AI Coding Models

AI Coding Models — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Are You Dead?

    Are You Dead?

    Are You Dead? (Chinese: 死了么; pinyin: Sǐleme), also known by its English name Demumu, is a Chinese application designed for young people living alone. It requires setting up one emergency contact and sends automatic notifications if the user has not checked in via the app for consecutive days. The app was released on the App Store on 10 June 2025. In early January 2026, the application gained popularity due to its name and the issue of safety for people living alone, and ranked high on the list of paid applications in the Chinese region of the Apple App Store before being removed. The app's rise in popularity sparked discussions about taboos about death in China. == History == Are You Dead? was founded and operated independently by three people born in the 1990s, and developed in a way that involved remote collaboration in their spare time. According to the New Yellow River report, Guo, the product manager, said that the application was designed for young people and that the inspiration came from the discussion of netizens on social platforms about "an app that everyone must have and will definitely download" that he observed two or three years ago. The name was also "not their original creation". After realizing its potential demand and social significance, the team successfully registered the name and completed the product development in about a month. Regarding the development entity, the New Yellow River cited information from the Apple App Store that the application was developed by Yuejing (Zhengzhou) Technology Service Co., Ltd. According to Tianyancha information, the company was established in March 2025 with a registered capital of 100,000 yuan. === Rise in popularity === The app has been generating buzz on social media since 9 January 2026, due to its name and the topic of safety for people living alone. Around 10 January, it topped the Apple paid app chart. As of 10:00 a.m. on January 11, it ranked first in the App Store paid app chart. It also ranked highly in the utility app chart; it ranked first or second in the paid utility app charts in the United States, Singapore and Hong Kong, and first or fourth in Australia and Spain. The app was subsequently removed from the Apple App Store in China. In terms of functionality and usage, First Financial praised the product for its "simple interface and single function," but pointed out that the interface lacks a display of consecutive check-in days, and there is also the possibility that users may forget to check in, leading to the mistaken issuance of reminders. In addition, since the application mainly relies on email reminders and lacks SMS or telephone notifications, it does not conform to Chinese social habits; the untimely notifications also make the application more like a "death notification" tool, losing its early warning significance for emergency rescue. Hu Xijin, former editor-in-chief of the Global Times, commented on the application on Weibo that it is "really good and can help many lonely elderly people." The Beijing News Quick Review pointed out that the role of technical tools is limited and needs to be connected with real support such as community patrols and liaison mechanisms. Due to the price increase, there have also been questions about the motivation for the price increase. The app's rise in popularity sparked discussions about taboos about death in China. Regarding the popularity of the application, both Southern Metropolis Daily and The Beijing News commented that it reflects the public issue of the risks of living alone and reflects the general anxiety of the living alone group about dying alone. Shangguan News further pointed out that although such technology products provide a certain "low-cost sense of security", their "cold notifications" may not only cause false alarms, but also highlight the embarrassing reality that "there is no one to fill in the emergency contact". It also emphasized that algorithms or applications cannot bring true happiness and called on society to reconstruct a support network full of humanistic care while relying on technology. The name of the application has also sparked controversy. Most netizens believe that the name "Are You Dead?" is unlucky and makes it awkward to share the application. They suggest changing it to a milder name such as "Are You Alive?". Hu Xijin also said that the name change could "give the elderly who use it more psychological comfort" and "believe that the application will become more popular after the name change". Some people also believe that this straightforward name just points out the real dilemma faced by people living alone and has a special meaning. BBC News commented that the name "Are You Dead" is playing a word game with Ele.me (Chinese: 饿了么; pinyin: Èleme) and the pronunciation is also similar. Legal professionals believe that its name is highly similar to Ele.me and may cause confusion. They also raised the possibility of trademark infringement and unfair competition. However, the developers said that the application is developed for young people and death is not a sensitive topic. They will "consider launching a new application that is more suitable for middle-aged and elderly people". They have not yet received any name change requests from relevant departments. On the evening of 13 January 2026, the Are You Dead? team announced that it would change its name to the English brand name Demumu in the upcoming new version. On 11 January, the development team also issued a statement through its official Weibo account, stating that it would study the renaming suggestion and plan to enrich the SMS reminder function, consider adding the message function and explore the direction of age-friendly products; it also stated that it would launch an 8 yuan paid plan to cover the costs of SMS, servers, etc., and welcomed investors to discuss cooperation. In terms of financing and valuation, it plans to sell 10% of the company's shares for 1 million yuan and proposed a valuation of 10 million yuan. On the evening of January 15, the application was removed from the app store in mainland China. == Functions == The application does not require users to enter phone numbers or other information to register. After filling in their name and setting an emergency contact, users can click the sign-in button every day. If they fail to sign in for two consecutive days, the system will send an email reminder to the emergency contact the next day. In addition, users can also bind a smart bracelet to monitor physiological signs, pre-designate a hearse driver and funeral music, and trigger the "one-click body collection" function when no pulse is detected. The application was initially available for free download, but a one yuan paid download option was introduced at the end of 2025. In January 2026, the application team issued a statement saying that an 8 yuan paid option would be launched based on the costs of SMS, servers, etc.

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  • Stress majorization

    Stress majorization

    Stress majorization is an optimization strategy used in multidimensional scaling (MDS) where, for a set of n {\displaystyle n} m {\displaystyle m} -dimensional data items, a configuration X {\displaystyle X} of n {\displaystyle n} points in r {\displaystyle r} ( ≪ m ) {\displaystyle (\ll m)} -dimensional space is sought that minimizes the so-called stress function σ ( X ) {\displaystyle \sigma (X)} . Usually r {\displaystyle r} is 2 {\displaystyle 2} or 3 {\displaystyle 3} , i.e. the ( n × r ) {\displaystyle (n\times r)} matrix X {\displaystyle X} lists points in 2 − {\displaystyle 2-} or 3 − {\displaystyle 3-} dimensional Euclidean space so that the result may be visualised (i.e. an MDS plot). The function σ {\displaystyle \sigma } is a cost or loss function that measures the squared differences between ideal ( m {\displaystyle m} -dimensional) distances and actual distances in r-dimensional space. It is defined as: σ ( X ) = ∑ i < j ≤ n w i j ( d i j ( X ) − δ i j ) 2 {\displaystyle \sigma (X)=\sum _{i Read more →

  • Gremlin (query language)

    Gremlin (query language)

    Gremlin is a graph traversal language and virtual machine developed by Apache TinkerPop of the Apache Software Foundation. Gremlin works for both OLTP-based graph databases as well as OLAP-based graph processors. Gremlin's automata and functional language foundation enable Gremlin to naturally support imperative and declarative querying, host language agnosticism, user-defined domain specific languages, an extensible compiler/optimizer, single- and multi-machine execution models, and hybrid depth- and breadth-first evaluation with Turing completeness. As an explanatory analogy, Apache TinkerPop and Gremlin are to graph databases what the JDBC and SQL are to relational databases. Likewise, the Gremlin traversal machine is to graph computing as what the Java virtual machine is to general purpose computing. == History == 2009-10-30 the project is born, and immediately named "TinkerPop" 2009-12-25 v0.1 is the first release 2011-05-21 v1.0 is released 2012-05-24 v2.0 is released 2015-01-16 TinkerPop becomes an Apache Incubator project 2015-07-09 v3.0.0-incubating is released 2016-05-23 Apache TinkerPop becomes a top-level project 2016-07-18 v3.1.3 and v3.2.1 are first releases as Apache TinkerPop 2017-12-17 v3.3.1 is released 2018-05-08 v3.3.3 is released 2019-08-05 v3.4.3 is released 2020-02-20 v3.4.6 is released 2021-05-01 v3.5.0 is released 2022-04-04 v3.6.0 is released 2023-07-31 v3.7.0 is released 2025-11-12 v3.8.0 is released == Vendor integration == Gremlin is an Apache2-licensed graph traversal language that can be used by graph system vendors. There are typically two types of graph system vendors: OLTP graph databases and OLAP graph processors. The table below outlines those graph vendors that support Gremlin. == Traversal examples == The following examples of Gremlin queries and responses in a Gremlin-Groovy environment are relative to a graph representation of the MovieLens dataset. The dataset includes users who rate movies. Users each have one occupation, and each movie has one or more categories associated with it. The MovieLens graph schema is detailed below. === Simple traversals === For each vertex in the graph, emit its label, then group and count each distinct label. What year was the oldest movie made? What is Die Hard's average rating? === Projection traversals === For each category, emit a map of its name and the number of movies it represents. For each movie with at least 11 ratings, emit a map of its name and average rating. Sort the maps in decreasing order by their average rating. Emit the first 10 maps (i.e. top 10). === Declarative pattern matching traversals === Gremlin supports declarative graph pattern matching similar to SPARQL. For instance, the following query below uses Gremlin's match()-step. What 80's action movies do 30-something programmers like? Group count the movies by their name and sort the group count map in decreasing order by value. Clip the map to the top 10 and emit the map entries. === OLAP traversal === Which movies are most central in the implicit 5-stars graph? == Gremlin graph traversal machine == Gremlin is a virtual machine composed of an instruction set as well as an execution engine. An analogy is drawn between Gremlin and Java. === Gremlin steps (instruction set) === The following traversal is a Gremlin traversal in the Gremlin-Java8 dialect. The Gremlin language (i.e. the fluent-style of expressing a graph traversal) can be represented in any host language that supports function composition and function nesting. Due to this simple requirement, there exists various Gremlin dialects including Gremlin-Groovy, Gremlin-Scala, Gremlin-Clojure, etc. The above Gremlin-Java8 traversal is ultimately compiled down to a step sequence called a traversal. A string representation of the traversal above provided below. The steps are the primitives of the Gremlin graph traversal machine. They are the parameterized instructions that the machine ultimately executes. The Gremlin instruction set is approximately 30 steps. These steps are sufficient to provide general purpose computing and what is typically required to express the common motifs of any graph traversal query. Given that Gremlin is a language, an instruction set, and a virtual machine, it is possible to design another traversal language that compiles to the Gremlin traversal machine (analogous to how Scala compiles to the JVM). For instance, the popular SPARQL graph pattern match language can be compiled to execute on the Gremlin machine. The following SPARQL query would compile to In Gremlin-Java8, the SPARQL query above would be represented as below and compile to the identical Gremlin step sequence (i.e. traversal). === Gremlin Machine (virtual machine) === The Gremlin graph traversal machine can execute on a single machine or across a multi-machine compute cluster. Execution agnosticism allows Gremlin to run over both graph databases (OLTP) and graph processors (OLAP).

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  • Logic learning machine

    Logic learning machine

    Logic learning machine (LLM) is a machine learning method based on the generation of intelligible rules. LLM is an efficient implementation of the Switching Neural Network (SNN) paradigm, developed by Marco Muselli, Senior Researcher at the Italian National Research Council CNR-IEIIT in Genoa. LLM has been employed in many different sectors, including the field of medicine (orthopedic patient classification, DNA micro-array analysis and Clinical Decision Support Systems), financial services and supply chain management. == History == The Switching Neural Network approach was developed in the 1990s to overcome the drawbacks of the most commonly used machine learning methods. In particular, black box methods, such as multilayer perceptron and support vector machine, had good accuracy but could not provide deep insight into the studied phenomenon. On the other hand, decision trees were able to describe the phenomenon but often lacked accuracy. Switching Neural Networks made use of Boolean algebra to build sets of intelligible rules able to obtain very good performance. In 2014, an efficient version of Switching Neural Network was developed and implemented in the Rulex suite with the name Logic Learning Machine. Also, an LLM version devoted to regression problems was developed. == General == Like other machine learning methods, LLM uses data to build a model able to perform a good forecast about future behaviors. LLM starts from a table including a target variable (output) and some inputs and generates a set of rules that return the output value y {\displaystyle y} corresponding to a given configuration of inputs. A rule is written in the form: if premise then consequence where consequence contains the output value whereas premise includes one or more conditions on the inputs. According to the input type, conditions can have different forms: for categorical variables the input value must be in a given subset: x 1 ∈ { A , B , C , . . . } {\displaystyle x_{1}\in \{A,B,C,...\}} . for ordered variables the condition is written as an inequality or an interval: x 2 ≤ α {\displaystyle x_{2}\leq \alpha } or β ≤ x 3 ≤ γ {\displaystyle \beta \leq x_{3}\leq \gamma } A possible rule is therefore in the form if x 1 ∈ { A , B , C , . . . } {\displaystyle x_{1}\in \{A,B,C,...\}} AND x 2 ≤ α {\displaystyle x_{2}\leq \alpha } AND β ≤ x 3 ≤ γ {\displaystyle \beta \leq x_{3}\leq \gamma } then y = y ¯ {\displaystyle y={\bar {y}}} == Types == According to the output type, different versions of the Logic Learning Machine have been developed: Logic Learning Machine for classification, when the output is a categorical variable, which can assume values in a finite set Logic Learning Machine for regression, when the output is an integer or real number.

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  • Physical access

    Physical access

    Physical access is a term in computer security that refers to the ability of people to physically gain access to a computer system. According to Gregory White, "Given physical access to an office, the knowledgeable attacker will quickly be able to find the information needed to gain access to the organization's computer systems and network." == Attacks and countermeasures == === Attacks === Physical access opens up a variety of avenues for hacking. Michael Meyers notes that "the best network software security measures can be rendered useless if you fail to physically protect your systems," since an intruder could simply walk off with a server and crack the password at his leisure. Physical access also allows hardware keyloggers to be installed. An intruder may be able to boot from a CD or other external media and then read unencrypted data on the hard drive. They may also exploit a lack of access control in the boot loader; for instance, pressing F8 while certain versions of Microsoft Windows are booting, specifying 'init=/bin/sh' as a boot parameter to Linux (usually done by editing the command line in GRUB), etc. One could also use a rogue device to access a poorly secured wireless network; if the signal were sufficiently strong, one might not even need to breach the perimeter. === Countermeasures === IT security standards in the United States typically call for physical access to be limited by locked server rooms, sign-in sheets, etc. Physical access systems and IT security systems have historically been administered by separate departments of organizations, but are increasingly being seen as having interdependent functions needing a single, converged security policy. An IT department could, for instance, check security log entries for suspicious logons occurring after business hours, and then use keycard swipe records from a building access control system to narrow down the list of suspects to those who were in the building at that time. Surveillance cameras might also be used to deter or detect unauthorized access.

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  • TabPFN

    TabPFN

    TabPFN (Tabular Prior-data Fitted Network) is a machine learning model for tabular datasets proposed in 2022. It uses a transformer architecture. It is intended for supervised classification and regression analysis on tabular datasets, particularly focusing on small- to medium-sized datasets. The latest version, TabPFN-3, was released in May 2026 and supports datasets with up to one million rows and 200 features. == History == TabPFN was first introduced in a 2022 pre-print and presented at ICLR 2023. TabPFN v2 was published in 2025 in Nature by Hollmann and co-authors. The source code is published on GitHub under a modified Apache License and on PyPi. Writing for ICLR blogs, McCarter states that the model has attracted attention due to its performance on small dataset benchmarks. TabPFN v2.5 was released on November 6, 2025. TabPFN-3 was released on May 12, 2026. Prior Labs, founded in 2024, aims to commercialize TabPFN. As of April 2026, the open-source TabPFN repository had more than 6,000 stars on GitHub. == Overview and pre-training == TabPFN supports classification, regression and generative tasks. It leverages "Prior-Data Fitted Networks" models to model tabular data. By using a transformer pre-trained on synthetic tabular datasets, TabPFN avoids benchmark contamination and costs of curating real-world data. TabPFN v2 was pre-trained on approximately 130 million such datasets. Synthetic datasets are generated using causal models or Bayesian neural networks; this can include simulating missing values, imbalanced data, and noise. Random inputs are passed through these models to generate outputs, with a bias towards simpler causal structures. During pre-training, TabPFN predicts the masked target values of new data points given training data points and their known targets, effectively learning a generic learning algorithm that is executed by running a neural network forward pass. The new dataset is then processed in a single forward pass without retraining. The model's transformer encoder processes features and labels by alternating attention across rows and columns. TabPFN v2 handles numerical and categorical features, missing values, and supports tasks like regression and synthetic data generation, while TabPFN-2.5 scales this approach to datasets with up to 50,000 rows and 2,000 features. TabPFN-3 introduced a redesigned architecture with row-compression, an attention-based many-class decoder, native missing-value handling, and inference optimizations such as row chunking and a reduced key-value cache, with benchmark-validated regimes of up to 1 million rows with 200 features, 100,000 rows with 2,000 features, or 1,000 rows with 20,000 features. Since TabPFN is pre-trained, in contrast to other deep learning methods, it does not require costly hyperparameter optimization. == Research == TabPFN is the subject of on-going research. Applications for TabPFN have been investigated for domains such as chemoproteomics, insurance risk classification, and metagenomics. In clinical research, TabPFN was used in a study on the early detection of pancreatic cancer from blood samples, where it was combined with metabolomic data and reported high diagnostic performance. == Applications == TabPFN has been used in industrial and biomedical contexts. Hitachi Ltd. has been reported to use the model for predictive maintenance in rail networks, with its use described as helping to identify track issues earlier and reduce manual inspections. In the biomedical domain, Oxford Cancer Analytics has used TabPFN in the analysis of proteomic data in lung disease research. A 2025 ML Contests report noted that the winners of DrivenData's PREPARE challenge used TabPFN to generate features for gradient-boosted decision tree models. == Limitations == TabPFN has been criticized for its "one large neural network is all you need" approach to modeling problems. Further, its performance is limited in high-dimensional and large-scale datasets. == Scaling Mode == In late November 2025, Prior Labs introduced ‘‘Scaling Mode’’, an operating mode for TabPFN designed to remove the fixed upper bound on training set size. Earlier versions of TabPFN had been optimized and validated primarily for datasets of up to 100,000 rows, whereas Scaling Mode was reported to extend support to substantially larger datasets, with benchmarked experiments on datasets containing up to 10 million rows. According to Prior Labs, Scaling Mode preserves the existing TabPFN architecture, including its alternating row-attention and column-attention design, as well as the same feature-count limits as prior releases. Inference remains based on a single forward pass rather than dataset-specific gradient-descent training, while scalability is described as being constrained primarily by available compute and memory resources. Prior Labs reported benchmark results on an internal collection of datasets ranging from 1 million to 10 million rows across industry and scientific applications. In these benchmarks, Scaling Mode was compared with CatBoost, XGBoost, LightGBM, and TabPFN 2.5 using 50,000-row subsampling. The company stated that predictive performance improved monotonically with increasing training set size and that no diminishing returns from scaling were observed within the tested range. Prior Labs also announced the release through company and executive social media channels. TabPFN-3 later incorporated related scaling improvements, including row chunking and a reduced key-value cache, into the model architecture and inference pipeline.

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  • Online machine learning

    Online machine learning

    In computer science, online machine learning is a method of machine learning in which data becomes available in a sequential order and is used to update the best predictor for future data at each step, as opposed to batch learning techniques which generate the best predictor by learning on the entire training data set at once. Online learning is a common technique used in areas of machine learning where it is computationally infeasible to train over the entire dataset, requiring the need of out-of-core algorithms. It is also used in situations where it is necessary for the algorithm to dynamically adapt to new patterns in the data, or when the data itself is generated as a function of time, e.g., prediction of prices in the financial international markets. Online learning algorithms may be prone to catastrophic interference, a problem that can be addressed by incremental learning approaches. Online machine learning algorithms find applications in a wide variety of fields such as sponsored search to maximize ad revenue, portfolio optimization, shortest path prediction (with stochastic weights, e.g. traffic on roads for a maps application), spam filtering, real-time fraud detection, dynamic pricing for e-commerce, etc. There is also growing interest in usage of online learning paradigms for LLMs to enable continuous, real-time adaptation after the initial training. == Introduction == In the setting of supervised learning, a function of f : X → Y {\displaystyle f:X\to Y} is to be learned, where X {\displaystyle X} is thought of as a space of inputs and Y {\displaystyle Y} as a space of outputs, that predicts well on instances that are drawn from a joint probability distribution p ( x , y ) {\displaystyle p(x,y)} on X × Y {\displaystyle X\times Y} . In reality, the learner never knows the true distribution p ( x , y ) {\displaystyle p(x,y)} over instances. Instead, the learner usually has access to a training set of examples ( x 1 , y 1 ) , … , ( x n , y n ) {\displaystyle (x_{1},y_{1}),\ldots ,(x_{n},y_{n})} . In this setting, the loss function is given as V : Y × Y → R {\displaystyle V:Y\times Y\to \mathbb {R} } , such that V ( f ( x ) , y ) {\displaystyle V(f(x),y)} measures the difference between the predicted value f ( x ) {\displaystyle f(x)} and the true value y {\displaystyle y} . The ideal goal is to select a function f ∈ H {\displaystyle f\in {\mathcal {H}}} , where H {\displaystyle {\mathcal {H}}} is a space of functions called a hypothesis space, so that some notion of total loss is minimized. Depending on the type of model (statistical or adversarial), one can devise different notions of loss, which lead to different learning algorithms. == Statistical view of online learning == In statistical learning models, the training sample ( x i , y i ) {\displaystyle (x_{i},y_{i})} are assumed to have been drawn from the true distribution p ( x , y ) {\displaystyle p(x,y)} and the objective is to minimize the expected "risk" I [ f ] = E [ V ( f ( x ) , y ) ] = ∫ V ( f ( x ) , y ) d p ( x , y ) . {\displaystyle I[f]=\mathbb {E} [V(f(x),y)]=\int V(f(x),y)\,dp(x,y)\ .} A common paradigm in this situation is to estimate a function f ^ {\displaystyle {\hat {f}}} through empirical risk minimization or regularized empirical risk minimization (usually Tikhonov regularization). The choice of loss function here gives rise to several well-known learning algorithms such as regularized least squares and support vector machines. A purely online model in this category would learn based on just the new input ( x t + 1 , y t + 1 ) {\displaystyle (x_{t+1},y_{t+1})} , the current best predictor f t {\displaystyle f_{t}} and some extra stored information (which is usually expected to have storage requirements independent of training data size). For many formulations, for example nonlinear kernel methods, true online learning is not possible, though a form of hybrid online learning with recursive algorithms can be used where f t + 1 {\displaystyle f_{t+1}} is permitted to depend on f t {\displaystyle f_{t}} and all previous data points ( x 1 , y 1 ) , … , ( x t , y t ) {\displaystyle (x_{1},y_{1}),\ldots ,(x_{t},y_{t})} . In this case, the space requirements are no longer guaranteed to be constant since it requires storing all previous data points, but the solution may take less time to compute with the addition of a new data point, as compared to batch learning techniques. A common strategy to overcome the above issues is to learn using mini-batches, which process a small batch of b ≥ 1 {\displaystyle b\geq 1} data points at a time, this can be considered as pseudo-online learning for b {\displaystyle b} much smaller than the total number of training points. Mini-batch techniques are used with repeated passing over the training data to obtain optimized out-of-core versions of machine learning algorithms, for example, stochastic gradient descent. When combined with backpropagation, this is currently the de facto training method for training artificial neural networks. === Example: linear least squares === The simple example of linear least squares is used to explain a variety of ideas in online learning. The ideas are general enough to be applied to other settings, for example, with other convex loss functions. === Batch learning === Consider the setting of supervised learning with f {\displaystyle f} being a linear function to be learned: f ( x j ) = ⟨ w , x j ⟩ = w ⋅ x j {\displaystyle f(x_{j})=\langle w,x_{j}\rangle =w\cdot x_{j}} where x j ∈ R d {\displaystyle x_{j}\in \mathbb {R} ^{d}} is a vector of inputs (data points) and w ∈ R d {\displaystyle w\in \mathbb {R} ^{d}} is a linear filter vector. The goal is to compute the filter vector w {\displaystyle w} . To this end, a square loss function V ( f ( x j ) , y j ) = ( f ( x j ) − y j ) 2 = ( ⟨ w , x j ⟩ − y j ) 2 {\displaystyle V(f(x_{j}),y_{j})=(f(x_{j})-y_{j})^{2}=(\langle w,x_{j}\rangle -y_{j})^{2}} is used to compute the vector w {\displaystyle w} that minimizes the empirical loss I n [ w ] = ∑ j = 1 n V ( ⟨ w , x j ⟩ , y j ) = ∑ j = 1 n ( x j T w − y j ) 2 {\displaystyle I_{n}[w]=\sum _{j=1}^{n}V(\langle w,x_{j}\rangle ,y_{j})=\sum _{j=1}^{n}(x_{j}^{\mathsf {T}}w-y_{j})^{2}} where y j ∈ R . {\displaystyle y_{j}\in \mathbb {R} .} Let X {\displaystyle X} be the i × d {\displaystyle i\times d} data matrix and y ∈ R i {\displaystyle y\in \mathbb {R} ^{i}} is the column vector of target values after the arrival of the first i {\displaystyle i} data points. Assuming that the covariance matrix Σ i = X T X {\displaystyle \Sigma _{i}=X^{\mathsf {T}}X} is invertible (otherwise it is preferential to proceed in a similar fashion with Tikhonov regularization), the best solution f ∗ ( x ) = ⟨ w ∗ , x ⟩ {\displaystyle f^{}(x)=\langle w^{},x\rangle } to the linear least squares problem is given by w ∗ = ( X T X ) − 1 X T y = Σ i − 1 ∑ j = 1 i x j y j . {\displaystyle w^{}=(X^{\mathsf {T}}X)^{-1}X^{\mathsf {T}}y=\Sigma _{i}^{-1}\sum _{j=1}^{i}x_{j}y_{j}.} Now, calculating the covariance matrix Σ i = ∑ j = 1 i x j x j T {\displaystyle \Sigma _{i}=\sum _{j=1}^{i}x_{j}x_{j}^{\mathsf {T}}} takes time O ( i d 2 ) {\displaystyle O(id^{2})} , inverting the d × d {\displaystyle d\times d} matrix takes time O ( d 3 ) {\displaystyle O(d^{3})} , while the rest of the multiplication takes time O ( d 2 ) {\displaystyle O(d^{2})} , giving a total time of O ( i d 2 + d 3 ) {\displaystyle O(id^{2}+d^{3})} . When there are n {\displaystyle n} total points in the dataset, to recompute the solution after the arrival of every datapoint i = 1 , … , n {\displaystyle i=1,\ldots ,n} , the naive approach will have a total complexity O ( n 2 d 2 + n d 3 ) {\displaystyle O(n^{2}d^{2}+nd^{3})} . Note that when storing the matrix Σ i {\displaystyle \Sigma _{i}} , then updating it at each step needs only adding x i + 1 x i + 1 T {\displaystyle x_{i+1}x_{i+1}^{\mathsf {T}}} , which takes O ( d 2 ) {\displaystyle O(d^{2})} time, reducing the total time to O ( n d 2 + n d 3 ) = O ( n d 3 ) {\displaystyle O(nd^{2}+nd^{3})=O(nd^{3})} , but with an additional storage space of O ( d 2 ) {\displaystyle O(d^{2})} to store Σ i {\displaystyle \Sigma _{i}} . === Online learning: recursive least squares === The recursive least squares (RLS) algorithm considers an online approach to the least squares problem. It can be shown that by initialising w 0 = 0 ∈ R d {\displaystyle \textstyle w_{0}=0\in \mathbb {R} ^{d}} and Γ 0 = I ∈ R d × d {\displaystyle \textstyle \Gamma _{0}=I\in \mathbb {R} ^{d\times d}} , the solution of the linear least squares problem given in the previous section can be computed by the following iteration: Γ i = Γ i − 1 − Γ i − 1 x i x i T Γ i − 1 1 + x i T Γ i − 1 x i {\displaystyle \Gamma _{i}=\Gamma _{i-1}-{\frac {\Gamma _{i-1}x_{i}x_{i}^{\mathsf {T}}\Gamma _{i-1}}{1+x_{i}^{\mathsf {T}}\Gamma _{i-1}x_{i}}}} w i = w i − 1 − Γ i x i ( x i T w i − 1 − y i ) {\displaystyle w_{i}=w_{i-1}-\Gamma _{i}x_{i}\left(x_{i}^{\mathsf {T}}w_{

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  • NSynth

    NSynth

    NSynth (a portmanteau of "Neural Synthesis") is a WaveNet-based autoencoder for synthesizing audio, outlined in a paper in April 2017. == Overview == The model generates sounds through a neural network based synthesis, employing a WaveNet-style autoencoder to learn its own temporal embeddings from four different sounds. Google then released an open source hardware interface for the algorithm called NSynth Super, used by notable musicians such as Grimes and YACHT to generate experimental music using artificial intelligence. The research and development of the algorithm was part of a collaboration between Google Brain, Magenta and DeepMind. == Technology == === Dataset === The NSynth dataset is composed of 305,979 one-shot instrumental notes featuring a unique pitch, timbre, and envelope, sampled from 1,006 instruments from commercial sample libraries. For each instrument the dataset contains four-second 16 kHz audio snippets by ranging over every pitch of a standard MIDI piano, as well as five different velocities. The dataset is made available under a Creative Commons Attribution 4.0 International (CC BY 4.0) license. === Machine learning model === A spectral autoencoder model and a WaveNet autoencoder model are publicly available on GitHub. The baseline model uses a spectrogram with fft_size 1024 and hop_size 256, MSE loss on the magnitudes, and the Griffin-Lim algorithm for reconstruction. The WaveNet model trains on mu-law encoded waveform chunks of size 6144. It learns embeddings with 16 dimensions that are downsampled by 512 in time. == NSynth Super == In 2018 Google released a hardware interface for the NSynth algorithm, called NSynth Super, designed to provide an accessible physical interface to the algorithm for musicians to use in their artistic production. Design files, source code and internal components are released under an open source Apache License 2.0, enabling hobbyists and musicians to freely build and use the instrument. At the core of the NSynth Super there is a Raspberry Pi, extended with a custom printed circuit board to accommodate the interface elements. == Influence == Despite not being publicly available as a commercial product, NSynth Super has been used by notable artists, including Grimes and YACHT. Grimes reported using the instrument in her 2020 studio album Miss Anthropocene. YACHT announced an extensive use of NSynth Super in their album Chain Tripping. Claire L. Evans compared the potential influence of the instrument to the Roland TR-808. The NSynth Super design was honored with a D&AD Yellow Pencil award in 2018.

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  • Automate This

    Automate This

    Automate This: How Algorithms Came to Rule Our World is a book written by Christopher Steiner and published by Penguin Group. == Book == Steiner begins his study of algorithms on Wall Street in the 1980s but also provides examples from other industries. For example, he explains the history of Pandora Radio and the use of algorithms in music identification. He expresses concern that such use of algorithms may lead to the homogenization of music over time. Steiner also discusses the algorithms that eLoyalty (now owned by Mattersight Corporation following divestiture of the technology) was created by dissecting 2 million speech patterns and can now identify a caller's personality style and direct the caller with a compatible customer support representative. Steiner's book shares both the warning and the opportunity that algorithms bring to just about every industry in the world, and the pros and cons of the societal impact of automation (e.g. impact on employment).

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  • FERET database

    FERET database

    The Facial Recognition Technology (FERET) database is a dataset used for facial recognition system evaluation as part of the Face Recognition Technology (FERET) program. It was first established in 1993 under a collaborative effort between Harry Wechsler at George Mason University and Jonathon Phillips at the Army Research Laboratory in Adelphi, Maryland. The FERET database serves as a standard database of facial images for researchers to use to develop various algorithms and report results. The use of a common database also allowed one to compare the effectiveness of different approaches in methodology and gauge their strengths and weaknesses. The facial images for the database were collected between December 1993 and August 1996, accumulating a total of 14,126 images pertaining to 1,199 individuals along with 365 duplicate sets of images that were taken on a different day. In 2003, the Defense Advanced Research Projects Agency (DARPA) released a high-resolution, 24-bit color version of these images. The dataset tested includes 2,413 still facial images, representing 856 individuals. The FERET database has been used by more than 460 research groups and is managed by the National Institute of Standards and Technology (NIST).

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  • FERET (facial recognition technology)

    FERET (facial recognition technology)

    The Facial Recognition Technology (FERET) program was a government-sponsored project that aimed to create a large, automatic face-recognition system for intelligence, security, and law enforcement purposes. The program began in 1993 under the combined leadership of Dr. Harry Wechsler at George Mason University (GMU) and Dr. Jonathon Phillips at the Army Research Laboratory (ARL) in Adelphi, Maryland and resulted in the development of the Facial Recognition Technology (FERET) database. The goal of the FERET program was to advance the field of face recognition technology by establishing a common database of facial imagery for researchers to use and setting a performance baseline for face-recognition algorithms. Potential areas where this face-recognition technology could be used include: Automated searching of mug books using surveillance photos Controlling access to restricted facilities or equipment Checking the credentials of personnel for background and security clearances Monitoring airports, border crossings, and secure manufacturing facilities for particular individuals Finding and logging multiple appearances of individuals over time in surveillance videos Verifying identities at ATM machines Searching photo ID records for fraud detection The FERET database has been used by more than 460 research groups and is currently managed by the National Institute of Standards and Technology (NIST). By 2017, the FERET database has been used to train artificial intelligence programs and computer vision algorithms to identify and sort faces. == History == The origin of facial recognition technology is largely attributed to Woodrow Wilson Bledsoe and his work in the 1960s, when he developed a system to identify faces from a database of thousands of photographs. The FERET program first began as a way to unify a large body of face-recognition technology research under a standard database. Before the program's inception, most researchers created their own facial imagery database that was attuned to their own specific area of study. These personal databases were small and usually consisted of images from less than 50 individuals. The only notable exceptions were the following: Alex Pentland’s database of around 7500 facial images at the Massachusetts Institute of Technology (MIT) Joseph Wilder's database of around 250 individuals at Rutgers University Christoph von der Malsburg’s database of around 100 facial images at the University of Southern California (USC) The lack of a common database made it difficult to compare the results of face recognition studies in the scientific literature because each report involved different assumptions, scoring methods, and images. Most of the papers that were published did not use images from a common database nor follow a standard testing protocol. As a result, researchers were unable to make informed comparisons between the performances of different face-recognition algorithms. In September 1993, the FERET program was spearheaded by Dr. Harry Wechsler and Dr. Jonathon Phillips under the sponsorship of the U.S. Department of Defense Counterdrug Technology Development Program through DARPA with ARL serving as technical agent. === Phase I === The first facial images for the FERET database were collected from August 1993 to December 1994, a time period known as Phase I. The pictures were initially taken with a 35-mm camera at both GMU and ARL facilities, and the same physical setup was used in each photography session to keep the images consistent. For each individual, the pictures were taken in sets, including two frontal views, a right and left profile, a right and left quarter profile, a right and left half profile, and sometimes at five extra locations. Therefore, a set of images consisted of 5 to 11 images per person. At the end of Phase I, the FERET database had collected 673 sets of images, resulting in over 5000 total images. At the end of Phase I, five organizations were given the opportunity to test their face-recognition algorithm on the newly created FERET database in order to compare how they performed against each other. There five principal investigators were: MIT, led by Alex Pentland Rutgers University, led by Joseph Wilder The Analytic Science Company (TASC), led by Gale Gordon The University of Illinois at Chicago (UIC) and the University of Illinois at Urbana-Champaign, led by Lewis Sadler and Thomas Huang USC, led by Christoph von der Malsburg During this evaluation, three different automatic tests were given to the principal investigators without human intervention: The large gallery test, which served to baseline how algorithms performed against a database when it has not been properly tuned. The false-alarm test, which tested how well the algorithm monitored an airport for suspected terrorists. The rotation test, which measured how well the algorithm performed when the images of an individual in the gallery had different poses compared to those in the probe set. For most of the test trials, the algorithms developed by USC and MIT managed to outperform the other three algorithms for the Phase I evaluation. === Phase II === Phase II began after Phase I, and during this time, the FERET database acquired more sets of facial images. By the start of the Phase II evaluation in March 1995, the database contained 1109 sets of images for a total of 8525 images of 884 individuals. During the second evaluation, the same algorithms from the Phase I evaluation were given a single test. However, the database now contained significantly more duplicate images (463, compared to the previous 60), making the test more challenging. === Phase III === Afterwards, the FERET program entered Phase III where another 456 sets of facial images were added to the database. The Phase III evaluation, which took place in September 1996, aimed to not only gauge the progress of the algorithms since the Phase I assessment but also identify the strengths and weaknesses of each algorithm and determine future objectives for research. By the end of 1996, the FERET database had accumulated a total of 14,126 facial images pertaining to 1199 different individuals as well as 365 duplicate sets of images. As a result of the FERET program, researchers were able to establish a common baseline for comparing different face-recognition algorithms and create a large standard database of facial images that is open for research. In 2003, DARPA released a high-resolution, 24-bit color version of the images in the FERET database (existing reference).

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  • NSynth

    NSynth

    NSynth (a portmanteau of "Neural Synthesis") is a WaveNet-based autoencoder for synthesizing audio, outlined in a paper in April 2017. == Overview == The model generates sounds through a neural network based synthesis, employing a WaveNet-style autoencoder to learn its own temporal embeddings from four different sounds. Google then released an open source hardware interface for the algorithm called NSynth Super, used by notable musicians such as Grimes and YACHT to generate experimental music using artificial intelligence. The research and development of the algorithm was part of a collaboration between Google Brain, Magenta and DeepMind. == Technology == === Dataset === The NSynth dataset is composed of 305,979 one-shot instrumental notes featuring a unique pitch, timbre, and envelope, sampled from 1,006 instruments from commercial sample libraries. For each instrument the dataset contains four-second 16 kHz audio snippets by ranging over every pitch of a standard MIDI piano, as well as five different velocities. The dataset is made available under a Creative Commons Attribution 4.0 International (CC BY 4.0) license. === Machine learning model === A spectral autoencoder model and a WaveNet autoencoder model are publicly available on GitHub. The baseline model uses a spectrogram with fft_size 1024 and hop_size 256, MSE loss on the magnitudes, and the Griffin-Lim algorithm for reconstruction. The WaveNet model trains on mu-law encoded waveform chunks of size 6144. It learns embeddings with 16 dimensions that are downsampled by 512 in time. == NSynth Super == In 2018 Google released a hardware interface for the NSynth algorithm, called NSynth Super, designed to provide an accessible physical interface to the algorithm for musicians to use in their artistic production. Design files, source code and internal components are released under an open source Apache License 2.0, enabling hobbyists and musicians to freely build and use the instrument. At the core of the NSynth Super there is a Raspberry Pi, extended with a custom printed circuit board to accommodate the interface elements. == Influence == Despite not being publicly available as a commercial product, NSynth Super has been used by notable artists, including Grimes and YACHT. Grimes reported using the instrument in her 2020 studio album Miss Anthropocene. YACHT announced an extensive use of NSynth Super in their album Chain Tripping. Claire L. Evans compared the potential influence of the instrument to the Roland TR-808. The NSynth Super design was honored with a D&AD Yellow Pencil award in 2018.

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  • Speech recognition

    Speech recognition

    Speech recognition (automatic speech recognition (ASR), computer speech recognition, or speech-to-text (STT)) is a sub-field of computational linguistics concerned with methods and technologies that translate spoken language into text or other interpretable forms. Speech recognition applications include voice user interfaces, where the user speaks to a device, which "listens" and processes the audio. Common voice applications include interpreting commands for calling, call routing, home automation, and aircraft control. These applications are called direct voice input. Productivity applications include searching audio recordings, creating transcripts, and dictation. Speech recognition can be used to analyse speaker characteristics, such as identifying native language using pronunciation assessment. Voice recognition (speaker identification) refers to identifying the speaker, rather than speech contents. Recognizing the speaker can simplify the task of translating speech in systems trained on a specific person's voice. It can also be used to authenticate the speaker as part of a security process. == History == Applications for speech recognition developed over many decades, with progress accelerated due to advances in deep learning and the use of big data. These advances are reflected in an increase in academic papers, and greater system adoption. Key areas of growth include vocabulary size, more accurate recognition for unfamiliar speakers (speaker independence), and faster processing speed. === Pre-1970 === 1952 – Bell Labs researchers, Stephen Balashek, R. Biddulph, and K. H. Davis, built Audrey for single-speaker digit recognition. Their system located the formants in the power spectrum of each utterance. 1960 – Gunnar Fant developed and published the source–filter model of speech production. 1962 – IBM's 16-word "Shoebox" machine's speech recognition debuted at the 1962 World's Fair. 1966 – Linear predictive coding, a speech coding method, was proposed by Fumitada Itakura of Nagoya University and Shuzo Saito of Nippon Telegraph and Telephone. 1969 – Funding at Bell Labs came to a halt for several years after the company's head engineer, John R. Pierce, wrote an open letter criticizing speech recognition research. This defunding lasted until Pierce retired and James L. Flanagan took over. Raj Reddy was the first person to work on continuous speech recognition, as a graduate student at Stanford University in the late 1960s. Previous systems required users to pause after each word. Reddy's system issued spoken commands for playing chess. Around this time, Soviet researchers invented the dynamic time warping (DTW) algorithm and used it to create a recognizer capable of operating on a 200-word vocabulary. DTW processed speech by dividing it into short frames (e.g. 10 ms segments) and treating each frame as a unit. Speaker independence, however, remained unsolved. === 1970–1990 === 1971 – DARPA funded a five-year speech recognition research project, Speech Understanding Research, seeking a minimum vocabulary size of 1,000 words. The project considered speech understanding a key to achieving progress in speech recognition, which was later disproved. BBN, IBM, Carnegie Mellon (CMU), and Stanford Research Institute participated. 1972 – The IEEE Acoustics, Speech, and Signal Processing group held a conference in Newton, Massachusetts. 1976 – The first ICASSP was held in Philadelphia, which became a major venue for publishing on speech recognition. During the late 1960s, Leonard Baum developed the mathematics of Markov chains at the Institute for Defense Analysis. A decade later, at CMU, Raj Reddy's students James Baker and Janet M. Baker began using the hidden Markov model (HMM) for speech recognition. James Baker had learned about HMMs while at the Institute for Defense Analysis. HMMs enabled researchers to combine sources of knowledge, such as acoustics, language, and syntax, in a unified probabilistic model. By the mid-1980s, Fred Jelinek's team at IBM created a voice-activated typewriter called Tangora, which could handle a 20,000-word vocabulary. Jelinek's statistical approach placed less emphasis on emulating human brain processes in favor of statistical modelling. (Jelinek's group independently discovered the application of HMMs to speech.) This was controversial among linguists since HMMs are too simplistic to account for many features of human languages. However, the HMM proved to be a highly useful way for modelling speech and replaced dynamic time warping as the dominant speech recognition algorithm in the 1980s. 1982 – Dragon Systems, founded by James and Janet M. Baker, was one of IBM's few competitors. === Practical speech recognition === The 1980s also saw the introduction of the n-gram language model. 1987 – The back-off model enabled language models to use multiple-length n-grams, and CSELT used HMM to recognize languages (in software and hardware, e.g. RIPAC). At the end of the DARPA program in 1976, the best computer available to researchers was the PDP-10 with 4 MB of RAM. It could take up to 100 minutes to decode 30 seconds of speech. Practical products included: 1984 – the Apricot Portable was released with up to 4096 words support, of which only 64 could be held in RAM at a time. 1987 – a recognizer from Kurzweil Applied Intelligence 1990 – Dragon Dictate, a consumer product released in 1990. AT&T deployed the Voice Recognition Call Processing service in 1992 to route telephone calls without a human operator. The technology was developed by Lawrence Rabiner and others at Bell Labs. By the early 1990s, the vocabulary of the typical commercial speech recognition system had exceeded the average human vocabulary. Reddy's former student, Xuedong Huang, developed the Sphinx-II system at CMU. Sphinx-II was the first to do speaker-independent, large vocabulary, continuous speech recognition, and it won DARPA's 1992 evaluation. Handling continuous speech with a large vocabulary was a major milestone. Huang later founded the speech recognition group at Microsoft in 1993. Reddy's student Kai-Fu Lee joined Apple, where, in 1992, he helped develop the Casper speech interface prototype. Lernout & Hauspie, a Belgium-based speech recognition company, acquired other companies, including Kurzweil Applied Intelligence in 1997 and Dragon Systems in 2000. L&H was used in Windows XP. L&H was an industry leader until an accounting scandal destroyed it in 2001. L&H speech technology was bought by ScanSoft, which became Nuance in 2005. Apple licensed Nuance software for its digital assistant Siri. ==== 2000s ==== In the 2000s, DARPA sponsored two speech recognition programs: Effective Affordable Reusable Speech-to-Text (EARS) in 2002, followed by Global Autonomous Language Exploitation (GALE) in 2005. Four teams participated in EARS: IBM; a team led by BBN with LIMSI and the University of Pittsburgh; Cambridge University; and a team composed of ICSI, SRI, and the University of Washington. EARS funded the collection of the Switchboard telephone speech corpus, which contained 260 hours of recorded conversations from over 500 speakers. The GALE program focused on Arabic and Mandarin broadcast news. Google's first effort at speech recognition came in 2007 after recruiting Nuance researchers. Its first product, GOOG-411, was a telephone-based directory service. Since at least 2006, the U.S. National Security Agency has employed keyword spotting, allowing analysts to index large volumes of recorded conversations and identify speech containing "interesting" keywords. Other government research programs focused on intelligence applications, such as DARPA's EARS program and IARPA's Babel program. In the early 2000s, speech recognition was dominated by hidden Markov models combined with feed-forward artificial neural networks (ANN). Later, speech recognition was taken over by long short-term memory (LSTM), a recurrent neural network (RNN) published by Sepp Hochreiter & Jürgen Schmidhuber in 1997. LSTM RNNs avoid the vanishing gradient problem and can learn "Very Deep Learning" tasks that require memories of events that happened thousands of discrete time steps earlier, which is important for speech. Around 2007, LSTMs trained with Connectionist Temporal Classification (CTC) began to outperform. In 2015, Google reported a 49 percent error‑rate reduction in its speech recognition via CTC‑trained LSTM. Transformers, a type of neural network based solely on attention, were adopted in computer vision and language modelling, and then to speech recognition. Deep feed-forward (non-recurrent) networks for acoustic modelling were introduced in 2009 by Geoffrey Hinton and his students at the University of Toronto, and by Li Deng and colleagues at Microsoft Research. In contrast to the prioer incremental improvements, deep learning decreased error rates by 30%. Both shallow and deep forms (e.g., recurrent nets) of ANNs had been explored since the 1980s. Howev

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  • Absorbing Markov chain

    Absorbing Markov chain

    In the mathematical theory of probability, an absorbing Markov chain is a Markov chain in which every state can reach an absorbing state. An absorbing state is a state that, once entered, cannot be left. Like general Markov chains, there can be continuous-time absorbing Markov chains with an infinite state space. However, this article concentrates on the discrete-time discrete-state-space case. == Formal definition == A Markov chain is an absorbing chain if there is at least one absorbing state and it is possible to go from any state to at least one absorbing state in a finite number of steps. In an absorbing Markov chain, a state that is not absorbing is called transient. === Canonical form === Let an absorbing Markov chain with transition matrix P have t transient states and r absorbing states. The rows of P represent sources, while columns represent destinations. By ordering the transient states before the absorbing states, it can be assumed that P has the form P = [ Q R 0 I r ] , {\displaystyle P={\begin{bmatrix}Q&R\\\mathbf {0} &I_{r}\end{bmatrix}},} where Q is a t-by-t matrix, R is a nonzero t-by-r matrix, 0 is an r-by-t zero matrix, and Ir is the r-by-r identity matrix. Thus, Q describes the probability of transitioning from some transient state to another while R describes the probability of transitioning from some transient state to some absorbing state. The probability of transitioning from i to j in exactly k steps is the (i,j)-entry of Pk, further computed below. When considering only transient states, the probability is found in the upper left of Pk, the (i,j)-entry of Qk. == Fundamental matrix == === Expected number of visits to a transient state === A basic property about an absorbing Markov chain is the expected number of visits to a transient state j starting from a transient state i (before being absorbed). This can be established to be given by the (i, j) entry of so-called fundamental matrix N, obtained by summing Qk for all k (from 0 to ∞). It can be proven that N := ∑ k = 0 ∞ Q k = ( I t − Q ) − 1 , {\displaystyle N:=\sum _{k=0}^{\infty }Q^{k}=(I_{t}-Q)^{-1},} where It is the t-by-t identity matrix. The computation of this formula is the matrix equivalent of the geometric series of scalars, ∑ k = 0 ∞ q k = 1 1 − q {\displaystyle {\textstyle \sum }_{k=0}^{\infty }q^{k}={\tfrac {1}{1-q}}} . With the matrix N in hand, also other properties of the Markov chain are easy to obtain. === Expected number of steps before being absorbed === The expected number of steps before being absorbed in any absorbing state, when starting in transient state i can be computed via a sum over transient states. The value is given by the ith entry of the vector t := N 1 , {\displaystyle \mathbf {t} :=N\mathbf {1} ,} where 1 is a length-t column vector whose entries are all 1. === Absorbing probabilities === By induction, P k = [ Q k ( I t − Q k ) N R 0 I r ] . {\displaystyle P^{k}={\begin{bmatrix}Q^{k}&(I_{t}-Q^{k})NR\\\mathbf {0} &I_{r}\end{bmatrix}}.} The probability of eventually being absorbed in the absorbing state j when starting from transient state i is given by the (i,j)-entry of the matrix B := N R {\displaystyle B:=NR} . The number of columns of this matrix equals the number of absorbing states r. An approximation of those probabilities can also be obtained directly from the (i,j)-entry of P k {\displaystyle P^{k}} for a large enough value of k, when i is the index of a transient, and j the index of an absorbing state. This is because ( lim k → ∞ P k ) i , t + j = B i , j {\displaystyle \left(\lim _{k\to \infty }P^{k}\right)_{i,t+j}=B_{i,j}} . === Transient visiting probabilities === The probability of visiting transient state j when starting at a transient state i is the (i,j)-entry of the matrix H := ( N − I t ) ( N dg ) − 1 , {\displaystyle H:=(N-I_{t})(N_{\operatorname {dg} })^{-1},} where Ndg is the diagonal matrix with the same diagonal as N. === Variance on number of transient visits === The variance on the number of visits to a transient state j with starting at a transient state i (before being absorbed) is the (i,j)-entry of the matrix N 2 := N ( 2 N dg − I t ) − N sq , {\displaystyle N_{2}:=N(2N_{\operatorname {dg} }-I_{t})-N_{\operatorname {sq} },} where Nsq is the Hadamard product of N with itself (i.e. each entry of N is squared). === Variance on number of steps === The variance on the number of steps before being absorbed when starting in transient state i is the ith entry of the vector ( 2 N − I t ) t − t sq , {\displaystyle (2N-I_{t})\mathbf {t} -\mathbf {t} _{\operatorname {sq} },} where tsq is the Hadamard product of t with itself (i.e., as with Nsq, each entry of t is squared). == Examples == === String generation === Consider the process of repeatedly flipping a fair coin until the sequence (heads, tails, heads) appears. This process is modeled by an absorbing Markov chain with transition matrix P = [ 1 / 2 1 / 2 0 0 0 1 / 2 1 / 2 0 1 / 2 0 0 1 / 2 0 0 0 1 ] . {\displaystyle P={\begin{bmatrix}1/2&1/2&0&0\\0&1/2&1/2&0\\1/2&0&0&1/2\\0&0&0&1\end{bmatrix}}.} The first state represents the empty string, the second state the string "H", the third state the string "HT", and the fourth state the string "HTH". Although in reality, the coin flips cease after the string "HTH" is generated, the perspective of the absorbing Markov chain is that the process has transitioned into the absorbing state representing the string "HTH" and, therefore, cannot leave. For this absorbing Markov chain, the fundamental matrix is N = ( I − Q ) − 1 = ( [ 1 0 0 0 1 0 0 0 1 ] − [ 1 / 2 1 / 2 0 0 1 / 2 1 / 2 1 / 2 0 0 ] ) − 1 = [ 1 / 2 − 1 / 2 0 0 1 / 2 − 1 / 2 − 1 / 2 0 1 ] − 1 = [ 4 4 2 2 4 2 2 2 2 ] . {\displaystyle {\begin{aligned}N&=(I-Q)^{-1}=\left({\begin{bmatrix}1&0&0\\0&1&0\\0&0&1\end{bmatrix}}-{\begin{bmatrix}1/2&1/2&0\\0&1/2&1/2\\1/2&0&0\end{bmatrix}}\right)^{-1}\\[4pt]&={\begin{bmatrix}1/2&-1/2&0\\0&1/2&-1/2\\-1/2&0&1\end{bmatrix}}^{-1}={\begin{bmatrix}4&4&2\\2&4&2\\2&2&2\end{bmatrix}}.\end{aligned}}} The expected number of steps starting from each of the transient states is t = N 1 = [ 4 4 2 2 4 2 2 2 2 ] [ 1 1 1 ] = [ 10 8 6 ] . {\displaystyle \mathbf {t} =N\mathbf {1} ={\begin{bmatrix}4&4&2\\2&4&2\\2&2&2\end{bmatrix}}{\begin{bmatrix}1\\1\\1\end{bmatrix}}={\begin{bmatrix}10\\8\\6\end{bmatrix}}.} Therefore, the expected number of coin flips before observing the sequence (heads, tails, heads) is 10, the entry for the state representing the empty string. === Games of chance === Games based entirely on chance can be modeled by an absorbing Markov chain. A classic example of this is the ancient Indian board game Snakes and Ladders. The graph on the left plots the probability mass in the lone absorbing state that represents the final square as the transition matrix is raised to larger and larger powers. To determine the expected number of turns to complete the game, compute the vector t as described above and examine tstart, which is approximately 39.2. === Infectious disease testing === Infectious disease testing, either of blood products or in medical clinics, is often taught as an example of an absorbing Markov chain. The public U.S. Centers for Disease Control and Prevention (CDC) model for HIV and for hepatitis B, for example, illustrates the property that absorbing Markov chains can lead to the detection of disease, versus the loss of detection through other means. In the standard CDC model, the Markov chain has five states, a state in which the individual is uninfected, then a state with infected but undetectable virus, a state with detectable virus, and absorbing states of having quit/been lost from the clinic, or of having been detected (the goal). The typical rates of transition between the Markov states are the probability p per unit time of being infected with the virus, w for the rate of window period removal (time until virus is detectable), q for quit/loss rate from the system, and d for detection, assuming a typical rate λ {\displaystyle \lambda } at which the health system administers tests of the blood product or patients in question. It follows that we can "walk along" the Markov model to identify the overall probability of detection for a person starting as undetected, by multiplying the probabilities of transition to each next state of the model as: p ( p + q ) w ( w + q ) d ( d + q ) {\displaystyle {\frac {p}{(p+q)}}{\frac {w}{(w+q)}}{\frac {d}{(d+q)}}} . The subsequent total absolute number of false negative tests—the primary CDC concern—would then be the rate of tests, multiplied by the probability of reaching the infected but undetectable state, times the duration of staying in the infected undetectable state: p ( p + q ) 1 ( w + q ) λ {\displaystyle {\frac {p}{(p+q)}}{\frac {1}{(w+q)}}\lambda } .

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  • Arabic Speech Corpus

    Arabic Speech Corpus

    The Arabic Speech Corpus is a Modern Standard Arabic (MSA) speech corpus for speech synthesis. The corpus contains phonetic and orthographic transcriptions of more than 3.7 hours of MSA speech aligned with recorded speech on the phoneme level. The annotations include word stress marks on the individual phonemes. The Arabic Speech Corpus was built as part of a doctoral project by Nawar Halabi at the University of Southampton funded by MicroLinkPC who own an exclusive license to commercialise the corpus, but the corpus is available for strictly non-commercial purposes through the official Arabic Speech Corpus website. It is distributed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. == Purpose == The corpus was mainly built for speech synthesis purposes, specifically Speech Synthesis, but the corpus has been used for building HMM based voices in Arabic. It was also used to automatically align other speech corpora with their phonetic transcript and could be used as part of a larger corpus for training speech recognition systems. == Contents == The package contains the following: 1813 .wav files containing spoken utterances. 1813 .lab files containing text utterances. 1813 .TextGrid files containing the phoneme labels with time stamps of the boundaries where these occur in the .wav files. phonetic-transcript.txt which has the form "[wav_filename]" "[Phoneme Sequence]" in every line. orthographic-transcript.txt which has the form "[wav_filename]" "[Orthographic Transcript]" in every line. Orthography is in Buckwalter Format which is friendlier where there is software that does not read Arabic script. It can be easily converted back to Arabic. There is an extra 18 minutes of fully annotated corpus (separate from above but with the same structure as above) which was used to evaluated the corpus (see PhD thesis). The corpus was also used to prove that using automatically extracted, orthography-based stress marks improve the quality of speech synthesis in MSA.

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