AI Generator With No Limits

AI Generator With No Limits — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Braina

    Braina

    Braina is a virtual assistant and speech-to-text dictation application for Microsoft Windows developed by Brainasoft. Braina uses natural language interface, speech synthesis, and speech recognition technology to interact with its users and allows them to use natural language sentences to perform various tasks on a computer. The name Braina is a short form of "Brain Artificial". Braina is marketed as a Microsoft Copilot alternative. It provides a voice interface for several locally run and cloud large language models, including the latest LLMs from providers such as OpenAI, Anthropic, Google, xAI, Meta, Mistral, etc; while improving data privacy. Braina also allows responses from its in-house large language models like Braina Swift and Braina Pinnacle. It has an "Artificial Brain" feature that provides persistent memory support for supported LLMs. == Features == Braina provides is able to carry out various tasks on a computer, including automation. Braina can take commands inputted through typing or through dictation to store reminders, find information online, perform mathematical operations, open files, generate images from text, transcribe speech, and control open windows or programs. Braina adapts to user behavior over time with a goal of better anticipating needs. === Speech-to-text dictation === Braina Pro can type spoken words into an active window at the location of a user's cursor. Its speech recognition technology supports more than 100 languages and dialects and is able to isolate the recognition of a user's voice from disturbing environmental factors such as background noise, other human voices, or external devices. Braina can also be taught to dictate uncommon legal, medical, and scientific terms. Users can also teach Braina uncommon names and vocabulary. Users can edit or correct dictated text without using a keyboard or mouse by giving built-in voice commands. === Text-to-speech === Braina can read aloud selected texts, such as e-books. === Custom commands and automation === Braina can automate computer tasks. It lets users create custom voice commands to perform tasks such as opening files, programs, websites, or emails, as well as executing keyboard or mouse macros. === Transcription === Braina can transcribe media file formats such as WAV, MP3, and MP4 into text. === Notes and reminders === Braina can store and recall notes and reminders. These can include scheduled or unscheduled commands, checklist items, alarms, chat conversations, memos, website snippets, bookmarks, contacts. === Image and Video generation === Braina can generate AI images and videos from text and image inputs using generative cloud AI models. These include Black Forest Labs' FLUX.2, Google's Veo, Imagen, and Nano Banana Pro, Kuaishou's Kling, Alibaba's Wan, ByteDance's Seedance and Seedream, MiniMax's Hailuo, OpenAI's GPT Image, and Tongyi Lab's Z Image Turbo. == Platforms == In addition to the desktop version for Windows operating systems, Braina is also available for the iOS and Android operating systems. The mobile version of Braina has a feature allowing remote management of a Windows PC connected via Wi-Fi. == Distributions == Braina is distributed in multiple modes. These include Braina Lite, a freeware version with limitations, and premium versions Braina Pro, Pro Plus, and Pro Ultra. Some additional features in the Pro version include dictation, custom vocabulary, video transcription, automation, custom voice commands, and persistent LLM memory. == Reception == TechRadar has consistently listed Braina as one of the best dictation and virtual assistant apps between 2015 and 2024.

    Read more →
  • Sumio Watanabe

    Sumio Watanabe

    Sumio Watanabe (渡辺 澄夫, Watanabe Sumio; born 1959) is a Japanese mathematician and engineer working in probability theory, applied algebraic geometry and Bayesian statistics. He is currently a professor at Tokyo Institute of Technology in the Department of Computational Intelligence and Systems Science. He is the author of the text, Algebraic Geometry and Statistical Learning Theory, which proposes a generalization of Fisher's regular statistical theory to singular statistical models. == Books == Mathematical Theory of Bayesian Statistics, CRC Press, 2018, ISBN 9781482238068 Algebraic Geometry and Statistical Learning Theory, Cambridge University Press, 2009.

    Read more →
  • Claire Cardie

    Claire Cardie

    Claire Cardie is an American computer scientist specializing in natural language processing. Since 2006, she has been a professor of computer science and information science at Cornell University, and from 2010 to 2011 she was the first Charles and Barbara Weiss Chair of Information Science at Cornell. Her research interests include coreference resolution and sentiment analysis. == Education and career == Cardie is a 1982 graduate of Yale University, majoring in computer science. After working for several companies as a computer programmer, she returned to graduate study in the late 1980s and completed her Ph.D. at the University of Massachusetts Amherst in 1994. Her dissertation, Domain-Specific Knowledge Acquisition for Conceptual Sentence Analysis, was supervised by Wendy Lehnert. She has been on the Cornell University faculty since 1994, initially in computer science and since 2005 also in information science. She was an assistant professor (1994–2000) and associate professor (2000–06), before being promoted to a full professorship in 2006. In 2007 she founded a start-up company, Appinions, and she was its chief scientist until 2015. Her doctoral students at Cornell have included Amit Singhal and Kiri Wagstaff. == Recognition == Cardie became a Fellow of the Association for Computational Linguistics in 2016. She was elected as an ACM Fellow in 2019 "for contributions to natural language processing, including coreference resolution, information and opinion extraction". She was named to the 2021 class of Fellows of the American Association for the Advancement of Science.

    Read more →
  • Top 10 AI Coding Assistants Compared (2026)

    Top 10 AI Coding Assistants Compared (2026)

    Shopping for the best AI coding assistant? An AI coding assistant is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI coding assistant slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →
  • Proximal gradient methods for learning

    Proximal gradient methods for learning

    Proximal gradient (forward backward splitting) methods for learning is an area of research in optimization and statistical learning theory which studies algorithms for a general class of convex regularization problems where the regularization penalty may not be differentiable. One such example is ℓ 1 {\displaystyle \ell _{1}} regularization (also known as Lasso) of the form min w ∈ R d 1 n ∑ i = 1 n ( y i − ⟨ w , x i ⟩ ) 2 + λ ‖ w ‖ 1 , where x i ∈ R d and y i ∈ R . {\displaystyle \min _{w\in \mathbb {R} ^{d}}{\frac {1}{n}}\sum _{i=1}^{n}(y_{i}-\langle w,x_{i}\rangle )^{2}+\lambda \|w\|_{1},\quad {\text{ where }}x_{i}\in \mathbb {R} ^{d}{\text{ and }}y_{i}\in \mathbb {R} .} Proximal gradient methods offer a general framework for solving regularization problems from statistical learning theory with penalties that are tailored to a specific problem application. Such customized penalties can help to induce certain structure in problem solutions, such as sparsity (in the case of lasso) or group structure (in the case of group lasso). == Relevant background == Proximal gradient methods are applicable in a wide variety of scenarios for solving convex optimization problems of the form min x ∈ H F ( x ) + R ( x ) , {\displaystyle \min _{x\in {\mathcal {H}}}F(x)+R(x),} where F {\displaystyle F} is convex and differentiable with Lipschitz continuous gradient, R {\displaystyle R} is a convex, lower semicontinuous function which is possibly nondifferentiable, and H {\displaystyle {\mathcal {H}}} is some set, typically a Hilbert space. The usual criterion of x {\displaystyle x} minimizes F ( x ) + R ( x ) {\displaystyle F(x)+R(x)} if and only if ∇ ( F + R ) ( x ) = 0 {\displaystyle \nabla (F+R)(x)=0} in the convex, differentiable setting is now replaced by 0 ∈ ∂ ( F + R ) ( x ) , {\displaystyle 0\in \partial (F+R)(x),} where ∂ φ {\displaystyle \partial \varphi } denotes the subdifferential of a real-valued, convex function φ {\displaystyle \varphi } . Given a convex function φ : H → R {\displaystyle \varphi :{\mathcal {H}}\to \mathbb {R} } an important operator to consider is its proximal operator prox φ : H → H {\displaystyle \operatorname {prox} _{\varphi }:{\mathcal {H}}\to {\mathcal {H}}} defined by prox φ ⁡ ( u ) = arg ⁡ min x ∈ H φ ( x ) + 1 2 ‖ u − x ‖ 2 2 , {\displaystyle \operatorname {prox} _{\varphi }(u)=\operatorname {arg} \min _{x\in {\mathcal {H}}}\varphi (x)+{\frac {1}{2}}\|u-x\|_{2}^{2},} which is well-defined because of the strict convexity of the ℓ 2 {\displaystyle \ell _{2}} norm. The proximal operator can be seen as a generalization of a projection. We see that the proximity operator is important because x ∗ {\displaystyle x^{}} is a minimizer to the problem min x ∈ H F ( x ) + R ( x ) {\displaystyle \min _{x\in {\mathcal {H}}}F(x)+R(x)} if and only if x ∗ = prox γ R ⁡ ( x ∗ − γ ∇ F ( x ∗ ) ) , {\displaystyle x^{}=\operatorname {prox} _{\gamma R}\left(x^{}-\gamma \nabla F(x^{})\right),} where γ > 0 {\displaystyle \gamma >0} is any positive real number. === Moreau decomposition === One important technique related to proximal gradient methods is the Moreau decomposition, which decomposes the identity operator as the sum of two proximity operators. Namely, let φ : X → R {\displaystyle \varphi :{\mathcal {X}}\to \mathbb {R} } be a lower semicontinuous, convex function on a vector space X {\displaystyle {\mathcal {X}}} . We define its Fenchel conjugate φ ∗ : X → R {\displaystyle \varphi ^{}:{\mathcal {X}}\to \mathbb {R} } to be the function φ ∗ ( u ) := sup x ∈ X ⟨ x , u ⟩ − φ ( x ) . {\displaystyle \varphi ^{}(u):=\sup _{x\in {\mathcal {X}}}\langle x,u\rangle -\varphi (x).} The general form of Moreau's decomposition states that for any x ∈ X {\displaystyle x\in {\mathcal {X}}} and any γ > 0 {\displaystyle \gamma >0} that x = prox γ φ ⁡ ( x ) + γ prox φ ∗ / γ ⁡ ( x / γ ) , {\displaystyle x=\operatorname {prox} _{\gamma \varphi }(x)+\gamma \operatorname {prox} _{\varphi ^{}/\gamma }(x/\gamma ),} which for γ = 1 {\displaystyle \gamma =1} implies that x = prox φ ⁡ ( x ) + prox φ ∗ ⁡ ( x ) {\displaystyle x=\operatorname {prox} _{\varphi }(x)+\operatorname {prox} _{\varphi ^{}}(x)} . The Moreau decomposition can be seen to be a generalization of the usual orthogonal decomposition of a vector space, analogous with the fact that proximity operators are generalizations of projections. In certain situations it may be easier to compute the proximity operator for the conjugate φ ∗ {\displaystyle \varphi ^{}} instead of the function φ {\displaystyle \varphi } , and therefore the Moreau decomposition can be applied. This is the case for group lasso. == Lasso regularization == Consider the regularized empirical risk minimization problem with square loss and with the ℓ 1 {\displaystyle \ell _{1}} norm as the regularization penalty: min w ∈ R d 1 n ∑ i = 1 n ( y i − ⟨ w , x i ⟩ ) 2 + λ ‖ w ‖ 1 , {\displaystyle \min _{w\in \mathbb {R} ^{d}}{\frac {1}{n}}\sum _{i=1}^{n}(y_{i}-\langle w,x_{i}\rangle )^{2}+\lambda \|w\|_{1},} where x i ∈ R d and y i ∈ R . {\displaystyle x_{i}\in \mathbb {R} ^{d}{\text{ and }}y_{i}\in \mathbb {R} .} The ℓ 1 {\displaystyle \ell _{1}} regularization problem is sometimes referred to as lasso (least absolute shrinkage and selection operator). Such ℓ 1 {\displaystyle \ell _{1}} regularization problems are interesting because they induce sparse solutions, that is, solutions w {\displaystyle w} to the minimization problem have relatively few nonzero components. Lasso can be seen to be a convex relaxation of the non-convex problem min w ∈ R d 1 n ∑ i = 1 n ( y i − ⟨ w , x i ⟩ ) 2 + λ ‖ w ‖ 0 , {\displaystyle \min _{w\in \mathbb {R} ^{d}}{\frac {1}{n}}\sum _{i=1}^{n}(y_{i}-\langle w,x_{i}\rangle )^{2}+\lambda \|w\|_{0},} where ‖ w ‖ 0 {\displaystyle \|w\|_{0}} denotes the ℓ 0 {\displaystyle \ell _{0}} "norm", which is the number of nonzero entries of the vector w {\displaystyle w} . Sparse solutions are of particular interest in learning theory for interpretability of results: a sparse solution can identify a small number of important factors. === Solving for L1 proximity operator === For simplicity we restrict our attention to the problem where λ = 1 {\displaystyle \lambda =1} . To solve the problem min w ∈ R d 1 n ∑ i = 1 n ( y i − ⟨ w , x i ⟩ ) 2 + ‖ w ‖ 1 , {\displaystyle \min _{w\in \mathbb {R} ^{d}}{\frac {1}{n}}\sum _{i=1}^{n}(y_{i}-\langle w,x_{i}\rangle )^{2}+\|w\|_{1},} we consider our objective function in two parts: a convex, differentiable term F ( w ) = 1 n ∑ i = 1 n ( y i − ⟨ w , x i ⟩ ) 2 {\displaystyle F(w)={\frac {1}{n}}\sum _{i=1}^{n}(y_{i}-\langle w,x_{i}\rangle )^{2}} and a convex function R ( w ) = ‖ w ‖ 1 {\displaystyle R(w)=\|w\|_{1}} . Note that R {\displaystyle R} is not strictly convex. Let us compute the proximity operator for R ( w ) {\displaystyle R(w)} . First we find an alternative characterization of the proximity operator prox R ⁡ ( x ) {\displaystyle \operatorname {prox} _{R}(x)} as follows: u = prox R ⁡ ( x ) ⟺ 0 ∈ ∂ ( R ( u ) + 1 2 ‖ u − x ‖ 2 2 ) ⟺ 0 ∈ ∂ R ( u ) + u − x ⟺ x − u ∈ ∂ R ( u ) . {\displaystyle {\begin{aligned}u=\operatorname {prox} _{R}(x)\iff &0\in \partial \left(R(u)+{\frac {1}{2}}\|u-x\|_{2}^{2}\right)\\\iff &0\in \partial R(u)+u-x\\\iff &x-u\in \partial R(u).\end{aligned}}} For R ( w ) = ‖ w ‖ 1 {\displaystyle R(w)=\|w\|_{1}} it is easy to compute ∂ R ( w ) {\displaystyle \partial R(w)} : the i {\displaystyle i} th entry of ∂ R ( w ) {\displaystyle \partial R(w)} is precisely ∂ | w i | = { 1 , w i > 0 − 1 , w i < 0 [ − 1 , 1 ] , w i = 0. {\displaystyle \partial |w_{i}|={\begin{cases}1,&w_{i}>0\\-1,&w_{i}<0\\\left[-1,1\right],&w_{i}=0.\end{cases}}} Using the recharacterization of the proximity operator given above, for the choice of R ( w ) = ‖ w ‖ 1 {\displaystyle R(w)=\|w\|_{1}} and γ > 0 {\displaystyle \gamma >0} we have that prox γ R ⁡ ( x ) {\displaystyle \operatorname {prox} _{\gamma R}(x)} is defined entrywise by ( prox γ R ⁡ ( x ) ) i = { x i − γ , x i > γ 0 , | x i | ≤ γ x i + γ , x i < − γ , {\displaystyle \left(\operatorname {prox} _{\gamma R}(x)\right)_{i}={\begin{cases}x_{i}-\gamma ,&x_{i}>\gamma \\0,&|x_{i}|\leq \gamma \\x_{i}+\gamma ,&x_{i}<-\gamma ,\end{cases}}} which is known as the soft thresholding operator S γ ( x ) = prox γ ‖ ⋅ ‖ 1 ⁡ ( x ) {\displaystyle S_{\gamma }(x)=\operatorname {prox} _{\gamma \|\cdot \|_{1}}(x)} . === Fixed point iterative schemes === To finally solve the lasso problem we consider the fixed point equation shown earlier: x ∗ = prox γ R ⁡ ( x ∗ − γ ∇ F ( x ∗ ) ) . {\displaystyle x^{}=\operatorname {prox} _{\gamma R}\left(x^{}-\gamma \nabla F(x^{})\right).} Given that we have computed the form of the proximity operator explicitly, then we can define a standard fixed point iteration procedure. Namely, fix some initial w 0 ∈ R d {\displaystyle w^{0}\in \mathbb {R} ^{d}} , and for k = 1 , 2 , … {\displaystyle k=1,2,\ldots } define w k + 1 = S γ ( w k − γ ∇ F ( w k ) ) . {\displaystyle w^{k+1}=S_{\gamma }\left(w^{k}-\gamma \nabla F\l

    Read more →
  • Andrew McCallum

    Andrew McCallum

    Andrew McCallum is an American professor in the computer science department at University of Massachusetts Amherst. His primary specialties are in machine learning, natural language processing, information extraction, information integration, and social network analysis. == Career == McCallum graduated summa cum laude from Dartmouth College in 1989. He completed his Ph.D. at the University of Rochester in 1995 under the supervision of Dana H. Ballard. McCallum was then a postdoctoral fellow, working with Sebastian Thrun and Tom M. Mitchell at Carnegie Mellon University. From 1998 to 2000, he was a Research Scientist and Research Coordinator at Justsystem Pittsburgh Research Center. From 2000 to 2002, he was Vice President of Research and Development at WhizBang Labs, and Director of its Pittsburgh office. Since 2002, he has worked as a professor of computer science at the University of Massachusetts Amherst. In 2020, he also joined Google as a part-time research scientist. He was elected as a fellow of the Association for the Advancement of Artificial Intelligence in 2009, and as an Association for Computing Machinery in 2017. From 2014 to 2017, he was the President of International Machine Learning Society (IMLS), which organizes the International Conference on Machine Learning. He is also the director of the Center for Data Science at UMass, leading a new partnership with the Chan and Zuckerberg Initiative. In 2018, the initiative made an initial grant of 5.5 million to the center, supporting research to facilitate new ways for scientists to explore and discover research articles. == Main contributions == In collaboration with John D. Lafferty and Fernando Pereira, McCallum developed conditional random fields, first described in a paper presented at the International Conference on Machine Learning (ICML). In 2011 this research paper won the ICML "Test of Time" (10-year best paper) award. McCallum has written several widely used open-source software toolkits for machine learning, natural language processing and other text processing, including Rainbow, Mallet (software project), and FACTORIE. In addition, he was instrumental in publishing the Enron Corpus, a large collection of emails that has been used as a basis for a number of academic studies of social networking and language. McCallum instigated and directs the nonprofit project OpenReview.net, an online platform that aims to promote openness in scientific communication, particularly the peer review process, by providing a flexible cloud-based web interface and underlying database API.

    Read more →
  • Emma Brunskill

    Emma Brunskill

    Emma Patricia Brunskill is an American computer scientist. Her research combines machine learning with human–computer interaction by studying the effects of AI systems in human-centered applications including educational software and healthcare, and the theory of reinforcement learning in situations where mistakes impose high risks or costs. She is an associate professor of computer science at Stanford University, where she also holds a courtesy appointment in the Stanford Graduate School of Education and is an affiliate of the King Center on Global Development. == Education and career == Brunskill grew up in Seattle and Edmonds, Washington, and entered the University of Washington at age 15. She graduated magna cum laude in 2000, with a bachelor's degree in computer engineering and physics. A Rhodes Scholarship took her to Magdalen College, Oxford in England, where she received a master's degree in neuroscience in 2002. After a summer working in Rwanda, she became a graduate student of computer science at the Massachusetts Institute of Technology, where she completed her Ph.D. in 2009. Her doctoral dissertation, Compact parametric models for efficient sequential decision making in high-dimensional, uncertain domains, was supervised by Nicholas Roy. After working as an NSF Postdoctoral Research Fellow at the University of California, Berkeley, she joined Carnegie Mellon University (CMU) in 2011 as an assistant professor of computer science. She moved from CMU to Stanford University in 2017. == Recognition == Brunskill was a 2014 recipient of the National Science Foundation CAREER Award and a 2015 recipient of the Office of Naval Research Young Investigator Award. She was one of two alumni of the University of Washington's Paul G. Allen School of Computer Science and Engineering to be honored in 2020 by the school's Alumni Impact Awards. She was elected as a Fellow of the Association for the Advancement of Artificial Intelligence in 2025, "for significant contributions to the field of reinforcement learning, and applications for societal benefit, in particular AI for education".

    Read more →
  • Top 10 AI Voice Assistants Compared (2026)

    Top 10 AI Voice Assistants Compared (2026)

    Comparing the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

    Read more →
  • Stixel

    Stixel

    In computer vision, a stixel (portmanteau of "stick" and "pixel") is a superpixel representation of depth information in an image, in the form of a vertical stick that approximates the closest obstacles within a certain vertical slice of the scene. Introduced in 2009, stixels have applications in robotic navigation and advanced driver-assistance systems, where they can be used to define a representation of robotic environments and traffic scenes with a medium level of abstraction. == Definition == One of the problems of scene understanding in computer vision is to determine horizontal freespace around the camera, where the agent can move, and the vertical obstacles delimiting it. An image can be paired with depth information (produced e.g. from stereo disparity, lidar, or monocular depth estimation), allowing a dense tridimensional reconstruction of the observed scene. One drawback of dense reconstruction is the large amount of data involved, since each pixel in the image is mapped to an element of a point cloud. Vision problems characterised by planar freespace delimited by mostly vertical obstacles, such as traffic scenes or robotic navigation, can benefit from a condensed representation that allows to save memory and processing time. Stixels are thin vertical rectangles representing a slice of a vertical surface belonging to the closest obstacle in the observed scene. They allow to dramatically reduce the amount of information needed to represent a scene in such problems. A stixel is characterised by three parameters: vertical coordinate of the bottom, height of the stick, and depth. Stixels have fixed width, with each stixel spanning over a certain number of image columns, allowing downsampling of the horizontal image resolution. In the original formulation, each column of the image would contain at most one stixel, and later extensions were developed to allow multiple stixels on each column, allowing to represent multiple objects at different distances. == Stixel estimation == The input to stixel estimation is a dense depth map, that can be computed from stereo disparity or other means. The original approach computes an occupancy grid that can be segmented to estimate the freespace, with dynamic programming providing an efficient method to find an optimal segmentation. Alternative approaches can be used instead of occupancy grid mapping, such as manifold-based methods. The freespace boundary provides the base points of the obstacles at closest longitudinal distance, however multiple objects at different distances might appear in each column of the image. To fully define the obstacles, their height should be estimated, and this is accomplished by segmenting the depth of the object from the depth of the background. A membership function over the pixels can be defined based on the depth value, where the membership represents the confidence of a pixel belonging to the closest vertical obstacle or to the background, and a cut separating the obstacles from the background can again be computed effectively with dynamic programming. Once both the freespace and the obstacle height are known, the stixels can be estimated by fusing the information over the columns spanned by each stixel, and finally a refined depth of the stixel can be estimated via model fitting over the depth of the pixels covered by the stixel, possibly paired with confidence information (e.g. disparity confidence produced by methods such as semi-global matching).

    Read more →
  • Struc2vec

    Struc2vec

    struc2vec is a framework to generate node vector representations on a graph that preserve the structural identity. In contrast to node2vec, that optimizes node embeddings so that nearby nodes in the graph have similar embedding, struc2vec captures the roles of nodes in a graph, even if structurally similar nodes are far apart in the graph. It learns low-dimensional representations for nodes in a graph, generating random walks through a constructed multi-layer graph starting at each graph node. It is useful for machine learning applications where the downstream application is more related with the structural equivalence of the nodes (e.g., it can be used to detect nodes in networks with similar functions, such as interns in the social network of a corporation). struc2vec identifies nodes that play a similar role based solely on the structure of the graph, for example computing the structural identity of individuals in social networks. In particular, struc2vec employs a degree-based method to measure the pairwise structural role similarity, which is then adopted to build the multi-layer graph. Moreover, the distance between the latent representation of nodes is strongly correlated to their structural similarity. The framework contains three optimizations: reducing the length of degree sequences considered, reducing the number of pairwise similarity calculations, and reducing the number of layers in the generated graph. struc2vec follows the intuition that random walks through a graph can be treated as sentences in a corpus. Each node in a graph is treated as an individual word, and short random walk is treated as a sentence. In its final phase, the algorithm employs Gensim's word2vec algorithm to learn embeddings based on biased random walks. Sequences of nodes are fed into a skip-gram or continuous bag of words model and traditional machine-learning techniques for classification can be used. It is considered a useful framework to learn node embeddings based on structural equivalence.

    Read more →
  • Deterministic finite automaton

    Deterministic finite automaton

    In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S0, S1, and S2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1. Upon reading a symbol, a DFA jumps deterministically from one state to another by following the transition arrow. For example, if the automaton is currently in state S0 and the current input symbol is 1, then it deterministically jumps to state S1. A DFA has a start state (denoted graphically by an arrow coming in from nowhere) where computations begin, and a set of accept states (denoted graphically by a double circle) which help define when a computation is successful. A DFA is defined as an abstract mathematical concept, but is often implemented in hardware and software for solving various specific problems such as lexical analysis and pattern matching. For example, a DFA can model software that decides whether or not online user input such as email addresses are syntactically valid. DFAs have been generalized to nondeterministic finite automata (NFA) which may have several arrows of the same label starting from a state. Using the powerset construction method, every NFA can be translated to a DFA that recognizes the same language. DFAs, and NFAs as well, recognize exactly the set of regular languages. == Formal definition == A deterministic finite automaton M is a 5-tuple, (Q, Σ, δ, q0, F), consisting of a finite set of states Q a finite set of input symbols called the alphabet Σ a transition function δ : Q × Σ → Q an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} Let w = a1a2...an be a string over the alphabet Σ. The automaton M accepts the string w if a sequence of states, r0, r1, ..., rn, exists in Q with the following conditions: r0 = q0 ri+1 = δ(ri, ai+1), for i = 0, ..., n − 1 r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q0. The second condition says that given each character of string w, the machine will transition from state to state according to the transition function δ. The last condition says that the machine accepts w if the last input of w causes the machine to halt in one of the accepting states. Otherwise, it is said that the automaton rejects the string. The set of strings that M accepts is the language recognized by M and this language is denoted by L(M). A deterministic finite automaton without accept states and without a starting state is known as a transition system or semiautomaton. For more comprehensive introduction of the formal definition see automata theory. == Example == The following example is of a DFA M, with a binary alphabet, which requires that the input contains an even number of 0s. M = (Q, Σ, δ, q0, F) where Q = {S1, S2} Σ = {0, 1} q0 = S1 F = {S1} and δ is defined by the following state transition table: The state S1 represents that there has been an even number of 0s in the input so far, while S2 signifies an odd number. A 1 in the input does not change the state of the automaton. When the input ends, the state will show whether the input contained an even number of 0s or not. If the input did contain an even number of 0s, M will finish in state S1, an accepting state, so the input string will be accepted. The language recognized by M is the regular language given by the regular expression (1) (0 (1) 0 (1)), where is the Kleene star, e.g., 1 denotes any number (possibly zero) of consecutive ones. == Variations == === Complete and incomplete === According to the above definition, deterministic finite automata are always complete: they define from each state a transition for each input symbol. While this is the most common definition, some authors use the term deterministic finite automaton for a slightly different notion: an automaton that defines at most one transition for each state and each input symbol; the transition function is allowed to be partial. When no transition is defined, such an automaton halts. === Local automata === A local automaton is a DFA, not necessarily complete, for which all edges with the same label lead to a single vertex. Local automata accept the class of local languages, those for which membership of a word in the language is determined by a "sliding window" of length two on the word. A Myhill graph over an alphabet A is a directed graph with vertex set A and subsets of vertices labelled "start" and "finish". The language accepted by a Myhill graph is the set of directed paths from a start vertex to a finish vertex: the graph thus acts as an automaton. The class of languages accepted by Myhill graphs is the class of local languages. === Randomness === When the start state and accept states are ignored, a DFA of n states and an alphabet of size k can be seen as a digraph of n vertices in which all vertices have k out-arcs labeled 1, ..., k (a k-out digraph). It is known that when k ≥ 2 is a fixed integer, with high probability, the largest strongly connected component (SCC) in such a k-out digraph chosen uniformly at random is of linear size and it can be reached by all vertices. It has also been proven that if k is allowed to increase as n increases, then the whole digraph has a phase transition for strong connectivity similar to Erdős–Rényi model for connectivity. In a random DFA, the maximum number of vertices reachable from one vertex is very close to the number of vertices in the largest SCC with high probability. This is also true for the largest induced sub-digraph of minimum in-degree one, which can be seen as a directed version of 1-core. == Closure properties == If DFAs recognize the languages that are obtained by applying an operation on the DFA recognizable languages then DFAs are said to be closed under the operation. The DFAs are closed under the following operations. For each operation, an optimal construction with respect to the number of states has been determined in state complexity research. Since DFAs are equivalent to nondeterministic finite automata (NFA), these closures may also be proved using closure properties of NFA. == As a transition monoid == A run of a given DFA can be seen as a sequence of compositions of a very general formulation of the transition function with itself. Here we construct that function. For a given input symbol a ∈ Σ {\displaystyle a\in \Sigma } , one may construct a transition function δ a : Q → Q {\displaystyle \delta _{a}:Q\rightarrow Q} by defining δ a ( q ) = δ ( q , a ) {\displaystyle \delta _{a}(q)=\delta (q,a)} for all q ∈ Q {\displaystyle q\in Q} . (This trick is called currying.) From this perspective, δ a {\displaystyle \delta _{a}} "acts" on a state in Q to yield another state. One may then consider the result of function composition repeatedly applied to the various functions δ a {\displaystyle \delta _{a}} , δ b {\displaystyle \delta _{b}} , and so on. Given a pair of letters a , b ∈ Σ {\displaystyle a,b\in \Sigma } , one may define a new function δ ^ a b = δ a ∘ δ b {\displaystyle {\widehat {\delta }}_{ab}=\delta _{a}\circ \delta _{b}} , where ∘ {\displaystyle \circ } denotes function composition. Clearly, this process may be recursively continued, giving the following recursive definition of δ ^ : Q × Σ ⋆ → Q {\displaystyle {\widehat {\delta }}:Q\times \Sigma ^{\star }\rightarrow Q} : δ ^ ( q , ϵ ) = q {\displaystyle {\widehat {\delta }}(q,\epsilon )=q} , where ϵ {\displaystyle \epsilon } is the empty string and δ ^ ( q , w a ) = δ a ( δ ^ ( q , w ) ) {\displaystyle {\widehat {\delta }}(q,wa)=\delta _{a}({\widehat {\delta }}(q,w))} , where w ∈ Σ ∗ , a ∈ Σ {\displaystyle w\in \Sigma ^{},a\in \Sigma } and q ∈ Q {\displaystyle q\in Q} . δ ^ {\displaystyle {\widehat {\delta }}} is defined for all words w ∈ Σ ∗ {\displaystyle w\in \Sigma ^{}} . A run of the DFA is a sequence of compositions of δ ^ {\displaystyle {\widehat {\delta }}} with itself. Repeated function composition forms a monoid. For the transition functions, this monoid is known as the transition monoid, or sometimes the transformation semigroup. The construction can also be reversed: given a δ ^ {\displaystyle {\wide

    Read more →
  • Best AI Headshot Generators in 2026

    Best AI Headshot Generators in 2026

    In search of the best AI headshot generator? An AI headshot generator is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI headshot generator slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

    Read more →
  • Tribute (website)

    Tribute (website)

    Tribute is an American video-sharing website headquartered in Brooklyn. Created in 2014 by Andrew Horn and Rory Petty, the platform lets customers create video montages (called "tributes") for occasions including weddings, birthdays, anniversaries, get well soon, and memorials. Tribute.co allows users to record video messages, request submissions from friends and family, insert photos, add music, and send the resulting video tribute montage to a recipient. == Overview == Tribute's collaborative technology starts with inviting people to contribute via email, SMS or social media. Participants receive a prompt to record a short video via their phone, computer or tablet. The site's video editing software allows users to drag and drop the clips in their desired order without prior video editing experience. == History == When Andrew Horn turned twenty-seven, his girlfriend, Miki Agrawal surprised him with a video montage containing clips of his family and closest friends explaining why they loved him. This resulted in Andrew's idea to create Tribute–a "living eulogy" video-compilation service that he co-founded with software engineer Rory Petty. Founded in 2014, Tribute's activity accelerated in 2020 due to the COVID-19 pandemic, and it had sent over 5 million videos as of December 2021. While social distance restrictions were in effect, the site provided a way for people to connect while in-person celebrations were put on hold. For each video sold, Tribute makes one available to hospitals for free and has partnered with Cleveland Clinic Cancer Center in Ohio, Lurie Children's Hospital in Illinois and CarePoint Health in New Jersey.

    Read more →
  • Is an AI Pair Programmer Worth It in 2026?

    Is an AI Pair Programmer Worth It in 2026?

    Shopping for the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

    Read more →
  • Samer Hassan

    Samer Hassan

    Samer Hassan is a computer scientist, social scientist, activist and researcher, focused on the study of the collaborative economy, online communities and decentralized technologies. He is an associate professor at Universidad Complutense de Madrid (Spain) and Faculty Associate at the Berkman Klein Center for Internet & Society at Harvard University. He is the recipient of an ERC Grant of 1.5M€ with the P2P Models project, to research blockchain-based decentralized autonomous organizations for the collaborative economy. == Education and career == Hassan is a Spanish/Lebanese scholar with an interdisciplinary background, which combines computer sciences with social sciences and activism. He received a degree in Computer Science and MSc in Artificial Intelligence from the Universidad Complutense de Madrid (UCM) in Spain. He also studied three years of Political Science at the distance learning university UNED. He then pursued a PhD in Social Simulation at the department of Software Engineering and Artificial Intelligence of UCM, supervised by the computer scientist Juan Pavón and the sociologist Millán Arroyo-Menéndez. He has been researching in several institutions, funded by several scholarships and awards, most notably Harvard's Real Colegio Complutense, and the Spanish postdoctoral grants Juan de la Cierva and José Castillejo. Thus, he was a visiting researcher at the Centre for Research in Social Simulation, in the Department of Sociology at the University of Surrey in the UK, working under the supervision of Nigel Gilbert (2007-2008), and a lecturer at the American University of Science and Technology in Lebanon (2010–11). He was selected as Fellow at the Berkman Klein Center for Internet & Society at Harvard University (2015-2017) and is presently a Faculty Associate at the same structure. Starting in 2024, he joined, as affiliate faculty, the Institute for Digital Cooperative Economy (The New School), part of the Platform Cooperativism Consortium. == Activism and social engagement == As an activist, Hassan has been engaged in both offline (La Tabacalera de Lavapiés, Medialab-Prado) and online (Ourproject.org, Barrapunto, Wikipedia) initiatives. He was accredited as a grassroots facilitator by the Altekio Cooperative. He co-founded the Comunes Nonprofit in 2009 and the Move Commons webtool project in 2010. He has co-organized practitioner-oriented workshops on platform co-ops and free/open source decentralized tools for communities, and has presented his work in non-academic conferences of Mozilla, the Internet Archive, and others. As a privacy advocate, he co-created a course on cyber-ethics which has been teaching since 2013 (as of 2021). He was co-founder of the Sci-Fdi Spanish science-fiction magazine. His gender is non-binary and uses he/they pronouns. == Work == Hassan's interdisciplinary research spans multiple fields, including online communities, online governance, online collaboration, decentralized technologies, blockchain-based decentralized autonomous organizations, free/libre/open source software, Commons-based peer production, agent-based social simulation, social movements and cyberethics. He has published more than 60 works in these fields. Hassan's PhD thesis focused on the methodological challenges for building data-driven social simulation models. The main model built simulated the transition from modern values to postmodern values in Spain. His methodological work also explored the combination of different artificial intelligence technologies, i.e. software agents with fuzzy logic, data mining, natural language processing, and microsimulation. In his postdoctoral period, he focused on experimenting with multiple software systems to facilitate the collaborative economy, e.g. semantic-web labelling for commons-based initiatives, distribution of value in peer production communities, agent-supported online assemblies, decentralized real-time collaborative software, decentralized blockchain based reputation, or blockchain-enabled commons governance. Hassan was Principal Investigator of the UCM partner in the EU-funded P2Pvalue project on building decentralized web-tools for collaborative communities. As such, he led the team that created SwellRT, a federated backend-as-a-service focused to ease development of apps featuring real-time collaboration. Intellectual Property of this project was transferred to the Apache Software Foundation in 2017. As part of this research line, Hassan's team also develop two SwellRT-based apps, "Teem" for management of social collectives and Jetpad, a federated real time editor. He presented the innovations concerning these software at Harvard's Berkman Klein Center and Harvard's Center for Research on Computation and Society. Other research lines offered outcomes beyond publications. "Wikichron", coled by Javier Arroyo, is a web tool to visualize MediaWiki community metrics, currently in production and available for third-parties. "Decentralized Science", led by Hassan's PhD student Ámbar Tenorio-Fornés, is a framework to facilitate decentralized infrastructure and open peer review in the scientific publication process, which has been selected by the European Commission to receive funding as a spin-off social enterprise. His research on blockchain and crowdfunding models awarded him with a commission from Triple Canopy. His team pushed forward a mapping of the ecosystem of blockchain for social good, led by the Joint Research Centre and published by the European Commission. As part of his ERC project P2P Models, Hassan and his team –including Silvia Semenzin– are investigating whether blockchain technology and Decentralized Autonomous Organizations could contribute to improving the governance of commons-oriented communities, both online and offline. Their work has been showcased for tackling the impact of blockchain on governance, proposing alternatives to the current sharing economy, emerging forms of techno-social systems like NFTs or prediction markets, or giving relevance to gender issues in the field. Hassan was invited to present the project achievements in Harvard Kennedy School, MIT Media Lab, Harvard's Data Privacy Lab, Harvard's Center for Research on Computation and Society, and Harvard's SEAS EconCS. British MP and Opposition Leader Ed Miliband showcased his research and its potential impact on policy. The project made public its way of organizing and its core values. In particular, it has shown a commitment to diversity as a core value in hiring, or choosing case studies. == Selected works == Arroyo, Javier; Davó, David; Martínez-Vicente, Elena; Faqir-Rhazoui, Youssef; Hassan, Samer (8 November 2022). "DAO-Analyzer: Exploring Activity and Participation in Blockchain Organizations" (PDF). Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing. CSCW'22 Companion. New York, NY, USA: Association for Computing Machinery. pp. 193–196. doi:10.1145/3500868.3559707. ISBN 978-1-4503-9190-0. Rozas, David; Tenorio-Fornés, Antonio; Díaz-Molina, Silvia; Hassan, Samer (2021). "When Ostrom Meets Blockchain: Exploring the Potentials of Blockchain for Commons Governance". SAGE Open. 11 (1): 215824402110025. doi:10.1177/21582440211002526. ISSN 2158-2440. Faqir-Rhazoui, Youssef; Ariza-Garzón, Miller-Janny; Arroyo, Javier; Hassan, Samer (8 May 2021). "Effect of the Gas Price Surges on User Activity in the DAOs of the Ethereum Blockchain" (PDF). Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. CHI EA '21. New York, NY, USA: Association for Computing Machinery. pp. 1–7. doi:10.1145/3411763.3451755. ISBN 978-1-4503-8095-9. Hassan, Samer; Filippi, Primavera De (20 April 2021). "Decentralized Autonomous Organization". Internet Policy Review. 10 (2). doi:10.14763/2021.2.1556. hdl:10419/235960. ISSN 2197-6775. Joint Research Centre (European Commission); Hassan, Samer; Hakami, Anna; Brekke, Jaya Klara; De Filippi, Primavera; Lopéz Morales, Genoveva; Pólvora, Alexandre; Orgaz Alonso, Christian; Bodó, Balázs (2020). Scanning the European ecosystem of distributed ledger technologies for social and public good: what, why, where, how, and ways to move forward. LU: Publications Office of the European Union. doi:10.2760/300796. ISBN 978-92-76-21578-3. Filippi, Primavera De; Hassan, Samer (14 November 2016). "Blockchain technology as a regulatory technology: From code is law to law is code". First Monday. arXiv:1801.02507. doi:10.5210/fm.v21i12.7113. ISSN 1396-0466.

    Read more →