software to carry out certain functions with the data found in them. Load files are usually ASCII text files that have delimited fields of information. Such load files may have data about documents to be imported into a document management software such as Concordance or Summation. Or they may have the path or directory where images may reside so that the software can link such images to their corresponding records. Some database programs take one load file for importing images and another for importing data while others take only one load file for both pieces of information. OCR or Search-able Text which is considered "data" is also imported into most database programs via the same load files. Though some people prefer to load the OCR into their databases by running a separate command to search and find the desired text. Commonly used databases and their corresponding file extensions are: Summation (DII , CSV), Concordance (OPT, DAT), Sanction (SDT), IPRO (LFP), Ringtail (MDB) and DB/TextWorks (TXT).

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  • Minimum information standard

    Minimum information standard

    Minimum information standards are sets of guidelines and formats for reporting data derived by specific high-throughput methods. Their purpose is to ensure the data generated by these methods can be easily verified, analysed and interpreted by the wider scientific community. Ultimately, they facilitate the transfer of data from journal articles (unstructured data) into databases (structured data) in a form that enables data to be mined across multiple data sets. Minimal information standards are available for a vast variety of experiment types including microarray (MIAME), RNAseq (MINSEQE), metabolomics (MSI) and proteomics (MIAPE). Minimum information standards typically have two parts. Firstly, there is a set of reporting requirements – typically presented as a table or a checklist. Secondly, there is a data format. Information about an experiment needs to be converted into the appropriate data format for it to be submitted to the relevant database. In the case of MIAME, the data format is provided in spreadsheet format (MAGE-TAB). Some of the communities that maintain minimum information standards also provide tools to help experimental researchers to annotate their data. == MI Standards == The individual minimum information standards are brought by the communities of cross-disciplinary specialists focused on the problematic of the specific method used in experimental biology. The standards then provide specifications what information about the experiments (metadata) is crucial and important to be reported together with the resultant data to make it comprehensive. The need for this standardization is largely driven by the development of high-throughput experimental methods that provide tremendous amounts of data. The development of minimum information standards of different methods is since 2008 being harmonized by "Minimum Information about a Biomedical or Biological Investigation" (MIBBI) project. === MIAPPE, Minimum Information About a Plant Phenotyping Experiment === MIAPPE is an open, community driven project to harmonize data from plant phenotyping experiments. MIAPPE comprises both a conceptual checklist of metadata required to adequately describe a plant phenotyping experiment. === MIQE, Minimum Information for Publication of Quantitative Real-Time PCR Experiments === Published in 2009 these guidelines for the basis of requirements by many journals when submitting QPCR data, sadly they are not adhered to enough. === MIAME, gene expression microarray === Minimum Information About a Microarray Experiment (MIAME) describes the Minimum Information About a Microarray Experiment that is needed to enable the interpretation of the results of the experiment unambiguously and potentially to reproduce the experiment and is aimed at facilitating the dissemination of data from microarray experiments. It was published by the FGED Society in 2001 and was the first published minimum information standard for high-throughput experiments in the life sciences. MIAME contains a number of extensions to cover specific biological domains, including MIAME-env, MIAME-nut and MIAME-tox, covering environmental genomics, nutritional genomics and toxogenomics, respectively. === MINI: Minimum Information about a Neuroscience Investigation === ==== MINI: Electrophysiology ==== Electrophysiology is a technology used to study the electrical properties of biological cells and tissues. Electrophysiology typically involves the measurements of voltage change or electric current flow on a wide variety of scales from single ion channel proteins to whole tissues. This document is a single module, as part of the Minimum Information about a Neuroscience investigation (MINI) family of reporting guideline documents, produced by community consultation and continually available for public comment. A MINI module represents the minimum information that should be reported about a dataset to facilitate computational access and analysis to allow a reader to interpret and critically evaluate the processes performed and the conclusions reached, and to support their experimental corroboration. In practice a MINI module comprises a checklist of information that should be provided (for example about the protocols employed) when a data set is described for publication. The full specification of the MINI module can be found here. === MIARE, RNAi experiment === Minimum Information About an RNAi Experiment (MIARE) is a data reporting guideline which describes the minimum information that should be reported about an RNAi experiment to enable the unambiguous interpretation and reproduction of the results. === MIACA, cell based assay === Advances in genomics and functional genomics have enabled large-scale analyses of gene and protein function by means of high-throughput cell biological analyses. Thereby, cells in culture can be perturbed in vitro and the induced effects recorded and analyzed. Perturbations can be triggered in several ways, for instance with molecules (siRNAs, expression constructs, small chemical compounds, ligands for receptors, etc.), through environmental stresses (such as temperature shift, serum starvation, oxygen deprivation, etc.), or combinations thereof. The cellular responses to such perturbations are analyzed in order to identify molecular events in the biological processes addressed and understand biological principles. We propose the Minimum Information About a Cellular Assay (MIACA) for reporting a cellular assay, and CA-OM, the modular cellular assay object model, to facilitate exchange of data and accompanying information, and to compare and integrate data that originate from different, albeit complementary approaches, and to elucidate higher order principles. Documents describing MIACA are available and provide further information as well as the checklist of terms that should be reported. === MIAPE, proteomic experiments === The Minimum Information About a Proteomic Experiment documents describe information which should be given along with a proteomic experiment. The parent document describes the processes and principles underpinning the development of a series of domain specific documents which now cover all aspects of a MS-based proteomics workflow. === MIMIx, molecular interactions === This document has been developed and maintained by the Molecular Interaction worktrack of the HUPO-PSI (www.psidev.info) and describes the Minimum Information about a Molecular Interaction experiment. === MIAPAR, protein affinity reagents === The Minimum Information About a Protein Affinity Reagent has been developed and maintained by the Molecular Interaction worktrack of the HUPO-PSI (www.psidev.info)in conjunction with the HUPO Antibody Initiative and a European consortium of binder producers and seeks to encourage users to improve their description of binding reagents, such as antibodies, used in the process of protein identification. === MIABE, bioactive entities === The Minimum Information About a Bioactive Entity was produced by representatives from both large pharma and academia who are looking to improve the description of usually small molecules which bind to, and potentially modulate the activity of, specific targets in a living organism. This document encompasses drug-like molecules as well as herbicides, pesticides and food additives. It is primarily maintained through the EMBL-EBI Industry program (www.ebi.ac.uk/industry). === MIGS/MIMS, genome/metagenome sequences === This specification is being developed by the Genomic Standards Consortium === MIFlowCyt, flow cytometry === === Minimum Information about a Flow Cytometry Experiment === The Minimum Information about a Flow Cytometry Experiment (MIFlowCyt) is a standard related to flow cytometry which establishes criteria to record information on experimental overview, samples, instrumentation and data analysis. It promotes consistent annotation of clinical, biological and technical issues surrounding a flow cytometry experiment. === MINDR, dual gene expression reporters === Requires (1) reporting absolute values of reporter readouts, (2) list of positive and negative controls, and (3) sequences of all reporter constructs. === MISFISHIE, In Situ Hybridization and Immunohistochemistry Experiments === === MIAPA, Phylogenetic Analysis === Criteria for Minimum Information About a Phylogenetic Analysis were described in 2006. === MIRAGE, Glycomics === The MIRAGE project is supported and coordinated by the Beilstein-Institut to establish guidelines for data handling and processing in glycomics research [1] === MIAO, ORF === === MIAMET, METabolomics experiment === === MIAFGE, Functional Genomics Experiment === === MIRIAM, Minimum Information Required in the Annotation of Models === The Minimal Information Required In the Annotation of Models (MIRIAM), is a set of rules for the curation and annotation of quantitative models of biological systems. === MIASE, Minimum Information About a Simulation Experiment =

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  • AlphaGeometry

    AlphaGeometry

    AlphaGeometry is an artificial intelligence (AI) program that can solve hard problems in Euclidean geometry. The system comprises a data-driven large language model (LLM) and a rule-based symbolic engine (Deductive Database Arithmetic Reasoning). It was developed by DeepMind, a subsidiary of Google. The program solved 25 geometry problems out of 30 from the International Mathematical Olympiad (IMO) under competition time limits—a performance almost as good as the average human gold medallist. For comparison, the previous AI program, called Wu's method, managed to solve only 10 problems. DeepMind published a paper about AlphaGeometry in the peer-reviewed journal Nature on 17 January 2024. AlphaGeometry was featured in MIT Technology Review on the same day. Traditional geometry programs are symbolic engines that rely exclusively on human-coded rules to generate rigorous proofs, which makes them lack flexibility in unusual situations. AlphaGeometry combines such a symbolic engine with a specialized large language model trained on synthetic data of geometrical proofs. When the symbolic engine doesn't manage to find a formal and rigorous proof on its own, it solicits the large language model, which suggests a geometrical construct to move forward. However, it is unclear how applicable this method is to other domains of mathematics or reasoning, because symbolic engines rely on domain-specific rules and because of the need for synthetic data. == AlphaGeometry 2 == AlphaGeometry 2 is an improved version of AlphaGeometry, published on February 5, 2025. They added more features to the representation language to describe more geometry problems that involve movements of objects, and problems containing linear equations of angles, ratios, and distances. They targeted IMO geometry questions from 2000 to 2024. The expanded representation language allowed them to cover 88% of the questions. It uses Gemini finetuned on a synthetically generated dataset of problems and solutions in the representation language. The model is used for making auxiliary constructions like lines and points, to help the tree search. It is also used for autoformalization, i.e. converting a problem in English to a problem in the representation language.

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