AI App Quora

AI App Quora — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • SIP (software)

    SIP (software)

    SIP is an open source software tool used to connect computer programs or libraries written in C or C++ with the scripting language Python. It is an alternative to SWIG. SIP was originally developed in 1998 for PyQt — the Python bindings for the Qt GUI toolkit — but is suitable for generating bindings for any C or C++ library. == Concept == SIP takes a set of specification (.sip) files describing the API and generates the required C++ code. This is then compiled to produce the Python extension modules. A .sip file is essentially the class header file with some things removed (because SIP does not include a full C++ parser) and some things added (because C++ does not always provide enough information about how the API works). For PyQt v4 I use an internal tool (written using PyQt of course) called metasip. This is sort of an IDE for SIP. It uses GCC-XML to parse the latest header files and saves the relevant data, as XML, in a metasip project. metasip then does the equivalent of a diff against the previous version of the API and flags up any changes that need to be looked at. Those changes are then made through the GUI and ticked off the TODO list. Generating the .sip files is just a button click. In my subversion repository, PyQt v4 is basically just a 20M XML file. Updating PyQt v4 for a minor release of Qt v4 is about half an hours work. In terms of how the generated code works then I don't think it's very different from how any other bindings generator works. Python has a very good C API for writing extension modules - it's one of the reasons why so many 3rd party tools have Python bindings. For every C++ class, the SIP generated code creates a corresponding Python class implemented in C. == Notable applications that use SIP == PyQt, a python port of the application framework and widget toolkit Qt QGIS, a free and open-source cross-platform desktop geographic information system (GIS) QtiPlot, a computer program to analyze and visualize scientific data calibre (software), a free and open-source cross-platform e-book manager Veusz, a free and open-source cross-platform program to visualize scientific data

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  • Systems development life cycle

    Systems development life cycle

    The systems development life cycle (SDLC) describes the typical phases and progression between phases during the development of a computer-based system. These phases progress from inception to retirement. At base, there is just one life cycle, but the taxonomy used to describe it may vary; the cycle may be classified into different numbers of phases and various names may be used for those phases. The SDLC is analogous to the life cycle of a living organism from its birth to its death. In particular, the SDLC varies by system in much the same way that each living organism has a unique path through its life. The SDLC does not prescribe how engineers should go about their work to move the system through its life cycle. Prescriptive techniques are referred to using various terms such as methodology, model, framework, and formal process. Other terms are used for the same concept as SDLC, including software development life cycle (also SDLC), application development life cycle (ADLC), and system design life cycle (also SDLC). These other terms focus on a different scope of development and are associated with different prescriptive techniques, but are about the same essential life cycle. The term "life cycle" is often written without a space, as "lifecycle", with the former more popular in the past and in non-engineering contexts. The acronym SDLC was coined when the longer form was more popular and has remained associated with the expansion, even though the shorter form is popular in engineering. Also, SDLC is relatively unique as opposed to the TLA SDL, which is highly overloaded. == Phases == Depending on the source, the SDLC is described as having different phases and using different terms. Even so, there are common aspects. The following attempts to describe notable phases using notable terminology. The phases are somewhat ordered by the natural sequence of development, although they can be overlapping and iterative. === Conceptualization === During conceptualization (a.k.a. conceptual design, system investigation, feasibility), options and priorities are considered. A feasibility study can determine whether the development effort is worthwhile via activities such as understanding user needs, cost estimation, benefit analysis, and resource analysis. A study should address operational, financial, technical, human factors, and legal/political concerns. === Requirements analysis === Requirements analysis (a.k.a. preliminary design) involves understanding the problem and determining what is needed. Often this involves engaging users to define the requirements and recording them in a document known as a requirements specification. === Design === During the design phase (a.k.a. detail design), a solution is planned. The plan can include relatively high-level information such as describing the major components of the system. The plan can include relatively low-level information such as describing functions, screen layout, business rules, and process flow. The design phase is informed by the requirements of the system. The design must satisfy each requirement. The design may be recorded in textual documents as well as functional hierarchy diagrams, example screen images, business rules, process diagrams, pseudo-code, and data models. === Construction === During construction (a.k.a. implementation, production), the system is realized. Based on the design, hardware and software components are created and integrated. This phase includes testing sub-components, components and the integration of some components, but typically does not include testing at the complete system level. This phase may include the development of training materials, including user manuals and help files. === Acceptance === The acceptance phase (a.k.a. system testing) is about testing the complete system to ensure that it meets customer expectations (requirements). === Deployment === The deployment phase (a.k.a. implementation) involves the logistics of delivery to the customer. Some systems are deployed as a single instance (i.e. in the cloud), and deployment may be ad hoc and manual. Some systems are built in quantity and are associated with manufacturing process and commissioning. This phase may include training users to use the system. It may include transitioning future development to support staff. === Maintenance === During the maintenance phase (a.k.a. operation, utilization, support) development is largely inactive, although this phase does include customer support for resolving user issues and recording suggestions for improvement. Fixes and enhancements are handled by returning to the first phase, conceptualization. For minor changes, the cycle may be significantly abbreviated compared to initial development. === Decommission === Decommission (a.k.a. disposition, retirement, phase-out) is when the system is removed from use, i.e., when it reaches end-of-life. == Practices == === Management and control === SDLC phase objectives are described in this section with key deliverables, a description of recommended tasks, and a summary of related control objectives for effective management. It is critical for the project manager to establish and monitor control objectives while executing projects. Control objectives are clear statements of the desired result or purpose and should be defined and monitored throughout a project. Control objectives can be grouped into major categories (domains), and relate to the SDLC phases as shown in the figure. To manage and control a substantial SDLC initiative, a work breakdown structure (WBS) captures and schedules the work. The WBS and all programmatic material should be kept in the "project description" section of the project notebook. The project manager chooses a WBS format that best describes the project. The diagram shows that coverage spans numerous phases of the SDLC, but the associated MCD (Management Control Domains) shows mappings to SDLC phases. For example, Analysis and Design is primarily performed as part of the Acquisition and Implementation Domain, and System Build and Prototype is primarily performed as part of delivery and support. === Work breakdown structured organization === The upper section of the WBS provides an overview of the project scope and timeline. It should also summarize the major phases and milestones. The middle section is based on the SDLC phases. WBS elements consist of milestones and tasks to be completed rather than activities to be undertaken, and have a deadline. Each task has a measurable output (e.g., an analysis document). A WBS task may rely on one or more activities (e.g., coding). Parts of the project needing support from contractors should have a statement of work (SOW). The development of an SOW does not occur during a specific phase of SDLC but is developed to include the work from the SDLC process that may be conducted by contractors. === Baselines === Baselines are established after four of the five phases of the SDLC, and are critical to the iterative nature of the model. Baselines become milestones. functional baseline: established after the conceptual design phase. allocated baseline: established after the preliminary design phase. product baseline: established after the detailed design and development phase. updated product baseline: established after the production construction phase. In the following diagram, these stages are divided into ten steps, from definition to creation and modification of IT work products:

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  • Real-Time UML

    Real-Time UML

    Real-Time UML (RTUML) refers to the application of the Unified Modelling Language (UML) for the analysis, design, and implementation of real-time and embedded systems, where timing constraints, concurrency, and resource management are critical. It extends standard UML with profiles, notations, and semantics to handle hard and soft real-time requirements, such as modelling predictable response times and fault tolerance. RTUML is not a separate language but a methodology leveraging UML diagrams (e.g., statecharts, sequence diagrams) for time-sensitive applications like automotive controls, avionics, and medical devices. The term is closely associated with Bruce Powel Douglass, who popularised it through his books and the Harmony process for embedded software development. As of 2025, RTUML remains relevant in industries requiring certified systems, though its adoption varies with agile methodologies and model-driven engineering tools. == Background == Real-Time UML emerged in the late 1990s as UML was standardized by the Object Management Group (OMG) in 1997, addressing the need for object-oriented modeling in real-time systems previously dominated by procedural languages like C. Traditional real-time development relied on "bare metal" programming or theoretical models, but RTUML introduced visual notations for object structure, behaviour, and timing. Bruce Powel Douglass’s 1999 book, Real-Time UML: Developing Efficient Objects for Embedded Systems, formalised the approach, emphasising statecharts for concurrency and timing constraints. Later editions (2004, 2006) incorporated UML 2.0 features like activity and timing diagrams, aligning with OMG’s Real-Time Profile (now part of MARTE—Modelling and Analysis of Real-Time and Embedded Systems). The Harmony process integrates RTUML with executable models for simulation and code generation. RTUML addresses hard real-time systems (e.g., strict deadlines in avionics) versus soft real-time (e.g., media streaming), using UML extensions for schedulability analysis. == Key concepts == RTUML adapts UML diagrams and techniques for real-time needs: Statecharts and Behaviour Modelling: Extended state machines model reactive behaviour, using and-states for concurrency, pseudostates for transitions, and timing constraints (e.g., {duration < 10ms}). Examples include cardiac pacemaker models. Sequence and Interaction Diagrams: Capture message timing, priorities, and resource allocation in multi-threaded systems. Architectural Patterns: Define logical and physical architectures with active objects for concurrency and patterns like observer or publisher-subscriber. Timing and Constraints: Use Object Constraint Language (OCL) for specifying deadlines and priorities. Profiles and Extensions: OMG’s UML Profile for Schedulability, Performance, and Time (SPT) and MARTE add stereotypes like RT::ActiveObject. These support iterative development, from requirements to deployment, often with tools like IBM Rhapsody or Enterprise Architect. == Applications == RTUML is used in: Embedded Systems: Modelling automotive ECUs or UAV controls. Avionics and Defence: DO-178C-compliant designs for fault tolerance. Medical Devices: Pacemakers or ventilators with precise timing. Industrial Automation: RTOS task visualisation via sequence diagrams. Tools like IBM Rhapsody support RTUML for model-based development and code generation in C/C++. == Criticism and adoption == RTUML’s complexity can overwhelm simple systems, and its use in agile environments is limited, where lightweight diagrams are preferred. Surveys indicate UML (including RTUML) is used in 30–50% of embedded projects, often for documentation rather than full model-driven engineering. It remains standard in academia and certified industries like aerospace.

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  • Conservative morphological anti-aliasing

    Conservative morphological anti-aliasing

    Conservative morphological anti-aliasing (CMAA) is an antialiasing technique originally developed by Filip Strugar at Intel. CMAA is an image-based, post processing technique similar to that of morphological antialiasing. CMAA uses 4 main steps which are image analysis for color discontinuities, locally dominant edge detection, simple shape handling, and lastly symmetrical long edge shape handling. A couple of years after CMAA was introduced, Intel unveiled an updated version which they named CMAA2.

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  • Algorithmic bias

    Algorithmic bias

    Algorithmic bias describes systematic and repeatable harmful tendency in a computerized sociotechnical system to create "unfair" outcomes, such as "privileging" one category over another in ways that may or may not be different from the intended function of the algorithm. Bias can emerge from many factors, including intentionally biased design decisions or the unintended or unanticipated use or decisions relating to the way data is coded, collected, selected or used to train the algorithm. For example, algorithmic bias has been observed in search engine results and social media platforms. This bias can have impacts ranging from privacy violations to reinforcing social biases of race, gender, sexuality, and ethnicity. The study of algorithmic bias is most concerned with algorithms that reflect "systematic and unfair" discrimination. This bias has only recently been addressed in legal frameworks, such as the European Union's General Data Protection Regulation (enforced in 2018) and the Artificial Intelligence Act (proposed in 2021 and adopted in 2024). As algorithms expand their ability to organize society, politics, institutions, and behavior, sociologists have become concerned with the ways in which unanticipated output and manipulation of data can impact the physical world. Because algorithms are often considered to be neutral and unbiased, they can inaccurately project greater authority than human expertise (in part due to the psychological phenomenon of automation bias), and in some cases, reliance on algorithms can displace human responsibility for their outcomes, without last mile thinking. Bias can enter into algorithmic systems as a result of pre-existing cultural, social, or institutional expectations; by how features and labels are chosen; because of technical limitations of their design; or by being used in unanticipated contexts or by audiences who are not considered in the software's initial design. Algorithmic bias has been cited in cases ranging from election outcomes to the spread of online hate speech. It has also arisen in criminal justice, healthcare, and hiring, compounding existing racial, socioeconomic, and gender biases. The relative inability of facial recognition technology to accurately identify darker-skinned faces has been linked to multiple wrongful arrests of black men, an issue stemming from imbalanced datasets. Problems in understanding, researching, and discovering algorithmic bias persist due to the proprietary nature of algorithms, which are typically treated as trade secrets. Even when full transparency is provided, the complexity of certain algorithms poses a barrier to understanding their functioning. Furthermore, algorithms may change, or respond to input or output in ways that cannot be anticipated or easily reproduced for analysis. In many cases, even within a single website or application, there is no single "algorithm" to examine, but a network of many interrelated programs and data inputs, even between users of the same service. A 2021 survey identified multiple forms of algorithmic bias, including historical, representation, and measurement biases, each of which can contribute to unfair outcomes. == Definitions == Algorithms are difficult to define, but may be generally understood as lists of instructions that determine how programs read, collect, process, and analyze data to generate a usable output. For a rigorous technical introduction, see Algorithms. Advances in computer hardware and software have led to an increased capability to process, store and transmit data. This has in turn made the design and adoption of technologies such as machine learning and artificial intelligence technically and commercially feasible. By analyzing and processing data, algorithms are the backbone of search engines, social media websites, recommendation engines, online retail, online advertising, and more. Contemporary social scientists are concerned with algorithmic processes embedded into hardware and software applications because of their political and social impact, and question the underlying assumptions of an algorithm's neutrality. The term algorithmic bias describes systematic and repeatable errors that create unfair outcomes, such as privileging one arbitrary group of users over others. For example, a credit score algorithm may deny a loan without being unfair, if it is consistently weighing relevant financial criteria. If the algorithm recommends loans to one group of users, but denies loans to another set of nearly identical users based on unrelated criteria, and if this behavior can be repeated across multiple occurrences, an algorithm can be described as biased. This bias may be intentional or unintentional (for example, it can come from biased data obtained from a worker that previously did the job the algorithm is going to do from now on). == Methods == Bias can be introduced to an algorithm in several ways. During the assemblage of a dataset, data may be collected, digitized, adapted, and entered into a database according to human-designed cataloging criteria. Next, programmers assign priorities, or hierarchies, for how a program assesses and sorts that data. This requires human decisions about how data is categorized, and which data is included or discarded. Some algorithms collect their own data based on human-selected criteria, which can also reflect the bias of human designers. Other algorithms may reinforce stereotypes and preferences as they process and display "relevant" data for human users, for example, by selecting information based on previous choices of a similar user or group of users. Beyond assembling and processing data, bias can emerge as a result of design. For example, algorithms that determine the allocation of resources or scrutiny (such as determining school placements) may inadvertently discriminate against a category when determining risk based on similar users (as in credit scores). Meanwhile, recommendation engines that work by associating users with similar users, or that make use of inferred marketing traits, might rely on inaccurate associations that reflect broad ethnic, gender, socio-economic, or racial stereotypes. Another example comes from determining criteria for what is included and excluded from results. These criteria could present unanticipated outcomes for search results, such as with flight-recommendation software that omits flights that do not follow the sponsoring airline's flight paths. Algorithms may also display an uncertainty bias, offering more confident assessments when larger data sets are available. This can skew algorithmic processes toward results that more closely correspond with larger samples, which may disregard data from underrepresented populations. == History == === Early critiques === The earliest computer programs were designed to mimic human reasoning and deductions, and were deemed to be functioning when they successfully and consistently reproduced that human logic. In his 1976 book Computer Power and Human Reason, artificial intelligence pioneer Joseph Weizenbaum suggested that bias could arise both from the data used in a program, but also from the way a program is coded. Weizenbaum wrote that programs are a sequence of rules created by humans for a computer to follow. By following those rules consistently, such programs "embody law", that is, enforce a specific way to solve problems. The rules a computer follows are based on the assumptions of a computer programmer for how these problems might be solved. That means the code could incorporate the programmer's imagination of how the world works, including their biases and expectations. While a computer program can incorporate bias in this way, Weizenbaum also noted that any data fed to a machine additionally reflects "human decision making processes" as data is being selected. Finally, he noted that machines might also transfer good information with unintended consequences if users are unclear about how to interpret the results. Weizenbaum warned against trusting decisions made by computer programs that a user doesn't understand, comparing such faith to a tourist who can find his way to a hotel room exclusively by turning left or right on a coin toss. Crucially, the tourist has no basis of understanding how or why he arrived at his destination, and a successful arrival does not mean the process is accurate or reliable. An early example of algorithmic bias resulted in as many as 60 women and ethnic minorities denied entry to St. George's Hospital Medical School per year from 1982 to 1986, based on implementation of a new computer-guidance assessment system that denied entry to women and men with "foreign-sounding names" based on historical trends in admissions. While many schools at the time employed similar biases in their selection process, St. George was most notable for automating said bias through the use of an algorithm, thus gaining the attention of people on a much

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  • Trello

    Trello

    Trello is a web-based, kanban-style list-making application developed by Atlassian. Created in 2011 by Fog Creek Software, it was spun out to form the basis of a separate company in New York City in 2014 and sold to Atlassian in January 2017. == History == The name Trello is derived from the word trellis, which had been a code name for the project at its early stages. Trello was released at a TechCrunch event by Fog Creek founder Joel Spolsky. In September 2011 Wired magazine named the application one of "The 7 Coolest Startups You Haven't Heard of Yet". Lifehacker said "it makes project collaboration simple and kind of enjoyable". In 2014, it raised US$10.3 million in funding from Index Ventures and Spark Capital. Prior to its acquisition, Trello had sold 22% of its shares to investors, with the remaining shares held by founders Michael Pryor and Joel Spolsky. In May 2016, Trello claimed it had more than 1.1 million daily active users and 14 million total signups. In May 2015, Trello expanded internationally with localized interfaces for Brazil, Germany, and Spain. In 2016 Trello launched the Power-Up platform, allowing 3rd party developers to build and distribute extensions known as Power-Ups to Trello. Initial integrations included Zendesk, SurveyMonkey and Giphy. By January 2022 there were a total of 247 power-ups listed in the Power-Up directory. On 9 January 2017, Atlassian announced its intent to acquire Trello for $425 million. The transaction was made with $360 million in cash and $65 million in shares and options. In December 2018, Trello announced its acquisition of Butler, a company that developed a leading power-up for automating tasks within a Trello board. Trello announced 35 million users in March 2019 and 50 million users in October 2019. In 2020 Craig Jones, then cybersecurity operations director at Sophos, found that the company exposed the personally identifiable information (PII) data of its users, exposed through public Trello boards; the researcher first tweeted about this issue in the year 2018. On 16 January 2024 Trello suffered a data breach containing over 15 million unique email addresses, names and usernames, when the data was posted on a popular hacking forum. The data was obtained by enumerating a publicly accessible resource using email addresses from previous breach corpuses; it was then added on 22 January 2024 to the famous website collecting data breaches "Have I Been Pwned?". == Uses == Users can create task boards with different columns and move the tasks between them. Typically columns include task statuses such as To Do, In Progress, Done. The tool can be used for personal and business purposes including real estate management, software project management, school bulletin boards, lesson planning, accounting, web design, gaming, and law office case management. == Architecture == According to a Fog Creek blog post in January 2012, the client was a thin web layer which downloads the main app, written in CoffeeScript and compiled to minified JavaScript, using Backbone.js, HTML5 .pushState(), and the Mustache templating language. The server was built on top of MongoDB, Node.js and a modified version of Socket.io. == Reception == On 26 January 2017, PC Magazine gave Trello a 3.5 / 5 rating, calling it "flexible" and saying that "you can get rather creative", while noting that "it may require some experimentation to figure out how to best use it for your team and the workload you manage."

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  • Color vision

    Color vision

    Color vision (CV), a feature of visual perception, is an ability to perceive differences between light composed of different frequencies independently of light intensity. Color perception is a part of the larger visual system and is mediated by a complex process between neurons that begins with differential stimulation of different types of photoreceptors by light entering the eye. Those photoreceptors then emit outputs that are propagated through many layers of neurons ultimately leading to higher cognitive functions in the brain. Color vision is found in many animals and is mediated by similar underlying mechanisms with common types of biological molecules and a complex history of the evolution of color vision within different animal taxa. In primates, color vision may have evolved under selective pressure for a variety of visual tasks including the foraging for nutritious young leaves, ripe fruit, and flowers, as well as detecting predator camouflage and emotional states in other primates. == Wavelength == Isaac Newton discovered that white light after being split into its component colors when passed through a dispersive prism could be recombined to make white light by passing them through a different prism. The visible light spectrum ranges from about 380 to 740 nanometers. Spectral colors (colors that are produced by a narrow band of wavelengths) such as red, orange, yellow, green, cyan, blue, and violet can be found in this range. These spectral colors do not refer to a single wavelength, but rather to a set of wavelengths: red, 625–740 nm; orange, 590–625 nm; yellow, 565–590 nm; green, 500–565 nm; cyan, 485–500 nm; blue, 450–485 nm; violet, 380–450 nm. Wavelengths longer or shorter than this range are called infrared or ultraviolet, respectively. Humans cannot generally see these wavelengths, but other animals may. === Hue detection === Sufficient differences in wavelength cause a difference in the perceived hue; the just-noticeable difference in wavelength varies from about 1 nm in the blue-green and yellow wavelengths to 10 nm and more in the longer red and shorter blue wavelengths. Although the human eye can distinguish up to a few hundred hues, when those pure spectral colors are mixed together or diluted with white light, the number of distinguishable chromaticities can be much higher. In very low light levels, vision is scotopic: light is detected by rod cells of the retina. Rods are maximally sensitive to wavelengths near 500 nm and play little, if any, role in color vision. In brighter light, such as daylight, vision is photopic: light is detected by cone cells which are responsible for color vision. Cones are sensitive to a range of wavelengths, but are most sensitive to wavelengths near 555 nm. Between these regions, mesopic vision comes into play and both rods and cones provide signals to the retinal ganglion cells. The shift in color perception from dim light to daylight gives rise to differences known as the Purkinje effect. The perception of "white" is formed by the entire spectrum of visible light, or by mixing colors of just a few wavelengths in animals with few types of color receptors. In humans, white light can be perceived by combining wavelengths such as red, green, and blue, or just a pair of complementary colors such as blue and yellow. === Non-spectral colors === There are a variety of colors in addition to spectral colors and their hues. These include grayscale colors, shades of colors obtained by mixing grayscale colors with spectral colors, violet-red colors, impossible colors, and metallic colors. Grayscale colors include white, gray, and black. Rods contain rhodopsin, which reacts to light intensity, providing grayscale coloring. Shades include colors such as pink or brown. Pink is obtained from mixing red and white. Brown may be obtained from mixing orange with gray or black. Navy is obtained from mixing blue and black. Violet-red colors include hues and shades of magenta. The light spectrum is a line on which violet is one end and the other is red, and yet we see hues of purple that connect those two colors. Impossible colors are a combination of cone responses that cannot be naturally produced. For example, medium cones cannot be activated completely on their own; if they were, we would see a 'hyper-green' color. == Dimensionality == Color vision is categorized foremost according to the dimensionality of the color gamut, which is defined by the number of primaries required to represent the color vision. This is generally equal to the number of photopsins expressed: a correlation that holds for vertebrates but not invertebrates. The common vertebrate ancestor possessed four photopsins (expressed in cones) plus rhodopsin (expressed in rods), so was tetrachromatic. However, many vertebrate lineages have lost one or many photopsin genes, leading to lower-dimension color vision. The dimensions of color vision range from 1-dimensional and up: == Physiology of color perception == Perception of color begins with specialized retinal cells known as cone cells. Cone cells contain different forms of opsin – a pigment protein – that have different spectral sensitivities. Humans contain three types, resulting in trichromatic color vision. Each individual cone contains pigments composed of opsin apoprotein covalently linked to a light-absorbing prosthetic group: either 11-cis-hydroretinal or, more rarely, 11-cis-dehydroretinal. The cones are conventionally labeled according to the ordering of the wavelengths of the peaks of their spectral sensitivities: short (S), medium (M), and long (L) cone types. These three types do not correspond well to particular colors as we know them. Rather, the perception of color is achieved by a complex process that starts with the differential output of these cells in the retina and which is finalized in the visual cortex and associative areas of the brain. For example, while the L cones have been referred to simply as red receptors, microspectrophotometry has shown that their peak sensitivity is in the greenish-yellow region of the spectrum. Similarly, the S cones and M cones do not directly correspond to blue and green, although they are often described as such. The RGB color model, therefore, is a convenient means for representing color but is not directly based on the types of cones in the human eye. The peak response of human cone cells varies, even among individuals with typical color vision; in some non-human species this polymorphic variation is even greater, and it may well be adaptive. === Theories === Two complementary theories of color vision are the trichromatic theory and the opponent process theory. The trichromatic theory, or Young–Helmholtz theory, proposed in the 19th century by Thomas Young and Hermann von Helmholtz, posits three types of cones preferentially sensitive to blue, green, and red, respectively. Others have suggested that the trichromatic theory is not specifically a theory of color vision but a theory of receptors for all vision, including color but not specific or limited to it. Equally, it has been suggested that the relationship between the phenomenal opponency described by Ewald Hering and the physiological opponent processes are not straightforward (see below), making of physiological opponency a mechanism that is relevant to the whole of vision, and not just to color vision alone. Hering proposed the opponent process theory in 1872. It states that the visual system interprets color in an antagonistic way: red vs. green, blue vs. yellow, black vs. white. Both theories are generally accepted as valid, describing different stages in visual physiology, visualized in the adjacent diagram. Green–magenta and blue–yellow are scales with mutually exclusive boundaries. In the same way that there cannot exist a "slightly negative" positive number, a single eye cannot perceive a bluish-yellow or a reddish-green. Although these two theories are both currently widely accepted theories, past and more recent work has led to criticism of the opponent process theory, stemming from a number of what are presented as discrepancies in the standard opponent process theory. For example, the phenomenon of an after-image of complementary color can be induced by fatiguing the cells responsible for color perception, by staring at a vibrant color for a length of time, and then looking at a white surface. This phenomenon of complementary colors shows that cyan, rather than green, is the complement of red, and that magenta, rather than red, is the complement of green. It therefore also shows that the reddish-green color supposed to be impossible by opponent process theory is actually the color yellow. Although this phenomenon is more readily explained by the trichromatic theory, explanations for the discrepancy may include alterations to the opponent process theory, such as redefining the opponent colors as red vs. cyan, to reflect this effect. Despite such criticis

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  • Twproject

    Twproject

    Twproject (say: T W Project) is a web-based project and groupware management tool created by Open Lab, an Italian software house founded in 2001. It won the 17th Jolt Productivity Award in 2007 in the project management category. In March 2019 it becomes property of Twproject company. It has widespread use in universities as a teaching tool in project management courses. It is used by Oracle Corporation, Prada, Calzedonia, General Electric and many other companies from corporations to small start-ups. == History == April 2001 - The idea of Teamwork came to Open-Lab founders from a need to overcome the PM tools used at that time. It was built in Microsoft ASP and Adobe Flash November 2002 - Open-Lab decide to move from Flash to HTML and from ASP to Java-JSP. Teamwork 2 development is started. June 2004 - Teamwork 2 released, using top open-source technologies like Hibernate, jBlooming, dynamic CSS, Ajax 7 January 2005 - Teamwork goes open source, under LGPL license; remains such until June 2006 (18 months): it is a hit application on SourceForge, with 38.000 downloads, covered by greeting but starving April 2005 - Open-Lab takes the decision to change commercial strategy to finance development of Teamwork version 3 6 June 2006 - Teamwork 3 is finally out (15 months development). New interface, many new features, agile support and much more 27 March 2007 - Teamwork wins the 2007 JOLT Productivity Awards for project management category July 2007 - Teamwork 4 development started: new interface, extended use of new HTML capabilities, JS-oriented interface, start using jQuery February 2009 - Teamwork 4.0 is out February 2010 - Teamwork 4.4: public project pages, Chinese interface. jQuery is getting more space in Teamwork December 2010 - Teamwork 4.6: released Mobile module available for iPhone, Android, BlackBerry. Intensive usage of jQuery June 2011 - Teamwork 4.7: released Issue Kanban / Organizer January 2012 - Teamwork 5.0 development started. Lighter interface, extensive usage of dynamic pages, easier installer and first time approach. Learning curve highly reduced. A jQuery Gantt editor included and released free for the community July 2012 - Teamwork 5 released and also the free online Gantt editor November 2012 - Teamwork 5.1 with new trees and improved model for staffing March 2013 - Teamwork 5.2 with stronger support for customizations and Japanese interface. April 2014 - Teamwork has changed its name in Twproject because the domain teamwork.com has been purchased by Teamwork. April 2013 - Twproject 5.4 with a redesigned more powerful Gantt chart. August 2015 - Twproject 5 finale release. September 2015 - Twproject 6 with a completely redesigned user interface. March 2019 - A new company Twproject srl has been spun off. September 2021 - Twproject 7 has been released introducing WBS based management and workload management. == Features == Project & task management (with Microsoft Project import/export), and JSON format Gantt editor. Uses jQuery Gantt components Time tracking. Several entry points: dashboard, weekly view, issues, start/stop buttons Resource planning with weekly/monthly view, work load overview, unavailability from agenda Issue tracking & planning(with Kanban), e-mail integration, task dedicated inboxes Dashboard configuration, with customizable portlets and layout Message boards Scrum module Meeting and minute management, attached documents Agenda (Integrates with iCal, Microsoft Outlook, Microsoft Entourage, and Google Calendar) Document management, remote file systems link with NTFS, FTP, SVN, S3 (Dropbox, Google drive) Mobile application for iPhone, iPad, Android, Blackberry, Windows phone == Integration == A complete JSON API is available for integrations. The applications runs in Java JDK 8+ on the Hibernate object/relational mapping. The standard distribution uses Apache Tomcat 9, but can run on any J2EE application server. Twproject is tested on these DB servers: MySQL, Oracle, SQL Server, PostgreSql, HSQLDB, but as uses Hibernate can run on many others. There is simple graphical step-by-step installer for Windows, Mac, Linux, .zip/.tar.gz/.rpm packages.

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  • SQLBuddy

    SQLBuddy

    SQL Buddy is an open-source web-based application primarily coded in PHP, that allows users to control both MySQL and SQLite database through a web browser. The project was well regarded for its easy installation process and the friendly user interface it offered. The application was further praised for its cross-platform compatibility, meaning users could manage their databases on various operating systems, including Linux, Windows, and macOS. The development of SQL Buddy has stopped, with version 1.3.3 being the final release on January 18, 2011. No further releases are expected.

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  • ElabFTW

    ElabFTW

    eLabFTW is a web application written by Nicolas Carpi in PHP which can be used to create personal and common logbooks. It has been developed at the Curie Institute originally. Besides there, it is used on universities around the world eLabFTW is licensed under the GNU Affero General Public License as free software. It is translated into seven languages. == Description == eLabFTW is a free and open-source lab book. It is written in PHP and uses a MySQL database. Docker containers are also available. Among the various features are Secure. Entries and transmission are encrypted Timestamps. RFC 3161 compliant timestamping of experiments. Inventory management. Apart from experience logs, it also can manage the inventory Import and export. Entries can be imported and exported == Platforms == eLabFTW is a PHP package with Mysql database. Therefore, it can be executed on most servers. Furthermore, the docker containers allow to run it almost everywhere. == Usage == eLabFTW is used by various universities, like University of Alberta, Berkeley University, Hanover Medical School, Cardiff University and UMC Utrecht

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  • Boundary vector field

    Boundary vector field

    The boundary vector field (BVF) is an external force for parametric active contours (i.e. Snakes). In the fields of computer vision and image processing, parametric active contours are widely used for segmentation and object extraction. The active contours move progressively towards its target based on the external forces. There are a number of shortcomings in using the traditional external forces, including the capture range problem, the concave object extraction problem, and high computational requirements. The BVF is generated by an interpolation scheme which reduces the computational requirement significantly, and at the same time, improves the capture range and concave object extraction capability. The BVF is also tested in moving object tracking and is proven to provide fast detection method for real time video applications.

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  • Cloud robotics

    Cloud robotics

    Cloud robotics is a field of robotics that attempts to invoke cloud technologies such as cloud computing, cloud storage, and other Internet technologies centered on the benefits of converged infrastructure and shared services for robotics. When connected to the cloud, robots can benefit from the powerful computation, storage, and communication resources of a modern data center in the cloud, which can process and share information from various robots or agents (other machines, smart objects, humans, etc.). Humans can also delegate tasks to robots remotely through networks. Cloud computing technologies enable robot systems to be gain capability whilst reducing costs through cloud technologies. Thus, it is possible to build lightweight, low-cost, smarter robots with an intelligent "brain" in the cloud. The "brain" consists of data center, knowledge base, task planners, deep learning, information processing, environment models, communication support, etc. == Components == A cloud for robots potentially has at least six significant components: Building a "cloud brain" for robots, the main object of cloud robotics; Offering a global library of images, maps, and object data, often with geometry and mechanical properties, expert system, knowledge base (i.e. semantic web, data centres); Massively-parallel computation on demand for sample-based statistical modelling and motion planning, task planning, multi-robot collaboration, scheduling and coordination of system; Robot sharing of outcomes, trajectories, and dynamic control policies and robot learning support; Human sharing of open-source code, data, and designs for programming, experimentation, and hardware construction; On-demand human guidance and assistance for evaluation, learning, and error recovery; Augmented human–robot interaction through various ways (semantics knowledge base, Apple SIRI like service, etc.). == Applications == Autonomous mobile robots Google's self-driving cars are cloud robots. The cars use the network to access Google's enormous database of maps and satellite and environment model (like Streetview) and combines it with streaming data from GPS, cameras, and 3D sensors to monitor its own position within centimetres, and with past and current traffic patterns to avoid collisions. Each car can learn something about environments, roads, or driving, or conditions, and it sends the information to the Google cloud, where it can be used to improve the performance of other cars. Cloud medical robots a medical cloud (also called a healthcare cluster) consists of various services such as a disease archive, electronic medical records, a patient health management system, practice services, analytics services, clinic solutions, expert systems, etc. A robot can connect to the cloud to provide clinical service to patients, as well as deliver assistance to doctors (e.g. a co-surgery robot). Moreover, it also provides a collaboration service by sharing information between doctors and care givers about clinical treatment. Assistive robots A domestic robot can be employed for healthcare and life monitoring for elderly people. The system collects the health status of users and exchange information with cloud expert system or doctors to facilitate elderly peoples life, especially for those with chronic diseases. For example, the robots are able to provide support to prevent the elderly from falling down, emergency healthy support such as heart disease, blooding disease. Care givers of elderly people can also get notification when in emergency from the robot through network. Industrial robots As highlighted by the German government's Industry 4.0 Plan, "Industry is on the threshold of the fourth industrial revolution. Driven by the Internet, the real and virtual worlds are growing closer and closer together to form the Internet of Things. Industrial production of the future will be characterised by the strong individualisation of products under the conditions of highly flexible (large series) production, the extensive integration of customers and business partners in business and value-added processes, and the linking of production and high-quality services leading to so-called hybrid products." In manufacturing, such cloud based robot systems could learn to handle tasks such as threading wires or cables, or aligning gaskets from a professional knowledge base. A group of robots can share information for some collaborative tasks. Even more, a consumer is able to place customised product orders to manufacturing robots directly with online ordering systems. Another potential paradigm is shopping-delivery robot systems. Once an order is placed, a warehouse robot dispatches the item to an autonomous car or autonomous drone to deliver it to its recipient. == Research == RoboEarth was funded by the European Union's Seventh Framework Programme for research, technological development projects, specifically to explore the field of cloud robotics. The goal of RoboEarth is to allow robotic systems to benefit from the experience of other robots, paving the way for rapid advances in machine cognition and behaviour, and ultimately, for more subtle and sophisticated human-machine interaction. RoboEarth offers a Cloud Robotics infrastructure. RoboEarth's World-Wide-Web style database stores knowledge generated by humans – and robots – in a machine-readable format. Data stored in the RoboEarth knowledge base include software components, maps for navigation (e.g., object locations, world models), task knowledge (e.g., action recipes, manipulation strategies), and object recognition models (e.g., images, object models). The RoboEarth Cloud Engine includes support for mobile robots, autonomous vehicles, and drones, which require much computation for navigation. Rapyuta is an open source cloud robotics framework based on RoboEarth Engine developed by the robotics researcher at ETHZ. Within the framework, each robot connected to Rapyuta can have a secured computing environment (rectangular boxes) giving them the ability to move their heavy computation into the cloud. In addition, the computing environments are tightly interconnected with each other and have a high bandwidth connection to the RoboEarth knowledge repository. FogROS2 is an open-source extension to the Robot Operating System 2 (ROS 2) developed by researchers at UC Berkeley. It enables robots to offload computationally intensive tasks—such as SLAM, grasp planning, and motion planning—to cloud resources, thereby enhancing performance and reducing onboard computational requirements. FogROS2 automates the provisioning of cloud instances, deployment of ROS 2 nodes, and secure communication between robots and cloud services. The platform is designed to be compatible with existing ROS 2 applications without requiring code modifications. Further advancements include FogROS2-SGC, which facilitates secure global connectivity across different networks and locations, and FogROS2-FT, which introduces fault tolerance by replicating services across multiple cloud providers to ensure robustness against failures. KnowRob is an extensional project of RoboEarth. It is a knowledge processing system that combines knowledge representation and reasoning methods with techniques for acquiring knowledge and for grounding the knowledge in a physical system and can serve as a common semantic framework for integrating information from different sources. RoboBrain is a large-scale computational system that learns from publicly available Internet resources, computer simulations, and real-life robot trials. It accumulates everything robotics into a comprehensive and interconnected knowledge base. Applications include prototyping for robotics research, household robots, and self-driving cars. The goal is as direct as the project's name—to create a centralised, always-online brain for robots to tap into. The project is dominated by Stanford University and Cornell University. And the project is supported by the National Science Foundation, the Office of Naval Research, the Army Research Office, Google, Microsoft, Qualcomm, the Alfred P. Sloan Foundation and the National Robotics Initiative, whose goal is to advance robotics to help make the United States more competitive in the world economy. MyRobots is a service for connecting robots and intelligent devices to the Internet. It can be regarded as a social network for robots and smart objects (i.e. Facebook for robots). With socialising, collaborating and sharing, robots can benefit from those interactions too by sharing their sensor information giving insight on their perspective of their current state. COALAS is funded by the INTERREG IVA France (Channel) – England European cross-border co-operation programme. The project aims to develop new technologies for disabled people through social and technological innovation and through the users' social and psychological integrity. The objective is to produce a cognitive ambient

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  • International Clinical Trials Registry Platform

    International Clinical Trials Registry Platform

    The International Clinical Trials Registry Platform (ICTRP) is a platform for the registration of clinical trials operated by the World Health Organization. The ICTRP combines data from multiple cooperating clinical trials registries to generate a global view of clinical trials worldwide, with a search portal that allows access to the entire dataset. It requires a minimum standard set of database fields, the WHO Trial Registration Data Set, to be present for a trial to be registered. All entries are given a Universal Trial Number (UTN) that identifies them uniquely. The organization has sought to assist various national governments in establishing their own clinical trials databases. It combines data from the following primary registries and data providers: Australian New Zealand Clinical Trials Registry (ANZCTR) Brazilian Clinical Trials Registry (ReBec) Chinese Clinical Trial Registry (ChiCTR) Clinical Research Information Service (CRiS), Republic of Korea ClinicalTrials.gov Clinical Trials Information System (CTIS), European Medicines Agency Clinical Trials Registry - India (CTRI) Cuban Public Registry of Clinical Trials (RPCEC) EU Clinical Trials Register (EU-CTR) German Clinical Trials Register (DRKS) Iranian Registry of Clinical Trials (IRCT) ISRCTN (UK) International Traditional Medicine Clinical Trial Registry (ITMCTR) Japan Registry of Clinical Trials (jRCT) Japan Primary Registries Network (JPRN) Lebanese Clinical Trials Registry (LBCTR) Overview of Medical Research in the Netherlands (OMON) Thai Clinical Trials Registry (TCTR) Pan African Clinical Trial Registry (PACTR) Peruvian Clinical Trial Registry (REPEC) Sri Lanka Clinical Trials Registry (SLCTR)

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  • CloudMinds

    CloudMinds

    CloudMinds is an operator of cloud-based systems for cognitive robotics. == History == CloudMinds was founded in 2015 and is backed by SoftBank, Foxconn, Walden Venture Investments, and Keytone Ventures. CloudMinds has developed research in smart devices, robot control, high-speed security networks, and cloud intelligence integration. CloudMinds developed the Mobile Intranet Cloud Services (MCS) based on these technologies in order to increase the information security of the cloud robot remote control. The technology has been applied in the fields of finance, medicine, the military, public safety, and large-scale manufacturing. == U.S. sanctions == In May 2020, CloudMinds was added to the Bureau of Industry and Security's Entity List due to U.S. national security concerns.

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  • Rake (software)

    Rake (software)

    Rake is a software task management and a build automation tool created by Jim Weirich. It allows the user to specify tasks and to describe dependencies as well as to group tasks into namespaces. It is similar to SCons and Make. Rake was written in Ruby and has been part of the standard library of Ruby since version 1.9. == Examples == The tasks that should be executed need to be defined in a configuration file called Rakefile. A Rakefile has no special syntax and contains executable Ruby code. === Tasks === The basic unit in Rake is the task. A task has a name and an action block, that defines its functionality. The following code defines a task called greet that will output the text "Hello, Rake!" to the console. When defining a task, you can optionally add dependencies, that is one task can depend on the successful completion of another task. Calling the "seed" task from the following example will first execute the "migrate" task and only then proceed with the execution of the "seed" task.Tasks can also be made more versatile by accepting arguments. For example, the "generate_report" task will take a date as argument. If no argument is supplied the current date is used.A special type of task is the file task, which can be used to specify file creation tasks. The following task, for example, is given two object files, i.e. "a.o" and "b.o", to create an executable program.Another useful tool is the directory convenience method, that can be used to create directories upon demand. === Rules === When a file is named as a prerequisite but it does not have a file task defined for it, Rake will attempt to synthesize a task by looking at a list of rules supplied in the Rakefile. For example, suppose we were trying to invoke task "mycode.o" with no tasks defined for it. If the Rakefile has a rule that looks like this: This rule will synthesize any task that ends in ".o". It has as a prerequisite that a source file with an extension of ".c" must exist. If Rake is able to find a file named "mycode.c", it will automatically create a task that builds "mycode.o" from "mycode.c". If the file "mycode.c" does not exist, Rake will attempt to recursively synthesize a rule for it. When a task is synthesized from a rule, the source attribute of the task is set to the matching source file. This allows users to write rules with actions that reference the source file. === Advanced rules === Any regular expression may be used as the rule pattern. Additionally, a proc may be used to calculate the name of the source file. This allows for complex patterns and sources. The following rule is equivalent to the example above: NOTE: Because of a quirk in Ruby syntax, parentheses are required around a rule when the first argument is a regular expression. The following rule might be used for Java files: === Namespaces === To better organize big Rakefiles, tasks can be grouped into namespaces. Below is an example of a simple Rake recipe:

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