Owain Rhys Evans is a British artificial intelligence researcher who works on AI alignment and machine learning safety. He founded Truthful AI, a research group based in Berkeley, California, and is an affiliate of the Center for Human Compatible AI (CHAI) at the University of California, Berkeley. His research addresses AI truthfulness, emergent behaviors in large language models, and the alignment of AI systems with human values. == Education == Evans earned a Bachelor of Arts in philosophy and mathematics from Columbia University in 2008 and a PhD in philosophy from the Massachusetts Institute of Technology in 2015. His doctoral research focused on Bayesian computational models of human preferences and decision-making. == Career == After completing his doctorate, Evans held positions at the Future of Humanity Institute (FHI) at the University of Oxford, first as a postdoctoral research fellow and later as a research scientist. While at FHI, he co-authored a survey of machine learning researchers on timelines for human-level AI, published in the Journal of Artificial Intelligence Research. The survey was reported on by Newsweek, New Scientist, the BBC, and The Economist. He was also among the co-authors of a 2018 report on the potential for misuse of AI technologies, published by researchers at Oxford, Cambridge, and other institutions. Since 2022, Evans has been based in Berkeley, where he founded Truthful AI, a non-profit research group that studies AI truthfulness, deception, and emergent behaviors in large language models. == Research == Evans's early work examined challenges in inverse reinforcement learning when human behavior is irrational or biased, proposing methods for AI systems to infer preferences from imperfect human demonstrations. He co-developed TruthfulQA (2021), a benchmark that tests whether language models give truthful answers rather than repeating common misconceptions. Initial evaluations found that larger models were not more truthful, suggesting that scaling alone does not improve factual accuracy. The benchmark has since been used by AI developers to evaluate large language models. He also co-authored a paper proposing design and governance strategies for building AI systems that do not deceive or hallucinate. In 2023, Evans and collaborators described the "reversal curse", showing that language models trained on a fact in one direction (e.g. "A is B") often cannot answer the corresponding reverse query ("B is A"). His group also developed a benchmark for evaluating situational awareness in language models. In 2025, Evans and colleagues published a study in Nature on what they termed "emergent misalignment": fine-tuning a language model on a narrow task (writing insecure code) caused it to produce unrelated harmful outputs without explicit instruction to do so. Later that year, Evans and collaborators (including researchers at Anthropic) reported that hidden behavioral traits can transfer between language models through training data, even when those traits are not explicitly present in the data, a phenomenon they called "subliminal learning". == Public engagement == In November 2025, Evans delivered the Hinton Lectures, a keynote lecture series on AI safety co-founded by Geoffrey Hinton and the Global Risk Institute.
JustWatch
JustWatch is a website that provides information on the availability of films and TV shows on various streaming platforms such as Netflix, HBO Max, Disney+, Hulu, Peacock, Fandango at Home, Apple TV, and Amazon Prime Video, among others. It is also available as a mobile application and smart TV application. JustWatch provides a search engine that allows users to discover which digital platforms host a particular movie or TV series. As of November 2023, JustWatch is available to users in 139 countries. == Features == JustWatch functions as a search engine by aggregating information about the online availability of films and TV series from video-on-demand streaming services. It aggregates information from more than 100 video content libraries, as well providing information about video resolution quality, pricing, and purchase or rental options. The website includes various filters for searching, including genre, price, release date, rating, and popularity. Users are also able to create lists of shows and movies and to share these lists with other users. == History == JustWatch GmbH is an international database company that is privately held and headquartered in Berlin, Germany. The company specializes in the online availability of movies and TV series. In addition to its user-facing website, the company also has an advertising-focused arm, JustWatch Media, that works with corporate clients, using data about what people watch that it gleans from user behavior to help entertainment companies tailor their marketing strategies. Its clients include Universal Pictures, Paramount Pictures, and Sony Pictures, among others. Development of the website began in 2014, and it was launched in the U.S. and Germany in February 2015. In 2018, the company received funding to improve databases within the European Union. In December 2019, the company acquired a rival streaming aggregation service, GoWatchIt, from Plexus Entertainment. JustWatch also used the acquisition to open its first New York office. In 2019, JustWatch had over 30 million users across 38 countries. By 2020, the company's streaming aggregation service was available in over 45 countries. By November 2023, it was available in 139 countries, and had over 40 million monthly users. === Founding === JustWatch was co-founded in 2013 by David Croyé, Cristoph Hoyer, Kevin Hiller, Dominik Raute, Ingke Weimert, and Michael Wilken. In a company blog post from February 2017, Croyé described the group of co-founders as all having previously "worked in leading roles at successful international tech-startups in Berlin." Croyé, who currently holds the title of CEO at JustWatch GmbH, had previously worked as the chief marketing officer at kaufDA, a European location-based mobile coupon and promotion service, and the background of other co-founders included time at the adtech company Trademob and the streaming site MyVideo. Startup capital for the website initially came from the founders themselves. Croyé in particular was able to reinvest funds he had obtained from the sale of kaufDA to Axel Springer, a European media company, in March 2011. Since 2015, the company has had at least one additional round of seed funding, with investors including venture capital groups CG Partners and STS Ventures.
Xara Designer Pro+
Xara Designer Pro+ is an image editing program incorporating photo editing and vector illustration tools created by British software company Xara. Xara Xtreme LX was an early open source version for Linux. The Windows version was previously sold under the names Xara Studio, Xara X and Xara Xtreme, and traces its origin in the late 1980s to a title called ArtWorks for the Acorn Archimedes line of computers using RISC OS. There is a pro version called Xara Designer Pro (formerly Xara Xtreme Pro). The current commercial version of Xara Photo & Graphic Designer runs only on Windows, although Xara documents can be edited in a web browser on any platform using the Xara Cloud service. Versions up to 4.x can be run on Linux using Wine. == History == ArtWorks, the predecessor of Xara Photo and Graphic Designer, was developed on Acorn Archimedes and Risc PC 32-bit RISC computers running RISC OS by Computer Concepts during the late 1980s. The first version, developed for Microsoft Windows was initially called Xara Studio. It was licensed to Corel Corporation before wide-scale public availability, and from 1995 to 2000 was released as CorelXARA. Corel ceded the licensing rights back to Xara in 2000. The first Xara X version released in 2000 by its original owner. The next version, Xara X¹, was released in 2004. Xara Xtreme was released in 2005. In November 2006, Xara Xtreme PRO (an enhanced version of Xara Xtreme) was released. Xara Xtreme 3.2 and Xtreme Pro 3.2 were released in May 2007. 3.2 Pro included Xara3D, and both versions had more robust typography. In April 2008, Xara Xtreme 4.0 was released. Xara Xtreme and Xara Xtreme Pro 5.1 were released in June 2009. Features included more text-area enhancements, content-aware scaling of bitmap images, improved file import and export, master-page (repeated) objects, an object gallery (replacing the layer gallery), website-creation tools, and multi-stage graduated transparency. In June 2010, Xara Photo & Graphic Designer 6 and Xara Designer Pro 6 were released. Xtreme was renamed Photo & Graphic Designer, and Xtreme Pro was renamed Designer Pro. In May 2011, Xara Photo & Graphic Designer 7 and Xara Designer Pro 7 were released. Features included "magic" photo erase, user interface improvements to docking galleries and snapping alignment, and (in Pro) new webpage and website-design features. In May 2012, Xara Photo & Graphic Designer 2013 and Xara Designer Pro X (v8) were released. Xara Photo & Graphic Designer 9 was released in May 2013. In July of that year, Xara Designer Pro X9 was released. Xara Photo & Graphic Designer 10 was released on 16 July 2014, and Xara Designer Pro X10 on 23 July. Xara Photo & Graphic Designer 11 was released on 29 June 2015, and Xara Designer Pro X11 was released the following month. In 2016, the delivery model was changed to an update service which can be renewed annually. Users are entitled to any updates released while the update service is active. The first update-service updates were in May 2016 for Xara Photo & Graphic Designer, and July 2016 for Xara Designer Pro X. == Features == Xara Photo & Graphic Designer is known for its usability and fast renderer. It provides a fully anti-aliased display, advanced gradient fill, and transparency tools. Among vector editors, Xara Photo & Graphic Designer is considered to be fairly easy to learn, with similarities to CorelDRAW and Inkscape in terms of interface. Alongside the vector illustration tools, Xara Photo & Graphic Designer also includes an integrated photo tool offering manual and automatic photo enhance, cropping, adjustment of brightness levels, red-eye fix, 'magic' erase, photo healing, color and background erase, panoramas and content aware resizing. Designer Pro includes a wider range of tools for other design tasks including the creation of web pages and websites, and text and page layout tools for DTP with the aim of providing a single solution for all graphic and web design tasks.
Catie Cuan
Catie Cuan is an artist, entrepeuneur, and innovator in the field of robotic art and human-robot interaction, where she specializes in choreorobotics, an emerging field at the intersection of choreographic dance and robotics. Catie Cuan is currently one of the academic researchers pioneering the field of choreorobotics and currently holds a post-doctoral fellowship at Stanford University. == Career == Catie Cuan earned a bachelor's degree from the University of California, Berkeley. She graduated with a Ph.D. from the Department of Mechanical Engineering at Stanford University, focusing in robotics. Her most cited publication is about how to improve robotic expressive systems using tools from dance theory, such as the Laban/Bartenieff Movement Analysis. In her most recent research projects, she explores a predictive model of imitation learning for robots moving around humans, a project that advances the field of social robotics. Cuan credits her work in robotics to the experience with her father when he had a stroke and was surrounded by many medical machines, which made her think about how people might feel empowered and hopeful rather than afraid. As a ballet dancer and choreographer, she has performed with the Metropolitan Opera Ballet and the Lyric Opera of Chicago. In 2020, she was the dancer and choreographer of the show Output, which was part of a collaboration with ThoughtWorks Arts and the Pratt Institute. In the production, she danced with an ABB IRB 6700 industrial robot. In 2022, she was named as an IF/THEN ambassador for the American Association for the Advancement of Science. The same year, she was appointed Futurist-in-Residence at the Smithsonian Arts and Industries Building, where she performed at the closing ceremonies of the FUTURES exhibit on July 6, 2022. Cuan has also contributed to product designs, working with IDEO and Dutch interior design firm moooi on their Piro project, which launched a dancing scent diffuser robot during Milan Design Week in June 2022. She is a TED speaker with talks about how to teach robots to dance, and what is coming up for dancing robots in the AI era.
Glossary of robotics
Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software. The following is a list of common definitions related to the Robotics field. == A == Actuator: a motor that translates control signals into mechanical movement. The control signals are usually electrical but may, more rarely, be pneumatic or hydraulic. The power supply may likewise be any of these. It is common for electrical control to be used to modulate a high-power pneumatic or hydraulic motor. Aerobot: a robot capable of independent flight on other planets. A type of aerial robot. Arduino: The current platform of choice for small-scale robotic experimentation and physical computing. Artificial intelligence: is the intelligence of machines and the branch of computer science that aims to create it. Aura (satellite): a robotic spacecraft launched by NASA in 2004 which collects atmospheric data from Earth. Automaton: an early self-operating robot, performing exactly the same actions, over and over. Autonomous vehicle: a vehicle equipped with an autopilot system, which is capable of driving from one point to another without input from a human operator. == B == Biomimetic: See Bionics. Bionics: also known as biomimetics, biognosis, biomimicry, or bionical creativity engineering is the application of biological methods and systems found in nature to the study and design of engineering systems and modern technology. == C == CAD/CAM (computer-aided design and computer-aided manufacturing): These systems and their data may be integrated into robotic operations. Čapek, Karel: Czech author who coined the term 'robot' in his 1921 play, Rossum's Universal Robots. Chandra X-ray Observatory: a robotic spacecraft launched by NASA in 1999 to collect astronomical data. Cloud robotics: robots empowered with more capacity and intelligence from cloud. Combat, robot: a hobby or sport event where two or more robots fight in an arena to disable each other. This has developed from a hobby in the 1990s to several TV series worldwide. Cruise missile: a robot-controlled guided missile that carries an explosive payload. Cyborg: also known as a cybernetic organism, a being with both biological and artificial (e.g. electronic, mechanical or robotic) parts. == D == Degrees of freedom: the extent to which a robot can move itself; expressed in terms of Cartesian coordinates (x, y, and z) and angular movements (yaw, pitch, and roll). Delta robot: a tripod linkage, used to construct fast-acting manipulators with a wide range of movement. Drive Power: The energy source or sources for the robot actuators. == E == Emergent behaviour, a complicated resultant behaviour that emerges from the repeated operation of simple underlying behaviours. Envelope (Space), Maximum The volume of space encompassing the maximum designed movements of all robot parts including the end-effector, workpiece, and attachments. Explosive ordnance disposal robot A mobile robot designed to assess whether an object contains explosives; some carry detonators that can be deposited at the object and activated after the robot withdraws. == F == FIRST(For Inspiration and Recognition of Science and Technology): an organization founded by inventor Dean Kamen in 1989 in order to develop ways to inspire students in engineering and technology fields. Forward chaining: a process in which events or received data are considered by an entity to intelligently adapt its behavior. == G == Gynoid: A humanoid robot designed to look like a human female. == H == Haptic: tactile feedback technology using the operator's sense of touch. Also sometimes applied to robot manipulators with their own touch sensitivity. Hexapod (platform): A movable platform using six linear actuators. Often used in flight simulators and fairground rides, they also have applications as a robotic manipulator. Hexapod (walker): A six-legged walking robot, using a simple insect-like locomotion. Human–computer interaction. Humanoid: A robotic entity designed to resemble a human being in form, function, or both. Hydraulics: the control of mechanical force and movement, generated by the application of liquid under pressure. cf. pneumatics. == I == Industrial robot: A reprogrammable, multifunctional manipulator designed to move material, parts, tools, or specialized devices through variable programmed motions for the performance of a variety of tasks. Insect robot: A small robot designed to imitate insect behaviors rather than complex human behaviors. == K == Kalman filter: a mathematical technique to estimate the value of a sensor measurement, from a series of intermittent and noisy values. Kinematics: the study of motion, as applied to robots. This includes both the design of linkages to perform motion, their power, control and stability; also their planning, such as choosing a sequence of movements to achieve a broader task. Inverse Kinematics: the process of determining joint angles required for a robot's end-effector to reach a desired position and orientation in space. Used in motion planning to calculate motor commands from target positions. == L == Linear actuator A form of motor that generates a linear movement directly. == M == Manipulator or gripper: A robotic 'hand'. Mobile robot: A self-propelled and self-contained robot that is capable of moving over a mechanically unconstrained course. Muting: The deactivation of a presence-sensing safeguarding device during a portion of the robot cycle. Mecanum wheel: A wheel fitted with angled rollers that enables a robot vehicle to move in multiple directions, including sideways. == O == Ornithopter – An aerial robot or drone that achieves flight through a flapping-wing mechanism rather than rotating blades or fixed wings, often utilized for highly maneuverable flight. == P == Parallel manipulator: an articulated robot or manipulator based on a number of kinematic chains, actuators and joints, in parallel. cf. serial manipulator. Pendant: Any portable control device that permits an operator to control the robot from within the restricted envelope (space) of the robot. Pneumatics: the control of mechanical force and movement, generated by the application of compressed gas. cf. hydraulics. Powered exoskeleton: is a wearable mobile machine that allow for limb movement with increased strength and endurance. Prosthetic robots: programmable manipulators or devices for missing human limbs. == R == Remote manipulator: A manipulator under direct human control, often used for work with hazardous materials. Robonaut: a development project conducted by NASA to create humanoid robots capable of using space tools and working in similar environments to suited astronauts. == S == Sensor fusion:The process of combining data from multiple sensors, such as LiDAR, cameras, global positioning systems (GPS), and inertial measurement units (IMUs), to produce a more accurate and reliable understanding of an environment than using a single sensor alone. It is widely used in robotics and autonomous systems to improve perception, localization, and decision-making. Serial manipulator: an articulated robot or manipulator with a single series kinematic chain of actuators. cf. parallel manipulator. Service robots are machines that extend human capabilities. Servo, a motor that moves to and maintains a set position under command, rather than continuously moving. Servomechanism An automatic device that uses error-sensing negative feedback to correct the performance of a mechanism. Single Point of Control The ability to operate the robot such that initiation or robot motion from one source of control is possible only from that source and cannot be overridden from another source. Slow Speed Control A mode of robot motion control where the velocity of the robot is limited to allow persons sufficient time either to withdraw the hazardous motion or stop the robot. Snake robot A robot component resembling a tentacle or elephant's trunk, where many small actuators are used to allow continuous curved motion of a robot component, with many degrees of freedom. This is usually applied to snake-arm robots, which use this as a flexible manipulator. A rarer application is the snakebot, where the entire robot is mobile and snake-like, so as to gain access through narrow spaces. Stepper motor Stewart platform A movable platform using six linear actuators, hence also known as a Hexapod. Subsumption architecture A robot architecture that uses a modular, bottom-up design beginning with the least complex behavioral tasks. Surgical robot, a remote manipulator used for keyhole surgery Swarm robotics involve large numbers of mostly simple physical robots. Their actions may seek to incorporate emergent behavior observed in social insects (swarm intelligence). Synchro == T == Teach Mode: The control state that al
Networked Help Desk
Networked Help Desk is an open standard initiative to provide a common API for sharing customer support tickets between separate instances of issue tracking, bug tracking, customer relationship management (CRM) and project management systems to improve customer service and reduce vendor lock-in. The initiative was created by Zendesk in June 2011 in collaboration with eight other founding member organizations including Atlassian, New Relic, OTRS, Pivotal Tracker, ServiceNow and SugarCRM. The first integration, between Zendesk and Atlassian's issue tracking product, Jira, was announced at the 2011 Atlassian Summit. By August 2011, 34 member companies had joined the initiative. A year after launching, over 50 organizations had joined. Within Zendesk instances this feature is branded as ticket sharing. == Basis == Support tools are generally built around a common paradigm that begins with a customer making a request or an incident report, these create a ticket. Each ticket has a progress status and is updated with annotations and attachments. These annotations and attachments may be visible to the customer (public), or only visible to analysts (private). Customers are notified of progress made on their ticket until it is complete. If the people necessary to complete a ticket are using separate support tools, additional overhead is introduced in maintaining the relevant information in the ticket in each tool while notifying the customer of progress made by each group in completing their ticket. For example, if a customer support issue is caused by a software bug and reported to a help desk using one system, and then the fix is documented by the developers in another, and analyzed in a customer relationship management tool, keeping the records in each system up-to-date and notifying the customer manually using a swivel chair approach is unnecessarily time-consuming and error-prone. If information is not transferred correctly, a customer may have to re-explain their problem each time their ticket is transferred. For systems with the Networked Help Desk API implemented, it is possible for several different applications related to a customer's support experience to synchronize data in one uniquely identified shared ticket. While many applications in these domains have implemented APIs that allow data to be imported, exported and modified, Network Help Desk provide a common standard for customer support information to automatically synchronize between several systems. Once implemented, two systems can quickly share tickets with just a configuration change as they both understand the same interface. Communication between two instances on a specific ticket occurs in three steps, an invitation agreement, sharing of ticket data and continued synchronization of tickets. The standard allows for "full delegation" (analysts in both systems each make public and private comments and synchronize status) as well as "partial delegation" where the instance receiving the ticket can only make private comments and status changes are not synchronized. Tickets may be shared with multiple instances. == Implementation list ==
The Future of Work and Death
The Future of Work and Death is a 2016 documentary by Sean Blacknell and Wayne Walsh about the exponential growth of technology. The film showed at several film festivals including Raindance Film Festival, International Film Festival Rotterdam, Academia Film Olomouc and CPH:DOX. In May 2017 it received an official screening at the European Commission. It was distributed by First Run Features and Journeyman Pictures and was released on iTunes, Amazon Prime and On-demand on 9 May 2017. The film was made available on Sundance Now on 27 November 2017. A companion piece to the film, The Cost of Living, a documentary concerning universal basic income in Britain, was released on Amazon Prime on 8 October 2020. == Synopsis == World experts in the fields of futurology, anthropology, neuroscience, and philosophy consider the impact of technological advances on the two 'certainties' of human life; work and death. Charting human developments from Homo habilis, past the Industrial Revolution, to the digital age and beyond, the film looks at the shocking exponential rate at which mankind has managed to create technologies to ease the process of living. As we embark on the next phase of our adaptation, with automation and artificial intelligence signifying the complete move from man to machine, the film asks what the implications are for human fulfilment in an approaching era of job obsolescence and extreme longevity. == Cast == Dudley Sutton – Narrator Aubrey de Grey – Biomedical gerontologist and CSO of the SENS Research Foundation Will Self – Writer, journalist, political commentator and Professor of Contemporary Thought at Brunel University Rudolph E. Tanzi – Professor of Neurology at Harvard University and Director of the Genetics and Aging Research Unit at Massachusetts General Hospital (MGH) Martin Ford – Futurist and author Steve Fuller – Auguste Comte Chair in Social Epistemology at the Department of sociology at University of Warwick Murray Shanahan – Professor of Cognitive Robotics at Imperial College London Gray Scott – Futurist, executive producer of this production Vivek Wadhwa – Entrepreneur, academic and Director of Research at the Center for Entrepreneurship and Research Commercialization at the Pratt School of Engineering, Duke University Zoltan Istvan – Transhumanist and journalist Joanna Cook – Anthropologist, University College London Nicholas Kamara – Physician, Kable Hospital David Pearce – Transhumanist philosopher and co-founder of Humanity+ Peter Cochrane – Futurist and entrepreneur John Harris – Bioethicist, philosopher and Director of the Institute for Science, Ethics and Innovation at the University of Manchester Riva Melissa-Tez – Entrepreneur and transhumanist Ian Pearson – Futurologist Stuart Armstrong – Artificial intelligence researcher at Future of Humanity Institute